mobile learning: why, when, where, what, who and how mary mwangi (ed.d) 2013

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Mobile Learning: Wh y, when, where, wh at, who and how Mary Mwangi (Ed.D) 2013

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Page 1: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

Mobile Learning:

Why, when, w

here, what, w

ho

and how

Mary Mwangi (Ed.D)2013

Page 2: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

Pencil vs. mobile learning

The essence of the pencil is that you’ve got it all the time. I can pull it out of my pocket in a moment’s notice; it’s not a big deal. I don’t have to go to a special place.

If I’ve got to write something, if I’ve got to calculate something, if I’ve got to draw something to make a point, I’ve got it all the time.

It’s a personal instrument, and this is what is going to happen with the digital technology.

It’s going to be the pencil of the future. And I mean pencil in the sense that it’s got to be with us all the time to be used when we need it, when we want it, for a vast diversity of purposes.

And when we do this, we will find that people will use them in very, very different ways--if we let them.

Seymour Papert (Diversity in Learning: A Vision for the New Millennium, 1999)

Page 3: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

What and Why?

Mobile learning is the use of mobile devices to enable learning anytime

and anywhere.

Using mobile technologies frees the user from being confined to a

building or a particular location.

A worthwhile use justify the expenses involved in purchasing the device

and internet access.

Page 4: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

Video: Thoughts on the state of mobile learning

Page 5: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

10 Tips for Designing mobile learning content

1. Create content that is short and to the point

2. Create smaller chunks of context-independent

content

3. Design non-linear content

4. Guide the learner to external content where they

can catch up or explore further

5. Use Post-It notes, index cards or stencils for

storyboarding

6. Use bullets to make contextual information

more concise

7. Develop the appropriate learning content or

experiences for mobile

8. Realize that interactivity may not be nearly as relevant for performance support.

9. A good checklist could be worth much more than an interactive game.

10. Develop for users (user experience) instead of for device

http://www.learningsolutionsmag.com/articles/700/ten-tips-for-designing-mobile-learning-content

Page 6: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

“Touchy feely ... make it

fun make it easy“

Seymour Papert (Hard Fun, 2002)

Page 7: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

Planning Questions

Does mobile delivery makes sense?

Who is the targeted end-users and their

contexts?Will the design meet the specific goals and requirements for the

project?

What are the tracking

requirements?

What about the disconnected mobile

user?

How is learning taking place ?

How is learning supported?

What are the limitations of user's data plans and

leverage wifi when possible?

What are the limitations and

capabilities of the technologies

involved?What is the

Prototype?(start small, think big)

http://www.learningsolutionsmag.com/articles/700/ten-tips-for-designing-mobile-learning-content

Page 8: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

Video: Mobile Devices in Teaching and Learning

(EDUCAUSE Conversation)

Page 9: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

“Stimulate thinking about learning content design and interaction paradigms”(Clark Quinn, in Designing mLearning)

4C’sContent

The media that the user interacts with

Capture Information gathered either by user

intention (taking a picture) or automatically (such as a GPS)

Compute Processing information so that it can

be more easily understood or manipulated by the user

CommunicateSeveral ways to

communicate with other users in addition to the phone (talk, IM,

microblogging, text messaging, VoIP, etc).

4C’s of Mobile Capability,

Page 10: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

Content

Students response system

Games, animations and simulations QR code

Books and magazine GPSBluetooth and

traditional headphone

Video conference/chat

(Skype…)

Video (Neok12, Teacher/School tube) and audio (podcast,

mp3)

Social media (Face book like Edmodo…)

Page 11: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

http://www.learningsolutionsmag.com/articles/700/ten-tips-for-designing-mobile-learning-content

Mobile App can be

written once and deployed

to many platform as

both a native app and/or a mobile web

App.

Mobile Apps frameworks

Examples of free Open-source framework

jQuery Mobile Sencha Touch Dojo Toolkit Wink Toolkit Jo DHTMLX Touch jQTouch Enyo BlackBerry WebWorks

Page 12: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013

"You can't teach people everything they need to know. The best you can

do is position them where they can find what they need to know when they need to know it."

Seymour Papert

Page 13: Mobile Learning: Why, when, where, what, who and how Mary Mwangi (Ed.D) 2013