naruto d20 english

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8/10/2019 Naruto D20 English http://slidepdf.com/reader/full/naruto-d20-english 1/111 Frankto Vinneti - Lead Designer, Editor, Proofreader, Webmaster, Many Other Fredto  "Gurd!an" Laroi# - $ontributor, Proofreader, Webs%ae Pro&ider , P'aytester  (aro'd )* +iho's, r - $ontributor, P'aytester, Proofreader  u'ie Doug'as - rtist  Matthe. MDonne'' - $ontributor, P'aytester, Proofreader Chapter I: Basics of Naruto d20, as well as a small overview, will be covered here. Chakra is essential in the use of Ninjutsu, Genjutsu and some Taijutsu techniques. Molding Chara is a basic sill taught to a!!rentice ninja at a ver" "oung age at the #cadem". $ssentiall", Chara is divided in % basic sills& Chara Control, Genjutsu, Ninjutsu and Taijutsu. 'elow is an e(!lanation of what each means and their uses in  Naruto: d20. Chakra Control (Wis): This sill is used to determine the character)s abilit" to mold Chara. # character with little to no rans in this sill will have more trouble, and will be e(hausted more easil" than a character with a good control of the Chara flow in his  bod". The Chara Control sill is used in converting hit !oints into chara !oints in order for their Chara !ool to decrease less drasticall" when using a technique. *efinitel" a must have for a silled ninja. Genjutsu (Cha): This sill is the character)s abilit" at creating illusions, modif"ing his surroundings and such. Genjutsu can be used to create a noise, or to modif" the scener" of a room or even tra! the mind of an individual into an illusion that com!els them to the user)s wishes. The Genjutsu sill can also be used to detect certain form of Genjutsus, such as an illusionar" sound. Ninjutsu (Int): Most Ninja techniques use this !articular sill, Ninjutsu. +rom creating a  bod" double to breathing a !oison gas, this sill has it all. Most Ninjutsus require a fair amount of Chara, so having a good Chara Control hel!s. The Ninjutsu sill can also be used to identif" the t"!e of technique used, and determining the hand seals required for them. lease note that not onl" Ninja use Ninjutsu- some other indivitual ma" have trained in the use of their Chara enough to use Ninjutsu. The name Ninja #rt is used loosel" here.

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Page 1: Naruto D20 English

8/10/2019 Naruto D20 English

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Frankto Vinneti  - Lead Designer, Editor, Proofreader, Webmaster, Many Other 

Fredto  "Gurd!an" Laroi#   - $ontributor, Proofreader, Webs%ae Pro&ider , P'aytester

 (aro'd )* +iho's, r  - $ontributor, P'aytester, Proofreader 

 u'ie Doug'as - rtist 

 Matthe. MDonne'' - $ontributor, P'aytester, Proofreader 

Chapter I: Basics of Naruto d20, as well as a small overview, will be covered here.

Chakra is essential in the use of Ninjutsu, Genjutsu and some Taijutsu techniques.

Molding Chara is a basic sill taught to a!!rentice ninja at a ver" "oung age at the#cadem".

$ssentiall", Chara is divided in % basic sills& Chara Control, Genjutsu, Ninjutsu andTaijutsu. 'elow is an e(!lanation of what each means and their uses in  Naruto: d20.

Chakra Control (Wis): This sill is used to determine the character)s abilit" to moldChara. # character with little to no rans in this sill will have more trouble, and will be

e(hausted more easil" than a character with a good control of the Chara flow in his bod". The Chara Control sill is used in converting hit !oints into chara !oints in order for their Chara !ool to decrease less drasticall" when using a technique. *efinitel" amust have for a silled ninja.

Genjutsu (Cha): This sill is the character)s abilit" at creating illusions, modif"ing hissurroundings and such. Genjutsu can be used to create a noise, or to modif" the scener" of a room or even tra! the mind of an individual into an illusion that com!els them to theuser)s wishes. The Genjutsu sill can also be used to detect certain form of Genjutsus,such as an illusionar" sound.

Ninjutsu (Int): Most Ninja techniques use this !articular sill, Ninjutsu. +rom creating a bod" double to breathing a !oison gas, this sill has it all. Most Ninjutsus require a fair amount of Chara, so having a good Chara Control hel!s. The Ninjutsu sill can also beused to identif" the t"!e of technique used, and determining the hand seals required for them. lease note that not onl" Ninja use Ninjutsu- some other indivitual ma" havetrained in the use of their Chara enough to use Ninjutsu. The name Ninja #rt is usedloosel" here.

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Taijutsu (Str): The most basic and underrated of all Ninja sills is covered with thissill, Taijutsu. /and to hand combat being a basic sill, it is taught to "oung ninja at the#cadem" from the ver" beginning. #nd again, a good Chara Control is required to be a !roficient Taijutsu user.

Most !eo!le have a ver" little amount of Chara, and when that Chara is used u!, theuser can)t !erform a Ninjutsu, Genjutsu or Taijutsu technique, or do an"thing else for thatmatter. nce the Chara !ool is reduced to 0, one must succeed a +ortitude save 1*C 20or be reduced to one tenth of his total hit !oints 1or 3 hit !oint if current total is belowthat, and become $(hausted- if the save is successful, the !erson still becomes +atiguedand see his current hit !oints halved. nce a character)s Chara !ool hit 0, it can onl" !erform one attac action or move action and one free action !er round onl". # character who suffers Chara damage once his Chara ool is reduced to 0 is automaticall"reduced to 43 hit !oints and d"ing. +urther Chara damage is converted to /it ointsdamage.

Chara is recovered at the rate of one !oint !er constitution modifier 1minimum 3 !er hour of rest.

Chakra Pool is what ee!s a character going. The total Chara ool of a character isequal to his or her level !lus his or her Constitution score. 5ome feat, tem!late and classfeature can increase that amount, however. rdinar" characters have half that amount. #san o!tional rule, a character can gain two !oints of chara !er character level or hit dice, !lus his Constitution score.

Action Points can be used to serve quite a different !ur!ose in Naruto: d20. 6f a heroiccharacter chose to s!end an action !oint, he ma" add 3d% !oints of Chara to his currentamount for 3d783 rounds 1the ma(imum amount of chara cannot be e(ceeded b" thismean.

Massive a!a"e Threshol#, as an o!tional rule is raised to 90. The reason for this isdue to the high !ower of some attacs, including snea attacs some classes ma" have.This is not enforced, but strongl" recommended.

A$ilit% Pool& it is suggested that "ou use 72 or 7:4!oints bu" for elite ninja 1and la"er Characters, 294!oints bu" for average ninjas 1and low4!owered C and 394!oints bu"for average civilian characters 1NC.

&earn checs are made to learn new techniques. To now one;s learn bonus, use thisformula& Character <evel 8 Miscellaneous bonus 1Genius Nin feat, a Master, a 5croll,etc. ne can tae 30 but not tae 20 when maing a <earn chec. # character usuall" begins with 3d% techniques, 83 !er character level or hit dice. 6n the case of ordinaries,the" gain 3d% techniques, 83 !er two character level.

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Attackin" an '$ject is done a little differentl" in Naruto& d20. =hen a character attem!ts to destro" an object with an unarmed strie without the !ro!er feats, the attac onl" deals half damage 1before a!!l"ing hardness.

Chapter II: Basic Classes are the same as described in the d20 Modern Core

 Rulebook  e(ce!t for the new talent tree shown below.

Stron" eroTaijutsu Talent Tree'" selecting a talent from this talent tree, the 5trong /ero gains a bonus to hit withunarmed attacs and a bonus to his Taijutsu sill.

Taijutsu: The 5trong /ero gains a 83 bonus to unarmed attac rolls and Taijutsu sillchecs.

I!prove# Taijutsu: The bonus increases to 82 to unarmed attac rolls and Taijutsu sillchecs.

 Prerequisite: Taijutsu.A#vance# Taijutsu: The 5trong /ero)s bonus increases to 87 to unarmed attac rollsand Taijutsu sill checs, and he gains a 83 damage bonus to unarmed attacs. Prerequisite: Taijutsu, 6m!roved Taijutsu.

ast eroe*lection Talent Tree'" selecting a talent from this talent tree, the +ast /ero gains a bonus to defense againstranged attacs such as thrown wea!ons and arrows, but not against ballistic wea!ons.

e*lect: The +ast /ero, if he is aware of his enem", gains a 83 deflection bonus to

defense against ranged wea!on 1ballistic wea!ons don;t a!!l". This bonus is denied if the+ast /ero is caught flat4footed or is denied his de(terit" bonus.

I!prove# e*lect: *efense bonus against ranged wea!ons increases to 82. Prerequisite: *eflect.

A#vance# e*lect: The +ast /ero)s deflection bonus against ranged wea!on increases to87. Prerequisite: *eflect, 6m!roved *eflect.

Tou"h eroSta!ina Talent Tree'" selecting a talent from this talent tree, the Tough /ero can increase his Chara !ool.

+n#urance: The Tough /ero)s Chara !ool increases b" one !oint.

I!prove# +n#urance: The Chara ool increases b" one !oint, which stacs with the$ndurance talent bonus. Prerequisite: $ndurance.

A#vance# +n#urance: The Tough /ero)s Chara ool increases b" one more !oint, andhe gains a 82 bonus on +ortitude save to resist e(haustion when Chara runs out. Prerequisite: $ndurance, 6m!roved $ndurance.

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Secon# Chance: The Tough hero can s!end 3 action !oint to gain a second chance. ncethis talent is activated, the Tough /ero will recover a number of Chara !oint equal to hisor her Constitution modifier. The Tough /ero ma" not e(ceed his ma(imum Chara ool b" this mean. Prerequisite: 5econd =ind, >obust.

S!art eroNinjutsu Talent Tree'" selecting a talent from this talent tree, the 5mart /ero gains a bonus to identif" and !erform Ninjutsu techniques.

Ninjutsu: The 5mart /ero gains a 83 bonus to Ninjutsu to !erform a technique, and a 82 bonus to identif" techniques.

I!prove# Ninjutsu: The bonuses increase to 82 to !erform and 8% to identif"techniques. Prerequisite: Ninjutsu.

A#vance# Ninjutsu: The 5mart /ero)s bonuses increase to 87 and 8: to Ninjutsu sills. Prerequisite: Ninjutsu, 6m!roved Ninjutsu.

e#icate# eroChakra Control Talent Tree'" selecting a talent from this talent tree, the *edicated /ero gains a bonus to control theflow of Chara within his bod".

Control: The *edicated /ero gains a 83 bonus to all Chara Control checs.

I!prove# Control: The Chara Control bonus increases to 87. Prerequisite: Control.

A#vance# Control: #nd finall", the Control bonus increases to 89. Prerequisite: Control, 6m!roved Control.

Charis!atic eroGenjutsu Talent Tree'" selecting a talent from this talent tree, the Charismatic /ero gains a bonus to identif"and !erform Genjutsu techniques.

Genjutsu: The Charismatic /ero gains a 83 bonus to Genjutsu checs to !erform atechnique, and a 82 bonus to identif" techniques.

I!prove# Genjutsu: The bonuses increase to 82 to !erform and 8% to identif"techniques. Prerequisite: Genjutsu.

A#vance# Genjutsu: The Charismatic /ero)s bonuses increase to 87 and 8: to Genjutsusill checs. Prerequisite: Genjutsu, 6m!roved Genjutsu.

Chapter III: Ne, 'ccupations will be described in this short section.

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Aca#e!% Stu#ent& +resh out of the #cadem", "ou are read" to mae "our wa" into

histor" as a Genin. ?ou were assigned in a team of three with a @ounin su!ervisor.

Prere-uisite: #ge A8.

Skills: 5elect an" three sills from the following list& 'alance, 'luff, Climb, CharaControl, Craft 1chemical, writing, *isable *evice, *isguise, $sca!e #rtist, Gather 

6nformation, Genjutsu, /ide, 6nvestigate, @um!, Bnowledge 1ninja lore, <isten, Move5ilentl", Ninjutsu, 5earch, 5leight of /and, 5urvival, Taijutsu, and Tumble.

eat: 5elect one of the following& #rchaic =ea!on roficienc", 'rawl, Combat Martial#rts, *efensive Martial #rts, Genin, Genjutsu #de!t, Nin =ea!on roficienc", Ninjutsu#de!t, and Taijutsu #de!t.

Wealth Bonus Increase: 83

Ninja &a, +n*orce!ent& This occu!ation covers an" t"!e of ninja law enforcement,

such as #N', the Ninja olice or even the /unter4Nins.

Prere-uisite: #ge 398.

Skills: 5elect an" two sills from the following list& 'luff, Climb, Chara Control,

*i!lomac", Gather 6nformation, Genjutsu, /ide, 6nvestigate, Bnowledge 1ninja lore,<isten, Move 5ilentl", Ninjutsu, 5earch, 5urvival, Taijutsu, and Tumble.

eat: 5elect one of the following feats& #rchaic =ea!on roficienc", #rmor roficienc"1light, medium, 'rawl, Combat Martial #rts, *efensive Martial #rts, Genin, Genjutsu#de!t, Nin =ea!on roficienc", Ninjutsu #de!t, oint 'lan 5hot, recise 5hot, >a!id5hot, Taijutsu #de!t, and Trustworth".

Wealth Bonus Increase: 82

Chapter I.: Ne, Skills will now be described in de!th in the following few

 !aragra!hs.

Blu** (Cha) /Ne, 0se1'eing good at deceiving "our foes has alwa"s benefited "ou when using Genjutsu.

S%ner"%: # character with 9 or more rans in 'luff gains a 83 bonus on Genjutsu checs.

Chakra Control (Wis) /e#icate#1Trained Only.The Chara flows through "our bod" through each arter", vein and nerve. =e call it theChara Networ. To control the flow of Chara through "our bod" is an art- to master itenables "ou to !erform more efficientl" as a ninja, using techniques more often withouttiring "ourself out.

Check: sing the Chara Control enables "ou to convert hit !oints into Chara !oints to !erform a technique without s!ending an", or s!ending less, Chara !oints. The *C toconvert hit !oints to Chara is equal to 9 + the technique's rank + the nuber o! Chakra Points to con"ert to /. >efer to the table below for *C adjustment.TAB&+ 234: CA56A C'NT6'&

Mo#i*ications A#just!ent9 / for 3 Chara oint D 49% / for 3 Chara oint D 42

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TAB&+ 234: CA56A C'NT6'&

7 / for 3 Chara oint D 0

2 / for 3 Chara oint D 873 / for 3 Chara oint 1equal rate D 8A

erform time doesn;t increase 89D Chose one. These modifiers don;t stac.

?ou cannot, however, convert hit !oints to chara !oints at an" other time than to !erform a technique. 6n case of failure, consider the o!tion unavailable for this techniquefor this round.This sill is sometime used to !erform some techniques. =hen using a technique thatuses the Chara Control sill, "ou still can convert hit !oints to chara using the sill,which requires an additional roll.5ome techniques however don)t allow converting hit !oints into Chara. That will bes!ecified in the technique)s summar".

Tr% A"ain7: ?ou cannot tr" again until "ou !erform another technique.

Ti!e: Converting /it !oints into Chara increases the time required to !erform thetechnique b" one categor" unless "ou increase the Chara Control *C b" 9. Thus, a free

action would become a move action, a move action an attac action, and an attac actiona full4round action. # full round action remains the same. This does not a!!l" to Martial  #rts Taijutsu techniques.

Cra*t (Che!ical) (Int) /Ne, 0se1Trained Only.This sill allows "ou to craft new chemicals and !oison for the !la"er and GM charactersto use.

Purchase C: This entr" indicates the maret !rice of the chemical.

Material Cost: This entr" indicates the cost for the materials used to craft the chemical

Cra*t C: This entr" is the Craft chec the character must succeed to successfull" craft

the chemical.Ti!e: 6ndicates the time required to craft the item.TAB&+ 234: P'IS'NS

Na!e T%pe Save

C

Initial

a!a"e

Secon#ar%

a!a"e

Pur8

C

Material

Cost

Cra*t

C

Ti!e 6es8

/eartrootowder 

6nhaled 3: 3d% Con 2d% Con 23 3: 3E 7 hr. 82 1>es

 Nightlil" aste 6njur" 3A 3d7 *e( 3d: =is 3F 3% 3F 2 hr. 83 1<ic<each *ust 6ngested 39 3d: 5tr aral"sis 22 3E 27 % hr. 87 1MilBetsueig"ouo 6njur" 3F 3d% Con 3d% Con 3A 3A 23 2 hr. 82 1>es Nevoa Gas 6nhaled 3% 3d7 =is nconsciousness 23 20 22 9 hr. 87 1Mil+ireseed 5!ice6ngested 3A 2d%

Chara2d% Chara 2A 2% 2: A hr. 87 1Mil

5ee Cra!t Poisons feat for details.

Save C: The *ifficult" Class of the +ortitude save to negate the effects of the !oison.

Initial a!a"e: The damage a character taes immediatel" u!on failing his or her +ortitude save. Chara damage is recovered normall".

Secon#ar% a!a"e: The damage a character taes after 3 minute of e(!osure to the !oison if the character fails a second saving throw. #bilit" score damage is tem!orar",

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unless mared with an asteris, in which case the damage is !ermanent abilit" drain.nconsciousness lasts for 3d7 hours, and !aral"sis lasts 2d: minutes. Chara damage isrecovered normall".

6estriction: The restriction rating for the !oison, if an", and the a!!ro!riate blac maret !urchase *C modifier. >emember to a!!l" this modifier to the !urchase *C when

maing a =ealth chec to acquire the !oison on the blac maret.

TAB&+ 234: NIN9A M+ICIN+

T%pe Purchase C Cra*t C Ti!e#drenaline 'oost 37 20 9 hr.'lood 6ncreasing ills 33 3E % hr.5oldier ills A 3F 7 hr.5!irit 'ottle 3% 22 : hr.

A#renaline Boost: This chemical !roduces a sudden surge of adrenaline and allows "outo remain conscious even near death. # successful chec !roduces one s"ringe.

Bloo# Increasin" Pills: These !ills !rovoe a sudden surge of blood throughout the bod"and allows faster regeneration for the user on a short amount of time. # successful chec  !roduces 9 !ills.

Sol#ier Pills: These !ills contain so much !rotein and boosts that it allows one to fightrestlessl" for as much as F2 hours. # successful chec !roduces 9 !ills.

Spirit Bottle: This !otion allows a much faster recover of one;s Chara, but as adrawbac maes Chara Control nearl" im!ossible while its effects last. # successfulchec !roduces one !otion.

Cra*t (Writin") (Int) /Ne, 0se1

Trained Only. Requires 5cribe Chara 5"mbolssing this sill, a character can scribe s"mbols that can absorb Chara, such as 5crolls or $(!losive Tags.

Purchase C: This entr" indicates the !rices of the material used, namel" 6n and a!er.

Cra*t C: This entr" is the Craft chec the character must succeed to successfull" craftthe inscri!tions.

Ti!e: 6ndicates the time required to craft the item.

TAB&+ 234: CA56A INSC6IPT'NS

T%pe Purchase C Cra*t C Ti!e$(!loding Tag 19 30 3A 2 hr.$(!loding Tag, Greater 19 3: 29 % hr.5croll of 5eals 9 39 2 hr.5unburst Tag 19 30 20 7 hr.

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+plo#in" Ta": Creating a series of e(!loding tag requires % Chara !oint 1ma" not beconverted to /s for ever" 9 created. +ull descri!tion of the item can be found in the$qui!ment cha!ter.

+plo#in" Ta"; Greater: Creating a series of those greater e(!loding tag requires 30

Chara !oint 1that ma" not be converted to / for ever" 9 tags created. +ull descri!tionof the item can be found in the equi!ment cha!ter.

Scroll o* Seals: The user ma" inscribe 3d7 techniques nown from him on a blan scroll,with enough information to allow one to teach himself the technique. The scroll cancontain techniques from >an 3 to :.

Sun$urst Ta": 5imilar to $(!loding tags, those notes require A Chara oints for ever" 9tags created 1cost which ma" not be converted to /s. +ull descri!tion of the item can befound in the $qui!ment cha!ter.

Genjutsu (Cha) /Charis!atic1Trained Only.This sill is used to !erform a Genjutsu and anal"e them.

Check & The *C to !erform a Genjutsu is given with the technique itself. To detect andanal"e a non4harmful Genjutsu 1such as a noise or a modification of the surroundings,the *C is 30 8 the Genjutsu user)s level 8 his Charisma modifier. # success grants "ou a89 bonus to "our =ill save to disbelieve the Genjutsu. 5uch a Genjutsu will be labeled as Perce$tion.#lso, when "ou witness a Genjutsu, "ou ma" attem!t a Genjutsu chec 1*C 39 8Genjutsu)s >an to identif" the Genjutsu if it is one nown to "ou.

Tr% A"ain7: ?ou are not allowed a retr" to anal"e, !erform or identif" a Genjutsu.

Ti!e: #nal"ing a Genjutsu is a move4equivalent action, and identif"ing one is a freeaction.

Special: # character with the Genjutsu #de!t feat gains a 82 bonus to Genjutsu checs.

S%ner"%: # character what 9 rans in bluff gains a 83 bonus on Genjutsu checs.

9u!p (Str)6n Naruto& d20, the @um! mechanics have undergone a modification. The @um! chec isstill modified b" the character;s movement rate, and an untrained character still falls !rone if he or she doesn;t beat the *C b" 9.

&on" 9u!p: The *C calculation for long jum! is basicall" the same, e(ce!t that onl" a304foot move is required to mae the jum!.

i"h 9u!p: #gain, onl" a 304foot move is required to com!lete the @um!, and the *Ccalculation maes it easier for a character to jum! higher. The *C for /igh @um! is now2 8 1height in feet H 2.

i"h 9u!p ei"ht C4 i"h 9u!p ei"ht C4

3 foot % 9 feet 322 feet : : feet 3%7 feet A F feet 3:% feet 30 A feet 3A

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3 >equires a 304foot move. =ithout a running start, double the *C.

The ma(imum height a character can jum! has also been altered&

Creature

Si<e

Mai!u! ei"ht

Colossal 29: ft.

Gargantuan 32A ft./uge :% ft.<arge 72 ft.Medium4sie 2% ft.5mall 32 ft.Tin" : ft.*iminutive 7 ft.+ine 3.9 ft.

9u!pin" o,n: The @um! *own *C is e(actl" the same, e(ce!t that its efficienc" isdoubled. # character jum!ing down will see his or her fall damage reduced as if he or shehad dro!!ed 20 feet fewer than he or she actuall" did.

5no,le#"e (Int) /All1Trained Only.5ame as the conventional Bnowledge sill, e(ce!t for a new to!ic& Ninja <ore. Ninja <ore& The various ninja sa"ings and rules, the true definition of Chara and an"to!ic related to the Ninjas, e(ce!t their histor".

S%ner"%: # character with : or more rans in Bnowledge 1ninja lore gains a 83 bonuson his <earn chec to learn a new technique.

Ninjutsu (Int) /S!art1Trained Only.This sill is used to !erform a Ninjutsu and anal"e them.

Check & The *C to !erform a Ninjutsu is given with the technique itself. #lso, when "ouwitness a Ninjutsu, "ou ma" attem!t a Ninjutsu chec 1*C 39 8 Ninjutsu)s >an toidentif" the Ninjutsu if it is one nown to "ou.

Tr% A"ain7: ?ou are not allowed a retr" to !erform or identif" a Ninjutsu.

Ti!e: 6dentif"ing a Ninjutsu is a free action.

Special: # character with the Ninjutsu #de!t feat gains a 82 bonus to Ninjutsu checs.

Slei"ht o* an# (e) /Ne, 0se1'eing good with minor trics, !ic !oceting and such made it easier for "ou to !erformhand seals.

S%ner"%& # character with 9 or more rans in this sill gains a 83 bonus to an" checs to

 !erform a technique requiring hand seals.

Taijutsu (Str) /Stron"; ast; Tou"h1Trained Only.This sill is used to !erform Taijutsu moves.

Check & The *C to !erform a Taijutsu move is given with the technique itself. #lso, when"ou witness a Taijutsu, "ou ma" attem!t a Taijutsu chec 1*C 39 8 Taijutsu)s >an toidentif" the Taijutsu if it is one nown to "ou.

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Tr% A"ain7: ?ou are not allowed a retr" to !erform or identif" a Taijutsu.

Ti!e: 6dentif"ing a Taijutsu is a free action.

Special: # character with the Taijutsu #de!t feat gains a 82 bonus to Taijutsu checs.

S%ner"%: # character with 9 or more rans in Taijutsu gains a 83 bonus to unarmedattacs.

# character with 30 or more rans in Taijutsu gains a 83 bonus to unarmed damage.

Tu!$le (e) /Ne, 0se1Trained Only.#de!t at taing falls, "ou are quic to tumble bac on "our feet.

Stan# *ro! Prone& '" succeeding a Tumble chec 1*C 20, "ou are able to stand from !rone as a free action that does not !rovoe an attac of o!!ortunit".

Chapter .: Ne, eats will now be introduced in the following cha!ter.

A#vance# Bloo#line

?our blood is stranger, stronger than the average human. ?ou are the heir of a strong andancient lineage, and as such !ossess s!ecial qualities and !ower that none other than "our in !ossess.

Prere-uisite: Can onl" be taen at first level.

Bene*it: 5electing this feat allows "ou to choose a tem!late from the #dvanced 'loodlinetem!late list. ?ou ma" need to chec with "our GM first before taing this feat.

Special: nder ver" rare and unusual condition, the GM ma" allow a character to selectthis feat at a later time, but there must be s!ecial requirements and most liel" limitationsdetermined b" the GM.

Bloo# Pact

Prere-uisite: 5ee Table I43& 'lood actBene*its: To sign a blood !act, "ou must first find the Contract  of the desired creaturet"!e. The contract holds the signature of ever" other being to ever sign it before "ou, andcan be found b" summoning a Contract %older  of the desired creature t"!e. 6n order toa!!l" "our signature, "ou must sign "our name in blood and a!!l" "our finger!rints to thecontract, after which "our fate will be sealed. ne cannot undo the contract, unless he is brought bac from the dead, as the contract ends at "our death. *ifferent creature ma"have different requirements, as will be s!ecified below. 5ee &uonin and &uoned Creatures section for details and statistic on the creatures. /aving made a blood !actgrants the user a 8% bonus to an" charisma4based sill checs towards his selectedcreature t"!e.

Special: The Game Master ma" require a s!ecial event to mae this feat available 15eeJuests and $vent section for more details.

TAB&+ 234: B&'' PACT

Creature T%pe Mini!u!

Si<e Cate"or%

6e-uire!ents

'ear 1Buma <arge Con 378, $C< A8'oar 1su4buta 5mall 5tr 378

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*og 16nu 5mall Con 378*ragon 1>"uu 5mall Cha 3%8, $C< 308/are 1sagi Tin" *e( 378/aw 1Taa Tin" *e( 378, =is 378/orse 1ma Medium4sie *e( 378, >ide : rans

Mone" 15aru Tin" *e( 378, 6nt 378( 14ushi Medium4sie 5tr 378, Con 378>am 14hitsuji 5mall 5tr 378>at 1Neumi Tin" *e( 3785lug 1Nameuji Tin" =is 378, Good allegiance5nae 1/ebi Tin" *e( 378, Cha 378, $vil allegiance5!ider 1Gumo Tin" *e( 378Tiger 1Tora <arge 5tr 378, *e( 378, $C< A8Toad 1Gama Tin" 6nt 378, 'ase =ill 5ave 87Turtle 1Bame Tin" Con 378, =is 378

B%aku"an Si"htThe character;s e"e of insight increases while using the '"augan, never allowing one tocatch him b" sur!rise.

Prere-uisite: '"augan, =is 378, 5!ot : rans

Bene*it: '" selecting this feat, the user increases his vision range when using the'"augan. =henever the concentrates to increase the range of his sight, he adds 90 feet !er character level to the total range attained. 6n addition, the user ma" concentrate for one full4round to activate his all4round sight abilit". *oing so grants the character a 79EKvision, thus being able to see an"thing ha!!ening around him in a range of 7 feet !er character level or hit dice for the duration of his (yakuan. =hile this condition last, thecharacter cannot be caught flat4footed, lose his *e(terit" bonus to defense and all attacsof o!!ortunit" !rovoed while moving in and out of a character;s threatened range suffer a 4: !enalt" to hit. The character is not, however, able to see invisible or hidden objects or creatures. <osing the abilit" to see or otherwise use his (yakuan disables this abilit".

Chakra 6estoration?ou recover Chara faster than the common individual.

Bene*it: The Chara recover" rate increases to two !oints !er constitution modifier !er hour of rest.

Nor!al: The normal recover" rate for Chara is one !oint !er constitution modifier !er hour of rest.

ChuuninPrere-uisite: /eroic character level :8, Genin, Must now at least E techniques, Cha328.

Bene*it: 'eing a Chuunin grants a character automaticall" a Lrestricted license in his Ninja village, a 87 bonus to their =ealth and 82 bonus to an" of the following sills&'luff, Chara Control, *i!lomac", *isable *evice, Gather 6nformation, Genjutsu, /ide,6nvestigate, Bnowledge 1ninja lore, Move 5ilentl", Ninjutsu, and Taijutsu. # Chuunin isalso !ut in control of a %4man team, granting him 7 allies he ma" require a )a"or  from

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1see Ninja >ans section for more details. Note: The Game Master ma" require a s!ecialevent to mae this feat available, such as a Chuunin $(amination 15ee Juests and $ventsection for more details.

Cra*t Poisons

?our abilit" at mi(ing chemicals and creating new ones is such that "ou ma" craft !oisons without riss.

Bene*it: This feat allows "ou to craft oisons 1see Craft ChemicalsO new use for moredetails without !enalt". ?ou ma" also a!!l" !oison to a wea!on without rising !oisonning "ourself.

Nor!al: Crafting oisons normall" im!l" a 4% !enalt" on one;s Craft checs. 6n addition,"ou normall" alwa"s ris !oisoning "ourself when a!!l"ing oison to a wea!on 1on a rollof 3 on a d20.

+pic Techni-ue 3 A!atsu Issen no 'u#aPrere-uisite: /eroic Character <evel 238, Taijutsu 2% rans, #dvanced Combat Martial

#rts, Combat Martial #rts, Combat >efle(es, 6m!roved Combat Martial #rts, *tsutsu yuu &okuryoku Technique.

Bene*it: 5electing this feat enables "ou to learn the *ssen #atsu no Ouda Taijutsutechnique. ?ou must still succeed the <earn *C normall" to learn the technique, however.

+%es o* ivinationPrere-uisite: 5ense Motive A rans, #ttentive

Bene*it: 5electing this feat allows "ou to learn the %akke no Me technique. ?ou must stillsucceed the <earn *C normall".

Genius Nin

?our natural abilit" allows "ou to learn faster than normal individuals.Prere-uisite: Can onl" be taen at first level, /eroic character, an" stats at 3:8.

Bene*it: 5electing this feat grants "ou a 82 bonus to "our <earn checs to learn a newtechnique, and "ou ma" learn a technique one ran higher than "our level. The agerequisite for an" occu!ation ma" be lowered b" 3d%83 "ears. 6n addition to all this, aGenius Nin also gains a 82 re!utation bonus in his home village.

Genjutsu A#ept?ou master the subtle art of creating illusions and detecting them.

Bene*it: ?ou gain a 82 bonus to Genjutsu checs b" selecting that feat and the *Cs of "our Genjutsu techniques increase b" 3.

Special: This feat is a Charismatic hero class bonus feat.

GeninPrere-uisite: Must now at least % techniques.

Bene*it: 'eing a Genin grants a character automaticall" a Llicensed license in his Ninjavillage, a 83 bonus to their =ealth and 83 bonus to an" one of the following sills&Chara Control, Gather 6nformation, Genjutsu, /ide, 6nvestigate, Move 5ilentl", Ninjutsu, and Taijutsu. Note: The Game Master ma" require a s!ecial event to mae this

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feat available, such as a Genin $(amination 15ee Juests and $vent section for moredetails.

Special: This feat is a bonus feat available to all basic classes.

Gi*t o* Su!!onin"

Prere-uisite: Ninjutsu E ransBene*it: This feat allows "ou to learn 5ummoning techniques without suffering a 4A !enalt" to "our <earn checs.

Special: This feat is a bonus feat to an" of the basic class.

GoukenThe 6ron +ist st"le is ver" !o!ular in the fire countr". Most Ninja who s!ecialie inTaijutsu and live in the fire countr" now at least a technique from, or a variation of, theGouen st"le.

Prere-uisite: Taijutsu % rans.

Bene*it: ?ou can learn ,ouken taijutsu techniques without !enalties to "our learn chec.

6n addition, the character ma" freel" sunder an object with unarmed stries.Nor!al: # character tr"ing to learn a technique with the ,ouken entr" in it taes a 4% !enalt" to his <earn chec if he has not taen this feat.

ar!on%?our bod" and s!irit coe(ist in !eaceful harmon".

Prere-uisite: Chara Control 9 rans.

Bene*it: ?ou gain a 83 bonus to Chara Control checs b" selecting that feat and the*Cs of "our Chara Control techniques increase b" 3. 6n addition, "ou gain access to thefollowing techniques automaticall"& Binobori 1Tree Climbing and Tada"ou 1+loat.

Special: This feat is a *edicated /ero class bonus feat.

I!prove# Chakra PoolThrough training of both bod" and s!irit, "ou have increased the flow of the Charathrough "our bod".

Bene*it: ?our chara !ool increases b" 2 !oints at the selection of this feat.

Special: ?ou can select this feat multi!le times, its effects stac.

9ounin$ven as achieving chuunin demonstrates !roficienc" and sill, achieving jounin is a signof master". @ounins are e(ce!tional fighters who o!erate on a com!letel" different levelthan their lower raned counter!arts.

Prere-uisite: /eroic character level 338, Genin, Chuunin, Must now at least 3Ftechniques, Cha 3%8.

Bene*it: 'eing a @ounin grants a character automaticall" a Lmilitar" license in his Ninjavillage, a 8% bonus to their =ealth and 82 bonus to an" two of the following sills&'alance, 'luff, Chara Control, *emolition, *i!lomac", *isable *evice, *isguise,Gather 6nformation, Genjutsu, /ide, 6nvestigate, Bnowledge 1ninja lore, Move 5ilentl", Ninjutsu, 5earch, 5leight of /and, 5urvival, Taijutsu and Tumble. # @ounin is also !ut incontrol of a whole !latoon, granting him E allies he ma" require a )a"or  from 1see Ninja

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>ans section for more details. Note: The Game Master ma" require a s!ecial event tomae this feat available, such as a @ounin $(amination 15ee Juests and $vent section for more details.

Man"ek%ou Sharin"an

#s a true heir of the chiha Clan, "ou are able to develo! the ultimate and most !owerfulsort of 5haringan.

Prere-uisite: #dvanced 'loodline 1chiha Clan 5haringan, 6chir"uu 5haringan, /eroiccharacter level 328

Bene*it: 5electing this feat enables "ou to learn the ninjutsu #aretsu and the genjutsuTsukuyoi, in addition to develo!ing this s!ecial 5haringan 1#s the s!ecifics of theMange"ou 5haringan are still unclear, it will not be included for the moment.

Special: The GM ma" require the character to accom!lish some deeds in order to be ableto select this feat 1such as the assassination of a beloved one, for e(am!le.

Monke% Grip

?ou are ade!t at using abnormall" large wea!ons with ease.Prere-uisite: 5tr 378, '#' 83, roficienc" in the wea!on

Bene*it: ?ou can use a wea!on that is one sie categor" larger than "ou one handed, anda wea!on two sie4categor" larger than "ou two handed !roficientl".

Nor!al: nder normal circumstances, "ou cannot wield a larger wea!on one handed, or a wea!on two sie4categor" larger that "ou at all.

Ninjutsu A#ept?ou are ver" good at !erforming hand seals and concentrating to !erform Ninjutsus, andidentif"ing them.

Bene*it: ?ou gain a 82 bonus to Ninjutsu checs b" selecting that feat and the *Cs of 

"our techniques in increased b" 3.Special: This feat is a 5mart hero class bonus feat.

Nin Weapon Pro*icienc%Bene*it: ?ou gain !roficienc" with the following wea!ons& 5hurien, Bunai, Garrote=ire, /and Crossbow, Ninja4to and Throwing Needles.

Special: This feat is a bonus feat to all basic classes. 

Ninja=s Mi!icr%sing "our een and insightful 5haringan, "ou are able to !ierce through "our enem";stechnique and co!" them.

Prere-uisite: #dvanced 'loodline 1chiha Clan 5haringan, /eroic character level :8Bene*it: ne interesting as!ect of the 5haringan is that it allows the character to !redictthe o!!onent;s movement before he even thins of moving- that insight allows one toco!" techniques as the user is !erforming them himself. To do this, the user must have his&hodan or *chiryuu &harinan active. the same 6nitiative count as his declared target1!ossibl" attained through -elayed or Readied action and his target tra!!ed in a Mind &nare 1as !er okoro ana genjutsu. n the target;s turn, if it choses to !erform aGenjutsu or Ninjutsu technique that requires hand seals, the character ma" declare his

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intention to Co!" the technique- to do so, he must have successfull" identified thetechnique and have enough Chara to !a" the same cost as his target would. 'oth thetarget and the character roll the a!!ro!riate sill checs to see whether or not the"successfull" com!lete the technique, and !a" the same Chara cost if a successful chec is made 1which ma" be converted to / cost as !er standard rules. =hether the

technique succeeds on both side, one or none at all, it will have the same effect as thetarget wished and the same cost and drawbacs 1if an". The user cannot learn a techniquethat requires an #dvanced 'loodline to use 1such as #maretsu or Tsuu"omi. sing thisabilit" requires a full4round action that ma" !rovoe an attac of o!!ortunit", andrequires the target to be within the user;s line of sight. The user also gains a 82 bonus tohis <earn checs to learn a Co!ied technique for two wees, after which the memor" willfade.

6api# ShotPrere-uisite: *e( 37, oint 'lan 5hot

Bene*it: ?ou ma" mae an additional ranged attac from a bow or a thrown wea!on.

$ver" attac made in the same round will suffer a 42 !enalt".

Scri$e Chakra S%!$ols?our e(!ertise enables "ou to craft fine Chara s"mbols, such as $(!loding Tags or 5crolls of 5eal

Bene*it: ?ou ma" use the Ne/ se of the Craft 1=riting sill to create items listed inthe table.

Sha#o, Arts?ou are a master at illing silentl", using both "our nives and Ninja techniques

Prere-uisite: /ide 9 rans, Ninjutsu 9 rans.

Bene*it: ?ou can learn a &hado/ #rt  without !enalties to "our learn chec.Nor!al: # character tr"ing to learn a technique with the &hado/ #rt  entr" in it taes a 4: !enalt" to his <earn chec if he has not taen this feat.

So!ukeru?ou have become ade!t at fighting creatures with dangerous gae attacs, and trained"ourself hard to find a !ro!er counter.

Prere-uisite: '#' 78, 'lind +ight, =is 378

Bene*it: =hen #"ertin One's 1yes to defend against a gae attac, "ou ma" re roll thesuccess chance of the maneuver if "ou ha!!en to fail. 6n addition, the o!!onent gain noconcealment bonus from the maneuver.

