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Motion Geometry Motion Geometry Part I Part I Geometry Solve Problems Organiz e Model Compute Communicate Measure Reason Analyze

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Page 1: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Motion GeometryMotion GeometryPart IPart I

Geometry

SolveProblems

Organize

Model

Compute

Communicate

Measure

Reason

Analyze

Page 2: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

TransformatioTransformationsns

Page 3: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Transformations Transformations

A A transformation transformation is a is a change in position, shape, or change in position, shape, or size of a figure.size of a figure.

A A transformation transformation is a is a change in position, shape, or change in position, shape, or size of a figure.size of a figure.

Page 4: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Example Example

Putting together a jigsaw puzzles is Putting together a jigsaw puzzles is an example motion geometry in an example motion geometry in action and can be used to illustrate action and can be used to illustrate transformations.transformations.

Page 5: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

How does it work?How does it work?

When you get a When you get a new jigsaw puzzle, new jigsaw puzzle, you dump all the you dump all the pieces out of the pieces out of the box onto a table. box onto a table.

Page 6: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

What do you do next?What do you do next?

You probably turn the pieces over so You probably turn the pieces over so that they are all face up. that they are all face up.

You might adjust the angle of the You might adjust the angle of the pieces. pieces.

You might slide a piece across the table.You might slide a piece across the table.

Each of these represents a Each of these represents a transformation of the piece.transformation of the piece.

Page 7: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Each of these translations has Each of these translations has a special name.a special name.

Flipping the piece over is an example Flipping the piece over is an example of a of a reflection reflection (or flip).(or flip).

Changing the angle of the piece is an Changing the angle of the piece is an example of a example of a rotation rotation (or turn).(or turn).

Moving the piece across the table is Moving the piece across the table is an example of a an example of a translation translation (or (or slide).slide).

Page 8: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

IsometryIsometry

If a figure and the figure formed by If a figure and the figure formed by transforming it are congruent, the transforming it are congruent, the transformation is called an transformation is called an isometryisometry. If a . If a transformation is an isometry, the transformation is an isometry, the sizesize and and shapeshape of the figure remains the same of the figure remains the same and only the position of the figure and only the position of the figure changes. changes.

If a figure and the figure formed by If a figure and the figure formed by transforming it are congruent, the transforming it are congruent, the transformation is called an transformation is called an isometryisometry. If a . If a transformation is an isometry, the transformation is an isometry, the sizesize and and shapeshape of the figure remains the same of the figure remains the same and only the position of the figure and only the position of the figure changes. changes.

Page 9: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

FactFact

In an isometry distance is also In an isometry distance is also preserved. Since the figures before preserved. Since the figures before and after the transformation are and after the transformation are congruent, the distance between congruent, the distance between corresponding points does not corresponding points does not change.change.

Page 10: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

What do you think? What do you think?

Is flipping a puzzle piece an Is flipping a puzzle piece an isometry?isometry?

Page 11: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

Yes. Yes. The image and object are congruent.The image and object are congruent. Shape, size, and distance are Shape, size, and distance are

preserved.preserved.

Page 12: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

What do you think?What do you think?

Is turning or rotating a puzzle piece Is turning or rotating a puzzle piece an isometry?an isometry?

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SolutionSolution

Yes. Yes. The image and object are congruent.The image and object are congruent. Shape, size, and distance are Shape, size, and distance are

preserved.preserved.

Page 14: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

What do you think?What do you think?

Is sliding a puzzle piece across the Is sliding a puzzle piece across the table an isometry?table an isometry?

Page 15: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

Yes. Yes. The image and object are congruent.The image and object are congruent. Shape, size, and distance are Shape, size, and distance are

preserved.preserved.

Page 16: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

OrientationOrientation

TheThe orientation orientation of an object refers of an object refers to the order of its parts as you move to the order of its parts as you move around the object in a clockwise or a around the object in a clockwise or a counter-clockwise direction.counter-clockwise direction.

TheThe orientation orientation of an object refers of an object refers to the order of its parts as you move to the order of its parts as you move around the object in a clockwise or a around the object in a clockwise or a counter-clockwise direction.counter-clockwise direction.

