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Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

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Page 1: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

Model Editing

James Martin High SchoolComputer Multimedia and Animation

Instructor: G. Patton

From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

Page 2: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

1. What is the difference between Undo and Hold?

• The Undo function allows you to step back through previous commands, one step at a time, until you reach the limit.

• The Hold function saves the scene at a particular point for later recall.

Page 3: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

2. What is the difference between Redo and Fetch?

• The Redo function allows you to reverse an undone action.

• The Fetch function allows you to restore a saved version of a file created with the Hold function.

Page 4: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

3. What are three ways to select an object?

• An object can be selected by:

1. picking on it with the cursor.

2. picking name

3. picking color.

Page 5: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

4. Which selection method uses the currently selected button in the Selection Region flyout?

• Selecting objects with the cursor.

Page 6: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

5. Which button in the Selection Region flyout allows you to draw an irregular window?

• The Fence Selection Region button.

Page 7: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

6. What is the keyboard shortcut to the Select Object dialog box?

• [H]

Page 8: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

7. Why would you turn off the Assign Random Color feature?

Turning off the Assign Random Colors feature enables you to:

•assign colors manually and

•make the “select by color” feature useful.

Page 9: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

8. A transform is any change made to what aspects of an object?

• Position

• Rotation

• Scale

Page 10: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

9. What aspects of an object does a modifier change?

• Form

• Shape

Page 11: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

10. How many modifiers can an object have in any given frame?

• An object can have an unlimited number of modifiers applied to it.

Page 12: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

11. What is the maximum number of move transforms can be applied to an object in any given frame?

• In any given frame, an object can have only one set of move transforms.

Page 13: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

12. What are the names of the two basic types of modifiers?

• object space modifiers

• world space modifiers

Page 14: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

13. What is used to manage the modifiers placed on an object?

• The Modifier Stack stores all modifiers applied to an object in the order in which they are applied.

Page 15: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

14. What does collapsing the stack do?

Collapsing the stack:

• applies all parameters and modifiers

• creates a mesh object.

After this is done, the parameters and modifiers can no longer be changed. This simplifies the model and can save system resources.

Page 16: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

15. What is a Gizmo?

• A gizmo is a wireframe object surrounding an object when a modifier is applied to that object.

Transformations applied to the gizmo alter the effects of the modifier.

Page 17: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

16. What are the two ways to restrict cursor movement?

You can restrict cursor movement by:

• using the “restrict” buttons on the Axis Constraints toolbar

• using the transform gizmo.

Page 18: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

17. What are the buttons in the Transform Center flyout used for?

• They are used to determine the center point for rotation and scale transforms.

Page 19: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

18. What is sub-object mode used for?

Sub-object mode is used for:

• editing shapes and objects at the sub-object level.

• Activating sub-object mode allows you to select the individual components of an object.

Page 20: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

19. How do you enter sub-objects found in a spline?

• Select the object or shape to be edited, and then open the Modify tab.

• In the modifier stack, select the item you want to edit at the sub-object level and pick the plus symbol next to the item name to display the sub-object tree.

• Finally, pick a sub-object in the tree.

Page 21: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

19. How do you enter sub-objects found in a spline?

Also by:

• picking the appropriate “level” button at the top of the Selection rollout,

• by right-clicking on the object in a viewport and selecting Sub-objects, and then the element in the quad menu.

Page 22: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

20. What are the names of the sub-objects found in a spline?

• Vertices

• Segments

• splines

Page 23: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

21. Which tool allows you to place copies of an object equally spaced along a spline?

• The Spacing tool.

Page 24: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

22. What is the purpose of the Mirror command?

• Mirror command is used to mirror objects about a centerline.

Page 25: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

23. What do the settings in the Array Transformation area of the Array dialog box define?

• The settings in the Array Transformation area are used to define the first row in an array.

Page 26: Model Editing James Martin High School Computer Multimedia and Animation Instructor: G. Patton From: CHAPTER 5 – 3DS MAX AND ITS APPLICATIONS

24. What do the settings in the Array Dimensions area of the Array dialog box define?

• The settings in the Array Dimensions area are used to define:

• the shape

• the plane, and

• the volume of the array.