multi sensory design - mycourses.aalto.fi
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Delft Design Guide | Part 1 | Emerging Design Methods | Multi Senfory Desing – 1.7
Designers who intentionally try to create specific
experiences for people, such as delight, trust or the
feeling of being cared for, are more likely to succeed
if they are aware of the messages conveyed by the
different sensory channels and of their contribution to
the overall experience. Such a multisensory approach
enriches the product experience, avoids unwanted
conflicting messages, and results in products that
are also comprehensible for users with sensory
impairments.
Each sensory modality is sensitive to a different
type of energy and is stimulated by different product
properties. As a consequence, the modalities usually
provide different pieces of product information, which
may or may not overlap (Schifferstein & Spence,
2008).
For instance, a bus stop may look attractive and
welcoming, but leave the waiting passenger standing
in a cold breeze, next to a smelly trashcan, or with
a lot of traffic noise. On the other hand, the colour,
taste, and texture of ice cream, the look and feel
of its- package, and the crispiness of the biscuit
may all contribute to being completely immerged in
savouring it. Therefore, the main challenge in Multi
Sensory Design (MSD) projects is to come up with an
integrated design, in which all sensory impressions
support the expression of the product.
Hendrik Schifferstein initiated the development of
the MSD approach at TU Delft. He developed the
first MSD elective course for Master students in
cooperation with Marieke Sonneveld and Geke Ludden
in 2004. Since 2008 the MSD approach is also being
used in projects for industrial companies
Outline of the MSD approach
1. Selecting the target expression
MSD takes the expression of the object (e.g.,
eagerness, cheerfulness, innocence) as the design
starting point (Sonneveld et al., 2008). In a business
context, the target expression may be provided by
the marketing department on the basis of consumer
research. Alternatively, you may start out from the
effect you want to achieve among future users (e.g.,
feeling safe, inspire), and determine which object
and interaction qualities are needed to achieve the
desired effect.
2. Conceptual exploration
After the target expression has been selected, you
need to develop an understanding of this expression.
You may start out by writing down the associations
that come to mind when thinking about this
expression. Making a collage can support this process.
What does the expression make you think of?
3. Sensory exploration
Subsequently, you collect samples that seem to evoke
the target expression (figure 1) for different sensory
modalities (e.g., pictures, materials, fragrances,
fabrics, computer sounds, foods, plants). How does
the target expression feel, sound, smell, and look?
While exploring the world, you should be curious
about the sensory properties of objects, especially
the ones people hardly ever seem to pay attention
to: In what ways can you pick up or manipulate an
object? What sounds can it produce? How does it feel
if you touch it in different ways? What does it smell
like? Try to go beyond obvious choices: objects that
look tough may actually feel quite elegant!
4. Sensory Analysis
In the next step you try to describe and understand
the relationships between the perceived sensory
properties and the product expression. Try to find
out why certain samples seem related to a specific
expression and try to determine the physical
properties that evoke the target expression. During
this process, you may discover that an expression
can manifest itself in different ways: Elegance may be
related to flowing, uninterrupted movements, but also
to simple and straightforward solutions.
5. Mind map
The results of the previous stages serve as the
starting point for a mind map. This mind map
organises the information that was acquired in the
previous stages, while trying to maintain the richness
of the data.
The target expression is displayed in the centre of
the map, where several outward branches connect
MultiSensoryDesign
Delft Design Guide | Part 1 | Emerging Design Methods | Multi Sensory Design – 1.7
it to the main concepts defining the core of the
expression. On their turn, these main concepts may
be linked to other concepts, which may be linked
to other concepts or sensory dimensions. From the
centre of the map to the periphery, the descriptors
in the map will become less conceptual, more
concrete, and more sensory. New concepts may be
added to the map if links seem to be missing or if
a set of concepts can be summarised under a new
label. In the end, the mind map should indicate
how a particular concept may be translated into a
perceivable product aspect that makes the concept
physically tangible.