Page 17: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Example:Example:What is the orientation of the giraffe’s nose, What is the orientation of the giraffe’s nose, ears, and tail starting with the nose and going ears, and tail starting with the nose and going clockwise?clockwise?

Page 18: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

Nose – Ears – TailNose – Ears – Tail

Page 19: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

What do you think?What do you think?

If the giraffe is slid to a new position, If the giraffe is slid to a new position, does its orientation change?does its orientation change?

Page 20: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Solution Solution No. It is still nose – ears – tail.No. It is still nose – ears – tail.

Page 21: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

What do you think?What do you think?

If the giraffe is turn or rotated, does If the giraffe is turn or rotated, does its orientation change?its orientation change?

Page 22: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

No. The orientation of the giraffe does not No. The orientation of the giraffe does not change. change. In both cases the order is nose – ears – tail.In both cases the order is nose – ears – tail.

Page 23: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

What do you think?What do you think?

If the giraffe is reflected, does its If the giraffe is reflected, does its orientation change?orientation change?

Page 24: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Yes the orientation changes in a Yes the orientation changes in a reflection. Starting at the nose and going reflection. Starting at the nose and going clockwise, its orientation is now: nose – clockwise, its orientation is now: nose – tail – ears.tail – ears.

Page 25: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

TranslationsTranslations

Page 26: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

TranslationsTranslations

A A translationtranslation is a transformation is a transformation that moves all points of a figure the that moves all points of a figure the samesame distancedistance in the in the same directionsame direction..

A A translationtranslation is a transformation is a transformation that moves all points of a figure the that moves all points of a figure the samesame distancedistance in the in the same directionsame direction..

Page 27: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Translations Translations

In order to translate a figure you In order to translate a figure you need to know two things.need to know two things.

• How far will it be translated?How far will it be translated?• In what direction will it be In what direction will it be

translated? translated?

Page 28: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

FactFact

A translation (or slide) preservesA translation (or slide) preserves size, size, shape, shape, distance, and distance, and orientation.orientation.

Page 29: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

TerminologyTerminology

In a transformation, the given figure is In a transformation, the given figure is called the called the preimagepreimage and the transformed and the transformed figure is called the figure is called the imageimage. Points on the . Points on the image that correspond to points on the image that correspond to points on the preimage are labeled similarly but with preimage are labeled similarly but with primes. A transformation is said to primes. A transformation is said to mapmap a a figure onto its image.figure onto its image.

In a transformation, the given figure is In a transformation, the given figure is called the called the preimagepreimage and the transformed and the transformed figure is called the figure is called the imageimage. Points on the . Points on the image that correspond to points on the image that correspond to points on the preimage are labeled similarly but with preimage are labeled similarly but with primes. A transformation is said to primes. A transformation is said to mapmap a a figure onto its image.figure onto its image.

Page 30: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Try ItTry It

1.1. Choose one of your attribute pieces.Choose one of your attribute pieces.

2.2. Draw an arrow on your paper.Draw an arrow on your paper.

3.3. Place your attribute piece at the end Place your attribute piece at the end of the arrow. Trace around it.of the arrow. Trace around it.

4.4. Use the arrow (vector) to represent Use the arrow (vector) to represent the direction and distance, translate the direction and distance, translate your attribute piece. Trace around your attribute piece. Trace around it. it.

Page 31: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Did you align a vertex or a side at Did you align a vertex or a side at the foot of the arrow?the foot of the arrow?

Foot of arrowFoot of arrowFoot of arrowFoot of arrow

Page 32: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

It is more difficult to translate using a It is more difficult to translate using a vertex than a side. You can slide the vertex than a side. You can slide the side along the arrow. BUTside along the arrow. BUT

B

A C

A'

B'

preimage

image

C'

u

Page 33: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Do not rotate as you slide.Do not rotate as you slide.

