mobile on education
DESCRIPTION
Mapping of Catalan agents & opportunities on the mEducation marketTRANSCRIPT
Mobile On EducationMapping of Catalan agents & opportunities
Barcelona, 5th June 2013
Contents
• Working Scheme
• Map Of Agents
• Map Of Opportunities
3
Working fields
HEALTH
LOGISTICS
RETAIL
FINANCIAL SERVICES
CREATIVE INDUSTRIES
UTILITIES
PUBLIC SECTOR
MOBILITY & TRANSPORT
EDUCATION
TOURISM & EXPERIENCE
SUPPLIERS
4
Background – Figures on Education
EDUCATION MARKET IN CATALUNYA
4.650 schools(3.276 public/1.374 private)
1,3M students(0,81M primary/0,48 secondary)
108.000 teachers(65.000 primary/43.000 secondary)
IT indicators in schools
100% of schools and classrooms are connected to
Internet
There is a ratio of 3,4 students per computer
More than 80% of classrooms have an interactive
whiteboard.
95% of schools have a web site
The education market produces 4,85% of GDP in
Spain
Education is the 4th industry in Catalonia
Education employs 4% of Catalan population
Digital content production has a 103% yearly
growth while tradition content yearly growth is
only a 11%
During 2012, digital content will supose a 10% of
whole education content market in Catalonia
ICT services in education supose a 20% of whole
education services market
5
Background – Global Market
e-Learning (Web 2.0)
e-Learning (Web 2.0)
m-Learning (Mobility)
v-Learning (Virtual Worlds)
g-Learning (Games)
tv-Learning (IP TV)
Global market for e-learning contents 2011: 22.400 M€, growing at rates exceeding 21% annually
Global market for e-learning contents 2011: 22.400 M€, growing at rates exceeding 21% annually
Market still nascent but rising. There are examples of using mobile education, led by the AAPP or device manufacturers
Market still nascent but rising. There are examples of using mobile education, led by the AAPP or device manufacturers
In 2011 the 21 largest virtual worlds accumulated 309 million users (12% active users)
The 2017 is expected to be 1,000M of users (27% active)
In 2011 the 21 largest virtual worlds accumulated 309 million users (12% active users)
The 2017 is expected to be 1,000M of users (27% active)
Spain is the fourth largest market in Europe and sixth in the world in consumption of video games, with a turnover in 2011 of approx.
2.000M€.
Spain is the fourth largest market in Europe and sixth in the world in consumption of video games, with a turnover in 2011 of approx.
2.000M€.
In 2011, the world had 27 million users of IPTV (CAGR rate-of-gain 08-12 40%) and a business around 329 B$.
In 2011, the world had 27 million users of IPTV (CAGR rate-of-gain 08-12 40%) and a business around 329 B$.
6
Education sector analysis – Current trends
New evaluationmethods
New evaluation methods are required to evaluate how changes in the learning processes impact on academic results and that's specially relevant in competences based models
Diversity of educative resources In the digital world, educative
resources become extremely flexible, that's why they can be provided and consumed in many different ways.
Learning process
customization
The availability of a wide diversity of educative resources and the capability of better knowing students through their interaction with learning platforms permits to better customize the learning process.
Learning process
relevance
In competences based learning models, the learning process becomes an essential part of whole education by itself.
Studenthistory
Student history provides full information about the student learning process and becomes an essential tool for teachers and families to guide students in future steps.
InformationflowGood communication
channels for the school community and interoperability between different IT systems is required to improve the learning processes.
