mobile learning: why, when, where, what, who and how mary mwangi (ed.d) 2013
TRANSCRIPT
Mobile Learning:
Why, when, w
here, what, w
ho
and how
Mary Mwangi (Ed.D)2013
Pencil vs. mobile learning
The essence of the pencil is that you’ve got it all the time. I can pull it out of my pocket in a moment’s notice; it’s not a big deal. I don’t have to go to a special place.
If I’ve got to write something, if I’ve got to calculate something, if I’ve got to draw something to make a point, I’ve got it all the time.
It’s a personal instrument, and this is what is going to happen with the digital technology.
It’s going to be the pencil of the future. And I mean pencil in the sense that it’s got to be with us all the time to be used when we need it, when we want it, for a vast diversity of purposes.
And when we do this, we will find that people will use them in very, very different ways--if we let them.
Seymour Papert (Diversity in Learning: A Vision for the New Millennium, 1999)
What and Why?
Mobile learning is the use of mobile devices to enable learning anytime
and anywhere.
Using mobile technologies frees the user from being confined to a
building or a particular location.
A worthwhile use justify the expenses involved in purchasing the device
and internet access.
Video: Thoughts on the state of mobile learning
10 Tips for Designing mobile learning content
1. Create content that is short and to the point
2. Create smaller chunks of context-independent
content
3. Design non-linear content
4. Guide the learner to external content where they
can catch up or explore further
5. Use Post-It notes, index cards or stencils for
storyboarding
6. Use bullets to make contextual information
more concise
7. Develop the appropriate learning content or
experiences for mobile
8. Realize that interactivity may not be nearly as relevant for performance support.
9. A good checklist could be worth much more than an interactive game.
10. Develop for users (user experience) instead of for device
http://www.learningsolutionsmag.com/articles/700/ten-tips-for-designing-mobile-learning-content
“Touchy feely ... make it
fun make it easy“
Seymour Papert (Hard Fun, 2002)
Planning Questions
Does mobile delivery makes sense?
Who is the targeted end-users and their
contexts?Will the design meet the specific goals and requirements for the
project?
What are the tracking
requirements?
What about the disconnected mobile
user?
How is learning taking place ?
How is learning supported?
What are the limitations of user's data plans and
leverage wifi when possible?
What are the limitations and
capabilities of the technologies
involved?What is the
Prototype?(start small, think big)
http://www.learningsolutionsmag.com/articles/700/ten-tips-for-designing-mobile-learning-content
“Stimulate thinking about learning content design and interaction paradigms”(Clark Quinn, in Designing mLearning)
4C’sContent
The media that the user interacts with
Capture Information gathered either by user
intention (taking a picture) or automatically (such as a GPS)
Compute Processing information so that it can
be more easily understood or manipulated by the user
CommunicateSeveral ways to
communicate with other users in addition to the phone (talk, IM,
microblogging, text messaging, VoIP, etc).
4C’s of Mobile Capability,
Content
Students response system
Games, animations and simulations QR code
Books and magazine GPSBluetooth and
traditional headphone
Video conference/chat
(Skype…)
Video (Neok12, Teacher/School tube) and audio (podcast,
mp3)
Social media (Face book like Edmodo…)
http://www.learningsolutionsmag.com/articles/700/ten-tips-for-designing-mobile-learning-content
Mobile App can be
written once and deployed
to many platform as
both a native app and/or a mobile web
App.
Mobile Apps frameworks
Examples of free Open-source framework
jQuery Mobile Sencha Touch Dojo Toolkit Wink Toolkit Jo DHTMLX Touch jQTouch Enyo BlackBerry WebWorks
"You can't teach people everything they need to know. The best you can
do is position them where they can find what they need to know when they need to know it."
Seymour Papert