If you rotate with the vertex alone it If you rotate with the vertex alone it isis

difficult not to rotate as well as slide difficult not to rotate as well as slide the the

figure.figure.

uB

CA

Page 34: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Translating Polygons by Translating Polygons by ConstructionConstruction

A polygon can be translated by A polygon can be translated by translating its vertices and then translating its vertices and then connecting these points. connecting these points.

So it is only necessary to know how So it is only necessary to know how to translate a point in order to know to translate a point in order to know how to translate a polygon. how to translate a polygon.

Page 35: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

ExampleExample

Translate point A according to the given Translate point A according to the given vector.vector.

Page 36: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

PlanPlan

1.1. Construct a parallelogram with the Construct a parallelogram with the ends of the arrow (vector) and ends of the arrow (vector) and point A as three of its vertices.point A as three of its vertices.

2.2. The fourth vertex will be, the The fourth vertex will be, the required image. required image.

Page 37: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Use your compass to measure the Use your compass to measure the length of the vector length of the vector

Copy this length from point A in the Copy this length from point A in the general direction of the arrow.general direction of the arrow.

Page 38: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Using your compass measure the Using your compass measure the distance from the end of the arrow distance from the end of the arrow to point A. to point A.

Copy this distance from the head of Copy this distance from the head of the vector. the vector.

The intersection of arcs is the fourth The intersection of arcs is the fourth vertex.vertex.

Page 39: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Try ItTry It Draw a line segment on your paper and a Draw a line segment on your paper and a

vector (arrow) near it.vector (arrow) near it. Transform the segment according to the Transform the segment according to the

vector.vector.

Page 40: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Solution: Solution:

Page 41: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Application of a translationApplication of a translation

Page 42: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Frieze PatternsFrieze Patterns

A frieze pattern is a pattern that A frieze pattern is a pattern that repeats itself along a straight line. repeats itself along a straight line. The pattern may be mapped onto The pattern may be mapped onto itself with a translation. itself with a translation.

Wallpaper borders are practical Wallpaper borders are practical applications of frieze patterns. applications of frieze patterns.

Frieze patterns can be found around Frieze patterns can be found around the eaves of some old buildings. the eaves of some old buildings.

Page 43: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Translation with dot paperTranslation with dot paper

Translations on dot paper can be Translations on dot paper can be accomplished using the slope of the accomplished using the slope of the translation vector. translation vector.

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Try It Try It

Page 45: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

3

4preimage

image

Page 46: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Mathematical Notation of a Mathematical Notation of a TranslationTranslation

A translation, T, that moves an object h units A translation, T, that moves an object h units to the right or left and k units up or down is to the right or left and k units up or down is TT(h,k)(h,k)..

This may also be written using the following This may also be written using the following notation. T: (x, y) notation. T: (x, y) (x + h, y + k) (x + h, y + k)

If h is positive, the object moves to the right. If h is positive, the object moves to the right. If h is negative, the object moves to the left. If h is negative, the object moves to the left. If k is positive, the object moves up and If k is positive, the object moves up and If k is negative, the object moves down.If k is negative, the object moves down.

Page 47: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Try ItTry It

Where would the point (2, Where would the point (2, 3) be 3) be locatedlocated

after the translation described by after the translation described by TT((5,7)5,7)??

Page 48: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

The point moves left 5 and up 7 so The point moves left 5 and up 7 so

TT((5, 7)5, 7) (2, (2,3) (2 3) (2 5, 5,3 + 7) 3 + 7)

The point moves from (2, The point moves from (2, 3) to (3) to (3, 4) 3, 4) under this translation.under this translation.

Page 49: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Try ItTry It Translate the triangle using TTranslate the triangle using T(3, (3, 4).4).

Page 50: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

image

Page 51: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Try ItTry It

Find the preimage if the following Find the preimage if the following image image

resulted after the translation Tresulted after the translation T(5, (5, 3)3)..

image

Page 52: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

The flag was moved 5 units right and The flag was moved 5 units right and 3 units down. 3 units down.

To undo this and return the flag to its To undo this and return the flag to its original position, each point in the original position, each point in the flag must be moved 5 units left and 3 flag must be moved 5 units left and 3 units units

up.up.

