mobile devices: the new learning platform for higher education

36
Mobile devices: the new learning platform for Higher Education Lynda.com and LinkedIn Learning education authors

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Mobile devices the new learning platform for Higher Education

Lyndacom and LinkedIn Learning education authors

2

Aaron Quigley

LinkedIn Learning Content Manager

The mobile world

Todayrsquos agenda

bull Introductions

bull The mobile world

bull A fresh perspective on mobile

bull Mobile learning research and practice accessibility

bull Using mobile devices

bull QampA

3

A culture of connectedness

1997 2017

bull Basic calling features

bull Emergence of texting (character limits

costly on some plans used cell

network)

Cell Phones Smartphones

bull More texts than calls (Texts gt minutes

used since 2010 - Forbes 2015)

bull WiFi bluetooth data plans - focus on

connectivity

bull Millions of apps and growing

Beyond cultural adoptionFOR HIGHLIGHTING ONE DATA LINE

Assumed reduction in

adoption growth rates

are just starting to slow

Graph by Asymco company 2014

Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices

bull Camera

bull Integrated payment

bull Ticketsairplane boarding pass

bull Connected devices

bull Social media

bull Geo-location

bull Entertainment

Announcement of the Pope 2005 2013

7

Oliver Schinkten

LinkedIn Learning Staff Author

A fresh perspective on mobile

Mobile Distraction or learning tool

Potential Distractors

Social media

Texting

Access the Internet

Taking picture

Games

Digital Learning Tools

Communication

Collaboration

Productivity

Research

Access Digital Tools

8

Mobile Distraction or learning tool

9

Itrsquos both

Our role is to help students learn how to use mobile devices appropriately

If we ban phones we limit our students

10

You donrsquot refrain from texting while

someone is talking

because itrsquos a rule

You refrain from texting while

someone is talking

because itrsquos rude

Mobile Distraction or learning tool

Using mobile in the classroom

Increase access to your course

Help students be more productive

Engage students

Empower students to create

Extend learning beyond the classroom

How do I integrate mobile devices Learn from your students

Learn from expert educators

A few ideas

Twitter chatsEvernoteCalendareBooks

11

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

2

Aaron Quigley

LinkedIn Learning Content Manager

The mobile world

Todayrsquos agenda

bull Introductions

bull The mobile world

bull A fresh perspective on mobile

bull Mobile learning research and practice accessibility

bull Using mobile devices

bull QampA

3

A culture of connectedness

1997 2017

bull Basic calling features

bull Emergence of texting (character limits

costly on some plans used cell

network)

Cell Phones Smartphones

bull More texts than calls (Texts gt minutes

used since 2010 - Forbes 2015)

bull WiFi bluetooth data plans - focus on

connectivity

bull Millions of apps and growing

Beyond cultural adoptionFOR HIGHLIGHTING ONE DATA LINE

Assumed reduction in

adoption growth rates

are just starting to slow

Graph by Asymco company 2014

Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices

bull Camera

bull Integrated payment

bull Ticketsairplane boarding pass

bull Connected devices

bull Social media

bull Geo-location

bull Entertainment

Announcement of the Pope 2005 2013

7

Oliver Schinkten

LinkedIn Learning Staff Author

A fresh perspective on mobile

Mobile Distraction or learning tool

Potential Distractors

Social media

Texting

Access the Internet

Taking picture

Games

Digital Learning Tools

Communication

Collaboration

Productivity

Research

Access Digital Tools

8

Mobile Distraction or learning tool

9

Itrsquos both

Our role is to help students learn how to use mobile devices appropriately

If we ban phones we limit our students

10

You donrsquot refrain from texting while

someone is talking

because itrsquos a rule

You refrain from texting while

someone is talking

because itrsquos rude

Mobile Distraction or learning tool

Using mobile in the classroom

Increase access to your course

Help students be more productive

Engage students

Empower students to create

Extend learning beyond the classroom

How do I integrate mobile devices Learn from your students

Learn from expert educators

A few ideas

Twitter chatsEvernoteCalendareBooks

11

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Todayrsquos agenda

bull Introductions

bull The mobile world

bull A fresh perspective on mobile

bull Mobile learning research and practice accessibility

bull Using mobile devices

bull QampA

3

A culture of connectedness

1997 2017

bull Basic calling features

bull Emergence of texting (character limits

costly on some plans used cell

network)