Nor!al: The normal rules are as follow& $ach round, the o!!onent has a 90P chance to

not need to mae a saving throw against the gae attac. The creature with the gaeattac, however, gains one4half concealment against that o!!onent.

Taijutsu A#ept?our finel" tuned bod" and e(tensive training of the hand to hand arts maes "ou amaster of Taijutsu.

Bene*it: ?ou gain a 82 bonus to Taijutsu checs b" selecting that feat and the *Cs of "our Taijutsu techniques are increased b" 3.

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Special: This feat is a 5trong, +ast and Tough hero class bonus feat.

Techni-ue ocusractice maes it !erfect, as the" sa". Through e(tensive training, "ou mastered the use of a single technique, maing it easier for "ou to !erform and identif".

Prere-uisite: : rans in the sill required to !erform the chosen technique.Bene*it: ?ou gain a 8% bonus to an" checs made to !erform the chosen technique, and"ou can identif" it without maing an" checs at all. The *Cs for the chosen techniquealso increase b" 2.

Special: ?ou can chose this feat multi!le times- its effect doesn)t stac but "ou ma"choose a new technique at each selection of this feat.

Chapter .I: +-uip!ent will be covered in the following cha!ter.

&eicon: !": *amage- Incr!8: 6ncrement- W: =eight- Pur8: urchase- 6es:

>estriction- Nonpro*8& Non !roficient- +-uip8: $qui!ment.

TAB&+ >34: G+N+6A& +?0IPM+NT

'$ject Si<e Wei"ht Purchase C 6estriction

Containers'elt ouch 5mall 3 % Q  5hurien /olster Tin" 3 7 Q  

Clothin"5tandard Ninja utfit Medium 7 E Q  +orehead rotector 1an" village 5mall 3 29 8% 16llegal-

see te(t

Ninja Tools an# Me#icine#drenaline 'oost Tin" 3 3A 82 1>es'lood 6ncreasing ills 19 Tin" 0 3% 82 1>esGas Mas 5mall 2 E 83 1<ic

oisons 4 4 15ee te(t 15ee te(t5croll of 5eals Tin" 3 F 83 1<ic

5oldier ills 19 Tin" 0 30 87 1Mil5!irit 'ottle Tin" 3 20 87 1Mil

TAB&+ >3>: W+AP'NS

Weapon a!a"e Critical !"8

T%pe

6an"e

Incr!8

Si<e W Pur8

C

6es8

Ninja Weapons (re-uire the Nin Weapons Pro*icienc% *eat)+uuma 5hurien 3dA 3E420 5 9 5 1C 2 9 83 1<icGarrote =ire 5!ecial 4 5ee te(t 4 5 3 : 82 1>es/and Crossbow 3d% 20 4 70 5 2 A 83 1<ic

  'olts 120 4 4 4 T 2 % 83 1<icBunai 3d% 3E420 30 5 0.9 7 83 1<ic

 Ninja4to 3dA 3E420 4 M % 33 83 1<ic

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5hurien 19 3d7 20 39 T 3 7 83 1<ic

Throwing Needle 19 3 20 30 T 0.9 7 83 1<ic

Archaic Weapon (re-uires the Archaic Weapon Pro*icienc% *eat)*agger 3d% 3E420 30 T 3 7 83 1<icBatana 1two handed 3d30 3E420 5 4 < : 32 83 1<ic

Greatsword 2d: 3E420 5 4 < 39 33 83 1<ic5hortsword 3d: 3E420 1seete(t

4 5 2 9 83 1<ic

+otic Weapon (re-uires the +otic Melee or 6an"e# Weapon Pro*icienc% *eats)

Batana 1one handed 3d30 3E420 5 4 < : 32 83 1<ic

Batana, <arge 2d: 3E420 5 4 < E 32 83 1<ic

Bunai, curved 3d% 3A420 5 9 5 0.9 % 83 1<ic

TAB&+ >3@: +2P&'SI.+S

Weapon !"8Critical a!a"e

T%pe

Burst

6a#ius

6e*le

C

6an"e

Incr!8

Si<e Wei8 Pur8

C

6es8

$(!loding Tag 3d: 20 +ire 9 feet 5ee te(t 4 Tin" 0 : 83 1<ic$(!loding Tag,Greater 

3dA 20 +ire 30 feet 5ee te(t 4 Tin" 0 37 87 1Mil

5unburst Tag 5eete(t

4 5ee te(t 39 feet 4 4 Tin" 0 32 82 1>es

TAB&+ >3: A6M'6S

Ar!or T%pe +-uip8

Bonus

Nonpo*8

Bonus

Ma e

Bonus

Ar!or

Penalt%

Sp#

(@ *t8)

Wei"ht Pur8

C

6es8

&i"ht Ar!or

/eav" Rest T 87 83 8% 42 29 30 lb 33 82 1>es<ight Rest T 83 83 8: 0 70 % lb E 82 1>es Ninja Rest T 82 83 89 43 70 F lb 30 82 1>es

ContainersBelt Pouch: This small belt !ouch is usuall" worn on the bac to avoid getting in thewa". 6t can carr" u! to 9 !ounds of material, and has 7 com!artment. The most commonequi!ment found in a belt !ouch is& 9 shurien or 39 throwing needles, 2 smoe bombs or unai, and one or two blan scrolls.

Shuriken olster: The shurien holster is worn on one;s thigh, left or right hand side. 6t

has 2 subdivisions& one side can hold u! to % unai or 39 throwing needles, and the other can hold u! to 9 shurien.

Clothin"Stan#ar# Ninja 'ut*it: These fatigue clothes are usuall" designed to hel! the user blendin the surrounding. Their color var" de!ending on which countr" the ninja is from. The"grant the user a 82 bonus on his /ide chec when he attem!ts to hide in the a!!ro!riate

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setting 1for e(am!le, a roc ninja outfit would grant him a 82 bonus if he attem!ts to hidein a ston" field.

orehea# Protector: These armored forehead !rotector bear the sigil of the Ninja;svillage of origin. The" are illegal in the fact that it is entirel" forbidden to sell or bu"

them. The" mae the identification of a ninja easier.

Ninja Tools an# Me#icineA#renaline Boost: This chemical is bought in a loaded s"ringe, read" to be injected inthe user;s bod". #s a move4equivalent action, the user ma" inject the chemical in his bod"and gains the following benefits& 82 5trength, 82 *e(terit" and the user can fight untildeath at 430 hit !oints without !enalt". This effect lasts for one hour- once it dissi!ates,the user will become +atigued and suffer 3 !oint of tem!orar" constitution damage.#drenaline 'oosts are sold individuall".

Bloo# Increasin" Pills: #fter eating one of those !ills, the user will tem!oraril" gain a

fast healing of 3 and a 82 bonus to fortitude save against massive damage. The effects of those !ills lasts for 3d%83 rounds. The +ast /ealing cannot heal / loss due to Chara being converted to / Cost.

Gas Mask: This small iron4made device covers half its wielder face. =here the mas covers the mouth and nose are small holes to allow the user to breath normall" whilewearing the mas. The tric of this device is as such& the hole contains several la"er of  !a!er4thin fabric that !urifies the air inhaled b" the wielder, effectivel" granting him a 8% bonus to +ortitude saves against inhaled !oison.

Poisons: The one most favored Ninja tool since the feudal age, !oison. 6t can tae u!onman" forms, one more lethal than the other. The urchase *C and >estriction are givenwith the !oison itself 15ee 5ill cha!ter CraftO for more details.

Scroll o* Seals: These scrolls can be !urchased in ninja sho!s. $ach scroll of sealcontains the now how about techniques, and can contain u! to 3d7 techniques from>an 3 to >an :. This enables the Ninja to <earn the technique and grants him a 83 bonus to his <earn chec to learn a technique contained in the scroll. 5ee Rillages sectionfor details on forbidden techniques.

Sol#ier Pills: #fter eating one of those !ills, "our Chara ool will be increased b"3dA83 !oints 1this amount ma" e(ceed "our ma(imum Chara ool, and for the ne(t F2hours, "ou will be unaffected b" the $(hausted and +atigued conditions, 5tarvation andThirst and lac of slee!. The user can also run at his ma(imum s!eed for twice as long asnormal. nce the effects dissi!ate, however, "ou will be Nauseated for 2d:82 hours1duration that can be halved b" a +ortitude save *C 39, and all !reviousl" ignoredconditions will come bac. 'ecause their effects is so strong, "ou cannot slee! for at least7: hours after eating a 5oldier ill.

Spirit Bottle: This !otions !rovoe a sudden reaction from the bod" and forces it to !roduce more Chara. +or 3d%83 rounds, the user will recover 3 !oint of Chara !er 

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round 1cannot e(ceed the ma(imum Chara ool. 'ecause of the sudden outburst of Chara, however, the user suffers a 439 !enalt" to his Chara Control checs for as longas the !otion;s effect last. 5!irit bottles are sold individuall".

Ninja Weapons 1requires the Nin =ea!on roficienc"

uu!a Shuriken: +uuma 5hurien literall" translates to $vil =ind 5hurien. Thislarge shurien is little more than four single4edged blade reunited in a cross4sha!ed,colla!sible throwing wea!on. $ach blade is 39 inches long and S inch thic, and it can becolla!sed into one single blade, 39 inches long and a!!ro(imatel" 7 inches thic. ncecolla!sed, it can also be used as a melee wea!on.

Garrote Wire: This thin but e(tremel" resistant steel wire is used to strangle unawarevictims. 6t usuall" varies in length. #t an" time the wielder would catch a foe defenseless1a creature who has been denied her de(terit" bonus to defense, he ma" attem!t a gra!!lechec with a 8% bonus to attem!t strangulation. se standard 5trangulation and Gra!!lerules.

an# Cross$o,: This small crossbow fits comfortabl" in the !alm of one;s hand. 6t has been favored b" assassins and s!ies in the feudal ages, and is still commonl" used b" Ninjas nowada"s. ?ou can draw a hand crossbow bac manuall". <oading a handcrossbow is a move action that !rovoes attacs of o!!ortunit".

5unai: These small nives, along with the 5hurien, are considered to be the basic ninjaequi!ment. # unai can be used for both melee and ranged combat, although somevariations e(ist. # standard unai has a 2 inch hilt with a small ring at its end, and a %inch blade.

Ninja3to: This straight, short sword is made of su!!le iron that does not brea or bendeasil", even under !ressure. # ninja4to has a 2A inch long blade, and a A inch long hilt.The sheath of a Ninja4to can be used to conceal 9 throwing needles 1with no chec required, s!ot *C 39, and as scuba gear to swim close to the surface 1or crawl at the bottom of a small fish !ond, or blow!i!e for !owders and !oisons.

Shuriken: 5hurien translates from ja!anese to dagger hidden in the !alm. # shuriencan be an"thing, from throwing stars to small blades. These, along with the Bunai, are themost common wea!ons to a ninja. 6t is an uns!oen rule amongst their caste that oneshould alwa"s carr" either, if not both, on one;s self.

Thro,in" Nee#le: These needles aren;t to be mistaen with normal sewing needles.The" are wiced looing, 9 inch long and one quarter inch thic needles. nlie normalthrown wea!on, a character can throw two needles at once with one attac, although hemust mae 2 rolls at the same attac bonus 1a character with 7 attacs at 83983089could throw : needles at 8398398308308989.

Archaic Weapons 1requires the #rchaic =ea!on roficienc" feat

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a""er: This sim!le bladed wea!on is has a short blade, usuall" var"ing between 7 to :inches long. 6n feudal ja!an, the" were called Tanto.

Greats,or#: This huge sword, including the 5cottish cla"more, can deal tremendousdamage in the right hands. 6t is usuall" between 9 to F feet long.

5atana: This wea!on was considered to be the 5oul of the 5amurai during the feudalages. These sword are the !inacle of ja!anese smither", and even in these da"s and ageins!ires awe and fear in the heart of men. # standard atana is about %0 inch long, with a2A inch blade and 32 inch hilt. To wield a atana !roficientl" one handed, one must havethe 1otic Melee ea$on Pro!iciency feat with the atana- otherwise it onl" requires an #rchaic ea$on Pro!iciency.

Shorts,or#: These shortsword are common wea!on, ver" light and eas" to use. Themost common length for shortsword is usuall" between 2 and 2 32 feet. 6n feudal ja!an,the" were called aki3ashi- note that a aki3ashi ma" deal slashing damage b" taing a43 !enalt" to attac rolls.

+otic Weapons 1requires the $(otic Melee or >anged =ea!on roficienc" feat

5atana; &ar"e: This larger version of the atana does not quite qualif" as a no4dachi.=hile it is not as large as the greatsword, it certainl" bears the same ind of !ower. The<arge Batana usuall" measures 9 and a half foot long. *ue to its great length, it cannot bewielded one handed unless the wielder has the Monkey ,ri$ feat.

5unai; curve#: This oddl" sha!ed unai is used as a slashing wea!on due to its curvedend. 6t can still be thrown, but with a 4% !enalt" to the attac roll.

+plosives+plo#in" Ta": The most common e(!losives among ninja, it cannot e(!lode unlesssomeone focus his Chara into it 1free action, requires a Chara Control *C 30 and has a70 feet range. The" automaticall" stic to an" surface. More than one tag can be !lacedat the same times 187 to the *C for ever" tag, each adding an additional die of damage1to a ma(imum of :d:. lacing a tag can be done in man" wa"& a melee touch attac against an o!!onent 1one tag !er attac ma(imum, and a tag with a confirmed critical hitdeals double damage 1!lacing a tag that wa" !rovoes an #ttac of !!ortunit"- rollingthem u! around a Bunai and throwing them u!on one;s foe, or !lacing it on a wall,ground or surface to la" a tra! for the enem". nce a tag is set to detonate, it will do so onthe user;s ne(t turn. 6f a tag was laid to e(!lode on a creature;s bod", the >efle( save *Cis equal to the attac roll of the attacer, in an attem!t to remove the tag. therwise, the*C is 39. The urchase *C given is for a !ac of % e(!loding tags.

+plosive Ta"; Greater: Rer" similar to their lesser counter !art, the Greater $(!lodingTags can add u! to :dA !oints of fire damage, with a base Chara Control chec *C 3218% !er tag. The" follow the ver" same rules as standard e(!loding tags for ever" !ur!ose, e(ce!t damage, which is now 3dA !er tag, burst radius of 304feet and refle( save1*C 3A. The urchase *C given is for a !ac of % greater e(!loding tags.

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Sun$urst Ta": 5imilar to e(!loding tags, these chara embedded tags were designed tocreate a burst of light as sudden as it is strong and stic onto an" solid surface. To maethe tag e(!lode requires a Chara Control chec 1*C 39 and be within 70 feet of the tag.# creature caught in the burst radius must mae a +ortitude save 1*C 39 or be blindedfor 3d: rounds. 'lind or creatures devoid of vision are immune to this effect. The

urchase *C given is for a !ac of % 5unburst Tags.

Ar!orseav% .est: This vest is the heavier version of the Ninja Rest. 6t limits the movementsmore than a Ninja Rest, but offer greater !rotection against attacs. =hile it is called a %ea"y vest, it is still a light armor b" an" standards.

&i"ht .est: This !iece of armor is almost identical to the standard Ninja Rest, e(ce!t thatits armor !lating are much lighter and do not limit the movements. ne should be warnedthat it offers less !rotection, though.

Ninja .est: This standard Ninja vest is usuall" worn b" Chuunins and @ounin, but it isavailable to Genin all the same. This armor4!lated vest offers the wielder : !ocets thatcan hold u! to one !ound 1each !ocet is about 9 inch tall, 3 inch dee! and 3 inch wide.

Chapter .II: Ninja 6anks an# GM Characters (NPC)This cha!ter contains a descri!tion of each ran in the Ninja societ".

Civilian: These are "our ordinar" cler, messenger, hot dog stand gu". The average !erson falls in this categor", and most 1if not all of them are rdinaries.

Aca#e!% Stu#ents: #re the "oung ones with !otential

sent to the academ" b" their !arents to become Ninjas.The #cadem" is where Ninja learn their most basicsills, and usuall" lasts 7 "ears, but some, better ninjas,advance more quicl".

Genin: =hile these ninja are counted as true andvaluable ninjas, the" are the lowest ran among them.Genin are onl" assigned low riss missions, unless the"are judged to be silled enough to tae on a mostdifficult mission 1No more than mildl" difficult.

Chuunin: These are most of the time %4man 1or sometimes greater number team leader,and are full4fledged ninjas. Chuunins have the abilit" to call u!on small favor from an"individual of their team once !er month, as long as the !erson is Lfriendl" toward theChuunin. This wors e(actl" as the Charismatic /ero talent, e(ce!t that the" add their Charisma Modifier and half their character level to the +avor chec. sing this abilit"requires the e(!enses of an action !oint.

TAB&+ 234: A.+6AG+ 6AN5 &+.+&

6ank Avera"e&evel

Civilian 347rd

#cadem" 5tudent 3st

Genin 349th

Chuunin :430th

@ounin 33th8Bage 3Eth8#N' Fth8/unter4Nin 30th8

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9ounin: # @ounin is a class of to! notch ninja in the village. The" are few, and in chargeof assassination missions, handling to!4secret information and the formation of Geninteams. <ie the Chuunins, the" have the abilit" to as a favor to an" lower ran ninja witha friendl" attitude toward the @ounin, once !er wee, at the e(!enses of an action !oint.

5a"e: There is onl" one Bage in the village. 6t)s the village)s strongest ninja and ruler- hecommands res!ects in ever" individual living in the village, allowing him to give order toan" other ninja under his rule. /e has the greatest authorit", and his orders have !riorit".The Bage is also the leader of #N' and the /unter4Nins. # new Bage is chosen b" thevillage)s 5ecurit" Council. There are currentl" five nown Bage& /oage, Baeage,Miuage, >aiage, and Tsuchiage.

ANB0: These s!ecial ninja are the cream of the cro!, under the village)s Bage directrule. The" !erform missions that range from assassination to es!ionage that, most of thetime, !ut their ver" lives at ris. The" need not be an" s!ecific rans, but one thing for sure, is that all of them are ver" silled, es!eciall" the squad leader, #N' Ca!tains.The" wear animal mass to conceal their faces while on dut".

Missin"3Nin: Missing4Nins are Ninjas that betra"ed the village. The village)s Bage sentthe /unter4Nins after them to dis!ose of them and their bod" that might reveal a village)ssecret to another.

unter3Nin: The /unter4Nin is a grou! of s!ecial ninjas, similar to #N', that ares!ecificall" formed to trac down and ill other renegade Ninjas, the Missing4Nins, andare under direct command of the village)s Bage. The" are formed to memorie andcounter Ninja techniques, disable and dis!ose of the bod" and it)s secrets afterward. The"are ver" secretive, and wear mass similar to #N')s, e(ce!t that theirs aren)t animalmass.

Chapter .III: A#vance# an# Presti"e Classes6n this cha!ter, 6 will cover the advanced and !restige classes available to ninjacharacters.

+le!entalistThis elementalist s!ecialie in Ninjutsu techniques of an element. The fastest !ath to thisclass is through the 5mart /ero basic class.

6e-uire!ents:To qualif" to become a eleentalist , a character must fulfill all the following criteria.

Skills: Ninjutsu E rans

eats: Ninjutsu #de!t

Special: Must now at least % Ninjutsu of the elements in which he wishes to s!ecialie.

Class In*or!ationThe following information !ertains to the $lementalist !restige class.

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it ieThe $lementalist gains 3d: hit !oints !er level. The Constitution modifier a!!lies.

Action Points

The $lementalist gains a number of action !oints equal to F 8 one4half his character level,rounded down, ever"time he attains a new level in this class.

Class SkillsThe $lementalist;s class sills are as follows.'alance 1*e(, Chara Control 1=is, Craft 1chemical 16nt, Bnowledge 1current events,histor", ninja lore, !h"sical science, !o!ular culture 16nt, <isten 1=is, Ninjutsu 16nt,>ead <anguage 1None, 5!ea <anguage 1None, 5!ot 1=is, Tumble 1*e(.

 Skill Points at +ach &evel: 9 8 6nt modifier.

TAB&+ 34: +&+M+NTA&IST

&evel

Base

Attack Bonus

ortSave

6e* Save

WillSave Special

e*enseBonus

6eputationBonus

3st 80 80 83 82 $lement 5!ecialiation 83 832nd 83 80 82 87 $lemental +ur" 83 837rd 82 83 82 87 <imitless +ur" 82 83%th 87 83 82 8% 'onus +eat 82 829th 87 83 87 8% >age of the $lements 87 82

Class eaturesThe following features !ertain to the $lementalist !restige class.

'ptional 6ules# character ma" tae this class more than once. 6ts effects don;t stac, but he ma" choseanother element that is not o!!osed to the ones he chose u! to now 1ne can;t s!ecialiein Baton, and then /"oton.

+le!ent Speciali<ation#t first level, the elementalist ma" chose one element he wishes to 5!ecialie in. /e ma"chose from -oton, )uuton, %yoton, aton, Raiton and &uiton. To !erform and identif"techniques which he s!ecialie in, he gains a 82 bonus to his Ninjutsu checs. 6naddition, because of his aversion for the o!!osed element, he suffers a 42 !enalt" to his Ninjutsu and <earn checs to erform, <earn or 6dentif" a technique of the o!!osed

element. -oton is o!!osed b" )uuton, aton b" %yoton and Raiton b" &uiton.

+le!ental ur%#t second level, the elementalist ma" use his s!ecialied element with greater efficienc".6f the technique used deals damage, the $lementalist adds one !oint of damage !er die1damage dealt is that of the element, i.e. !ire damage for aton techniques- see techniquedescri!tion for details.

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&i!itless ur%'" third level, the elementalist is able to increase the range of his s!ecialied element. /ema" use an" technique of his element and increase its range b" 3.9 times. Techniqueswith a Touch range are unaffected.

Bonus eat#t %th level, the $lementalist gets a bonus feat. The bonus feat must be selected from thefollowing list, and the $lementalist must meet all the !rerequisites of the feat to select it.Genin, Gift of 5ummoning, 6ncreased Chara ool, Chuunin, @ounin, Technique +ocus.

6a"e o* the +le!ents#t 9th level, the elementalist ma" s!end an action !oint to activate this abilit". Rae o! the 1leents allows the user to deal increased damage with a technique of his s!ecialiedelement. =ith his ne(t elemental technique, he will deal 3.9 times his usual damage, andhis saving throws *C will increase b" one !oint !er elementalist level.

Me#ical Specialist# medical s!ecialist is a ninja that is ade!t at focusing his chara for healing !ur!oses./e nows the human anatom" !erfectl", maing him a dangerous o!!onent in combatsituations as well.

# medical s!ecialist needs a !erfect control over his Chara, as well as a flawlessnowledge of the human bod". The fastest !ath to this class is through the *edicated/ero basic class.

6e-uire!ents:To qualif" to become a edical s$ecialist , a character must fulfill all the followingcriteria.

Base Attack Bonus: 87

Skills: Chara Control F rans, Bnowledge 1earth and life science F rans, Treat 6njur" Frans.

eats: /armon", Medical $(!ert

Class In*or!ationThe following information !ertains to the Medical 5!ecialist advanced class.

it ieThe Medical 5!ecialist gains 3d: hit !oints !er level. The Constitution modifier a!!lies.

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Action PointsThe Medical 5!ecialist gains a number of action !oints equal to : 8one4half his character level, rounded down, ever"time he attains anew level in this class.

Class SkillsThe Medical 5!ecialist;s class sills are as follows.'alance 1*e(, Chara Control 1=is, Craft 1chemical, !harmaceutical 16nt, Genjutsu 1Cha, /ide 1*e(,@um! 15tr, Bnowledge 1earth and life science, currentevents, ninja lore, !o!ular culture 16nt, <isten 1=is,Move 5ilentl" 1*e(, >ead <anguage 1None,5!ea <anguage 1None, 5!ot 1=is, 5urvival 1=is,Treat 6njur" 1=is, Tumble 1*e(.

 Skill Points at +ach &evel: 9 8 6nt modifier.

TAB&+ 34: M+ICA& SP+CIA&IST

&evel

Base

Attack 

Bonus

ort

Save

6e* 

Save

Will

Save Special

e*ense

Bonus

6eputation

Bonus

3st 80 80 83 82 Medical #bilit", Chara5cal!el 13d%

83 83

2nd 83 80 82 87 $(!ert /ealer, 'onus +eat 83 837rd 82 83 82 87 5nea #ttac 13d: 82 83%th 87 83 82 8% 'onus +eat 82 82

9th

87 83 87 8% Chara 5cal!el $(!ertise 87 82:th 8% 82 87 89 'onus +eat 87 82Fth 89 82 8% 89 Medical Master" 8% 87Ath 8: 82 8% 8: 5nea #ttac 12d: 8% 87Eth 8: 87 8% 8: Chara 5cal!el 13d: 89 8730th 8F 87 89 8F $m!ower /ealing 89 8%

Class eaturesThe following features !ertain to the Medical 5!ecialist advanced class.

Me#ical A$ilit%

This abilit" of the Medical 5!ecialist enables him to learn Medical techniques with a ran equal to his level without suffering the usual 4A !enalt" to the <earn chec.

Chakra ScalpelThis abilit" of the Medical 5!ecialist allows him to !roduce Chara at the ti! of his finger and use it as a shar! nife. #s long as his Chara ool is at least 90P full 1rounded u!,he can create a Chara 5cal!el as a move action that does not !rovoe an attac of o!!ortunit". The Chara 5cal!el deals 3d% !oint of slashing damage at first level, and the

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damage increases to 3d: at Eh level. # character cannot a!!l" his strength modifier todamage rolls when attacing with a Chara 5cal!el. The Chara 5cal!el count as anunarmed attac, and ignores an" armor and natural armor bonuses to defense.

+pert ealer

#t 2nd level, the Medical 5!ecialist)s abilit" to restore hit !oints with a medical it or surger" it and a successful use of the Treat 6njur" sill im!roves. 6n addition to thenormal hit !oint recover" rate 13d% for a medical it, 3d: !er !atient)s character level for surger", the Medical 5!ecialist restores 3 hit !oint for ever" level he has in this advancedclass.

Bonus eats#t 2nd, %th, and :th level, the Medical 5!ecialist gets a bonus feat. The bonus feat must be selected from the following list, and the Medical 5!ecialist must meet all the !rerequisites of the feat to select it.'uilder, Cautious, Chuunin, *efensive Martial #rts, *odge, $ducated, Genin, Gift of 5ummoning, 6m!roved 6nitiative, Medical $(!ert, Nin =ea!on roficienc", ersonal

+irearms roficienc", 5urger".

Sneak Attack =hile the Medical 5!ecialist is not a combat oriented class, he remains a ninjanonetheless. 6f he can catch an o!!onent when he is unable to defend himself effectivel"from his attac, he can strie a vital s!ot for e(tra damage. The Medical 5!ecialist;sattac deals e(tra damage an" time his target would be denied a *e(terit" bonus to*efense 1whether the target actuall" has a *e(terit" bonus or not, or when he flans histarget. This e(tra damage is 3d: at 7rd level, and it increases to 2d: at level Ath. 5houldthe medical s!ecialist score a critical hit with a snea attac, this e(tra damage is notmulti!lied.

>anged attacs can count as snea attacs onl" if the target is within 70 feet.=ith an unarmed strie, a medical s!ecialist can mae a snea attac that deals nonlethaldamage instead of lethal damage. /e cannot use a wea!on that deals lethal damage todeal nonlethal damage in a snea attac, even with the usual 4% !enalt".

# medical s!ecialist can snea attac onl" living creatures with discernible anatomies4undead, constructs, ooes, !lants, and incor!oreal creatures lac vital areas to attac. #n"creature that is immune to critical hits is not vulnerable to snea attacs. The medicals!ecialist must be able to see the target well enough to !ic out a vital s!ot and must beable to reach such a s!ot. /e cannot snea attac while striing a creature withconcealment or striing the limbs of a creature whose vitals are be"ond reach.

Chakra Scalpel +pertise#t 9th level, the Medical 5!ecialist;s master" of his Chara im!roves even further. #t thee(!enses of a Chara !oint 1which ma" be converted to /s b" succeeding a CharaControl chec *C 39, the Medical 5!ecialist ma" imbue his Chara 5cal!el with moreoffensive energ". +or the round in which this abilit" is used, all attac dealt using theChara 5cal!el will inflict one !oint of tem!orar" 5trength or *e(terit" damage u!on itstarget if it doesn;t succeed a +ortitude save 1*C 30 8 Medical 5!ecialist;s level 8 his or 

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her =isdom modifier. sing this abilit" is a free action that does not !rovoe an attac of o!!ortunit"- in addition, the abilit" cannot be used more than 9 times !er da" on thesame target 1ie, one target cannot lose more than 9 !oints of 5trength or *e(terit" !er da".

Me#ical Master%=hen maing a Treat 6njur" sill chec, a Medical 5!ecialist of Fth level or higher ma"tae 30 even if stress and distractions would normall" !revent him from doing so.

+!po,er ealin"+or a Medical 5!ecialist, focus and control enables him to go one ste! farther and e(ceedhis limit. #t 30th level, the Medical 5!ecialist ma", at the e(!enses of an action !oint, !erform a Medical technique with doubled efficienc" 1number of hit !oints healed isdoubled. 6n addition, the Medical 5!ecialist gains a 830 bonus to his Chara Controlchec to !erform said technique. sing this abilit" is a free action that does not !rovoean attac of o!!ortunit".

Ninja Police Ninja olice are, in the ninja societ", the closest thing to the !olice. The" usuall" don;to!erate under the village Bage;s order, and maintain order in the village. The" are usuall"given the tas of investigation, which the" do best. The fastest !ath to this class isthrough the *edicated /ero basic class.

6e-uire!ents:To qualif" to become a nin4a $olice, a character must fulfill all the following criteria.

Base Attack Bonus: 82

Skills: Gather 6nformation 7 rans, 6nvestigate : rans, 5ense Motive 7 rans, : ransdistributed into& Chara Control, Genjutsu, Ninjutsu and Taijutsu.

eats: #ttentive

Class In*or!ationThe following information !ertains to the Ninja olice advanced class.

it ieThe Ninja olice gains 3d: hit !oints !er level. The Constitution modifier a!!lies.

Action PointsThe Ninja olice gains a number of action !oints equal to : 8 one4half his character level,rounded down, ever"time he attains a new level in this class.

Class SkillsThe Ninja olice;s class sills are as follows.'alance 1*e(, 'luff 1Cha, Chara Control 1=is, *rive 1*e(, +orger" 16nt, Genjutsu1Cha, Gather 6nformation 1Cha, /ide 1*e(, 6nvestigate 1=is, @um! 15tr, Bnowledge1behavioral science, civics, ninja lore, !o!ular culture, streetwise 16nt, <isten 1=is,Move 5ilentl" 1*e(, Ninjutsu 16nt, ilot 1*e(, >ead <anguage 1None, >esearch 16nt,

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>ide 1*e(, 5ense Motive 1=is, 5leight of /and 1*e(, 5!ea <anguage 1None, 5!ot1=is, 5urvival 1=is, Taijutsu 15tr, Tumble 1*e(.

 Skill Points at +ach &evel: 9 8 6nt modifier.

TAB&+ D34: NIN9A P'&IC+

&evel

Base

Attack Bonus

ortSave

6e* Save

WillSave Special

e*enseBonus

6eputationBonus

3st 80 83 83 83 rofile 83 832nd 83 82 82 82 Contact, low level 83 837rd 82 82 82 82 'onus +eat 82 83%th 87 82 82 82 5nea #ttac 183d: 82 829th 87 87 87 87 'onus +eat 87 82:th 8% 87 87 87 Contact, med4level 87 82Fth 89 8% 8% 8% 'onus +eat 8% 87Ath 8: 8% 8% 8% 5nea #ttac 182d: 8% 87Eth 8: 8% 8% 8% Contact, high level 89 87

30th 8F 89 89 89 #ntici!ate 89 8%

Class eaturesThe following features !ertain to the Ninja 5cout advanced class.

Pro*ile'" maing a Gather 6nformation chec 1*C 39 when taling to witnesses of a crime, the Ninja olice com!iles a rough mental !icture of the sus!ect. This mental !icture !rovidesa !h"sical descri!tion, including distinguishing marings and visible mannerisms.5uccess maes the !rofile accurate, at least concerning a !articular sus!ect as seen b"witnesses. 1+or this Gather 6nformation chec, no mone" changes hands.

The Ninja olice can e(!and the !rofile b" maing an 6nvestigate chec 1*C 39involving the crime scene or other evidence lined to the sus!ect. 6f successful, the Ninjaolice combines e"ewitness accounts with forensic evidence to develo! a !rofile of thesus!ect)s method of o!eration. This !rovides a 82 circumstance bonus on an" sill checsmade to uncover additional evidence or otherwise locate and ca!ture the sus!ect.

Contact#n Ninja olice of 2nd level or higher cultivates associates and informants. $ach time the Ninja olice gains a contact, the GM should develo! a su!!orting character to re!resentthe contact. The !la"er can suggest the t"!e of contact his or her character wants to gain,

 but the contact must be an ordinar" character, not a heroic character.# contact will not accom!an" an Ninja olice on missions or ris his or her life. #contact can, however, !rovide information or render a service 1mae a s!ecific sill chec on the Ninja olice)s behalf.

#t 2nd level, the Ninja olice gains a low4level contact, at :th level a mid4level contact,and at :th level a high4level contact. The Ninja olice can)t call on the same contact morethan once in a wee, and when he or she does call on a contact, com!ensation ma" be

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required for the assistance the contact renders. 6n general, a !rofessional associate won)t be com!ensated monetaril", but instead will consider that the Ninja olice owes him or her a favor. Contacts with underworld or street connections usuall" demand monetar"com!ensation for the services the" render, and e(!erts in the use of sills normall" wantto be !aid for the services the" !rovide.

+or underworld or street contacts, this e(!ense is re!resented b" a =ealth chec against a !urchase *C of 30 for the low4level contact, 39 for the mid4level contact, or 20 for thehigh4level contact. +or silled e(!erts, the !urchase *C is 30 8 the rans the e(!ert has inthe a!!ro!riate sill.

Bonus eats#t 7rd, 9th, and Fth level, the Ninja olice gets a bonus feat. The bonus feat must beselected from the following list, and the Ninja olice must meet all the !rerequisites of the feat to select it.#lertness, #rmor roficienc" 1<ight, Medium, 'rawl, *ece!tive, *efensive Martial#rts, $ducated, Genin, Gift of 5ummoning, Meticulous, Nin =ea!on roficienc",>enown, 5tudious, Trac and Trustworth".

Sneak Attack =hile the Ninja olice is not a combat oriented class, he remains a ninja nonetheless. 6f he can catch an o!!onent when he is unable to defend himself effectivel" from his attac,he can strie a vital s!ot for e(tra damage. The Ninja olice;s attac deals e(tra damagean" time his target would be denied a *e(terit" bonus to *efense 1whether the targetactuall" has a *e(terit" bonus or not, or when he flans his target. This e(tra damage is3d: at %th level, and it increases to 2d: at level Ath. 5hould the Ninja olice score acritical hit with a snea attac, this e(tra damage is not multi!lied.>anged attacs can count as snea attacs onl" if the target is within 70 feet.=ith an unarmed strie, a Ninja olice can mae a snea attac that deals nonlethal

damage instead of lethal damage. /e cannot use a wea!on that deals lethal damage todeal nonlethal damage in a snea attac, even with the usual 4% !enalt".

# Ninja olice can snea attac onl" living creatures with discernible anatomies4undead,constructs, ooes, !lants, and incor!oreal creatures lac vital areas to attac. #n" creaturethat is immune to critical hits is not vulnerable to snea attacs. The Ninja olice must beable to see the target well enough to !ic out a vital s!ot and must be able to reach such as!ot. /e cannot snea attac while striing a creature with concealment or striing thelimbs of a creature whose vitals are be"ond reach.

Anticipate

#t 30th level, the Ninja olice is so ade!t at !redicting the enemies reaction that he caneasil" react a!!ro!riatel" to counter it. #t the beginning of a round, the Ninja olice ma"s!end an action !oint to act at the same time as the enem" in the initiative grid- he mustdeclare the enem" when he uses this abilit", and must have been fighting said enem" for more than 7 rounds or be well acquainted with him. 6n addition, the Ninja olice gains a8% insight bonus to attac and damage rolls, defense and an" sill checs made tointerce!t the o!!onent. n the ne(t round, the initiative order returns to normal. singthis abilit" is a free action that does not !rovoe an attac of o!!ortunit".

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Ninja ScoutThe Ninja 5cout is the most common t"!e of ninja. /e is !roficient at !erformingtechniques, sneaing behind enemies and tracing them down. Most ninja eventuall" taelevels in this class, as it covers the most basic sills. The fastest !ath to this class is

through the an" of the basic classes.

6e-uire!ents:To qualif" to become a nin4a scout , a character must fulfill all the following criteria.

Base Attack Bonus: 82

Skills: Bnowledge 1ninja lore : rans, 5urvival 7 rans, and 30 rans distributed into&Chara Control, Genjutsu, Ninjutsu and Taijutsu.

eats: Nin =ea!on roficienc"

Class In*or!ationThe following information !ertains to the Ninja 5cout advanced class.

it ieThe Ninja 5cout gains 3dA hit !oints !er level. The Constitution modifier a!!lies.

Action PointsThe Ninja 5cout gains a number of action !oints equal to : 8 one4half his character level,rounded down, ever"time he attains a new level in this class.

Class SkillsThe Ninja 5cout;s class sills are as follows.'alance 1*e(, Chara Control 1=is, *isable *evice 16nt, *rive 1*e(, Genjutsu 1Cha,/ide 1*e(, @um! 15tr, Bnowledge 1current events, ninja lore, !o!ular culture 16nt,<isten 1=is, Move 5ilentl" 1*e(, Ninjutsu 16nt, ilot 1*e(, >ead <anguage 1None,>ide 1*e(, 5leight of /and 1*e(, 5!ea <anguage 1None, 5!ot 1=is, 5urvival 1=is,Taijutsu 15tr, Tumble 1*e(.

 Skill Points at +ach &evel: 9 8 6nt modifier.

TAB&+ E34: NIN9A SC'0T

&evel

Base

Attack 

Bonus

ort

Save

6e* 

Save

Will

Save Special

e*ense

Bonus

6eputation

Bonus

3st 80 80 82 80 Trac 83 802nd 83 80 87 80 5nea #ttac 183d: 82 80

7rd

82 83 87 83 'onus +eat 82 80%th 87 83 8% 83 6ncrease 5!eed 19 feet 87 809th 87 83 8% 83 /ide in lain 5ight 8% 83:th 8% 82 89 82 5nea #ttac 182d:, 'onus

+eat8% 83

Fth 89 82 89 82 $vasion I 89 83Ath 8: 82 8: 82 6ncrease 5!eed 130 feet 8: 83Eth 8: 87 8: 87 'onus +eat 8: 82

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30th 8F 87 8F 87 5nea #ttac 187d:, JuicenTechnique

8F 82

Class eaturesThe following features !ertain to the Ninja 5cout advanced class.

Track # ninja must be !roficient at tracing his foe down- losing one;s !ra" means failure. #tfirst level, the Ninja 5cout gains the Trac feat for free. 6n addition, the Ninja 5cout canTrac at his normal s!eed without taing a 49 !enalt" to his 5urvival chec.

