multimedia dalam pendidikan
DESCRIPTION
NotaTRANSCRIPT
Dr. CK Tan, UMS 1
Computer and Multimediain Education:
Theory and Concepts
Dr. CK Tan, UMS 2
What is Educational Technology?
Educational Technology
AV ITProcess
TeachingMethodologies
TV, Radio,Digital TV,
Cellular phone,etc
Computerand Internet
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WHAT IS COMPUTER IN EDUCATION ?
It is the use of computers in the design, development, delivery and evaluation of teaching and learning materials (instruction)
It means:
• computer-based instruction (CBI)
• computer-assisted instruction (CAI)
• computer-assisted language learning (CALL)
Dr. CK Tan, UMS 4
WHAT IS LEARNING ?
Learning occurs when experience causes a relativelypermanent change in an individual’s knowledge orbehaviour
Woolfolk, 1998, p. 204 (in Newby, T.J., 2000)
To learn is to change (or have the capacity to change)one’s level of ability or knowledge in a permanent waywhich is brought about by experience or interaction ofa person with his/her environment
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INSTRUCTIONAL METHODS
Cooperative learning DiscoveryProblem solvingInstructional gamesSimulationDiscussionDrill and practiceTutorialDemonstrationPresentation
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INSTRUCTIONAL TECHNIQUES
Focusing questions HighlightingAnalogiesMnemonicsImageryConcept mapsEmbedded questions FeedbackCase studiesRole playing
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LEARNING THEORIES
Learning Theory Main Principle
Behavioural Perspective reinforcement
Cognitivist Perspective organised information
Constructivist Perspective learn from one another
A learning theory is an organised set of principlesexplaining how individuals learn; that is, how theyacquire new abilities and/or knowledge
(Newby, T.J., 2000)
No one learning theory is the BEST and integratingthem with different learning situation may look thebest.
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LATIHAN
Sub-topik pengajaran:
Contoh-contoh aktiviti:
Kaedah:
Teknik:
PADAM TEKS
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TYPES OF MEDIA with ATTRIBUTES
Instructional Media Key Attributes
Real objects and models Actual item or 3-D representation
Text Written words
Video Moving pictures
Audio Sound
Graphics (visuals, slides, overhead transparencies)
Pictures, line drawings, maps
Multimedia Combination of various media forms
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A computer-based process thatcombines text, graphics, sound,animation, and video to create an application that can be used toinform, entertain, educate, ormotivate.
James E Shuman (2000)
WHAT IS MULTIMEDIA ?
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Klasifikasi Multimedia dalam Pengajaran dan Pembelajaran
(Sumber: Ismail Zain, 2002)
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MULTIMEDIA RESEARCH
A research by Computer Technology Research (CTR)in 1993 showed that an individual can understandand learn :
• 20 % of what they see
• 30% of what they hear
• 50% of what they see and hear
• 80 % of what they see, hear and do
Findings indicated that average learning time has beenreduced significantly and achievement levels increasedwhen multimedia is used for learning
Prof. James Kulik, 1985, 1986, 1991, 1994
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Sumber: Brent dan Felder (1997) dalamhttp://courses.science.fau.edu/~rjordan/active_learning.htm
MULTIMEDIA RESEARCH
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THE LEARNING PIRAMID
The learning piramid(Source: in Hofstetter, F.T., 2001)
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Apakah kebaikan dan keburukan multimedia?
KEBAIKAN KEBURUKAN
PADAM TEKS
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ADVANTAGES OF MULTIMEDIA
The advantages of multimedia are as follow :
• learning will be more effective with the integrationof various multimedia elements
• will capture the interest and motivation of thelearner
• learner can learn at his/her own free time/will/pace(self-paced, self-directed, self-access)
• no teaching manpower is needed (role as facilitatoronly). In addition, it saves cost and time.
