multimedia chapter 1 introduction to multimedia dhekra ben sassi
TRANSCRIPT
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Multimedia
Chapter 1
Introduction to Multimedia
Dhekra BEN SASSI
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What is Multimedia?
Derived from the word “Multi” and “Media” Multi
Many, Multiple, Media
means for conveying information:- Media in the press, newspaper, radio and TV context -
mass media- Media in communications: cables, satellite, network –
transmission media- Media in computer storage: floppy, CD, DVD, HD, USB
– storage media- Media in HCI context: text, image, audio, video, CG –
interaction media
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Definition of Multimedia
Multimedia: refers to various information forms text, image, audio,
video, graphics, and animation in a variety of application environments.
In terms of computing, four fundamental multimedia attributes:
- Digitized: All media including audio/video are represented in digital
format
- Distributed: The information conveyed is remote, either pre-produced
and stored or produced in realtime, distributed over networks
- Interactive: It is possible to affect the information received, and send
own information, in a non-trivial way beyond start, stop, fast forward
- Integrated: The media are treated in a uniform way, presented in an
orchestrated way, but are possible to manipulate independently
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Definition of Multimedia
Multimedia: Computer-based techniques of text, images, audio, video, graphics, animation, and any other medium where every type of information can be represented, processed, stored, transmitted, produced and presented digitally
TEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
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Elements of Multimedia
TEXTTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
A broad term for something that contains words to express something.
Text is the most basic element of multimedia. A good choice of words could help convey the intended
message to the users (keywords). Used in contents, menus, navigational buttons Text - ASCII/Unicode, HTML, Postscript, PDF
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Elements of Multimedia
GRAPHICTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
Two-dimensional figure or illustration Could be produced manually (by drawing, painting,
carving, etc.) or by computer graphics technology. Used in multimedia to show more clearly what a
particular information is all about (diagrams, picture).
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Elements of Multimedia
AUDIOTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
Produced by vibration, as perceived by the sense of hearing.
In multimedia, audio could come in the form of speech, sound effects and also music score
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Elements of Multimedia
ANIMATIONTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
The illusion of motion created by the consecutive display of images of static elements.
In multimedia, animation is used to further enhance / enriched the experience of the user to further understand the information conveyed to them.
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Elements of Multimedia
VIDEOTEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
Is the technology of capturing, recording, processing, transmitting, and reconstructing moving pictures.
Video is more towards photo realistic image sequence / live recording as in comparison to animation.
Video also takes a lot of storage space.
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Classification of Multimedia
Discrete Media (DM, Static):
text, image, graphics
Continuous Media (CM, Dynamic):
audio, video, animation
Hyper Media:
A combination of hypertext, graphics, audio, video,
(linked elements) and interactivity culminating in a
complete, non-linear computer-based experience
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Example
Example of Hyper MediaMain Page
1. Video link
2. Image link
3. Audio Link
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Linear VS Non-Linear
Linear:
A Multimedia Project is identified as Linear when: It is not interactive User have no control over the content that is
being showed to them.Example:
A movie
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Linear VS Non-Linear
Non-Linear:
A Multimedia Project is identified as Non-Linear when: It is interactive Users have control over the content that is
being showed to them. Users are given navigational control
Example: Games
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Authoring Tools
Use to merge multimedia elements (text, audio, graphic, animation, video) into a project.
Designed to manage individual multimedia elements and provide user interaction (if required).
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Authoring Tools
Example:
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Importance of Multimedia
There are a number of fields where multimedia could be of use. Examples are:- Business Education Entertainment Home Public Places
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Importance of Multimedia
Business Use and Applications
Sales / Marketing Presentation Trade show production Staff Training Application Company Kiosk
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Importance of Multimedia
Education Use and Applications
E-Learning / Distance Learning Information Searching
Entertainment Use and Applications
Games (Leisure / Educational) Movies
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Importance of Multimedia
Home Use and Applications
Television Satellite TV SMS services (chats, voting, reality
TV)Public Places
Use and Applications
Information Kiosk Smart Cards
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Importance of Multimedia
Digital audio/video is revolutionizing music, film, game, and video & audio industries
Convergence of computers, telecommunication, radio, and TV– Caused by technology and competition– Dramatic changes in products and infrastructure
New application potential– Huge potential markets– Improving our lives (learning, entertainment, and work)
Interesting technical issues
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Forces Driving the Multimedia Revolution
Evolution of communication and data networks
Ubiquitous access to network: Via local-area
networks (LAN), wireline and wireless networks,
Internet, world wide web, “anywhere, anytime”.
Fast processor and large capacity storage
devices: including 3-D hardware. Moore’s law:
computation and memory capacity of chips
doubles every 18 months
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Forces Driving the Multimedia Revolution
New algorithms and data structures. Compression
techniques, graphics…
Smart terminals such as digital phones, screen phones…,
accessing and interacting the network with wired and
wireless connections.
The digitization of virtually any device : cameras, video
capture and playback devices, handwriting terminals,
sound capture, etc., and the digitization of text/audio/video
documents and libraries that allows better
communications, storage, and fast access and browsing.