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Vasile Monica

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Vasile Monica

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The program will deliver a new educational game

that will help children learn foreign languages through interesting and attractive exercises;

The game can be used by parents, teachers and also by anyone who wants to learn foreign languages in a funny and easy way.

Description

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target people

children (3-7 years);

cost

200.000 $;

time

It will take 4 months to be created and tested;

number of people involved

15 persons;

innovation

The teaching methods used in this product are new on the market.

Planning

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Be easy to use and understand by everybody;

Contain at least 5 of the most used languages nowadays : English, French, German, Italian, Spanish;

Enrich kids` vocabulary and expand their general knowledge;

Have a user-friendly and attractive graphical interface to involve children into using this program.

Purpose

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Help children learn new foreign languages;

Use at least 5 different learning techniques;

Interact with users through an attractive graphical interface;

Teach children new information they can assimilate in an easy way.

In a future version, the program should support Mac OS too.

Functional Goals

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It will be sold firstly in kindergartens;

Obtain 50.000 $ profit in the first months;

Sell 10 programs in the first month and then increase the number of programs sold to 50/month;

Implement a good marketing campaign.

Business Goals

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Monitor the degree of satisfaction and the speed of learning

among children in order to increase the usability and complexity;

Deliver quality soft fault free;

Implement coding and testing standards;

Using V cycle;

Include ways of solving the potential problems;

Quality Goals

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Human resources :

Project Manager - Brad;

Quality Engineer - Caroline;

Developers - Lucy, Oscar, Tudor ;

Testers – Gale, Jennifer;

Translators – Mary, Kate, Larry, Leonard, Gordon;

Educator - Lindsay;

Marketing specialist - Patricia;

Software architect - Geoffrey.

Resources

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Work hours in normal conditions :

Average : 20-22 $/h

The Project manager and software architect earn more;

Work hour costs in case of overtime :

For everyone : 25 $/h

Material resources :

computers with Linux and Windows.

Resources

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Resources

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TIME and MONEY (No overtime!);

The words and games should not be very difficult and have a gradual growth;

It should be made a study to reveal the most useful and attractive ways for learning preferred by children.

The graphics should ensure portability;

Windows, Linux;

The activities should be short and very catchy, in order not to bore the child.

Constraints

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Activities

Development

Planning and Design

Testing

Maintenance and bug fixes

Concept

Analysing

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Project Timeline

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Activities

Scope, Analysis, Design

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Activities

Development, Unit Testing

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Activities

Integration Testing, Maintenance

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Red risk : Some children may be used to one learning

method and more techniques may confuse them –they tend not to remember what they learn.

Solution : There must be more versions of the game so that everybody can learn effectively;

Yellow risk : If the game is excessively used, players may become addicted to it;

Solution : Its use should be limited.

End user Risks

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Overtiming; Good planning;

Operating system incompatibility; Implementing different solutions for different OS;

Delivering untested software;

Delivering software with bugs; No overtime so the software can be tested;

Software too complex – difficult to be maintained; Respect software principles;

Personnel`s qualification – could need trainings. Hire qualified persons.

Functional Risks

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High prices Establish the targeted place on the market and make studies

to ensure clients;

Low or zero profit Have a good marketing campaign;

Some companies could not want the program to be maintained continuously due to additional costs; Take this cost into consideration when establishing final

product`s price;

Competition. Always come up with new innovative ideas.

Business Risks

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We have used Microsoft Project to plan the program;

It is very useful since it suggest you what are the main task you should assign, and also is very helpful for placing in time the activities;

This way, we can focus on our project`s main targets and make sure we will have a quality product.

Conclusion