muro's arcanum weapon database version 1.0

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WELCOME TO MURO'S ARCANUM WEAPON DATABASE TABLE OF CONTENTS: I. What is this thing and what is it for? to choose the most effective weapon(s) for your character and/or any of his other useful knowledge about Arcanum's weapons. II. Game version of the game up to date. If you're playing a game version without the UAP, some parameters of some w for it, but as far as I know, there weren't any changes to weapon parameter your weapons may be different (for example - out of the top of my head - I and the Hand Cannon in one of the earlier patches). Additional weapons and/or balancing changes to already exiting ones appeari weapons but changes the parameters of quite some already existing ones as w additional database for Arcanum 1.0.7.4 + A:WIP 6.0 (or whatever will be th III. How do I use it? I. What is this thing and what is it for? II. Game version III. How do I use it? IV. Miscellaneous V. What properties of weapons were omitted and why? VI. Abbreviations VII. Ammo types VIII. Semi-available weapons IX. Unarmed weapons X. Shocking Staff XI. Throwing Dagger XII. Harrow XIII. Weapons with magickally adjusted speed XIV. Weapons with magickally adjusted MSR XV. Thanks XVI. A few last words The DATABASE sheet of this here Excel file is a database containing data abo strongest/fastest/most magickal/most whatever-else-interests-you weapon in the gam The README sheet, on the other hand, contains all of the info needed to effe The database has been created for Arcanum version 1.0.7.4 with Unofficial A or not - the differences are explained in VIII. Semi-available weapons), be the ones I described in VIII. Semi-available weapons). If you're playing 1. bad news for A:WIP (a.k.a. "Forgotten Places of Arcanum" by rroyo) players , To switch between the readme and the database, click on the README and DATA Basically, what you want to do is make the database calculate the weapon st

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Page 1: Muro's Arcanum Weapon Database Version 1.0

WELCOME TO MURO'S ARCANUM WEAPON DATABASE VERSION 1.0 13 DECEMBER 2010

TABLE OF CONTENTS:

I. What is this thing and what is it for?

to choose the most effective weapon(s) for your character and/or any of his followers or simply want to find out what's the weakest/

other useful knowledge about Arcanum's weapons.

II. Game version

of the game up to date.

If you're playing a game version without the UAP, some parameters of some weapons may be different for you. Don't take my wordfor it, but as far as I know, there weren't any changes to weapon parameters between vanilla 1.0.7.4 and 1.0.7.4 + UAP (other than

your weapons may be different (for example - out of the top of my head - I recall some changes happening to the Looking Glass Rifleand the Hand Cannon in one of the earlier patches).

Additional weapons and/or balancing changes to already exiting ones appearing in some mods aren't included. That is especially

weapons but changes the parameters of quite some already existing ones as well. On the plus side, I'm considering creating anadditional database for Arcanum 1.0.7.4 + A:WIP 6.0 (or whatever will be the latest version at the time) some time in the future.

III. How do I use it?

I. What is this thing and what is it for?II. Game versionIII. How do I use it?IV. MiscellaneousV. What properties of weapons were omitted and why?VI. AbbreviationsVII. Ammo typesVIII. Semi-available weaponsIX. Unarmed weaponsX. Shocking StaffXI. Throwing DaggerXII. HarrowXIII. Weapons with magickally adjusted speedXIV. Weapons with magickally adjusted MSRXV. ThanksXVI. A few last words

The DATABASE sheet of this here Excel file is a database containing data about all weapons that one can find in Arcanum. If you want

strongest/fastest/most magickal/most whatever-else-interests-you weapon in the game, the database should prove useful for you.

The README sheet, on the other hand, contains all of the info needed to effectively understand and use the database plus some

The database has been created for Arcanum version 1.0.7.4 with Unofficial Arcanum Patch v091225or not - the differences are explained in VIII. Semi-available weapons), because of it being arguably the most polished & fixed version

the ones I described in VIII. Semi-available weapons). If you're playing 1.0.7.0 or an even earlier version, the parameters of some of

bad news for A:WIP (a.k.a. "Forgotten Places of Arcanum" by rroyo) players

To switch between the readme and the database, click on the README and DATABASE

Basically, what you want to do is make the database calculate the weapon stats for a certain character and

Page 2: Muro's Arcanum Weapon Database Version 1.0

data by multiple conditions, too. You can arrange the weapons alphabetically or, say, tell he database to only display magickal axesand daggers from highest to lowest AvD/AP. And then return everything to default and sort in a new way. It's all up to you.

The possibilities are numerous and arranging the data should be quite intuitive.

IV. Miscellaneous

A few things which are important enough to be said at the beginning of the readme but too hard to classify to fit any other category:

between maces and hummers because it is quite artificial (there aren't any real differences from the game's point of view, plus the

a Staff), because it acts exactly like one - it's a ranged weapon requiring the Firearms skill to be used correctly, taking two hands andshooting projectiles while using up ammo.

common variant(s) in inequality signs to distinguish them (this applies to the rewards given by Doc Roberts, three weapons from thePit of the Isle of Despair and the Blade of Xerxes).

V. What properties of weapons were omitted and why?

Short answer: Everything that doesn't affect dealing direct damage. Long answer:

any effect at all, no matter how great the enemy's poison level. Not a factor worth mentioning.

In other words, one could say that it provides the damage values for a theoretical situation in which the chance to hit is 100% without no possibility for dodging nor missing.

of those bonuses have nothing to do directly with the damage dealing properties of a weapon. Strength bonuses may be an exception, but if you are a STR 15 character with an Axe of Strength with MPA = 100%, simply set the database to STR = 16 and be done with it.

The first thing to do is typing in or choosing the Strength, Aptitude and Trainingthe info - be it your own character or any of his followers - in the six white cells (to prevent any mistakes, the database will make itimpossible to type in any invalid values there. Also, those six white cells are the onlydiscouraged to edit any non-white cells, for it can potentially screw up the whole database

The second thing to do is arranging the data in any way you please by clicking on the arrows in the lower right corners of thepurple category cells. Browse through the menu that opens and do whatever you fancy. Nothing stands in the way of sorting the

Sadly, it is not possible to sort descendingly/ascendingly with OpenOffice.org Calc - or at least I wasn't able to do so in the versionI was testing it on - but it works like a charm in Microsoft Office Excel, though the options may be easy to skip if the list is long,seeing how you may have to scroll the menu upwards to notice them.

Weapon types: Most of them are quite intuitive, the only possibly surprising one being

Oak Axe Handle and Large Pipe wouldn't really fit in any of those categories). Also, the

Note that if there are two or more weapons in the game with different stats but identical names

Also, if there is a single weapon changing properties under different conditions, the weapon has been split into two or more entriesin the database while the conditions were placed in parentheses (this situation applies to Schreck's Pistol and the Levered Machine Gun, as explained in VIII. Semi-available weapons

Fatigue Damage - because this database is about harming enemies rather than exhausting them.