7
Education sector analysis – IT requirements
Educative process
relevance
Studenthistory
New evaluationmethods
Learning process
customization
Informationflow
Diversity of educative resources
Security and fiabilitySecurity and fiability
Multiplatform and interoperable
Multiplatform and interoperable
Flexible and scalableFlexible and scalable
24 x 724 x 7
IntegrableIntegrable
UsableUsable
UbiquityUbiquity
8
Contents
• Working Scheme
• Map Of Agents
• Map Of Opportunities
9
Education content and apps
Interactive content
Multimedia
Videogames
Apps
ICT – Education ecosystem. Mobile solutions providers, customers and users
Public administrationsPublic administrations
Industry associationsIndustry associations Support agentsSupport agents
Software and hardware infraestructure
Networking
Hardware
Software
Buyers
Schools
Teachers
Families
Families associations
E-learning platforms
2.0 Tools
EMS
Self-assessment
Authoring
School management software
Classroom management
Student history management
Scheduling and planning
Final users
Students
Teachers
Families
Families associations
IT Research centresIT Research centres Knowledge providersKnowledge providers
Industry associationsIndustry associations Support agentsSupport agents
10
Education mobile and ICT providers
Software and hardware
infrastructure
Apple, Abacus-docus, Aula Planeta, AV&D, Atlantic devices, Copa&Agilmic, Dhd-Aspa, E-Sonde, EyeOS, Investrónica, Microsoft, Neótica, Nexica, Panasonic, Ro-botica, Samsung, Smart Tech, Toshiba
School management
software
Aventia, Clickedu, Cospa & Agilmic, Edb Soft, Ediciones EDEBE, Educaweb, Educared, Everis, Infoself, Investrónica, Itaca-Easyproof, Panasonic, Qualiteasy, Saal Digital, T-Systems, UPCNet
E-learning platforms
Abacus-docus, Itteria, CV&A Consulting, EyeOS, Google, IECISA, Microsoft, Tiching, UPCNet, Documenta, Virtus360
Education content and
apps
4W, Apple, BCNMultimedia, Ceina, Didàctica digital, Digital-text, Dinsic, Duna, Ediciones EDEBE, Editorial Barcanova, Editorial Baula, Editorial Casals, Editorial Castellnou, Editorial Cruïlla, Editorial Pearson, Everis, UPCNet, Marinva, Maths for more, McGraw Hill, Ro-botica, Sangakoo, TextGalera, Educamigos, Educared, Fundació Itinerarium, Fundació Trams, Editorial Graó, La factoria d'imatges, Editorial Teide
11
Education & Mobile Hidden Champions
● Different typology
● Most have been created in the last 10 years
● From 4 to 150 workers
● Sales income from 0,4 to 24 million €
● Some companies need professionalization (finance, marketing, business
development) to boost their growth
● Low internationalization level
● Advanced technological solutions proposed
12
La Factoria is We provide a host of multimedia design and digital
marketing activities including mobile apps, HTML5 programming,
educational digital content and gamification. Our team provide a
wide range of services including design, project management,
animation, programming, interface design, authoring; including
standardized code and proprietary software. Makerpf is our easy-
to-use software that enables publishers and editors to efficiently
create, develop and publish interactive educational digital content
without requiring technical or programming support to deliver
amazing multi-platform content at the click of a button.
Fields of interest: Digital education content, Education and ICT,
Publishers and ICT, Educational applications for tablet and mobile
Services: Provide digital educational content, Provide digital content (advergaming, games...), Apps for android, iOS and HTM5 (especially but not only for kids or education field), Design (interface, authoring, web...), Marketing for apps (consultancy ...)
Sector: Education and ICT
Potential clients: Publishers (around the world), Costumers directly, Teachers and other professionals in educational field, Public or private institutions (museums, cultural institutions...)
Technology used: The best in every case (we are specializing ourselves in HTML5)
Product: B2B and B2C.
www.lafactoria.euwww.planetfactory.com
0,4MM€0,4MM€Sales 2012
0%0%CAGR 05-12
1212Employees
10%10%Export ratio
9,67%9,67%ROE 2010
Born in 2004
13
RO-BOTICA offer to schools and universities the most advanced
scalable and flexible robotic platforms, the best educational solutions
and the most significant robots in the world.
We have experience in classroom equipment, robotics workshops
during school hours or after-school, courses and competitions with
robots. We have the best educational content for teachers and
students. We carefully select educational products that we market to
meet the objectives that are our company philosophy: to promote
vocations and to bring robotics technology into everyday life.
RO-BOTICA began trading in 2007 through the online store www.ro-
botica.com, the first educational and personal robotics Spanish web
shop. In 2008 opened in Barcelona the first European store dedicated
entirely to educational and personal robotics.
Fields of interest: Educational robotics, personal robotics, robotic competitions
Services: Product distribution, educational robotics assessment
Sector: Robotics
Potential clients: Schools, universities, educational centers, research centers
Technology used: Commercial robotic platforms
Product: B2C and B2B.
www.ro-botica.com
0,9MM€0,9MM€Sales 2012
n.a.n.a.CAGR 05-12
66Employees
2%2%Export ratio
32%32%ROE 2010
Born in 2007
14
Clickart was born to offer graphic and web design services to
companies and professionals. Slowly, and with the pace of the times,
the development of tasks has been increasingly gearing towards
digital communication. Clickedu, apart from developing Clickedu,
works for public and private companies, such as the Generalitat de
Catalunya, the Planeta Group or Quadis. All tasks done for these
important companies are milestones that encourage business growth
and market projection of communication over the Internet.