• lots of learning materials and sources areincorporated in a multimedia presentation
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MULTIMEDIA COMPONENTS
Graphics
Animation
Video
Audio
Cds
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TEXT
Text is an effective way to communicate ideas and provide instructions to users
Classification of font :
Serif
Sans serif
Square serif
Script
Decorative / Alternative
Font Classification
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Font Classification
SERIF
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Font Classification
SANS-SERIF
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Font Classification
SQUARE-SERIF
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Font Classification
SCRIPT
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Font Classification
DECORATIVE & ALTERNATIVE
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Never have this scheme in your presentation
Clash scheme
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GRAPHICS
A graphic is said to be worth athousand words if it is shownwhen it is needed
Basically, there are 2 kinds of graphics :• bitmaps (based on pixels)• vector images (based on mathematical
equations)
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Graphic images
• A digital display is divided into discrete, individually addressable points called pixels
• Images are produced by assigning a color and intensity to each pixel
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Vector Graphics• It is stored as a set of instruction
which describe the dimension and shape of every component of the drawing
• To display a vector graphic, each instruction is read and converted to the shapes and colors that comprise the image
• Created by DRAW programs (CorelDraw, MacDraw, etc.)
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Vector Graphics• Advantages:
• Object orientation: objects in a graphic can be manipulated separately
• Good for line art and charts
• Disadvantages:• The larger the graphic, the longer it
takes to render the image
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Bit Maps• It is stored as a set of bits in
computer memory that define the color and intensity of each pixel in an image
• Created by digitizing images (photo, art work) or using PAINT programs (PC Paintbrush, PaintShop Pro, etc.)
• Also called raster or pixel maps
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• Advantages:• Can display faster than vector
graphics• Good for reproducing images with
complex variations in color, shading and detail
• Disadvantages:• Require more disk space• Fixed resolution can lead to
scalability problems
Bit Maps
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• Image depth refers to the maximal number of colors used in bitmap
• Each pixel can have 1 or more bits of color information attached to it
Image Depth
Bits Colors Uses
1 2 Text, line drawing
4 16 Simple drawings, graphics
8 256 Natural images
24 16.7M Photographic realism
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• Size (in bytes) = (Height x Width x Color Depth) / 8
• Sample file size for different images size and color depths:• Monocrome: (640 x 480 x 1 bit)/8
= 38 KB• 256 colors: (640 x 480 x 8 bits)/8 =
307 KB• 16M colors: (640 x 480 x 24
bits)/8 = 922 KB
Image File Size
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• High quality images• Big file size• High resolutions
• Image requirement will affect hardware and software selections including authoring and graphic software, video graphics adapter, disk space and data transfer rate
Images : Issues
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• Techniques for reducing image size:
• Reduce size of height and/or width of image
• Reduce the number of colors (ex: image depth)
• Image data compression
Techniques
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• Data compression reduces file size by eliminating redundancy
• Compression involves two parts : compression and decompression called codecs
• Two types of data compression:• Lossless output is exactly the
same compression (used for programs and data) (done by PKZIP, stacker)
Image Compression
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• Second type of data compression:• Lossy a set of data will undergo
a loss of accuracy after compression. Typically used on image or graphics, animation, audio and video
• Eliminates info that is difficult for our eyes to detect (Ex: eye is less sensitive to change in color than it is to change in intensity
Image Compression
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• Bitmap (.bmp)• Internal format used by Windows
• Graphics Interchange Format (.gif). Used to transmit and exchange images between platforms Joint
• Photographic Expert Group (.jpg/.jpeg)• Offers the greatest compression
(10:1 without visible loss)
Some graphic image formats
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ANIMATION
Animation is the use of a computer tocreate movement on the screen
Frame animation (makes framed-objectsmove on the screen)
Morphing (transition from one shape into another)
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The concept of animation is to :
•Bring to life
•Creating motion
•Breathe life into
•Inspirit
•inspire
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2-D animation software :
•Animator Pro
•Rio Animator
•Animator
•Toons
•Powerpoint
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3-D animation software :
•3-D Studio
•Topas
•Playmotion
•Flying fonts
•Lightwave
•3D-FX
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AUDIO
Audio can be any form of recordedvoice or music or both
• Convey meaning – provide extra channel of info to audience
• Different learner, different learning strategies (live web lecture)
• Add sense of realism, sensation• Directing attention to important events• Facilitate communication
Why is audio used?