Poison Damage - because poison works so slow, in most cases the enemy will die before the poison will have enough time to bring

To Hit bonuses and penalties - because this database is about how hard it hits when it hits, not about the chance for it to hit at all.

Special bonuses (such as the stat boosts of the Axe of Strength or the Mysterious Dwarven Gauntlets for dwarves) - because most

Page 3: Muro's Arcanum Weapon Database Version 1.0

example the fatigue draining properties of the Tranquilizer Gun), but they have one thing in common - they cannot be measured and expressed in the manner all other weapon parameters were expressed in the database.

manner all other weapon parameters were expressed in the database. It will be up to you to know which weapons cast spells and decide which is better: a weapon with a higher AvD/AP or a weapon with lower AvD/AP randomly casting, say, Harm.

VI. Abbreviations

These are the meanings and explanations (if needed) of the abbreviations used both in the database itself and in this readme. Ifyou don't understand anything in this file, check this section and you will probably find the explanation you need.

those weapons which can only be wielded with both hands (bows, rifles and staves).

weapons have positive complexity, tech weapons have negative complexity and neutral weapons have a complexity of zero.

Now, if a magick/hexed weapon has a complexity of X, it means that it's MPA will be 100% for a character with Aptitude = X, 0% for a character with Aptitude = -X and about 50% for a character with Aptitude = 0. MPA increases +/- linearly from 0% to 100% as Aptitude increases from -X to X.

If a tech weapon has a complexity of -Y, it will have no critical failure adjustment for a character with Aptitude = 0 or lower, but have a Critical Failure +Z% adjustment for a character with positive Aptitude, where Z is (Cplx * 100)/Aptitude, rounded down to the nearest integer. Few tech items also have an invisible TPA (equivalent for MPA working in a similar way) for their special properties (like the DX boost from Charged Rings), but that doesn't apply for any of the tech weapons.

(also known as cursed = not-so-good magick, providing both advantages and disadvantages)

Tech spells - some of them translate into direct damage (for example the area damage of the Grenade Launcher), some don't (for

Damage dealing spells cast by weapons - because they are cast randomly and their damage is hard to measure and express in the

Non-damage dealing spells cast by weapons - because they don't directly affect dealing damage.

1H - MSR when wielded with just one hand (while there is a shield or a device in another hand). The value of this parameter is "-" for

2H - MSR when wielded with both hands (no shield nor device in another hand)

AL - Alignment

AmU/Att - Ammo Units per Attack

AP - Action Point

AP/Att - Action Points per Attack

AvD/AmU - Average Damage per Ammo Unit. One of the two most important parameters of pistols, rifles and bows, next to AvD/AP.

AvD/AP - Average Damage per Action Point. The one true parameter showing how effective in damage dealing a weapon is.

Cplx - Weapon's complexity. The bigger (or lower when negative) the number, the more magick/tech the weapon. Magick and hexed

EC - Extra Content (a module of the UAP)

M/T - Weapon's affinity towards magick or technology. The possible affinities are tech, neutral, magick (=good magick) and hexed

MA/TA - Magick/Tech Aptitude

MaxD - Maximal Damage

MinD - Minimal Damage

Page 4: Muro's Arcanum Weapon Database Version 1.0

of Arcanum without any mods, hacks nor unofficial patches applied.

VII. Ammo types

Ammo Type is a parameter which was initially included in the database, only to end up being deleted at the very end. Why? Becauseit turned out to be a waste of space, seeing how the rules are short and simple - pistols and rifles use bullets, bows use arrows.

Are there any exceptions? Indeed, yet only five of them can be found in the game:

Weapon Ammo Type

Bronwyck's Gun FuelFlame Thrower Fuel

Grenade Launcher FuelTesla Gun BatteryTesla Rod Battery

VIII. Semi-available weapons

I decided to include those weapons in the database which - while impossible to be found in Arcanum normally - are present in thegame files and can be added to the game via means of modding or creating a custom background, just in case anyone would wishto do so and was curious just how good those weapons are.

Turns out there are only five such weapons, namely:

Repeater Rifle Variant 1Repeater Rifle Variant 2Folding RifleHushed PistolVoid Sword

they were such semi-available weapons in vanilla Arcanum and they can be such weapons in the UAP too, depending on whetheryou the Extra Content of the UAP installed or not.

Drog Black Tooth, the creator of the UAP, changed the stats of the two above-mentioned weapons and restored them (among other things) in the Extra Content. In other words, if you have the Extra Content installed with your UAP, you will be able to normally findthese two weapons in your game:

MPA - Magickal Power Available

MSR - Minimal Strength Required (to be used without accuracy penalties)

UAP - Unofficial Arcanum Patch made by Drog Black Tooth

vanilla Arcanum - while not an abbreviation, it is a term which may need to be explained for some. It refers to the official version

The Balanced Boomerang was such a weapon in vanilla Arcanum, but it was added to the stock of Quality Smiths in the UAP.

This whole semi-available thing is also partially true for Schreck's Pistol and the Levered Machined Gun

If not, you have these two more weapons belonging to the not-normally-present-in-the-game-but-present-in-the-game-files

Levered Machine Gun (without EC)

Schreck's Pistol (without EC)

Page 5: Muro's Arcanum Weapon Database Version 1.0

Both versions of those two weapons are included in the database.

IX. Unarmed weapons

Unarmed weapons (gloves, gauntlets and your very own fists) are used only if you do not have any actual weapons equipped.Being technically armor, they don't have any MSR nor do they have visible Speed. An attack with all unarmed weapons always costs5 APs (training doesn't affect this), which means that their Speed = 10 +/- 1. In the database all unarmed weapons were givenSpeed = 10 for simplicity.

X. Shocking Staff

as MinD, MaxD or AvD/AP aren't static for this weapon. That is so because the Shocking Staff acts more like an item than a weaponmost of the time. Allow me to explain:

When a successful hit is done with the Shocking Staff, it deals 1-6 normal and 1-3 fatigue damage (+ the bonuses from Strength),which means the first hit acts like a standard melee attack. After that the weapon "takes over" and 100% successfully deals 1-10electrical damage (using up 2 batteries per hit) with each hit and doesn't stop until - Turn Based combat speaking - it runs out of theuser's APs in the round, kills the enemy or uses up all of the user's batteries.

Sometimes the Shocking Staff acts like a vaccine, by which I mean that it deals electrical damage until the user runs out of APs andthen, in the following rounds, it just acts like a normal staff against that enemy. Then again, sometimes it doesn't. I'm not yet surewhat does this depend on.

In Real Time combat, where there are no APs, the only things that can stop the Shocking Staff's effect after the first successful hitare using up the supply of batteries, the enemy's death and the user's death.