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image

preimage

Page 54: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

ReflectionsReflections

Page 55: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

ReflectionsReflections

If you look in a mirror you see your If you look in a mirror you see your reflection. Your image looks like you reflection. Your image looks like you because it is the same size and because it is the same size and shape as you. The distance from shape as you. The distance from your nose to your lips is the same in your nose to your lips is the same in your reflection. However, when you your reflection. However, when you raise your right hand your image raise your right hand your image raise its left hand. raise its left hand.

Page 56: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Properties of ReflectionsProperties of Reflections

A reflection preserves A reflection preserves size,size, shape, andshape, and distance.distance.

It reverses orientation.It reverses orientation.

Page 57: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Image reflectorImage reflector

An image reflector can be used to An image reflector can be used to find the position and orientation of find the position and orientation of an object after it has been reflected. an object after it has been reflected.

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Try ItTry It

Use your image reflector to Use your image reflector to complete the butterfly. complete the butterfly.

Place the beveled edge along the Place the beveled edge along the line of reflection. line of reflection.

Look through the reflector until you Look through the reflector until you see its image. see its image.

Trace the image.Trace the image.

Page 59: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

The ButterflyThe Butterfly

Reflect the butterfly.Reflect the butterfly.

Page 60: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

Page 61: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Exploration Exploration

Find a point on the left half of your butterfly and Find a point on the left half of your butterfly and mark that point and its image.mark that point and its image.

Draw a line segment connecting the two points.Draw a line segment connecting the two points. Use your compass to compare the distance of Use your compass to compare the distance of

each point to the reflecting line. each point to the reflecting line. Use the corner of a piece of paper and test to Use the corner of a piece of paper and test to

see whether or not the line between the points see whether or not the line between the points is perpendicular to the line of reflection.is perpendicular to the line of reflection.

Pick another point on the butterfly and try the Pick another point on the butterfly and try the four steps above again. four steps above again.

Write a conjecture about a point and its Write a conjecture about a point and its reflection over a reflecting line. reflection over a reflecting line.

Page 62: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

A Reflection A Reflection

A A reflectionreflection is a transformation in which each is a transformation in which each point is mapped onto to its image over a line in point is mapped onto to its image over a line in such a way that the line is the perpendicular such a way that the line is the perpendicular bisector of the line segment connecting the point bisector of the line segment connecting the point and its image.and its image.

A A reflectionreflection is a transformation in which each is a transformation in which each point is mapped onto to its image over a line in point is mapped onto to its image over a line in such a way that the line is the perpendicular such a way that the line is the perpendicular bisector of the line segment connecting the point bisector of the line segment connecting the point and its image.and its image.

Page 63: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

ReflectionReflection

In order to reflect a figure you need In order to reflect a figure you need only knowonly know

The position of the mirror or line of The position of the mirror or line of reflection.reflection.

Page 64: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

FactFact

A polygon can be reflected by A polygon can be reflected by construction by reflecting its vertices construction by reflecting its vertices and then connecting the points. and then connecting the points.

So it is only necessary to know how So it is only necessary to know how to reflect a point in order to know to reflect a point in order to know how to reflect a polygon.how to reflect a polygon.

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Reflect the point by Reflect the point by construction.construction.

Page 66: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

Drop a perpendicular from the point Drop a perpendicular from the point to the line.to the line.

Extend the perpendicular beyond Extend the perpendicular beyond the line.the line.

Measure the length of the point to Measure the length of the point to the line and copy that length on the the line and copy that length on the other side of the reflecting line other side of the reflecting line along the perpendicular.along the perpendicular.

Page 67: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

Page 68: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Try It Try It Reflect the triangle over the line of Reflect the triangle over the line of

reflection by construction. reflection by construction.

Page 69: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

Page 70: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Try It Try It

Find the line of reflection in the following Find the line of reflection in the following figure.figure.

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Solution Solution

Page 72: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Application Application

A kaleidoscope is a device containing A kaleidoscope is a device containing stationary mirrors and loose pieces of stationary mirrors and loose pieces of colored glass. colored glass.

