multigame7x manual

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MultiGame 7 x

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7x Manual

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MultiGame 7 x

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MultiGame7x 1. Operation instruction

Credit in .

To put CREDIT operator should rotate key «SERVICE» and by pressing buttons «HOLD1», «HOLD2», «HOLD3» to set «CREDIT». In this case:

- Pressing button «HOLD1» increase «CREDIT» on value COIN A, SERVICE RATE;- Pressing button «HOLD2» increase «CREDIT» in 10 times;- Pressing button «HOLD3» increase «CREDIT» in 100 times.

Credit can be increased by coin. One coin cost COIN A, SERVICE RATE.

Credit out .

To take out CREDIT operator should rotate key «SERVICE» in any games and press button «HOLD5».

To take out CREDIT in automatic mode it is necessary press button «OUT» («PAY OUT» ).

Messages in “Credit In” and “Credit Out” mode.

Message «HOPPER EMPTY». To take out CREDIT operator should rotate key «SERVICE» and press button «HOLD5»

«HOPPER ERROR», «COIN A ERROR», «COIN B ERROR» - Errors of Coin Selector, Bill acceptor, hopper.

If credit more than value HOPPER LIMIT OF COIN A appear massege «HOPPER LIMIT». In this case it is necessary rotate key «TEST». Credit will be 0.

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MultiGame7x2. Owner instruction.

2.1 Test pages.

- PERIOD PAGE temporary statistics and HOPPER service;- GRAND PAGE main statistics;- MENU PAGE to select other pages.

On each page on bottom there are button function. For access to test pages it is necessary to turn a key "TEST".

2.1.1 PERIOD PAGE .

On PERIOD PAGE :

TOTAL IN Total credit in – include all credits to PCBTOTAL OUT Total credit out – include all credits from PCBTOTAL IN-OUT TOTAL IN minus TOTAL OUTSERVICE IN Credits in through «SERVICE» keyCOIN A IN Credits in through coin АCOIN B IN Credits in through coin ВSERVICE OUT Credits out through «SERVICE» keyHOPPER OUT Credits out through Hopper

To clear PERIOD PAGE it is necessary press and hold 3 sec button «BET». In this case you clear only PERIOD PAGE. To get to GRAND PAGE you should press «HOLD1».

2.1.1.1 HOPPER SERVICE.

By pressing button «HOLD3» you get HOPPER SERVICE page. On this page there are functions: hopper refill and empty hopper. These functions work without registration in Total In and Total OUT .

For hopper refill it is necessary insert coins to coin selector. Quantity of inserted coins there are in line HOPPER REFILL COIN. This number is temporary and does not saved after go out from HOPPER SERVICE page, does not saved in protocol and statistics, does not change counters.

For empty hopper it is necessary press button CASH OUT. Hopper start. To stop press button CASH OUT. Quntity of coins will be in line HOPPER EMPTY COIN. This number is temporary and does not saved after go out from HOPPER SERVICE page, does not saved in protocol and statistics, does not change counters.

To go out from HOPPER SERVICE page you should press «DEAL».

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MultiGame7x2.1.2 GRAND PAGE.

TOTAL IN Total credit out – include all credits from PCBTOTAL OUT TOTAL IN minus TOTAL OUTTOTAL IN-OUT Credits in through «SERVICE» keySERVICE IN Credits in through coin АCOIN A IN Credits in through coin ВCOIN B IN Credits out through «SERVICE» keySERVICE OUT Credits out through HopperHOPPER OUT Total credit out – include all credits from PCBCOUNTERS TOTAL IN Counter TOTAL INCOUNTERS TOTAL OUT Counter TOTAL OUT

To clear GRAND PAGE it is necessary to press and hold 3 sec button «BET». Attention !!! In this case you clear GRAND PAGE, GAME STATISTICS and PERIOD PAGE . To get to MENU PAGE you should press «HOLD1».

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MultiGame7x2.1.3 MENU PAGE.

GAME STATISTICSPREFERENCESPROTOCOL LISTEVENTSTESTS

Press «HOLD1» to select. Press «HOLD2» to enter.

2.1.3.1 GAME STATISTICS.

Page GAME STATISTICS have 7 pages (one page for each game). Press «HOLD2» to enter to each page.

On these GAME STATISTICS pages you can see for slots (Aladdin, Gladiator, Faery Land 2, Super Spy 2):

TOTAL GAMES Games quantityTOTAL BET Total betADDITION TO CREDIT Quantity of wins which was added to CREDIT DOUBLE UP INPUT Wins to Double Up DOUBLE UP TAKE Wins from Double UpSUPER JACKPOT PAY Total sum which PCB pay to external JACKPOTSUPER JACKPOT OUT Total sum which PCB receive from external

JACKPOT

On GAME STATISTICS pages for pokers (Grand poker, Draw poker, Mega coins) you can see:

5 OF A KINDS Combination quantity ROYAL FLUSH Combination quantity STRAIGHT FLUSH Combination quantity 4 OF A KIND Combination quantity FULL HOUSE Combination quantity FLUSH Combination quantity STRAIGHT Combination quantity 3 OF A KIND Combination quantity TWO PAIRS Combination quantity JACK OR BETTER Combination quantity

Data on these pages can be clear in GRAND PAGE.

