momentum impulse, linear momentum, collisions linear momentum product of mass and linear velocity...
TRANSCRIPT
Momentum
Impulse, Linear Momentum, Collisions
Linear Momentum
• Product of mass and linear velocity• Symbol is p; units are kg•m/s• p = mv• Vector whose direction is same as velocity• Related to inertia and kinetic energy• Large momentum due to large mass or high
speed; no velocity means no momentum
Impulse
• Net force can change velocity and momentum
• Fnet= ma = mDv/Dt; so Fnet Dt = mDv
• Product of force and time interval is impulse
• Impulse also equals change in momentum due to force
Impulse
• Must have average or constant force to use this equation
• Units are N•s which equals kg• m/s• When two objects interact, momentum can
be transferred• During interaction, forces on both objects
are the same (3rd law of motion)
Impulse
• Time interval for interaction is the same for both objects
• Therefore, impulse must be the same for both objects
• Short term interactions are called collisions• In real collisions forces are usually not
constant
Impulse
• If force is not constant, impulse found by area under force vs. time graph
• To increase momentum change due to force, increase time force is applied
• To decrease force in collision, increase time of impact
Conservation of Momentum• If no external force acts, and mass doesn’t
change, then momentum can’t change• Total vector sum of momentum is constant if
no external forces act on closed system.• Internal forces between objects within system
have no effect on total momentum• Momentum can be transferred between
objects, but sum remains constant.
Collisions
• Isolated event in which a strong force acts on two or more bodies for a short time.
• Momentum is transferred, but conserved• Two types of collisions, inelastic and elastic• Most real collisions are at least partially
inelastic
Inelastic Collisions
• When objects stick together after colliding and/or significant deformation, sound, light are produced
• In totally inelastic collision, objects stick together, only one final velocity
• m1v1 + m2v2 = (m1 + m2)vf
• Energy is not conserved
Elastic Collisions
• Objects rebound off each other• No significant deformation, sound, light, etc.• Only true elastic collisions are between gas
molecules • Kinetic energy and momentum are both
conserved• Have two initial and two final velocities
Elastic Collision Equations
• m1v1i + m2v2i = m1v1f + m2v2f
• ½m1v1i2 +½m2v2i
2 = ½m1v1f2 + ½m2v2f
2
Partially Inelastic Collisions
• Objects bounce off one another but energy is lost to the environment as heat or sound
• Momentum is conserved
Recoil Events
• Objects are initially at rest but spring apart due to a release of stored energy
• Explosion, release of compressed spring, using muscles to push apart, etc.
• Momentum is conserved• Zero momentum initially so total final
momentum must also be zero
Two Dimensional Collisions
• Must use vectors to figure momentum• Vector sum of momentum before collision
equals vector sum of momentum after collision