Fields of interest: APPs, Education, Editorial, Marketing, Social Media
Services: Advertising Advice, Web design and programming, Web Maintenance, Creating and maintaining intranets, Applications for mobile devices, Custom Programming, Creation, maintenance and management of databases, Web hosting, domain registration and email, Search engine submission and positioning, Mailings and regular newsletters, Content Creation, Community Manager
Sector: Education, Editorial
Potential clients: Schools, public administration, foundations, ....
Technology used: PHP, Mysql, CSS3, Java, ....
Product: ERP for schools
www.clickartedu.com
2MM€2MM€Sales 2012
44%44%CAGR 05-12
4040Employees
--Export ratio
16%16%ROE 2010
Born in 2000
15
UPCnet is a company in the field of information and communications
technologies, created by the Universitat Politècnica of Catalunya
(Barcelona Tech), which has as its mission to transfer the knowledge
generated at the University towards schools, businesses,
Governments and society. UPCnet is an expert in applying
technology to teaching and learning processes with a strong
component in educational innovation and knowledge management
through ICT.
Fields of interest: Learning, Training and Knowledge Management,
Content Management, Process Reengineering, Project Management,
SOA Governance, Organizational Consulting, Information System
Planning, Quality Management, Technology Consulting, Personal Data
Management, E-managed Processes, Cloud Services
Services: UPCnet provides its clients with consulting services and implements its own mobility solutions related to e-Learning, e-Knowledge, e-Government and Unified Communications.
Sector: Universities, Education, Healthcare, Government, Cultural, Large sized enterprises, Nonprofit organizations
Potential clients: World wide Universities, K12 Schools, pharmaceutical industry, Spanish Healthcare centers, museums, Spanish councils, Spanish government, Spanish nonprofit organizations
Technology used: Moodle, Internet 2.0, Mobile devices, Apps, Cloud, Virtualization
Product: B2E, B2A, B2E, C2G.
http://www.upcnet.es/
15MM€15MM€Sales 2012
3,15%3,15%CAGR 05-12
150150Employees
1%1%Export ratio
8,39%8,39%ROE 2010
Born in 2000
16
Mobility software developing, software solutions integration, Own
vertical solutions in special sectors like: logistic, medicine,
construction and horeca.● Own ERP/CRM with mobility platforms designed to companies
dedicated to: distributionm project management, small productions.
(The Software Company is part of the Group (Infoself Group). The
economic information belong to our Group)
Fields of interest: Increase business in education and horeca sectors
Services: Personal consulting, analysis and implement own vertical solutions or special innovate projects
Sector: Education, Horeca, Medicine
Potential clients: Education centers, universities, restaurant chains, pymes
Technology used: c#, php, .net, asp thinking in multi-platform (Android, IOS, Windows, Lynux)
Product: ERP/CRM, B2B
www.infoself.com
24MM€24MM€Sales 2012
20%20%CAGR 05-12
7070Employees
5%5%Export ratio
2%2%ROE 2010
Born in 1971
17
Software development focused on education platforms. Our
range of products goes from digital textbooks to learning
management systems. Virtus360 owns its own hardware
infrastructure and datacenter space to give different types of
services controlling costs and quality.
Services: We develop our own platforms focused on education:-VirtusCloud: cloud service specialized in education apps
-VirtusBooks: Digital textbooks distribution. Publishers and students have an easy tool to use digital textbooks
-Virtus360.net: tools that help schools to control and communicate with families
Fields of interest: Digital textbooks, learning management systems, new innovation platforms to develop new tools for education
Sector: Education
Potential clients: Primary and secondary schools
Technology used: Virtualization technologies for our servers infrastructure. Apple iOS for iPad and iPhone. Windows 8 and Windows pone 8 technologies.
Product: B2B, B2C
www.virtus360com
1,5MM€1,5MM€Sales 2012
--CAGR 05-12
1717Employees
--Export ratio
--ROE 2010
Born in 2008
18
Fundacio Itinerarium has developed a Mobile Learning Platform called Eduloc. A proposal incorporating mobile devices with GPS to work on projects on the area close to the school. A tool that allows teachers, students and families create itineraries, scenarios and location-based experiences.