Sneak Attack # ninja;s strength comes from his abilit" at sneaing behind his foe, catching them off4guard and hel!less. 6f he can catch an o!!onent when he is unable to defend himself effectivel" from his attac, he can strie a vital s!ot for e(tra damage. The Ninja 5cout;sattac deals e(tra damage an" time his target would be denied a *e(terit" bonus to*efense 1whether the target actuall" has a *e(terit" bonus or not, or when he flans histarget. This e(tra damage is 3d: at 2nd level, and it increases to 2d: at level :th and 7d:at 30th level. 5hould the ninja scout score a critical hit with a snea attac, this e(tradamage is not multi!lied.>anged attacs can count as snea attacs onl" if the target is within 70 feet.=ith an unarmed strie, a ninja scout can mae a snea attac that deals nonlethaldamage instead of lethal damage. /e cannot use a wea!on that deals lethal damage todeal nonlethal damage in a snea attac, even with the usual 4% !enalt".

# ninja scout can snea attac onl" living creatures with discernible anatomies4 undead,constructs, ooes, !lants, and incor!oreal creatures lac vital areas to attac. #n" creaturethat is immune to critical hits is not vulnerable to snea attacs. The ninja scout must be

able to see the target well enough to !ic out a vital s!ot and must be able to reach such as!ot. /e cannot snea attac while striing a creature with concealment or striing thelimbs of a creature whose vitals are be"ond reach.

Bonus eats#t 7rd, :th, and Eth level, the Ninja 5cout gets a bonus feat. The bonus feat must beselected from the following list, and the Ninja 5cout must meet all the !rerequisites of thefeat to select it.#gile >i!oste, #thletic, 'rawl, Chuunin, Combat $(!ertise, Combat Martial #rts,Combat >efle(es, *efensive Martial #rts, *odge, $lusive Target, +ocused, Genin, Giftof 5ummoning, 6m!roved *isarm, 6m!roved +eint, 6m!roved Tri!, <ightning >efle(es,

5treetfighting.

Increase Spee#The faster "ou move, the easier it is for "ou to catch "our !re". 6n some situation, s!eedma" determine whether "ou live or "ou die- be read". #t %th level, the Ninja 5cout;s bases!eed increase b" 9 feet as long as he doesn;t carr" around heavier than a light load. This bonus increases to 30 feet at Ath level, and stacs with the +ast /ero;s 6ncrease 5!eedtalent tree.

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i#e in Plain Si"ht# Ninja 5cout can use the /ide sill even while being observed. #s long as he is within30 feet of some sort of shadow, a he can hide himself from view in the o!en withoutan"thing to actuall" hide behind. /e cannot, however, hide in his own shadow.

+vasion 2#t Fth level, the Ninja 5cout is able to easil" avoid tra!s, falling ceiling or fireballs. 6f the Ninja 5cout is subject to an attac that allows him a >efle( save to tae onl" half damage,the Ninja 5cout taes no damage from the attac. 6f the Ninja 5cout alread" !ossesses the$vasion abilit", he taes half damage on a failed save, and no damage if the >efle( savesucceeds. This abilit" is nullified if the Ninja 5cout carries heavier than a light load.

?uicken Techni-ue6n combat situation, the quic and efficient use of a technique might determine whether "our side wins or lose. 6n a ninja battle, there is no time to waste- ill, or be illed. #t30th level, the Ninja 5cout ma", at the e(!enses of an action !oint, reduce the time ittaes to !erform a technique b" 2 categories& a full4round action becomes a move action,and attac and move4equivalent action becomes a free actions. 6n addition, using aquicened technique does not !rovoe an attac of o!!ortunit".

Shuriken +pertThose ninjas chose thrown wea!on as their main wea!ons. The" dislie fighting in melee, but can nail the target straight in the middle even in their blind s!ots with a thrown unai.The fastest !ath to this class is through the +ast /ero basic class, though other !aths are !ossible.

6e-uire!ents:To qualif" to become a shuriken e$ert , a character must fulfill all the following criteria.

Base Attack Bonus: 82

Skills: 5leight of /ands : rans, Tumble : rans.

eats: Nin =ea!on roficienc", oint 'lan 5hot

Class In*or!ationThe following information !ertains to the 5hurien $(!ert advanced class.

it ieThe 5hurien $(!ert gains 3d: hit !oints !er level. The Constitution modifier a!!lies.

Action PointsThe 5hurien $(!ert gains a number of action !oints equal to : 8 one4half his character level, rounded down, ever"time he attains a new level in this class.

Class SkillsThe 5hurien $(!ert;s class sills are as follows.'alance 1*e(, Climb 15tr, *isable *evice 16nt, *rive 1*e(, $sca!e #rtist 1*e(, /ide1*e(, @um! 15tr, Bnowledge 1behavioral science, civics, ninja lore, !o!ular culture,

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streetwise 16nt, <isten 1=is, Move 5ilentl" 1*e(, ilot 1*e(, rofession 1=is, >ead<anguage 1None, >ide 1*e(, 5earch 16nt, 5leight of /and 1*e(, 5!ea <anguage1None, 5!ot 1=is, Tumble 1*e(.

 Skill Points at +ach &evel: 9 8 6nt modifier.

TAB&+ 34: S06I5+N +2P+6T

&evel

Base

Attack 

Bonus

ort

Save

6e* 

Save

Will

Save Special

e*ense

Bonus

6eputation

Bonus

3st 80 80 82 80 =ea!on +ocus 83 802nd 83 80 87 80 >a!id 5hot 82 807rd 82 83 87 83 5nea #ttac 183d:, 'onus

+eat82 80

%th 87 83 8% 83 Juic *raw 87 809th 87 83 8% 83 Tenetsu 1one attac 8% 83:th 8% 82 89 82 Greater =ea!on +ocus, 'onus

+eat8% 83

Fth 89 82 89 82 =ea!on 5!ecialiation 89 83Ath 8: 82 8: 82 5nea #ttac 182d: 8: 83Eth 8: 87 8: 87 5i! Throw, 'onus +eat 8: 8230th 8F 87 8F 87 Tenetsu 1all attacs 8F 82

Class eaturesThe following features !ertain to the 5hurien $(!ert advanced class.

Weapon ocus#t 3st level, the 5hurien $(!ert must chose a t"!e of thrown wea!on to a!!l" the=ea!on +ocus abilit" to, and most other abilities of this class. The character gains a 83

 bonus to attac rolls made with the selected wea!on.

6api# Shot#t 2nd level, the 5hurien $(!ert gains the >a!id 5hot feat for free, whether or not hemeets the !rerequisites. The >a!id 5hot feat a!!lies onl" to the 5hurien $(!ert;s chosenwea!on.

Sneak Attack 6f he can catch an o!!onent when he is unable to defend himself effectivel" from hisattac, he can strie a vital s!ot for e(tra damage. The 5hurien $(!ert;s attac dealse(tra damage an" time his target would be denied a *e(terit" bonus to *efense 1whether 

the target actuall" has a *e(terit" bonus or not, or when he flans his target. This e(tradamage is 3d: at 7rd level, and it increases to 2d: at level Ath. 5hould the 5hurien$(!ert score a critical hit with a snea attac, this e(tra damage is not multi!lied.>anged attacs can count as snea attacs onl" if the target is within 70 feet.=ith an unarmed strie, a 5hurien $(!ert can mae a snea attac that deals nonlethaldamage instead of lethal damage. /e cannot use a wea!on that deals lethal damage todeal nonlethal damage in a snea attac, even with the usual 4% !enalt".

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# 5hurien $(!ert can snea attac onl" living creatures with discernible anatomies4undead, constructs, ooes, !lants, and incor!oreal creatures lac vital areas to attac. #n"creature that is immune to critical hits is not vulnerable to snea attacs. The 5hurien$(!ert must be able to see the target well enough to !ic out a vital s!ot and must be ableto reach such a s!ot. /e cannot snea attac while striing a creature with concealment or 

striing the limbs of a creature whose vitals are be"ond reach.

Bonus eats#t 7rd, :th, and Eth level, the 5hurien $(!ert gets a bonus feat. The bonus feat must beselected from the following list, and the 5hurien $(!ert must meet all the !rerequisitesof the feat to select it.#lertness, #rmor roficienc" 1light, #thletic, Chuunin, Combat $(!ertise, *ead #im,*odge, $lusive Target, +ar 5hot, Genin, Mobilit", Nimble, recise 5hot, 5hot on the>un, 5tealth".

?uick ra,#t %th level, the 5hurien $(!ert can draw his chosen wea!ons as a free action.

Tenketsu#t 9h level, a 5hurien $(!ert gains the abilit" to s!end 3 action !oint to increase thedamage he deals to a single o!!onent with a single thrown attac with his chosenwea!on. The shurien e(!ert declares the use of the action !oint after maing asuccessful thrown attac. The result of the action !oint roll is added to the damage roll for that attac.#t 30th level, this abilit" im!roves. The 5hurien $(!ert now adds the result of the action !oint roll to all successful attacs he or she maes in a round.

Greater Weapon ocus

#t :th level, a 5hurien $(!ert gains greater wea!on focus with the wea!on he selectedat first level. This abilit" increases the bonus on attac rolls to 82 when using the selectedwea!on.

Weapon Speciali<ation#t Fth level, a 5hurien $(!ert gains wea!on s!ecialiation with his chosen wea!on. Theshurien e(!ert gains a 82 bonus on damage rolls with the chosen wea!on.

Skip Thro,#t Eth level, the character gains the 5i! 5hot feats for his wea!on of choice for free,whether or not he meets the !rerequisite. 6nstead of reducing the damage b" 3 die, the

wea!on deals minimum damage instead.Taijutsu MasterThose melee combat s!ecialist are evidentl" e(!ert in Taijutsu and martial arts. nliemost other Ninja class, this one does not rel" on stealth, although the" are taught some of the necessar" !ressure !oints. The fastest !ath to this class is through the 5trong /ero basic class, though other !aths are !ossible.

6e-uire!ents:

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To qualif" to become a tai4utsu aster , a character must fulfill all the following criteria.

Base Attack Bonus: 87

Skills: Taijutsu : rans

eats: Combat Martial #rts

Special: Must now at least % Martial #rts taijutsu technique.

Class In*or!ationThe following information !ertains to the Taijutsu Master advanced class.

it ieThe Taijutsu Master gains 3d30 hit !oints !er level. The Constitution modifier a!!lies.

Action PointsThe Taijutsu Master gains a number of action !oints equal to : 8 one4half his character level, rounded down, ever"time he attains a new level in this class.

Class SkillsThe Taijutsu Master;s class sills are as follows.'alance 1*e(, Climb 15tr, *rive 1*e(, @um! 15tr, Bnowledge 1ninja lore 16nt,rofession 1=is, >ead <anguage 1None, 5!ea <anguage 1None, Taijutsu15tr, Tumble 1*e(.

 Skill Points at +ach &evel: 7 8 6nt modifier.

TAB&+ 34: TAI90TS0 MAST+6 

&evel

Base

Attack 

Bonus

ort

Save

6e* 

Save

Will

Save Special

e*ense

Bonus

6eputation

Bonus

3st 83 82 83 80 narmed #ttac 13d: 83 80

2nd

82 87 82 80 Taijutsu Master" 82 807rd 87 87 82 83 'onus +eat 82 80%th 8% 8% 82 83 narmed #ttac 13dA,

Taijutsu Master"87 80

9th 89 8% 87 83 5nea #ttac 183d: 8% 83:th 8: 89 87 82 Taijutsu Master" 8% 83Fth 8F 89 8% 82 narmed #ttac 13d30 89 83Ath 8A 8: 8% 82 Taijutsu Master" 8: 83Eth 8E 8: 8% 87 'onus +eat 8: 8230th 830 8F 89 87 Taijutsu Master" 8F 82

Class eaturesThe following features !ertain to the Taijutsu Master advanced class.

0nar!e# Attack The Taijutsu Master attacs with either fist interchangeabl", or even with elbows, nees,and feet. This means that the Taijutsu Master ma" even mae unarmed stries when hisor her hands are full, and there is no such thing as an off4hand attac for striingunarmed.

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The Taijutsu Master also deals more damage with unarmed stries. #t 3st level, themartial artist deals 3d: !oints of damage with an unarmed strie. #t %th level, damageincreases to 3dA. #t Fth level, it increases to 3d30.

Taijutsu Master%

#s his name indicate, the Taijutsu Master s!ecialies in Taijutsu and martial arts morethan an"thing. This enables the Taijutsu Master to develo! some abilities that hel! himthrough his life as a martial artist. $ach time the Taijutsu Master gains a Taijutsu Master"1at level 2, %, :, A and 30, he ma" chose from the list below&

Critical &trike: =henever the Taijutsu Master would threaten a critical hit with anunarmed attac, he can s!end an action !oint to automaticall" confirm the critical.5Requires at least 6 le"els o! Tai4utsu Master7

 )lyin ick: The Taijutsu Master can use the momentum gained with a charge to deliver a devastating fl"ing ic to an o!!onent. #t the end of this charge, the taijutsu master adds his class level as a bonus to the damage he deals with an unarmed strie.

 Martial #rts Master: This Master" grants the Taijutsu Master a 82 com!etence bonus to !erform Martial #rts taijutsu technique.

 *$ro"ed Critical: The threat range for a Taijutsu Master;s unarmed critical im!roves b"one. This abilit" stacs with other feats and abilities, such as 6m!roved Combat Martial#rts. 5Requires at least 8 le"els o! Tai4utsu Master9 and ea$on )ocus unared;7

nared &neak #ttack: The Taijutsu Master ma" chose this abilit" and increase his5nea #ttac damage b" one die, although this increase onl" a!!l" to unarmed attacs.This Master" cannot be selected twice. 5Requires &neak #ttack +<d6;7

ay o! 1$ertise: The Taijutsu Master ma" decide to a!!l" either his *e(terit" or =isdom bonus to attac rolls for his unarmed attac instead of strength. The damage,however, are still modified b" strength.

ay o! Preser"ation: This abilit" of the Taijutsu Master allows him to save his Charawhen !erforming a Martial #rts Taijutsu technique. '" s!ending an action !oint, he ma"reduce the Chara Cost of a successfull" !erformed technique b" one !oint !er two levelof Taijutsu Master. 5Requires at least 6 le"el o! Tai4utsu Master7

ea$on )ocus 5unared7: #s the name suggest, the user automaticall" gains the feat

=ea!on +ocus for his unarmed attacs. This Master" cannot be selected twice.

ea$on &$eciali3ation 5unared7: The character gains a 82 damage bonus on hisunarmed attacs, and damage done b" Martial #rts taijutsu techniques. This Master"cannot be selected twice. 5Requires ea$on )ocus unared;7

Bonus eats

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#t 7rd and Eth level, the Taijutsu Master gets a bonus feat. The bonus feat must beselected from the following list, and the Taijutsu Master must meet all the !rerequisites of the feat to select it.#thletic, Chuunin, Cleave, Combat $(!ertise, Combat >efle(es, *efensive Martial #rts,Genin, Gouen, 6m!roved Combat Martial #rts, ower #ttac.

Sneak Attack 6f he can catch an o!!onent when he is unable to defend himself effectivel" from hisattac, he can strie a vital s!ot for e(tra damage. The Taijutsu Master;s attac deals e(tradamage an" time his target would be denied a *e(terit" bonus to *efense 1whether thetarget actuall" has a *e(terit" bonus or not, or when he flans his target. This e(tradamage is 3d: at 9th level, and will not further increase from this class 1e(ce!t b"choosing the narmed 5nea #ttac Taijutsu Master". 5hould the Taijutsu Master scorea critical hit with a snea attac, this e(tra damage is not multi!lied.>anged attacs can count as snea attacs onl" if the target is within 70 feet.=ith an unarmed strie, a Taijutsu Master can mae a snea attac that deals nonlethaldamage instead of lethal damage. /e cannot use a wea!on that deals lethal damage todeal nonlethal damage in a snea attac, even with the usual 4% !enalt".

# Taijutsu Master can snea attac onl" living creatures with discernible anatomies4undead, constructs, ooes, !lants, and incor!oreal creatures lac vital areas to attac. #n"creature that is immune to critical hits is not vulnerable to snea attacs. The TaijutsuMaster must be able to see the target well enough to !ic out a vital s!ot and must be ableto reach such a s!ot. /e cannot snea attac while striing a creature with concealment or striing the limbs of a creature whose vitals are be"ond reach.

Chapter I2: Techni-uesThis cha!ter will cover all rules for techniques and the techniques themselves 1@utsu.

Na!eThis entr" is, as the name suggest, the technique;s name itself. The techniques; name areusuall" in romaji 1ja!anese written using roman al!habet, followed b" the englishtranslation in !arenthesis.

6ank # technique;s >an signifies how difficult the technique is to !erform and learn. Thetechniques range from 3 to 3%. #n" technique of ran 39 or higher is considered an $!icTechnique and thus has s!ecial requirements. To learn a technique, one must be the samelevel or higher than the technique;s ran 1to learn a ran A technique, one must be at leastof level A. <evel #djustment does not count toward the ma(imum ran of techniques"ou ma" learn, but some abilit" ma" allow "ou to learn higher raned technique.

T%peThe technique t"!e determines what sill is used, and the technique)s general !ur!ose.'elow is a list of all t"!es and subt"!e used in techniques. 6n addition, "ou might noticesome additional te(t besides the technique;s t"!e. +or e(am!le, a technique that reads

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Tai4utsu 5(ody #rts= #kiichi %i4utsu7 Rank 2;, is a ran 2 enhancement techniques!ecific to the #imichi clan.

Control: Chara Control is a s!ecial categor" of techniques said to be usable to an"onewith !ro!er training. That fact alone does not mae it easier to use than Genjutsu or  Ninjutsu. Chara Control;s relevant abilit" is =isdom. 6ts subt"!e include& 'od",

Medical, 5!irit.'od"& This t"!e of Control technique is focused on feats the bod" ma" accom!lish, suchas climbing without using "our hands.Medical& techniques are used to heal 1or damage the bod" of an" living thing. The" ma"cure, or cause, fatigue or stab wounds, and require a massive amount of both Chara andControl. Tr"ing to learn a Medical technique without the a!!ro!riate feat or abilit"im!lies a 4A !enalt" on the <earn chec.5!irit& This t"!e of technique allows one with sufficient focus freedom of the s!irit. =iththis t"!e of technique, one ma" accom!lish amaing mental feats, such as fend off harmful effects of a Genjutsu.

Genjutsu: Genjutsu techniques deceive the senses or minds of others. 5ome Genjutsu arequalified as /armful, but those genjutsu are onl" illusions, and cannot do harm onto one;s bod". The" can, however, affect the mind and render a man tem!oraril" 1or !ermanentl"insane. Genjutsu;s relevant abilit" is Charisma.5aving Throws and Genjutsus 1*isbelief& Creatures encountering an Genjutsu4createdeffect usuall" do not receive saving throws to recognie it as illusor" until the" stud" itcarefull" or interact with it in some fashion. This allows them to disbelieve the illusion. 6f an" viewer successfull" disbelieves a Genjutsu and communicates this fact to other viewers, each such viewer gains a saving throw with a 8% bonus.

Ninjutsu: Ninjutsus are techniques used b" ninja to create an effect that is not an illusion,such as fire, or summoning a creature. Ninjutsu uses the Ninjutsu sill as a base. Most of them require hand seals. Ninjutsu;s relevant abilit" is 6ntelligence. 6ts subt"!e include&*oton, +uuton, Baton, 5ealing, 5uiton, and 5ummoning.*oton& are $arth4based techniques. *oton focuses more on defense than attac, but therare attac *oton techniques are ver" strong. *oton can be s!ecialied.+uuton& are =ind4based techniques. This t"!e doesn)t count man" technique, some of them are ver" !owerful. +uuton can be s!ecialied./"oton& are 6ce4based techniques. This subt"!e count both attac and defense techniques./"oton can be s!ecialied.Baton& are +ire4based techniques. #ll of Baton)s wide technique range is focused mainl"on attac. Baton can be s!ecialied.>aiton& are <ightning4based techniques. The few >aiton techniques are mostl" good for attac, although some can mae effective defense. >aiton can be s!ecialied.5ealing& is a ver" different t"!e of Ninjutsu. There are ver" few sealing techniques, and

none of them are for attac !ur!oses. These techniques cannot be s!ecialied. Tr"ing tolearn a 5ealing technique without the a!!ro!riate feat or abilit" im!lies a 4A !enalt" onthe <earn chec. Most sealing technique ma" be dis!elled instantl" b" using the sametechnique on the victim while the !revious seal is still in action.5uiton& are =ater4based techniques. 5uiton is divided equall" in both attac and defense.5uiton can be s!ecialied.

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5ummoning& is another s!ecial t"!e of Ninjutsu. The 5ummoning t"!e allows one tosummon a creature to aid him in a certain tas. Tr"ing to learn a 5ummoning techniquewithout the a!!ro!riate feat or abilit" im!lies a 4A !enalt" on the <earn chec.

Taijutsu: Taijutsu sills are close combat sills. The ninja ade!t in Taijutsu canstrengthen his muscles, increases his s!eed or even e(ecute a stunning whirlwind attac 

in mid4airU Taijutsu;s relevant abilit" is 5trength. 6ts subt"!e is& 'od" #rts and Martial#rts.'od" #rts& are techniques aimed to increase the user)s !h"sical !rowess, such as atechnique that ma" increase the user)s s!eed tenfold.Martial #rts& is a grou! of technique that includes all st"les and moves of !h"sicalcombat, be it sword fighting or arate.

ijutsu: =hile not a t"!e of technique in itself, "ou can onl" learn such a techniqueunder s!ecial condition, such as reading them off a 5croll of 5eal or have it taught to "ou.6n some villages, it might be rare to find a /ijutsu in a 5croll of 5eal, or even someonethat can be willing to teach it. Generall", /ijutsus are Clan4s!ecific techniques, but the"can reall" be an"thing. /ijutsu is added after the technique;s subt"!e.

&earn CThis is the difficult" of the technique. The <earn *C also determines the time required tomaster this technique. # <earn chec is a level chec modified b" some feats andtem!lates 1Genius Nin, for e(am!le, and to master the technique requires 3 da" !er ran of the technique !er 2 !oints !ast 30 of the <earn *C 1for e(am!le, Bawarimi no @utsu, a>an 3 technique has a <earn *C of 3%- a character would need 2 da"s to master it.*etermining a <earn *C is usuall" done with this formula& 30 8 technique;s >an 8'ase Chara Cost H 10.9 to 7O. <earning a technique requires eight hour !er da" of constant training without interru!tion of more than an hour, or the da" is wasted. 6naddition, a training character see his Chara reduced b" one tenth its ma(imum !er hoursof training, with a minimum of 3, and during training 1and during training onl", see hisChara recover" rate increased to 330th !er hours of rest. # character with a Chara oolof 3 can no longer train for the da", and the da" 1if training wasn;t com!leted is wasted.# character can tae 30 but not tae 20 to learn a technique. >eading the technique froma Ninja 5croll reduce the time b" one quarter, and !rovides a 83 bonus to the <earn chec  !er 9 !oints of the urchase *C 1rounded down./aving someone to teach "ou the technique grants a character a 83 bonus !er two levelthe master has higher than his !u!il 1# Eth level character teaching a %th level character grants the character a 82 bonus on his <earn chec. 6f the character does not have at least% rans in the sill for which he wishes to learn a technique 1namel", Chara Control,Genjutsu, Ninjutsu and Taijutsu, he suffers a 43 !enalt" on his learn chec. # character cannot learn a technique if he has no rans in that sill. 6n addition, one ma" tae a 430

 !enalt" to his <earn chec and halve the time required to learn the technique.

The character usuall" has resources he has access to in order to learn the technique, or can bu" a &croll o! &eals with the technique inscribed in it, have a master teach it to him. /ecan even develo! it himself, if the GM allows it. 'ut, if the technique is a /ijutsu, hesuffers a 43 !enalt" to his learn chec to learn the technique, even if he is in !ossession of a &croll o! &eals unless he is familiar with the technique;s origin 1ie, being in the Clanwhich develo!ed the /ijutsu. Creating a technique also taes four times as long.

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'ptional 6ules: The GM is free to cut the time required to learn techniques in half for fast !aced and high !owered cam!aign. 'e warned though that it is liel" to shatter an" balance this game ma" have.

Per*or! CThe erform *C is the difficult" chec the !la"ers needs to beat in order for him tosuccessfull" !erform the technique. Most of the time, the erform *C is the <earn *C 81430 to 30.

Ti!eThis entr" tells how much time is required to !erform the technique.sing a technique with a required time of 3 action is an attac action. The technique taeseffect immediatel".sing a technique with a required time of 3 full round is a full4round action. # character can tae a 94foot ste! before, during, or after using the technique, but "ou cannot

otherwise move. The technique taes effect at the beginning of that character)s turn in theround after he began to cast it. The character then acts normall" after the technique iscom!leted. 6n some case 1s!ecified in the technique;s descri!tion, a technique requiringa full4round action to !erform actuall" begins and end at the character;s turn, taing thewhole round to !erform 1see *reka/ari a3e for e(am!le.# character cannot !erform more than one technique that require a free4action !er round.# technique that taes 3 minute to !erform comes into effect just before the character)sturn 3 minute later 1the character s!ends each of those 30 rounds !re!aring as a full4roundaction.=hen a character begins a technique that taes 3 full round or longer to !erform, he or she must continue the concentration or hand seals involved 1or concentration after thesequence is finished from one round to just before his or her turn in the ne(t round 1atleast. 6f the character loses concentration after starting the technique and before it iscom!lete, the technique is lost 1see the Concentration sill- wors just as the s!ells,e(ce!t that the 5!ell <evel is the Technique;s >an.# character retains his or her *e(terit" bonus to *efense while !erforming a technique.

 #ttacks o! O$$ortunity: =hen the character !erforms a technique when threatened b" anenem", said enem"1s gains an attac of o!!ortunit" against the user. 6f the user isdamaged b" the attac, he must mae a Concentration chec or fail to com!lete thetechnique 1see Concentration sill, rules a!!l" as mentioned above. There is, however,an e(ce!tion. nless the technique;s descri!tion calls for it, a Martial #rts taijutsutechnique never !rovoes an attac of o!!ortunit".

Co!ponents$ver" technique has at least one com!onent the user must !rovide when attem!ting it.

an# Seals (): erforming a techniques require hand seals. Those seals are 'ird, 'oar,*og, *ragon, /are, /orse, Mone", (, >am, >at, 5er!ent and Tiger. =hile ever"technique don;t use that much seals and in that order, and some don;t use them at all,techniques using hand seals cannot be !erformed when having onl" one hand 1or less

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free unless "ou meet s!ecial requirements. # blinded character has a 20P chance to fail atechnique that requires hand seals.

Concentration (C): # character must concentrate to use the technique. /e needs neither having hands free nor being able to move at all, onl" molding Chara is sufficient. #*aed character has a 20P chance to fail a technique that requires concentration.

Mo$ilit% (M): This com!onent, unlie the other, does not require !articular concentration or movements- in fact, it requires freedom of movements alone. +or sometechnique, mostl" Taijutsu, but some Genjutsu and Ninjustu as well, it is crucial for theuser to be able to move as required for the technique. # gra!!led or !inned character cannot !erform a technique that requires mobilit". # character with armor chec !enalt"suffers a 30P chance of failure to a technique that requires mobilit" !er !oint 1ie, 4%armor !enalt" im!lies %0P chance of failure. # character who see his movement sloweddown through an" mean suffer a 2P chance of failure !er foot under 70 feet 1or their basemovement rate to technique that requires mobilit" 1# character with a 70 feet basemovement rate that moves at 39 feet suffers a 70P chance of failure. Chances of failureare cumulative, but cannot go higher than E9P.

Material ocus (): # material com!onent that is not e(!ended in the use of thetechnique, such as a wea!on or a thrown object.

6an"eThis is the effective range of the technique.

Touch: The user must touch a creature or object to affect it. To use a touch rangetechnique, the user !erforms the technique and then touches the subject, either in thesame round or an" time later. 6n the same round that the character uses the technique, healso touch 1or attem!t to touch the target. The user ma" tae his move before attem!tingthe technique, after touching the target, or between using the technique and touching thetarget. # character can automaticall" touch one friend or use the technique on himself, butto touch an o!!onent, the character must succeed on an attac.

Personal: The technique affects onl" the user.

Close: The technique reaches out 30 awa" from the user. The ma(imum range increases b" 9 feet !er two character level of the user.

Me#iu!: The technique reaches out to 20 8 30 feet !er two character level.

&on": The technique reaches out to 70 8 39 feet !er two character level.

Tar"et5ome techniques have a s!ecific target or targets. # character uses these techniquesdirectl" on the creatures or objects, as defined b" the technique itself. The user must beable to touch or see the target, and must s!ecificall" choose that target. The character does not have to select his target until he com!letes the technique.6f the character uses a targeted technique on the wrong sort of target, it has no effects.6f the target of the technique is the user 1Target& ?ou, the user does not receive a savingthrow.

Su$ject: The descri!tive te(t of some techniques maes a distinction between targetand subject. The target of a technique is the creature1s or object1s it is directedagainst. # target becomes a subject if it fails a saving throw against the technique and isthus affected b" it.

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+**ect5ome technique creates or summons things rather than affecting things that are alread" !resent. The user must designate the location where these things are to a!!ear, either b"seeing it or defining it. >ange determines how far awa" an effect can a!!ear, but if the

effect is mobile it can move regardless of the technique)s range.6a%: 5ome effects are ra"s. The user aims a ra" as if using a ranged wea!on, thought"!icall" the character maes a ranged touch attac rather than a normal ranged attac. #swith a ranged wea!on, the character can fire into the dar or at an invisible creature andho!e to hit something. # character doesn)t have to see the creature he is tr"ing to hit, aswith a targeted technique. 6ntervening creatures and obstacles, however, can bloc theuser)s line of sight or !rovide cover for the creature being aimed at.6f a ra" has a duration, it)s the duration of the effect that the ra" causes, not the length of time the ra" itself !ersists.

Sprea#: 5ome effects, notabl" clouds and fogs, s!read out from a !oint of origin to adistance given in the technique;s descri!tion. The effect can e(tend around corners and

into areas the user can)t see. +igure distance b" actual distance traveled, taing intoaccount turns the technique taes. The user must designate the !oint of origin, but neednot have line of effect 1see below to all !ortions of the effect.

Area5ome techniques affect an area. The user selects where the technique starts, but otherwisedoesn)t control which creatures or objects the technique affects. 5ometimes a techniquedescribes a s!eciall" defined area, but usuall" an area falls into one of the followingcategories.

Burst: #s with an effect, the user selects the technique;s !oint of origin. The techniquethen bursts out from this !oint, affecting whatever it catches in its area.# burst technique has a radius that indicates how far from the !oint of origin thetechnique)s effect e(tends.

Cone: # cone shoots awa" from the user in the direction he designates. # cone starts in asquare adjacent to the user and widens out as it goes. # cone)s width at a given distancefrom "ou equals that distance. 6ts far end is as wide as the effect is long.

Creatures: 5ome techniques affect creatures directl" 1as a technique with a target does, but the" affect creatures in an area of some ind rather than individual creatures the user selects. The area might be a burst, a cone, or some other sha!e.Man" techniques affect living creatures, which means all creatures other than constructsand undead.

C%lin#er: #s with a burst, the user selects the technique)s !oint of origin. This !oint isthe center of a horiontal circle, and it shoots down from the circle, filling a c"linder.

+!anation: 5ome techniques have an area lie a burst e(ce!t that the effect continues toradiate from the !oint of origin for the duration of the techniques.

?uarter3Circle: 5ome techniques have a quarter4circle4sha!ed area. <ie a cone, theeffect starts in a square adjacent to the user and widens out as it goes.

Sprea#: 5ome techniques s!read out lie a burst but can turn corners. The user selectsthe !oint of origin, and the technique s!reads out a given distance in all directions. +iguredistance b" actual distance traveled, taing into account turns it effect taes.

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'ther: # technique can have a unique area, as defined in its descri!tion.

(S): 6f an #rea or $ffect entr" ends with 15 1standing for sha!eable, the user can sha!ethe technique. # sha!ed effect or area can have no dimension smaller than 30 feet.

&ine o* +**ect: # line of effect is a straight, unbloced !ath that indicates what atechnique can affect. # line of effect is canceled b" a solid barrier. 6t)s lie line of sight

for ranged wea!ons, e(ce!t it)s not bloced b" fog, darness, and other factors that limitnormal sight.The user must have a clear line of effect to an" target that he uses a technique on, or toan" s!ace in which he wishes to create an effect. The user must have a clear line of effectto the !oint of origin of an" technique he or she uses. +or bursts, cones, c"linders, andemanation techniques, it onl" affects areas, creatures, or objects to which it has line of effect from its origin 1a burst)s !oint, a cone)s starting !oint, a c"linder)s circle, or anemanation technique)s !oint of origin.# hole of at least 3 square foot is sufficient to allow a line of effect through an otherwisesolid barrier. 6f an" given 94foot length of barrier contains such an o!ening, that 94footlength is not considered a barrier for !ur!oses of a technique)s line of effect 1though therest of the barrier still counts as normal.

irectin" or 6e#irectin" +**ects: 5ome techniques allow the user to redirect the effectto new targets or areas after com!leting it. >edirecting a technique requires a move actionthat does not !rovoe attacs of o!!ortunit". 6t also doesn)t require concentration.

urationThe *uration entr" of a technique descri!tion tells how long the effect of the techniquelasts.

Ti!e# urations: Man" durations are measured in rounds, minutes, hours, or someother increment. =hen the time is u!, the chara dissi!ates and the technique ends. 6f atechnique)s duration is variable, the GM rolls it secretl". # duration based on the user;slevel means total character level andor hit dice, but not 1!!ecti"e Character >e"el or  %it -ice.

Instantaneous: The chara comes and goes the instant the technique is com!leted,though the consequences might be long4lasting.

Per!anent: The effect remains indefinitel", but is sustained b" lingering chara. 6f thechara dissi!ates, so does the effect.

Concentration: The technique lasts as long as the user concentrates on it, !ossibl" u! toa s!ecified ma(imum amount of time. Concentrating to maintain a technique is an attac action that does not !rovoe attacs of o!!ortunit". #n"thing that could brea thecharacter)s concentration when !erforming the technique can also brea his concentrationwhile maintaining one, causing the technique to be ruined 1see Concentration, below. #character can)t use a technique while concentrating on another one.5ometimes a technique lasts for a short time after the character ceases concentrating. 6nthese cases, the technique just ee!s going for the stated length of time after the character sto!s concentrating.

Su$jects; +**ects; an# Areas: 6f a technique affects creatures directl", the result travelswith the subjects for the technique)s duration. 6f the technique creates an effect, the effectlasts for the duration. The effect might move or remain still. 5uch an effect can bedestro"ed !rior to the end of its duration. 6f the technique affects an area, the technique

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sta"s with that area for the technique)s duration. Creatures become subject to thetechnique when the" enter the area and are no longer subject to it when the" leave.

ischar"e: # few techniques last for a set duration or until triggered or discharged. Thetechnique remains in !lace until the triggering condition is met 1at which !oint it taeseffect or the ma(imum duration is reached 1at which !oint it dissi!ates, with no effect.

(): 6f the *uration entr" ends with L1* 1standing for Ldismissible, the user candismiss the technique at will. The user must be within range of the effect of the techniqueto dismiss it. *ismissing a technique is an attac action that does not !rovoe attacs of o!!ortunit". # technique that de!ends on concentration is dismissible b" its ver" nature,and dismissing it does not require an action 1since all the user has to do to end thetechnique is to sto! concentrating.

Savin" Thro,Most harmful techniques allow an affected creature to mae a saving throw to avoid someor all of the effect. The 5aving Throw entr" in a technique descri!tion defines which t"!eof saving throw the technique allows and describes how saving throws against the

technique wor.Ne"ate: This term means the technique has no effect on a creature that maes asuccessful saving throw.

Partial: The technique causes an effect on its subject. # successful saving throw meansthat some lesser effect occurs.

al*: The technique deals damage, and a successful saving throw halves the damagetaen 1round down.

None: No saving throw is allowed.

is$elie*: # saving throw is not allowed !urel" on the basis of encountering thetechnique. >ather, the creature gets a saving throw onl" after interacting with or carefull"stud"ing the technique. # successful save lets the subject ignore the effect.

('$ject): The technique can be cast on objects, which receive saving throws onl" if the"are magical in nature, or if the" are attended 1held, worn, or gras!ed b" a creatureresisting the technique, in which case the object gets the creature)s saving throw bonusunless its own bonus is greater. 1This notation does not mean that a technique can onl" beused on objects. 5ome techniques of this sort can be cast on creatures or objects.

(ar!less): The technique is usuall" beneficial, not harmful, but a targeted creature canattem!t a saving throw if it wishes.

Savin" Thro, i**icult% Class: # saving throw against a technique has a *C of 30 8technique)s >an 8 the user)s bonus for the relevant abilit" 1see 5ill cha!ter for details.

Succee#in" at a Savin" Thro,: # creature that successfull" saves against a techniquewithout obvious !h"sical effects feels a hostile force or a tingle, but cannot deduce thee(act nature of the attac. <iewise, if a creature)s saving throw succeeds against atargeted technique the user senses that the technique has failed. The user does not sensewhen creatures succeed at saving throws against effect and area techniques.

.oluntaril% Givin" up a Savin" Thro,: # creature can voluntaril" forego a savingthrow and willingl" acce!t a technique)s result. $ven a character with a s!ecial resistanceto magic can su!!ress this resistance if he or she wants to.

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Ite!s survivin" a*ter a Savin" Thro,: nless the descri!tive te(t for the techniques!ecifies otherwise, all items carried and worn are assumed to survive an attac.6f an item is not carried or worn and is not magical, it does not get a saving throw. 6t issim!l" dealt the a!!ro!riate damage.

Chakra CostThe chara cost is taen from one;s Chara ool. 6f the user fails the erform *C, hedoesn;t have to !a" the Chara Cost. Converting / to Chara is also hel!ful to !a" theChara cost, and it does not have to be total. 6f a technique has a Chara Cost of 20, theuser ma" decide to convert 39 !oints to / and !a" 9 !oint with his own Chara.

Akiresuken 9uushou (Cripplin" Injur%)Chakra Control 5Medical= Requires Chakra &cal$el 1$ertise7 Rank 6;

&earn C: 22- Per*or! C: 29- Ti!e: 3 attac action- Co!ponents: C, M- 6an"e:

Touch- Tar"et: ne living creature- uration: 6nstantaneous 1see te(t- Savin" Thro,s:

+ortitude !artial- Chakra Cost: 2.