If the final design involves a branded product, brand
associations can be added to the mind map, in order
to make clear how the design can contribute to the
brand image. You may decide to modify or disregard
some parts of the map in the design process, if these
conflict with the brand image.
6. User-interaction scenario
By developing an interaction scenario, the time
dimension is included in the design process. The
scenario describes the actions users perform,
the feedback they receive from the product, the
instructions users receive, and so on. A scenario is
usually set within a certain context, defining a typical
user and an environment in which the interaction
takes place. In the MSD approach, scenarios are
used to identify all the sensory touch points during
the encounter: Which senses are stimulated when
you pick up the product, when you unwrap it, when
you use it, or when you store it? What does this
contribute to the overall expression?
7. Model making
Staying in touch with the physical counterparts of
a specific product expression is a safeguard that
enables you to develop an integrated user-product
interaction that makes sense to prospective users and
engages them. Actually sensing a specific property
often differs from one’s expectations when trying
to imagine it. In an MSD process, visual sketching
and digital modelling should be left to a minimum,
otherwise visual impressions and cognitive reasoning
will tend to dominate your design choices. You should
try to ‘sketch’ in all your senses, in order to assess
the sensory aspects of your concepts. You can make
collages and explorative, physical models for the
different senses, and assess their appropriateness in
the proposed user context.
8. Multisensory presentation
In order to communicate the benefits of a Multi
Sensory Design, the final design needs to be
presented in a multisensory way; a set of slides
will not suffice! If final prototypes are not yet
available, you can show drawings, you can let the
audience feel foam models, you can let them feel
and smell materials, and you can play sound files.
A storyboard can show the involvement of the various
senses in the different stages of human-product
interaction.
Conclusion
The essential element of MSD is that perceptual
knowledge obtained through explorations in all
sensory modalities is explicitly incorporated in the
design process (figure 1.21). The ultimate design
challenge is to develop a product that provides
users with an interesting, rich experience, and is
nevertheless perceived as a coherent whole.
Explore Design
product
visual samples
auditory samples
tactual samples
olfactory samples
visual properties
tactual properties
auditory properties
olfactory properties
integrated sensory
concept of expression
fig. 1.22
Framework for
the Multi Sensory
Design approach
Delft Design Guide | Part 1 | Emerging Design Methods | Multi Sensory Design – 1.7
Example
Figure 1.22 shows the results of a student project
in which the assignment was to design a ‘cute’ hand
tool. The socket set was developed for the feminine
do-it-yourself handywoman, who wants to be
reassured that the tools will not harm her.
The student wanted the tools to seduce the
handywoman by their enthusiasm to do the job
well, without showing any heavy-duty behavior
in movements or sounds. The final socket set is
characterised by a rounded, organic shape and soft,
pastel colours. It is presented in a box that resembles
a jewellery case. When opened, a sweet, comforting
smell emerges.
References and Further Reading
Lindstrom, M. (2005). ‘Brand sense: build powerful brands
through touch, taste, smell, sight, and sound.’ New York: Free
Press.
Schifferstein, H.N.J., Desmet, P.M.A. (2008). ‘Tools facilitating
multisensory product design’, The Design Journal, 11(2),
137-158.
Schifferstein, H.N.J., Spence, C. (2008). ‘Multisensory product
experience.’ In Schifferstein, H.N.J. & Hekkert, P. (eds.) Product
Experience (pp. 133-161). Amsterdam: Elsevier.
Sonneveld, M.H., Ludden, G.D.S., Schifferstein, H.N.J. (2008)
‘Multi Sensory Design in education’. In Desmet, P.M.A.,
Tzvetanova, S.A., Hekkert, P., Justice, L. (eds). Dare to desire.
Proceedings from the 6th conference on Design and Emotion.
School of Design, Hong Kong Polytechnic University, 6-9
October 2008, Hong Kong, China, pp 1-11.
fig. 1.23 A cute socket set, developed through the
MSD approach