The glass pieces are reflected many The glass pieces are reflected many times in the mirrors depending upon the times in the mirrors depending upon the number of mirrors and the angles at number of mirrors and the angles at which they are placed. which they are placed.

As the kaleidoscope is rotated, the pieces As the kaleidoscope is rotated, the pieces of glass move and an ever changing of glass move and an ever changing colorful, symmetric pattern is created. colorful, symmetric pattern is created.

Page 73: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

How does it work?How does it work?

Page 74: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

How does it work?How does it work?

Not only are the objects placed Not only are the objects placed between the mirrors reflected, but so between the mirrors reflected, but so are the objects in the virtual mirrors are the objects in the virtual mirrors that are created. that are created.

The angle between the mirrors is The angle between the mirrors is critical so that eventually reflections critical so that eventually reflections will coincide. The viewing eye piece will coincide. The viewing eye piece is usually circular.is usually circular.

Page 75: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

How does it work?How does it work?

If an object is placed between the If an object is placed between the mirrors, it is reflected by both mirrors, it is reflected by both mirrors.mirrors. Original

Shape MirrorMirror

Virtual Mirror

Virtual Mirror

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How does it work?How does it work?

Second reflectionSecond reflection

Page 77: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

How does it work?How does it work?

Third reflectionThird reflection

Page 78: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

How does it work?How does it work?

Fourth reflectionFourth reflection

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Change the angleChange the angle

Suppose the angle is changed to 36Suppose the angle is changed to 3600.. How will it look after the reflections are How will it look after the reflections are

complete?complete?

Page 80: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

Page 81: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Reflecting with dot paper.Reflecting with dot paper.

To reflect objects on dot paper when the line To reflect objects on dot paper when the line of reflection has a slope of 1 or of reflection has a slope of 1 or 1:1:

Find the perpendicular from the preimage to Find the perpendicular from the preimage to the line of reflection by counting dots along the line of reflection by counting dots along the diagonal from the point to the line of the diagonal from the point to the line of reflection.reflection.

The image will be the same distance from The image will be the same distance from the line of reflection on the same diagonal the line of reflection on the same diagonal but on the other side of the line of reflection.but on the other side of the line of reflection.

Page 82: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Dot Paper Reflection Dot Paper Reflection

Reflect point A over the given line of reflection by Reflect point A over the given line of reflection by counting dots.counting dots.

A

Page 83: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Count the DotsCount the Dots The line of reflection has a slope of 1. Point A is 5 The line of reflection has a slope of 1. Point A is 5

diagonal units from the line of reflection so is 5 diagonal units from the line of reflection so is 5 diagonal units on the other side of the line of diagonal units on the other side of the line of reflection.reflection.

A1

5

4

3

21

3

4

5

2

A'

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Try ItTry It Reflect the line segment.Reflect the line segment.

Page 85: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

Count the dots along the diagonal.Count the dots along the diagonal.

A B

A'

B'

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Reflection over the y-axisReflection over the y-axis

Reflect the points over the y-axisReflect the points over the y-axis

A

B

C

D

y - axis

x - axis

Page 87: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

Reflections over the y-axis Reflections over the y-axis

Reflect the points over the y-axis.Reflect the points over the y-axis.

E

F

H

G

y- axis

x- axis

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Find Coordinates Find Coordinates

Complete the Complete the chart for both chart for both the object the object and its and its image.image.

Point Coordinates of Preimage Coordinates of Image

A

B

C

D

E

F

G

H

Page 89: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolutionPointPoint Coordinates of Coordinates of

PreimagePreimageCoordinates of Coordinates of

ImageImage

AA ((8, 9)8, 9) (8, 9)(8, 9)

BB (1, 6)(1, 6) ((1, 6)1, 6)

CC (7,(7,4)4) ((7, 7, 4)4)

DD ((5, 5, 6)6) (5, (5, 6)6)

EE ((3, 5)3, 5) (3, 5)(3, 5)

FF (4, 2)(4, 2) ((4, 2)4, 2)

GG (3, (3, 7)7) ((3, 3, 7)7)

HH ((5, 5, 2)2) (5, (5, 2)2)

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Try ItTry It

Write a conjecture giving the Write a conjecture giving the coordinate of the image of point (x, coordinate of the image of point (x, y) reflected over the y - axis.y) reflected over the y - axis.