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MultiGame7x2.1.3.2 PREFERNCES.

MAIN GAME Gamble percent, 1 – better for player, 4 – better for owner3 - recomended

MINIMAL BET ON LINE SLOTSMAXIMUM BET ON LINE SLOTSMINIMAL BET FOR POKERSMAXIMUM BET FOR DRAW Max bet for DRAW POKERMAXIMUM BET FOR M. COINS Max bet for MEGA COINSNETWORK NUMBER Network number in external JACKPOT systemJACKPOT PERCENT % to external JACKPOT systemCOIN A, SERVICE RATE Price of coin А, step for SERVICE keyCOIN B RATE Price of coin BHOPPER LIMIT OF COIN A Maximum of coins for HOPPER

COUNTER T. BET RATE Coefficient of TOTAL BET counter (useful for some JACKPOT system which work with total bet counter)

TIME AND DATE Set up date and timeSERVICE IN enable/desable put cretit by SERVICE keyBET FOR BONUS LIFE Min bet for Bonus Life – game Faery LandPASSWORD Password for GRAND PAGE

Press «HOLD3» for select. To change press button «HOLD2» or «HOLD4».

Attention! If the PCB is not connected to external JACKPOT, set JACKPOT PERCENT 0

2.1.3.3 PROTOCOL LIST.

In the protocol list:

- Crtit in (credit, way of credit in (coin А, coin В, key, Jackpot system), date and time);- Credit out (credit, way of credit out (HOPPER, key, jackpot system ), date and time);- clear PERIOD PAGE (date and time);- clear GRAND PAGE (date and time);- external JACKPOT (date and time);- power on/ power off (date and time).

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MultiGame7x2.1.3.4 EVENTS.

- CLEAR GRAND (number, TOTAL IN and TOTAL OUT when GRAND PAGE is cleared);

- CLEAR PERIOD (number, TOTAL IN and TOTAL OUT when PERIOD PAGE); is cleared);

- JACKPOT (number and sum of all Jackpots).

2.1.3.5 TEST S.

TESTS – table for monitor set up.

2.2.Information

At start of operation we recommend to clear GRAND PAGE. Then check PREFERENCES (MAIN GAME, TIME AND DATE, SERVICE IN и т.д.)

Message ERROR OF RAM mean mistake in memory. Turn key TEST to clear memory.

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MultiGame7x3. Rules of games.

Game MultiGame 7x consist of 7 games: 4 slots (Aladdin, Gladiator, Faery Land 2, Super Spy 2) and 3 pokers (Grand poker, Draw poker, Mega Coins). To select game press «DOUBLE» button. Press «DEAL» to enter.

Buttons:

DOUBLEMENU

BETTAKE HOLD1 HOLD2 HOLD3 HOLD4 HOLD5 DEAL

3.1 Aladdin.

Aladdin is 5-reel , 21-lines slot with two double up and two bonuses.

Aim of game: receive win combination. Win depend of bet and calculated by win table. After each rotate, the game start again (till credit become zero). Bonus combination give bonus.It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start . Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».Press «DEAL».

Win

After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing «DOUBLE».

Double Up.In the game there are two gamble mode and they can be selected by pressing button

«DOUBLE». In first player should press «DEAL» when «2» is light up in second by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.

Bonus .

When 3 or more symbols “Lamp” are in the screen player receive bonus. In the bonus player can select one from six lamps. Player have 3 attempt.

Super Bonus . Lamp in left top corner give Super Bonus. Player should press «HOLD1» - «HOLD5» to take

diamonds.Snake stop bonus. Win is added to credit.

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MultiGame7xWin Table for Aladdin.

5 4 3 2Genie 5000 1000 100 5Padishah 2500 250 50 -Princess 2500 250 50 -Shield 250 50 20 -Tiger 250 50 20 -Sword 200 20 10 -Monkey 200 20 10 -Chest 100 20 10 -Parrot 100 20 5 -Ring 100 20 5 2

Coefficient is for bet on line 1.3 Lamps give LAMP BONUS.

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MultiGame7x3.2 Rules Gladiator.

Gladiator is 5-reel , 21-lines slot with two double up and two bonuses Aim of game: receive win combination. Win depend of bet and calculated by win table. After each rotate, the game start again (till credit become zero). Bonus combination give bonus.It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start . Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».Press «DEAL».