To !ro!erl" e(ecute this technique, the user must have his Chara 5cal!el activated, anduse his Chara 5cal!el $(!ertise abilit". nce that is done, the user ma" channel moreoffensive Chara in the 5cal!el, and cause severe injur" to the victim. =hen he uses thistechnique, the user ma" strie one of the following areas& #r: =hen the user stries the target;s arms, it suffers standard Chara 5cal!el damageand a 42 !enalt" to attac rolls and damage. This !enalt" can be a!!lied twice 1once for each arm, and lasts for A hours. >e: =hen the user stries the target;s legs, it suffers standard Chara 5cal!el damageand a 42 !enalt" to defense and refle( save, as well as seeing its movement s!eed reduced b" 9 feet. This !enalt" can be a!!lied twice, once for each leg, and lasts for A hours.Torso: =hen attacing the target;s torso, the user deals standard scal!el damage anddamages the target;s lungs. 6t suffers a 4% !enalt" to constitution checs and fortitudesaves for A hours. 6n addition, if it does not succeeds a +ortitude save 1*C as !er technique, it will suffer internal damage such that it will lose one hit !oints !er rounduntil healed with either a technique or a Treat 6njur" chec 1*C 20 is successful. This !enalt" can be a!!lied once.

Aku!a no Tsu$asa (e!on Win"s) Nin4utsu Rank 2;

&earn C: 3:- Per*or! C: 3:- Ti!e: 3 attac action- Co!ponents: C, M- 6an"e:

Close- Tar"et: ne object- uration: 3 round- Savin" Thro,s: None- Chakra Cost: 2.

This technique allows the user to control the movements of a thrown object with hisChara and have it return to him. The user ma" throw an object no larger than one siecategor" larger than himself 1!resumabl" a wea!on, and have it return to him on his turnne(t round, even if he moved from his !ast location. 6f the object was caught or iscurrentl" held, the current wielder must succeed a 5trength chec 1*C 39 or lose itsgras! on the object, which will be sent fl"ing bac to the user;s waiting hands. 6f the

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5trength chec is successful, the creature successfull" held onto the object and the user can no longer call it bac.

A!aretsu (Go##ess o* the Sun) Nin4utsu 5aton= Requires Manekyou &harinan7 Rank <0;

&earn C: 2A- Per*or! C: 2:- Ti!e: 3 attac action- Co!ponents: /- 6an"e:Close- Area: 304feet4radius burst- uration: 6nstantaneous- Savin" Thro,s: None-

Chakra Cost: A.

This fearsome aton technique counts amongst the most !owerful techniques of thechiha clan, which onl" a few e(traordinar" individuals were able to master. Man" willlive their whole lives without so much as hearing about it. # creature caught in thissudden outburst of dar fire will be dealt :d30 !oints of fire damage and instantl" catchon fire. This fire will burn the victim to ashes without cease, and is ver" difficult to !utout without the hel! of a 5ealing technique. # victim that caught on fire b" #aretsu will be dealt 2d: !oints of fire each round, and cannot douse the fire b" jum!ing into water or 

an" such method- the >efle( save *C also increases to 29 in order to !ut out #aretsu.

A!atsu Issen no 'u#a (A Thousan# eavenl% Strikes)Tai4utsu 5Martial #rt= Requires *tsutsu yuu &okuryoku7 Rank <?;

&earn C: %:- Per*or! C: %9- Ti!e: 2 full4round actions 1see te(t- Co!ponents: C,

M- 6an"e:  Melee attacs- Tar"et: ne creature- uration: 3 round- Savin" Thro,s:

 None- Chakra Cost: 32.

+or hundred "ears, this technique has been no more than a far awa" dream for ever"martial artist who mastered even the *tsutsu yuu. This technique is quite sim!le, reall"-so sim!le, in fact, that even the most determined mind will scream in frustration after 

"ears of vain attem!t at the master" of the *ssen #atsu no Ouda, said to be the ultimatemartial arts technique. This technique is no more than a slightl" com!licated series of movement, !unches and ics both, but to find itself effective it must be e(ecuted at as!eed that is greater than even *tsutsu yuu. This technique, once used, taes both actionsgranted during the use of *tsutsu yuu, and grants the user : additional attacs at hisma(imum attac bonus. This technique cannot be used unless the user is under *tsutsu yuu &okuryoku;s effect, s!ending both actions to e(ecute *ssen #atsu no Ouda.

Asshou (Co!plete .ictor%F)Tai4utsu 5Martial #rts7 Rank <;

&earn C: 3%- Per*or! C: 3%- Ti!e: 3 attac action- Co!ponents: M- 6an"e:

Melee attac- Tar"et: ne !rone creature- uration: 6nstantaneous- Savin" Thro,s:

 None- Chakra Cost: 3.

The #sshou is generall" used as a finishing move against a fallen foe. The user targets a !rone creature, and unleash a !owerful blow onto it. This attac, if it hits, increase thedamage dealt b" one die sie 13d% becomes 3d:, 3d32 becomes 2dA, etc.... 6f the targetedcreature is unconscious and the #sshou would be a Cou$ de ,race instead, the user ma"

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chose to tae a full4round action to e(ecute the attac 1as !er normal rules, and deal anadditional dice of damage instead of increasing the die sie.

Baika no 9utsu (ou$le Si<e Techni-ue) Nin4utsu 5#kiichi %i4utsu7 Rank 2;

&earn C: 39- Per*or! C: 3:- Ti!e: 3 full4round action- Co!ponents: C, /-6an"e: ersonal- Tar"et: ?ou- uration: 2 roundlevel 1*- Savin" Thro,s: None-

Chakra Cost: :.

This low4level ninjutsu taes the user;s bod" as a base, and enlarges it. $ver" bone in the bod" grows, and the sin stretches to accommodate the new surface it has to cover. #s aresult of this technique, the user find himself one sie categor" larger for the duration of the technique. 6f the user was !reviousl" Medium4sie and would be <arge through theuser of this technique, he gains the following bonus and !enalties& 8A 5trength, 42*e(terit", 8% Constitution, 82 natural armor, 43 sie !enalt" to defense and attac rolls,8% bonus to Gra!!le checs and his +ighting 5!ace and >each are now 30 ft. ( 30 ft. and

30 ft. n the round the technique should end, the user ma" s!end a move4equivalentaction to sustain the technique and renew its effect on the same round, instead of havingto s!end another full4round action- doing so still costs the user the same Chara Cost as itwould if he used the technique normall". 6n addition, the user ma" not use the techniqueto grow from <arge sie to /uge if he was originall" Medium4sied.

Bakk%ou 5ara 5okoronouchi (6e!ove# *ro! 'ne=s Min#),en4utsu Rank ?;

&earn C: 20- Per*or! C: 20- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

Close- Tar"et: ne creature- uration: 3 round level 1*- Savin" Thro,s: =ill

negate- Chakra Cost: 9.

This harmful genjutsu ensnares the target;s mind, and maes it com!letel" oblivious tothe user;s !resence. /e cannot smell him, hear him or see him. 6f the target decides tofight the user, treat him as an 6nvisible o!!onent. The user benefits from totalconcealment towards the target, and does not !rovoe an attac of o!!ortunit" b" movingin and out of its threatened area. This technique can be dis!elled, and doesn;t wor if theuser is the target of %akke no Me while using this technique.

Bakuretsu 9unjiru no 9utsu (+plosive Sacri*ice Techni-ue) Nin4utsu 5aton7 Rank @;

&earn C: 23- Per*or! C: 3F- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

ersonal- Tar"et: ?ou- Area: 704ft4radius burst centered on the user- uration:

6nstantaneous- Savin" Thro,s: >efle( half- Chakra Cost: :.

There comes a time when taing as man" enemies down with "ou is better than live on,when to save "our comrades, "ou have to sacrifice "our own life so that the" can live on.#t the usage of this technique, the user can create a !owerful e(!losion centered onhimself, using his bod" and Chara as fuel. $ver" creature caught in the e(!losion taes:dA !oint of fire damage, with a chance to halve the damage with a successful refle(

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save. #t the end of this technique, however, the user will be reduced to 430 hit !oints, andhis burnt cor!se will be the onl" thing that remains of him.

Bakuretsu 5a"e Bunshin no 9utsu (+plosive Sha#o, 6eplication Techni-ue) Nin4utsu 5Requires ae (unshin no Autsu7 Rank 6;

&earn C: 2%- Per*or! C: 2:- Ti!e: 3 full4round action- Co!ponents: C, /-6an"e: ersonal- Tar"et: ?ou- uration: 9 roundlevel- Savin" Thro,s: >efle( half 

1see te(t- Chakra Cost: A 8 F !er additional clones 1ma(imum 3 !er F level.

This technique creates normal ae (unshins, in small number, but this time filled tothe brim with offensive Chara. The" are bound b" the same limitations, as !er Bage'unshin technique, but once the" are destro"ed or the technique;s duration e(!ire, the"don;t sim!l" vanish in a !uff of smoe. #t the clone;s destruction, it e(!lodes in a 394feet burst of fire that deals %dA !oints of fire damage to an" creature caught within. The user ma" also cause the clone to e(!lode b" itself as a free action.

Biransei no 9utsu (Poisonous Gas Techni-ue) Nin4utsu Rank 6;

&earn C: 22- Per*or! C: 2F- Ti!e: 3 full4round action- Co!ponents: C, /-

6an"e: ersonal- Area: 394feet s!read 1see te(t- uration: 6nstantaneous 1see te(t-

Savin" Thro,s: +ortitude negate 1see te(t- Chakra Cost: :.

'" gathering Chara in his lungs, he is able to transform the air in them in a lethal !oison,which he will breath out in a !ur!le gas. n the round that it is used, (iransei no Autsufills a 394foot radius with a !oisonous gas. n the following round, it fills a 204footradius, and on the third round it fills a 704foot radius. 6t dis!erses after 9 rounds, though amoderate wind 1338 m!h dis!erses the smoe in 7 rounds and a strong wind 1238 m!h

dis!erses it in 3 round. # character caught in the !oisonous cloud +ortitude save against !oison 1rimar" and 5econdar" damage 3d: Con both. Those who succeed at their saves but remain in the cloud must continue to save each round. # gas mas renders the targetimmune to the effects. # wet cloth held over the e"es, nose, and mouth !rovides a 82 bonus on the +ortitude save.

Bunshin no 9utsu (uplication Techni-ue),en4utsu Rank <;

&earn C: 37- Per*or! C: 3%- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 minute level- Savin" Thro,s: None- Chakra

Cost: 3 8 3 !er additional clones 1ma(imum 3 !er level.

'" using this technique, the user creates one or more du!licate of himself. The clonessta" near "ou and disa!!ear when attaced. The clones a!!ear b" "our side, and cannotstra" more than 30 feet awa" from another clone or the original. The du!licates willmimic "our ever" movements, !retending to use a technique when "ou do so, attac when"ou attac, charge the same enem" as "ou. $nemies attem!ting to attac "ou or cast s!ellsat "ou must select from among indistinguishable targets. Generall", roll randoml" to seewhether the target is real or a clone. #n" successful attac will destro" the clone. #

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clone;s *efense is 30 8 "our sie Modifier 8 "our *e( modifier 8 half "our class bonus.#n attacer must be able to see the clones to be fooled. 6f "ou are invisible or an attacer shuts his e"es, the technique has no effect.

Bu%ou#an Shinin (ea# Man ancer)

 Nin4utsu 5&hado/ #rts7 Rank B;&earn C: 22- Per*or! C: 2F- Ti!e: 3 full4round action 1see te(t- Co!ponents: C,

/, +- 6an"e: Close- Tar"et: ne creature- uration: Concentration 1u! to3 round

level 1*- Savin" Thro,s: None- Chakra Cost: F !er cor!se 1ma(imum 3 !er F level.

This &hado/ #rt  is an immoral techniques, considered a forbidden technique b" mostninja villages. 6t allows the user to control a dead bod" with his Chara and !erformdeeds for him, such as fighting. The cor!se can attac but cannot run, charge or mae an"sort of sound, but otherwise will obe" an" command the user gives it without an" sorthesitation. # (uyoudan &hinin has 7 hit !oints !er character level or hit dice of the user and one attac at the user;s highest attac bonus- it will attac with an" wea!on it !ossess

or !ic u!, and gains a 82 strength bonus to damage. 6n addition, it will fall lim! to theground once its hit !oints are reduced to 0 or below or if the cor!se is out of thetechnique;s range. 6t is immune to !oison, slee!, !aral"sis, stunning, disease, mind4affecting effects, critical hits, nonlethal damage, abilit" damage, abilit" drain, energ"drain, or effects of massive damage, or an" effect requiring a +ortitude save unless theeffect also wors on objects or is harmless, can carr" u! to %0 !ounds !er character levelof the user and will move 70 feet regardless of how much weights it carries. The user canonl" control a cor!se if it remains in the technique;s range 1based on his current locationand in his line of sight. /e cannot attac enemies he cannot see, nor can he see throughthe cor!se;s e"es. Material )ocus: # well !reserved cor!se of a medium4sied humanoid.

Chakra no 5o"asu (Chakra Burn)Chakra Control 5(ody7 Rank 2;

&earn C: 3%- Per*or! C: 39- Ti!e: 3 move4equivalent action- Co!ponents: C-

6an"e: ersonal- Tar"et: ?ou- uration: 3 round- Savin" Thro,s: None- Chakra

Cost: 3.

'" channeling Chara to a !art of his bod", the user is able to burn off an" offensiveChara in devices such as e(!loding or sunburst tags. To do so sim!l" requires the user totouch it after activating this technique, and the Chara will burn awa". nce !er round,the user ma" activate this technique as a free action if an e(!loding tag is !laced ontohim. 6n order to com!lete the technique the user must succeed a erform *C equal or greater than the o!!onent;s attac roll 1minimum 39, and ma" not convert the CharaCost to / cost.

Chi#ori (Thousan# Bir#s) Nin4utsu 5Requires Ryuu *nin7 Rank ?;

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&earn C: 2%- Per*or! C: 27- Ti!e: 3 full4round action- Co!ponents: C, M-

6an"e: Melee attac- Tar"et: ne creature- uration: 6nstantaneous- Savin" Thro,s:

 None- Chakra Cost: : 1base- see te(t.

This incom!lete technique requires the user to gather a large amount of Chara in his

hand, and !ush it forward into the enem" into an e(tremel" fast and !owerful thrust. Thesound of birds chir!ing can be heard once this technique is read" to be used, and theChara around the user;s hand is clearl" visible, even to the untrained e"es. #fter thistechnique is !erformed, however, the user still cannot use it as its secret lies in the s!eedof the thrust. The user must use Ryuu *nin to attac the enem" with Chidori- if it hits, theattac deals :d: !oints of damage 1half of which is !iercing damage, the other half 5onic. The user ma" increase the damage b" one die at the e(!enses of 2 !oints of Chara. The damage ma" not e(ceed 3:d:. #s this technique relies mostl" on s!eed, theround after the charge, the user will suffer a 4% !enalt" to *efense and lose his de(terit" bonus to defense 1normal charge !enalties are doubled, even though Ryuu *nin normall"ignores it.

Chikara no Toku (+ner"% Shiel#)Chakra Control 5(ody7 Rank ?;

&earn C: 3E- Per*or! C: 27- Ti!e: 3 attac action- Co!ponents: C- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 round- Savin" Thro,s: None- Chakra Cost: %.

'" focusing Chara through his entire bod", the user is able to create a shield that willfend off most elemental attacs. ntil his ne(t turn, the user will benefit from an #cid ,Cold , 1lectricity and )ire >esistance of one !oint !er character level or hit dice. &onicdamage is not affected b" this technique. 6n some case, Chikara no Toku can be used as afree action, once !er round, just before the enem" uses a technique. The erform *C insuch case is equal to 27 8 the o!!onent;s bonus in the relevent abilit" 1minimum 2%, andthe user ma" not convert the Chara Cost into / cost.

Chi%u no 9utsu (ealin" Techni-ue)Chakra Control 5Medical= Requires Chiyukarui no Autsu7 Rank ?;

&earn C: 27- Per*or! C: 2A- Ti!e: 3 full4round action- Co!ponents: C- 6an"e:

Melee touch- Tar"et: ne living creature- uration: Concentration 1u! to 3

roundlevel- Savin" Thro,s: None- Chakra Cost: 30.

#s !er Chiyukarui no Autsu9 e(ce!t that the effects are greater. The target is healed at arate of 3d:82 hit !oints !er round. This technique ma" not heal a target whose hit !ointsare lower than 0, or hit !oints converted into Chara through the Chara Control sill.

Chi%ukarui no 9utsu (Minor ealin" Techni-ue)Chakra Control 5Medical7 Rank ;

&earn C: 3E- Per*or! C: 3E- Ti!e: 3 full4round action- Co!ponents: C- 6an"e:

Melee touch- Tar"et: ne living creature- uration: Concentration 1see te(t- Savin"

Thro,s: None- Chakra Cost: 9.

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This basic healing technique allows the user to slowl" heal himself or another livingcreature. #fter the technique;s effect begins, the user must maintain contact with thetarget of the technique for as long as he wishes to heal the target. The target is healed at arate of 3d%83 hit !oints !er round as long as contact 1and the user;s concentration ismaintained. The user ma" sustain the technique for 3 round !er level, after which he has

to let go and use it once again if he wishes to resume the treatment. This technique ma"not heal a target whose hit !oints are lower than 0, or hit !oints converted into Charathrough the Chara Control sill.

Chi%uue no 9utsu (Greater ealin" Techni-ue)Chakra Control 5Medical= Requires Chiyu no Autsu7 Rank 8;

&earn C: 2:- Per*or! C: 72- Ti!e: 3 full4round action- Co!ponents: C- 6an"e:

Melee touch- Tar"et: ne living creature- uration: Concentration 1u! to 3

roundlevel- Savin" Thro,s: None- Chakra Cost: 3%.

#s !er Chiyukarui no Autsu and Chiyu no Autsu9 e(ce!t that the effects are once again

greater. The target is healed at a rate of 3dA87 hit !oints !er round. This technique ma"not heal a target whose hit !oints are lower than 0, or hit !oints converted into Charathrough the Chara Control sill.

anketsu*uu (usion Seal) Nin4utsu 5&ealin7 Rank <0;

&earn C: 77- Per*or! C: 7A- Ti!e: 3 hour- Co!ponents: C, /, +- 6an"e: Touch-

Tar"et: ne willing creature- uration: 3 hourlevel- Savin" Thro,s: None- Chakra

Cost: 20.

#fter a long ritual involving !ainting blood over both the user and the willing creature;s

 bod", hand seals and a lot of concentration, the user ma" unite with a willing creature thesame race and sie categor" as he. The selected creature must be willing, no higher thantwo character level than the user and well acquainted with the user 1at the GM;sdiscretion. The +usion retains the user;s bod" as a base, which will be covered in tattoo4lie mars for the duration of the seal, and gains a bonus to all stats equal to the user;seffective modifier 1for e(am!le, if the chosen creature has a strength of 3%, the user gainsa 82 strength bonus. 6f the chosen creature has an" 5u!ernatural or $(traordinar"abilities 1including #dvanced 'loodline, the user will benefit from them as well. #sidefrom that, the user will gain a 83 bonus to attac rolls and sill checs !er % character level or hit dice of the selected creature 1rounded down, a 83 bonus to *efense !er 9character level or hit dice of the selected creature 1rounded down again, and a 83 bonusto his Chara ool !er 7 character level or hit dice of the selected creature 1roundeddown, once again. This union is, however, fragile- if the user fails a massive damagesave or fall unconscious, the fusion has a 90P chance to end and the bod" of the chosencreature e(!ulsed of the user;s own. 6n addition, if the user dies, both the chosen creatureand he suffer the same fate. nce the union ends, both the user and the chosen creaturewill be e(hausted and reduced to 330th of their total hit !oints 1unless their total wasalread" below that. Material )ocus: The user and chosen creature;s blood, which will be mi(ed and used inthe ritual.

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oku"a uuin (Seal +vil) Nin4utsu 5&ealin7 Rank D;

&earn C: 2F- Per*or! C: 2E- Ti!e: 3 minute- Co!ponents: C, /, +- 6an"e: Melee

touch- Tar"et: ne creature- uration: 3 hourlevel- Savin" Thro,s: =ill negate-

Chakra Cost: 30.

The user, after a long series of hand seals, will use his own blood to scribe a sealings"mbol in the !alm of his hand, !alm which will need to mae a touch attac on the targetto activate the seal. +or this seal to be effective, it must be aimed at a creature of $vilallegiance- otherwise the seal is wasted. 6f the attac is successful and the target fails itssave, the blood transfers from the user;s !alm onto the target;s whole bod", as if it were atattoo. +or the duration of the technique, the targeted creature will be unable to use an" of its 5u!ernatural and 5!ell4lie abilities. This seal can be dis!elled, and disa!!ears at thetarget;s death. Material )ocus& The user;s blood, which he will need to scribe the seal in the !alm of his

hand.

okukeshi no 9utsu (Poison Pur"e Techni-ue)Chakra Control 5Medical7 Rank @;

&earn C: 23- Per*or! C: 22- Ti!e: 3 full4round action- Co!ponents: C- 6an"e:

Melee touch- Tar"et: ne living creature- uration: 6nstantaneous- Savin" Thro,s:

1/armless- Chakra Cost: A.

+or this technique, the user concentrates Chara in his hand, touches a !oisoned creatureand forces his Chara into it. n the user;s ne(t turn, the Chara will destro" andregenerate an" !oisoned cell in the creature, thus healing an" #bilit" damage or 

Conditions caused b" the !oison, and sto! the action of the !oison in the creature;s bod"1if secondar" damage was "et to be dealt.

or%uuheki (Mu#sli#e Barrier) Nin4utsu 5-oton7 Rank 8;

&earn C: 2F- Per*or! C: 72- Ti!e: 3 attac action- Co!ponents: C, /, +- 6an"e:

Close- +**ect: 5tone wall whose area is u! to one 304feet squarelevel 15- uration: 3

hour level 1*- Savin" Thro,s: None- Chakra Cost: 32.

 -oryuuheki creates a wall of roc that merges into adjoining roc surfaces. # -oryuhekiis 9 inch thic !er level of the user and com!osed of u! to one 304foot square !er level.?ou can double the wall;s area b" halving its thicness. The wall created must be vertical,and rest u!on a firm foundation- it will not merge with e(isting stone. $ach 304footsquare of the wall has 2 hit !oints !er inch of thicness and hardness A. # section of wallwhose hit !oints dro! to 0 is breached. 6f a creature tries to brea through the wall with asingle attac, the *C for the 5trength chec is 20 8 2 !er inch of thicness. nce theduration e(!ires, the wall slowl" returns to the earth. 6f a -oryuuheki is erected onto or  below a structure or a creature, it ma" suffer 39d32 !oints of damage 1left to the GM;sdecision.

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 Material )ocus: 2 liter of mud used to erect the wall.

ouka oro#o!u no 9utsu (.a!pire Mu# o!e Techni-ue) Nin4utsu 5-oton7 Rank D;

&earn C: 2A- Per*or! C: 70- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

Close- Area: 204ft.4radius circle 15- uration: Concentration 1u! to 3 roundlevel 1*-Savin" Thro,s: None- Chakra Cost: 32.

This technique tra!s ever" target caught in the area of effect in a mud dome that risesfrom the ground. The walls are 3 foot thic, have a hardness of A and %9 hit !oints. 6f damaged, the walls will regenerate com!letel" in one round. The victims stuc in thedome will suffer 3d7 !oint of Chara damage !er round until the" are freed or dead. 6naddition, maintaining the dome leaves the user vulnerable- if the user taes damage whileconcentrating on the dome, he must succeed a Concentration chec or lose the technique.The user also absorb one !oint of Chara !er round while maintaining the technique1cannot go higher than the user;s ma(imum Chara !ool. # Craft 1structural chec 1*C

29 could reveal some wea !oints in the structure, and double the damage dealt to thedome.

+#o Tensei (I!pure 6esurection) Nin4utsu 5&uonin7 Rank <?;

&earn C: 7F- Per*or! C: %%- Ti!e: 3 full4round action- Co!ponents: C, /, +-

+**ect: ne dead creature resurected- uration: 6nstantaneous- Savin" Thro,s: None-

Chakra Cost: 3A.

'" means of this forbidden technique, the user is able to bring bac the dead to life.sing the bod" of a slain creature, tra!!ed within a golden coffin containing the target;s

 burial soil, and a cu! of !ure water holding a green !lant, the user is able to grant acreature with no more than 7 hit dice or character level than the him another chance atlife. # resurected creature is brought bac with all the equi!ment, nowledge andtechniques it !ossessed at the time of its death, and will be under full control of the user.The creature will retain its !revious tem!lates, races and abilities, but will automaticall" be slain if it reaches 0 hit !oints. !on technique com!letion, the !lant used will wither and die, and the water will become a deadl" !oison to the resurected creature- if it drinsthe !oison or is s!lashed b" it, it will be reduced to 0 hit !oints and die. # creature canonl" be brought bac to life once b" this technique. The user ma" summon the creatureand its coffin, !roviding the coffin and all the com!onents are within a 2 miles range of him. Material )ocus: # golden coffin containing the cor!se of a creature the same sie as theone the user sees to resurect and its burial soil. # cu! of !ure water and a health" !lant.

ukurou no Me (',l=s +%es) Nin4utsu Rank <;

&earn C: 37- Per*or! C: 39- Ti!e: 3 full4round action- Co!ponents: C, /-

6an"e: ersonal- Tar"et: ?ou- uration: 3 minutelevel- Savin" Thro,s: 1/armless-

Chakra Cost: 3.

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'" gathering some Chara to his e"es, the user gains >o/Eliht Fision for the duration of this technique.

utatsu 5%uu Sokur%oku (6ank T,o Spee#)

Tai4utsu 5(ody #rt= Requires %itotsu yuu &okuryoku7 Rank @;&earn C: 27- Per*or! C: 3E- Ti!e: 3 free action- Co!ponents: C, M- 6an"e:

ersonal- Tar"et: ?ou- uration: 2 round- Savin" Thro,s: 1/armless- Chakra Cost:

%.

The >an Two 5!eed follow the same basics as %itotsu yuu, e(ce!t that its effect aremuch greater. The user;s s!eed increases b" 20 feet and he gains a 8% bonus to @um!checs, refle( saves and dodge bonus to defense, and a 82 bonus to attac rolls. Thistechnique;s effect are not cumulative, and cannot be used in conjunction with an" other G  yuu &okuryoku.

uujiru no 5oe (Sealin" the .oice) Nin4utsu 5&ealin7 Rank B;

&earn C: 2%- Per*or! C: 2F- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

Melee touch- Tar"et: ne creature- uration: 3 hourlevel- Savin" Thro,s: None-

Chakra Cost: A.

This !ractical technique is used b" the most silled for man" things& on themselves, toavoid leaing an" information when tortured, on a guard, so the" cannot cr" for hel!, etc.nce the technique is read", the hand will radiate a faint !ur!le aura, sign that the sealingChara is in action. '" succeeding a melee touch attac, the user ma" seal awa" thetarget;s abilit" to s!ea for the duration of the technique. @ust as though the vocal cords

were missing, the victim ma" not scream, moan, mutter, or mae an" use of its vocalcords at all. This seal ma" be dis!elled, and it disa!!ears on the target;s death.

Ganseki oukaite Genko (6ock Shatterin" ist)Tai4utsu 5Martial #rt7 Rank 2;

&earn C: 3:- Per*or! C: 3:- Ti!e: 3 attac action- Co!ponents: C- 6an"e: 30

feet radius- uration: 6nstantaneous- Savin" Thro,s: >efle( negate- Chakra Cost: 7.

To e(ecute this technique, the user must concentrate chara into his closed fist in suchwa" that even the weaest !unch see its !ower increased tenfold. #fter this is done, hestries the ground with all his might, thus sending a !owerful shoc wave through theearth, enough to mae one fall to his nee. 6f the technique is successful, ever" creature ina 30 feet radius 1centered on the user, must succeed a >efle( save or fall !rone and suffer 3d: !oints of nonlethal damage.

Goukak%uu no 9utsu (Gran# ire$all Techni-ue) Nin4utsu 5aton7 Rank ;

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&earn C: 3:- Per*or! C: 3E- Ti!e: 3 attac action- Co!ponents: /- 6an"e: 39

feet- Area: Cone4sha!ed burst- uration: 6nstantaneous- Savin" Thro,s: >efle( half-

Chakra Cost: % 1base- see te(t.

+or this technique, the user needs to gather air in his lungs and Chara in his mouth, then

s!it it out in a blaing cone of fire. This attac deals 2d: !oints of fire damage to an"creature caught within- the user ma" s!end more Chara to increase the intensit" of theflames, at a cost of 2 !oints of chara !er additional die of damage 1ma(imum of 3 die !er level, to a ma(imum damage of 30d: total. # creature caught in a blast is allowed arefle( save to tae onl" half damage.

G%oukou (Goo# ortune) Nin4utsu Rank <;

&earn C: 3%- Per*or! C: 39- Ti!e: 3 full4round action- Co!ponents: /- 6an"e:

ersonal- Tar"et: ?ou- uration: F rounds- Savin" Thro,s: 1/armless- Chakra Cost:

%.

The" sa" luc is !art of strength, and the";re right. Through usage of this technique, theuser gains a 83 luc bonus to saving throws and attac rolls for F rounds.

akke no Me (+%es o* ivination) Nin4utsu 5Requires 1yes o! -i"ination !eat7 Rank 6;

&earn C: 2F- Per*or! C: 2%- Ti!e: 3 full4round action- Co!ponents: C, /-

6an"e: Medium- Tar"et: ne creature- uration: 3 roundlevel- Savin" Thro,s:

 None- Chakra Cost: 9.

To catch a glim!se of the future is something onl" masters can do. =hile this !ower does

not come from an advanced bloodline, onl" a few were ever able to master this technique.=hen this technique is used, the character declares a target against which he will use his$"es of *ivination- he gains a 87 insight bonus to defense, sill checs, saving throws,attac and damage rolls made against the targeted creature. 6n addition, he will alwa"snow the location of the creature as long as it is within 70 feet, thus reducing theconcealment b" 20P 1if an", and never be caught flat4footed b" the target if it is withinrange- at the beginning of a new round, the user ma" also declare that he will act beforethe creature this round, if it was not !reviousl" the case, and move before the creature inthe initiative grid for one round 1the initiative order will revert bac the ne(t round.

a!i#atsute 5ukkinF (6ipplin" MusclesF)

Tai4utsu 5(ody #rt7 Rank 2;&earn C: 39- Per*or! C: 3F- Ti!e: 3 move4equivalent action- Co!ponents: C-

6an"e: ersonal- Tar"et: ?ou- uration: 7 rounds- Savin" Thro,s: 1/armless-

Chakra Cost: 7.

'" sending Chara b" waves through his muscles, the user is able to increase the tensionand mae them ri!!le. *oing so grants the user a 8% strength bonus for 7 rounds.

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en"e no 9utsu (Trans*or!ation Techni-ue),en4utsu Rank <;

&earn C: 33- Per*or! C: 37- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

ersonal 1see te(t- Tar"et: ?ou 1see te(t- uration: 3 minute level 1*- Savin"

Thro,s: None 1see te(t- Chakra Cost: 3.

This technique allows the user to transform into an" creature of the same bod" t"!e 1for e(am!le, a human cannot transform into a rabbit and sie categor". The user can modif"his equi!ment;s a!!earance 1but not their effect or !ro!riet" and his voice. sing thistechnique to transform into, and mimic another !erson grants the user a 839 bonus to his*isguise chec. '" s!ending more chara, the user ma" also transform his clones,whether the" are real or not. Transformation of a clone cost 3 Chara oint !er clone, andincreases the erform *C b" 2 !er clones 1ie, the user attem!ts to transform himself and :clones- he would have to e(!end F Chara !oint and succeed a erform *C 2:.# creature that interacts with the user gets a =ill save to recognie it as an Genjutsu. 6naddition, the user ma" use /enge on an unwilling creature. 5uch usage of the technique

lasts 3 round !er level, increases the erform *C b" 7 and requires a melee touch attac to be !ulled off. The creatures get a will save to resist the transformation.

ir%uu (Soarin" ra"ons) Nin4utsu 5)uuton7 Rank 6;

&earn C: 2%- Per*or! C: 2:- Ti!e: 3 attac action- Co!ponents: /- 6an"e:

Medium- Tar"et: ne !er dragon- uration: 6nstantaneous- Savin" Thro,s: +ortitude

 !artial 1see te(t- Chakra Cost: F !er dragons 1ma(imum 3 !er : levels.

#t technique;s com!letion, the user gentl" blows smoe out of his lungs, out of whichwill fl" a snae4lie dragon. The dragon will fl" out towards its victim, !assing rightthrough it as a ghost would, and gentl" dissi!ates as smoe in the wind. Nothing ha!!ensto the targets until the user;s ne(t turn- when that time comes, however, the targets mustmae a +ortitude save. 6f the save is successful, the target suffers onl" %dA !oints of damage- if it was failed, however, the target suffers 3d: !oint of tem!orar" constitutiondamage and will be daed for one round in addition to the damage dealt b" the dragon. #creature cannot be targeted b" more than one dragon !er use of the technique.

itokoe Maneru no 9utsu (.oice Mi!icr% Techni-ue) Nin4utsu 5)uuton7 Rank @;

&earn C: 3:- Per*or! C: 3:- Ti!e: 3 attac action- Co!ponents: /- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 round level- Savin" Thro,s: 1/armless- Chakra

Cost: 2.

5imilar to Naku Maneru, this technique allows the user to change his voice to that of someone he;s well acquainted with, or com!letel" different from his own. The imitation is !erfect, and cannot be recognied from the original.

itotsu 5%uu Sokur%oku (6ank 'ne Spee#)Tai4utsu 5(ody #rt7 Rank 2;

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&earn C: 3A- Per*or! C: 3:- Ti!e: 3 free action- Co!ponents: C, M- 6an"e:

ersonal- Tar"et: ?ou- uration: 2 round- Savin" Thro,s: 1/armless- Chakra Cost:

2.

To successfull" use this technique, the user must concentrate Chara through his whole

 bod". That alone is sufficient to mae this technique a challenge to learn for an" novice.nce mastered, however, it allows "ou to achieve great s!eed and is eas" to use. Throughusage of this technique, the user;s movement rate increases b" 39 feet. 6n addition, he alsogains a 82 bonus to his @um! checs, refle( saves, dodge bonus to defense and a 83 bonus to attac rolls. This technique;s effect are not cumulative, and cannot be used inconjunction with an" other G yuu &okuryoku.

ou#en no 9utsu (+lectrical ischar"e Techni-ue) Nin4utsu 5Raiton7 Rank @;

&earn C: 3A- Per*or! C: 22- Ti!e: 3 attac action- Co!ponents: C, /- Area: 294

feet burst centered on the user- uration: 6nstantaneous- Savin" Thro,s: >efle( half-

Chakra Cost: 9 1base.

'" focusing his chara, the user is able to convert it into electricit" and control it. singthis technique, the user will emit a strong burst of electricit" in a dome destined to ill allsurrounding enemies. # creature caught in the burst radius suffers 7d: !oints of electricit" damage, which ma" be increased b" one die at the cost of 2 !oints of chara !er die 1ma(imum 30d:. # creature caught in a blast is allowed a refle( save to tae onl"half damage. 6f this technique is used on water, the area is doubled, as long as the water covers the area.

ousenka no 9utsu (Balsa! ire Techni-ue) Nin4utsu 5aton7 Rank 6;

&earn C: 3E- Per*or! C: 27- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

Medium- Tar"et: ne creature or square 1!er seed- Area: 94feet burst 1!er seed- see

te(t- uration: 6nstantaneous- Savin" Thro,s: >efle( half- Chakra Cost: 2 8 2 !er additional seeds 1ma(imum 3 !er 2 levels.

'" concentrating Chara into his salivar" glands, the user is able to !roduce increasedamount and greatl" modif" its com!osition so that as soon as it e(its the user;s bod" it isablae. nce the user s!its out those fireballs, he ma" target one creature or square !er seed- should he chose to target a square, the seed onl" deals s!lash damage. The targetedcreature or square, and those in a 94feet range from it, must mae a >efle( save to avoidtaing 2d: !oints of fire damage and 3d%83 !oints of fire damage as s!lash damage !er 

seed, of which the user ma" throw one !er two character levels or hit dice.

%uu"a 6%u 3 9%uuken (%uu"a St%le 3 Gentle ist)Tai4utsu 5Martial #rt= Requires (yakuan7 Rank ;

&earn C: 23- Per*or! C: 3E- Ti!e: 3 free action- Co!ponents: C, M- 6an"e:

ersonal- Tar"et: ?ou- uration: 7 rounds 1*- Savin" Thro,s: None 1see te(t-

Chakra Cost: 7.

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nce the user enters this stance, he concentrates offensive Chara to the !alm of hishands and fingers. *oing so requires the user to have his '"augan active, thus allowingthe user to damage the target;s Chara circulation s"stem and internal organs. =hen theuser attac in this fashion, he need onl" touch the target and let his Chara do the rest.#n" attac made in the Ayuuken stance is a touch attac that deals 3d: !oint of damage to

the user;s internal organs. =hile the Ayuuken does not b"!ass the target;s damagereduction or hardness, the damage dealt is cumulative& instead of substracting the damagereduction from ever" hits, add all damage dealt in this round together and then substractdamage reduction once to now the total damage dealt 1# *> A4 creature that has beenhit for 7, 2 and : damage in a round will tae 7 !oints of damage instead of 0. #ll attacsmade in the Ayuuken stance are modified b" wisdom, and the user does not get to add hisstrength modifier to damage. #ttacs made with the Ayuuken stance 3.9 times the damageto Chara created objects or creatures 1such as clones or yaibaei no kuchiyose- summonedcreature don;t count.

Ichijin no 9utsu (Gust o* Win# Techni-ue) Nin4utsu 5)uuton7 Rank @;

&earn C: 3F- Per*or! C: 3A- Ti!e: 3 attac action- Co!ponents: /- 6an"e: %0

feet- +**ect: Cone4sha!ed gust of wind emanating from "ou- uration: 6nstantaneous-

Savin" Thro,s: >efle( negate- Chakra Cost: 7.

The user, when he uses this technique, creates a severe blast of air 1a!!ro(imatel" 90m!h affecting all creatures in its !ath. # Tin" or smaller creature on the ground isnoced !rone and rolled 3d:(39 feet, taing 3d% !oints of nonlethal damage !er 30 feet.5mall creatures are noced !rone b" the force of the wind and blown bac 3d:(30 feet.Medium creatures are unable to move forward against the force of the wind and are blown bac 3d:(9 feet. <arge or larger creatures ma" move normall" within the *chi4ineffect. # successful >efle( save ma" !revent a creature from being blown bac 1and

 !ossibl" noced !rone.# ust o! /ind can)t move a creature be"ond the limit of its range. #n" creature,regardless of sie, taes a V% !enalt" on ranged attacs and <isten checs in the area of a ust o! /ind . The force of the ust automaticall" e(tinguishes candles, torches, andsimilar un!rotected flames. 6t causes !rotected flames, such as those of lanterns, to dancewildl" and has a 90P chance to e(tinguish those lights. 6n addition to the effects noted, a ust o! /ind can do an"thing that a sudden blast of wind would be e(!ected to do. 6t cancreate a stinging s!ra" of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or va!ors to the edge of its range.

Ireka,ari 5a<e (Shi*tin" Win#s)

Tai4utsu 5Martial #rt7 Rank @;&earn C: 3E- Per*or! C: 2%- Ti!e: 3 full4round action 1see te(t- Co!ponents: C,

M- 6an"e: ersonal- uration: 6nstantaneous- Savin" Thro,s: None- Chakra Cost: %.

