museofy - platform for custom wireless embedded devices in museums

1
Pla ƞ orm for Custom Wireless Embedded Devices in Museums Thomas Kubitza ([email protected]stuƩgart.de) Sven Plohmer ([email protected]) Albrecht Schmidt ([email protected]stuƩgart.de) Motivation Today museums are facing the challenge of bringing physical and digital heritage together. Although current technology already allows to create interactive exhibitions, their creation is still very expensive, time consuming and executed by pro- fessionals. Within the meSch EU project we envision a platform that enables curators and their teams to create interactive objects and environments on their own. Thomas Kubitza Human Computer InteracƟon Group VIS University of StuƩgart Germany Platform The Museofy platform focuses on providing the in- frastructure for easy creation and configuration of interactive environments and objects based on sensor/actuator networks. Clients can range from wearable microcontrollers (e.g. Arduino FIO), custom .NET Gadgeteer devices to of-the-shelf smartphone devices. Various wire- less technologies such as WiFi, XBee, Bluetooth and 3Gcan be used concurrently. Off the shelf devices with custom enclosure RaspBerry Pi & Co .NET Gadgeteer Arduino Seeeduino Film / Lilypad Sensor Events Media / Actions XBee Usage The integration of devices into a net- work and the definition of its behaviour are accomplished in three simple steps: 1. Choose platform and add sen- sors/actuators. Save configura- tion. 2. Create new rules: If This then That! 3. Assemble device physically and power it up. Done! Future Work Integration of additional embedded platforms (e.g. Arduino, Android) Integration with curator authoring tools and digital media Deployment and evaluation in meSch partner museums Example The SmartPlinth is an inconspicuous device that can be embedded in museum environments. Ex- hibition objects are placed on top of the device and an array of 6-8 distance sensors allows to detect where and how long people are located around the object. In addition local actuators al- low highlighting of the object as well as display- ing of adaptive labels 1. 2. 3.

Upload: meschproject

Post on 18-Jun-2015

46 views

Category:

Technology


0 download

DESCRIPTION

This poster was presented by Thomas Kubitza at the Microsoft PhD Summer School, which took place 01.07.2013 – 05.07.2013, in Cambridge (UK). The research presented here is part of the meSch project. The project (2013-2016) receives funding from the European Community’s Seventh Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7-ICT- 2011-9) under the Grant Agreement 600851. See: http://mesch-project.eu/

TRANSCRIPT

Page 1: Museofy - PLATFORM FOR CUSTOM WIRELESS EMBEDDED DEVICES IN MUSEUMS

Pla orm for Custom Wireless Embedded Devices in Museums

Thomas Kubitza   ([email protected]‐stu gart.de) 

Sven Plohmer ([email protected])

Albrecht Schmidt ([email protected]‐stu gart.de)

Motivation Today museums are facing the challenge of bringing physical and digital heritage together. Although current technology already allows to create interactive exhibitions, their creation is still very expensive, time consuming and executed by pro-fessionals. Within the meSch EU project we envision a platform that enables curators and their teams to create interactive objects and environments on their own.

Thomas Kubitza ‐ Human Computer Interac on Group ‐ VIS ‐ University of Stu gart ‐ Germany

Platform The Museofy platform focuses on providing the in-frastructure for easy creation and configuration of interactive environments and objects based on sensor/actuator networks.

Clients can range from wearable microcontrollers (e.g. Arduino FIO), custom .NET Gadgeteer devices to of-the-shelf smartphone devices. Various wire-less technologies such as WiFi, XBee, Bluetooth and 3Gcan be used concurrently.

Off the shelf devices with custom

enclosure

RaspBerry Pi& Co

.NET GadgeteerArduinoSeeeduino

Film/ Lilypad

SensorEvents

Media /Actions

XBee

Usage The integration of devices into a net-work and the definition of its behaviour are accomplished in three simple steps: 1. Choose platform and add sen-sors/actuators. Save configura-tion.

2. Create new rules: If This then That!

3. Assemble device physically and power it up. Done!

Future Work Integration of additional embedded platforms (e.g. Arduino, Android) Integration with curator authoring tools and digital media Deployment and evaluation in meSch partner museums

Example The SmartPlinth is an inconspicuous device that can be embedded in museum environments. Ex-hibition objects are placed on top of the device and an array of 6-8 distance sensors allows to detect where and how long people are located around the object. In addition local actuators al-low highlighting of the object as well as display-ing of adaptive labels

1. 

2. 

3.