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Voice
• Voice is analogue waves• Voice is audio narration (whispers,
cries, shouts, etc)• Expressed in decibels (db)
dB Watts Examples195 25-40m Saturn rocket170 100,000 Jet engine70 0.00001 Voice30 0.000000001 Whispers
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Terms related to audio
• Volume is peak of the wavelength
• Frequency is the distance between the audio waves
• If 1000 waves are repeated in a second 1000 Hz or 1 KHz
• Sampling is the process of digitizing analogue signals
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• There are 3 main sampling rate for audio 11, 22.05 and 44.1 KHz
• Sample size is either 8 or 16-bit
• Channel is either stereo or mono
Terms related to audio
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Comparison
Comment Sampling rate
Sample size
Bytes
CD Quality 44 KHz 16 bit 10 MB
Close to CD 22 KHz 16 bit 5 MB
Voice quality
11 KHz 16 bit 2.5 MB
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Audio File Calculation
FormulaFile size = sampling rate X recording duration in second X (Sample size in bits/8) X number of channelsExample: 10 seconds of recording at 22.05 kHz, 8 bit resolution and mono channel= 22050 x 10 x (8/8) x 1= 220500 bytes
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VIDEO
Video provides a rich and lively resource for multimedia
According to Agnew & Kellerman (1997) , video is:
a digital media that shows a sequence of still pictures which produces illusion due to movements of the pictures
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Analog video:
• continuous value sets that uses microwaves to produce moving images like what is watch on TV
• it cannot be played on a computer
• when enlarged, it does not influence the video quality
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Digital video:
• consists discrete values between 0 and 1
• it is played on a computer and pixel-based
• when enlarged, video quality drops
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Importance of video in education :
• explains abstract concepts
• shows motion/animation
• shows the ‘real’ situation
• provides interactions and responses (interactive videos)
• gives affective teaching
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Some common video file formats :
• .avi
• .mpg
• .mov
• .gif (animated gif)
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Web Authoring Programs
Also known as Web page editors or HTML
editors
HyperText Markup Language (HTML) is a
tagged language used by web browsers to
display web pages
Examples of Web page editors :
- MS Frontpage
- Macromedia Dreamweaver
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Web Authoring Reminder
Homepage and web pages must be
confined to a folder
All graphical objects/pictures, audio and
video files must first be copied into the
same folder before they are hyperlinked
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Upload To Web Site
All files in the folder must be uploaded to
your registered web site
Files are transported to web site using File
Transfer Protocol (FTP) programs
Examples of FTP programs :
- WS FTP Pro
- built-in FTP in Frontpage
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WS FTP Pro
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The principle challenges in InteractiveMultimedia (IMM) are those ofpedagogy and design
Hooper, 1988
What the experts say abouteducational software…
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PRESENTINFORMATION
Pretest
ARCS
Strategy
Interaction
Media
Time
Keller’s Motivational Model
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AttentionRelevanceConfidenceSatisfaction
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An ideal multimedia team forInteractive Multimedia softwareproduction:
• instructional designer• graphic designer• animator• audio-video experts• programmer• content experts
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Mastery Learning Model
Specify learning objectives
Teaching and Learning
Diagnostic evaluation
Achieved objectives ?
Unit 2
Unit 1
EnrichmentActivities
RemedialActivities
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Typical multimedia screen layout should have fixed locations for content area, navigational buttons and possibly menu. We must plan the layout so that the content is presented with good balance. Divide the screen into regions (Do layout analysis).