To be perfectly honest, the weapon is dreadfully bugged even in the UAP. Why do I say so? Because casting some spells (forexample Harm, Jolt, Bolt of Lightning, Stone Throw or Stun) on an enemy while holding the Shocking Staff for some reason turnson the Shocking Staff's electric damage dealing effect on that enemy, no matter the distance. Crazy.

XI. Throwing Dagger

The Throwing Dagger doesn't work properly even with the latest UAP and when equipped as a weapon it will never hit a target. If itis thrown manually, though, it will work more or less properly, in the way described in the database. Acting more like a thrown itemthan a weapon, it has no MSR and static speed, but its damage does increase with Strength.

Truth be said, all melee weapons deal their proper damage when manually thrown, but the Throwing Dagger is the only one which

XII. Harrow

Harrow is an exception among weapons is so many ways. It is so because the damage it deals - as well as some othercharacteristics of its behaviour - are all dependent on a script exclusive to this axe.

First of all, the damage it deals depends on the user's race and alignment. The values aren't shown in the game, so here you go:

Race and Alignment Damage Fatigue Damage

Harrow (Dwarf: -100 <= AL <= -50) 1 - 5 1 - 2

Levered Machine Gun (with EC)

Schreck's Pistol (with EC)

The Shocking Staff is the only weapon from Arcanum not present in the database. Why was it omitted? Because parameters such

is supposed to deal damage this way.

Page 6: Muro's Arcanum Weapon Database Version 1.0

Harrow (Dwarf: -50 < AL <= -25) 2 - 10 2 - 8Harrow (Dwarf: -25 < AL <= 0) 4 - 18 3 - 12Harrow (Dwarf: 0 < AL < 25) 6 - 26 4 - 14Harrow (Dwarf: 25 <= AL < 50) 8 - 34 5 - 20Harrow (Dwarf: 50 <= AL <= 100) 10 - 42 6 - 24Harrow (Elf: -100 <= AL <= -50) 1 - 5 1 - 2Harrow (Elf: -50 < AL <= -25) 2 - 10 2 - 8Harrow (Elf: -25 < AL < 25) 4 - 18 3 - 12Harrow (Elf: 25 <= AL <= 100) 6 - 26 4 - 14Harrow (neither Dwarf nor Elf) 4 - 18 3 - 12

(Because of the above shown Harrow's changeability, it was split into those exact eleven entries in the database)

Another unusual thing about Harrow is that it doesn't have a damage cap, as opposed to all other weapons in the game which have

On the amusing plus side, because of the game's inability to recognise Harrow's wielder as the one responsible for kills performedwith it, guards in cities won't attack him for murders committed with the axe even if he is standing right next to the body of therecently slaughtered citizen (with the exception of guards which have witnessed the act of murder).

XIII. Weapons with magickally adjusted speed

These adjustments are calculated by the database, but they're being listed so that everyone can know where to expect the changes.

Weapon Speed AdjustmentAxe of Lost Time - 3

Blessed Bow + 2Fool's Dagger + 4Dagger of Pain + 2

Dagger of Speed + 4Enchanted Sword <Doc Roberts> + 2

Lingering Sword - 6Staff of Xoranth + 25

Torian Kel's Ancestral Sword + 20

If the Speed Adjustment is positive, Speed rises with the increase of MPA. If it's negative, it decreases with the increase of MPA.

XIV. Weapons with magickally adjusted MSR

These adjustments are calculated by the database, but they're being listed so that everyone can know where to expect the changes.

There are only two weapons witch magickally adjusted MSR in the game, namely:

Weapon MSR AdjustmentGrack's Burdensome Staff - 6

Torian Kel's Ancestral Sword + 5

Sword. One would expect it to be the other way around, seeing how the Staff is a hexed weapon and the Sword is a magick one,but the creators thought otherwise.

a damage cap of "Max Damage without bonuses from Strength or Magick x 3"

Additionally - and this is rather disappointing - damage dealt and kills performed with Harrow provide Points, plus the enemies killed with Harrow aren't noted in the Log Book.

Meaning: The greater the MPA, the smaller the MSR of Grack's Burdensome Staff and the

Page 7: Muro's Arcanum Weapon Database Version 1.0

XV. Thanks

Special thanks for directly helping make this database as good and complete as possible go to:

direction a few times

XVI. A few last words

Hope you will find this database useful for your characters, concepts and cogitations. I sure will.

I did my best to include every single weapon from the game and do so flawlessly, but mistakes happen. If you spot such a mistake

will be answered, the mistake checked and - if confirmed - corrected and the database updated.

Well, so much from my side. Now sit back and have fun with the database.

Cheerio,

Muro

THERE IS NO SECRET MESSAGE HERE, GO AWAY.

RunAwayScientist - for the help with solving out the properties of Harrow

Viktor_Berg - for expressing just the right unsettling questions and pertinent suggestions that helped push this project in the right

or notice that I forgot to include some weapon, please contact me on the terra-arcanum.com

[email protected]

Page 8: Muro's Arcanum Weapon Database Version 1.0

WELCOME TO MURO'S ARCANUM WEAPON DATABASE VERSION 1.0 13 DECEMBER 2010

TABLE OF CONTENTS:

CLICK ON A

SECTION TITLE

TO BE REDIRECTED

TO THAT SECTION

I. What is this thing and what is it for?

to choose the most effective weapon(s) for your character and/or any of his followers or simply want to find out what's the weakest/

II. Game version

If you're playing a game version without the UAP, some parameters of some weapons may be different for you. Don't take my wordfor it, but as far as I know, there weren't any changes to weapon parameters between vanilla 1.0.7.4 and 1.0.7.4 + UAP (other than

your weapons may be different (for example - out of the top of my head - I recall some changes happening to the Looking Glass Rifle

Additional weapons and/or balancing changes to already exiting ones appearing in some mods aren't included. That is especially

weapons but changes the parameters of quite some already existing ones as well. On the plus side, I'm considering creating anadditional database for Arcanum 1.0.7.4 + A:WIP 6.0 (or whatever will be the latest version at the time) some time in the future.

III. How do I use it?

[BACK TO TABLE OF CONTENTS]

sheet of this here Excel file is a database containing data about all weapons that one can find in Arcanum. If you want

weapon in the game, the database should prove useful for you.

sheet, on the other hand, contains all of the info needed to effectively understand and use the database plus some

[BACK TO TABLE OF CONTENTS]

Arcanum version 1.0.7.4 with Unofficial Arcanum Patch v091225 (with installed Extra ContentVIII. Semi-available weapons), because of it being arguably the most polished & fixed version

). If you're playing 1.0.7.0 or an even earlier version, the parameters of some of

bad news for A:WIP (a.k.a. "Forgotten Places of Arcanum" by rroyo) players, seeing how the mod not only introduces new

[BACK TO TABLE OF CONTENTS]

README and DATABASE sheets at the bottom left corner of the screen.

the weapon stats for a certain character and sort the received data.