Win

After reel is stopped player can receive win lines. Player can add win to credit by pressing «BET» or come to double up by pressing «DOUBLE».

Double Up.In the game there are two gamble mode and they can be selected by pressing button

«DOUBLE». In first player should press «DEAL» when «2» is light up in second by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.

Bonus .

When 3 or more symbols “Chest” are in the screen in line player receive bonus. In the bonus player can select one from six lamps. Player have 3 attempt.

Super Bonus . Chest with diamond gives Super Bonus. Player should press «HOLD1» - «HOLD5» to take

diamonds.Skull stop bonus. Win is added to credit.

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MultiGame7xWin table for Gladiator .

5 4 3 2Crown 5000 1000 100 5Helmet 2500 250 50 -Goblet 250 50 20 -Sword 250 50 20 -Barrel 200 20 10 -Horse 200 20 10 -Shield 100 20 10 -Axe 100 20 5 -Flag 100 20 5 2

Coefficient is for bet on line 1.3, 4, 5 rings give SCATTERED BONUS.

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MultiGame7x3.3 Rules Grand poker.

Grand Poker is 3 deal poker. There are 53 cards in the deck. Player pay for each deal. Aim of game: hold and change cards for receiving win combination. Win depend of bet and

calculated by win table. After each deal, the game start again (till credit become zero). Bonus combination give bonus.It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start .

Make the bet by pressing button «BET». Press «DEAL». Player receive 1 deal. By pressing «HOLD1», «HOLD2», «HOLD3», «HOLD4», «HOLD5» hold cards for next deals.

WIN. Player can add win to credit by pressing «BET» or come to double up by pressing

«DOUBLE».

Double Up.

By pressing «HOLD2» и «HOLD4» guess red or black cards .

Bonus .

If there is high pair (2 jack, 2 queen, 2 king, 2 ace) and there is not win, bet will be added to MINIBOMUS.

Straight, Flush, Full house, 4 of a kind light arrow. If all arrow in line is light up then player receive win multiplied on coefficient

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MultiGame7xWin table of Grand poker.

Combination WIN5 of a kind 600Royal flush 300Straight flush 804 of a kind 40Full house 12Flush 9Straight 73 of a kind 5Two pairs 3

Coefficient is for BET=1.

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MultiGame7x3.4 Rules for Draw poker.

Draw Poker is 2 deal poker. Player pay for first deal. There are 52 cards in the deck.Aim of game: hold and change cards for receiving win combination. Win depend of bet and

calculated by win table. After each deal, the game start again (till credit become zero). Bonus combination give bonus.It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start .

Make the bet by pressing button «BET». Press «DEAL». Player receive 1 deal. By pressing «HOLD1», «HOLD2», «HOLD3», «HOLD4», «HOLD5» hold cards for next deals

WIN.Player can add win to credit by pressing «BET» or come to double up by pressing «DOUBLE».

Double Up .

By pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.

WIN table for Draw poker.

Combination WINRoyal flush 400Straight flush 504 of a kind 25Full house 6Flush 5Straight 43 of a kind 3Two pairs 2Jacks or better 1

Coefficient is for BET=1.

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MultiGame7x3.5 Rules Mega coins.

Mega coins is 2 deal poker. Player pay for first deal. There are 53 cards in the deck.Aim of game: hold and change cards for receiving win combination. Win depend of bet and

calculated by win table. After each deal, the game start again (till credit become zero). Bonus combination give bonus.It is possible to increase win in “Doubl up” game or take it to CREDIT

Game start .

Make the bet by pressing button «BET». Press «DEAL». Player receive 1 deal. By pressing «HOLD1», «HOLD2», «HOLD3», «HOLD4», «HOLD5» hold cards for next deals

WIN.Player can add win to credit by pressing «BET» or come to double up by pressing «DOUBLE».

Double Up.

By pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card.

WIN Table for Mega coins.

Combination WINRoyal flush 4005 of a kind 200Straight flush 504 of a kind 20Full house 7Flush 5Straight 33 of a kind 2Two pairs 1Jacks or better 1

Coefficient is for BET=1.

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MultiGame7x3.6 Rules Faery Land 2.

Faery Land 2 is 5-reel , 20-lines slot.Aim of game: receive win combination. Win depend of bet and calculated by win table. After each rotate, the game start again (till credit become zero). Bonus combination give bonus.It is possible to increase win in “Double up” game or take it to CREDIT

Game start . Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».Press «DEAL».

WinAfter reel is stopped player can receive win lines. Player can add win to credit by pressing

«BET» or come to double up by pressing «DOUBLE».