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Some important screen design principles:
Font: must be readable easily; with proportional spacing between characters
Choose suitable background colour to produce a good contrast of your text (foreground). Use drop shadows text for photographic background
Text and pictures must be arranged in such a way so that they look neat
Always adopt a common look especially colour of text and buttons
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Some important screen design principles:
Use metaphors for popular interfaces like next, previous or home buttons
Example :
Home Previous Next
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Some important screen design principles:
Interfaces must be user-friendly, functional and easy-to-remember and consistent in term of location
Certain interfaces can provide feedback after being clicked so that user know the progress of certain action
Example: Save button
Location of navigational buttons are usually fixed at one location throughout the presentation
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Types of Interactivity• Sims (1996) describes 10 types of
interactivity• Object interactivity
• Objects are activated through mouse clicks or input devices
• Linear interactivity• Forward and backward movements of
electronic pages• Hierarchical interactivity
• Freedom of movements to selected modules via a menu
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Types of Interactivity (cont …)
• Supporting interactivity• Users are provided with help and
messages (simple to complex)• Updating interactivity
• Problem solving with provided dialogue boxes (discussion)
• Constructive interactivity• The system creates a situation where
objects manipulation can take place to achieve certain objectives
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Types of Interactivity (cont …)
• Reflective interactivity• Users are provided with answers from
other users for comparison purpose and self-evaluation
• Hyperlink interactivity• Users are provided with vast electronic
resources in databases to solve problems dynamically
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Types of Interactivity (cont …)
• Non-immersive contextual interactivity• Virtual reality type of interactions
using all the above types of interactivity
• Immersive virtual interactivity• Virtual reality type of dynamic
interactions using all the above types of interactivity in a computer generated VR environment
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Computer Systemsand Components
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Microcomputer Hardware
• System Unit• I/O Devices• Secondary
Storage
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The Motherboard
ISA PCI
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Memory• RAM (Random Access Memory)
– holds programs and data temporary
– volatile memory
• ROM (Read Only Memory)
– fixed start-up instructions
• CMOS (Complementary metal-oxide
semiconductor)
– flexible start-up instructions
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RAM (Volatile Memory)
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Memory MeasureUnit Capacity
Kilobyte (KB) 1,024 bytes
Megabyte (MB) 1024 KB
Gigabyte (GB) 1024 MB
Terabyte (TB) 1024 GB
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Input Devices
• Mouse
• Trackball
• Touch-surface
• Touch screen
• Light pen
• Joystick
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Output Devices
CRTs (Cathode-Ray Tubes)
Flat-Panel or LCD (Liquid Crystal
Display)
- passive-matrix and active-
matrix (TFT)
Data projectors (LCD Projectors)
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PrintersInk-jet Printer
- uses spray technology
Laser Printer
- uses laser beam to produce images
Thermal Printer
- uses heat elements to produce
images
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PrintersDot matrix
- uses a series of small pins (print head)
Chain printer
- connected to several computers
Plotters
- special-purpose printers
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Hard DisksAlso known as fixed disk
Metallic disks with multiple platters
Fast information (speed ranges from 3600 – 7200 rpm)
Read-write heads
Capacity:
ranges from 500 GB to 1 TB
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Human hair
dust particlefingerprint
smoke particle
disk head
disk surface
Materials that can cause a head crash
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It uses a laser beam to read light reflection from flat areas (lands – 1s) and bumpy areas (pits – 0s). It is used for permanent storage
2 types:
CD-ROM (Compact disc-read-only memory)
DVD-ROM
Optical Disks
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Important Hardware for Multimedia
Scanners (useful for scanning printed graphics)Digital cameras (for capturing images)Digital video cameras (for capturing full motion digital video for video clips production)Webcams- videoconferencing/capture motion video/still images
Graphics accelerator
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• A program consists of the step-by-step instructions that tell the computer how to do its work
• Convert data (unprocessed facts) into information (processed facts)
• Two major kinds– System software– Application software
Software
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Systems Software
Behind the scenes activitiesDesigned to handle– Technical details– Where programs stored– How commands executed– Where files saved– How output handled
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Categories of OS
Hundreds of operating systems
Three basic categories– Embedded – hand-held
– Network OS – linked computers
– Stand-alone OS – desktop
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Major OS
Windows – 80% of marketMac OS – powerful and easy to useUNIX – network; originally designed for WebLINUX – non proprietary; free off Web (potential for out-sourcing of software)
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Utilities
–Hard disk crashes–Antivirus programs–Computer freeze-ups–Decrease operation slow-
downs
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Device drivers
Specialized programs
Loaded into memory each time
When you add a new device, you
must install the device driver
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Language translators
programming language into computer language
Translators and compilers
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Application SoftwareUsed by many people
Basic applications
Common tasks
Examples of application software:• word processor (MS Word)• presentation (MS PowerPoint)• spreadsheet (MS Excel)• database (MS Access)• web authoring tool (MS FrontPage)
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Software SuitesConvenient and effective data sharing
Less expensive
More expensive
Most Widely Used– Microsoft Office– Corel WordPerfect Suite– Lotus SmartSuite
Program Development
Program development consists of aseries of steps programmers use to build computer programsOne of the most popular program development method is Program Development Life Cycle
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Program Development
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InternetIt is used for global communication, moving ideas and information.