There is a critical need to reengage disconnected students in the learning process. Mobile devices and Location Based Learning Technology can help, as it has been proved by field-tested projects. Our strategy begins with introducing teachers to collaborative learning projects, where they will guide students in the use of mobile devices with GPS to create itineraries, scenarios and experiences based on location. The process will greatly improve their STEM, (Science, Technology, Engineering and Math) skills, while they help the local community develop social entrepreneurship initiatives as well.
Fields of interest: Education, Entrepreneurship, Location Based Learning, Mobile Learning, Collaborative LearningServices: Crowdsourcing projects based on location and social networking, Educational Apps based on Location, Location based projects for schools and youth organizations, Training, workshops, and presentations on mobile learningSector: Educational, Leisure Time, Games, SocialPotential clients: Schools, Families, Public AdministrationsTechnology used: Eduloc: Location Based services platform and Apps for tablets and smartphones (IOS and Android)Product: B2B, B2Cwww.fundacioitinerarium.org
0,5MM€0,5MM€Sales 2012
30%30%CAGR 05-12
55Employees
--Export ratio
20%20%ROE 2010
Born in 2011
19
E-SONDE is a manufacturer of intelligent devices for the
Internet Availability and Security.
Fields of interest: Internet Availability, Internet Security, IasS
Services: The Internet access of the buildings Infraestructures as a Service
Sector: ITC - appliances manufacturer
Potential clients: Schools, Universities, Families, Multi-site companies and Multi-site institutions
Technology used: Linux, Free software in Communications and network monitoring, Proprietary software
Product: B2B, B2C
www.e-sonde.com
0,6MM€0,6MM€Sales 2012
1,15%1,15%CAGR 05-12
44Employees
0%0%Export ratio
0%0%ROE 2010
Born in 2009
20
Digital-Text is a digital publisher that produces and sells
multimedia, interactive textbooks, specially designed to
work with the new classroom technologies.
Digital-Text contents can be used as textbooks in the strict
sense of the word, with a definite and orderly didactic
purpose, or as complementary multimedia content for
traditional materials.
Fields of interest: Tablets as substitute of paper textbooks.
Services: Multimedia, interactive textbooks. Contents edition platform & LMS. Teacher training.
Sector: Educative contents and LMS
Potential clients: Schools. Specially Middle and High schools.
Technology used: HTML5, php, MySQL, CSS, java.
Product: B2B & B2C
www.digital-text.com
5MM€5MM€Sales 2012
n.a.n.a.CAGR 05-12
120120Employees
65%65%Export ratio
n.a.n.a.ROE 2010
Born in 2007
21
ITACA is dedicated to increasing business and educational
organizations competitiveness by providing complete e-Learning
content creation solutions.
We build custom contents offering the complete services range and
the software tools necessary to create, deliver and update online
training. Our goal is to enable organizations to create and distribute
critical knowledge anytime, anywhere.
Fields of interest: Education (all levels), Business Corporate
knowledge management, Mobile learning
Services: Online and presential training in instructional design and digital contents authoring , Support in contents edition project, Global e-learning solutions implementation, Multimedia online courses development
Sector: e-learning, Contents authoring Software
Potential clients: Companies (all sectors), mainly HR and Training Departments, Commercial and Marketing departments, Educational organizations, Publishing Houses, Public administration
Technology used: Java, HTML5, Ajax
Product: B2B, B2E
www.itacamultimedia.com
0,85MM€0,85MM€Sales 2012
9%9%CAGR 05-12
1212Employees
20%20%Export ratio
15%15%ROE 2010
Born in 1995
22
Qualiteasy Internet Solutions develops and sells software and
services related to Quality Management and Policies of Excellence in
the education sector: QualiteasyEDU, Qualiteasy_Monitoring,
Qualiteasy_CMI.
A company concerned with the needs of the education sector, which
wants to provide them with the tools they need in terms of quality,
excellence and decision-making.
A company that wants to reach their customers through whom,
naturally, work with them the concepts of quality: Quality
Consultants, Certifiers and especially the Foundations and
Associations of educational centers that provide services to schools.
A company in Barcelona with international vocation.
