mobile ux design workshop

45
MOBILE USER INTERFACE DESIGN

Upload: vince-baskerville

Post on 17-Jul-2015

147 views

Category:

Design


1 download

TRANSCRIPT

MOBILE USER INTERFACE DESIGN

VINCE BASKERVILLE DIRECTOR, USER EXPERIENCE @CALLRAIL

DESIGNING FOR MOBILE

vince baskerville | @whoisvince#mobileUX

LEARNING OBJECTIVES

‣Discuss the considerations designers need to take into account when designing for mobile experiences

‣Understand how to design simple, but powerful interfaces for mobile screens

vince baskerville | @whoisvince#mobileUX

MOBILE FIRST OR RESPONSIVE WEB DESIGN?

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

Throughout the design process, our work should be situated in the context where it will be used

vince baskerville | @whoisvince#mobileUX

A FOCUS ON CONSTRAINTS

• Forces us to keep content relevant

• No hover — information needs to be at-the-ready

• Speed! Speed! Speed!

• Context matters

vince baskerville | @whoisvince#mobileUX

INNOVATING CAPABILITIES

• Touch

• Location

• Orientation

• Voice

• Gesture

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

INFORMATION ARCHITECTURE

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

DESIGN FOR OPPOSABLE THUMBS

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

44pts

vince baskerville | @whoisvince#mobileUX

points vs pixels

vince baskerville | @whoisvince#mobileUX

¯\_(ツ)_/¯

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

BAD EXAMPLES

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

GOOD EXAMPLES

ENGAGEMENT LOADS

3 ENGAGEMENT LOAD TYPES

vince baskerville | @whoisvince#mobileUX

Cognitive Visual Motor

COGNITIVE

vince baskerville | @whoisvince#mobileUX

In relation to thinking and the users memory; high human energy & attention

VISUAL

vince baskerville | @whoisvince#mobileUX

Pertaining to the users perceiving, noticing the interface flow

MOTOR

vince baskerville | @whoisvince#mobileUX

Physical actions; using the keyboard, taping, scrolling, pinching, zooming, etc

vince baskerville | @whoisvince#mobileUX

cognitive loads are the *most expensive* —  take lots of human energy

while motor loads are least expensive

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

vince baskerville | @whoisvince#mobileUX

when you lower all the loads you are also lowering engagement and entertainment.

Q&A

STAY CLASSY