mobile social media services
TRANSCRIPT
Mobile Social Media Services
T-109.4300 Network Services Business Models
Olli Mäkinen
Researcher, M.Sc. (Tech)
Topics
• Social media services• STOF outline for mobile social media services• Service domain• Technology domain• Organization domain• Financial domain• Existing cases• Future development and expectations
Social media services
• Based on interaction between users (vs. traditional user and service provider interaction)
• Often include user created content• Feature contact/friend lists• Users can usually form groups based on e.g. similar
interests• Examples include Facebook, MySpace and Flickr
STOF outline
Service• Communication within a social
network• Always with the user
Technology• Platforms• Mobile specific features
Organization• Phone manufacturers• Network operators• 3rd parties
Finance• Revenue models• Restrictions for traditional models
Mobile social media services
Service
• Mobile social media services extends the concept of desktop WWW social media services to a mobile phone
• The primary added value to the user is being able to be in contact with a social network at all times
• Being in contact can take different forms– Media upload– Text messaging– Voice and video calls– Status updates– Locating friends– Sharing items, for instance coupons or tips
Service
• In the mobile context, some of the typical social media services’ features exist already– Calling– Sending text messages or images– Phonebook represents the list of contacts
• Convergence between the traditional telecom services and social media services can be seen
• The phone’s address book can be the starting point for all mobile communications
Technology
• Mobile social media services all require an Internet connection, so unlimited data subscriptions are practically required
• The whole mobile software development industry is unfortunately very fragmented
• Distribution and simplicity of the applications is a key issue for gaining a large user base
Technology: Platforms
0.0 %
10.0 %
20.0 %
30.0 %
40.0 %
50.0 %
60.0 %
3Q07 1Q08 3Q08 1Q09 3Q09
Nokia
Research In Motion (Blackberry)Apple
HTC
Others
Source: Gartner
Technology: Platforms
• Platform market share varies regionally– Symbian is used in Europe– iPhone and Blackberry popular in North America– Windows Mobile in Asia– Android becoming more common globally
• Platforms are not compatible with each other• Java 2 ME is supported by many manufacturers, but
implementations vary
Technology: Platforms
• Mobile WWW browsers are widely used but features are restricted
• Widgets run JavaScript+HTML outside a browser environment and can in the future have access to mobile specific features too, such as positioning and phonebook
• Some browsers allow positioning on normal web pages as well (iPhone OS 3, Nokia N900, Android, BlackBerry)
• HTML5 is expected to bridge the gap between mobile WWW and desktop WWW by bringing semantic elements to HTML, i.e., dividing content presentation– Additionally has local storage capability
Technology: Mobile specific features
• Always-on connectivity everywhere the user goes• High speeds enable media transfer and VoIP• Positioning
– GPS being included in more and more phone models– Indoor positioning technologies still vague and non-standard– WLAN AP and CellID positioning common as well
• Media capture– Photos and videos– Compared to a standard camera, can be sent on spot
Organization
• The key players in mobile social networking are the end user, mobile service provider and the network operator in between
• The mobile service provider can provide a social network or can connect to 3rd party social networks
• Device manufacturers can also integrate the service to their devices, becoming a part of the value network
• Advertisers optionally provide revenue to the service
Organization
End user
Network operator
AdvertiserSocial
network provider
Device manufacturer
Mobile service provider
Finance
• The revenue models for mobile social media services are very limited as of yet
• Most services do not have a direct revenue model• Some of these companies seem to be waiting for a
bigger company to buy them out• The rest are usually device manufacturers or other big
companies with existing revenue from a main business• Possible usable models could be revenue sharing with
telecom operators and device manufacturers
Existing mobile services
Source: Mäkinen and Luukkainen 2009
Desktop WWW to mobile
Aggregated desktop WWW to mobile
Straight to mobile Aggregated straight to mobile
Facebook Mobile
• An interface to one of the largest desktop WWW social networking services
• Limited in functionality, although Apple and Android specific clients exist
• No mobile specific featuresSource: Self taken
Yahoo OneConnect
• Yahoo’s aggregation service which was not launched in the end, but a good example still
• Connects with many other services and integrates them into one
• No mobile specific features Source: Yahoo
ShoZu
• Was launched as a photo sharing tool
• Now includes social networking aspects
• Acts as an user interface to many other services
• Services are separated, though, and not very intuitive
• Includes GPS geotagging Source: Self taken
Ovi Contacts
• Nokia’s S60 application, integrating network contacts within the phonebook
• Presence and positioning features
• Limitations in the networks users can connect to Source: Nokia
Maemo address book
• Nokia’s Maemo 5 platform features an advanced contact book out-of-the-box with integrated IM and VoIP functionality
• Presence data is also sent and received for contacts Source: Self taken
Future development and expectations
• Aalto University’s and HIIT’s OtaSizzle is a research platform for mobile social networking services
• The phonebook will be an important starting point for many different services
• In the future, social networking can be seen as a substitute for standard mobile communication services such as voice calls and text messages
• The operators’ role might be changing