Fields of interest: Quality Management, ERP for Educational, Security
Services: SaaS
Sector: Educational
Potential clients: Schools, Primary, Secundary
Technology used: .NET, php, Java
Product: B2B
www.qualiteasy.com
0,5MM€0,5MM€Sales 2012
--CAGR 05-12
88Employees
5%5%Export ratio
--ROE 2010
Born in 1998
23
AV&D is a dealer and integrator audiovisual interactive
products in education
Fields of interest: Education
Services: Maintenance and trainings
Sector: Education
Potential clients: Schools and universities
Technology used: Touch
Product: B2E
www.avd-pro.com
0,4MM€0,4MM€Sales 2012
2%2%CAGR 05-12
1212Employees
5%5%Export ratio
1%1%ROE 2010
Born in 1997
24
INLEA is a multidisciplinary team managing global projects, especially in IT and educational sectors, for enterprises and public organizations. INLEA borns in Barcelona, founded by Xavier Simó, CEO, and is acting in Europe, Russia, Middle East, Africa and Americas from offices in Silicon Valley, Montreal, London, Sao Paulo, Barcelona and Moscow.
This global experience allows us to plan and report projects and manage human resources offering a flexible recruiting process to a full management of outsourced teams. We specialize in global education programs, as “Cisco Networking Academy”, where our expertise generates new business opportunities or complete corporate social responsibility activities. Also, we specialize in creating online assessments, with Questionmark technologies, and building professional certifications complete with our own methodology.
We spreads our employees and partners dynamism in our social responsibility activities deployed by INLEA Foundation, accompanying young entrepreneurs eager to improve our lives with new ideas and technologies
Fields of interest: Human Resources, Project Management, Educational Solutions, e-learning, m-learning, u-learning, Entrepreneurships
Services: International Outsourcing of Human Resources, Educational Projects, On-line Assessment & Certifications, Startup Acceleration Process
Sector: IT, Education
Potential clients: IT Corporations, Startups, Educational Institutions (public and private)
Technology used: e-learning, m-learning, HR Solutions
Product: B2B, B2C
www.inlea.com
6,2MM€6,2MM€Sales 2012
12%12%CAGR 05-12
5050Employees
90%90%Export ratio
19%19%ROE 2010
Born in 2004
25
Contents
• Working Scheme
• Map Of Agents
• Map Of Opportunities
26
School ecosystem
students
families
teachers
school
27
Map of opportunities
students
families
teachers
school
VoIP / VideoconferenceVoIP / Videoconference
E-learning management system
E-learning management system
Presence controlPresence control
Rooms and resources booking/managementRooms and resources booking/management
Student academic history
Student academic historyHuman resources
managementHuman resources
management
SMS/ MessagingSMS/ Messaging
Families relationship
Families relationship
Content and apps market
Content and apps market
Mobile paymentMobile payment
Student reportingStudent reporting
GeolocationGeolocation
SecuritySecurity
School notifications
School notifications
Scheduling and planning
Scheduling and planning
Evaluation toolsEvaluation tools
Content authoringContent authoring
PersonalizationPersonalizationTeaching feedbackTeaching feedback
Mobile paymentMobile payment
Integrated communication
Integrated communication
GamificationGamification
Leisure (games, ebooks, ...)Leisure (games, ebooks, ...)
Augmented and virtual Reality
Augmented and virtual Reality
Personal learning environment
Personal learning environment
Self-assessment tools
Self-assessment tools
Scheduling and planning
Scheduling and planning
Accessibility (text2speech, voice recognition, ...)
Accessibility (text2speech, voice recognition, ...)
Alumni relationshipAlumni relationship
Social networksSocial networksIntegrated
communicationIntegrated
communicationMobile paymentMobile payment
28
students
families
teachers
schoolGamificationGamification
Leisure (games, ebooks, ...)Leisure (games, ebooks, ...)
Augmented and virtual Reality
Augmented and virtual Reality
Content and apps market
Content and apps market
Mobile paymentMobile payment
VoIP / VideoconferenceVoIP / Videoconference
E-learning management system
E-learning management system
Personal learning environment
Personal learning environment
Student reportingStudent reporting
Autoevaluation toolsAutoevaluation tools
Scheduling and planning
Scheduling and planning
Scheduling and planning
Scheduling and planning
GeolocationGeolocation
Evaluation toolsEvaluation tools
Content authoringContent authoring
Presence controlPresence control
Rooms and resources booking/managementRooms and resources booking/management
Student academic history
Student academic historyHuman resources
managementHuman resources
management
SMS/ MessagingSMS/ Messaging
Accessibility (text2speech, voice recognition, ...)
Accessibility (text2speech, voice recognition, ...)