This technique relies on the user;s movement com!letel". 6reawari Bae requires theuser to whirl u!on himself at high s!eed, moving from one !oint to another so fast thatuntrained e"es can barel" see the movement. The user ma" not move farther than hisnormal movement rate 1usuall" 70 feet, cannot run, and de!ending on his course, he ma"

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attac his o!!onent if the" are in range. $ver" creature that finds itself in the user;s attac range during the 6reawari Bae ma" be attaced- if a targeted creature fails a 5!ot chec 1*C 20, it loses its de(terit" bonus to defense to guard against the user;s attac. 6f theuser !ass through a creature;s threatened area, he will not !rovoe an attac of o!!ortunit". #ll attacs against the user during the 6reawari Bae 1!ossibl" readied

actions suffer a 20P miss chance. #fter the technique;s com!letion, the user mustsucceed a +ortitude save 1*C 37 or become Nauseated  for 3 round- in addition, whilenormal technique that requires a full4round action to e(ecute tae effect the user;s ne(tturn, the *reka/ari a3e requires no time to !erform but requires the full round toe(ecute the whirlwind4t"!e movement. Re!erence: Naruto e!isode 37 4 9&03 minutes 1!erformed b" /au.

Ishi Bunshin no 9utsu (Stone 6eplication Techni-ue) Nin4utsu 5-oton7 Rank @;

&earn C: 23- Per*or! C: 27- Ti!e: 3 full4round action- Co!ponents: C, /, + 1see

te(t- 6an"e: ersonal- Tar"et: ?ou- uration: 9 roundlevel- Savin" Thro,s: None-

Chakra Cost: F.

<ie ae (unshin9 this technique creates a live clone of the user. #s its name suggest,the clone is made of stone, and weighs si( times the user;s total weight 1equi!mentincluded. The clone has 3 hit !oints !er level of the user, a /ardness of : and no !enalt"to attac rolls. The *shi (unshin cannot swim and will drown if thrown into the water,and cannot go further than 90 feet of the original. nce the clone is destro"ed or thetechnique;s duration e(!ires, it disa!!ears in a !uff of smoe. *shi (unshin cannot bee(ecuted if there is no source of soil, mud or stone in a 90 feet radius, sufficientl" big toform a clone, even though it does not use material in itself. The user cannot control morethan one *shi (unshin at time.

Ishi no Teashi (&i!$s o* Stone) Nin4utsu 5-oton= *shiura %i4utsu7 Rank <;

&earn C: 39- Per*or! C: 3:- Ti!e: 3 full4round action- Co!ponents: C, /-

6an"e: ersonal- Tar"et: ?ou- uration: 3 roundlevel- Savin" Thro,s: None-

Chakra Cost: 7.

Through usage of this technique, the user modif" his bod" so that his forearm, hands,shins and feet become stone. *oing so increases the user;s unarmed damage b" 3 die sie13d% becomes 3d:, 3d32 becomes 2dA, etc, in addition to a 82 bonus to 'rea checs,Climb checs and a 49 !enalt" to Move 5ilentl" and 5wim checs. n the round thetechnique should end, the user ma" s!end a move4equivalent action to sustain thetechnique and renew its effect on the same round, instead of having to s!end another full4round action- doing so still costs the user the same Chara Cost as it would if he used thetechnique normall". 6t goes without sa"ing that the damage coming from the 6shi noTeashi is lethal damage.

Ishi Shuriken no 9utsu (Stone Shuriken Techni-ue) Nin4utsu 5-oton7 Rank 2;

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&earn C: 3:- Per*or! C: 3F- Ti!e: 3 attac action- Co!ponents: C, /, + 1see

te(t- 6an"e: Close- Tar"et: >anged attac 1see te(t- uration: 6nstantaneous- Savin"

Thro,s: None- Chakra Cost: 2 8 3 !er additional shurien 1ma(imum 3 !er 2 level.

sing this technique, the user detaches small boulders, stones or tiles from the ground

with Chara and hurl them at the enem" at astounding s!eed. The user must mae aranged attac roll at his highest attac bonus for each 5hurien, which counts as thrownwea!on- a 6shi 5hurien deals 3d:83 bludgeoning damage, and has a critical range of 20I2. The technique cannot be used unless the user has a source of mud, soil or a ston"ground in a 30 feet radius.

Ishi!aru 6%u 3 Ni#ai Taisei (Ishi!aru St%le 3 Secon# Stance)Tai4utsu 5Martial #rts= *shiaru %i4utsu= Requires &hodai Taisei7 Rank ;

&earn C: 3A- Per*or! C: 3E- Ti!e: 3 free action- Co!ponents: M- 6an"e:

ersonal- Tar"et: ?ou- uration: 9 rounds- Savin" Thro,s: None- Chakra Cost: 7.

#t the beginning of his turn, the user declares the usage of this technique and enters the5econd 5tance, thus gaining a 82 bonus to unarmed attac damage. 6n addition, if the user ills or nocs an o!!onent unconscious 1due to massive damage, non4lethal damage or reducing the o!!onent to 0 hit !oints or below, he gains an attac of o!!ortunit" againstan" o!!onent in his attac range. The attac must be an unarmed attac, and the benefitsof Nidai Taisei don;t stac with the Clea"e feat tree.

Ishi!aru 6%u 3 Sho#ai Taisei (Ishi!aru St%le 3 irst Stance)Tai4utsu 5Martial #rts= *shiaru %i4utsu7 Rank <;

&earn C: 3%- Per*or! C: 39- Ti!e: 3 free action- Co!ponents: M- 6an"e:

ersonal- Tar"et: ?ou- uration: 9 rounds- Savin" Thro,s: None- Chakra Cost: 3.

#t the beginning of his turn, the user declares the usage of this technique and enters the+irst 5tance, thus gaining a 82 com!etence bonus to unarmed attac damage.

Issui Su$eri no 9utsu (Currents Sli#in" Techni-ue) Nin4utsu 5&uiton= Requires Tadayou7 Rank ;

&earn C: 39- Per*or! C: 3:- Ti!e: 3 free action- Co!ponents: /, M- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 round- Savin" Thro,s: 1/armless- Chakra Cost:

3.

This technique lets the user to slide forward on water, after using the Tadayou technique,

in a straight !ath at astounding s!eed. This allows the user to move twice as fast as henormall" would on water, using his Chara to trans!ort him. The user ma" charge, run athis ma(imum s!eed, or e(ecute an" movements while on water at twice his normal s!eed./e ma" not, however, turn or change direction until he sto!s moving 1at the end of hisaction.

Itsutsu 5%uu Sokur%oku (6ank ive Spee#)Tai4utsu 5(ody #rt= Requires Hotsu yuu &okuryoku7 Rank <2;

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&earn C: %0- Per*or! C: 7%- Ti!e: 3 free action- Co!ponents: C, M- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 round- Savin" Thro,s: None- Chakra Cost: 30.

Rer" few !eo!le now what lies be"ond Godlie s!eed, and ever" of those are either truemasters at their craft, or ver" luc" and observant witnesses. 5uch movements could be

 best described as tele!ortation. This technique is ver" similar to Hotsu yuu, and the user gains all its benefits e(ce!t for those two& the s!eed increase is :0 feet, and the additionalaction he gains is a full4round action. 6f the user so wishes, his targets ma" be !ushed bac a number of feet equal to the damage of his attacs- to do so, he must declare hisintention before ever" attac. The additional full4round action ma" not   be used to !erforma technique. This technique !uts so much strain on the bod" that once its effects dissi!ate,the user suffers :dA lethal damage, 3d% tem!orar" constitution damage and will be$(hausted until he rests for A hours. 6n addition to that, he cannot !erform an" G yuu&okuryoku until he rids himself of the $(hausted condition.

9aku#en (Minor +lectric Current)

 Nin4utsu 5Raiton7 Rank 2;&earn C: 3:- Per*or! C: 3A- Ti!e: 3 attac action- Co!ponents: /- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 roundlevel 1*- Savin" Thro,s: 1/armless-

Chakra Cost: 2.

Through usage of this technique, the user is able to accelerate the flow of Chara in his bod", thus creating a small electric current that can be !assed onto a hand4held wea!on,or concentrated on a small !art of the user;s bod" to attac with. *oing so allows the user to add 3d% !oints of electricit" damage to an" melee attac 1unarmed or otherwise-ranged and thrown wea!on are not affected b" Aakuden. The user ma" also use Aakuden tomae unarmed melee touch attac instead and sim!l" deal 3d% !oints of electricit"damage unmodified b" strength, although it ma" still score a critical hit.

9isatsu no 9utsu (Suici#e Techni-ue) Nin4utsu Rank 2;

&earn C: 39- Per*or! C: 37- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

ersonal- Tar"et: ?ou- uration: 6nstantaneous- Savin" Thro,s: None- Chakra Cost:

7.

This last resort technique is usuall" used b" ca!tured ninjas to end their lives, thusavoiding questioning and rising leaing informations to the enem". This techniquereduces the user;s hit !oint to 430, granting him an instant and !ainless death.

9ishin no 9utsu (+arth-uake Techni-ue) Nin4utsu 5-oton7 Rank <;

&earn C: 7A- Per*or! C: %2- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

<ong- Area: A04ft. radius s!read 15- uration: 3 round- Savin" Thro,s: 5ee te(t-

Chakra Cost: 3:.

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=hen "ou use Aishin no Autsu, an intense but highl" localied tremor ri!s the ground. Theshoc nocs creatures down, colla!ses structures, o!ens cracs in the ground, and more.The effect lasts for 3 round, during which time creatures on the ground can)t move or attac. # creature on the ground must mae a Concentration chec 1*C 20 8 techniqueran or lose an" technique he tries to !erform. The earthquae affects all terrain,

vegetation, structures, and creatures in the area. The s!ecific effect of an earthquae s!ellde!ends on the nature of the terrain where it is cast.Ca"e9 Ca"ern9 or Tunnel: The s!ell colla!ses the roof, dealing Ad: !oints of bludgeoningdamage to an" creature caught under the cave4in 1>efle( *C 39 half and !inning thatcreature beneath the rubble 1see below. #n earthquae cast on the roof of a ver" largecavern could also endanger those outside the actual area but below the falling debris.Cli!!s: $arthquae causes a cliff to crumble, creating a landslide that travels horiontall"as far as it fell verticall". #n" creature in the !ath taes Ad: !oints of bludgeoningdamage 1>efle( *C 39 half and is !inned beneath the rubble 1see below.O$en ,round: $ach creature standing in the area must mae a *C 39 >efle( save or falldown. +issures o!en in the earth, and ever" creature on the ground has a 29P chance tofall into one 1>efle( *C 20 to avoid a fissure. #t the end of the s!ell, all fissures grindshut, illing an" creatures still tra!!ed within.&tructure: #n" structure standing on o!en ground taes 300 !oints of damage, enough tocolla!se a t"!ical wooden or masonr" building, but not a structure built of stone or reinforced masonr". /ardness does not reduce this damage, nor is it halved as damagedealt to objects normall" is. #n" creature caught inside a colla!sing structure taes Ad: !oints of bludgeoning damage 1>efle( *C 39 half and is !inned beneath the rubble 1see below. Ri"er9 >ake9 or Marsh: +issures o!en underneath the water, draining awa" the water fromthat area and forming mudd" ground. 5ogg" marsh or swam!land becomes quicsand for the duration of the s!ell, sucing down creatures and structures. $ach creature in the areamust mae a *C 39 >efle( save or sin down in the mud and quicsand. #t the end of 

the s!ell, the rest of the bod" of water rushes in to re!lace the drained water, !ossibl"drowning those caught in the mud. Pinned beneath Rubble: #n" creature !inned beneath rubble taes 2d: !oints of nonlethaldamage !er minute while !inned. 6f a !inned character falls unconscious, he or she mustmae a *C 39 Constitution chec or tae 3d: !oints of lethal damage each minutethereafter until freed or dead.

5ai (6elease)Chakra Control 5&$irit7 Rank 2;

&earn C: 39- Per*or! C: 3% 1see te(t- Ti!e: 3 attac action- Co!ponents: C, /-

6an"e: Melee touch- Tar"et: ne creature- uration: 6nstantaneous- Savin" Thro,s:

1/armless- Chakra Cost: 7.

This technique releases the target creature from the hold of a harmful Genjutsu. Theerform *C of the technique is 3% 8 the Genjutsu;s >an 1Nemuri would be a *C 3F. 6f the user is caught in a /armful genjutsu and tries to release himself, he must first realiethe situation, and identif" it as a harmful Genjutsu.

5a"e Ansatsujiken no 9utsu (Sha#o, Assassination Techni-ue)

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 Nin4utsu 5&hado/ #rts7 Rank D;

&earn C: 2%- Per*or! C: 2E- Ti!e: 3 attac action- Co!ponents: /- 6an"e: Melee

attac- Tar"et: ne creature;s shadow- uration: 6nstantaneous- Savin" Thro,s:

+ortitude !artial- Chakra Cost: :.

#nother one of &arutobi &asuke;s original technique. ae #nsatsu4iken allows the user to snea u! to the enem", and deal a mortal blow to him b" targeting his shadow. +or thistechnique to wor, a few conditions must be met& the user must be able to mae out thetarget;s shadow clearl", and the target must be unaware of the user. 6f the attac issuccessful 1a shadow has a defense of 30, the user deals normal damage to the target, andthe target must succeed a +ortitude save 1*C 39 or automaticall" be reduced to 43 hit !oints 1unless the attac brought the target lower than 43 hit !oints. This attac can be asnea attac, can deal critical hits and automaticall" b"!asses an" damage reduction thetarget ma" have. # creature immune to snea attac or critical hits is not affected b" ae #nsatsu4iken.

5a"e Bunshin no 9utsu (Sha#o, 6eplication Techni-ue) Nin4utsu Rank 2;

&earn C: 3A- Per*or! C: 3E- Ti!e: 3 full4round action- Co!ponents: C, /-

6an"e: ersonal- Tar"et: ?ou- uration: 9 roundlevel- Savin" Thro,s: None-

Chakra Cost: % 8 2 !er additional clone 1ma(imum 3 !er level.

5imilar to (unshin no Autsu, this technique creates e(act re!lica of the user. This timearound, however, the clones are real. $ach clone has a defense equal to 9 8 the user;sclass bonus 8 the user;s de( bonus and an" other modifier the user ma" have 1equi!ment,for e(am!le- each clone has an attac bonus equal to the user;s 42, and 3 hit !oints !er 7levels of the user. The clones can go no further than 20 feet of the original or another clone, cannot use an" Genjutsu, Ninjutsu, Taijutsu or Chara Control techniques butotherwise carr" the same equi!ment as the user. nce a clone is destro"ed, or the duratione(!ires, it just disa!!ear in a !uff of smoe. =hile the user ma" re!lace an" clones lost,he cannot control more than his ma(imum number of clones at time. 6n other words, theuser cannot use Bage 'unshin twice in a row and create two times the ma(imum of clonehe can control.

5a"ehou%ou no 9utsu (Sha#o, +!$race Techni-ue) Nin4utsu 5&hado/ #rts7 Rank ;

&earn C: 3F- Per*or! C: 23- Ti!e: 3 attac action- Co!ponents: /- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 roundlevel 1*- Savin" Thro,s: =ill negate 1see

te(t- Chakra Cost: %.

#nother one of &arutobi &asuke;s original technique. aehouyou maes the user;sshadow climb u! on his bod" and confuse his foe with erratic movements and randoml"detaching itself from the user;s bod", effectivel" granting the user a 39P concealment bonus against melee attacs, unless the attacer succeeds a =ill save to gain enoughconcentration and ignore the shadow;s movement 1and thus the concealment for oneround- the effect of the technique comes bac after one round, however, forcing an

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attacer to mae a =ill save ever" round to tr" and ignore the concealment. # blindedcreature is not affected b" this technique.

5a"eshi$ari Shuriken no 9utsu (Sha#o, Bin#in" Shuriken Techni-ue) Nin4utsu 5&hado/ #rts7 Rank @;

&earn C: 3E- Per*or! C: 20- Ti!e: 3 attac action 1see te(t- Co!ponents: /-6an"e: 1see te(t- Tar"et: ne creature;s shadow 1see te(t- uration: 3 roundlevel-

Savin" Thro,s: =ill negate 1see te(t- Chakra Cost: 7 !er shurien 1see te(t

This fearsome technique is an ancient art created b" the legendar" ninja &arutobi &asukein the feudal age. '" striing the target;s shadow with a shurien, unai or other smallthrown wea!on, &arutobi !aral"ed his enemies and illed them swiftl". >umor has itthat b" maing it rain shurien, &arutobi &asuke illed an entire arm" in an instant, all b"himself, with this technique. '" striing the 5hadow of a creature no larger than the user;ssie categor", he ma" !aral"e it for the duration of the technique- a shadow has a*efense of 30 if the target is unaware, or equal to 30 8 target;s class bonus 8 de(terit"

 bonus otherwise. The technique;s range is equal to the wea!on;s range, and he ma" targetas man" creature as he can throw wea!ons- the !erform time also de!ends on the number of wea!on thrown& a single wea!on is an attac action, two or more is a full4round action.nce a target is caught b" the technique, it must mae a =ill save ever" round to freeitself- until that is done, it is held in !lace b" an immovable force and cannot  be movedunder an" circumstances unless the wea!on that holds the target;s shadow in !lace isremoved. # creature with no shadow cannot be affected b" this technique. =hile thistechnique is meant to be used with ranged wea!on, it is still !ossible to use it with meleewea!on. # !aral"ed creature is held in !lace and cannot move a finger, but can move itse"es, mouth and vocal cords 1meaning it can s!ea and loo around.

5a"i#asu no 9utsu (etection Techni-ue)Chakra Control 5(ody7 Rank 2;

&earn C: 3A- Per*or! C: 3E- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 minutelevel- Savin" Thro,s: 1/armless- Chakra

Cost: %.

'" concentrating a high amount of Chara to one;s nose, he is able to increase thissensation b" a thousand times. The user gains the &cent  abilit" for the duration of thetechnique. This technique does not allow the user to trac using his 5cent abilit".

5akusu Nioi (Conceal '#or)Chakra Control 5(ody7 Rank @;

&earn C: 3E- Per*or! C: 39- Ti!e: 3 attac action- Co!ponents: C- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 round level- Savin" Thro,s: None- Chakra Cost:

2.

This technique allows the user to full" conceal his scent, maing him undetectable b" the&cent  e(traordinar" abilit".

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5anashi$ari no Me no 9utsu (Bo#% Bin#in" +%es Techni-ue),en4utsu 5Mind #!!ectin= )ear7 Rank ;

&earn C: 3:- Per*or! C: 3A- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e: 20

feet- Area: Cone4sha!ed gae attac- uration: 3 rounds- Savin" Thro,s: =ill negate-

Chakra Cost: 7.

This harmful genjutsu !aral"e the bod" of the an" victims caught in "our frightful gae.#n" creature caught in a 204feet cone based on the direction the user is looing 1meaning,if the user loos u!ward to target a larger creature, creature the same sie as he will beunaffected, as with the o!!osite that fails its =ill save will be !aral"ed b" fear. # bound creature is aware and breathes normall" but cannot tae an" actions, even s!eech.# winged creature who is !aral"ed cannot fla! its wings and falls. # swimmer can)tswim and ma" drown. 'lind creature or a one with its e"es closed are unaffected b" the anashibari no Me no Autsu. The user cannot use this technique if he is blinded.

5atou Saisei no 9utsu (Minor 6e$irth Techni-ue)

Chakra Control 5Medical7 Rank 8;&earn C: 2:- Per*or! C: 73- Ti!e: 3 full4round action- Co!ponents: C- 6an"e:

Melee touch- Tar"et: ne living creature- uration: Concentration 1u! to 3

roundlevel- Savin" Thro,s: None- Chakra Cost: 32.

This technique allows the user to heal a badl" wounded living creature and bring it bac to life, so to s!ea. atou &aisei heals 3 hit !oints !er round for as long as the user maintains contact with the target 1see Chiyukarui technique for more details. Thistechnique ma" heal a creature whose hit !oints are below 0, but can not heal hit !ointslost from converting them to Chara.

5a,ari!i no 9utsu (Bo#% Su$stitute Techni-ue) Nin4utsu Rank <;

&earn C: 3%- Per*or! C: 3:- Ti!e: 3 move4equivalent action 1see te(t-

Co!ponents: /, M- 6an"e: ersonal- Tar"et: ?ou- uration: 6nstantaneous- Savin"

Thro,s: None- Chakra Cost: 3.

To use this technique, the user must meet a few requirements& he must be aware that theo!!onent against which he uses Bawarimi is hostile and he must not be flat footed. The basics of this technique are !rett" sim!le& the user, after being attaced 1and suffering nodamage from the attac, re!lace his bod" using an object1s he ma" find in thesurrounding area or carries with him 1ie, grass, wood, mud, etc.... #fter the substitution,the user ma" move u! to 20 feet and !erform an action if he has an" left 1ie, hide in the bushes. 6n some case, Bawarimi can be used as a free action, once !er round, just beforethe enem" attac. The erform *C in such case is equal to the o!!onent;s attac roll1minimum 3:, and the user ma" not convert the Chara Cost into /s. This must bedeclared before the o!!onent roll his attac, and will not !rovoe an attac of o!!ortunit".

5a<e 'o"a!a (Win# Sc%the)

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 Nin4utsu 5)uuton7 Rank <;

&earn C: 3%- Per*or! C: 3:- Ti!e: 3 attac action- Co!ponents: /- 6an"e: Close-

+**ect: <ine uration: 6nstantaneous- Savin" Thro,s: >efle( half- Chakra Cost: 21base- see te(t.

This basic +uuton technique sends Chara through the air in a straight 94foot wide line. 6treaches out to Close range 130 ft. 89ft. 2 level, and ever" creatures that gets caught in itsuffers 3dA !oints of slashing damage. The user ma" s!end 3 !oint of chara to increasethe damage b" 83 1ma(imum 3dA89.

5ei$i akaisha (e*ense Breaker)Tai4utsu 5Martial #rts7 Rank ?;

&earn C: 22- Per*or! C: 2%- Ti!e: 3 attac action- Co!ponents: M- 6an"e:

Melee #ttac- Tar"et: ne creature- uration: 6nstantaneous- Savin" Thro,s:

+ortitude negate- Chakra Cost: 9

This martial art technique is designed to mae one of the user;s attac go right through theo!!onent;s guard and disru!t it. #gainst an o!!onent using Total -e!ense, the user maesa %eibi %akaisha attac that deals damage normall", but ma" not score a critical hit. 6f the attac hits and the target fails its +ortitude save, it automaticall" loses an" bonusgranted b" Total   -e!ense until its ne(t turn, after which it can return to Total   -e!ense.

5ekki no 9utsu (.i"or Techni-ue)Chakra Control 5Medical7 Rank <;

&earn C: 39- Per*or! C: 3:- Ti!e: 3 attac action- Co!ponents: C- 6an"e: Melee

touch- Tar"et: ne living creature- uration: 3 minutelevel- Savin" Thro,s:

1/armless- Chakra Cost: 2.

This technique, once used on a )atiued  target 1as !er condition on !age 3%0 of the d20Modern Core >uleboo gives it an energ" boost, canceling the effect of +atigue for theduration of the technique. nce it ends, though, the condition comes bac until the targetrests sufficientl" to get rid of it.

5ino$ori (Tree Cli!$in" Techni-ue)Chakra Control 5(ody7 Rank <;

&earn C: 3%- Per*or! C: 33- Ti!e: 3 move4equivalent action- Co!ponents: C-

6an"e: ersonal- Tar"et: ?ou- uration: 3 round level- Savin" Thro,s: None-

Chakra Cost: 3.

This technique allows the user to stic to smooth surfaces, climb u! vertical wallshoriontall", stic to ceilings with his feet alone and wal on them as he would do on thefloor. f course, fighting u!side down im!lies the user suffers a 43 !enalt" to attac rollsand sill checs !er round, which increases b" 3 !er 2 rounds until he rests in a normal !osition for at least 2 rounds. 6t holds its name due to the fact that "oung ninjas are taughtthis technique tr"ing to climb u! trees verticall". n the round the technique should end,the user ma" s!end a free action to sustain the technique and renew its effect on the same

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round, instead of having to s!end another move4equivalent- doing so still costs the user the same Chara Cost as it would if he used the technique normall".

5iri"akure no 9utsu (i##en Mist Techni-ue) Nin4utsu 5&uiton7 Rank @;

&earn C: 3A- Per*or! C: 22- Ti!e: 3 full4round action- Co!ponents: C, /-6an"e: ersonal- Area: 904feet4radius s!read 15- uration: 3 minute level 1*-

Savin" Thro,s: None- Chakra Cost: %.

ne of iriakure no &ai3o;s original technique. 6t is said that this legendar" ninja usedthis technique to infiltrate the castle of a famous feudal lord and ill him, along with hisentire arm", without ever being detected. iriakure no Autsu fills a 904foot radius with athic mist- as long as he remains in the mist, the user ma" s!end an attac action toincrease the area covered b" the mist b" 39 feet at the cost of one !oint of Chara. Themist can be dis!ersed in 9 rounds b" a moderate wind 1338 m!h, or instantl" dis!ersed b" a strong wind 1238 m!h in 3 round. #n" creature in the mist gains full concealment

 bonus, and a 839 bonus to /ide checs.

5okoro Wana (Min# Snare),en4utsu 5chiha %i4utsu= Requires &hodan &harinan7 Rank 6;

&earn C: 20- Per*or! C: 20- Ti!e: 3 attac action- Co!ponents: C- 6an"e:

ersonal- Tar"et: ?ou- uration: 6nstantaneous 1see te(t- Savin" Thro,s: 1see te(t-

Chakra Cost: 2.

This harmful Genjutsu grants the user a ,a3e attac that has in fact multi!le uses. /e ma"decide to use it or not on a certain target, and it has an effective range of 70 feet. Nin4a Miicry: This as!ect of okoro ana enables the user to tra! the mind of an

enem" that fell !re" to his Gae attac. 6f the target fails its =ill save 1as !er Techniquesave, it will become 5haen for 3d% rounds and the user will be able to Co!" the target;stechnique, assuming he has the Nin4a Miicry feat.&harinan Mirae 5requires *chiryuu &harinan7: =hen a target falls !ra" to the user;sGae attac, he ma" decides to use the 5haringan Mirage against it. 6f the target fails itswill save 1as !er Technique save, it will fall unconscious for 3d:83 rounds. =hen itregains consciousness, the target will be *aed for one round and lose an" memor" of falling to the &harinan Mirae.

5onoha aisenpuu (&ea*=s Gran# Spinnin" Win#)Tai4ustu 5Martial #rts= ,ouken7 Rank B;

&earn C: 20- Per*or! C: 29- Ti!e: 3 full4round action 1see te(t- Co!ponents: M-

6an"e: Touch- Tar"et: ne creature- uration: 6nstantaneous- Savin" Thro,s: None-

Chakra Cost: :.

This ,ouken Tai4utsu technique is an im!roved version of onoha &en$uu. =ith evenmore Chara combined with ver" fast and brutal movement, the user is able to increase both the damage done and the range of the attac. The user e(ecutes movement ver"similar to Bonoha 5en!uu, e(ce!t that he targets enemies in a range increased b" five

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feet, and the damage done b" the attacs are increased b" one die sie 13d% becomes 3d:,and 3d32 becomes 2dA, etc.. 6n addition, while this technique requires a full4round actionin the time entr", it taes no time to !erform and a full round to e(ecute. Bonoha*aisen!uu taes effect immediatel".

5onoha 6eppuu (&ea*=s .iolent Win#)Tai4ustu 5Martial #rts= ,ouken7 Rank 2;

&earn C: 3%- Per*or! C: 3%- Ti!e: 3 attac action- Co!ponents: M- 6an"e:

Touch- Tar"et: ne creature- uration: 6nstantaneous- Savin" Thro,s: None- Chakra

Cost: 3.

To e(ecute this ,ouken Tai4utsu technique, the user is required to catch the o!!onent off4guard and swee! his legs from under him, effectivel" tri!!ing him. The user maes a tri!4attac that does not !rovoe an attac of o!!ortunit", and gains an attac of o!!ortunit"himself if the attac was successful 1as !er 6m!roved Tri!. This technique, lie an" other Gouen, can onl" be used with an unarmed attac.

5onoha Senpuu (&ea*=s Spinnin" Win#)Tai4ustu 5Martial #rts= ,ouken7 Rank ;

&earn C: 3:- Per*or! C: 3F- Ti!e: 3 full4round action 1see te(t- Co!ponents: M-

6an"e: Touch- Tar"et: ne creature- uration: 6nstantaneous- Savin" Thro,s: None-

Chakra Cost: 7.

This ,ouken Tai4utsu technique is a ra!id series of s!inning ics !erformed b" the user.The technique holds its name due to the s!eed and frequenc" of the attacs, along withthe whirlwind4lie movement required to achieve the onoha &en$uu. The user maes anunarmed attac against ever" creature in his threat range- ever" attac counts as a normal

attac and ma" threaten a critical, but does not allow the character to use the Clea"e feattree. 6n addition, while this technique requires a full4round action in the time entr", ittaes no time to !erform and a full round to e(ecute. Bonoha 5en!uu taes effectimmediatel".

5uchi%ose no 9utsu (Su!!onin" Techni-ue) Nin4utsu 5&uonin= Requires (lood Pact7 Rank 6;

&earn C: 20- Per*or! C: 2A- Ti!e: 3 full4round action- Co!ponents: C, /, +-

6an"e: Close- +**ect: ne summoned creature- uration: 3 minute level- Savin"

Thro,s: None- Chakra Cost: 1see te(t.

 This technique summons one of the creature with which the user has a blood !act with,of an" sie available to him with a ma(imum hit dice of one !er total level or hit dice of the user. The Chara Cost for the summoning greatl" varies, de!ending on the creature;ssie and hit dice. 5ee &uonin and &uoned Creatures section for more details. 6ta!!ears where the user designates and acts on the user;s ne(t turn. 6t attacs "our o!!onents to the best of its abilit". ?ou can communicate with the creature, although notgive it com!licated command unless it has an intelligence score of 9 or more, "ou candirect it not to attac, to attac !articular enemies, or to !erform other actions. 6f the

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creature cannot s!ea, the user, and the user alone, ma" roll a 5ense Motive chec 1*C20 to deci!her what the creature is tr"ing to sa" b" its bod" language. Material )ocus: The user;s blood.

5%uuk%oku no o!uratoku (0lti!ate la!e Shiel#) Nin4utsu 5aton7 Rank 8;

&earn C: 2:- Per*or! C: 77- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 round level 1see te(t- Savin" Thro,s: None-

Chakra Cost: A.

The %ouratoku is another form of ultimate defense. '" focusing offensive Charathrough his bod", the user is able to form an invisible shield around his bod" thatautomaticall" reacts to attacs of an" ind. $ven if the user is unaware of the attac, a burst of flame will a!!ear where it should hit and deflect it. +or the duration of thetechnique, the user gains a 8% deflection bonus to defense, a *amage >eduction of 394and a +ire and Cold >esistance of 70. nce the shield is breached, however 1b"overcoming either his damage reduction or energ" resistance, the technique abru!tl"ends. # creature dealing damage with an unarmed or natural wea!on attac suffers 3d% !oint of fire damage each time it does not successfull" b"!ass the user;s damagereduction.

Mitoo!oi unk%uu no 9utsu (Min# an# Bo#% isor#er Techni-ue),en4utsu Rank 6;

&earn C: 20- Per*or! C: 2%- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

Medium- Tar"et: ne creature- uration: 3 minute level 1*- Savin" Thro,s: =ill

negate- Chakra Cost: %.

sing this technique, the user is able to add some restraint to the victim;s mind, mainghard for it to move and !erform even their dail" tass. The target will feel that somethingis not quite right- breathing difficulties, lac of !recision in the movements and such- for tue duration of the technique, it will suffer a 4% !enalt" to attac, damage, sill checs anddefense. This harmful Genjutsu can be dis!elled.

Mitsu 5%uu Sokur%oku (6ank Three Spee#)Tai4utsu 5(ody #rt= Requires )utatsu yuu &okuryoku7 Rank 6;

&earn C: 2A- Per*or! C: 22- Ti!e: 3 free action- Co!ponents: C, M- 6an"e:

ersonal- Tar"et: ?ou- uration: 2 round- Savin" Thro,s: +ortitude negate 1see te(t-

Chakra Cost: :.

The %itotsu yuu is fast- once the s!eed reaches the !oint of )utatsu yuu, the humane"e is barel" able to follow the movement. 'e"ond that, the silhouette of the user isnothing but a blurr" figure in the bacground, moving too fast for the human e"e to !erceive. This technique !rovides the user no greater bonuses than )utatsu yuu 1that isto sa", the user gains 8% bonus to @um! checs, refle( saves, and dodge bonus to defense,and a 82 attac rolls in addition to a 20 feet s!eed increase other than the fact that allattacs directed towards the user suffer a 20P miss chance for the duration of this

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technique. This miss chance can be lowered to 39P if the attacers succeed a 5!ot chec 1*C 29. 6f the user moves at +ull 5!eed during the Mitsu yuu, he will count as /idden1as !er /ide 6n lain 5ight, unless a 5!ot chec 1*C 70 is successful- the user cannot,however, move silentl". 'ecause this technique !uts the bod" through a lot of strain, oncethe technique;s effects e(!ire, the user must succeed a +ortitude save 1*C 39 or suffer 

2d% !oints of lethal damage as his muscles were damaged badl" due to the effort- inaddition, if the user fails the save, he will be )atiued  for one hour, and won;t be able touse an" G yuu &okuryoku technique until he rids himself of the )atiued condition. Thistechnique;s effect are not cumulative, and cannot be used in conjunction with an" other G  yuu &okuryoku.

Mitsukeru#oku no 9utsu (Poison etection Techni-ue)Chakra Control 5&$irit7 Rank <;

&earn C: 39- Per*or! C: 3%- Ti!e: 3 attac action- Co!ponents: C- 6an"e:

Close- uration: 3 roundlevel 1*- Savin" Thro,s: 1/armless- Chakra Cost: 3.

'" merel" concentrating, the user is able to determine whether an" creature in a Closerange is !oisonned or not. 6n other words, the user is able to sense the disturbance in the !oisonned creature;s bod", and react to it. The user ma" also determine what t"!e of  !oison is at wor b" succeeding a =isdom chec 1*C 20.

Mi<u Bunshin no 9utsu (Water 6eplication Techni-ue) Nin4utsu 5&uiton7 Rank ;

&earn C: 3A- Per*or! C: 23- Ti!e: 3 full4round action- Co!ponents: /, +- 6an"e:

ersonal- Tar"et: ?ou- uration: 9 roundlevel- Savin" Thro,s: None- Chakra Cost:

9 8 7 !er additional clone 1ma(imum 3 !er % level.

<ie ae (unshin9 this technique creates live clones of the user. #s its name suggest, theclone is made of water, and weighs half the user;s total weight 1equi!ment included. Theclones have 2 hit !oints !er level of the user, a defense equal to F 8 the user;s class bonus8 the user;s de( bonus and an" other modifier the user ma" have 1equi!ment, for e(am!le, and suffer a 4% !enalt" to attac rolls. The clones are of course e(!ertswimmers, and move twice as fast on water, never needs to mae a swim chec and ma"freel" wal on it. The Mi3u (unshin cannot go further than %0 feet of the original or asource of water. nce the clone is destro"ed or the technique;s duration e(!ires, itdissolves into a !uddle of water. =hile the user ma" re!lace an" lost clones. he cannotcontrol more than his ma(imum number of Mi3u (unshin at time. Material )ocus: The user must have enough water nearb" to create the re!licas of himself, and the clones will a!!ear near the source of water.

Mi<u#a!a no 9utsu (Water Sphere Techni-ue) Nin4utsu 5&uiton7 Rank <;

&earn C: 39- Per*or! C: 3:- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

Close- Tar"et: ne living creature 1see te(t- uration: 6nstantaneous- Savin" Thro,s:

 None- Chakra Cost: 3 8 2 !er additional s!here 1ma(imum 3 !er 2 level.

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'" focusing his Chara into his salivar" gland, the user is able to !roduce a great amountof saliva ver" quicl", and even thicen it to harden the im!act. The user then s!it those ball of saliva, who are now ver" much lie mud, onto his targets and maes a rangedattac roll at his ma(imum attac bonus for each s!here. 5aid s!heres deal 3d% !oints of  bludgeoning damage to the target- the user ma" target different creature for each ball, as

long as the" are within range. # Mi3udaa ma" also !ut out small fire, such as a torch or a candle. Mi3udaa no Autsu is one of the few 5uiton technique that does not require asource of water nearb".

Mu"en I$uki no 9utsu (Air Suppl% Techni-ue)Chakra Control 5(ody7 Rank ?;

&earn C: 20- Per*or! C: 20- Ti!e: 3 full4round action- Co!ponents: C, /-

6an"e: ersonal- Tar"et: ?ou- uration: 3 roundlevel 1*- Savin" Thro,s:

1/armless- Chakra Cost: 7.

'" using this technique, the user creates a constant su!!l" of air in his lungs with chara

that allows him to survive without drawing air for the duration of the technique. Thisrenders the user immune to strangulation, drowning and suffocation. The user ma" alsorun at ma(imum s!eed without getting short on breath for the duration of the technique.The user ma" renew the effects of this technique on its last round as a move4equivalentaction instead of a full4round action, at the same Chara cost.

Naku Maneru no 9utsu (Ani!al Cr% I!itation Techni-ue),en4utsu Rank <;

&earn C: 32- Per*or! C: 37- Ti!e: 3 move4equivalent action- Co!ponents: /-

6an"e: ersonal- Tar"et: ?ou- uration: 3 round- Savin" Thro,s: 1/armless-

Chakra Cost: 3.

This technique is one of the most basic technique a Ninja is taught. This technique allowsthe user to imitate the sound of an animal 1for e(am!le, a dog;s baring for one round.

Neko no Me (Cat=s +%es) Nin4utsu Rank ;

&earn C: 3:- Per*or! C: 3F- Ti!e: 3 full4round action- Co!ponents: C, /-

6an"e: ersonal- Tar"et: ?ou- uration: 3 minutelevel- Savin" Thro,s: 1/armless-

Chakra Cost: 2.

'" focusing even more Chara to his e"es, the user ma" gain a clear vision of hissurroundings, even at night, for the duration of this technique. +or the duration of thistechnique, the user gains a -ark"ision that e(tends to :0 feet, and a 8% bonus to s!otchecs during da"time.

Ne!uri no 9utsu (Sleep Techni-ue),en4utsu Rank ;

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&earn C: 3%- Per*or! C: 39- Ti!e: 3 move4equivalent action- Co!ponents: C, /-

6an"e: Melee touch- Tar"et: ne living creature- uration: 3 roundlevel 1see te(t-

Savin" Thro,s: =ill negate 1see te(t- Chakra Cost: 3.

This technique !uts the targeted creature to slee!, slowl" but surel". The target must

succeed one =ill save !er round for the duration of the technique until it fails one or theduration e(!ires. nce the victim falls into a dee! slumber, the remaining number of round becomes minutes. This technique can be dis!elled.

Ne!urihane no 9utsu (eather Sleep Techni-ue),en4utsu 5Requires Neuri no Autsu7 Rank 6;

&earn C: 3A- Per*or! C: 22- Ti!e: 3 move4equivalent action- Co!ponents: C, /-

6an"e: Close- Area: %04feet4radius c"linder- uration: 3 roundlevel 1see te(t- Savin"

Thro,s: =ill negate 1see te(t- Chakra Cost: %.