Page 91: Motion Geometry Part I Geometry Solve Problems Organize Model Compute Communicate Measure Reason Analyze

SolutionSolution

The x-coordinate of the image is the The x-coordinate of the image is the negative of the x-coordinate of the negative of the x-coordinate of the preimage. preimage.

The y-coordinate remains the same. The y-coordinate remains the same.

The coordinates of the image areThe coordinates of the image are

((x, y).x, y).

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Notation of ReflectionsNotation of Reflections

The mathematical notation for a The mathematical notation for a reflection is a lower case r with the reflection is a lower case r with the equation of the line of reflection or a equation of the line of reflection or a letter indicating an axis as a letter indicating an axis as a subscript. subscript.

To indicate a reflection over the y-To indicate a reflection over the y-axis either raxis either rx=0 x=0 or ror ryy is used. is used.

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Notations of Reflections over Notations of Reflections over the the

y-axisy-axis rrx=0x=0(x, y) = ((x, y) = (x, y)x, y) rryy(x, y) = ((x, y) = (x, y)x, y)

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Reflections of the x-axisReflections of the x-axis

Reflect the same points over the x-Reflect the same points over the x-axis.axis.

Make a conjecture as to the Make a conjecture as to the coordinates of (x, y) reflected over coordinates of (x, y) reflected over the x-axis.the x-axis.

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SolutionSolution

The x-coordinate of the image and The x-coordinate of the image and the preimage are the same. the preimage are the same.

The yThe y--coordinate of the image is the coordinate of the image is the negative of the y-coordinate of the negative of the y-coordinate of the preimage. preimage.

The coordinates of the (x, The coordinates of the (x, y)y)

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Notations of Reflections over Notations of Reflections over thethe

x-axisx-axis rry=0y=0(x, y) = (x, (x, y) = (x, y)y) rrxx(x, y) = (x, (x, y) = (x, y)y)

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Reflections over the line Reflections over the line y=xy=x

Reflect the points over the line y=x.Reflect the points over the line y=x. Make a conjecture using your results.Make a conjecture using your results.

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SolutionSolution

The x and y coordinates are The x and y coordinates are interchanged. interchanged.

Therefore the reflected image of (x, Therefore the reflected image of (x, y) is (y, x).y) is (y, x).

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Notation of Reflections of the Notation of Reflections of the lineliney=xy=x

rry=xy=x(x,y) = (y, x)(x,y) = (y, x)

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Use Patty Paper to ReflectUse Patty Paper to Reflect

Draw figure to be reflected.Draw figure to be reflected. Draw line of reflection.Draw line of reflection. Fold paper at the line of reflection.Fold paper at the line of reflection. Copy figure on the other side of the Copy figure on the other side of the

fold.fold. Unfold.Unfold.

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Try ItTry It

Put a pencil in both hands. Put a pencil in both hands. If you are right-handed start with If you are right-handed start with

your hand together.your hand together. If you are left-handed start with your If you are left-handed start with your

hands apart.hands apart. Write you name with both hands at Write you name with both hands at

the same time.the same time.

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Right-handedRight-handed

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Left-handedLeft-handed

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RotationsRotations

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RotationsRotations

A rotation is a rigid motion just as A rotation is a rigid motion just as translations and reflections are. translations and reflections are.

The figure that is rotated cannot The figure that is rotated cannot bend or change shape. bend or change shape.

The figure and its image are The figure and its image are congruent under a rigid motion. congruent under a rigid motion.

A rotation is an isometry. A rotation is an isometry.

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RotationsRotations

A A rotationrotation is a transformation is a transformation thatthat moves each point on an object moves each point on an object a a given angle around a given given angle around a given point.point.

A A rotationrotation is a transformation is a transformation thatthat moves each point on an object moves each point on an object a a given angle around a given given angle around a given point.point.