Cell Phones Smartphones

bull More texts than calls (Texts gt minutes

used since 2010 - Forbes 2015)

bull WiFi bluetooth data plans - focus on

connectivity

bull Millions of apps and growing

Beyond cultural adoptionFOR HIGHLIGHTING ONE DATA LINE

Assumed reduction in

adoption growth rates

are just starting to slow

Graph by Asymco company 2014

Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices

bull Camera

bull Integrated payment

bull Ticketsairplane boarding pass

bull Connected devices

bull Social media

bull Geo-location

bull Entertainment

Announcement of the Pope 2005 2013

7

Oliver Schinkten

LinkedIn Learning Staff Author

A fresh perspective on mobile

Mobile Distraction or learning tool

Potential Distractors

Social media

Texting

Access the Internet

Taking picture

Games

Digital Learning Tools

Communication

Collaboration

Productivity

Research

Access Digital Tools

8

Mobile Distraction or learning tool

9

Itrsquos both

Our role is to help students learn how to use mobile devices appropriately

If we ban phones we limit our students

10

You donrsquot refrain from texting while

someone is talking

because itrsquos a rule

You refrain from texting while

someone is talking

because itrsquos rude

Mobile Distraction or learning tool

Using mobile in the classroom

Increase access to your course

Help students be more productive

Engage students

Empower students to create

Extend learning beyond the classroom

How do I integrate mobile devices Learn from your students

Learn from expert educators

A few ideas

Twitter chatsEvernoteCalendareBooks

11

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

A culture of connectedness

1997 2017

bull Basic calling features

bull Emergence of texting (character limits

costly on some plans used cell

network)

Cell Phones Smartphones

bull More texts than calls (Texts gt minutes

used since 2010 - Forbes 2015)

bull WiFi bluetooth data plans - focus on

connectivity

bull Millions of apps and growing

Beyond cultural adoptionFOR HIGHLIGHTING ONE DATA LINE

Assumed reduction in

adoption growth rates

are just starting to slow

Graph by Asymco company 2014

Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices

bull Camera

bull Integrated payment

bull Ticketsairplane boarding pass

bull Connected devices

bull Social media

bull Geo-location

bull Entertainment

Announcement of the Pope 2005 2013

7

Oliver Schinkten

LinkedIn Learning Staff Author

A fresh perspective on mobile

Mobile Distraction or learning tool

Potential Distractors

Social media

Texting

Access the Internet

Taking picture

Games

Digital Learning Tools

Communication

Collaboration

Productivity

Research

Access Digital Tools

8

Mobile Distraction or learning tool

9

Itrsquos both

Our role is to help students learn how to use mobile devices appropriately

If we ban phones we limit our students

10

You donrsquot refrain from texting while

someone is talking

because itrsquos a rule

You refrain from texting while

someone is talking

because itrsquos rude

Mobile Distraction or learning tool

Using mobile in the classroom

Increase access to your course

Help students be more productive

Engage students

Empower students to create

Extend learning beyond the classroom

How do I integrate mobile devices Learn from your students

Learn from expert educators

A few ideas

Twitter chatsEvernoteCalendareBooks

11

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Beyond cultural adoptionFOR HIGHLIGHTING ONE DATA LINE

Assumed reduction in

adoption growth rates

are just starting to slow

Graph by Asymco company 2014

Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices

bull Camera

bull Integrated payment

bull Ticketsairplane boarding pass

bull Connected devices

bull Social media

bull Geo-location

bull Entertainment

Announcement of the Pope 2005 2013

7

Oliver Schinkten

LinkedIn Learning Staff Author

A fresh perspective on mobile

Mobile Distraction or learning tool

Potential Distractors

Social media

Texting

Access the Internet

Taking picture

Games

Digital Learning Tools

Communication

Collaboration

Productivity

Research

Access Digital Tools

8

Mobile Distraction or learning tool

9

Itrsquos both

Our role is to help students learn how to use mobile devices appropriately

If we ban phones we limit our students

10

You donrsquot refrain from texting while

someone is talking

because itrsquos a rule

You refrain from texting while

someone is talking

because itrsquos rude

Mobile Distraction or learning tool

Using mobile in the classroom

Increase access to your course

Help students be more productive

Engage students

Empower students to create

Extend learning beyond the classroom

How do I integrate mobile devices Learn from your students

Learn from expert educators

A few ideas

Twitter chatsEvernoteCalendareBooks

11

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Mobile devices are an integrated part of lifeMore daily functions are being built into mobile devices