PersonalizationPersonalization
Alumni relationshipAlumni relationship
SecuritySecurity
Families relationship
Families relationship
Teaching feedbackTeaching feedback
Social networksSocial networks
School notifications
School notifications
Integrated communication
Integrated communication
Integrated communication
Integrated communication
Mobile paymentMobile payment
Map of opportunities – Opportunity areas
Customized content offerings
Customized content offerings
School communitySchool community
Academic managementAcademic management
Student data management & analysis
Student data management & analysis
Improving learning processes
Improving learning processes
Impro
ving r
elationsh
ips
Impro
ving r
elationsh
ipsStudent engadgement
Student engadgement
Knowledge about studentsKnowledge about students
29
Changes induced by mobile• Continued interaction with education
contents (more data)• New ways of content consumption
● Podcast● RSS● Social networks (Twitter, Facebook, …)
Benefits● Better knowledge about students• Identification of patterns• Auto-evaluation tools (better knowledge
about themselves)• Customized content offerings• Education impact assessment• More quality
Student data management & analysis (1/3)
BusinessData acquisition during the learning processes. Transformation of data into information useful for teachers and students. New business models around education data analysis ( learning analytics).
DescriptionIntroduction of digital technologies in education makes it easy to obtain a lot of information about students academic activity but some actions are required to make all that information accessible and useful.
30
Could be implemented particularly by a single actor. Technologically challenging. Involves several business agents and public entities. Business and technology Challenging. Contributes to BCN/CAT Mobile brand. Requires the coordinated participation of the main business players. Implies a deployment. World pioneering application.
OPPORTUNITY RATING
Learning AnalyticsLearning Management System (LMS) is a software application for the administration, documentation, tracking, reporting and delivery of education courses or training programs. LMS are very good tools for teachers to follow students progress given that they provide information about student activities, tests, content interaction, …Learning Analytics focuses on the usage of BI concepts and technologies to transform education data into useful indicators of the learning process.
Development framework for mobile educative appsAlthough a lot of educative content and apps already exists, most of it is not as useful as it could be because of a lack of integration with existing LMS.To promote that mobile educative apps and contents could be integrated with current EMS, it is needed that they use existing or new standard protocols and formats like SCORM and QTI.A reference implementation of those protocols and standards, available as a public API or as a free software development framework, will ease its adoption and usage.
/
Student data management & analysis (2/3)
31
Could be implemented particularly by a single actor. Technologically challenging. Involves several business agents and public entities. Business and technology Challenging. Contributes to BCN/CAT Mobile brand. Requires the coordinated participation of the main business players. Implies a deployment. World pioneering application.
OPPORTUNITY SUGGESTED PROMOTERSSUGGESTED
PARTICIPANTSINVOLVED
TECHNOLOGY
Learning Analytics Ministry of Education QualiteasyUPCNetMicrosoftGoogleEveris
Business Intelligence
Development framework for mobile educative apps
Clúster EdutechMinistry of Education
UPCNetIECISAEverisOpenTrendsMicrosoftGoogleApple
HTML5JavascriptJavaC++C#
Student data management & analysis (3/3)
32
Customized content offerings (1/3)
Changes induced by mobile• Transform information into personalized
learning content• The software integrates mobile content
customization• Having an integrated space of learning
content
Benefits● Customization, flexibility and adaptation
of learning content● Promote integration and retrieval of
knowledge● Personalization. Pupils with special
educational needs.● Immediate update of content● Space integrating learning content shared
BusinessCurricular and sequenced according to custom educational needs students to ensure personalization.Customizable didactic sequences from pills technological content.
DescriptionRelated analog or digital content of the teaching and learning process. The set of information and didactic materials.
33
Could be implemented particularly by a single actor. Technologically challenging. Involves several business agents and public entities. Business and technology Challenging. Contributes to BCN/CAT Mobile brand. Requires the coordinated participation of the main business players. Implies a deployment. World pioneering application.
OPPORTUNITY RATING
Content repository and marketplace Evolution from paper books to digital contents provides big flexibility to teachers and students and permits building personal learning environments adapted to everyone's need. New systems are required for indexing, tagging, searching and commercing those contents. Content repository and marketplace treats to give an answer to this need.
/
Authoring toolsAuthoring tools are needed that permits development of adapted education content for mobile devices and that can be easily integrated into existing LMS.
/
GEOCAT 2014 – Geolocating territoriesActivities to promote that students geolocalize and document interesting places in the proximities of schools in a collaboration work.
Customized content offerings (2/3)
34
Could be implemented particularly by a single actor. Technologically challenging. Involves several business agents and public entities. Business and technology Challenging. Contributes to BCN/CAT Mobile brand. Requires the coordinated participation of the main business players. Implies a deployment. World pioneering application.