Cyberspace concepts (virtual environment)
Started with ARPANET (Advanced Research Project Network) by USA in 1969
Known as WWW, World Wide Web in 1992 at CERN (Center for European Nuclear Research) in Switzerland
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Wired Connections
Telephone lines
•Coaxial cable
•Fiber-optic cable
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fiber-optic - 26,000
coaxial - 80
twisted-pair - 1
Number of Connections
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Wireless Connections
Microwave
• Satellite
• Wi-Fi
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Internet service providers (ISP)– National (Streamyx, Jaring)
Wireless service providers
– DIGI, Celcom, Maxis
How to be connected to internet ?
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How modems work ?
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Network TypesLocal Area Network (LAN)
- networks with computers and peripheral devices
within the same building
Metropolitan Area Network (MAN)
- a networks of LANs
Wide Area Network (WAN)
- integration of LANs and WANs
- countrywide/worldwide networks
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Internet Applications
Communicating
Shopping
Researching
Entertainment
Education
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Uses of internet for education
E-learning– Lecture notes, discussion board, online
examEducation portal– LMS, Cikgu.net (chats, discussion, online
tuitions)Information showcase– Personal websites/homepage
– Educational shareware– Ex: hot-potatoes (for building online quiz)
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Web 2.0The concept of "Web 2.0" began with a conference brainstorming session between O'Reilly and MediaLive International
Web 1.0 Web 2.0DoubleClick --> Google AdSense
Ofoto --> FlickrAkamai --> BitTorrent
mp3.com --> NapsterBritannica Online --> Wikipedia
personal websites --> bloggingevite --> upcoming.org and EVDB
domain name speculation --> search engine optimizationpage views --> cost per click
screen scraping --> web servicespublishing --> participation
content managementsystems --> wikis
directories (taxonomy) --> tagging ("folksonomy")
Stickiness --> syndication
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Advantages of Social Networking• Democratization of media• Relationships and conversation• Creativity and re-mix culture• Embrace your passion and identity• Community, sharing, and connecting• Increase transparency in government and organizations
Disadvantages• Too much content still gets overlooked (lacks quality,
what is true?) • Anonymity can create hate culture• Teenagers over-engaged in social networking (social
sickness, etc)• Can lead to danger when meeting strangers
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WHAT IS A BLOG?
A weblog or blog is a personal diary or a collection of links to you. In simple terms, a blog is a website, where you write stuff on an ongoing basis. New stuff shows up at the top for visitors’ comments. (Susana & Sergio 2007)
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WHAT IS FACEBOOK?
The Facebook platform allows developers to create Web applications that integrate with Facebook’s social network and are delivered via the Facebook Web site. Facebook users can browse available applications and enable the ones they wish to use, granting them permission to access a subset of their account data (PennState2007).
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WHAT IS GLOGSTER?
A Glog is an interactive visual platform in which users create a “poster or web page” containing multimedia elements including: text, audio, video, images, graphics, drawings, and data (http://edu.glogster.com/what-is-glogster-edu/). Glogster EDU is the leading global education platform for the creative expression of knowledge and skills in the classroom and beyond.
Dr. CK Tan, UMS 111http://cktanums.edu.glogster.com/drcktan/
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WHAT IS WALLWISHER?
