multi-interface gesture based organic modelling bradley wesson

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Multi-interface gesture based organic modelling Bradley Wesson

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Page 1: Multi-interface gesture based organic modelling Bradley Wesson

Multi-interface gesture based organic modellingBradley Wesson

Page 2: Multi-interface gesture based organic modelling Bradley Wesson

Overview

Background

Rationale

Development Issues

Testing

Conclusion and Future Work

Page 3: Multi-interface gesture based organic modelling Bradley Wesson

Background – The problem

“Designers know more than they can say” (Schön, 1992)

“[creative interfaces] should capture users’ intended ambiguity, vagueness, and imprecision and convey these qualities visually and through interactive behavior” (Gross, 1996)

“computer models […] are typically considerably more difficult to create [than with pen and paper].” (Zeleznik, et al., 2006)

Page 4: Multi-interface gesture based organic modelling Bradley Wesson

Background – Current solutions

ILoveSketch (Bae, Balakrishnan, & Singh, 2008)

FiberMesh (Nealen, Igarashi, Sorkine, and Alexa, 2007)

Page 5: Multi-interface gesture based organic modelling Bradley Wesson

Project

Combine Kinect with Mobile for more natural interactions

Natural gestures

Virtual “tool”

Buttons and orientation sensing

Page 6: Multi-interface gesture based organic modelling Bradley Wesson

Project – Interactions

Kinect Right hand for interactions

Clench fist to grab geometry

Both hands to reorient model

Left hand to change size

Kinect+Mobile Virtual tool

Physical button to grab geometry

Two fingers on screen to reorient

Left hand to change size

Page 7: Multi-interface gesture based organic modelling Bradley Wesson

Project - Demo

Page 8: Multi-interface gesture based organic modelling Bradley Wesson

Project – Mobile

Device orientation, buttons, touch screen

TCP connection over Ad Hoc network

Send 20 packets per second Prevent flooding network

1 01

0 1 0

Page 9: Multi-interface gesture based organic modelling Bradley Wesson

Project – The model

Stored as voxels

Valve 0.5-depth threshold

Voxels “smudged”

Marching Cubes: A high resolution 3D surface construction algorithm (Lorensen & Cline, 1987)

Improved Alpha-tested Magnification for Vector Textures and Special Effects (Green, 2007)

Page 10: Multi-interface gesture based organic modelling Bradley Wesson

Project – Rendering

Depth perception

Lighting, transparency

Page 11: Multi-interface gesture based organic modelling Bradley Wesson

Issues

Trouble determining depth of interaction relative to geometry

Inaccuracies of mobile sensors make linear acceleration unreliable

Poor development platform choice

Translation

Acceleration

Velocity

Page 12: Multi-interface gesture based organic modelling Bradley Wesson

Timeline

Testing

Thesis

Expo

Rslts Seminar

Mid-project

2012 2013

Ethics

Development

Lit Review

Proj Proposal

MayMarchJanuaryNovemberSeptemberJulyMayMach July

Page 13: Multi-interface gesture based organic modelling Bradley Wesson

Timeline - Revised

Testing

Thesis

Expo

Rslts Seminar

Mid-project

2012 2013

Ethics

Development

Lit Review

Proj Proposal

MayMarchJanuaryNovemberSeptemberJulyMayMach July

C++ Prototype

C# Rebuild

XNA Port

Always finding new papers!

Page 14: Multi-interface gesture based organic modelling Bradley Wesson

Testing / Measurements

Modelling a teapot

Measurements

Observation

Survey

NASA TLX

Page 15: Multi-interface gesture based organic modelling Bradley Wesson

Evaluation

Quality of product

Speed of execution

Measured workload

Perceived ease of use

Perceived speed

Enjoyment

I’m not using that!

Page 16: Multi-interface gesture based organic modelling Bradley Wesson

Conclusion

Development process

Accuracy

Built around creative expression

Multi-interface testing

Future work Implement Kalman filter for

linear acceleration

Painting and texture

Animation

Page 17: Multi-interface gesture based organic modelling Bradley Wesson

Questions

?