mmorpg case study presented by hyae na ko glassick world of warcraft “corrupted blood”

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MMORPG CASE STUDY PRESENTED BY HYAE NA KO GLASSICK World of Warcraft “Corrupted Blood”

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Page 1: MMORPG CASE STUDY PRESENTED BY HYAE NA KO GLASSICK World of Warcraft “Corrupted Blood”

MMORPG CASE STUDY

PRESENTED BY HYAE NA KO GLASSICK

World of Warcraft “Corrupted Blood”

Page 2: MMORPG CASE STUDY PRESENTED BY HYAE NA KO GLASSICK World of Warcraft “Corrupted Blood”

Presentation Outline

WoW System RequirementsWoW Gameplay basicsOrigin of “Corrupted Blood”The Corrupted Blood IncidentPlayer ResponseDeveloper’s Response

Page 3: MMORPG CASE STUDY PRESENTED BY HYAE NA KO GLASSICK World of Warcraft “Corrupted Blood”

WoW System Requirements

Microsoft WindowsWindows XP, Vista, or 7Intel Pentium 4 or AMD

Athlon XP 1500+ 1300MHz

512 MB+ RAM (1GB for Vista)

32 MD 3D video card15 GB free HD spaceDVD driveBroadband internet

connection

Mac OS XMac OS X 10.4.11 or

newer1600 MHz or higher G5 or

Intel Core Duo processor1 GB RAM+ATI or NVIDIA video card

with 64 MB Video RAM15 GB free HD spaceDVD driveBroadband Internet

Connection

Page 4: MMORPG CASE STUDY PRESENTED BY HYAE NA KO GLASSICK World of Warcraft “Corrupted Blood”

WoW Gameplay Basics

P2P – Pay to Play1st or 3rd person viewCustomizable AvatarPVP & PVE, RP & RP-

PVP (Divided by Realms)

Dungeons & RaidsExpansion Kits

(Wrath of the Lich King, etc.)

Page 5: MMORPG CASE STUDY PRESENTED BY HYAE NA KO GLASSICK World of Warcraft “Corrupted Blood”

Origin of “Corrupted Blood”

September 2005 release of Zul’Gurub raid instance (20 man)

New boss – Hakkar the Soulflayer

Health: 710 000Debuff Skill: Corrupted

Blood (Deals 263-337 damage every 2 seconds & infects nearby players) designed with self-propagating code

Page 6: MMORPG CASE STUDY PRESENTED BY HYAE NA KO GLASSICK World of Warcraft “Corrupted Blood”

The Corrupted Blood Incident

“… a disease called "Corrupted Blood," intended merely as a short-term, short-range annoyance - but afflicted players were able to teleport back to large population centers, effectively starting a quick-spreading epidemic, leaving central hubs littered with bones and covered in blood as players dropped dead left and right.” (Gamasutra - GFH: The Real Life Lessons Of WoW's Corrupted Blood)

Started in Archimonde Realm – spread to at least 2 others

NPCs unaffected but infected

Page 7: MMORPG CASE STUDY PRESENTED BY HYAE NA KO GLASSICK World of Warcraft “Corrupted Blood”

Player Response

Griefers deliberately infected themselves and pets before entering cities. (Character death = 10% reduction to equipment durability)

Panicked players fled to uninfected areas of the Realms.

Players with healing capabilities volunteer to heal others in infected areas.

Responses closely modeled real-life reactions to epidemics.

Page 8: MMORPG CASE STUDY PRESENTED BY HYAE NA KO GLASSICK World of Warcraft “Corrupted Blood”

Developer’s Response

Hard-reset of serversNew patch to limit area of Corrupted Blood to

the dungeonInspired for potential future events