Wallwisher is a collaborative tool that lets students be prosumers rather consumers (Sharon Tonner, 2011). Wallwisher is an Internet application that allows students to post their thoughts on a common topic using electronic sticky notes on a shared digital wall. Students can type a maximum of 160 characters per electronic sticky note that can incorporate an image, audio or video using the appropriate web address link (Sharon Tonner, 2011)
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WHAT IS YOUTUBE
YouTube is a popular video sharing website where users can upload, view, and sharevideo clips. YouTube allows users to post and tag videos, watch those posted by others and post comments. YouTube ties into several blogging applications, giving users a quick way to blog about a particular video and include a link to it.
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Other Web 2.0 tools• blogspot.com (blog)• wikispaces.com (sharing)• google docs (sharing)• ning (social network)• jing (video)• slideshare (sharing)• skype (video)• twitter (social network)
Sila rujuk buku “Web 2.0” oleh Prof. Amin Embi (UKM)http://www.scribd.com/doc/136627463ORhttp://www.slideshare.net/ProfDrAmin/web-20-interactive-tools-a-quick-guide
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Is email secure?
snoopware, spyware, phishing
Stealing confidential info (HP numbers, etc)
Browser records pages visited
Cookies record – Times and pages visited
– Other private information
Breach of privacy and security
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Privacy LawsFreedom of Information Act (1970)Privacy Act (1974)Computer Fraud and Abuse Act (1986)Computer Abuse Amendments Act (1994) outlaws transmission of virusSoftware Copyright Act (1980)
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Computer Threats
Thefts (organised crime)– Hardware, data, computer time
– Software piracy
“Hackers” (for fun and challenge) and
“crackers” (for malicious purposes)
Natural disasters
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Computer SecurityViruses– Damage to computers, programs or files
3 types:– Virus (damage/delete system files)
– Worm (self-multiplying and spreads)
– Trojan (can be virus or worm)
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Security Measures
Protecting InformationEncrypting messages Restricting access (password and firewall)
Anticipating disasters (disaster recovery plan)
Backing up dataAntivirus
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ErgonomicsErgonomics study of human factors related to things people usePhysical Health– Avoiding eyestrain and headache– Avoiding back and neck pain– Avoiding effects of
electromagnetic fields
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Isu-isu Semasa ICT
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ISU 1Keselamatan dan Ancaman ICT
Jenis Ancaman
• kecurian perkakasan ICT• cetak rompak perisian• serangan virus/ulat• pencerobohan sistem komputer• bencana alam
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ISU 1Keselamatan dan Ancaman ICT
Langkah yang boleh diambil
• memohon hakcipta untuk perisian• operasi membanteras cetak rompak perisian• pasang firewall / anti-virus• pasang kata laluan• pasang perkakasan komputer di tempat yang bebasdaripada bencana alam
• mengupah pengawal keselamatan
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ISU 2Pemisahan Digital (Digital divide)
Pemisahan digital merujuk kepada perbezaan tahapkemahiran mengguna komputer di kalangan pendudukdalam zon-zon geografi yang berbeza. Di Malaysia,dianggarkan bahawa hanya 59.0% penduduk sahajamempunyai akses internet (Laporan MCMC 2008)
Contoh-contoh pemisahan digital
• bilangan pengguna internet yang besar di bandarberbanding dengan luar bandar
• bilangan pengguna memiliki komputer yang besar dibandar berbanding dengan luar bandar
• bilangan sekolah mempunyai makmal komputer yanglengkap di bandar berbanding dengan luar bandar
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ISU 2Pemisahan Digital (Digital divide)