This technique is e(actl" the same as Neuri no Autsu, e(ce!t that it targets a whole area.

The victims have the im!ression that !ure white feathers are falling from the s" for theduration of the technique. This technique can be dis!elled.

'ko#asu no 9utsu (Inti!i#ation Techni-ue),en4utsu Rank <;

&earn C: 32- Per*or! C: 3%- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 roundlevel 1*- Savin" Thro,s: =ill negate-

Chakra Cost: 3.

sing this technique, the user mae himself a!!ear bigger and more threatening than hereall" is, thus gaining a 8% bonus to 6ntimidation checs for the duration of this technique

against targets who failed their will saves.

'ni$u%ou (e!on=s ance) Nin4utsu 5&hado/ #rt7 Rank ?;

&earn C: 3E- Per*or! C: 27- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e: 30

feet- Tar"et: ne unanimated object- uration: 3 roundlevel- Savin" Thro,s: None-

Chakra Cost: %.

The unanimated object selected b" the user can be no larger than one sie categor" larger than him. !on usage of this technique, his shadow will tae over and he ma" let go of the object, and use it as a wea!on. The user ma" let go of the wea!on, and his shadow

will attac on his own using the base attac bonus of the user. 6t never leaves the user;sside 1never stra"ing more than 9 feet but will become unanimated once again if the user falls unconscious or dies. The user can gras! it while it is attacing on its own as a freeaction, but when so retrieved it can)t attac on its own again unless the user !erforms thetechnique again.

6asen"an (Spiral Blast)Chakra Control Rank B;

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&earn C: 2E- Per*or! C: 27 1base- Ti!e: 3 attac action- Co!ponents: C- 6an"e:

Melee touch attac- Tar"et: ne creature- uration: 6nstantaneous- Savin" Thro,s:

 None- Chakra Cost: A 1base- see te(t.

The one and onl" offensive Chara Control technique, one ver" few !eo!le are aware of,

and even fewer are the one who mastered it. This technique requires the user to form a ball of whirling Chara in his hand, and thrust it towards the enem". 6f the attac connects, the >asengan deals :dA !oints of damage and will !ush the target bacward anumber of feet equal to half its damage. The user ma" also increase the damage b" 3dAfor ever" additional !oint of Chara he s!ends on >asengan. *oing so, however,increases the erform *C b" 3 !oint !er additional die of damage 1ma(imum 3 dieincrease !er level. The damage cannot e(ceed 3AdA !oint of damage.

6enku an (Co!presse# Air Ball) Nin4utsu 5)uuton7 Rank B;

&earn C: 29- Per*or! C: 2:- Ti!e: 3 attac action- Co!ponents: /- 6an"e: <ong-

Area: 704feet4radius burst 1see te(t- uration: 6nstantaneous- Savin" Thro,s: >efle(half- Chakra Cost: 30 1base- see te(t.

To e(ecute this technique, the user gathers as much air in his lungs as he can, and mi( itwith Chara, almost maing it liquid. /e then !roceed to s!it it out toward its target.nce it e(!lodes, it deals FdA !oints of damage to an" creature caught within. The user ma" increase the damage b" 3dA b" s!ending an additional 2 !oints of Chara 1ma(imum3dA !er character level or hit dice of the user- doing so also increases the burst radius b"9 feet. The damage cannot e(ceed 3:dA.

6%uuka no 9utsu (ra"on ire Techni-ue)

 Nin4utsu 5aton7 Rank ?;&earn C: 3E- Per*or! C: 27- Ti!e: 3 attac action- Co!ponents: /- Area: %04feet

long line- uration: 6nstantaneous 1see te(t- Savin" Thro,s: >efle( half 1see te(t-

Chakra Cost: A.

#s some Baton techniques, Ryuuka requires the user to gather Chara to his mouth, ands!it it out in a long line of blaing fire destined to burn the enem" to ash. #n" creaturecaught in the line of effect will suffer :dA !oints of fire damage, which can be halvedwith a successful >efle( save, and Catch on +ire 1as !er standard rules for 2d:83 rounds,unless e(tinguished. # target that does not suffer an" damage from the technique will notcatch on fire.

6%uu Inin (ra"on Thrust)Tai4utsu 5Martial #rt7 Rank 2;

&earn C: 39- Per*or! C: 3F- Ti!e: 3 full4round action 1see te(t- Co!ponents: M-

6an"e: ersonal- uration: 6nstantaneous- Savin" Thro,s: None- Chakra Cost: 2.

To e(ecute this !owerful charge technique, the user must meet the followingrequirements& /e or she must be able to get to the o!!onent running a straight !ath, there

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must be at least 20 feet distance for the user to gain the a!!ro!riate s!eed, he must notcarr" an"thing heavier than a light load and must be in to! !h"sical condition 1must nothave suffered an" 5tr, *e( or Con damage. =hen those conditions are met, the user ma"charge his enem" with astounding s!eedU Ryuu *nin wors e(actl" lie a normal charge,e(ce!t that the user see his base movement s!eed increased b" 39 feet, and his charge

 bonus to hit increased to 89. 6n addition, the user does not suffer a 42 !enalt" to defensethe round after the >"uu 6nin is used.

Saruto$i no 9utsu (l%in" Monke% Techni-ue) Nin4utsu 5)uuton7 Rank <;

&earn C: 37- Per*or! C: 3%- Ti!e: 3 move4equivalent action- Co!ponents: C, /-

6an"e: ersonal- Tar"et: ?ou- uration: 6nstantaneous- Savin" Thro,s: 1/armless-

Chakra Cost: 3.

#s he uses this technique, the user is sent u!ward b" a sudden u!draft, as he seems to beriding the wind. The user maes a @um! chec with a 830 com!etence bonus to

determine how high or far he jum!ed. The user does not need to mae a 30 foot move before jum!ing when using this technique.

Seishou Bakuha (+ner"% +plosion)Chakra Control 5(ody7 Rank 2;

&earn C: 37- Per*or! C: 37 1base- Ti!e: 3 attac action- Co!ponents: C- 6an"e:

Melee attac- Tar"et& ne creature- uration: 6nstantaneous- Savin" Thro,s: None-

Chakra Cost: 3 1see te(t.

This basic (ody control technique maes the user gather offensive Chara in one s!ecific !lace 1ie, fist or feet, and attacing an o!!onent with it, !ushing the offensive Chara

forward at the same time. The user gains from this technique a 83 bonus to damage !er  !oint of Chara s!ent and focused during this technique 1ma(imum 3 !er level. 6naddition, the erform *C of this technique increases b" one for ever" 2 !oints of Charas!ent to com!lete this technique.

Sekijun a%ashi no 9utsu (Stala"!ite orest Techni-ue) Nin4utsu 5-oton7 Rank <@;

&earn C: 7F- Per*or! C: %3- Ti!e: 3 full4round action- Co!ponents: C, /-

6an"e: Close- Area: :04feet radius burst 15- uration: 6nstantaneous 1*- Savin"

Thro,s: >efle( half- Chakra Cost: 3:.

This e(tremel" difficult technique begins b" a long series of hand seals and focusing anenormous amount of Chara into the user;s hands. nce the technique is com!leted, theuser touches the ground and sends an incredibl" !owerful shoc wave through it. #t firstglance, it a!!ears no more than a small rumble through the ground- after a few moments,however, enormous stalagmites will eru!t from the ver" ground in a burst and cause Ad32 !oints of !iercing damage to ever" creature caught in it, though it can be sha!ed to avoidtargeting a defined area. The target area, after the technique is com!leted, will resemble aforest of 39 feet tall stalagmite and !rovide a!!ro!riate cover and concealment- there will

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not be enough !lace for medium4sied or small creature to fight, but a Tin" creature ma"fight freel" in it. The stalagmites will last one da" and then return to the earth, or until theuser dis!els them as a free action. +or obvious reason, this technique ma" not be e(ecutedon water.

Seki%u aki#asu no 9utsu ('il% Spit Techni-ue) Nin4utsu 5&uiton7 Rank ;

&earn C: 3A- Per*or! C: 23- Ti!e: 3 attac action- Co!ponents: /- 6an"e: 30

feet- Tar"et: ne creature 1see te(t- uration: 6nstantaneous 1see te(t- Savin"

Thro,s: >efle( negate 1see te(t- Chakra Cost: %.

This technique requires the user to !roduce a massive amount of saliva, and use hisChara to alter its com!osition. The user then s!its this ridiculousl" large quantit" of saliva onto the victim, who is granted a >efle( save to avoid it. 6f the save is failed, thecreature is covered b" the oil" substance, and will Catch on )ire at the slightest contactwith fire 1as !er Catching on +ire rules, !age 237 of the d20 modern core ruleboo.

&ekiyu %akidasu will burn for 3d:83 rounds. This technique ma" also be used on theground to create a sli!!er" surface 130 feet b" 30 feet square. $ver" creature that ste!sonto the targeted area must mae a >efle( save or fall !rone and suffer 3d% !oints of nonlethal damage. The oil" saliva dries after 3 hour and it no longer tri!s creatures or cause them to catch on fire. This technique is one of the few &uiton that do not require asource of water nearb" to function !ro!erl".

Sensatsu Suishou no 9utsu (Ice Nee#les Techni-ue) Nin4utsu 5%yoton7 Rank B;

&earn C: 23- Per*or! C: 2F- Ti!e: 3 attac action- Co!ponents: /, +- 6an"e:

Close- Area: 94foot square 1see te(t- uration: 6nstantaneous- Savin" Thro,s: >efle(

half- Chakra Cost: 2 1base.

The user creates *ce Needles made from water found nearb". 6t surrounds the targetedsquare, and ever" creature caught in the targeted area suffers 2d% !oints of damage, half of which is cold, and the other !iercing. The user ma" increase the damage b" 3 die at thecost of one !oint of Chara, but the damage ma" not e(ceed 3d% !er character level or hitdice of the user. 6n addition, the user ma" decide to target a 304foot square instead, but thedamage dealt" b" the technique will be halved. Material )ocus: The user must have enough water nearb" to form the needles. # needle1the equivalent of a die of damage require 30 ml of water.

Shi no 5ensei (eint eath)Chakra Control 5(ody7 Rank ;

&earn C: 3E- Per*or! C: 39- Ti!e: 3 full4round action- Co!ponents: C- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 round level 1*- Savin" Thro,s: None- Chakra

Cost: 2.

This technique allows the user to a!!ear dead. /e slows his !ulse down to the !oint it;sunnoticeable, his bod" tem!eratures slowl" dro!s as if had been recentl" illed, and will

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 be !aral"ed for the duration of the technique 1as !er Condition on !age 3%0 of the Core>uleboo. The user will a!!ear dead to an"one who does not succeed a Treat 6njur"chec 1*C 79. n his turn, he ma" dismiss the effects of the technique as a move4equivalent action.

Shiri<okeru (6epel)Chakra Control 5(ody7 Rank ?;

&earn C: 3A- Per*or! C: 3: 1base- Ti!e: 3 attac action- Co!ponents: C- 6an"e:

Touch- Tar"et& ne creature or object- uration: 6nstantaneous- Savin" Thro,s: None-

Chakra Cost: 3 1see te(t.

+or this technique, the user gathers a certain amount of Chara in his hand, and uses it to !ush a creature or an object bacward. 6f the object is held, the wielder must succeed a5trength chec 1*C 20 to maintain his gras!- otherwise it is sent fl"ing awa" 1same goesfor a gra!!led or held creature. The target creature or object will be !ushed bac 3dA feet !er !oint of Chara s!ent and focused during this technique 1ma(imum 3 !er level, in

the direction chosen b" the user. /e cannot, however, re!el a creature or object of a larger sie categor" than his own. 6n addition, the erform *C of this technique increases b"one for ever" 2 !oints of Chara s!ent to com!lete this technique. The user ma" mae astandard Melee attac to re!el the enem" and at the same time deal damage, but thedistance is halved if he does so.

Shitsukentou no 9utsu (isorientation Techni-ue),en4utsu 5Mind #!!ectin7 Rank <;

&earn C: 39- Per*or! C: 3:- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e: 20

feet- Tar"et: ne creature- uration: 3 rounds- Savin" Thro,s: =ill negate- Chakra

Cost: 2.

This harmful Genjutsu tra!s the target;s mind and forces it to drift onto other thoughts,leaving it confused and vulnerable. #s a result of this technique, the target will find itself  -a3ed  1as !er condition on !age 3%0 for 3 round.

Shunpo (Instant Step)Tai4utsu 5(ody #rt7 Rank 8;

&earn C: 2:- Per*or! C: 2%- Ti!e: 3 full4round action- Co!ponents: M- 6an"e:

70 ft. level- uration: 6nstantaneous- Savin" Thro,s: 1/armless- Chakra Cost: %.

The basics of &hunshin no Autsu, this technique focuses on movements e(ecuted faster than the e"e can see. To be able to e(ecute &hun$o, the user must carr" no heavier than aliht load , suffer no abilit" damage and not be 1hausted . nce these conditions are met,the user ma" use &hun$o to instantl" move to an" !oint in a straight line from his currentlocation, as long it is in his line of sight. The user ma" jum! over 204foot4wide ga! or 304foot4tall obstacle freel", though it does affect the ma(imum range of the user;s &hun$o.#n" movements made u!ward 1such as jum!ing is counted three times4 30 feet u!wardis counted as 70 feet 4and an" movements made downward 1such as falling counts for half430 feet downward counts as 9 feet. =hen the user uses his &hun$o to move

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downwards, he suffers no falling damage when landing. #s it is almost im!ossible to seethe user;s movements when moving with &hun$o, one must succeed a 5!ot chec 1*C 79in order to now which direction he went- a new s!ot chec can be made ever" round if the user uses &hun$o more than once in a row. #s one can guess, &hun$o is ver"strenuous on the user;s bod", and if used too often in a short !eriod will quicl" wear the

user out. +or ever" consecutive times the user uses &hun$o, he must mae a Constitutionchec 1*C 30 or become +atigued until he rests for one hour. nce fatigued, if the user fails a Constitution chec, he becomes $(hausted until he rests for % hours. #s the user;ss!eed is so great with &hun$o, he does not !rovoe an attac of o!!ortunit" when movingthrough a creature;s threatened area.

Shunshin no 9utsu (Bo#% licker Techni-ue)Tai4utsu 5(ody #rt= Requires &hun$o7 Rank <0;

&earn C: 2A- Per*or! C: 70- Ti!e: 3 free action- Co!ponents: M- 6an"e: <ong-

uration: 6nstantaneous- Savin" Thro,s: 1/armless- Chakra Cost: 7.

+ollowing the same limitations as &hun$o, this greater art allows the user movement even !ast that of *tsutsu yuu. =hen he uses this technique, the user is automaticall"tele!orted an"where within the technique;s range. /e ma" jum! over 304foot wide ga!and 94foot tall obstacle without ever maing a jum! chec, and he !rovoes no attac of o!!ortunit". 6f he a!!ears right ne(t to a target, it is caught off guard and loses itsde(terit" bonus to defense.

Shuriken 5a"e Bunshin no 9utsu (Shuriken Sha#o, 6eplication Techni-ue) Nin4utsu Rank @;

&earn C: 20- Per*or! C: 27- Ti!e: 3 attac action- Co!ponents: /, M- 6an"e: 20

feet- Area: Cone4sha!ed burst- uration: 6nstantaneous 1see te(t- Savin" Thro,s:

 None- Chakra Cost: 7 1base, see te(t.

This technique is ver" similar to ae (unshin, and at the same time com!letel"different. The basics of this techniques are sim!le, but the timing required has to be !erfect. The user throws a shurien, unai or similar small !rojectile at the enem", and before the wea!on hits the enem", the user must e(ecute a series of hand seal to createdu!licates of the wea!on thrown. The user must mae an attac roll at his ma(imumattac bonus against ever" creature caught in the technique;s area of effect- if the attac hits a creature, it suffers damage as though it was hit b" 7 of the wea!on that was thrown.The base Chara cost is sufficient for the user to target three creatures 1each hit b" three !rojectiles- to increase this number of targeted creature, the user must increase the cost b" 2 !oints for each additional attacs. The user ma" target a creature more than onceduring the use of this technique, and &huriken ae (unshin cannot deal critical hits.

Shuurai no 9utsu (&i"htnin" Strike Techni-ue) Nin4utsu 5Raiton7 Rank B;

&earn C: 27- Per*or! C: 2E- Ti!e: 3 attac action- Co!ponents: /- 6an"e: <ong-

+**ect: ne or more 704ft.4long vertical lines of lightning- uration: 3 roundlevel 1*-

Savin" Thro,s: >efle( half- Chakra Cost: :.

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!on com!letion of this technique anc once !er round thereafter, the user ma" call downa 94foot4wide, 704foot4long vertical bolt of lightning that deals 7dA !oints of electricit"damage. The bolt of lightning flashes down in a vertical stroe at whatever target !ointthe user chooses within the technique;s range 1measured from the user;s !osition at the

time he !erformed the technique. #n" creature in the target square or in the !ath of the bolt is affected. The user needs not call a bolt of lightning immediatel"- other actions,even !erforming a technique, can be !erformed. /owever, each round after the first theuser ma" use a move4equivalent action to call a bolt. /e ma" call a total number of boltsequal to his total character level or hit dice. 6f "ou the user is outdoors and in a storm"areaQa rain shower, clouds and wind, hot and cloud" conditions, or even a tornadoQ each bolt deals 7d32 !oints of electricit" damage instead of 7dA. This technique functionsindoors or underground but not underwater.

Suiken Taisei (runken ist Stance)Tai4utsu 5Martial #rt7 Rank ;

&earn C: 3E- Per*or! C: 3F- Ti!e: 3 full4round action- Co!ponents: C, M-6an"e: ersonal- Tar"et: ?ou- uration: 9 rounds 1*- Savin" Thro,s: None-

Chakra Cost: 2.

To enter this stance, the user must concentrate to simulate a drunen state of mind. /isattacs and movement become hard to read, forcing the enem" to o!en their guards tohim. +or the time the user maintains this stance, he gains a 82 com!etence bonus toattac rolls, the abilit" to mae a +eint in combat as a move4equivalent action instead of an attac action, and 8% dodge bonus to defense. The user being actuall" inebriatedlowers the erform *C b" 9 and reduces the time required to enter the stance to a move4equivalent action.

Ta#a%ou (loatin" Techni-ue)Chakra Control 5(ody7 Rank 2;

&earn C: 3:- Per*or! C: 3%- Ti!e: 3 move4equivalent action- Co!ponents: C-

6an"e: ersonal- Tar"et: ?ou- uration: 3 round level- Savin" Thro,s: None-

Chakra Cost: 3.

This technique allows the user to float on water" surfaces. /e ma" float on water, oil or  blood, even, but not unstable substance lie #cid or <ava. n the round the techniqueshould end, the user ma" s!end a free action to sustain the technique and renew its effecton the same round, instead of having to s!end another move4equivalent- doing so stillcosts the user the same Chara Cost as it would if he used the technique normall".

Tajuu 5a"e Bunshin no 9utsu (Multiple Sha#o, 6eplication Techni-ue) Nin4utsu 5Requires ae (unshin no Autsu7 Rank ?;

&earn C: 27- Per*or! C: 29- Ti!e: 3 full4round action- Co!ponents: C, /-

6an"e: ersonal- Tar"et: ?ou- uration: 3 roundlevel- Savin" Thro,s: None-

Chakra Cost: : 8 3 !er additional clone 1ma(imum 7 !er level.

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This technique is the ver" same technique as ae (unshin, e(ce!t one small detail& theclones, while weaer than normal 5hadow >e!lications due to a lesser amount of Charain them, now come in a much greater number. $ach clone;s defense is now 0 8 the user;sclass bonus 8 the user;s *e( bonus and an" other modifier the user ma" !ossess, such asequi!ment, and one hit !oints !er : level of the user. The normal attac roll !enalt" is

also increased to 4:. # clone cannot go further than 30 feet awa" from another clone or the original, and once it is destro"ed or the duration runs out, it sim!l" disa!!ear in a !uff of smoe. #s with ae (unshin, the use ma" re!lace lost clones but not control an"more than his ma(imum.

Teppou#a!a no 9utsu (Water Bullet Techni-ue) Nin4utsu 5&uiton= Requires Mi3udaa= >areEsi3e or larer only7 Rank B;

&earn C: 29- Per*or! C: 2F- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

<ong- Tar"et: ne living creature 1see te(t- uration: 6nstantaneous- Savin" Thro,s:

 None- Chakra Cost: 9 8 7 !er additional bullet 1ma(imum 3 !er % level.

#s he does when using Mi3udaa, the user forces his saliva glands to !roduce a massiveamount of saliva. The damage, this time, varies according to the user;s sie. >are siedoes 2d% !oints of bludgeoning damage- %ue sie does 2dA- ,arantuan sie does %d:and Colossal does %dA. The user must still mae a ranged attac rolls for each 'ullets tohit.

To$ikiri Saisei no 9utsu (Greater 6e$irth Techni-ue) Nin4utsu 5&ealin= Requires atou &aisei no Autsu7 Rank <@;

&earn C: 79- Per*or! C: %9- Ti!e: 3 hour- Co!ponents: C, /, +- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 "ear 1or until discharged- Savin" Thro,s: None-

Chakra Cost: 1see te(t.

This e(tremel" !owerful 5ealing technique renders the user semi4immortal. nce thistechnique is successfull" com!leted, the user is automaticall" reduced to 3 Chara ointsto begin the formation of the seal. $ach da" afterwards, the user will be com!letel"drained from his Chara 1cost at the technique;s use does not count, will not go lower than 3 !oint and cannot convert Chara Cost to / cost until the amount drained b" theseal reaches 290 !oints at which !oint the seal will cover the user;s entire bod" and willremain there for one "ear until used. nce the seal is com!lete, it will automaticall"activate when the user;s hit !oints reach 430, at which !oint he will be brought bac fromthe dead and to 3 hit !oint in 3d%83 rounds. Material )ocus: $nough of the user;s blood to !aint the seal over his bod".

Toushou (rost$ite) Nin4utsu 5%yoton7 Rank @;

&earn C: 3A- Per*or! C: 22- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e: 304

feet- Area: Cone4sha!ed burst- uration: 6nstantaneous- Savin" Thro,s: +ortitude

 !artial- Chakra Cost: %.

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'" concentrating Chara in his lungs, the user is able to freee the air that comes out of itand blow it out in a 304foot long cone that deals 7d: !oints of cold damage. 6n addition, acreature caught within the cone must succeed a +ortitude save or suffer 3d% !oints of tem!orar" 5trength damage. # creature immune to cold damage cannot suffer 5trengthdamage from the frostbite. 6f this technique is used in a cold environment, the cold

damage dealt b" the frostbite is reduced to 2d:. #t the GM;s decision, strong winds ma"also nullif" this technique.

Tsuku%o!i (Go# o* the Moon),en4utsu 5Requires Manekyou &harinan7 Rank <2;

&earn C: 77- Per*or! C: 79- Ti!e: 3 attac action- Co!ponents: C, /- 6an"e:

ersonal- Tar"et: ?ou- uration: 6nstantaneous 1see te(t- Savin" Thro,s: =ill !artial

1see te(t- Chakra Cost: 32.

Tsukiyoi is considered the strongest of chiha;s technique. $ven as a Genjutsu, it cancause severe bodil" and mental damage to the victim, enough to go so far as ill it. nce

the user;s 5haringan is active, he ma" use Tsui"omi and gain a Gae attac that will lastuntil his ne(t turn. # creature falling !re" to the Tsui"omi enters an illusionar" worldwhere the user is omniscient and overwhelmingl" !owerful, and drives the creatureinsane. The victims of Tsui"omi must succeed a =ill save in order to avoid suffering7d: !oints of =isdom damage, and if the =isdom score of the victim dro!s to 0 1or  below falling unconscious until the abilit" damage is full" healed. 6f the creature is stillconscious after the illusion ends, whether or not it !assed the =ill save, Tsukiyoi still !rovoes a Massive *amage 5ave !er round for 3d%82 rounds afterwards. # blindedcreature cannot be affected b" Tsukiyoi, nor can a creature be affected twice b"Tsukiyoi in a 2% hours !eriod. 6n addition, abilit" damage dealt b" Tsukiyoi taestwice as long to recover.

Hai$aei no 5uchi%ose (Bla#e Spirit Su!!onin") Nin4utsu 5&uonin7 Rank ;

&earn C: 3A- Per*or! C: 22- Ti!e: 3 move4equivalent action- Co!ponents: C, M-

6an"e: Close- uration: 3 minute level- Savin" Thro,s: 1/armless- Chakra Cost:

1see te(t.

This basic summoning Ninjutsu is often used b" Ninjas to train. f course, it also has amore !ractical use. This technique conjures a bladed wea!on, which will rise u! from theground to be used b" the user. The blade varies in sie and weights, but all of themrequires the #rchaic =ea!on roficienc" to be used correctl". The sword summoned cost2 !oints of Chara !er sie categor", starting with 5mall sie 1a medium4sied swordwould cost %, and can go as big as huge sie. To figure out what damage each wea!ondeals, refer to the table below. 6f a wea!on is destro"ed, it just disa!!ears in a !uff of smoe.

Si<e a!a"e Critical a!a"e T%pe Wei"ht ar#ness it Points

5mall 3d: 3E420 iercing 7 lb 30 9

Medium4sie 3d30 3E420 5lashing : lb 30 E<arge 2dA 3E420 5lashing 3: lb 30 39

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/uge 2d32 3E420 5lashing %9 lb 30 79

Ho!i Nu!a (ell S,a!p) Nin4utsu 5-oton7 Rank 8;

&earn C: 2:- Per*or! C: 72- Ti!e: 3 attac action- Co!ponents: C, M- 6an"e:

Close- Area: 304foot square level 15- uration: 3 minute level- Savin" Thro,s:>efle( negate 1see te(t- Chakra Cost: 3%.

=hen the user !erforms this technique, all natural, undressed earth or stone in thetechnique;s area turns to thic mud. The user affects a 304foot square area to a de!th of 9to 30 feet, de!ending on the toughness or resilience of the ground at that s!ot. # creaturein mud must succeed on a >efle( save each round or be caught for 3d: rounds and unableto move, attac, or use a technique. # creature that succeeds its save avoids beingsubmerged this round. # small enough creature can -ro/n in Hoi Nua. 6t is !ossibleto wal on a /ell 5wam! using Tada"ou.

Hotsu 5%uu Sokur%oku (6ank our Spee#)Tai4utsu 5(ody #rt= Requires Mitsu yuu &okuryoku7 Rank 8;

&earn C: 7:- Per*or! C: 29- Ti!e: 3 free action- Co!ponents: C, M- 6an"e:

ersonal- Tar"et: ?ou- uration: 3 round- Savin" Thro,s: +ortitude negate 1see te(t-

Chakra Cost: A.

6t is said that !ast human movement, there is nothing. 5ome theoried that one sim!l"disa!!ears, lost through time- others said that some god4lie creatures were the onl" oneca!able of such a feat. #nd others, much rarer individuals, achieved it. The user, nowmoving at godlie s!eed, see his movement increased b" %0 feet. +or the duration of theHotsu yuu, the user gains an additional move action, the benefits of the 5!ring #ttac 

feat, 832 bonus to @um! checs, 8% bonus to attac rolls, refle( saves and a 8: dodge bonus to defense. #s he moves about at godlie s!eed, he a!!ears /idden 1use the samerules as Mitsu yuu, e(ce!t that it is alwa"s active and !rovoes no attacs of o!!ortunities for using a technique or moving through a creature;s threatened one. 6naddition to all of that, one cannot use Bawarimi to guard against the user;s attac while hemoves at godlie s!eed. 'ecause this technique !uts the bod" through a lot of strain, oncethe technique;s effects e(!ire, the user must succeed a +ortitude save 1*C 20 or suffer %dA !oints of lethal damage as his muscles were damaged badl" due to the effort- inaddition, if the user fails the save, he will be )atiued  for si( hour, and won;t be able touse an" G yuu &okuryoku technique until he rids himself of the )atiued condition. Thistechnique;s effect are not cumulative, and cannot be used in conjunction with an" other G  yuu &okuryoku. The additional move action ma" not  be used to !erform a technique.

Chapter 2: Techni-ue In#e. 6n the following !ages, "ou will see a listing of all

techniques found in Naruto& d20 organied b" >ans.

6ank 4 Techni-ues:Chakra Control: (ody:

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Binobori 1Tree Climbing Technique Medical:Bei no @utsu 1Rigor Technique&$irit:Mitsuerudou no @utsu 1oison *etection Technique

Genjutsu:'unshin no @utsu 1*u!lication Technique/enge no @utsu 1Transformation Technique Nau Maneru no @utsu 1#nimal Cr" 6mitation Technique5hitsuentou no @utsu 1*isorientation Technique

Ninjutsu:+uurou no Me 1wl;s $"esG"ouou 1Good +ortuneBawarimi no @utsu 1'od" 5ubstitute TechniqueClan %i4utsu:

Ishi!ura Clan:6shi no Teashi 1<imbs of 5tone

 )uuton:Bae ogama 1=ind 5c"the5arutobi no @utsu 1+l"ing Mone" Technique&uiton:Miudama no @utsu 1=ater 5!here Technique

Taijutsu: Martial #rts:#sshou 1Com!lete Rictor"U6shimaru >"u 4 5hodai Taisei 16shimaru 5t"le 4 +irst 5tance

6ank > Techni-ues:Chakra Control:Chara no Bogasu 1Chara 'urn (ody:Bagidasu no @utsu 1*etection Technique5eishou 'auha 1$nerg" $(!losionTada"ou 1+loating Technique&$irit:Bai 1>elease

Ninjutsu:#uma no Tsubasa 1*emon =ings@isatsu no @utsu 15uicide Technique

Bage 'unshin no @utsu 15hadow >e!lication TechniqueClan %i4utsu:

Aki!ichi Clan:'aia no @utsu 1*ouble 5ie Technique

 -oton:6shi 5hurien no @utsu 15tone 5hurien Technique Raiton:@auden 1Minor $lectric Current

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Taijutsu: (ody #rt:/amidatsute BuinU 1>i!!ling MusclesU/itotsu B"uu 5our"ou 1>an ne 5!eed Martial #rt:

Bonoha >e!!uu 1<eaf;s Riolent =ind>"uu 6nin 1*ragon ThrustClan %i4utsu:

Ishi!ura Clan:Gansei /ouaite Geno 1>oc 5hattering +ist

6ank @ Techni-ues:Chakra Control: (ody:5hi no Bensei 1+eint *eath Medical:Chi"uarui no @utsu 1Minor /ealing Technique

Genjutsu: Nemuri no @utsu 15lee! TechniqueBanashibari no Me no @utsu 1'od" 'inding $"es Technique

Ninjutsu:Bagehou"ou no @utsu 15hadow $mbrace Technique Neo no Me 1Cat;s $"es aton:Goua"uu no @utsu 1Grand +ireball Technique&uiton:6ssui 5uberi no @utsu 1Currents 5liding TechniqueMiu 'unshin no @utsu 1=ater >e!lication Technique5ei"u /aidasu no @utsu 1il" 5!it Technique&uonin:?aibaei no Buchi"ose 1'lade 5!irit 5ummoning

Taijutsu: Martial #rt:/"uuga >"u 4 @"uuen 1/"uuga 5t"le 4 Gentle +ist6reawari Bae 15hifting =indsBonoha 5en!uu 1<eaf;s 5!inning =ind5uien Taisei 1*runen +ist 5tance

6ank Techni-ues:Chakra Control: (ody:Bausu Nioi 1Conceal dor Medical:*oueshi no @utsu 1oison urge Technique

Ninjutsu:/itooe Maneru no @utsu 1Roice Mimicr" TechniqueBageshibari 5hurien no @utsu 15hadow 'inding 5hurien Technique

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 -oton:6shi 'unshin no @utsu 15tone >e!lication Technique )uuton:6chijin no @utsu 1Gust of =ind Technique %yoton:

Toushou 1+rostbite aton:'auretsu @unjiru no @utsu 1$(!losive 5acrifice Technique Raiton:/ouden no @utsu 1$lectrical *ischarge Technique&uiton:Birigaure no @utsu 1/idden Mist Technique

Taijutsu: (ody #rt:+utatsu B"uu 5our"ou 1>an Two 5!eed

6ank E Techni-ues:Chakra Control: (ody:Mugen 6bui no @utsu 1#ir 5u!!l" Technique5hirioeru 1>e!el Medical:Chi"u no @utsu 1/ealing Technique

Genjutsu:'a"ou Bara Booronouchi 1>emoved from ne;s MindMitoomoi +un"uu no @utsu 1Mind and 'od" *isorder Technique

Ninjutsu:Chidori 1Thousand 'irdsnibu"ou 1*emon;s *ance aton:>"uua no @utsu 1*ragon +ire Technique

Taijutsu: Martial #rts:Beibi /aaisha 1*efense 'reaer

6ank D Techni-ues:Chakra Control: Medical:#iresuen @uushou 1Cri!!ling 6njur"

Genjutsu: Nemurihane no @utsu 1+eather 5lee! TechniqueClan %i4utsu:

0chiha Clan:Booro =ana 5Mind &nare7

Ninjutsu:'auretsu Bage 'unshin no @utsu 1$(!losive 5hadow >e!lication Technique'iransei no @utsu 1oisonous Gas Technique

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/ae no Me 1$"es of *ivinationBuchi"ose no @utsu 15ummoning Technique )uuton:/ir"uu 15oaring *ragons aton:

/ousena no @utsu 1'alsam +ire TechniqueTaijutsu: (ody #rt:Mitsu B"uu 5our"ou 1>an Three 5!eed

6ank Techni-ues:Chakra Control:>asengan 15!iral 'last

Ninjutsu:'u"oudan 5hinin 1*ead Man *ancer&ealin:+uujiru no Boe 15ealing the Roice )uuton:>enu *an 1Com!ressed #ir 'all %yoton:5ensatsu 5uishou no @utsu 16ce Needles Technique Raiton:5huurai no @utsu 1<ightning 5trie Technique&uiton:Te!!oudama no @utsu 1=ater 'ullet Technique

Taijutsu: Martial #rt:Bonoha *aisen!uu 1<eaf;s Grand 5!inning =ind

6ank Techni-ues:Chakra Control: Medical:Chi"uue no @utsu 1Greater /ealing TechniqueBatou 5aisei no @utsu 1Minor >ebirth Technique

Ninjutsu: -oton:*or"uuhei 1Mudslide 'arrier?omi Numa 1/ell 5wam! aton:

B"uu"ou no /omuratou 1ltimate +lame 5hieldTaijutsu: (ody #rt:5hun!o 16nstant 5te!?otsu B"uu 5our"ou 1>an +our 5!eed

6ank J Techni-ues:Ninjutsu:

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Bage #nsatsujien no @utsu 15hadow #ssassination Technique -oton:*oua *orodomu no @utsu 1Ram!ire Mud *ome Technique&ealin:*ouga +uuin 15eal $vil

6ank 4 Techni-ues:Ninjutsu: aton:#maretsu 1Goddess of the 5un&ealin:*anetsufuu 1+usion 5eal

Taijutsu: (ody #rt:5hunshin no @utsu 1'od" +licer Technique

6ank 4> Techni-ues:Genjutsu:Tsuu"omi 1Good of the Moon

Taijutsu: (ody #rt:6tsutsu B"uu 5our"ou 1>an +ive 5!eed

6ank 4@ Techni-ues:Ninjutsu: -oton:@ishin no @utsu 1$arthquae Technique

6ank 4 Techni-ues:Ninjutsu: -oton:5eijun /a"ashi no @utsu 15talagmite +orest Technique&ealin:Tobiiri 5aisei no @utsu 1Greater >ebirth Technique

6ank 4E Techni-ues:Ninjutsu:&uonin:

$do Tensei 16m!ure >esurectionTaijutsu: Martial #rt:#matsu 6ssen no uda 1# Thousand /eavenl" 5tries

Chapter 2I: Clans; A#vance# Bloo#lines an# Te!plates

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This cha!ter will cover ever"thing "ou need to now about #dvanced 'loodlines and theClans.

uji,ara Clan ('ccupation)Prere-uisite: #ge A8.

Skills: 5elect an" one sill from the following list& Chara Control, *eci!her 5cri!t,Genjutsu, Bnowledge 1ninja lore, Ninjutsu, 5urvival.

eat: 5elect one of the following& #dvanced 'loodline 1+ujiwara Clan -ouka no Me,$ducated, Gearhead, Genjutsu #de!t, /armon", Ninjutsu #de!t, Nin =ea!onroficienc".

Techni-ues: 5elect one of the following techniques as bonus technique the character canlearn requiring onl" half the usual time and gain a 83 com!etence bonus to !erform&*oua *oroudomu no @utsu, /ae no Me, 5ei"u /aidasu no @utsu.

Wealth Bonus Increase: 83

uji,ara Clan Bloo#line (ouka no Me)

Skills&: 82 com!etence bonus to sill checs made to identif" a Genjutsu or Ninjutsu.

Special ?ualities: *oua no Me

+**ective Character &evel A#just!ent: 83

ouka no Me: Characters of level 2 and higher are able to manifest this !ower. Theuser;s e"es become com!letel" blac, and the irises become silver" s!irals, alwa"ss!inning. =hen this !ower is active, the user gains a 8% bonus to =ill checs againstGenjutsu and Ninjustu;s effects. 6n addition, he ma" s!end an action !oint and declare atechnique that he witnessed while manifesting this e"e condition as #ssimilated. *oingso will grant the user a 82 bonus to <earn checs to learn the assimilated technique for a

wee, after which time the memor" will fade. #n assimilated technique taes 7%th theusual time to learn. This s!ecial e"e condition consumes 2 !oints of Chara !er round,which can not be converted to /s. sing this abilit" is an attac action that does not !rovoe an attac of o!!ortunit".

Ghastl% Inheritance yuubi, the nine4tailed fo( monster, is a name that ins!ires fear in the heart of even thestrongest 5hinobi. 6ts fearsome and awe ins!iring !resence and blaing Chara reveals itsorigin at the first glance& that of a terrible demon, which should be avoided at all cost.*uring ages long !ast, the fo( monster used to roam these lands, leaving nothing butchaos and destruction in its wae- it was then that the great ae decided to have itsealed.

$ver" generation, a child is born to receive this ,hastly *nheritance, which taes the formof a seal !laced on the user;s bod", !reventing the demon from ever leaving its host. 6t isleft to the host himself to learn to deal with, and use the demon;s !ower at will.

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The ,hastly *nheritance can onl" be bestowed u!on the host, henceforth referred to as base creature, at birth, and will leave at the host;s death, onl" to be sealed into another  bod".

it ice: The base creature gains 3 additional hit !oints !er level.

A$ilities: 82 ConstitutionSaves: 82 +ortitude saves against !oison, 82 >efle(.

Skills: The base creature suffers a 42 !enalt" to Chara Control and ConcentrationChecs.

eats: The base creature gains the 6m!roved Chara ool for free u!on receiving thistem!late, and said feat will alwa"s be available in an" (onus )eat  list to the host.