Page 9: Muro's Arcanum Weapon Database Version 1.0

data by multiple conditions, too. You can arrange the weapons alphabetically or, say, tell he database to only display magickal axesand daggers from highest to lowest AvD/AP. And then return everything to default and sort in a new way. It's all up to you.

IV. Miscellaneous

A few things which are important enough to be said at the beginning of the readme but too hard to classify to fit any other category:

between maces and hummers because it is quite artificial (there aren't any real differences from the game's point of view, plus the

a Staff), because it acts exactly like one - it's a ranged weapon requiring the Firearms skill to be used correctly, taking two hands and

common variant(s) in inequality signs to distinguish them (this applies to the rewards given by Doc Roberts, three weapons from the

V. What properties of weapons were omitted and why?

any effect at all, no matter how great the enemy's poison level. Not a factor worth mentioning.

In other words, one could say that it provides the damage values for a theoretical situation in which the chance to hit is

of those bonuses have nothing to do directly with the damage dealing properties of a weapon. Strength bonuses may be an exception, but if you are a STR 15 character with an Axe of Strength with MPA = 100%, simply set the database to STR = 16

Aptitude and Training levels of the character for which you are gatheringsix white cells (to prevent any mistakes, the database will make it

impossible to type in any invalid values there. Also, those six white cells are the only cells one should ever change - it is stronglyscrew up the whole database).

in any way you please by clicking on the arrows in the lower right corners of thecategory cells. Browse through the menu that opens and do whatever you fancy. Nothing stands in the way of sorting the

possible to sort descendingly/ascendingly with OpenOffice.org Calc - or at least I wasn't able to do so in the versionMicrosoft Office Excel, though the options may be easy to skip if the list is long,

[BACK TO TABLE OF CONTENTS]

Most of them are quite intuitive, the only possibly surprising one being Bludgeon. It was created to omit the division

Oak Axe Handle and Large Pipe wouldn't really fit in any of those categories). Also, the Tesla Rod is classified as a Rifle (rather than

with different stats but identical names, I put the origin of the less

under different conditions, the weapon has been split into two or more entriesin the database while the conditions were placed in parentheses (this situation applies to Harrow, as explained in XII. Harrow, and

VIII. Semi-available weapons).

[BACK TO TABLE OF CONTENTS]

- because this database is about harming enemies rather than exhausting them.

- because poison works so slow, in most cases the enemy will die before the poison will have enough time to bring

- because this database is about how hard it hits when it hits, not about the chance for it to hit at all.

(such as the stat boosts of the Axe of Strength or the Mysterious Dwarven Gauntlets for dwarves) - because most

Page 10: Muro's Arcanum Weapon Database Version 1.0

example the fatigue draining properties of the Tranquilizer Gun), but they have one thing in common - they cannot be measured and expressed in the manner all other weapon parameters were expressed in the database.

manner all other weapon parameters were expressed in the database. It will be up to you to know which weapons cast spells and decide which is better: a weapon with a higher AvD/AP or a weapon with lower AvD/AP randomly casting, say, Harm.

VI. Abbreviations

These are the meanings and explanations (if needed) of the abbreviations used both in the database itself and in this readme. Ifyou don't understand anything in this file, check this section and you will probably find the explanation you need.

those weapons which can only be wielded with both hands (bows, rifles and staves).

weapons have positive complexity, tech weapons have negative complexity and neutral weapons have a complexity of zero.

Now, if a magick/hexed weapon has a complexity of X, it means that it's MPA will be 100% for a character with Aptitude = X, 0% for a character with Aptitude = -X and about 50% for a character with Aptitude = 0. MPA increases +/- linearly from 0% to

If a tech weapon has a complexity of -Y, it will have no critical failure adjustment for a character with Aptitude = 0 or lower, but have a Critical Failure +Z% adjustment for a character with positive Aptitude, where Z is (Cplx * 100)/Aptitude, rounded down to the nearest integer. Few tech items also have an invisible TPA (equivalent for MPA working in a similar way) for their special properties (like the DX boost from Charged Rings), but that doesn't apply for any of the tech weapons.

(also known as cursed = not-so-good magick, providing both advantages and disadvantages)

- some of them translate into direct damage (for example the area damage of the Grenade Launcher), some don't (for

- because they are cast randomly and their damage is hard to measure and express in the

- because they don't directly affect dealing damage.

[BACK TO TABLE OF CONTENTS]

- MSR when wielded with just one hand (while there is a shield or a device in another hand). The value of this parameter is "-" for

- Average Damage per Ammo Unit. One of the two most important parameters of pistols, rifles and bows, next to AvD/AP.

- Average Damage per Action Point. The one true parameter showing how effective in damage dealing a weapon is.

- Weapon's complexity. The bigger (or lower when negative) the number, the more magick/tech the weapon. Magick and hexed

- Weapon's affinity towards magick or technology. The possible affinities are tech, neutral, magick (=good magick) and hexed

Page 11: Muro's Arcanum Weapon Database Version 1.0

VII. Ammo types

Ammo Type is a parameter which was initially included in the database, only to end up being deleted at the very end. Why? Becauseit turned out to be a waste of space, seeing how the rules are short and simple - pistols and rifles use bullets, bows use arrows.

Are there any exceptions? Indeed, yet only five of them can be found in the game:

VIII. Semi-available weapons

I decided to include those weapons in the database which - while impossible to be found in Arcanum normally - are present in thegame files and can be added to the game via means of modding or creating a custom background, just in case anyone would wish

they were such semi-available weapons in vanilla Arcanum and they can be such weapons in the UAP too, depending on whether

Drog Black Tooth, the creator of the UAP, changed the stats of the two above-mentioned weapons and restored them (among other things) in the Extra Content. In other words, if you have the Extra Content installed with your UAP, you will be able to normally find

- while not an abbreviation, it is a term which may need to be explained for some. It refers to the official version

[BACK TO TABLE OF CONTENTS]

[BACK TO TABLE OF CONTENTS]

was such a weapon in vanilla Arcanum, but it was added to the stock of Quality Smiths in the UAP.

Schreck's Pistol and the Levered Machined Gun. Why partially? Because

not-normally-present-in-the-game-but-present-in-the-game-files category:

Page 12: Muro's Arcanum Weapon Database Version 1.0

IX. Unarmed weapons

Unarmed weapons (gloves, gauntlets and your very own fists) are used only if you do not have any actual weapons equipped.Being technically armor, they don't have any MSR nor do they have visible Speed. An attack with all unarmed weapons always costs5 APs (training doesn't affect this), which means that their Speed = 10 +/- 1. In the database all unarmed weapons were given

X. Shocking Staff

as MinD, MaxD or AvD/AP aren't static for this weapon. That is so because the Shocking Staff acts more like an item than a weapon

When a successful hit is done with the Shocking Staff, it deals 1-6 normal and 1-3 fatigue damage (+ the bonuses from Strength),which means the first hit acts like a standard melee attack. After that the weapon "takes over" and 100% successfully deals 1-10electrical damage (using up 2 batteries per hit) with each hit and doesn't stop until - Turn Based combat speaking - it runs out of the

Sometimes the Shocking Staff acts like a vaccine, by which I mean that it deals electrical damage until the user runs out of APs andthen, in the following rounds, it just acts like a normal staff against that enemy. Then again, sometimes it doesn't. I'm not yet sure

In Real Time combat, where there are no APs, the only things that can stop the Shocking Staff's effect after the first successful hit

To be perfectly honest, the weapon is dreadfully bugged even in the UAP. Why do I say so? Because casting some spells (forexample Harm, Jolt, Bolt of Lightning, Stone Throw or Stun) on an enemy while holding the Shocking Staff for some reason turnson the Shocking Staff's electric damage dealing effect on that enemy, no matter the distance. Crazy.