Sebab-sebab pemisahan digital
• penduduk di bandar mempunyai pendapatan yanglebih tinggi berbanding dengan luar bandar
• penduduk di bandar mempunyai kemudahan infrastrukturyang lebih (contoh talian telefon) berbanding dengan luarbandar
• taraf pendidikan penduduk di bandar yang lebih tinggi(lebih terdedah kepada teknologi komputer) berbandingdengan luar bandar (lebih suka bertani)
• kurikulum sekolah
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ISU 2Pemisahan Digital (Digital divide)
Langkah-langkah yang boleh diambil
• kerajaan memasang lebih banyak kemudahan infrastrukturtelekomunikasi di luar bandar seperti telefon, kemudahaninternet tanpa wayar, mobile internet kiosk, etc
• Kementerian Pendidikan tingkatkan program literasikomputer di kalangan pelajar sekolah-sekolah luar bandar
• tingkatkan promosi pemilikan komputer jenis jenamamurah untuk penduduk di luar bandar melalui skemamudah bayar, etc
• ubahsuai kurikulum sekolah untuk mewajibkan pendidikanuntuk meningkatkan literasi komputer pelajar
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ISU 3Traditional Learning versus E-Learning
Scenario
• Traditional learning merangkumi proses penyampaianmaklumat/isi kandungan secara bersemuka di bilik darjah/dewan kuliah
• E-learning atau online/mobile learning merupakan prosespenyampaian maklumat/isi kandungan melalui internet. Iajuga lebih dikenali sebagai pembelajaran tanpa sempadan
• Sering didebatkan bahawa traditional learning lebih populardan efektif manakala e-learning pula lebih menjimatkan kosdan kuasa penyebaran maklumat yang meliputi kawasangeografi yang lebih luas
Dr. CK Tan, UMS 129
ISU 3Traditional Learning versus E-Learning
PerbandinganTradisional Learning E-Learning
Kekurangan ruang apabila pelajar meningkat
Boleh menerima ramai pelajar serentak mengikut kapasiti Pelayan Komputer
Merupakan pembelajaran synchronous
Pembelajaranasynchronous (nota + forum atas talian) dansynchronous (chat / video conferencing)
Isi kandungan pembelajarankurang menarik
Isi kandungan pembelajaranmenarik seperti multimedia
Dr. CK Tan, UMS 130
ISU 3Traditional Learning versus E-Learning
Perbandingan
Tradisional Learning E-LearningSatu kaedah pembelajaran iaitu kuliah atau pengajaran guru kepada pelajar sahaja
Kaedah pembelajaran dipilih oleh pelajar; forum, kaedah latih tubi, multimedia
Isi kandungan statik Isi kandungan beranimasi
Bilangan graduan dihasilkan kurang
Bilangan graduan dihasilkan ramai
Dr. CK Tan, UMS 131
ISU 4Penggunaan komputer merosakkan kesihatan
Jenis-jenis ancaman kepada kesihatan
• Bekerja berjam-jam lama di hadapan komputer akan:
merosakkan mata (extensive ray emitted frommonitor)
menyakitkan tulang leher/belakang jika kerusikurang sesuai dipakai
Dr. CK Tan, UMS 132
ISU 4Penggunaan komputer merosakkan kesihatan
Jenis-jenis ancaman kepada kesihatan
kepenatan tangan dan jari kerana menaip jikapapan kekunci tidak selesa digunakan
mengalami ‘bahu bongkok’ jika ketinggian meja komputer tidak sesuai
Bidang penggajian yang cuba mengatasi masalah kesihatan akibat penggunaan komputer
dinamakan ergonomics
Dr. CK Tan, UMS 133
ISU 5Masalah kecapaian internet secara broadband
Antara masalah yang dihadapi ialah:
broadband penetration rate yang rendah (< daripada 25% daripada penduduk)
broadband penetration rate untuk sekolah adalah tinggi (7474 daripada 9176 sekolah di Malaysia) (Sumber: NST, 30 Mac 2005)
berapa ramai guru mempunyai akses internet broadband ?
Dr. CK Tan, UMS 134
ISU 5
Antara kebaikan broadband ialah:
pencapaian bahan pembelajaran multimedia yang cepat
dapat muat turun bahan-bahan multimedia (audio, video, grafik)
dapat guna kemudahan 3G dan 4G
Dr. CK Tan, UMS 135
ISU 5Langkah menggalakan penggunaan internet ialah:
turunkan yuran penggunaan (Contoh: streamyxRM 66 sebulan hanya mampu diguna oleh pendudukbandar)
turunkan harga PC atau laptop
wajibkan aktiviti P & P berasaskan komputer(Contoh: program Intel Teach yang guna teknologiweb 2.0)
Banyak kemudahan talian telefon di luar bandaratau turunkan kadar bulanan internet tanpa wayar(Contoh: DIGI, Celcom, Maxis)