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MP-30 Scoreboard Controller User’s Guide Document No. 98-0002-48 Revision Date: 11-15-07

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Page 1: MP-30 Scoreboard Controller User’s Guide › swts_content_files_nas › 150913 › … · MP-30 Scoreboard Controller User’s Guide. Document No. 98-0002-48 Revision Date: 11-15-07

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MP-30 Scoreboard

Controller User’s Guide

Document No. 98-0002-48Revision Date: 11-15-07

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Table of ContentsAbout the MP-30 ..............................................1

CHAPTER 1 INTRODUCTION........................ 1About this user guide........................................2Conventions used in this guide .........................3Getting help .....................................................4Contacting the help desk ..................................4Ordering items .................................................4Necessary information ......................................5Important Precautions ......................................6MP-30 hardware overview ................................7

CHAPTER 2 HARDWARE ............................... 7MP-30-Top view ...............................................8Setting up the MP-30 .......................................8

To power up a standard MP-30: ........................8Battery operation ..............................................9Battery placement...........................................10Battery lifespan ...............................................11Power cord option ..........................................12

Important considerations: ...............................12Power down mode .........................................13At-Bat .. ..........................................................14

CHAPTER 3 BASEBALL ................................ 14Hits/Errors.......................................................15Home Score/Visitor Score................................15Ball ...... ..........................................................16Strike ... ..........................................................17Out...... ..........................................................17Clear Balls and Strikes .....................................17New Inning.....................................................18Brighten Scoreboard .......................................18Horn .... ..........................................................18Set Game Clock ..............................................18Game Clock Time IN.......................................19New Game .....................................................20Correcting a mistake.......................................20Set Game Clock ..............................................21

CHAPTER 4 FOOTBALL ............................... 21Game Clock Reset ...........................................22Game Clock Time In .......................................22Possession.......................................................23Home Score/Visitor Score................................23New Period.....................................................24Horn .... ..........................................................24Brighten scoreboard .......................................24Timeout Timer ................................................25New Game .....................................................25

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Correcting a mistake.......................................26Set Game Clock ..............................................27

CHAPTER 5 BASKETBALL............................ 27Game Clock Reset ...........................................28Game Clock Time In .......................................28Horn .... ..........................................................29Possession.......................................................29Home Score/Visitor Score................................29Bonus Lights ...................................................30

Home bonus cycle ..........................................30 Visitor bonus cycle ..........................................30Timeout Timer ................................................31New Period.....................................................31New Game .....................................................32Correcting a Mistake.......................................32Select the sport...............................................33

CHAPTER 6 PROGRAM MODE.................... 33Select the board type......................................34Data Transmission...........................................35Special options for baseball.............................36

Clock set to (hours or minutes/seconds)..........36Special options for basketball and football ......37

Jump Game Clock ...........................................37 Auto Horn.......................................................37 Time Out to Scoreboard..................................38 Clock Reset .....................................................38 Time out timer ................................................38Correcting a Mistake.......................................39Nothing appears on the scoreboard................40Scoreboard does not respond .........................40

CHAPTER 7 TROUBLESHOOTING............... 40Purpose of the Segment Timer........................41Program Mode for Segment Timer..................41

CHAPTER 8 SEGMENT TIMER..................... 41Running Segment Mode.................................43Segments........................................................43Breaks .. ..........................................................44Designing segment training intervals ..............45Scoreboards supported ...................................46

CHAPTER 9 SCOREBOARD TYPE NUMBERS 46CHAPTER 10 WARRANTY ........................... 47CHAPTER 11 DOCUMENT CHANGES ......... 49CHAPTER 12 INDEX .................................... 50

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11 Introduction

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About the MP-30This manual describes the use of the MP-30 score-board controller, which runs basic Fair-Play score-boards remotely. The MP-30 allows you to keep up with sports timing and scoring demands that require quickness and accuracy. Some features of the MP-30 include:

• The standard MP-30 is battery-operated, so that the control is easily transportable. Because the control only uses 3.3 volts of operating power, the batteries inside the control could last for approximately 100 hours. (Batteries are not included with the control).

• Up to three different sports (including baseball, basketball and football) for you to select.

• Hour countdown clock function allows some baseball scoreboards to count down hours, not just minutes.

• Jumping clock feature that allows 1/10th of a second to be displayed on scoreboards in the last minute of the game. At that time, the seconds “jump” to the left and the 1/10th seconds dis-play on the right.

• Memory circuit retains game information in case of loss of power.

• Easy-to-read, two-line LCD information display on the control that shows time and other data by instant recall.

• Automatic horn, to signify end of period or game, which can be turned on or off.

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About this user guideThis User Guide will acquaint you with the MP-30 Scoreboard Control. It includes chapters on:• Hardware on PAGE 7.• Sports-specific settings, including Baseball on

PAGE 14, Football on PAGE 21, and Basketball on PAGE 27.

• Program Mode on PAGE 33.• Troubleshooting on PAGE 40.• Segment Timer on PAGE 41.

This User Guide can also be found at the Fair-Play product Web site. The following URL (Web site address) will take you to the online User Guide.http://www.fair-play.com/asp/productslist.asp

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Conventions used in this guideThe following conventions are used throughout this manual to help you identify actions, terms, hints, notes, and warnings.

• ALL CAPITALIZED non-bold large text describes either 1.) Modes of your control’s functionality, such as PROGRAM mode or TEST mode; or 2.) a message or prompt displayed on the control’s LCD.

Example: In PROGRAM mode, you will see the LCD display the message “CHANGE SPORT?”

• BOLD and ALL CAPITALIZED text, such as that shown at left, highlights keys or switches you must use to complete an action.