OPPORTUNITY SUGGESTED PROMOTERSSUGGESTED
PARTICIPANTSINVOLVED
TECHNOLOGY
Content repository and marketplace
Ministry of Education TichingAventiaDigital textAbacus-DomusText La Galera
Web 2.0
Authoring tools Clúster EdutechMinistry of Education
UPCNetIECISAOpenTrendsMicrosoftGoogle
iOSAndroidWindows MobileHTML5
GEOCAT 2014 – Geolocating territoriesWiki Modern Day
Ministry of Education GoogleOpenStreetMapWikipedia
GPSQR CodeAugmented Reality
Customized content offerings (3/3)
35
School community (1/2)
Changes induced by mobile• Immediate access to the internal
information• Dissemination and external
communication in real time• Permanent connectivity• Constant interconnection educational
community
Benefits● Time Optimization ● communication transparency● Reduce the risk of misinformation● Networking
BusinessProvide communication within each school.Providing accessible and immediate external communication for the educational community.Interconnection of different stakeholders in the educational community.
DescriptionKnown as a set of educational actors (students, teachers, families, businesses, environment).Refers to the ability to enhance communication and interaction elements of community agents.
36
Could be implemented particularly by a single actor. Technologically challenging. Involves several business agents and public entities. Business and technology Challenging. Contributes to BCN/CAT Mobile brand. Requires the coordinated participation of the main business players. Implies a deployment. World pioneering application.
School community (2/2)
OPPORTUNITY RATING
Social network bindings with LMSStudent academic home activity commonly jumps from LMS to social networks where students feel more comfortable. Interfaces that permit bi-directional interaction between both environments (syncing LMS forums with social network group discussions, converting scheduled academic activities into social network reminders or events, automating classgroup creation in social networks, …) will ease to improve learning activity.
/
Student phone/Internet ratesReduced rates, adapted to students Internet consumption habits, will be required to spread mobile and to avoid digital divide of education.
/
TV Educational GameShowTo promote the engagement of youth with technology and, in particular, with mobile technologies.
37
OPPORTUNITY SUGGESTED PROMOTERSSUGGESTED
PARTICIPANTSINVOLVED
TECHNOLOGY
Social network bindings with LMS
Ministry of Education UPCNet PHPJ2EEWeb 2.0
Student phone/Internet rates
Ministry of EducationCTTI
TelefónicaVodafoneOrangeONO
TV Educational GameShow
Ministry of EducationTV3 – Television of Catalunya
SMS
Customized content offerings (3/3)
38
Improving learning processes (1/2)
Changes induced by mobile• Constructing learning in all space and
time• Use of different teaching methodologies• Access notes, homework review in real
time• Flexibility in teaching strategies
Benefits● Having a personal learning portfolio
accessible and immediate● To reduce the time to receive feedback
from teachers● Attention to diversity● Flexibility and evaluation methodology
BusinessPersonal Learning Environments, permanently available.Creating products that facilitate the adjustment of the teaching strategy with learning strategy.Creation of different teaching methodologies.Traceability to enable the evaluation process.
DescriptionKnown as the methodology and activities of the learning process.
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Could be implemented particularly by a single actor. Technologically challenging. Involves several business agents and public entities. Business and technology Challenging. Contributes to BCN/CAT Mobile brand. Requires the coordinated participation of the main business players. Implies a deployment. World pioneering application.
OPPORTUNITY RATING
Personal Learning PortfolioPersonal Learning Portfolio that provides full academic history of an student. It is a container manager where educative objects of different nature can be fitted. In learning environments, several levels of interaction between mobile devices and Personal Learning Portfolio will be required.
/
Mobile Education LabTo create an appropriated environment for developing, improving and testing mobile devices, systems or applications with real users.
/
Mobile Education App CompetitionTo promote that students and/or teachers learn how to develop mobile apps and to encourage computational thinking.
Improving learning processes (2/2)
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OPPORTUNITY SUGGESTED PROMOTERSSUGGESTED
PARTICIPANTSINVOLVED
TECHNOLOGY
Personal Learning Portfolio
Ministry of Education UPCNetEverisUOC
Mobile Education Lab
Ministry of Enterprise and EmploymentMinistry of EducationClúster Edutech
Citilab CornellàCETEIUPC
Mobile Education App Competition
Ministry of EducationTV3 – Television of Catalunya
GoogleOpenStreetMapWikipedia
GPSQR CodeAugmented Reality
Customized content offerings (3/3)
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Changes induced by mobile• Instant communication and access to
information. Alert manager.• Procurement actions and / or reserve
space, material and resources via mobile• Flexibility in control and support issues• Proceedings degree• Financial procedures. Management
grants)
BusinessFinancial management system, equipment and infrastructure. Procedures.Procurement actions and / or reservation of space, time, materials and resources.