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RotationsRotations

Some fixed point in the plane is used Some fixed point in the plane is used as the center of the rotation. as the center of the rotation.

Every point in the figure is turned a Every point in the figure is turned a given number of degrees about the given number of degrees about the point. point.

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RotationsRotations

In order to rotate an object you must In order to rotate an object you must knowknow

The center of the rotation.The center of the rotation. The angle of the rotation.The angle of the rotation. The direction of the rotation.The direction of the rotation.

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Rotation ExplorationRotation Exploration

In order to visualize a rotation, try In order to visualize a rotation, try this. Trace the following letter F and this. Trace the following letter F and its “string” on a piece of tracing its “string” on a piece of tracing paper. paper.

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Rotation ExplorationRotation Exploration

Trace a circle with the radius of the Trace a circle with the radius of the string. string.

Place the letter F on the circle with the Place the letter F on the circle with the other end of the string at point P, the other end of the string at point P, the center of the circle.center of the circle.

Move the F around the circle, keeping Move the F around the circle, keeping the end of the string on point P. the end of the string on point P.

Trace the F in several positions around Trace the F in several positions around the circle.the circle.

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Rotation Exploration Rotation Exploration

Your results will look something like Your results will look something like this.this.

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Notation for a RotationNotation for a Rotation

The notation for a rotation is an The notation for a rotation is an upper case script upper case script RR with two with two subscripts. subscripts.

The first subscript names the point of The first subscript names the point of rotation rotation

The second subscript indicates the The second subscript indicates the degree of the rotation. degree of the rotation.

RRp, 90p, 90oo represents a rotation of 90 degrees about point P.

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Try It Try It

Perform the rotation Perform the rotation RRAA, , ( (P)P) by by construction. Label the image.construction. Label the image.

A

P

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SolutionSolution

Point A is the center of the rotation. Point A is the center of the rotation. Point P is the point to be rotated. Point P is the point to be rotated. Connect A and P with a line segment.Connect A and P with a line segment. Copy angle Copy angle with vertex at A and with vertex at A and

segment AP as the initial side of the segment AP as the initial side of the angle. angle.

Copy the angle in the counterclockwise Copy the angle in the counterclockwise direction as indicated. direction as indicated.

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SolutionSolution

P' P

A

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Try It Try It

Rotate Rotate RRPP,, AB by construction. AB by construction. Label the image.Label the image. B

A

β

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SolutionSolution

β

A

B

A'

B'

P

β

β

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Dot Paper Rotations Dot Paper Rotations

Rotate a point A Rotate a point A 909000 (clockwise) (clockwise) around point P. Call it point C. around point P. Call it point C.

Rotate a point A 90Rotate a point A 9000 (counter- (counter-clockwise) around point P. Call it clockwise) around point P. Call it point CC.point CC.

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Try It Try It Use slopes to rotate the point A .Use slopes to rotate the point A .

P

A

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Solution Solution

The slope of the line segment between A The slope of the line segment between A and P is 3/2. and P is 3/2.

The slope of the segment between C and P The slope of the segment between C and P and between CC and P must be negative and between CC and P must be negative 2/3. 2/3.

The only difference is the direction of the The only difference is the direction of the rotation. Use rotation. Use 2/3 or 2/(2/3 or 2/(3) to find the 3) to find the points.points.

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SolutionSolution

P

C

A CC

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Try It Try It Rotate the line segment 90 degrees Rotate the line segment 90 degrees

about point P.about point P.

A

B

P

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SolutionSolution

B' B

P

A'

A

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Coordinate GeometryCoordinate Geometry

Use coordinate geometry to make the Use coordinate geometry to make the

following rotations.following rotations. RR(0,0), 90(0,0), 9000 (2, 3)(2, 3)

RR((1, 1, 2), 2), 909000 (2, 3)(2, 3)

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SolutionSolution The first image is at (The first image is at (3, 2).3, 2).

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SolutionSolution The second image is at (4, The second image is at (4, 5).5).

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The EndThe End