monday, april 2, 2007 multisensory & multimedia multisensory & multimedia

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Monday, April 2, 2007 Multisensory & Multimedia

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Monday, April 2, 2007

Multisensory

&

Multimedia

Multisensory

&

Multimedia

Monday, April 2, 2007

• 5 senses:

- Vision, hearing, touch, smell & taste

- Connection with computers “sensory deprived and physically limited”

- Multimedia experience: multisensory

• Interviews:

- Hiroshi Ishii (Associate professor of Media Arts and Sciences @ MIT)

- Durrell Bishop (Teacher of Product Design @ Royal College of Art in London)

- Joy Mountford (Member of Human Interface Group @ Apple)

- Bill Gaver (Professor of Interaction Research @ Royal College of Art in London)

• 5 senses:

- Vision, hearing, touch, smell & taste

- Connection with computers “sensory deprived and physically limited”

- Multimedia experience: multisensory

• Interviews:

- Hiroshi Ishii (Associate professor of Media Arts and Sciences @ MIT)

- Durrell Bishop (Teacher of Product Design @ Royal College of Art in London)

- Joy Mountford (Member of Human Interface Group @ Apple)

- Bill Gaver (Professor of Interaction Research @ Royal College of Art in London)

Overview

Monday, April 2, 2007

- Interaction requires 2 key components: Controls & representation of results

- Graphical UI: representation pixels on screen

control remote: mouse, keyboard,…

-Tangible UI: representation & control: tangible & coupled

- GUI TUI:

Painted bits tainted bits by giving physical form to digital information

- Multisensory multimedia interactions: fun & help us do things better

- Interaction requires 2 key components: Controls & representation of results

- Graphical UI: representation pixels on screen

control remote: mouse, keyboard,…

-Tangible UI: representation & control: tangible & coupled

- GUI TUI:

Painted bits tainted bits by giving physical form to digital information

- Multisensory multimedia interactions: fun & help us do things better

Hiroshi Ishii

Monday, April 2, 2007

Tangible User Interfaces: example

“The reacTable, is a state-of-the-art multi-user electro-acoustic music instrument with a tabletop tangible user interface.”

“The reacTable, is a state-of-the-art multi-user electro-acoustic music instrument with a tabletop tangible user interface.”

Monday, April 2, 2007

Tangible User Interfaces

- http://tangible.media.mit.edu/projects/ [open]

- Hiroshi Ishii’s latest project: Jabberstamp

Monday, April 2, 2007

Tangible User Interfaces

- Control & representation of results: in a more physical form compared to GUI’s

- Directly grab & manipulate results

- Abacus: feel, manipulate, touch information

- Control & representation of results: in a more physical form compared to GUI’s

- Directly grab & manipulate results

- Abacus: feel, manipulate, touch information

Monday, April 2, 2007

Tangible User Interfaces

- musicBottles:- musicBottles:

- weather forecast bottle- weather forecast bottle

Monday, April 2, 2007

Durrell Bishop

- “Things should be themselves”: physical or virtual objects should be self-evident

- Consumer electronics: universally black boxes of standard size

- Labels say what a button does: merely an action on a word

- Monopoly vs. VCR

- “Things should be themselves”: physical or virtual objects should be self-evident

- Consumer electronics: universally black boxes of standard size

- Labels say what a button does: merely an action on a word

- Monopoly vs. VCR

Monday, April 2, 2007

Durrell Bishop

- TUI: Marble answering machine- TUI: Marble answering machine

Monday, April 2, 2007

Durrell Bishop

- Picking up tagged objects physical pointers- Picking up tagged objects physical pointers

Monday, April 2, 2007

Joy Mountford

- Goal of HIG @ Apple: design consistent interface for all users

- 1980’s: Spreadsheets, word processing

- Why not include pictures, sounds, movies? QuickTime

- Designers design for themselves instead of for audience: Hand controller dilemma

- Navigable movies (became QuickTime VR)

-Object Maker: 3D object scanner: almost all viewpoints around objects

- Goal of HIG @ Apple: design consistent interface for all users

- 1980’s: Spreadsheets, word processing

- Why not include pictures, sounds, movies? QuickTime

- Designers design for themselves instead of for audience: Hand controller dilemma

- Navigable movies (became QuickTime VR)

-Object Maker: 3D object scanner: almost all viewpoints around objects

Monday, April 2, 2007

Joy Mountford

- Beyond video: audio & music

- Soundscapes team @ Interval Research: Bead Box

- Beyond video: audio & music

- Soundscapes team @ Interval Research: Bead Box

Monday, April 2, 2007

Bill Gaver

- Designing sound: SonicFinder (Apple)

- Auditory representations of real-world objects

- Enhanced experience examples:

- dragging a file

- copying a file sounds like pouring water

- Properties of a file determines it’s sound, for instance: size

- Designing sound: SonicFinder (Apple)

- Auditory representations of real-world objects

- Enhanced experience examples:

- dragging a file

- copying a file sounds like pouring water

- Properties of a file determines it’s sound, for instance: size

Monday, April 2, 2007

Equator project

- History tablecloth- History tablecloth

Monday, April 2, 2007

Equator project

- Key table/picture frame (capturing emotions)- Key table/picture frame (capturing emotions)

Monday, April 2, 2007

Equator project

- Drift table- Drift table