Example: Press the HORN key to sound the horn.

• CROSS-REFERENCE small text, such as the blue color, all-capitalized small text shown at left, indicates a hypertext link to a cross-reference in another part of this user guide. If you are viewing this user guide in Adobe PDF format, you can automatically jump to the text described in the cross-reference by placing your cursor over the text and pressing the left-hand key on your com-puter’s mouse.

Example: See “INTRODUCTION” ON PAGE 1 for the beginning of this chapter.

Note: A note, such as this one, provides additional information. It may also discuss other procedures to think about.

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Getting helpIf you experience trouble with your Trans-Lux/Fair-Play equipment and controller after reviewing this manual and following our installation information, you may want to consult a Trans-Lux/Fair-Play service representative in your Trans-Lux/Fair-Play dealer organization or call the Trans-Lux Help Desk for fur-ther assistance. The Trans-Lux/Fair-Play Web site, www.fair-play.com, can help you find the dealer nearest to your location. The Trans-Lux Help Desk can be reached at at (800) 462-2716.

Contacting the help deskThe Help Desk provides technical support and prod-uct assistance for all Trans-Lux and Fair-Play manu-factured products. It is open between 8 a.m. and 7 p.m. Monday through Friday, Eastern Standard Time. The Help Desk is organized to assist with all types of questions and issues, including:• Requests for Return Material Authorization of

equipment to be repaired• Requests for Warranty Parts Exchange• Product selection and upgrade assistance.

When you call the Help Desk, you can expedite your calls by having the following information immedi-ately available:• Original sales order number.• Model number of the display.• Software version of the control that you are run-

ning. This information is displayed on the bot-tom line of the LCD at the POWER ON prompt.

Ordering itemsFair-Play always recommends that our customers retain an inventory of spare parts for “game day” emergency purposes. If you would like to order addi-tional scoreboard components or controllers, please contact the Fair-Play Service Department at (800) 316-5555. When contacting the Fair-Play Service Department, it is always helpful to have your score-board model number and sales order number infor-mation handy.

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Necessary informationBefore contacting Trans-Lux Fair-Play, please write down the information requested in the following spaces. This will help you answer questions your ser-vice representative may ask. In addition, locate the warranty information packaged with the MP-30 before calling.

Trans-Lux Fair-Play scoreboard model number

_______________________________________

_____________________________________

Trans-Lux Fair-Play original sales order number on which the equipment was purchased.

_______________________________________

_____________________________________

Name of company or dealer that Fair-Play equipment was purchased from:

_______________________________________

_____________________________________

____________________________________________________________________________

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Important Precautions• Read this manual thoroughly before setting up

or operating the MP-30.• Do not drop the MP-30.• Avoid exposing the MP-30 to liquids or moisture.• Be sure the power cord is protected from hot

surfaces, sharp edges and anything else that could damage it.

• The MP-30 contains no user-serviceable parts. To avoid personal injury or damage to the MP-30’s components, do not disassemble the controller. Refer any repairs to a qualified technician.

• When an extension cord is necessary, use only a three-pronged cord with grounded, polarized connectors. Avoid placing the cord where some-one may trip over it or unplug it accidentally.

• Do not expose the MP-30 to direct sunlight or extreme temperatures for extended periods.

• The MP-30 is not meant to operate in complete darkness. You will need to have some ambient light to see the LCD screen.

Note: Power cord references throughout this manual are not applicable to battery models unless the power adapter is con-nected.

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21 Hardware

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MP-30 hardware overviewThe figure below acquaints you with the control’s major components.

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MP-30-Top view

Setting up the MP-30Connect scoreboards and other devices to the MP-30 controller as shown on the following pages.

• Power ON/OFF Switch - turns the power ON or OFF to the MP-30. Switch to OFF before plug-ging in the scoreboard’s data cable.

• Data Output Jacks - connection jacks for the data cable plug from the scoreboard.

• 3 Volt DC Input - connects to the optional 3 Volt DC power supply.

To power up a standard MP-30:1. Power switch must be OFF.2. Plug in the scoreboard’s data cable.3. Turn ON the power switch.

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Battery operationThe MP-30 scoreboard control runs off of two 1.5-volt, AA alkaline batteries.

Because the control only uses 3.3 volts of operating power, the batteries inside the control could last for approximately 100 hours of operation. However, this estimate is dependent upon several factors, includ-ing:• Board type.• Number of scoreboards run by the MP-30 con-

trol.• Amount of keypad usage.

Note: Batteries are not included with the MP-30 scoreboard control.

Note: These estimates apply only to 1.5-volt, alkaline batteries.

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Battery placementInsert the batteries in your MP-30 control as shown in the picture below. (The arrow in the picture indi-cates the top of the control).

Warning: It is important that you put the batteries in the control in the cor-rect direction. If the batteries are not placed correctly, you could damage the electrical equipment inside the control.

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Battery lifespanWhen the battery runs down to about 2.0 volts, your control will indicate that your batteries need to be changed. At that time, you will hear a “beep” and see a message on the MP-30 control’s LCD display that reads: LOW BATTERIES!. After five seconds, this message will dissapear from the LCD screen.

Fortunately, even after you first receive this message, you should have time to finish your game. In fact, you should be able to operate your control for another four hours after receiving this first message. However, you should change the batteries in your MP-30 control at your earliest convienence.

This LOW BATTERIES! message will reappear on your LCD screen every 20 minutes, until you change your control’s batteries. However, once your battery power drains down to a combined voltage of about 1.5 volts, your control will cease functioning.

Note: To preserve battery life, please turn off the control when not in use.

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Power cord optionThe MP-30 control also comes with an option for a low-voltage power cord and a three-volt power con-verter. This option is not a standard feature, as the control is normally configured to run on battery power.