XI. Throwing Dagger

The Throwing Dagger doesn't work properly even with the latest UAP and when equipped as a weapon it will never hit a target. If itis thrown manually, though, it will work more or less properly, in the way described in the database. Acting more like a thrown itemthan a weapon, it has no MSR and static speed, but its damage does increase with Strength.

Truth be said, all melee weapons deal their proper damage when manually thrown, but the Throwing Dagger is the only one which

XII. Harrow

Harrow is an exception among weapons is so many ways. It is so because the damage it deals - as well as some othercharacteristics of its behaviour - are all dependent on a script exclusive to this axe.

First of all, the damage it deals depends on the user's race and alignment. The values aren't shown in the game, so here you go:

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in the database. Why was it omitted? Because parameters such

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Page 13: Muro's Arcanum Weapon Database Version 1.0

(Because of the above shown Harrow's changeability, it was split into those exact eleven entries in the database)

Another unusual thing about Harrow is that it doesn't have a damage cap, as opposed to all other weapons in the game which have

On the amusing plus side, because of the game's inability to recognise Harrow's wielder as the one responsible for kills performedwith it, guards in cities won't attack him for murders committed with the axe even if he is standing right next to the body of therecently slaughtered citizen (with the exception of guards which have witnessed the act of murder).

XIII. Weapons with magickally adjusted speed

These adjustments are calculated by the database, but they're being listed so that everyone can know where to expect the changes.

If the Speed Adjustment is positive, Speed rises with the increase of MPA. If it's negative, it decreases with the increase of MPA.

XIV. Weapons with magickally adjusted MSR

These adjustments are calculated by the database, but they're being listed so that everyone can know where to expect the changes.

Sword. One would expect it to be the other way around, seeing how the Staff is a hexed weapon and the Sword is a magick one,

"Max Damage without bonuses from Strength or Magick x 3" ("x 2" instead of "x 3" for unarmed weapons).

Additionally - and this is rather disappointing - damage dealt and kills performed with Harrow provide absolutely no Experience

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the MSR of Grack's Burdensome Staff and the higher the MSR of Torian Kel's Ancestral

Page 14: Muro's Arcanum Weapon Database Version 1.0

XV. Thanks

Special thanks for directly helping make this database as good and complete as possible go to:

XVI. A few last words

Hope you will find this database useful for your characters, concepts and cogitations. I sure will.

I did my best to include every single weapon from the game and do so flawlessly, but mistakes happen. If you spot such a mistake

will be answered, the mistake checked and - if confirmed - corrected and the database updated.

THERE IS NO SECRET MESSAGE HERE, GO AWAY.

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- for expressing just the right unsettling questions and pertinent suggestions that helped push this project in the right

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or notice that I forgot to include some weapon, please contact me on the terra-arcanum.com forums or via email. The message

Page 15: Muro's Arcanum Weapon Database Version 1.0

Character's Strength 20 Melee Training Master

Magick/Tech Aptitude 100 Throwing Training Master

Weapon Name Type M/T Cplx MPA 1H 2H Speed

Acid Gun Rifle Tech -48 - - 8 10Aerial Decapitator Thrown Neutral 0 - 8 6 17Almstead's Axe Axe Neutral 0 - 9 7 14Arcane Axe Axe Magick 100 100% 13 11 12Arcane Bow Bow Magick 100 100% - 11 13Arcane Dagger Dagger Magick 100 100% 3 3 17Arcane Gauntlets Unarmed Magick 100 100% 1 1 10Arcane Great Sword Longsword Magick 100 100% 20 16 13Arcane Mace Bludgeon Magick 100 100% 12 10 12Arcane Staff Staff Magick 100 100% - 5 13Arcane Sword Sword Magick 100 100% 11 9 15Axe Axe Neutral 0 - 10 8 9Axe <Doc Roberts> Axe Neutral 0 - 10 8 11Axe <Isle of Despair> Axe Neutral 0 - 10 8 9Axe of Creeping Death Axe Hexed 40 100% 10 8 9Axe of Dark Lightning Axe Hexed 75 100% 10 8 10Axe of Lost Time Axe Hexed 70 100% 10 8 6Axe of Strength Axe Magick 15 100% 10 8 10Azram's Star Thrown Magick 75 100% 8 6 21Balanced Boomerang Thrown Tech -5 - 8 6 19Balanced Sword Sword Tech -5 - 8 6 23Baneful Gauntlets Unarmed Hexed 30 100% 1 1 10Barbarian's Heavy Blade Longsword Neutral 0 - 20 16 17Black Stone Blade Sword Hexed 30 100% 13 11 7Blade Launcher Rifle Tech -75 - - 15 6Blade of Malevolent Storm Longsword Hexed 80 100% 19 15 11Blade of Unholy Fire Sword Hexed 75 100% 11 9 11Blade of Vicious Haste Longsword Hexed 90 100% 18 14 15Blade of Xerxes <Jyheirad> Dagger Neutral 0 - 3 3 22Blade of Xerxes <Living One> Dagger Neutral 0 - 3 3 15Bladed Boomerang Thrown Neutral 0 - 8 6 17Blessed Bow Bow Magick 45 100% - 10 15Bone Dagger Dagger Neutral 0 - 3 3 11Boomerang Thrown Neutral 0 - 8 6 17Bow Bow Neutral 0 - - 10 13Bow of Ecclesiastes Bow Magick 80 100% - 10 13Bow of Terror Bow Magick 20 100% - 10 13Bow of the Chill Reaper Bow Hexed 50 100% - 10 13Broadsword Longsword Neutral 0 - 18 14 9Bronwyck's Gun Pistol Tech -60 - 7 5 11Caladon Elite Sword Sword Neutral 0 - 8 6 17Ceremonial Dagger Dagger Neutral 0 - 3 3 17Chain Gloves Unarmed Tech -5 - 1 1 10Chakram Thrown Neutral 0 - 8 6 17Charged Accelerator Gun Rifle Tech -48 - - 8 13Charged Axe Axe Tech -60 - 10 8 10