Special ?ualities: 'laing >age, verwhelming Chara, Greater /ealth, B"uubiManifestation

+**ective Character &evel A#just!ent: 87

Challen"e 6atin": 83

Bla<in" 6a"e: =hen the host suffers an emotional trauma, the !rimal urges of the yuubi which were sealed awa" within the host come surging bac through his bod" andtae over- while he retain some control over himself, when he enters the (la3in Rae,the host is liel" to fight to the death with an" creature he nows as a foe. =hen enteringthe (la3in Rae, the host grows Cla/s and )ans, which he ma" use as natural wea!onwithout !enalt", gains a 8: 5trength and Constitution bonus, a 82 bonus to his =ill save,a 39 foot movement increase in addition to a 8% dodge bonus to *efense. 6n addition, thehost gains a )ast %ealin 7 for the duration of the rage. +or as long as % rounds !lus hisnew constitution modifier, the host;s rage will not cease and he will carr" on fighting untilthe rage ends. nce the host reaches Eth level, he ma" manifest the (la3in Rae at will.>egardless of the user;s condition, the rage cannot be user more than one times !er da" !er 9 character level or hit dice the host !ossess.

'ver,hel!in" Chakra: nce the host reaches 7rd level, he ma" ta! into yuubi;sChara ool, thus greatl" increasing his own. nce !er da" !er five character level, thehost ma" s!end an action !oint to increase his own Chara ool, as !er standard rules,e(ce!t that the amount is tri!led and ma" e(ceed the host;s ma(imum Chara ool. Theobtained Chara onl" lasts one round, however, and must be used immediatel".

Greater ealth: The host, while resting, recovers hit !oints and Chara oints twice asfast as a normal creature would during a night;s rest, and he recovers from abilit" damagetwice as fast.

5%uu$i Mani*estation: nce the host reaches Ath level, he ma" s!end an action !ointduring the (la3in Rae to increase its !ower and manifest some of yuubi;s own. =hilethe duration is no greater than it !reviousl" was, the host;s rage bonus increase to 8A5trength and Constitution, 8% dodge bonus to defense, 82 deflection bonus to defense, 8% bonus to =ill saves and a 29 feet movement increase. /e also gains a )ire Resistance 30and -aae Reduction of 74, and his claws deal damage as though the host was one siecategor" larger than he reall" is for the duration of the manifestation. 6n addition to that,

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 because B"uubi;s chara is clearl" the host;s to control during the Rae, he gains anadditional claw attac !er round at his highest attac bonus, made b" the chara itself. /ema" also reach out and lash at the enem" at safe distance, thus gaining a claw attac witha 20 feet range at the e(!enses of an attac action. 'ecause !uts the host;s bod" throughalot of strain, he must succeed a +ortitude save 1*C 29 or fall unconscious for 3d%83

hours as soon as the Rae ends.

%uu"a ClanThe single most !owerful clan in Bonoha, the /"uuga are a clan to be res!ected andfeared. The" !ossess the '"augan, an e"e bloodline limit that sur!asses even the5haringan in observational !rowess.

%uu"a Clan ('ccupation)

Prere-uisite: #ge A8.

Skills: 5elect an" one sill from the following list& 'alance, Genjutsu, /ide, 6ntimidate,Bnowledge 1ninja lore, Move 5ilentl", Ninjutsu, 5leight of /and, Taijutsu, Tumble.

eat: 5elect one of the following& #dvanced 'loodline 1/"uuga Clan '"augan,Combat Martial #rts, *efensive Martial #rts, Genin, Genius Nin, Nin =ea!onroficienc", Ninjutsu #de!t, Taijutsu #de!t.

Wealth Bonus Increase: 83

6eputation Bonus& 83

%uu"a Clan Bloo#line (B%aku"an)The (yakuan is a s!ecial e"e condition that can be awaened b" some members of the/"uuga Clan. #n" and all individual who carr" the bloodline;s !ower have white e"es,even when the !ower is not active. nce activated, the nerves around the e"es will bevisible under the sin, maing even the most com!osed and beautiful face suddenl"unsightl" and intimidating.

Special ?ualities: '"augan

+**ective Character &evel A#just!ent: 82

B%aku"an: This bloodline !ower can be manifested b" characters of 7rd level or higher.nce a character activates the (yakuan, it gains a 89 insight bonus to defense, sensemotive checs and initiative, along with a 8% bonus to refle( saves, attac rolls and a 8: bonus to s!ot checs. '" concentrating for a full4round action the character ma" nullif"an" s!ot chec !enalties for 300 feet and see through 2 feet of concrete !er character levelor hit dice the character has 1a Ath level character has no !enalt" to s!ot checs for A00feet and can see through 3: feet of concrete- this abilit" last for as long as the character concentrate. 6f attaced in melee, the character can;t a!!l" his *e(terit" bonus to defenseuntil he revert his sight bac to normal. 6n addition, the character can no longer beflaned while the '"augan is active. Manifesting this s!ecial e"e condition requires anattac action that doesn;t !rovoe an attac of o!!ortunit", and costs the user 2 Charaoints !er round to maintain, which cannot be converted to /s. # blind character losesall benefits of this bloodline !ower.

Ishi!aru Clan

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The 5uig"ougaure no 6shimaru 6chiou 1or 6shimaru Clan of the /idden @ade areamong the best, if not the best, !ractitioners of ninjutsu and taijutsu in the village. Their combat st"le is as sim!listic as it is brutal. Their dedication, although some would call itstubbornness, to a course of action is almost single4minded because once the" havedecided on how something is towill be done it won)t be eas" to change their view on the

matter.

Ishi!aru Clan ('ccupation)

Prere-uisite: #ge A8.

Skills: 5elect an" one sill from the following list& Climb, /ide, @um!, Move 5ilentl", Ninjutsu, 5urvival, and Taijutsu.

eat: 5elect one of the following& #dvanced 'loodline 16shimaru Clan +ortif", #rchaic=ea!on roficienc", #rmor roficienc" 1light, medium, 'rawl, Combat Martial #rts,*efensive Martial #rts, Genin, Nin =ea!on roficienc", Ninjutsu #de!t, and Taijutsu#de!t.

Techni-ues: 5elect one of the following techniques as bonus technique the character canlearn requiring onl" half the usual time and gain a 83 com!etence bonus to !erform&Gansei /ouaite Geno, 6shi no Teashi, 6shimaru >"u 4 Nidai Taisei, 6shimaru >"u 45andai Taisei, 6shimaru >"u 4 5hodai Taisei.

Wealth Bonus Increase: 83

6eputation Bonus& 83

Ishi!aru Clan Bloo#line (orti*%)#mongst the members of the 6shimaru Clan, there is a few individual born with the !ower to mani!ulate their cells in such wa" that their sin becomes hard as stone, while thete(ture itself doesn;t change. The" named the abilit" +ortif". 6t usuall" awaens at a"oung age, but taes a long time to control.

Savin" Thro,s: 83 +ortitude.

Special ?ualities: <esser +ortif", +ortif", Greater +ortif", +lesh to 5tone.

+**ective Character &evel A#just!ent: 83

&esser orti*%: Characters of 2nd level or higher onl" ma" activate this !ower. #t thecost of 2 Chara oint 1that ma" not be converted to / !er round, the user ma" gain a*amage >eduction of 74 and a 82 natural armor bonus to defense for the duration of theabilit". 6f the user;s chara would be reduced to 0, the abilit" cannot be used or will endabru!tl". sing this abilit" is an attac action that does not !rovoe an attac of o!!ortunit".

orti*%: Characters of level : or higher ma" activate this abilit". 6t wors in the same wa"as <esser +ortif", e(ce!t that the *amage >eduction granted is :4, the defense bonus of 8% and the Chara cost is 7.

Greater orti*%: Characters of 30th level or above ma" activate this abilit". #s with<esser +ortif" and +ortif", it grants a *amage >eduction of E4, a defense bonus of 8: andcosts % Chara !oints each round.

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+arth Avatar: The ultimate abilit" of the 6shimaru Clan;s 'loodline. $ven amongst thestrongest of 6shimaru, it is a rare !rivilege- onl" two !eo!le were nown to awaen it. Theuser;s whole bod" becomes stone, and the user is said to gain tremendous !ower from it.Characters level 3F and above onl" ma" use this abilit". nce the user uses this abilit", hegains a slam attac that deals 3d30 damage, in addition to a *amage >eduction of 324, a

8: natural armor bonus to defense and a 8A 5trength bonus. The user;s weight tri!les for the duration of the abilit", however, and it consumes 9 Chara !oints !er round 1that ma"not be converted to /. sing this abilit" is a full4round action that does not !rovoe anattac of o!!ortunit".

0chiha Clan ('ccupation)& ne of Bonoha;s most famous clan, the chiha clan are amongst the most res!ected and !owerful individuals in the village. The" are well nown because of the 5haringan, as!ecial e"e condition that can be awaened b" some members of the clan.

0chiha Clan ('ccupation)

Prere-uisite: #ge A8.Skills: 5elect an" one sill from the following list& 'alance, /ide, Bnowledge 1ninja lore,tactics, Move 5ilentl", Ninjutsu, 5leight of /and, Taijutsu, Tumble.

eat: 5elect one of the following& #dvanced 'loodline 1chiha Clan 5haringan,#thletic, Combat Martial #rts, *efensive Martial #rts, $ducated, Genin, Genius Nin, Nin=ea!on roficienc", Ninjutsu #de!t, Taijutsu #de!t.

Techni-ues: 5elect one of the following techniques as bonus technique the character canlearn requiring onl" half the usual time and gain a 83 com!etence bonus to !erform&Goua"uu no @utsu, /ousena no @utsu.

Wealth Bonus Increase: 83

6eputation Bonus& 83

0chiha Clan Bloo#line (Sharin"an)The 5haringan is the most feared abilit" of the chiha Clan. This unique abilit" manifestsin a clan member;s e"es, and while some might call it a genetic aberration or deformit",the chiha have used this gift to devastating effect. 6n some members this abilit" willonl" let them antici!ate or !redict the !ath of an attac. ther clan members even havethe abilit" to disorient and mimic an o!!onent;s techniques, and although this as!ect isn;t !erfect the chiha still have !ut it to good use. # subset abilit" of the mimicr" abilit" isthat of the abilit" to co!" and learn a technique that one;s o!!onent has used, and thereare members of the clan that have grown most !owerful because of this unique talent. Themost secret abilities of the 5haringan are also the most feared, and have not been able to be recorded b" those outside the clan for no one has survived an encounter with theseabilities unscathed.

Special ?ualities: 5hodan 5haringan, 6chir"uu 5haringan

+**ective Character &evel A#just!ent: 82

Sho#an Sharin"an: Characters of 7rd level or above ma" manifest this abilit". =hile thecharacter manifests the 5haringan, his irises become crimson red and the !u!ils e(tendslightl" to form two comma4sha!ed mars in his e"es. +or the duration &hodan

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&harinan lasts, the user gains a 8% insight bonus to *efense, 6nitiative, >efle( saves,5!ot checs and attac rolls- he also gains a 8: bonus to =ill saves made to resist anharmful Genjutsu. The user ma" also see the flow of Chara in one;s bod", and is thusable to determine if a creature is under the effect of a Genjutsu or Ninjutsu, or if thecreature is in fact a clone- doing so requires the user to s!end a move4equivalent action,

and this sight lasts for one round thereafter. 6n addition, the character can no longer bedenied his de(terit" bonus to defense. Manifesting this s!ecial e"e condition requires anattac action that doesn;t !rovoe an attac of o!!ortunit", and costs the user 2 Charaoints !er round to maintain, which cannot be converted to /s. # blind character losesall benefits of this bloodline !ower.

Ichir%uu Sharin"an: nce a character who has awaened &hodan &harinan gets tolevel E, his 5haringan increases to *chiryuu &harinan. The !revious two commas sha!ein his e"es are increased to three, and the bonus given b" the 5haringan increases to 8: to>efle( saves, 6nitiative and 5!ot checs. 6n addition, whenever the user should faceconcealment, it is reduced b" 30P. Manifesting the *chiryuu &harinan is an attac actionthat does not !rovoe an attac of o!!ortunit" and costs the user 2 Chara oints !er round to maintain 1cost that cannot be converted to /s. This abilit" is merel" anevolution of the &hodan &harinan- once the character attains the require level, he will nolonger be able to manifest &hodan.

Chapter 2II: Creatures an# NPCs can be found in the !ages to follow&

&o,3&evel 'r#inaries an# eroic Characters

&o,3level eroic Ninja

5trong /ero 2- C> 2- Medium /umanoid 1/uman-  2dA82- hp 3%- Mas 90- Init 82-Sp# 70 ft- e*ense 3: 182 de(, 82 class, 82 armor, Touch 3%, +lat4+ooted 3%- BAB 82-

Grap 8%- Atk  89 melee 13dA87 lethal, ninja4to, 8% melee and ranged 1damage as !er 

wea!on- ull Atk  89 melee 13dA87 lethal, ninja4to, 8% melee and ranged 1damage as

 !er wea!on- S 9 ft b" 9 ft- 6each 9 ft- A& none- S. +ort 87, >ef 82, =ill 80- AP :-

CP 3F- 6ep 80- Wealth 8:- &earn: 82- Str 39, e 3%, Con 37, Int 32, Wis 30, Cha A.

'ccupation: ccu!ation 1 (onus Class &kills:  /ide, Move 5ilentl", Ninjutsu- (onus )eat: Nin =ea!on roficienc"

Skills: Chara Control 87 12, Genjutsu 80 13, /ide 89 17, @um! 87 13, Bnowledge1ninja lore 87 12, Move 5ilentl" 89 17, Ninjutsu 87 12, Taijutsu 8: 17.

eats: Genin 1Taijutsu, 6m!roved Chara ool, Nin =ea!on roficienc", 5im!le

=ea!on roficienc", =ea!on +ocus 1ninja4to.Talent (Stron"): Melee 5mash

Techni-ues 5no,n : Control 5+7E Binobori- ,en4utsu 5+074 'unshin no @utsu- Nin4utsu 5+74 Bawarimi no @utsu- Tai4utsu 5+?74 #sshouU

+-uip!ent: Ninja vest, shurien holster 1% unai, 9 shurien, belt !ouch 19shurien, 2 smoe bombs, 3 blan scroll, standard ninja outfit 1an" region, forehead !rotector 1an" village, ninja4to, various !ersonal gear.

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&o,3level 'r#inar% Ninja

Charismatic rdinar" 2- C> 3- Medium /umanoid 1/uman-  2d:- hp E- Mas 90-

Init 83- Sp# 70 ft- e*ense 32 183 de(, 83 class, Touch 32, +lat4+ooted 33- BAB 83-

Grap 80- Atk  80 melee 13d743 non4lethal, unarmed- ull Atk  80 melee 13d743 non4

lethal, unarmed or 82 ranged 1b" wea!on- S 9 ft b" 9 ft- 6each 9 ft- A& none- S. +ort

82, >ef 87, =ill 83- AP 0- CP :- 6ep 83- Wealth 8A- &earn: 82- Str A, e 32, Con30, Int 3%, Wis 37, Cha 39.

'ccupation: #cadem" 5tudent 1 (onus Class &kills: Chara Control, Gather 6nformation, Ninjutsu- (onus )eat: Genjutsu #de!t

Skills: 'luff 8F 19, Chara Control 89 1%, Concentration 82 12, *i!lomac" 8E 19,Gather 6nformation 830 19, Genjutsu 8A 1%, @um! 83 12, Bnowledge 1Ninja <ore 8:1%, Ninjutsu 8: 1%, rofession 87 12, Taijutsu 83 12.

eats: Genjutsu #de!t, Nin =ea!on roficienc", 5im!le =ea!ons roficienc",Trustworth".

Techni-ues 5no,n: ,en4utsu 5+874 'unshin no @utsu, /enge no @utsu- Nin4utsu5+674 Bawarimi no @utsu- Tai4utsu 5+<74 None.

+-uip!ent: 5hurien holster 1% unai, 9 shurien, belt !ouch 19 shurien, 2 smoe bombs, 3 blan scroll, standard ninja outfit 1an" region, forehead !rotector 1an" village,various !ersonal gear.

&o, to Mi#3level eroic Ninja Scout

+ast /ero 7Ninja 5cout 3- C> %- Medium /umanoid 1/uman-  %dA8A- hp 2E- Mas

90- Init 87- Sp# 70 ft- e*ense 3A 187 de(, 89 class, Touch 3A- BAB 82- Grap 87- Atk 

87 melee 13d783, narmed 5trie- ull Atk  87 melee 13d783, narmed 5trie or 89

ranged 1b" wea!on- S 9 ft b" 9 ft- 6each 9 ft- A& none- S. +ort 87, >ef 8F, =ill 82-

AP A- CP 3A- 6ep 83- Wealth 8:- &earn: 89- Str 37, e 3:, Con 3%, Int 30, Wis 32,

Cha A.

'ccupation: #cadem" 5tudent 1 (onus Class &kills: Chara Control, Genjutsu, Ninjutsu- (onus )eat: Nin =ea!on roficienc"

Skills: Chara Control 89 1%, Concentration 8% 12, Genjutsu 82 17, /ide 89 10,@um! 82 13, Bnowledge 1Ninja <ore 8F 1F, Move 5ilentl" 8: 10, Ninjutsu 87 17,rofession 87 12, 5urvival 8% 17, Taijutsu 89 1%.

eats: Chara >estoration, *efensive Martial #rts, Genin 1Move 5ilentl", Nin=ea!on roficienc", 5im!le =ea!ons roficienc", 5tealth".

Talents (ast ero): $vasion, ncann" *odge 3.

Talent (Ninja Scout): Trac 

Techni-ues 5no,n: Chakra Control 5+?7E Binobori- ,en4utsu 5+274 'unshin no@utsu, /enge no @utsu- Nin4utsu 5+74 Bawarimi no @utsu- Tai4utsu 5+?74 6reawari Bae,

>"uu 6nin.+-uip!ent:  5hurien holster 130 throwing needles, 9 shurien, belt !ouch 139throwing needles, 3 smoe bombs, 2 blan scroll, standard ninja outfit 1an" region,forehead !rotector 1an" village, 7 e(!loding tags, various !ersonal gear 

&o, to Mi#3level 'r#inar% Ninja &a, +n*orce!ent

*edicated rdinar" %- C> 7- Medium /umanoid 1/uman-  %d:8%- hp 20- Mas 90-

Init 80- Sp# 70 ft- e*ense 37 180 de(, 87 class, Touch 37, +lat4+ooted 37- BAB 87-

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Grap 82- Atk  82 melee 1b" wea!on, 87 ranged 1b" wea!on- ull Atk  82 melee 1b"

wea!on, 87 ranged 1b" wea!on- S 9 ft b" 9 ft- 6each 9 ft- A& none- S. +ort 87, >ef 

83, =ill 8%- AP 0- CP A- 6ep 82- Wealth 8F- &earn: 89- Str A, e 30, Con 32, Int 3%,

Wis 39, Cha 3%.

'ccupation: Ninja <aw $nforcement 1 (onus Class &kills: Genjutsu, Ninjutsu- (onus

 )eat: Nin =ea!on roficienc"Skills : Chara Control 833 1F, Craft 1writing 8F 19, Genjutsu 8F 19, 6nvestigate

8: 1%, Bnowledge 1ninja lore 8A 1:, <isten 89 17, Ninjutsu 8 E 19, 5!ot 89 17,5urvival 8F 19, Treat 6njur" 8A 1:.

eats: Genin 1Chara Control, /armon", Ninjutsu #de!t, Nin =ea!on roficienc",5im!le =ea!on roficienc".

Techni-ues 5no,n: Control 5+<<7E Bai, Binobori, Geni no @utsu, Tada"ou-,en4utsu 5+B74 'unshin no @utsu- Nin4utsu 5+D74 Miudama no @utsu- Tai4utsu 5E<74 None

+-uip!ent: 5hurien holster 1% unai, 9 shurien, belt !ouch 1F throwing needles, 2unai, 2 smoe bombs, 3 blan scroll, standard ninja outfit 1an" region, forehead !rotector 1an" village, 3 e(!loding tags, various !ersonal gear.

Mi#3&evel 'r#inaries an# eroic Characters

Mi# &evel eroic Ninja

5mart /ero :- C> :- Medium /umanoid 1/uman-  :d:- hp 23- Mas 90- Init 83-

Sp# 70 ft- e*ense 37 183 de(, 82 class, Touch 37, +lat4+ooted 32- BAB 87- Grap 82-

Atk  82 melee 13d743 nonlethal, unarmed- ull Atk  82 melee 13d743 nonlethal, unarmed

or 8% ranged 1b" wea!on- S 9 ft b" 9 ft- 6each 9 ft- A& Raries- S. +ort 82, >ef 87,

=ill 8:- AP A- CP 3A- 6ep 82- Wealth 833- &earn: 8F- Str A, e 32, Con 30, Int 3:,

Wis 37, Cha 3%.

'ccupation: #cadem" 5tudent 1 (onus Class &kills: Chara Control, Genjutsu, @um!-

 (onus )eat: Nin =ea!on roficienc"Skills: Chara Control 833 1E, Concentration 8% 10, *eci!her 5cri!t 832 1E,*isable *evice 8F 1%, Genjutsu 833 1E, @um! 8F 1A, Bnowledge 1/istor" 833 1:,Bnowledge 1Ninja <ore 83% 1E, Bnowledge 1Theolog" and hiloso!h" 8E 1:, Ninjutsu83A 1E, rofession 830 1E, 5urvival 89 1%, Taijutsu 87 1%.

eats: Chara >estoration, $ducated 1Bnowledge /istor"O, Bnowledge Ninja<oreO, Genin 1Ninjutsu, /armon", 6m!roved Chara ool, 6ron =ill, Ninjutsu #de!t, Nin =ea!on roficienc", 5im!le =ea!ons roficienc".

Talents (S!art ero): #dvanced Ninjutsu, Ninjutsu, 6m!roved Ninjutsu.

Techni-ues 5no,n: Chakra Control 5+<<7E Binobori, Tada"ou- ,en4utsu 5+<<74'unshin no @utsu, /enge no @utsu- Nin4utsu 5+<874 +uurou no Me, 6ssui 5uberi no @utsu,

Bage 'unshin no @utsu, Bawarimi no @utsu, Bae ogama, Miudama no @utsu- Tai4utsu5+74 None.

+-uip!ent:  5hurien holster 1% unai, 9 shurien, belt !ouch 19 unai, 3 smoe bomb, 2 blan scroll, standard ninja outfit 1an" region, ninja vest, forehead !rotector 1an" village, 9 e(!loding tags, various !ersonal gear.

Mi# &evel 'r#inar% Ninja

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5trong rdinar" %+ast rdinar" 2- C> 9- Medium /umanoid 1/uman-  %dA8% !lus

2dA82- hp 77- Mas 90- Init 82- Sp# 70 ft- e*ense 23, 22 melee 182 de(, 8F class, 82

armor, Touch 3E, +lat4+ooted 3E- BAB 89- Grap 8A- Atk  8E melee 13d%87 lethal,

unarmed, 8A melee 1b" wea!on, 8F ranged 1b" wea!on- ull Atk  8E melee 13d%87

lethal, unarmed, 8A melee 1b" wea!on, 8F ranged 1b" wea!on- S 9 ft b" 9 ft- 6each 9

ft- A& none- S. +ort 87, >ef 89, =ill 82- AP 0- CP 33- 6ep 80- Wealth 89- &earn: 8:-Str 3:, e 3%, Con 37, Int 30, Wis 32, Cha A.

'ccupation: #cadem" 5tudent 1 (onus Class &kills: Chara Control, Ninjutsu,Taijutsu- (onus )eat: Nin =ea!on roficienc"

Skills: Chara Control 8: 19, Climb 89 12, /ide 8F 19, @um! 89 12, Move 5ilentl"8: 1%, Ninjutsu 8% 1%, Taijutsu 839 1E.

eats: Combat Martial #rts, *efensive Martial #rts, 6m!roved Chara ool, Nin=ea!on roficienc", 5im!le =ea!on roficienc", Taijutsu #de!t.

Techni-ues 5no,n: Control 5+67E None- ,en4utsu 5+074 None- Nin4utsu 5+@74G"ouou, Bawarimi no @utsu- Tai4utsu 5+<?74 #sshouU, Gansei /ouaite Geno

+-uip!ent:  5hurien holster 1% unai, 9 shurien, belt !ouch 19 unai, 7 smoe

 bombs, standard ninja outfit 1an" region, ninja vest, forehead !rotector 1an" village, 9e(!loding tags, various !ersonal gear.

i"h &evel 'r#inaries an# eroic Charactersi"h &evel unter3Nin

5trong /ero 7+ast /ero 9Ninja 5cout :- C> 3%- Medium /umanoid 1/uman-

7dA87 !lus 9dA89 !lus EdA8E- hp AA- Mas 90- Init 87- Sp# %0 ft- e*ense 29, 2: melee

187 de(, 833 class, 83 armor, Touch 2%, +lat4+ooted 22- BAB 830- Grap 832- Atk  83:melee 13d%87 lethal, unarmed, 837 melee 13dA82 lethal, ninja4to, 832 melee 1b"

wea!on or 837 ranged 1b" wea!on- ull Atk  83:833 melee 13d%87 lethal, unarmed8378A melee 13dA82 lethal, ninja4to, 8328F melee 1b" wea!on or 8378A ranged 1b"

wea!on- S 9 ft b" 9 ft- 6each 9 ft- A& none- S. +ort 8:, >ef 833, =ill 89- AP E- CP2F- 6ep 82- Wealth 8F- &earn: 839- Str 3%, e 3F, Con 37, Int 3%, Wis 32, Cha 3%.

'ccupation: #cadem" 5tudent 1 (onus Class &kills: Chara Control, Ninjutsu,Genjutsu- (onus )eat: Nin =ea!on roficienc"

Skills: 'alance 832 1E, Chara Control 839 13%, Genjutsu 830 1A, /ide 839 130,@um! 89 17, Bnowledge 1Ninja <ore 832 130, Move 5ilentl" 839 130, Ninjutsu 832130, 5urvival 8E 1A, Taijutsu 820 13%, Tumble 832 1E.

eats: #dvanced Combat Martial #rts, Chuunin 1Taijutsu, Combat Martial #rts,Combat >efle(es, *efensive Martial #rts, 6m!roved Combat Martial #rts, Genin1Taijutsu, Nin =ea!on roficienc", 5tealth", 5im!le =ea!ons roficienc", Taijutsu#de!t, =ea!on +inesse 1unarmed.

Talent (Stron" ero): Melee 5mash 3, TaijutsuTalent (ast ero): $vasion, ncann" *odge 3, 6ncrease 5!eed 3

Talent (Ninja Scout): Trac, 5nea #ttac 182d:, 6ncrease 5!eed, /ide in lain5ight.

Techni-ues 5no,n: Control 5+<?7E Binobori, Tada"ou- ,en4utsu 5+<074 'unshinno @utsu, /enge no @utsu, Banashibari no Me no @utsu- Nin4utsu 5+<274 Goua"uu no@utsu, 6shi 'unshin no @utsu, 6shi 5hurien no @utsu, 6shi no Teashi, Bawarimi no @utsu-

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Tai4utsu 5+2074 #sshou, +utatsu B"uu 5our"ou, /itotsu B"uu 5our"ou, 6reawariBae, Mitsu B"uu 5our"ou, ?otsu B"uu 5our"ou.

+-uip!ent: Ninja vest, mastercraft 183 to hit ninja4to, shurien holster 1% unai, %shurien, belt !ouch 1: shurien, 2 smoe bomb, 3 blan scroll, hunter4nin mas,standard ninja outfit 1an" region, forehead !rotector 1an" village, various !ersonal gear.

Popular eroic an# 'r#inar% Characters:

aruno Sakura

*edicated 75mart 2Medical 5!ecialist 3- C> :- Medium /umanoid 1/uman-  7d:

 !lus 2d: !lus 3d:- hp 3A- Mas 90- Init 82- Sp# 70 ft- e*ense 3: 182 de(, 8% class,

Touch 3:, +lat4+ooted 3%- BAB 87- Grap 87- Atk  8- ull Atk  8- S 9 ft b" 9 ft- 6each

9 ft- A& 5asue, friends, hidden leaf- S. +ort 82, >ef 8%, =ill 833- AP A- CP 3F- 6ep

87- Wealth 8:- &earn: 8F- Str 32, e 3%, Con 33, Int 3:, Wis 3:, Cha 32.

'ccupation: #cadem" 5tudent 1 (onus Class &kills: Chara Control, Genjutsu,

 Ninjutsu- (onus )eat: Nin =ea!on roficienc"Skills: Chara Control 83A 1E, Genjutsu 833 1E, /ide 89 17, 6nvestigate 8F 1%,Bnowledge 1earth and life science 830 1F, Bnowledge 1histor" 8A 17, Bnowledge1ninja lore 83% 1E, <isten 8A 19, Ninjutsu 83% 1E, >ead=rite <anguage, 5!ea <anguage, 5!ot 8F 1%, 5urvival 8: 17, Treat 6njur" 83% 1E, Tumble 89 17.

eats: $ducated 1histor", ninja lore, Genin 1Chara Control, /armon", /eroic5urge, 6ron =ill, Medical $(!ert, Nin =ea!on roficienc", 5im!le =ea!on roficienc"

Talent (e#icates): Chara Control, 6m!roved Chara Control

Talent (S!art): Ninjutsu

Talent (Metrical Specialist): Medical #bilit", Chara 5cal!el 13d%

Techni-ues 5no,n: Control 5+<87E Chi"uarui no @utsu, Geni no @utsu, Bai,

Binobori, Tada"ou- ,en4utsu 5+<<74 'unshin no @utsu, /enge no @utsu- Nin4utsu 5+<@74Bawarimi- Tai4utsu 5+<74

+-uip!ent: 5hurien holster 1% unai, 9 shurien, belt !ouch 12 unai, 39 throwingneedles, 2 blan scroll, casual clothes, forehead !rotector 1onoha, soldier !ills 19, blood increasing !ills 19, various !ersonal gear.

6ock &ee

5trong 9+ast 2Taijutsu Master 3- C> A- Medium /umanoid 1/uman-  9dA830 !lus

2dA8% !lus 3d3082- hp :%- Mas 90- Init 87- Sp# 70 ft- e*ense 23, 22 melee 187 de(,

8A class, Touch 23, +lat4+ooted 3A- BAB 8F- Grap 830- Atk  839 melee 13d:89 lethal,

unarmed, 830 melee or ranged 1b" wea!on- ull Atk  839830 melee 13d:89 lethal,

unarmed, 83089 melee or ranged 1b" wea!on- S 9 ft b" 9 ft- 6each 9 ft- A&rinci!les, friends, hidden leaf- S. +ort 8A, >ef 8F, =ill 82- AP A- CP 27- 6ep 83-

Wealth 8F- &earn: 8E- Str 3:, e 3:, Con 39, Int 32, Wis 32, Cha E.

'ccupation: #cadem" 5tudent 1 (onus Class &kills: Chara Control, @um!, Taijutsu- (onus )eat: Nin =ea!on roficienc"

Skills: 'alance 89 12, Chara Control 830 1E, /ide 8F 1%, @um! 837 1E,Bnowledge 1ninja lore 8A 1F, Move 5ilentl" 8F 1%, Taijutsu 820 133, Tumble 89 12.

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eats: Combat Martial #rts, Combat >efle(es, *efensive Martial #rts, Gouen,6m!roved Combat Martial #rts, Nin =ea!on roficienc", 5im!le =ea!on roficienc",Taijutsu #de!t, =ea!on +ocus 1unarmed.

Talent (Stron"): #dvanced Taijutsu, 6m!roved Taijutsu, Taijutsu.

Talent (ast): $vasion

Talent (Taijutsu Master): narmed #ttac 13d:Techni-ues 5no,n: Control 5+<07E Binobori, 5eishou 'auha- ,en4utsu 5+074 None- Nin4utsu 5+074 None- Tai4utsu 5+2074 #sshouU, +utatsu B"uu 5our"ou,/amidatsute BuinU, /itotsu B"uu 5our"ou, Bonoha >e!!uu, Bonoha 5en!uu, MitsuB"uu 5our"ou, 5uien Taisei, ?otsu B"uu 5our"ou.

+-uip!ent: 5hurien holster, standard ninja outfit 1forest camouflage, forehead !rotector 1onoha, belt !ouch, 2 weights 1:0 !ounds each, various !ersonal gear.

Tenten

+ast 75hurien $(!ert %- C> F- Medium /umanoid 1/uman-  7dA8: !lus %d:8A-

hp 9:- Mas 90- Init 87- Sp# 70 ft- e*ense 20 187 de(, 8F class, Touch 20, +lat4+ooted

3F- BAB 89- Grap 8:- Atk  8E ranged 13d%83 lethal, unai, 8: melee 1b" wea!on or 8Aranged 1b" wea!on- ull Atk  8E ranged 13d%83 lethal, unai, 8F8F ranged 13d%83

lethal, unai, 8: melee 1b" wea!on or 8A ranged 1b" wea!on- S 9 ft b" 9 ft- 6each 9

ft- A& - S. +ort 82, >ef 8E, =ill 82- AP A- CP 23- 6ep 80- Wealth 8A- &earn: 8F- Str

32, e 3F, Con 3%, Int 37, Wis 37, Cha 3%.

'ccupation: #cadem" 5tudent 1 (onus Class &kills:  /ide, Ninjutsu, 5leight of /ands- (onus )eat: Nin =ea!on roficienc"

Skills : 'alance 830 1F, Chara Control 87 12, Climb 89 1%, Genjutsu 87 13, /ide837 130, @um! 89 1%, Move 5ilentl" 837 130, Ninjutsu 8F 1:, 5leight of /and 8E 1:,Tumble 830 1F.

eats: *odge, Mobilit", Nin =ea!on roficienc", oint 'lan 5hot, recise 5hot,

5hot on the >un, 5im!le =ea!on roficienc"Talent (ast): $vasion, *eflect

Talent (Shuriken +pert): =ea!on +ocus 1unai, >a!id 5hot, 5nea #ttac 183d:, Juic *raw

Techni-ues 5no,n: Control 5+74 Bai, Binobori- ,en4utsu 5+74 'unshin no @utsu,/enge no @utsu- Nin4utsu 5+B74 +uurou no Me, /ir"uu, Bawarimi no @utsu, Neo noMe- Tai4utsu 5+074

+-uip!ent: 5hurien holster 19 unai, % shurien, casual clothes, belt !ouch 130unai, 2 scrolls, forehead !rotector 1onoha, various !ersonal gear.

0chiha Sasuke

+ast 7Ninja 5cout 7Taijutsu Master 2 1$C< E- C> A- Medium /umanoid 1/uman- 7dA8: !lus 7dA8: !lus 2d308%- hp 9F- Mas 90- Init 87- Sp# 79 ft- e*ense 23, 22 melee

187 de(, 8A class, Touch 23, +lat4+ooted 3A- BAB 8:- Grap 8A- Atk  8E melee 13d:82

lethal, unarmed strie- ull Atk  8E8% melee 13d:82 lethal, unarmed strie or 8E8%

ranged 1b" wea!on- S 9 ft b" 9 ft- 6each 9 ft- S? 5hodan 5haringan- A& !ower,

revenge, chiha Clan- S. +ort 8F, >ef 830, =ill 87- AP 30- CP 27- 6ep 82- Wealth

832- &earn: 833- Str 3%, e 3:, Con 39, Int 3%, Wis 37, Cha 37.

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'ccupation: chiha Clan 1 (onus Class &kills:  Ninjutsu- (onus )eat: #dvanced'loodline

Skills: 'alance 8A 17, Chara Control 8: 19, Concetration 8: 12, Genjutsu 8: 19,/ide 89 12, @um! 8: 1%, Bnowledge 1Ninja <ore 8F 1:, Move 5ilentl" 8% 13, Ninjutsu833 1A, 5leight of /and 8A 19, 5urvival 8% 17, Taijutsu 8A 1:, Tumble 89 12.

eats: #dvanced 'loodline 1chiha Clan 5haringan, Combat Martial #rts,*efensive Martial #rts, +ocused, Genin 1Ninjutsu, Genius Nin, Nin =ea!onroficienc", 5im!le =ea!on roficienc"

Talents (ast ero): $vasion, 6ncrease 5!eed

Talents (Ninja Scout): Trac, 5nea #ttac 183d:

Talents (Taijutsu Master): narmed #ttac 13d:, Taijutsu Master" 1Martial #rtsMaster

Techni-ues 5no,n: Chakra Control 5+67E Binibori, Tada"ou- ,en4utsu 5+674'unshin no @utsu, /enge no @utsu- Nin4utsu 5+<<74 Chidori, Goua"uu no @utsu 1832,/ousena no @utsu, Bawarimi no @utsu, >"uua no @utsu- Tai4utsu 5+874 #sshouU 1830,+utatsu B"uu 5our"ou, /itotsu B"uu 5our"ou, >"uu 6nin 1830

+-uip!ent: 5hurien holster 1% unai, 9 shurien, forehead !rotector 1onoha,uchiha clan outfit, belt !ouch 1: unai, % shurien, 2 smoe bombs, various !ersonalgear.

0<u!aki NarutoTough /ero 9*edicated /ero 7 1Ghastl" 6nheritance- C> E- Medium /umanoid

1/uman-  9d30829 !lus 7d:837 !lus A- hp E0- Mas 90- Init 83- Sp# 70 ft- e*ense

39 183 de(, 8% class, Touch 39, +lat4+ooted 3%- BAB 8%- Grap 8:- Atk  8F melee

13dA82 nonlethal, brawl- ull Atk  8- S 9 ft b" 9 ft- 6each 9 ft- S? 'laing >age,

Greater /ealth, B"uubi Manifestation, verwhelming Chara- A& - S. +ort 8E, >ef 8A,

=ill 8%- AP 32- CP 7%- 6ep 82- Wealth 833- &earn: 8A- Str 3%, e 37, Con 23, Int

37, Wis E, Cha 3%.'ccupation: #cadem" 5tudent 1 (onus Class &kills:  Ninjutsu, 5urvival, Taijutsu- (onus )eat: Nin =ea!on roficienc"

Skills: Chara Control 8A 133, Concentration 8A 1:, Genjutsu 8% 12, Bnowledge1ninja lore 8% 17, <isten 82 17, Ninjutsu 8E 1A, 5urvival 87 1%, Taijutsu 833 1E.

eats: 'lood act 1Toad, 'rawl, Gift of 5ummoning, Great +ortitude, 6m!roved'rawl, 6m!roved Chara ool, Nin =ea!on roficienc", ower #ttac, 5im!le =ea!onroficienc", Technique +ocus 1Tajuu Bage 'unshin no @utsu.

Talent (Tou"h ero): $ndurance, 6m!roved $ndurance, #dvanced $ndurance

Talent (e#icate# ero): $m!ath", 6ntuition

Techni-ues 5no,n: Control 5+87E Binobori, 5eishou 'auha, >asengan, Tada"ou-,en4utsu 5+@74/enge no @utsu- Nin4utsu 5+D74 Bage 'unshin no @utsu, Bawarimi no@utsu, Buchi"ose no @utsu, Tajuu Bage 'unshin no @utsu 1837- Tai4utsu 5+<<74 #sshouU

+-uip!ent: 5hurien holster 1% unai, 9 shurien, forehead !rotector 1onoha, casualclothes, belt !ouch 1% unai, % shurien, 2 smoe bombs, various ninja scrolls, 3 blan scroll, various !ersonal gear.