To power up an MP-30 with power cord option1. Remove the batteries if you intend to use the 3-

volt DC power unit.2. Plug the power cord into the three-volt DC input

on the right-hand side of the back panel of the MP-30.

Important considerations:• It is important that you use the correct three-volt

DC input connector to power up the MP-30. There are other external power supplies sold that have different characteristics than what is required for the MP-30 control. If you damage your control by using an improper power supply, it will not be covered under warranty.

• In order that you use the correct type of connec-tor, Trans-Lux recommends you use a Tamura class 2 power supply (Tamura part number 420AR4301; Trans-Lux/Fair-Play part number P1409), which can be purchased from Trans-Lux. (See illustration on following page).

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Power down modeThe MP-30 has a POWER DOWN mode that helps preserve battery life. The MP-30 will go into this POWER DOWN mode if the game clock has stopped counting down, and/or if no one has touched the keypad for 30 minutes.

Once the MP-30 control is in POWER DOWN mode, the scoreboard will go blank, as the control is no longer sending data to it.

To get the MP-30 out of POWER DOWN mode, you can either:• Press any keyOr• Turn the control off, and then back on again.

Note: On the barrel connector of the Tamura Class 2 power supply, (shown at upper left) the outer band of the connector is the (+) voltage, while the inner opening of the connector is the ground (-) connection, as illustrated above.

Note: Even though your display may look like it is off when it is in POWER DOWN mode, it is actually still on at a much lower power setting.

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31 Baseball

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If you have selected Baseball as your sport, you can use the following sport-specific options. When you adjust these settings, it will not affect the default val-ues retained in permanent memory, which were set in system level programming. Each time you select baseball as your sport, the default values will be active.

If baseball is not the sport currently selected on the MP-30, or if you want to change the controller’s set-tings for baseball, see “SELECT THE SPORT” ON PAGE 33.

You should also verify that the controller has been programmed to use the correct scoreboard type and data format as listed in “SCOREBOARDS SUPPORTED” ON PAGE 46.

At-BatThe AT-BAT key can light the AT-BAT indicator on your scoreboard. To change which team is AT-BAT, press the AT-BAT/POSS key. This will change the at-bat indicator over to the other team. The LCD will display either the message VISITOR AT-BAT or HOME AT-BAT.

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After you enter the At-Bat information, the letters “AB” will appear at the bottom right-hand corner of your LCD screen, followed with either an H for home, or a V for visitor, as shown below.

Hits/ErrorsYou can press the H-E key to light up Hit and Error indicators on your scoreboard. To use this feature, press the key several times and toggle through the three options available: • Hit: The Hit indicator on your scoreboard turns

on.• Error: The Error indicator on your scoreboard

turns on.• Hit and Error indicators off: Both indicators are

off on your scoreboard.

Home Score/Visitor ScoreTo enter the score of the home team, press H SCORE, then use either the numeric keys (0-9), or the +1, -1 keys to add or subtract points.

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To enter the score of the visiting team, press V SCORE, then use either the numeric keys (0-9), or the +1, -1 keys to add or subtract points.

After you update the score, and a total of three sec-onds passes, the LCD screen should return to a typi-cal display, as shown below.

BallPress the BALL key, and enter a number between one and three for the ball count. You can also press the BALL key again, or the +1 key, to increase the ball count. Note that if the displayed ball count is at 3, and you increase the number of the ball count, that number automatically reverts to 0.

Note: After you press the key, you will have approximately three seconds to enter the score.

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StrikePress the STRIKE key, and enter a number between one and two for the strike count. You can also press the STRIKE key again, or the +1 key, to increase the strike count. Note that if the strike call is at 2, and you increase the number of strikes, the strike count automatically reverts to 0.

OutPress the OUT key, and enter a number between one and two for the number of outs. You can also press the OUT key again, or the +1 key, to increase the number of outs. Note that if the out count is at 2, and you increase the number of outs, the count automatically reverts to 0.

Clear Balls and StrikesTo clear all balls and strikes, press the CLEAR BALL/STRK key.

Note: If a player hits a third strike, and you press the strike key, the MP-30 should auto-matically increase the number of outs. In other words, if a player strikes out, and the number of outs only increases by one, you should not need to manually increment the number of outs. However, if a player strikes out, and the result of this play is that there is more than one out (such as a failed attempt to steal a base), you may need to manually increase the number of outs in addition to the one that was automati-cally adjusted by the MP-30.

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New InningTo change the inning, press the INN/PRD/NEXT key, then press 1 or 2, etc., or the +1/-1 key to adjust the inning number.

Brighten ScoreboardIf you press the (7)BRI/DIM key, you can adjust the brightness of your scoreboard. The available set-tings include High Bright, Low Bright, High Dim and Low Dim. You can cycle through these four levels by repeatedly pressing the (7)BRI/DIM key.

HornPress the HORN key to sound the scoreboard horn (if your scoreboard is equipped to do so).

Set Game ClockYou can use the MP-30 to keep track of baseball games that must be timed. In the Baseball option, depending upon the board type that you selected, the MP-30 keeps track of time using one of the fol-lowing time measurements:• Hour clock• Two-digit clock (minutes)• Four-digit clock (minutes and seconds)

To use the Clock Set feature, first press the CLK SET key. When you do so, you will see a blank space on the LCD screen where you can enter a time, which can be exact as 1/10th of a second. An example of such a time would be 40:30.5. In this instance, a user has entered 40 minutes and 30.5 seconds.

Note: Scoreboards requiring MP-69 data have only two brightness levels (if so equipped). These displays will be bright on HIGH BRIGHT or LOW BRIGHT set-tings, and dim on HIGH DIM or LOW DIM settings.