bull Camera

bull Integrated payment

bull Ticketsairplane boarding pass

bull Connected devices

bull Social media

bull Geo-location

bull Entertainment

Announcement of the Pope 2005 2013

7

Oliver Schinkten

LinkedIn Learning Staff Author

A fresh perspective on mobile

Mobile Distraction or learning tool

Potential Distractors

Social media

Texting

Access the Internet

Taking picture

Games

Digital Learning Tools

Communication

Collaboration

Productivity

Research

Access Digital Tools

8

Mobile Distraction or learning tool

9

Itrsquos both

Our role is to help students learn how to use mobile devices appropriately

If we ban phones we limit our students

10

You donrsquot refrain from texting while

someone is talking

because itrsquos a rule

You refrain from texting while

someone is talking

because itrsquos rude

Mobile Distraction or learning tool

Using mobile in the classroom

Increase access to your course

Help students be more productive

Engage students

Empower students to create

Extend learning beyond the classroom

How do I integrate mobile devices Learn from your students

Learn from expert educators

A few ideas

Twitter chatsEvernoteCalendareBooks

11

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

7

Oliver Schinkten

LinkedIn Learning Staff Author

A fresh perspective on mobile

Mobile Distraction or learning tool

Potential Distractors

Social media

Texting

Access the Internet

Taking picture

Games

Digital Learning Tools

Communication

Collaboration

Productivity

Research

Access Digital Tools

8

Mobile Distraction or learning tool

9

Itrsquos both

Our role is to help students learn how to use mobile devices appropriately

If we ban phones we limit our students

10

You donrsquot refrain from texting while

someone is talking

because itrsquos a rule

You refrain from texting while

someone is talking

because itrsquos rude

Mobile Distraction or learning tool

Using mobile in the classroom

Increase access to your course

Help students be more productive

Engage students

Empower students to create

Extend learning beyond the classroom

How do I integrate mobile devices Learn from your students

Learn from expert educators

A few ideas

Twitter chatsEvernoteCalendareBooks

11

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Mobile Distraction or learning tool

Potential Distractors

Social media

Texting

Access the Internet

Taking picture

Games

Digital Learning Tools

Communication

Collaboration

Productivity

Research

Access Digital Tools

8

Mobile Distraction or learning tool

9

Itrsquos both

Our role is to help students learn how to use mobile devices appropriately

If we ban phones we limit our students

10

You donrsquot refrain from texting while

someone is talking

because itrsquos a rule

You refrain from texting while

someone is talking

because itrsquos rude

Mobile Distraction or learning tool

Using mobile in the classroom

Increase access to your course

Help students be more productive

Engage students

Empower students to create

Extend learning beyond the classroom

How do I integrate mobile devices Learn from your students

Learn from expert educators

A few ideas

Twitter chatsEvernoteCalendareBooks

11

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Mobile Distraction or learning tool

9

Itrsquos both

Our role is to help students learn how to use mobile devices appropriately

If we ban phones we limit our students

10

You donrsquot refrain from texting while

someone is talking

because itrsquos a rule

You refrain from texting while

someone is talking

because itrsquos rude

Mobile Distraction or learning tool

Using mobile in the classroom

Increase access to your course

Help students be more productive

Engage students

Empower students to create

Extend learning beyond the classroom

How do I integrate mobile devices Learn from your students

Learn from expert educators

A few ideas

Twitter chatsEvernoteCalendareBooks

11

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

10

You donrsquot refrain from texting while

someone is talking

because itrsquos a rule

You refrain from texting while

someone is talking

because itrsquos rude

Mobile Distraction or learning tool

Using mobile in the classroom

Increase access to your course

Help students be more productive

Engage students

Empower students to create

Extend learning beyond the classroom

How do I integrate mobile devices Learn from your students

Learn from expert educators

A few ideas

Twitter chatsEvernoteCalendareBooks

11

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Using mobile in the classroom

Increase access to your course

Help students be more productive

Engage students

Empower students to create

Extend learning beyond the classroom

How do I integrate mobile devices Learn from your students

Learn from expert educators

A few ideas

Twitter chatsEvernoteCalendareBooks

11

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

12

Kevin Kelly

Consultant - Education Technology Organizational Change

Faculty - San Francisco State University

Mobile learningResearch and practice accessibility

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Who Millennials will make up 50 of the workforce by the end of 2020mdashthey have higher rates of mobile use

What (device) Mobile-only users now outnumber desktop-only users

What (format) Video ranks third among the most-preferred formats for delivering educational content to mobile devices

How often We look at our smartphones more than 20 of the time wersquore awake

How Just under 60 of people prefer the vertical orientation to consume training content Almost 90 of people use large tablets when they sit or recline just over 80 use smartphones when they stand or walk

13

Mobile learning data the learners

Source Gutierrez 2016

50by

2020

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Who 86 of undergrads owned a smartphone 47 owned a tablet as of 2014

Why Students use apps extensively for personal goals like social networking (79) music (74) or entertainment (52) but not for education (19)

When Students use mobile devices and apps for learning on their own (73 use smartphones) but most instructors do not ask them to use mobile (19 require smartphone)

How often 50 of students do schoolwork daily from smartphones or tablets

Why not Only 30 of instructors incorporate mobile technology into assignments and 55 actually ban or discourage classroom use of mobile devices

14

Mobile learning data the learners

Source Chen et al 2015

of

Undergrads

86

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Debunking myths of mobile learning

