moving interaction design off the desktop and into the world: lessons from the field, baychi, nov 9,...
DESCRIPTION
Interaction design is increasingly moving off the desktop and into the world, into mobile applications, appliances, and automotive, biomedical, and environmental design. These new design contexts do not just raise new possibilities for how their users live and work, they also change the way designers work. Working from her experience as a designer and ethnographic research with design practitioners, Elizabeth will examine some new challenges and possibilities for interaction design and describe successful strategies and tactics.TRANSCRIPT
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Moving Interaction Design Off the Desktop and Into the World Lessons from the Field
Elizabeth GoodmanBayCHI November 9, 2010
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The project
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Interaction design has moved off the desktop
Translation
Augmentation
AugmentationNew service
Ste
phen S
hankl
and/C
NET
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Deliverable
Don’t forget the overall presentation!
Visual design is here
Wireframes are here
The project manager is keeping track of budget and schedule
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Intensity of implementation: a broad landscape
Deliverable fragility
Market horizon
Mobile travel app
Cross-platform media strategy
Prototype clinical tablet
Speculative future
Near-term strategic
goal
Prototype magazine reader
In the product pipeline
Concept vision
Specifications for implementation
“Working” code
Appliance vision video
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Challenge: Experience prototyping
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Solution: Acting out
Allow me to demonstrate
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Solution: Device stand-ins
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Challenge 2: Translation between media and platforms
Paper magazines
Digital magazine working file
Magazinesketches
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Solution: Metaphors
Process
Content
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This device doesn’t actually exist outside of this video
Challenge: Representing complexity
Mag+ concept video: Berg Design for Bonnier R&D
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Solution: Multiple representations
Not shown: Powerpoint presentation with personas
Trend map Scenario posters
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So. Why is this important?
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A few conclusions about interaction design, complexity, and deliverables