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Game Clock Time INYou can use the TIME IN function to start and stop the game clock. If you push the TIME IN key, the Time In/Time Out setting will go to the opposite state. If you are in TIME IN mode, and you push the TIME IN key, you will switch to TIME OUT mode, and vice-versa.

When the clock is in a Time Out state, a Time Out

icon will appear at the top center and/or top

right of the LCD screen.

When the clock is switched to TIME IN mode, the

Time Out icons will blank out and the and the

LCD screen will display a message stating GAME CLK TIMEIN, as shown in the following picture.

Note: After you have pressed the CLK SET key, you will have three seconds to start entering the new time setting.

Note: The MP-30 Baseball option does not have a count up option - only a count down option.

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New GamePressing the 0/New Game key for three full sec-onds resets the scoreboard settings to their start of game values (such as 0 for scores, and the inning set-ting to first inning), so that you can enter informa-tion for a new game. All information for the present game will be cleared.

After that time, the message NEW GAME CLEAR! will be displayed on the bottom half of the LCD screen, and all values will reset for the start of a new game.

Correcting a mistakeIf you enter a wrong number or command, simply wait three seconds without pressing any more keys. Then, re-enter the correct number or command.

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41 Football

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If you have selected football as your sport, you can use the following sport-specific options. When you adjust these settings, it will not affect the default val-ues retained in permanent memory, which were set in system level programming. Each time you select football as your sport, the default values will be active.

If football is not the sport currently selected on the MP-30, or if you want to change the controller’s set-tings for football, see “SELECT THE SPORT” ON PAGE 33.

You should also verify that the controller has been programmed to use the correct scoreboard type and data format as listed in “SCOREBOARDS SUPPORTED” ON PAGE 46.

Set Game ClockIf you wish to enter a new time on your game clock, press the CLK SET key. You will see a blank space on the LCD screen where you can enter a time, which can be exact as 1/10th of a second.

You can now enter a new time for your game clock. An example of such a time would be 40:30.5. In this instance, a user has entered 40 minutes and 30.5 seconds.

Note: Your scoreboard must be in TIME OUT mode in order for you to set the game clock.

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Game Clock ResetIf you wish to reset your game clock to its default value, press and hold the CLK SET key for three full seconds. The game clock will then reset to the value that you established in Program Mode. After this time, the LCD will display a message stating GAME CLK RESET!

Game Clock Time InYou can use the TIME IN function to start and stop the game clock. If you push the TIME IN key, the Time In/Time Out setting will go to the opposite state. If you are in TIME IN mode, and you push the TIME IN key, you will switch to TIME OUT mode, and vice-versa.

When the clock is in a Time Out state, a Time Out

icon will appear at the top center and/or top

right of the LCD screen. When the clock is switched to TIME IN mode, the

icons will blank out and the LCD screen will

display a message stating GAME CLK TIMEIN, as shown in the following picture.

Note: After you have pressed the CLK SET key, you will have three seconds to start entering the new time setting.

Note: Your scoreboard must be in TIME OUT mode in order for you to set the game clock.

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PossessionTo change which team has possession of the ball, press the AT BAT/POSS key. This will change the possession indicator over to the other team. The LCD will display either the message VIS. NEXT POSS. or HOME NEXT POSS.

The LCD will then display the letter “P” next to the score of the team that possesses the ball. For exam-ple, in the instance below, the visiting team, which has scored 14 points, has current possession of the ball.

Home Score/Visitor ScoreTo enter the score of the home team, press H SCORE, then use the numeric keys (0-9), or the +1/-1 keys to add or subtract points.

To enter the score of the visiting team, press V SCORE, then use the numeric keys (0-9), or the +1/-1 keys to add or subtract points.

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New PeriodPress the INN/PRD/NEXT key, then press 1 or 2, etc. You can also press the +1/-1 keys to adjust the number of quarters.

HornPress the HORN key to sound the scoreboard horn (if your scoreboard is equipped to do so).

Brighten scoreboardIf you press the (7)BRI/DIM key, you can adjust the brightness of your scoreboard. The available settings include High Bright, Low Bright, High Dim and Low Dim.

Note: After you press the key, you will have three seconds to enter the score.

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Timeout TimerIf a team takes an alloted time out, you can use the Timeout Timer to count down a specified amount of time that was set in PROGRAM Mode. Hence, if you have previously programmed a Time Out to last for 60 seconds, press the TIME OUT key, and you will be able to see a clock count down from 60 seconds, in the upper left-hand side of the LCD screen. The game clock must first be stopped (in TIME OUT mode), for the Timeout Timer to work.

New GamePressing the 0/New Game key for three full sec-onds resets the scoreboard settings to their start of game values (such as 0 for scores, and the inning set-ting to first inning), so that you can enter informa-tion for a new game. All information for the present game will be cleared.

Note: Scoreboards requiring MP-69 data have only two brightness levels (if so equipped). These displays will be bright on HIGH BRIGHT or LOW BRIGHT settings, and dim on HIGH DIM or LOW DIM set-tings.

Note: The MP-30 does not keep track of the time outs each team takes. You will have to manually keep a record of these time outs taken.

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After that time, the message NEW GAME CLEAR! will be displayed on the bottom half of the LCD screen, and all values will reset for the start of a new game.

Correcting a mistakeIf you enter a wrong number or command, simply wait three seconds without pressing any more keys. Then, re-enter the correct number or command.

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51 Basketball

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If you have selected basketball as your sport, you can use the following sport-specific options. When you adjust these settings, it will not affect the default val-ues retained in permanent memory, which were set in system level programming. Each time you select basketball as your sport, the default values will be active.

