nathan mather task 11 annotations

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In order to change the sounds in my 2D shooter game I first had to select the sound which I was changing. The sounds are all located in the sound section of the Gamemaker menu. I decided to change the sound named “player_1_lzr_sound” Once I had selected the sound I was presented with this window. This window is where all the settings for this sound can be changed. I selected the small file button which allows me to select a new sound file to replace the current one.

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Page 1: Nathan mather task 11 annotations

In order to change the sounds in my 2D shooter game I first had to select the sound which I was changing. The sounds are all located in the sound section of the Gamemaker menu. I decided to change the sound named “player_1_lzr_sound”

Once I had selected the sound I was presented with this window. This window is where all the settings for this sound can be changed. I selected the small file button which allows me to select a new sound file to replace the current one.

Page 2: Nathan mather task 11 annotations

One I had selected this small file button I was presented with the folder which I had stored the sound to replace the current one. All I had to do was select the sound file. This changed the sound which was to be used for the player and enemies. I did not have to change any code for the game as the name of the sound had not changed. This means that the code still associated the name for the sound with what it was before the sound file was changed.

The second and final sound which I changed was the sound effect that I used for when the player or enemies are destroyed. To change this I had to go to the sound section of the Gamemaker menu and select the sound to be changed, in this case the sound was “blast_1”

Once I had double clicked the sound the very same window appeared. I had to repeat the process again to change the sound for player or enemy deaths. I selected the small file button located in the top right corner of the window shown below.

Page 3: Nathan mather task 11 annotations

After I had selected this button I was once again directed to the same folder as before. This time I had added an additional sound named “Death Sound” which was used to replace “blast_1”. I chose not to change the same from “blast_1” to “Death Sound” I chose to do this as there would be issues in the code which would require fixing. I decided that to avoid any potential bugs in the game by keeping the name as it was.