Double Up..by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card

Bonus.When there 3 or more symbols “frog” player get to bonus. In the bonus by pressing button

«DEAL» player try to jump to last line of leaf. For each jump player receive win. After last line player get to Super Bonus.

Super BonusIn Super Bonus player should find frog. Each guess add win. If player do not guess - bonus is

finished.

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MultiGame7xWIN Table for Faery Land 2.

5 4 3FaeryLand 10000 1000 100Chameleon 2500 250 100Seven 250 100 20Butterfly 150 50 20Evidence 100 50 103 BAR 75 50 102 BAR 50 10 5BAR 20 5 2

Coefficient is for BET=1

Symbol Chameleon is “joker” symbol and can be changed on: seven, butterfly, evidence, 3 BAR, 2 BAR, BAR.

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MultiGame7x3.7 Rules Super Spy 2.

Super Spy 2 is 5-reel , 20-lines slot.Aim of game: receive win combination. Win depend of bet and calculated by win table. After each rotate, the game start again (till credit become zero). Bonus combination give bonus.It is possible to increase win in “Double up” game or take it to CREDIT

Game start . Make bet for line by pressing button «BET» and select lines by pressing «HOLD1».Press «DEAL». .

WinAfter reel is stopped player can receive win lines. Player can add win to credit by pressing

«BET» or come to double up by pressing «DOUBLE».

Double Up..by pressing «HOLD2», «HOLD3», «HOLD4», «HOLD5» player should find card bigger than dealer card

Bonus .

При выпадении на барабанах трех и более символов “сейф” игрок попадает в бонус. В бонусе игрок нажимая кнопки «HOLD1» - «HOLD5» определяет количество вращений ручки сейфа. Число в окошке показывает во сколько раз увеличится выигрыш игрока. При выпадении в окошке бомбы бонус заканчивается с нулевым выигрышем. При выпадении в окошке шпиона игрок попадает в супер бонус. Бонус можно прервать в любой момент и забрать текущий выигрыш.

When there 3 or more symbols “safe” player get to bonus. In the bonus by pressing buttons «HOLD1» - «HOLD5» player set rotation number of safe regulator. Symbol “Spy” give way to Super Bonus. Symbol “Bomb” stop bonus, Win become zero. Bonus can be stopped in any time and win added to credit.

Super Bonus . By pressing «HOLD1» - «HOLD5» player should select silhouette. Win is multiplied on

coefficient.

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MultiGame7xWIN Table for Super Spy 2.

5 4 3Top Secret 10000 1000 200Spy 2500 500 200Diver 500 200 50Helicopter 200 50 20Ship 200 20 10Car 100 20 10Gun 100 10 5Satelite 100 10 5Casino 50 10 2

Coefficient is for BET=1.

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MultiGame7x4. Connection .

- CON1 36-pin;- CON2 10-pin;- CON5 monitor (VGA);- CON6 Jackpot (RJ45) .

Attention !!! Turn off gamble machine before connection.

HOPPER can be driven only by logic level.

5 Troubles .

PCB does not work.Check cutout (near CON2 from solder side), repair if necessary. Check diode ZD1 (near

CON2), change if necessary.

PCB turn off and turn on.Check voltage: 5В - 5.1В.

External JACKPOT does not see PCB.Set up right number in system. Check MAX1480.

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MultiGame7xAppendix A. Connector diagram.

CON1COMPONENT SIDE SOLDER SIDE

1A 1B2A 2B

SPEAKER 3A 3BHOLD1 SW 4A 4BHOLD2 SW 5A 5BHOLD3 SW 6A 6BHOLD4 SW 7A 7BHOLD5 SW 8A 8BDEAL SW 9A 9BDOUBLE SW 10A 10B

11A 11B12A 12B13A 13B14A 14B

BET SW 15A 15B16A 16B17A 17B

COIN IN A SW 18A 18B COIN IN B (KEY IN) SW19A 19B

BOOKING SW 20A 20B TEST SWCASH OUT SW 21A 21B

22A 22B HOPPER MICRO SW23A 23B

KEY IN COUNTER 24A 24B25A 25B26A 26B27A 27B

KEY OUT COUNTER 28A 28B T.BET COUNTERHOLD1 LAMP 29A 29BHOLD2/HIGH LAMP 30A 30BHOLD3/HALF LAMP 31A 31BHOLD4/LOW LAMP 32A 32BHOLD5 LAMP 33A 33BDEAL LAMP 34A 34B BET LAMPSERVICE SW 35A 35B

GND 36A 36B GND

CON2COMPONENT SIDE SOLDER SIDE

GND 1A 1B GNDGND 2A 2B GND+5V 3A 3B +5V+5V 4A 4B +5V

+12V 5A 5B +12V6A 6B

MOTOR ON 7A 7B8A 8B

GND 9A 9B GNDGND 10A 10B GND

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