If basketball is not the sport currently selected on the MP-30, or if you want to change the controller’s set-tings for basketball, see “SELECT THE SPORT” ON PAGE 33.

You should also verify that the controller has been programmed to use the correct scoreboard type and data format as listed in “SCOREBOARDS SUPPORTED” ON PAGE 46.

Set Game ClockIf you wish to enter a new time on your game clock, press the CLK SET key. You will see a blank space on the LCD screen where you can etner a time, which can be exact as 1/10th of a second.

You can now enter a new time for your game clock. An example of such a time would be 40:30.5. In this instance, a user has entered 40 minutes and 30.5 seconds.

Note: Your scoreboard must be in TIME OUT mode in order for you to set the game clock.

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Game Clock ResetIf you wish to reset your game clock to its default value, press and hold the CLK SET key for three full seconds. The game clock will then reset to the value that you established in Program Mode. AFter this time, the LCD will display a message stating GAME CLK RESET!

Game Clock Time InYou can use the TIME IN function to start and stop the game clock. If you push the TIME IN key, the Time In/Time Out setting will go to the opposite state. If you are in TIME IN mode, and you push the TIME IN key, you will switch to TIME OUT mode, and vice-versa.

When the clock is in a Time Out state, a Time Out

icon will appear at the top center and/or top

right of the LCD screen. When the clock is switched to TIME IN mode, the

icons will blank out and the LCD screen will

display a message stating GAME CLK TIMEIN, as shown in the following picture.

Note: After you have pressed the CLK SET key, you will have three seconds to start entering the new time setting.

Note: Your scoreboard must be in TIME OUT mode in order for you to set the game clock.

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HornPress the HORN key to sound the scoreboard horn.

PossessionTo change which team has possession of the ball, press the POSS key. This will change the possession indicator over to the other team. The LCD will dis-play either the message VISITOR POSSESSION or HOME POSSESSION.

The LCD will then display a carat (<) next to the score of the team that possesses the ball. For exam-ple, in the instance below, the home team, which has scored 11 points, has possession of the ball.

Home Score/Visitor ScoreTo enter the score of the home team, press H SCORE, then use the numeric keys (0-9), or the +1/-1 keys to add or subtract points.

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To enter the score of the visiting team, press V SCORE, then use the numeric keys (0-9), or the +1/-1 keys to add or subtract points.

Bonus LightsThe HOME BONUS and VISITOR BONUS keys each provide these three options: BONUS ON, DOUBLE BONUS, or BONUS OFF. Press these keys repeatedly to cycle through the three options.

Home bonus cycle

Visitor bonus cycle

Note: After you press the key, you will have three seconds to start entering the score.

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Timeout TimerIf a team takes an allotted time out, you can use the Timeout Timer to count down a specified amount of time that was set in PROGRAM mode. Hence, if you have previously programmed a Time Out to last for 60 seconds, press the TIME OUT key, and you will be able to see a clock count down from 60 seconds, in the upper left-hand side of the LCD screen. The game clock must first be stopped (in TIME OUT) mode, for the Timeout Timer to work.

New PeriodPress the INN/PRD/NEXT key, then press 1, 2, etc., or to adjust the period, by pressing the +1 or -1 keys.

Note: The MP-30 does not keep track of the Time Outs each team takes. You will have to manually keep a record of these time outs taken.

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New GamePressing the 0/New Game key for three full sec-onds resets the scoreboard settings to their start of game values (such as 0 for scores, and the inning set-ting to first inning), so that you can enter informa-tion for a new game. All information for the present game will be cleared.

After that time, the message NEW GAME CLEAR! will be displayed on the bottom half of the LCD screen, and all values will reset for the start of a new game.

Correcting a MistakeIf you enter a wrong number or command, simply wait three seconds without pressing any more keys. Then, re-enter the correct number or command.

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61 Program

Mode

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In order for the controller to recognize the type of scoreboard it must communicate with, you must configure the controller using Program Mode.

To get into the Program Mode function of your con-troller, hold down the +1/PROG key and turn on the control.

If your controller has been turned on in Program Mode, it will display the letters PM in the upper left-hand portion of its LCD screen.

Select the sportThe first task you will perform in Program Mode is to select a sport for the controller. The MP-30 control is designed for three different sports - baseball, football or basketball.

When you first turn on the controller using Program Mode, you will see an LCD screen titled PICK SPORT, with baseball displayed as the first selected choice.

If you wish to keep this sport, simply select the NEXT key (INN/PER/NEXT key) which will allow you to move to the next prompt without changing sports. If you wish to pick a different sport, press the INN PER/NEXT key until you find the sport that you wish to choose. To choose your particular sport, press the CLK SET/SELECT key.

Note: It is very important that you know your scoreboard type before you begin the sequence in the MP-30’s Program Mode. If you cannot recall your score-board number, consult “SCOREBOARDS SUP-PORTED” ON PAGE 46, or your Trans-Lux Fair-Play representative.

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Select the board typeNext, you will be asked to pick the board type num-ber. See the chart in “SCOREBOARDS SUPPORTED” ON PAGE 46 for the boards supported by the MP-30. Press the INN/PER/NEXT key to position the cur-sor beneath the desired board type number, and then press SELECT (CLK SET/SELECT).

Note: The NEXT key allows you to skip the current prompt without chang-ing the corresponding value.

Note: It is very important that you enter the correct scoreboard number at this prompt. Entering an incorrect scoreboard type number will likely affect system oper-ation. Trans-Lux/Fair-Play recommends that you write down your scoreboard model under “NECESSARY INFORMATION” ON PAGE 5.