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Charged Sword Sword Tech -45 - 8 6 15Charmed Axe Axe Magick 25 100% 11 9 9Charmed Bow Bow Magick 25 100% - 11 13Charmed Dagger Dagger Magick 25 100% 3 3 17Charmed Gauntlets Unarmed Magick 25 100% 1 1 10Charmed Great Sword Longsword Magick 25 100% 18 14 13Charmed Mace Bludgeon Magick 25 100% 10 8 10Charmed Staff Staff Magick 25 100% - 5 13Charmed Sword Sword Magick 25 100% 8 6 15Clarington Rifle Rifle Tech -70 - - 8 13Claymore Longsword Neutral 0 - 18 14 13Compound Bow Bow Tech -20 - - 8 11Crushing Hammer Bludgeon Magick 10 100% 10 8 10Dagger Dagger Neutral 0 - 3 3 15Dagger of Pain Dagger Magick 10 100% 3 3 17Dagger of Speed Dagger Magick 10 100% 3 3 25Divining Staff Staff Magick 40 100% - 5 13Dread Dagger Dagger Neutral 0 - 2 2 15Droch's Warbringer Pistol Tech -85 - 7 5 13Dwarven Gauntlets Unarmed Tech -15 - 1 1 10Dwarven Hammer Bludgeon Tech -10 - 9 7 13Elephant Gun Rifle Tech -80 - - 12 9Ellumyn's Bow Bow Magick 15 100% - 8 25Elven Hunter's Bow Bow Magick 15 100% - 8 15Enchanted Sword Sword Magick 10 100% 7 5 15Enchanted Sword <Doc Roberts> Sword Magick 10 100% 4 2 17Envenomed Axe Axe Tech -25 - 10 8 10Envenomed Bow Bow Tech -55 - - 10 13Envenomed Sword Sword Tech -30 - 8 6 13Fa'al Kin's Dagger Dagger Neutral 0 - 3 3 15Fa'al Kin's Gauntlets Unarmed Neutral 0 - 1 1 10Falchion Sword Neutral 0 - 8 6 11Fancy Pistol Pistol Tech -40 - 7 5 13Fawn's Bow Bow Magick 75 100% - 5 18Feather-Weight Axe Axe Tech -20 - 6 4 17Filament Sword Sword Magick 75 100% 6 4 15Fine Revolver Pistol Tech -35 - 7 5 17Fine Steel Dagger Dagger Neutral 0 - 3 3 17Finely Crafted Dagger Dagger Tech -15 - 3 3 21Finely Honed Dagger Dagger Neutral 0 - 2 2 15Flamberge Longsword Neutral 0 - 18 14 11Flame Thrower Rifle Tech -80 - - 15 7Fleet Boomerang Thrown Neutral 0 - 8 6 19Flintlock Pistol Pistol Tech -5 - 5 3 9Folding Rifle Rifle Tech -60 - - 8 10Fool's Dagger Dagger Hexed 10 100% 3 3 25Gauntlets Unarmed Tech -5 - 1 1 10Gloves of Dexterity Unarmed Magick 20 100% 1 1 10Grack's Burdensome Staff Staff Hexed 20 100% - 10 6Grenade Launcher Rifle Tech -100 - - 12 6Hammer Bludgeon Neutral 0 - 10 8 10Hammer <Isle of Despair> Bludgeon Neutral 0 - 10 8 12Hand Cannon Pistol Tech -85 - 7 5 13Hand Crafted Flintlock Pistol Tech -20 - 7 5 10

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Axe Neutral 0 - 12 10 11Axe Neutral 0 - 12 10 11Axe Neutral 0 - 12 10 11Axe Neutral 0 - 12 10 11Axe Neutral 0 - 12 10 11Axe Neutral 0 - 12 10 11Axe Neutral 0 - 12 10 11Axe Neutral 0 - 12 10 11Axe Neutral 0 - 12 10 11Axe Neutral 0 - 12 10 11Axe Neutral 0 - 12 10 11

Hexed Berserker's Staff Staff Hexed 75 100% - 5 13Hexed Dagger Dagger Hexed 20 100% 3 3 15High Velocity Pistol Pistol Tech -40 - 7 5 13Hunting Rifle Rifle Tech -25 - - 8 11Hurtful Long Bow Bow Hexed 75 100% - 11 13Hushed Pistol Pistol Tech -30 - 7 5 13Hushed Revolver Pistol Tech -30 - 7 5 13Inferno Hammer Bludgeon Magick 20 100% 10 8 10Iron Clan Hammer Bludgeon Tech -80 - 10 8 15Katana Sword Neutral 0 - 6 4 20Kite Sword Dagger Neutral 0 - 3 3 11Kryggird's Falchion Longsword Neutral 0 - 18 14 20Large Bore Vendigrothian Rifle Rifle Tech -70 - - 8 10Large Pipe Bludgeon Neutral 0 - 12 10 8Leather Gloves Unarmed Neutral 0 - 1 1 10

Rifle Tech -100 - - 12 25Rifle Tech -100 - - 12 20

Life Stealer Dagger Dagger Hexed 40 100% 3 3 15Light-Fingered Gauntlets Unarmed Magick 40 100% 1 1 10Lingering Sword Sword Hexed 10 100% 8 6 11Lloyd's Hammer Bludgeon Neutral 0 - 8 6 13Long Bow Bow Neutral 0 - - 12 9Long Range Pistol Pistol Tech -40 - 8 6 10Long Range Rifle Rifle Tech -35 - - 9 12Looking Glass Rifle Rifle Tech -70 - - 8 6Mace Bludgeon Neutral 0 - 10 8 10Mace of Betrayal Bludgeon Hexed 75 100% 10 8 10Mace of the Damned Bludgeon Hexed 50 100% 12 10 11Machined Gauntlets Unarmed Tech -20 - 1 1 10Machined Hammer Bludgeon Tech -10 - 8 6 13Mage's Dagger Dagger Magick 10 100% 2 2 17Mage's Staff Staff Magick 60 100% - 5 13Magick Axe Axe Magick 50 100% 12 10 10Magick Bow Bow Magick 50 100% - 11 13Magick Dagger Dagger Magick 50 100% 3 3 17Magick Gauntlets Unarmed Magick 50 100% 1 1 10Magick Great Sword Longsword Magick 50 100% 19 15 13Magick Mace Bludgeon Magick 50 100% 11 9 11Magick Staff Staff Magick 50 100% - 5 13Magick Sword Sword Magick 50 100% 9 7 15Malloy's Peacemaker Bludgeon Neutral 0 - 8 6 12Marksman Rifle Rifle Tech -52 - - 8 9Mechanical Dagger Dagger Tech -33 - 3 3 15

Harrow (Dwarf: 0 < AL < 25)

Harrow (Dwarf: -100 <= AL <= -50)

Harrow (Dwarf: -25 < AL <= 0)

Harrow (Dwarf: 25 <= AL < 50)

Harrow (Dwarf: -50 < AL <= -25)