Academic management (1/3)DescriptionUnderstood as a set of processes and support related administrative and academic as well as the tasks of teaching support and service management space, time, material and educational resources. In general, all areas that are related to school management (registration, grades, transcripts, newsletters, regulations, payments, securities and / or certificates).
Benefits● Easy management procedures● Corporate Visibility● Fast infrastructure management solution● Problem solving● Economic clarity● Saving time● Centralization of management● Information Management
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Could be implemented particularly by a single actor. Technologically challenging. Involves several business agents and public entities. Business and technology Challenging. Contributes to BCN/CAT Mobile brand. Requires the coordinated participation of the main business players. Implies a deployment. World pioneering application.
Academic management (2/3)
OPPORTUNITY RATING
Student academic history management systemsCurrent school and learning management systems need to be extended to incorporate information provided by new sources and devices to build a complete student academic history.
/
BYOD Mobile device management platformCurrently, management of mobile devices use to be vendor specific but, usually, devices in school are from different vendors.Mobile device management platform is not only an application that permits multi-vendor device management from a centralized console, but also a set of interfaces or protocols to be implemented in different mobile platforms (iOS, Android, Windows Mobile, …) that conform and can be adapted to variable school policies.
/
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Could be implemented particularly by a single actor. Technologically challenging. Involves several business agents and public entities. Business and technology Challenging. Contributes to BCN/CAT Mobile brand. Requires the coordinated participation of the main business players. Implies a deployment. World pioneering application.
Academic management (3/3)
OPPORTUNITY SUGGESTED PROMOTERSSUGGESTED
PARTICIPANTSINVOLVED
TECHNOLOGY
Student academic history management systems
Ministry of Education UOCEveris
BYOD Mobile device management platform
Clúster EdutechMinistry of Education
AppleMicrosoftGoogleMozilla FoundationE-Sonde
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students
families
teachers
schoolGamificationGamification
Leisure (games, ebooks, ...)Leisure (games, ebooks, ...)
Augmented and virtual Reality
Augmented and virtual Reality
Content and apps market
Content and apps market
Mobile paymentMobile payment
VoIP / VideoconferenceVoIP / Videoconference
E-learning management system
E-learning management system
Personal learning environment
Personal learning environment
Student reportingStudent reporting
Autoevaluation toolsAutoevaluation tools
Scheduling and planning
Scheduling and planning
Scheduling and planning
Scheduling and planning
GeolocationGeolocation
Evaluation toolsEvaluation tools
Content authoringContent authoring
Presence controlPresence control
Rooms and resources booking/managementRooms and resources booking/management
Student academic history
Student academic historyHuman resources
managementHuman resources
management
SMS/ MessagingSMS/ Messaging
Accessibility (text2speech, voice recognition, ...)
Accessibility (text2speech, voice recognition, ...)
Attention to diversity
Attention to diversity
Alumni relationshipAlumni relationship
SecuritySecurity
Families relationship
Families relationship
Teaching feedbackTeaching feedback
Social networksSocial networks
School notifications
School notifications
Mobile paymentMobile payment
Integrated communication
Integrated communication
Integrated communication
Integrated communication
Map of opportunities
● Personal Learning Portfolio
● Mobile Education App Competition
● Mobile Education Lab
● Personal Learning Portfolio
● Mobile Education App Competition
● Mobile Education Lab
Improving learning processes
Improving learning processes
● Content repository and marketplace
● Authoring tools● GEOCAT 2014 –
Geolocating territories
● Content repository and marketplace
● Authoring tools● GEOCAT 2014 –
Geolocating territories
Customized content offerings
Customized content offerings
● Student academic history management system
● BYOD Mobile device management platform
● Student academic history management system
● BYOD Mobile device management platform
Academic managementAcademic management
● Development framework for mobile educative apps
● Learning Analytics
● Development framework for mobile educative apps
● Learning Analytics
Student data management & analysis
Student data management & analysis
● Social network bindings with eLearning environments
● Student phone/Internet rates
● TV Educational GameShow
● Social network bindings with eLearning environments
● Student phone/Internet rates
● TV Educational GameShow
School communitySchool community
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Thank you