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Data TransmissionNext, pick the Data Transmission method that is used by your control to send messages to the scoreboard. Your Fair-Play scoreboard requires data in one of two formats: MP-70 or MP-69.• MP-69 is a data format developed in 1984, and

still in use in some incandescent-light score-boards. This data output is not compatible with serial ports on a personal computer.

• MP-70 is a data format developed in 1998, and is compatible with serial ports on a personal computer.

To select a different data protocol other than the one displayed on your LCD screen, press INN PER/NEXT.To choose a particular type of data protocol, press CLK SET/SELECT.

Note: The tables listed under “SCORE-BOARDS SUPPORTED” ON PAGE 46 indicate which data format your scoreboard model requires.

Note: Although Trans-Lux sells an MP-70 control, it is important to note that in this instance, “MP-70” also refers to a protocol used by your con-troller to communicate with the scoreboard. Hence, the MP-30 con-trol uses the MP-69 or the MP-70 data transmission method to commu-nicate with your scoreboard.

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Special options for baseballThe following are special options available for base-ball. Press CLK SET/SELECT to select a particular option, or press NEXT if you do not wish to select that option.

All baseball scoreboards (except for scoreboard types 0 and 32), feature an hour clock. Its operation is explained on the following pages.

Clock set to (hours or minutes/seconds)To time a game or event for a period of hours, press the CLK SET/SELECT key at the HOUR CLOCK? Y/N prompt.

If you select the Hours Clock another prompt will appear, as shown below.

Using the numeric (0-9) keys, enter the duration of the time period in hours and minutes and then press CLK SET/SELECT. You may set the time up to nine hours and 99 minutes in this mode.

Note: If you have selected base-ball as your sport, you can now continue your instructions at “SPE-CIAL OPTIONS FOR BASEBALL” ON PAGE 36. If you have selected either basket-ball or football, skip over the next section and continue your instruc-tions at “SPECIAL OPTIONS FOR BASKET-BALL AND FOOTBALL” ON PAGE 37.

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If you do not select the Hours Clock, the prompt shown above will appear. Enter the duration of the game period in minutes and then press ENTER. You may set the time up to 99 minutes.

Special options for basketball and footballThe following are special options available for either basketball and football. These options are not appli-cable to baseball. Press CLK SET/SELECT to select a particular option, or press NEXT if you do not wish to select that option.

Jump Game ClockDuring the last minute of game play, you may want your scoreboard to count units of time smaller than seconds. The jump game clock feature allows you to do this. It “jumps” the seconds over to the minutes display, to allow the clock to display tenths of sec-onds, in the seconds window.

To choose this feature, press SELECT; otherwise, press NEXT.

Auto HornIf you press this key, the scoreboard’s horn will auto-matically sound for five seconds when the clock count reaches 0.

To choose this feature, press SELECT; otherwise, press NEXT.If you select this feature, the letters “AH” will appear in the top, center portion of the MP-30 control’s LCD screen, as shown below.

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Time Out to ScoreboardThis feature allows you to display the countdown of an official time out in the scoreboard’s game clock window. After the time out, the display will revert back to the game clock time remaining.

To choose this feature, press SELECT; otherwise, press NEXT.

Clock ResetThe next prompt you will see the Program Mode is to set the game value. Your LCD screen will display a message such as the following:

ENT. 2 Digits - ClockReset, MM:00

Here you can enter the time that you wish the clock to reset itself to when the period ends. You can enter a two-digit number for the number of minutes that you desire for the length of the upcoming period. For example, enter 15 for a 15-minute period; and 08 for an eight-minute period, using the numeric (0-9) keys. You can program up to 99 minutes in this way.

Time out timerThe last prompt you will see in Program Mode is the Time out Timer. Your LCD screen will show the fol-lowing screen:

Here you can enter the time, up to 99 seconds, that you want an official time out to last. Enter a two-digit number to represent the number of seconds for the lengths of any time outs taken. For example, enter 60 for a 60-second time out duration; and 30 for a 30-second time out duration.

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For more information on using the Time out timer, see individual sports-specific chapters. • For basketball, this feature can be found at

“GAME CLOCK TIME IN” ON PAGE 28• For football, this feature can be found at “GAME

CLOCK TIME IN” ON PAGE 22

Correcting a MistakeIf you enter a wrong number or command, simply wait three seconds without pressing any more keys. Then, re-enter the correct number or command.

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Nothing appears on the scoreboardWhen you switch the power key ON, does the MP-30:• A. Emit a beep?

•Yes; continue to step B.•No; replace the ‘AA’ batteries with two new ones, or ensure that the power adapter is cor-rectly connected and plugged into a power out-let that is known to be working.

• B. Display a start up message on the LCD?•Yes; continue to step C.•No; please call for service.

• C. Beep or otherwise appear to respond when all the touch pad keys are pressed?•Yes; continue to the section below.•No; please call for service.

Scoreboard does not respondIf the control appears to power up and function nor-mally but the scoreboard display does not respond to it at all or as expected, make sure that:• Power to the scoreboard has been turned on.• The signal cable to the scoreboard has been cor-

rectly connected and is pushed all the way into the MP-30 data output socket.

• The MP-30 has been programmed for the cor-rect sport, scoreboard type, and data format required for operation. See “PROGRAM MODE” ON PAGE 33.

• The MP-30 actually supports the type of score-board you are trying to control. See the score-board type information at “SCOREBOARD TYPE NUMBERS” ON PAGE 46.

Note: See the section titled “GETTING HELP” ON PAGE 4 if you need further assistance.

Troubleshooting

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81 Segment

Timer

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Purpose of the Segment TimerWhen you want to put your team through a practice drill you can use the Segment Timer feature to keep track of those drills, and any breaks in between.