Harrow (Dwarf: 50 <= AL <= 100)

Harrow (Elf: -100 <= AL <= -50)

Harrow (Elf: -25 < AL < 25)

Harrow (Elf: 25 <= AL <= 100)

Harrow (Elf: -50 < AL <= -25)

Harrow (neither Dwarf nor Elf)

Levered Machine Gun (with EC)

Levered Machine Gun (without EC)

Page 18: Muro's Arcanum Weapon Database Version 1.0

Mechanized Gun Rifle Tech -100 - - 10 25Mysterious Dwarven Gauntlets Unarmed Tech -15 - 1 1 10Mystic Axe Axe Magick 75 100% 13 11 11Mystic Bow Bow Magick 75 100% - 11 13Mystic Dagger Dagger Magick 75 100% 3 3 17Mystic Gauntlets Unarmed Magick 75 100% 1 1 10Mystic Great Sword Longsword Magick 75 100% 20 16 13Mystic Mace Bludgeon Magick 75 100% 12 10 11Mystic Staff Staff Magick 75 100% - 5 13Mystic Sword Sword Magick 75 100% 10 8 15Mystical Chakram Thrown Magick 50 100% 8 6 19Nothing Unarmed Neutral 0 - 1 1 10Oak Axe Handle Bludgeon Neutral 0 - 8 6 9Old Flintlock Pistol Pistol Tech -5 - 5 3 7Old Revolver Pistol Tech -20 - 7 5 9Power Axe Axe Tech -40 - 10 8 13Pyrotechnic Axe Axe Tech -75 - 10 8 10Pyrotechnic Bow Bow Tech -85 - - 10 13Pyrotechnic Gun Rifle Tech -95 - - 8 10Quality Broadsword Longsword Neutral 0 - 18 14 13Quality Hammer Bludgeon Neutral 0 - 8 6 12Quality Mace Bludgeon Neutral 0 - 8 6 13Quality Revolver Pistol Tech -20 - 7 5 15Quality Staff Staff Neutral 0 - - 5 15Quality Sword Sword Neutral 0 - 8 6 15Railroad Spike Dagger Tech -1 - 3 3 9Rapier Sword Neutral 0 - 5 3 20Reaper's Axe Axe Magick 20 100% 10 8 10Repeater Rifle Rifle Tech -50 - - 8 19Repeater Rifle Variant 1 Rifle Tech -55 - - 8 15Repeater Rifle Variant 2 Rifle Tech -60 - - 8 15Revolver Pistol Tech -20 - 7 5 13Revolver <Doc Roberts> Pistol Tech -20 - 7 5 13Rifle Rifle Tech -30 - - 9 11Rifled Cannon Rifle Tech -30 - - 11 7Righteous Staff Staff Magick 30 100% - 5 14Rusted Rifle Rifle Tech -30 - - 8 9Rusty Axe Axe Neutral 0 - 10 8 8Rusty Broadsword Longsword Neutral 0 - 18 14 8Rusty Dagger Dagger Neutral 0 - 3 3 11Rusty Hammer Bludgeon Neutral 0 - 10 8 8Rusty Mace Bludgeon Neutral 0 - 10 8 8Rusty Sword Sword Neutral 0 - 8 6 10

Pistol Tech -60 - 8 6 20Pistol Tech -60 - 8 6 20

Scimitar Sword Neutral 0 - 8 6 16Screaming Scimitar Sword Magick 20 100% 7 5 16Serrated Chakram Thrown Magick 40 100% 8 6 17Shadow Hand Dagger Dagger Hexed 50 100% 3 3 13Shaman's Staff Staff Magick 60 100% - 5 13Sharp Shooter's Pistol Pistol Tech -40 - 7 5 17Shocking Dagger Dagger Magick 25 100% 3 3 15Short Bow Bow Neutral 0 - - 5 17Short Sword Sword Neutral 0 - 5 3 17

Schreck's Pistol (with EC)

Schreck's Pistol (without EC)

Page 19: Muro's Arcanum Weapon Database Version 1.0

Shotgun Rifle Tech -30 - - 11 9Staff Staff Neutral 0 - - 5 13Staff of Healing Staff Magick 20 100% - 5 13Staff of Hypocrisy Staff Hexed 80 100% - 5 12Staff of K'an T'au Staff Magick 100 100% - 5 13Staff of Restoration Staff Magick 40 100% - 5 13Staff of Xoranth Staff Magick 26 100% - 5 38Star of Soul Bonding Thrown Hexed 80 100% 11 9 15Stiletto Dagger Neutral 0 - 2 2 13Stillwater Blade Sword Magick 40 100% 8 6 15Sword Sword Neutral 0 - 8 6 15Sword (Isle of Despair) Sword Neutral 0 - 8 6 20Sword of Air Longsword Magick 40 100% 12 8 17Sword of Baltar Longsword Magick 25 100% 18 14 15Sword of Defense Sword Magick 15 100% 7 5 15Sword of Mannox Sword Neutral 0 - 8 6 15Sword of Sickness Longsword Magick 40 100% 18 14 13Sword of the Derian Ka Sword Neutral 0 - 8 6 20Tempered Sword Sword Neutral 0 - 7 5 16Tesla Gun Rifle Tech -100 - - 11 6Tesla Rod Rifle Tech -55 - - 8 10The Bangellian Scourge Sword Hexed 100 100% 14 12 15Throwing Dagger Thrown Neutral 0 - 1 1 13Torian Kel's Ancestral Sword Sword Magick 40 100% 12 10 35Tranquilizer Gun Rifle Tech -100 - - 8 6Vendigrothian Padded Leather Gloves Unarmed Neutral 0 - 1 1 10Vendigrothian War Gauntlets Unarmed Tech -10 - 1 1 10Void Sword Longsword Neutral 0 - 18 14 15War Gauntlets Unarmed Tech -10 - 1 1 10Witch's Dagger Dagger Magick 20 100% 3 3 15

Page 20: Muro's Arcanum Weapon Database Version 1.0

Firearms Training Master D Bonus

14 - 21

Bow Training Master 22 - 26

AP/Att MinD MaxD AvD/AP AmU/Att AvD/AmU

5 1 15 1.600 1 8.0003 20 40 10.000 - -4 23 34 7.125 - -4 42 42 10.500 - -4 18 36 6.750 1 27.0003 18 18 6.000 - -5 10 10 2.000 - -4 40 48 11.000 - -4 27 27 6.750 - -4 21 24 5.625 - -3 24 24 8.000 - -5 21 32 5.300 - -5 21 32 5.300 - -5 20 40 6.000 - -5 26 35 6.100 - -5 25 35 6.000 - -6 36 36 6.000 - -5 21 32 5.300 - -2 21 30 12.750 - -2 1 10 2.750 - -2 23 32 13.750 - -5 16 16 3.200 - -3 28 40 11.333 - -6 15 15 2.500 - -6 30 60 7.500 6 7.5005 30 30 6.000 - -5 40 45 8.500 - -3 40 45 14.167 - -2 12 12 6.000 - -3 12 12 4.000 - -3 1 8 1.500 - -3 2 20 3.667 1 11.0005 9 9 1.800 - -3 1 6 1.167 - -4 2 20 2.750 1 11.0004 2 20 2.750 1 11.0004 2 24 3.250 1 13.0004 2 10 1.500 1 6.0005 24 36 6.000 - -5 7 29 3.600 2 9.0003 22 27 8.167 - -3 18 18 6.000 - -5 14 14 2.800 - -3 1 10 1.833 - -4 11 25 4.500 3 6.0005 41 62 10.300 - -