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Chapter 2III: Su!!onin" an# Su!!one# Creature Te!plates are

covered in the following cha!ter.

Su!!ar%6n the following lines, 6 will e(!lain the basics of a 5ummoned Creature;s entr".

Na!e (9apanese Translation): This entr" indicates the creature t"!e;s name.Creature T%pe: This entr" indicates the t"!e used to mae a creature;s t"!e, and itsadvancment b" hit dice 1saves, base attac bonus, sills, feats and s!ecial abilities. #creature;s intelligence ma" be greater than its t"!e indicates.

Si<e: This entr" is based on the 5ummoner;s 1!!ecti"e Character >e"el . The user ma"decide to summon a creature of smaller sie. # s!ecial creature ma" be larger, but itcounts as the largest categor" indicated in the entr" for $C< requirements. 5ie affects thedefense, abilit" score and attac bonus of a creature, as well as its fighting s!ace andreach.

: This entr" indicates the dice t"!e used in the creature;s hit dice. # creature;s statisticschange de!ending on its hit dice, and the summoner ma" not summon a creature with

more hit dice than him. 6n addition, the hit dice granted to a creature ma" not match thatof the creature;s t"!e. se this entr" instead.

A$ilit% Scores: This entr" contains the basic abilit" scores of a summonned creature.&trenth, -eterity and Constitution change as the creature;s sie increase, but *ntellience, isdo and Charisa do not. 5ome s!ecial creature ma" have differentabilit" scores.

Si<e &i!itations: This indicates the ma(imum /*s a creature ma" have based on itssie.

Special ?ualities: This entr" contains additional information not s!ecified in theCreature;s T"!e. 6n addition, a 5ummonned creature has a Natural #rmor bonus equal toone third its hit dice.

Techni-ues: This entr" is quite rarel" seen in this cha!ter. Not man" summonedcreatures have techniques but some, more s!ecial ones, do.

Base Chakra Cost: This entr" indicates the base Chara Cost !er hit dice based on thecreature;s sie. # 'ase Cost ma" be indicated in units of .9- if the total isn;t a roundednumber, round u! 13E.9 becomes 20. # s!ecial creature ma" have a different cost.

Bear (5u!a)The !owerful animal is one of the strongest of mother nature;s creation. 'ane of man"men and other creatures, its !ride forces it to charge head first and tear a!art an" enem"that stands in its wa". This feared animal will not acce!t a coward for a master, but can beotherwise a ver" de!endable and lo"al all".

Creature T%pe: Magical 'eastSi<e: <arge 1$C< A8, /uge 1$C< 328, Gargantuan 1$C< 3A8

: 3d30

A$ilit% Scores: 5tr 2:, *e( 30, Con 3:, 6nt %, =is A, Cha %

Si<e &i!itations: <arge 13: /*, /uge 120 /*, Gargantuan 1None

Special ?ualities: 6m!roved Grab 1$(, Natural =ea!on 1bite, claw, 5cent 1$(

Base Chakra Cost: <arge 13.9, /uge 12, Gargantuan 17

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Contract ol#er (Bear Chakra Cost 4): C> F- <arge Magical 'east- /* Ed3082F-h! FA- Mas 90- 6nit 80- 5!d %0 ft.- *efense 3%, 1V3 sie, 89 natural touch E, flat4footed3%- '#' 8E- Gra! 820- #t 83A melee 13dA8A, claw- +ull #t 83A melee 13dA8A, 2claws, 833 melee 12dA8% bite- +5 30 ft. b" 30 ft.- >each 30 ft.- 5J im!roved grab,darvision :0 ft., scent, s!eech- #< none- 5R +ort 8A, >ef 8:, =ill 87- # 0- C 29- >e!

80- 5tr 2:, *e( 30, Con 3:, 6nt A, =is 30, Cha A.Skills: Climb 83%, *i!lomac" 8F, <isten 89, 5!ot 89.

eats: ower #ttac, =ea!on +ocus 4 Claw.

+-uip!ent: 'ear 'lood act

Speech (+): The Contract /older, while not e(traordinaril" intelligent, is able to s!ea normall".

Boar ('su3$uta)# boar ma" not be the smartest of creatures but it does !ossess one redeeming qualit", itsalmost single4minded dedication to a tas or ideal. nce a boar has decided on a course

of action their attention and dedication are not easil" averted or diverted. The" will servethose that dedicated themselves to a !ur!ose or ideal. The" will not, however, serve thosewho lac focus and determination within them.

Creature T%pe: #nimal

Si<e: 5mall 1$C< :8, Medium4sie 1$C< A8, <arge 1$C< 308, /uge 1$C< 328

: 3d32

A$ilit% Scores: 5tr 3:, *e( :, Con 3:, 6nt 2, =is E, Cha 2

Si<e &i!itations: 5mall 133 /*, Medium4sie 13% /*, <arge 13F /*, /uge 1None

Special ?ualities: *arvision :0ft. 1$(, Natural =ea!on 1gore, 5cent 1$(, Tram!le1$(

Base Chakra Cost: 5mall 13, Medium4sie 13.9, <arge 12, /uge 12.9

Contract ol#er (Boar Chakra Cost 4): C> F- Medium4sie animal- /* Ed328%9-h! 327- Mas 90- 6nit 47- 5!d 70 ft.- *efense 32, 147 de(, 89 natural touch F, flat4footed32- '#' 8:- Gra! 830- #t 830 melee 13d:89, gore- +ull #t 830 melee 13d:89, 2gore- +5 9 ft. b" 9 ft.- >each 9 ft.- 5J darvision :0 ft., s!eech, tram!le- #< none- 5R+ort 832, >ef 87, =ill 87- # 0- C 2E- >e! 80- 5tr 20, *e( %, Con 20, 6nt %, =is 30,Cha 7.

Skills: 6ntimidate 82, <isten 89, 5!ot 89.

eats: ower #ttac 

+-uip!ent: 'oar 'lood act

Tra!ple (+): 6f a 'oar succeeds a Charge attac, he ma" attem!t to tram!le the target.

6f it does not succeed a 5trength chec 1*C 33 8% !er sie categor" over small, it isnoced !rone and the charge attac deals double damage.

o" (Inu)# dog is a lo"al and dedicated animal. 6t is a ind, loving, and !rotective soul that willdefend its friends and famil" when the situation calls for it. 6t will serve an"one that will

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treat it with indness and res!ect. 6f neither of these qualities are found within a !ersonthen the dog will not serve them.

Creature T%pe: #nimal

Si<e: 5mall 1$C< :8, Medium4sie 1$C< A8, <arge 1$C< 308

: 3dA

A$ilit% Scores: 5tr 37, *e( 3%, Con 30, 6nt :, =is 3%, Cha ASi<e &i!itations: 5mall 130 /*, Medium4sie 13: /*, <arge 1None

Special ?ualities: *arvision :0ft. 1$(, Natural =ea!on 1bite, claw, 5cent 1$(- ma"trac b" scent, 5ill 'onuses 182 racial bonus to @um! checs, 8: to 5urvival whentracing b" scent

Base Chakra Cost: 5mall 13, Medium4sie 13.9, <arge 12

Contract ol#er (o" Chakra Cost 44): C> %- Medium4sie #nimal- /* :dA8:- h!77- Mas 90- 6nit 83- 5!d %0 ft.- *efense 3%, touch 33, flat4footed 32 183 *e(, 82 natural-'#' 8%- Gra! 8F- #t 8F melee 13d:87, bite- +ull #t 8F melee 13d:87, bite- +5 9 ft. b" 9 ft.- >each 9 ft.- 5J darvision :0 ft., scent, s!eech- #< none- 5R +ort 8:, >ef 8:,=ill 8%- # 0- C 3A- >e! 80- 5tr 3F, *e( 32, Con 32, 6nt F, =is 3%, Cha E.

Skills: @um! 8F, <isten 8:, 5!ot 8:, 5urvival 89 1833 when tracing b" scent, 5wim 8A.

eats: None.

+-uip!ent: *og 'lood act

ra"on (6%uu)These m"thical creatures are thought to nothing but legends. The oldest are often giftedwith vast intelligence and !ower. # dragon values values courage as well as honor. 6t is a beast to be feared and will not serve a coward, or one who lies to save themselves. ncetheir service, and friendshi!, is gained it is a bond that will not easil" be broen. Thereare three t"!es of dragon& Cold, $lectricit" and +ire. The user must s!ecif" which t"!e hemaes a !act with when he does- the *ragon;s breath wea!on and resistance are based onthis t"!e.

Creature T%pe: *ragon

Si<e: 5mall 1$C< 308, Medium4sie 1$C< 3%8, <arge 1$C< 3A8, /uge 1$C< 228

: 3d30

A$ilit% Scores: 5tr 3%, *e( A, Con 32, 6nt :, =is 30, Cha E )ire: 82 5tr, 42 =isCold: 82 Con, 42 6nt 1lectricity: 82 *e(, 42 Cha

Si<e &i!itations: 5mall 130 /*, Medium4sie 139 /*, <arge 120 /*, /uge 1None

Special ?ualities: $nerg" >esistance 13 !er /*, *arvision :0ft. 1$(, 'reath =ea!on1see s!ecial abilities for details, +light 1$(, Natural =ea!on 1bite, claw

Base Chakra Cost: 5mall 13.9, Medium4sie 12.9, <arge 17, /uge 1%

Breath Weapon (Su): # breath wea!on attac causes energ" damage 1of the selectedt"!e equal to 3dA !er two *ragon hit dice. The breath ma" be either a %04feet4long cone,or a :04feet4long line. 6t allows a >efle( save for half damage with a *C equal to 30 8 W*ragon;s /* 8 *ragon)s Constitution modifier. # creature is immune to its own breathwea!on and those of others of its ind unless noted otherwise. # *ragon can onl" breathonce !er 3d: rounds.

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li"ht (+): # *ragon can fl" at its normal s!eed with !oor maneuverabilit".

Contract ol#er (rost ra"on Chakra Cost >): C> F- Medium4sie *ragon- /*Ed3082F- h! F:- Mas 90- 6nit 42- 5!d 70 ft., fl" 70 ft. 1!oor- *efense 3%, touch A, flat4footed 3% 142 *e(, 8: natural- '#' 8E- Gra! 837- #t 837 melee 13dA8% bite, 837

melee 13d:8% claw- +ull #t 837 melee 13dA8% bite, 837 melee 13d:8%, 2 claws- +530 ft. b" 9 ft.- >each 9 ft.- 5J breath wea!on 1%dA cold *C 3F, cold resistance E,darvision :0 ft, s!eech- #< none- 5R +ort 8E, >ef 8%, =ill 8F- # 0- C 29- >e! 80-5tr 3A, *e( :, Con 3:, 6nt 9, =is 32, Cha 33.

Skills: Concentration 832, <isten 83%, 5!ot 83%

eats: #lertness, Multiattac, ower #ttac 

+-uip!ent: +rost *ragon 'lood act

Contract ol#er (+lectricit% ra"on Chakra Cost >): C> F- Medium4sie *ragon-/* Ed3083A- h! :F- Mas 90- 6nit 43- 5!d 70 ft., fl" 70 ft. 1!oor- *efense 39, touch E,flat4footed 39 143 *e(, 8: natural- '#' 8E- Gra! 837- #t 837 melee 13dA8% bite, 83%

melee 13d:8% claw- +ull #t 837 melee 13dA89 bite, 83% melee 13d:8%, 2 claws- +530 ft. b" 9 ft.- >each 9 ft.- 5J breath wea!on 1%dA electricit" *C 3:, electricit"resistance E, darvision :0 ft, s!eech- #< none- 5R +ort 8A, >ef 89, =ill 8F- # 0- C27- >e! 80- 5tr 3A, *e( A, Con 3%, 6nt F, =is 32, Cha E.

Skills: 'alance 8%, <isten 832, 5!ot 832, Tumble 89

eats: Multiattac, ower #ttac, =ea!on +ocus 1claws

+-uip!ent: $lectricit" *ragon 'lood act

Contract ol#er (ire ra"on Chakra Cost >): C> F- Medium4sie *ragon- /*Ed3083A- h! :F- Mas 90- 6nit 42- 5!d 70 ft., fl" 70 ft. 1!oor- *efense 3%, touch A, flat4footed 3% 142 *e(, 8: natural- '#' 8E- Gra! 83%- #t 839 melee 13dA89 bite, 83%melee 13d:89 claw- +ull #t 839 melee 13dA89 bite, 83% melee 13d:89, 2 claws- +530 ft. b" 9 ft.- >each 9 ft.- 5J breath wea!on 1%dA fire *C 3:, fire resistance E,darvision :0 ft, s!eech- #< none- 5R +ort 8A, >ef 8%, =ill 8:- # 0- C 27- >e! 80-5tr 20, *e( :, Con 3%, 6nt F, =is 30, Cha 33.

Skills: Concentration 833, <isten 833, 5!ot 833

eats: Multiattac, ower #ttac, =ea!on +ocus 1bite

+-uip!ent: +ire *ragon 'lood act

are (0sa"i)# hare is a swift and agile creature that has been nown to elude even the most tenaciousof !ursuers. #lthough the hare is not an that is good in combat, it however maes ane(cellent messenger. 6t will serve those that find the s!reading of nowledge that willhel! others to be a great service. The" will however not serve those that see to hordeinformation for themselves.

Creature T%pe: #nimal

Si<e: Tin" 1$C< :8, 5mall 1$C< A8, Medium4sie 1$C< 308

: 3d:

A$ilit% Scores: 5tr %, *e( 3A, Con :, 6nt F, =is 33, Cha :

Si<e &i!itations: Tin" 1A /*, 5mall 130 /*, Medium4sie 1None

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Special ?ualities: Natural =ea!on 1bite, claw, *arvision :0ft. 1$(, 5cent 1$(, 5ill'onus 18A racial bonus to hide, jum!, listen and s!ot checs

Base Chakra Cost: Tin" 13, 5mall 13.9, Medium4sie 12

Contract ol#er (are Chakra Cost 4): C> 3- 5mall #nimal- /* :d:4:- h! 3:- Mas

90- 6nit 87- 5!d 70 ft.- *efense 3:, touch 3%, flat4footed 37 183 sie, 87 *e(, 82 natural-'#' 8%- Gra! 43- #t 82 melee 13d2V2, claw, 8F melee 13d%42 bite- +ull #t 82 melee13d2V2, claw, 8F melee 13d%42 bite- +5 2 32 ft. b" 2 32 ft.- >each 2 32 ft.- 5Jdarvision :0 ft., scent, s!eech- #< none- 5R +ort 89, >ef 8A, =ill 87- # 0- C 3%- >e!80- 5tr :, *e( 3:, Con A, 6nt A, =is 32, Cha F.

Skills: 'alance 8F, /ide 839, @um! 8A, <isten 833, Move 5ilentl" 89, 5!ot 833.

eats: =ea!on +inesse 1bite.

+-uip!ent: /are 'lood act

a,k (Taka)5wift, silent, and deadl" are the methods and tools for survival that a haw em!lo"s. The"

are nown for their een e"esight and abilit" to strie without warning on their unsus!ecting !re". # haw is also fierce when guarding its home and famil". # haw willserve an"one who embodies its methods when on the battlefield or when !rotecting thosethat are consider close and famil".

Creature T%pe: #nimal

Si<e: Tin" 1$C< :8, 5mall 1$C< A8, Medium4sie 1$C< 308

: 3d:

A$ilit% Scores: 5tr :, *e( 3F, Con 30, 6nt :, =is 37, Cha :

Si<e &i!itations: Tin" 130 /*, 5mall 13% /*, Medium4sie 1None

Special ?ualities: *arvision :0 ft. 1$(, Natural =ea!on 1bite, claw, 5ill 'onuses18A racial bonus to s!ot and survival checs in da"light

Base Chakra Cost: Tin" 13, 5mall 13.9, Medium4sie 12

Contract ol#er (a,k Chakra Cost 4>): C> 3- 5mall #nimal- /* Fd:8F- h! 73-Mas 90- 6nit 87- 5!d 30 ft., fl" :0 ft. 1average- *efense 39, touch 37, flat4footed 37 183sie, 82 *e(, 82 natural- '#' 89- Gra! 83- #t 8F melee 13d743, claw- +ull #t 8Fmelee 13d743, claw- +5 2 32 ft. b" 2 32 ft.- >each 0 ft.- 5J darvision :0ft., s!eech- #<none- 5R +ort 8:, >ef 8F, =ill 8%- # 0- C 3E- >e! 80- 5tr A, *e( 39, Con 32, 6nt F,=is 3%, Cha A.

Skills: <isten 8F, 5!ot 8F 1839 in da"light, 5urvival 8% 1832 in da"light.

eats: =ea!on +inesse 1claw.

+-uip!ent: /aw 'lood act

orse (0!a)There are few creatures in nature that can rival the horse;s s!eed and s!lendor. # horse isa creature of determination, often willing to be !ushed to their death b" fatigue, rather then bucle under the !ressure their rider !uts on them. Man" thin a horse is useless incombat, but its ics can be deadl" to the un!re!ared. /orses can;t stand lainess and willnot acce!t a master if the" don;t show similar determination.

Creature T%pe: Magical 'east

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Si<e: Medium4sie 1$C< :8, <arge 1$C< 308, /uge 1$C< 3%8

: 3dA

A$ilit% Scores: 5tr 39, *e( 37, Con 3%, 6nt 9, =is F, Cha %

Si<e &i!itations: Medium4sie 13% /*, <arge 13A /*, /uge 1None

Special ?ualities: 'onus +eat 1$ndurance, 6m!roved Natural =ea!on 1hoof slam- one

sie categor" larger for damageO, 5cent 1$(Base Chakra Cost: Medium4sie 13, <arge 12, /uge 17

orse: C> 3- <arge Magical 'east- /* FdA82A- h! 9E- Mas 90- 6nit 80- 5!d :0 ft.-*efense 33, touch E, flat4footed 33 1V3 sie, 82 natural- '#' 8F- Gra! 83F- #t 837melee 13d:8:, hoof- +ull #t 837 melee 13d:8:, 2 hooves- +5 30 ft. b" 30 ft.- >each 9ft.- 5J darvision :0 ft, scent, s!eech- #< none- 5R +ort 8E, >ef 89, =ill 83- # 0- C29- >e! 80- 5tr 27, *e( 33, Con 3A, 6nt :, =is E, Cha 9.

Skills: <isten 8F, 5!ot 8F.

eats: ower #ttac, $ndurance.

+-uip!ent: /orse 'lood act.

Monke% (Saru) Normall" a !la"ful, intelligent and sh" animal, it can become a fierce combatant whenangered. The closest rival to humans in terms of intelligence, mone"s are able to usealmost an" wea!on or tool that a human could. This means, that a mone" will be a fierceo!!onent for an" enem" to deal with. # mone" will onl" tae a creative master that alsolies to have fun, as the" have little !atience for those without imagination.

Creature T%pe: Magical 'east

Si<e: Tin" 1$C< :8, 5mall 1$C< A8, Medium4sie 1$C< 308, <arge 1$C< 3:8

: 3d:

A$ilit% Scores: 5tr F, *e( 3:, Con A, 6nt E, =is 32, Cha A

Si<e &i!itations: Tin" 130 /*, 5mall 13% /*, Medium4sie 13A /*, <arge 1NoneSpecial ?ualities: 'onus +eat 1=ea!on +inesse 4 'ite, Natural =ea!on 1bite, claw,5ill 'onuses 18% racial bonus to balance and climb checs

Base Chakra Cost: Tin" 13, 5mall 13.9, Medium4sie 12, <arge 1%

Contract ol#er (Monke% Chakra Cost 4): C> 2- 5mall Magical 'east- /* :d:- h!2%- Mas 90- 6nit 82- 5!d 70 ft., climb 70 ft.- *efense 39, touch 37, flat4footed 37 183 sie,82 *e(, 82 natural- '#' 8:- Gra! V32- #t 8% melee 13d7V%, bite- +ull #t 8A melee13d%43, bite, 89 melee 13d743, claws- +ace>each 2 32 ft. b" 2 32 ft.- >each 2 32 ft.-#< owner- 5R +ort 89, >ef 8F, =ill 8%- # 0- C 3:- >e! 80- 5tr E, *e( 3%, Con 30, 6nt33, =is 3%, Cha 30.

Skills: 'alance 839, Climb 832, /ide 833, <isten 8:, 5!ot 8:.eats: =ea!on +inesse 1bite.

+-uip!ent: Mone" 'lood act

' ('3ushi)The most notable characteristic of an o( is its great fortitude and strength. These creaturescan !ush themselves for man" long hours without tiring. (en are quite slow to anger,

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 but are !owerhouses once enraged. The frail have no chance of being acce!ted b" an o(,onl" the heart" are acce!ted.

Creature T%pe: #nimal

Si<e: Medium4sie 1$C< :8, <arge 1$C< 308, /uge 1$C< 3:8

: 3d30

A$ilit% Scores: 5tr 3A, *e( 9, Con 20, 6nt 2, =is 7, Cha 2Si<e &i!itations: Tin" 130 /*, 5mall 13% /*, Medium4sie 13A /*, <arge 1None

Special ?ualities: 'onus +eat 16m!roved 'ull >ush, *arvision :0ft. 1$(, Natural=ea!on 1gore

Base Chakra Cost: Tin" 13, 5mall 13.9, Medium4sie 12, <arge 1%

Contract ol#er (' Base Cost 4): C> 9- Medium4sie animal- /* FdA879- h! F7-Mas 90- 6nit 47- 5!d 70 ft.- *efense E, touch F, flat4footed E 147 de(, 82 natural- '#'89- Gra! 8E- #t 8E melee 13d:8% gore- +ull #t 8E melee 13d:8% gore- +5 9 ft. b" 9ft.- >each 9 ft.- 5J darvision :0ft., s!eech- #< none- 5R +ort 830, >ef 82, =ill 43- #0- C 2F- >e! 80- 5tr 3A, *e( 9, Con 20, 6nt %, =is %, Cha 7.

Skills: Concentration 8F, 5wim 832eats: 6m!roved 'ull >ush

+-uip!ent: ( 'lood act

6a! ('3hitsuji)The ram is a ver" headstrong and brash animal. ften charging head first at a !roblem, itwon;t quit until it has over come the obstacle. That fact alone maes them a creature notto be trifled with on the battlefield. Man" have fallen to a ram;s horns and will. The mee sicen a ram- in its e"es if a !erson is not willing to stand b" itself, it does not deserve itsservices.

Creature T%pe: #nimal

Si<e: 5mall 1$C< A8, Medium4sie 1$C< 308, <arge 1$C< 3:8: 3dA

A$ilit% Scores: 5tr 3:, *e( E, Con 32, 6nt 3, =is 7, Cha 2

Si<e &i!itations: 5mall 13% /*, Medium4sie 13A /*, <arge 1None

Special ?ualities: 'onus +eat 16m!roved 'ull >ush, *arvision :0 ft., Natural =ea!on1gore, 5cent 1$(, 5ill 'onuses 18% racial bonus to balance, climb and jum! checs

Base Chakra Cost: 5mall 13, Medium4sie 12, <arge 17

Contract ol#er (6a! Base Cost 4): C> F- Medium4sie animal- /* AdA83:- h! 92-Mas 90- 6nit 42- 5!d 79 ft.- *efense 30, touch A, flat4footed 30 142 *e(, 82 natural- '#'89- Gra! 832- #t 830 melee 13d:89 gore- +ull #t 830 melee 13d:89 gore- +5 9 ft. b"

9 ft.- >each 9 ft.- 5J darvision :0ft., scent, s!eech- #< none- 5R +ort 8A, >ef 8%, =ill43- # 0- C 22- >e! 80- 5tr 20, *e( F, Con 3%, 6nt 7, =is %, Cha %.

Skills: 'alance 8E, Climb 837, @um! 832

eats: 6m!roved 'ull >ush, ower #ttac 

+-uip!ent: >am 'lood act

6at (Ne<u!i)

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# rat is a creature that lives on the fringes of human societ". #lmost lie !arasites the"create their nest in our homes and eat our food. # rat;s greatest qualit" is its stealth, asoften the onl" sighting of a rat is b" what it has done. >at;s are feared b" man", not for their combat !rowess, but for the fact that the" are often disease carriers. # brash andloud !erson has no chance of being acce!ted as a master, as the" have little to no use for 

sneaing b" an enem".Creature T%pe: #nimal

Si<e: Tin" 1$C< :8, 5mall 1$C< A8, Medium4sie 1$C< 308

: 3d:

A$ilit% Scores: 5tr %, *e( 3:, Con 30, 6nt 2, =is 37, Cha :

Si<e &i!itations: Tin" 1A /*, 5mall 132 /*, Medium4sie 1None

Special ?ualities: 'onus +eat 1=ea!on +inesse 4 'ite, *arvision :0ft. 1$(, Natural=ea!on 1bite, claw, 5cent 1$(- ma" trac b" smell, 5ill 'onuses 18A racial bonus to balance, hide and move silentl" checs during night time

Base Chakra Cost: Tin" 13, 5mall 13.9, Medium4sie 12

Contract ol#er (6at Base Cost 4@): C> %- 5mall animal- /* Ad:- h! 2A- Mas 90- 6nit82- 5!d 20 ft., climb 39 ft., swim 30 ft.- *efense 39, touch 37, flat4footed 37 183 sie, 82*e(, 82 natural- '#' 8:- Gra! 83- #t 8A melee 13d%43, bite- +ull #t 8A melee 13d%43, 2 bite- +5 2 32 ft. b" 2 32 ft.- >each 2 32 ft.- 5J darvision :0ft., scent- #< none-5R +ort 8F, >ef 8A, =ill 8%- # 0- C 3A- >e! 80- 5tr A, *e( 3%, Con 30, 6nt %, =is 3%,Cha :.

Skills: 'alance 8E, Climb 837, /ide 837, Move 5ilentl" 8E, 5wim 832.

eats: =ea!on +inesse 1bite.

+-uip!ent: >at 'lood act

Slu" (Na!ekuji)

This creature is often looed down u!on b" the others because of its a!!earance and lac of defense mechanism. =hile its greatest wea!on ma" not be its bod", it is anowledgeable and ind hearted creature, with a com!assionate heart that nows nothate. 6t will refuse to serve a master that goes against its !rinci!les and wa" of life.

Creature T%pe: Rermin

Si<e: Tin" 1$C< :8, 5mall 1$C< A8, Medium4sie 1$C< 308

: 3d:

A$ilit% Scores: 5tr %, *e( 30, Con A, 6nt A, =is 32, Cha A

Si<e &i!itations: Tin" 1A /*, 5mall 132 /*, Medium4sie 1None

Special ?ualities: #cid >esistance 13 !er /*, 'reath =ea!on 15u, *arvision :0ft.1$(, $sca!e #rtist, 6ron =ill 1$(, Natural =ea!on 1slam, 5!eech 1$(, Rermin6mmunities

Base Chakra Cost: Tin" 13, 5mall 13.9, Medium4sie 12

Contract ol#er (Slu" Base Cost 4): C> %- 5mall Rermin- /* Ed:- h! 72- Mas 90-6nit 43- 5!d 70 ft.- *efense 37, touch 30, flat4footed 37 183 sie, 43 *e(, 87 natural-'#' 8:- Gra! 82- #t 8: melee 13d243 slam- +ull #t 8: melee 13d243 slam- +5 9 ft. b" 9 ft.- >each 9 ft.- 5J acid resistance E, breath wea!on, darvision :0 ft., immune to

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mind4affecting attacs, esca!e artist, s!eech- #< none- 5R +ort 8:, >ef 82, =ill 8F- #0- C 3E- >e! 80- 5tr A, *e( A, Con 30, 6nt 30, =is 37, Cha 30.

Skills: *i!lomac" 87, Bnowledge 1earth and life science 8%, <isten 8%, 5!ot 8%, Treat6njur" 87.

eats: =ea!on +inesse 1bite.

+-uip!ent: 5lug 'lood act

Breath Weapon (Su): # slug of small sie or larger ma" s!it a gob of acid with a :0 feetrange. The acid deals 7dA !oint of acid damage 1or :dA for medium4sie, etc.. Thecreature caught 1and the ones in a 9 feet radius of it are allowed a >efle( save 1*C 5lug;s/* 8 its constitution modifier for half damage. # slug can breath once !er two rounds.

+scape Artist (Su): The slug is able to esca!e a gra!!le or hold b" breaing itself insmaller slugs and reforming outside the gra!!le. sing this abilit" requires a move4equivalent action.

Iron Will (+): 5lugs have a Good will save 1refer to Creatures 5ave and 'ase #ttac 'onus table for details.

Snake (e$i)These treacherous creatures serve onl" the most foul of humanind. The" are good atsneaing !ast an enem";s defense and strie them in the bac, even going as far as bacstabbing their own masters if the reward is good enough. # snae will not serve amaster that either does not bow to their wills, or fail show equal !ower and !romises of greatness.

Creature T%pe: Magical 'east

Si<e: 5mall 1$C< :8, Medium4sie 1$C< 308, <arge 1$C< 3%8, /uge 1$C< 3A8

: 3dA

A$ilit% Scores: 5tr 3%, *e( 3:, Con E, 6nt %, =is E, Cha F

Si<e &i!itations: 5mall 1A /*, Medium4sie 132 /*, <arge 13: /*, /uge 1NoneSpecial ?ualities:  Constrict 1$(, Natural =ea!on 1bite, oison 1$(, 5cent 1$(- ma"trac b" scent, 5ill 'onuses 18A racial bonus on balance checs, and 8: bonus on hide,listen, and s!ot checs

Base Chakra Cost: 5mall 13, Medium4sie 12, <arge 17, /uge 1%

Contract ol#er (Snake Base Cost 4D): C> %- Medium4sie Magical 'east- /* FdA-h! 73- Mas 90- 6nit 82- 5!d 20 ft., climb 20 ft., swim 20 ft.- *efense 3%, touch 32, flat4footed 32 182 *e(, 82 natural- '#' 8F- Gra! 833- #t 832 melee 13d:8%, bite- +ull#t 832 melee 13d:8%, 2 bite- +5 9 ft. b" 9 ft. 1coiled- >each 9 ft.- 5J im!roved grab,constrict 3d:8F, scent, low4light vision- #< none- 5R +ort 89, >ef 8F, =ill 82- # 0- C3A- >e! 80- 5tr 3A, *e( 3%, Con 33, 6nt F, =is 33, Cha 33.

Skills: 'alance 8E, Climb 83%, /ide 830, <isten 8A, 5!ot 8A, 5wim 832.

eats: ower #ttac, =ea!on +ocus 4 'ite.

+-uip!ent: 5nae 'lood act

Constrict (+): =ith a successful gra!!le chec against a creature of its sie or smaller,a snae deals damage equal to its bite damage.

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Poison (+): # snae injects venom with a successful bite. The victim must succeed on a+ortitude save or tae 3d: !oints of tem!orar" Constitution damage- a second +ortitudesave must be made 3 minute later to negate the venom)s secondar" damage 1same as theinitial damage. The save *C is equal to 33 8 32 the snae)s /it *ice 8 the snae)sConstitution modifier 1*C 33 for a Tin" vi!er.

Spi#er (Gu!o)There are few creatures as feared as a s!ider. 6ts a!!earance is one from the darestnightmares of manind. /owever, the s!ider should not be feared for its loos alone,man" s!iders are able to inject !owerful venoms and tra! creatures in its webs. The !referred master of a s!ider is one that can see through a!!earances and are able to seethe !ower within the unusual.

Creature T%pe: Rermin

Si<e: Tin" 1$C< :8, 5mall 1$C< A8, Medium4sie 1$C< 308

: 3d:

A$ilit% Scores: 5tr :, *e( 39, Con 30, 6nt 0, =is A, Cha 3

Si<e &i!itations: Tin" 1A /*, 5mall 132 /*, Medium4sie 1NoneSpecial ?ualities: #s !er monstrous s!ider, oison 1the !oison save *C increases b" 9

Base Chakra Cost: Tin" 13, 5mall 13.9, Medium4sie 12

Contract ol#er (Spi#er Base Cost 44): C> 7- 5mall vermin- /* :d:- h! 23- Mas 90-6nit 82- 5!d 70 ft., climb 30 ft.- *efense 39, touch 37, flat4footed 37 183 sie, 82 *e(, 82natural- '#' 87- Gra! 80- #t 8: melee 13d% !lus !oison, bite- +ull #t 8: melee 13d% !lus !oison, bite- +5 9 ft. b" 9 ft.- >each 9 ft.- 5J !oison, webs, darvision :0 ft.,immune to mind4affecting attacs, resistance to massive damage, s!eech- #< none- 5R+ort 8%, >ef 87, =ill 83- # 0- C 3:- >e! 80- 5tr 30, *e( 39, Con 30, 6nt 7, =is 30,Cha 2.

Skills: Climb 832, /ide 832, @um! 8%, Move 5ilentl" 8E, 5!ot 832.eats: =ea!on +inesse 1bite.

+-uip!ent: 5!ider 'lood act

Ti"er (Tora)This fierce creature is feared b" even the most sturd" animal. 6ts e(cellent hunting andhiding abilit" mae it a dreadful o!!onent, and its strength will see to it that even if itfalls, its o!!onent will not come out unscathed. 6t is ver" !rideful and des!ise weanessand cowardice, and will refuse to serve a master that does not !ossess true strength of heart.

Creature T%pe: Magical 'east

Si<e: <arge 1$C< A8, /uge 1$C< 378, Gargantuan 1$C< 3E8: 3dA

A$ilit% Scores: 5tr 2%, *e( 3:, Con 3:, 6nt %, =is 37, Cha F

Si<e &i!itations: <arge 132 /*, /uge 13: /*, Gargantuan 1None

Special ?ualities: Natural =ea!on 1bite, claw, ounce 1$(, >ae 1$(, 5ill 'onuses18% racial bonus to balance, hide and move silentl" checs, 8A to hide if in tall grass or heav" undergrowth

Base Chakra Cost: <arge 13.9, /uge 12, Gargantuan 17

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Contract ol#er (Ti"er Base Cost 4D): C> F- <arge Magical 'east- /* EdA82F- h!:A- Mas 90- 6nit 87- 5!d %0 ft.- *efense 39, touch 32, flat4footed 32 1V3 sie, 87 *e(, 87natural- '#' 8E- Gra! 83:- #t 83: melee 13dA8F, claw- +ull #t 83: melee 13dA8F,2 claws, 8E melee 12d:8%, bite- +5 30 ft. b" 30 ft.- >each 9 ft.- 5J !ounce, im!roved

grab, rae, darvision :0ft., s!eech- #< none- 5R +ort 8A, >ef 8E, =ill 89- # 0- C 29->e! 80- 5tr 2%, *e( 3:, Con 3:, 6nt F, =is 3%, Cha E.

Skills: 'alance 8A, /ide 8F 1833 in tall grass or undergrowth, <isten 8%, Move 5ilentl"8E, 5!ot 8%, 5wim 832.

eats: Cleave, ower #ttac.

+-uip!ent: Tiger 'lood act

Pounce (+): 6f a tiger lea!s u!on a foe during the first round of combat, it can mae afull attac even if it has alread" taen a move action.

6ake (+)& # tiger that gets a hold of its target can mae two rae attacs with its hindlegs for standard claw damage each. 6f the tiger !ounces on an o!!onent, it can also rae.

Toa# (Ga!a)*es!ite all a!!earance, a toad is an intelligent creature and tends to show more res!ect tothe nowledgeable. 6t a!!reciates an eas" life, and can show true !atience and cunninggiven a good reason to. 6t will not serve an inconsiderate master who does not have an"strength of will and determination.

Creature T%pe: Magical 'east

Si<e: Tin" 1$C< :8, 5mall 1$C< A8, Medium4sie 1$C< 308, <arge 1$C< 3:8

: 3d:

A$ilit% Scores: 5tr %, *e( 3:, Con 30, 6nt :, =is 37, Cha :

Si<e &i!itations: Tin" 1A /*, 5mall 132 /*, Medium4sie 13% /*, <arge 1None

Special ?ualities: Constrict 1$(, Natural =ea!on 1slam, 5ill 'onuses 18A racial bonus to hide and jum! checs, Tongue 1$(

Base Chakra Cost: Tin" 13, 5mall 13.9, Medium4sie 12, <arge 17

Contract ol#er (Toa# Base Cost J): C> 2- 5mall Magical 'east- /* :d:8:- h! 2F-Mas 90- 6nit 82- 5!d 29 ft.- *efense 39, touch 37, flat4footed 37 183 sie, 82 *e(, 82natural- '#' 8:- Gra! 82- #t 8: melee 13d243 slam- +ull #t 8: melee 13d243 slam-+5 9 ft. b" 9 ft.- >each 9 ft.- 5J constrict, darvision :0ft., s!eech, tongue- #< none- 5R+ort 89, >ef 8F, =ill 8%- # 0- C 3:- >e! 80- 5tr A, *e( 3%, Con 30, 6nt E, =is 3%, ChaE.

Skills: /ide 83:, @um! 833, <isten 8:, 5!ot 89.

eats: None.

+-uip!ent: Toad 'lood act

Constrict (+): =ith a successful gra!!le chec using its tongue against a creature of itssie or smaller, a toad deals damage equal to its slam damage.

Ton"ue (+): The toad ma", once !er round, use its tongue to deliver slam damage withdoubled reach.

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Turtle (5a!e)ften looed down u!on, Turtles are nown to be wea creatures. =hile the" might not !ossess strength or agilit", the" certainl" have endurance, the wisdom to now their ownweaness, and the cunning of judging its o!!onent;s strength. The will not acce!t amaster who will lead them needlessl" into danger, and cannot stand for himself.

Creature T%pe: #nimalSi<e: Tin" 1$C< :8, 5mall 1$C< A8, Medium4sie 1$C< 308

: 3dA

A$ilit% Scores: 5tr A, *e( :, Con 32, 6nt %, =is 37, Cha :

Si<e &i!itations: Tin" 1A /*, 5mall 132 /*, Medium4sie 1None

Special ?ualities: Natural =ea!on 1bite, slam, 5hell 1$(

Base Chakra Cost: Tin" 13, 5mall 13.9, Medium4sie 12

Shell (+): 'ecause of the hard shell it carries, a turtle gains a 8% natural armor bonus !er sie4categor" above Tin".

Contract ol#er (Turtle Base Cost J): C> 3- 5mall #nimal- /* Fd:83%- h! 7A- Mas90- 6nit 47- 5!d 30 ft.- *efense 3%, touch A, flat4footed 3% 183 sie, 47 *e(, 8: natural-'#' 89- Gra! 87- #t 8F melee 13d283, slam, 8F melee 13d%83, bite- +ull #t 8Fmelee 13d283, slam, 8F melee 13d%83 bite- +5 2 32 ft. b" 2 32 ft.- >each 2 32 ft.- 5Jdarvision :0ft., shell, s!eech- #< none- 5R +ort 8F, >ef 82, =ill 8%- # 0- C 23- >e!80- 5tr 32, *e( %, Con 3%, 6nt 9, =is 3%, Cha F.

Skills: <isten 8F, 5!ot 8F, 5wim 8E

eats: None.

+-uip!ent: Turtle 'lood act

$N G#M$ <6C$N5$ Rersion 3.0a

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