You can program times for both training intervals, called segments, and breaks. If you desire, the MP-30 can run up to 99 different segments, and a corre-sponding number of breaks.

Program Mode for Segment TimerTo start the Program Mode for the Segment Timer, hold down the 2/SEG key while turning on the MP-30. You will see a screen display on the LCD, similar to the one shown below.

Press NEXT to move to the next Segment Time.

Note: Scoreboard type 32 does not currently support the Segment Timer feature.

Note: If you wish to program the Segment Timer to stop at the end of a sequence, simply enter a time of 00:00 while you are in Program Mode.

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When you have entered the total number of seg-ments and breaks you wish to run, enter the TIME IN key.

After you enter the TIME IN key, you will see a question that asks, BLANK COUNTING? If you select this feature, the clock will not show the Segment countdown, but you will still be able to watch the countdown on the MP-30’s LCD screen.

Enter SELECT if you want to blank the counting, so that it does not appear on the scoreboard. Enter NEXT if you want the countdown to appear on the scoreboard.

Next, you will see a question that asks, INCREMENT SEGMENTS#? You have the choice of either counting segment numbers up or down.

• Enter SELECT if you want to increment (count up) the segment numbers.

• Enter NEXT if you want to decrement (count down) the segment numbers.

Now the MP-30 should return to its normal mode of operation. To run the MP-30 in the Segment Timer mode, hold down the 2/SEG key for two seconds.

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Running Segment ModeSegmentsWhen you run the MP-30 in Segment Mode, the upper left side of the LCD screen displays the letters SEG. On the LCD screen, an arrow points up if the segment numbers count up, and points down if the segment numbers count down.

Use the CLK SET key to reverse the direction that the segments and/or breaks count.The segments and breaks either • Increment (Inc.) , meaning that they count up

(example: 1,2,3,4); or • Decrement (Dec.) , meaning that they count

down (example: 4,3,2,1).

Use the TIME IN key to start or stop the Segment Timer.

The Segment Number displays on the HOME SCORE of the scoreboard.

When the final five seconds of the Segment begins, the Segment Mode displayed on the scoreboard will begin flashing rapidly. If your scoreboard is equipped with a horn, at the end of a segment, the horn sounds once, for one second.

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BreaksBreaks have the same number as their corresponding segment.

When you run the MP-30 in Break Mode, the upper left-hand side of the LCD screen displays the letters BRK.

If you set the Break Time to 0:00, the MP-30 will ignore the break time, and will move on to the next segment.

As the Break Time counts down or counts up, the Home Score digits flash. If your scoreboard is equipped with a horn, at the conclusion of the break, the horn sounds twice.

Note: If you want to change the starting number of your Segment Mode, press the HOME SCORE button, and enter a dif-ferent beginning Segment Mode number. After three seconds, the LCD screen will clear and your Segment Timer will now start with the number you just entered.

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Designing segment training intervalsTrans-Lux Fair-Play recommends that the Segment Timer option of your MP-30 control is best used in conjunction with a training schedule. By creating a training schedule, you can gain an idea of what exer-cise groups will be done during the practice, the order in which they will occur, the amount of time devoted to each one, and how much of a rest break (if any) to give athletes between each exercise inter-val. The creation of such a training schedule makes programming the segment timer easier.• The following chart illustrates what a typical

training schedule might look like for a football practice.

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This chapter lists available scoreboard type numbers.

Scoreboards supported

Boards Supported

Board type number

Board Using MP-69 Data

Boards Using MP-70 Data

00 BB-1500, BB-1600, BB-1700, BB-1800, BB-1851,PS-1400, PSO-6900

27 MP-7108 MP-7108, MP-8114

28 MP-7109, MP-7109T4, MP-7114

MP-7109, MP-7109T4, MP-7114

29 BA-7109CL BA-7109CL

30 BA-7109T, MP-7114J

BA-7109CBA-7109T, MP-7114J

32 BA-7100,BA-7109

BA-7100,BA-7109,

Scoreboard type numbers

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101 Warranty

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Fair-Play provides a limited five-year warranty when its permanently mounted scoreboards and scoreboard controllers are operated and maintained according to the owner’s instructions furnished with the equipment. Such limited warranty is two years for portable scoreboards. This warranty covers all electronic components, including LEDs, for five or two years as applicable from the date of invoice that prove to be defective in material or workmanship. Our #161 and #655-type indoor lamps are warranted on a ten-year factory exchange basis from the date of invoice.

Warranted for one year are mechanical control panel switches, connectors, horns and visual goal indicators. Wireless control components are warranted for two years. Wireless control devices even if not defective may not function reliably in certain environments or otherwise due to outside causes beyond Seller’s control, including but not limited to cell phones or portable computers. In the event it is determined a wireless device during the ninety (90) day period following shipment does not function in accordance with its specification without repeated errors or is otherwise consistently unreliable, and Seller determines repair or replacement thereof is not likely to improve performance, at Purchaser’s request, upon return to Seller postage prepaid in like new condition within such time period, Seller’s sole obligation shall be to refund the entire purchase price of such device. Thereafter Seller’s sole obligation shall be to repair or replace, other non- wireless defective components for the balance of the warranty period without responsibility or liability for claims for unreliable performance not due to defects. Batteries, battery packs and battery recharging equipment are warranted for thirty (30) days, except for defects arising from misuse, abuse, negligence or other exclusions set forth below. In no event will Fair-Play have any obligation for any damage caused by defective batteries, battery packs and battery recharging equipment. Also warranted for 30 days are outdoor portable scoreboard carts.