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3 24 52 12.667 - -5 26 36 6.200 - -4 6 24 3.750 1 15.0003 12 12 4.000 - -5 10 10 2.000 - -4 28 40 8.500 - -5 15 15 3.000 - -4 21 24 5.625 - -3 24 24 8.000 - -4 1 15 2.000 1 8.0004 22 38 7.500 - -5 10 36 4.600 1 23.0005 21 24 4.500 - -3 12 12 4.000 - -3 12 12 4.000 - -1 12 12 12.000 - -4 12 12 3.000 - -3 12 12 4.000 - -4 30 50 10.000 1 40.0005 21 24 4.500 - -4 21 21 5.250 - -5 20 50 7.000 2 17.5001 2 20 11.000 1 11.0003 2 20 3.667 1 11.0003 24 24 8.000 - -3 21 24 7.500 - -5 21 32 5.300 - -4 2 20 2.750 1 11.0004 21 24 5.625 - -3 12 12 4.000 - -5 16 16 3.200 - -5 22 27 4.900 - -4 2 9 1.375 1 5.5002 2 16 4.500 1 9.0003 21 36 9.500 - -3 24 24 8.000 - -3 3 9 2.000 1 6.0003 18 18 6.000 - -2 18 18 9.000 - -3 12 12 4.000 - -5 21 40 6.100 - -6 16 34 4.167 2 12.5002 1 8 2.250 - -5 1 6 0.700 1 3.5005 1 15 1.600 1 8.0001 12 12 12.000 - -5 16 16 3.200 - -5 10 10 2.000 - -6 9 9 1.500 - -6 3 24 2.250 1 13.5005 15 15 3.000 - -4 22 30 6.500 - -4 5 35 5.000 1 20.0005 2 6 0.800 1 4.000

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5 26 46 7.200 - -5 21 25 4.600 - -5 24 38 6.200 - -5 28 54 8.200 - -5 22 30 5.200 - -5 30 62 9.200 - -5 21 25 4.600 - -5 24 38 6.200 - -5 26 46 7.200 - -5 22 30 5.200 - -5 24 38 6.200 - -4 15 15 3.750 - -3 12 12 4.000 - -4 5 12 2.125 1 8.5005 2 14 1.600 1 8.0004 30 40 8.750 1 35.0004 2 9 1.375 1 5.5004 2 9 1.375 1 5.5005 26 34 6.000 - -3 36 60 16.000 - -2 23 32 13.750 - -5 18 18 3.600 - -2 55 70 31.250 - -5 5 25 3.000 1 15.0006 6 6 1.000 - -5 12 12 2.400 - -1 1 40 20.500 6 3.4172 1 15 4.000 1 8.0003 12 12 4.000 - -5 10 10 2.000 - -5 22 27 4.900 - -4 21 21 5.250 - -5 2 24 2.600 1 13.0005 10 30 4.000 1 20.0004 2 10 1.500 1 6.0006 10 30 3.333 1 20.0005 12 12 2.400 - -5 24 24 4.800 - -5 21 24 4.500 - -5 21 40 6.100 - -4 23 27 6.250 - -3 12 12 4.000 - -4 21 24 5.625 - -5 31 36 6.700 - -4 10 28 4.750 1 19.0003 12 12 4.000 - -5 10 10 2.000 - -4 32 44 9.500 - -5 15 15 3.000 - -4 21 24 5.625 - -3 24 24 8.000 - -4 21 21 5.250 - -5 4 14 1.800 1 9.0003 22 32 9.000 - -

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1 1 30 15.500 6 2.5835 21 24 4.500 - -5 36 39 7.500 - -4 14 32 5.750 1 23.0003 12 12 4.000 - -5 10 10 2.000 - -4 36 48 10.500 - -5 27 27 5.400 - -4 21 24 5.625 - -3 24 24 8.000 - -2 8 17 6.250 - -5 10 10 2.000 - -5 3 3 0.600 - -6 1 5 0.500 1 3.0005 1 5 0.600 1 3.0004 25 38 7.875 - -5 51 82 13.300 - -4 12 60 9.000 1 36.0005 2 35 3.700 1 18.5004 26 38 8.000 - -4 21 21 5.250 - -4 15 15 3.750 - -3 3 12 2.500 1 7.5003 21 24 7.500 - -3 22 27 8.167 - -5 6 6 1.200 - -2 21 24 11.250 - -5 21 32 5.300 - -2 5 12 4.250 2 4.2503 1 15 2.667 1 8.0003 1 15 2.667 1 8.0004 2 9 1.375 1 5.5004 2 9 1.375 1 5.5005 2 10 1.200 1 6.0006 10 30 3.333 5 4.0004 12 12 3.000 - -5 1 10 1.100 1 5.5006 21 24 3.750 - -6 21 34 4.583 - -5 6 6 1.200 - -6 12 12 2.000 - -6 9 9 1.500 - -5 12 12 2.400 - -2 1 20 5.250 6 1.7502 1 6 1.750 1 3.5003 22 30 8.667 - -3 22 30 8.667 - -3 6 15 3.500 - -4 18 18 4.500 - -4 21 24 5.625 - -3 3 12 2.500 1 7.5003 12 12 4.000 - -3 2 16 3.000 1 9.0003 18 18 6.000 - -

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5 1 10 1.100 1 5.5004 12 12 3.000 - -4 21 24 5.625 - -4 9 9 2.250 - -4 21 24 5.625 - -4 21 24 5.625 - -1 12 12 12.000 - -3 1 8 1.500 - -4 18 18 4.500 - -3 24 24 8.000 - -3 21 24 7.500 - -2 30 35 16.250 - -3 24 36 10.000 - -3 35 45 13.333 - -3 21 24 7.500 - -3 22 27 8.167 - -4 24 36 7.500 - -2 21 24 11.250 - -3 21 24 7.500 - -6 11 84 7.917 4 11.8755 11 44 5.500 1 27.5003 35 50 14.167 - -4 1 4 0.625 - -1 40 55 47.500 - -6 1 15 1.333 1 8.0005 14 14 2.800 - -5 21 40 6.100 - -3 30 45 12.500 - -5 21 30 5.100 - -3 12 12 4.000 - -