Source Chen et al 2015

Myth Todayrsquos learners know

how to use technology

Reality

Ownership does not have a direct

relationship to proficiency

Knowing how to use the

technology does not mean they

know how to use it for learning

Myth All distance learning

must be done at a computer

Reality

Mobile learners can go far beyond

traditional learning tasks

Learners can use mobile devices

to a) engage in authentic

meaningful work and b) report and

reflect on that work

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Pros and cons of mobile learning

Pros

Improved motivation

Increased engagement

Easier access

Increased communication

Faster course completion

Improved work quality

Cons

Lack of consistent access

Need for support amp

encouragement

Need digital literacy skills

16

Mobile learning is changing how we deliver instruction

and how learners fill knowledge and skill gaps

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Trainersrsquo view of mobile learning

17

47 of organizations use mobile devices for online training

13 of learning managers use mobile for compliance and tech skills training

Mobile learning will be a $70 Billion industry by 2020

Source Pappas (2016) and Gutierrez (2016)

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Future of untethered learning

Content Video rarr Interactive video Learners Consumers rarr ProducersLearners Engaged rarr Engaged in real-world settings and projects

Higher education must better prepare students for both learning and working in professional settings

18

Corporate Trainers will

Use app analytics to adjust curriculum

Use geo-location to customize learning situations

Incorporate wearable techs into interactive learning

Source Pappas 2016 Kochattil 2016

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Accessibility and mobile learning

Mobile devices and apps can both increase and

decrease access to the learning process

Universal Design for Learning Teach every

student

19

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Accessibility tips for instructors

Learn about accessories accessibility features and apps

Be prepared for change Validate websites are mobile-friendly ldquoNatural User Interfaces enable students with

disabilities to accomplish more than ever with mobile devicesrdquo

20

Are you ready for mobile learning

Source Hennig 2016

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Accessibility tips for developers

21

bull Strategic ndash Start with basics (content) and enhance progressively test early and

often

bull Visually clear ndash Easy to read zooming color contrast no images of text

bull Flexible ndash Mobile user access a desktop version (and vice-versa) non-

overreliance on touch events larger touch targets

bull Designed effectively ndash Semantic markup jQuery Mobile framework alternate input

methods no autoplay for AV media

Source Babar 2017 MobiForge 2012

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Mobile learning technologies

iPods and other MP3 players

iPhones Androids and other smart phones

iPads and other tablets

Blogs Mobile blogs

Microblogs

Student Response Systems (clickers mobile

apps)

Texting (SMS)

Vodcasts (YouTube)

Vlogs (Video blogs)

Electronic Portfolios

Intelligent Tutors22

Personal

Image CC BY U Mich MSIS

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Mobile learning technologies

Social networking sites

Social bookmarking

Games amp Massively Multiplayer Online Games

Wikis

Online phone services (eg Skype)

Virtual Meeting Spaces

Instant Messaging amp Chat

Discussion forums

Online Student Presentations

Virtual worlds

23

Collaborative

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Mobile learning technologies

Lecture capture

Podcasts (eg iTunes U)

Screencasting

Digital Storytelling

eBooks amp Digital Textbooks

Creative Commons

Really Simple Syndication (RSS) Feeds

Digital Quizzes and Exams

Digital Comics

Concept Maps

Media Sharing Sites (eg Flickr)

Simulations amp Virtual Labs24

Interactive

Image CC BY Francisco Osorio

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Tools and apps for common learning tasks

25

Learning tasks Tools and mobile apps

Reading Social readingannotation tools eMargin Classroom Salon

Reading support Blio Read2Me Reading Trainer

Writing Collaborative writing Google docs

Grammar amp spell check Page Ginger (iOS apps) grammarly

Note-taking Note-taking Evernote Simplenote Outliner

Concept mapping Mindmup Bubblus

Study skills Self-assessment Quizlet Brainscape

OrganizationTo-do list Todoist StudyBlue

Time management 3030 iStudiez Focus Booster

Stress management Pacifica My Mood Tracker GPS for the Soul Self Help Anxiety Management

Breathe2Relax

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

26

Chris Mattia

Callinectes Training

Using Mobile Devices

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

27

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Get Connected

28

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Physical Computing Tools

29

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Media Capture amp Production

30

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Creative Tools

31

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Write Calculate Present

32

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Real Time Assessment

33

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

34

Chris Mattia

Callinectes Training

Demo App List

httpgomattiausmobileresources

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Lyndacom courses by our presenters

Oliver Schinkten

wwwlyndacomOliverSchinkten

schink10

35

Kevin Kelly

wwwlyndacomKevinKelly

kevinkelly0

Chris Mattia

wwwlyndacomChrisMattia

csmattia

Questions amp Answers

36

Questions amp Answers

36