Fair-Play’s sole obligation during the applicable warranty period is to repair or replace any defective items. Defective assemblies or components are to be returned postage prepaid to Fair-Play’s service center, after obtaining a return authorization number, for repair or replacement at no cost to the owner during the applicable warranty period. Replacement parts may be either new or like-new. Return shipping costs after repair will be paid by Seller except for overnight, express or special shipping costs which shall be paid by Purchaser. Excluded from this warranty are fuses, major components provided by other manufacturers including, but not limited to, computers, rotating signs, power distribution panels, disconnect switches and components of rear-illuminated or lighted signs. The other manufacturer’s warranty will apply to such components. Also excluded from this warranty are electronic signs or message centers and related controls. These items are covered by their own specific warranty. The warranty will be suspended as to units for which the purchaser is in default of payment in accordance with the agreed Terms of Payment. In the event the purchaser remits the full amount due in immediately available funds on a unit for which the warranty was suspended, the warranty will be

TRANS-LUX MIDWEST CORPORATION

d.b.a. Fair-Play Scoreboards

LIMITED SCOREBOARD WARRANTY

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reinstated for the remaining balance of the original warranty period without allowance for the time period of the suspension. The warranty does not apply to units that have been stolen.

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES OF SELLER, EXPRESS OR IMPLIED, AND, EXCEPT TO THE EXTENT HEREIN PROVIDED, SELLER DOES NOT MAKE ANY WARRANTY WHATSOEVER INCLUDING, WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR USE OR PURPOSE.

Fair-Play shall not be liable for any incidental, special or consequential damages nor any other loss that may arise in connection with its warranted equipment or any claims under this warranty. (Individual states may have limitations on the length of implied warranties.)

This warranty does not cover shipping damages or problems which result from improper installation of your equipment. (Promptly inspect shipment for visible or concealed damages and report immediately to the delivering carrier.)

Under no circumstances shall this warranty apply if the warranted products have been subject to abuse, misuse, neglect, sabotage, acts of terrorists, negligence, accident, or any casualties or abnormal conditions, including without limitation fire, civil disorders, war, flood, lightning or acts of God. Nor does this warranty cover labor or damage resulting from, or problems caused by, any repair, alteration, modification, or adjustment of the warranted scoreboards or components not performed by Fair-Play.

This warranty extends only to the original end user purchaser of the warranted products, and is not transferable. For information on extended warranties contact your Fair-Play dealer. In the event authorized Fair-Play dealers make extensions to or provide additional service for Fair-Play products, Fair-Play assumes no liability therefore other than the specific warranty set forth above in this Limited Warranty.

Fair-Play Scoreboards - A Division of Trans-Lux Midwest Corporation For Service contact the Trans-Lux Help Desk

1700 Delaware Avenue, Des Moines, Iowa 50317 Telephone: 800-462-2716 Fax: (515) 263-7105

Internet Address - www.fair-play.com

Effective 3-23-07 © 2007, Trans-Lux Midwest, All rights reserved.

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Please give us your input!

In an effort to provide you with the most accurate, up-to-date information possible, Trans-Lux/Fair Play has provided this form, which you can use to request any changes or updates that you think is necessary to this User Guide.

Please fill out this form, include the location of the requested change, and provide detailed comments so that we can better serve you.

Mail, or FAX this form to:

Trans-Lux/Fair PlayAttn: Documentation Department1700 Delaware Ave.Des Moines, IA. 50317Fax: 515-285-3364

(Please include Chapter title, and heading, if applica-ble, and the page number shown on hard copy printout).

User: Date of requested change:Power connector option?Location of requested change:

Requested change, and reason for request:

Document changes

smallMP-30.book Page 49 Thursday, November 15, 2007 5:03 PM

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IndexAauto horn 37Bbaseball 14–20

at bat 14at-bat/poss 14ball count 16bri/dim 18brighten scoreboard 18clear ball/strk 17clear balls 17clear strikes 17clock

setting 18clock set 36correcting mistakes 20errors 15four-digit clock 18h score 15h-e bonus 15hits 15home score 15horn 18hour clock 18, 36inn 18innings 18new game 20new inning 18outs 17program mode 36score 15strikes 17time in 19two-digit clock 18v score 16visitor score 15

basketball 27–32bonus 30clk set 27correcting mistakes 32h score 29horn 29inn 31

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new game 32new period 31period 31poss 29possession 29program mode 37score 29set clock 27timeout timer 31v score 30

battery 9–11, 40lifespan 11placement 10

board type 34breaks 44Cchanges to documentation 49clock reset 38conventions used 3Ddata

mp-69 35mp-70 35transmission 35

documentation changes 49Eextension cord 6Ffootball

clock set 21correcting mistakes 26h score 23new game 25new period 24per 24period

new 24poss 23possession 23program mode 37score 23time in 22time out 25timeout timer 25v score 23

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Hhardware 7–13

overview 7Help Desk 4Iinn 33introduction 1Jjump clock 37Mmodel number 4, 5mp-69 35mp-70 35Oordering items 4–5Ppick sport 33power cord 12power down mode 13precautions 6prog 33program mode 33–39

baseball 36basketball 37correcting mistakes 39football 37

Rrepairs 4Return Material Authorization 4Ssales order 4sales order number 5scoreboard

does not respond 40nothing appears 40

scoreboard type 0 36scoreboard type 32 36, 41scoreboard type numbers ??–46scoreboards supported 46segment 41segment timer 41–45

designing training intervals 45program mode 41programming 41purpose 41

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running 43running breaks 44running segments 43training intervals 45training schedule 45

segments 43select sport 33setup 8shipping and receiving 5sports selection 33Ttime out timer 38time out to scoreboard 38top view 8troubleshooting 40Wwarranty 4, 47

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