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NATIONAL BOARD FOR TECHNICAL EDUCATION, KADUNA NATIONAL INOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY Plot B. Bida Road, P.M.B. 2239, Kaduna. 2007 NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

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NATIONAL BOARD FOR TECHNICAL EDUCATION, KADUNA

NATIONAL INOVATION DIPLOMA

IN

MULTIMEDIA TECHNOLOGY

Plot B. Bida Road, P.M.B. 2239, Kaduna.

2007

NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

NID in Multimedia Technology (Draft)

2

Title of the Programme: The title of the programme is National Innovation Diploma in Multimedia Technology

1.0 Goal and objectives of the programme:

The programme is designed to equip the students with creative and designing skills which would give them an opportunity to move in the various fields

of digital media. In addition, students will develop and produce impressive motion graphics for possible inclusion in a final portfolio with articulated

written plans, which would lead to their own unique portfolio.

2.0 Entry Requirements into the programme:

2.1 Students who have completed senior secondary school and obtained 5 credits at NECO or WAEC at not more than two (2) sittings in the

following:

Mathematics

English

Any Science subject – Physics, Chemistry, Biology, Agric. Science

Fine Art/Technical Drawing

Any of the Social Sciences – Economics, History, Literature in English, Geography

2.2 Completion of a relevant Vocational Enterprise programme

2.3 Graduates of tertiary institutions

3.0 The curriculum:

The curriculum consists of:

Foundation courses 10% allocation

General Studies 10% allocation

Core course 80% allocation

SIWES - 25% (at the third semester of the programme)

4.0 Curriculum Structure:

The structure of the National Innovation Diploma in Multimedia Technology consists of four semesters of mainly laboratory activities. Each semester

shall consist of 15 weeks which would involve teaching, practical exercises, quizzes, tests, etc and 2 weeks for examinations.

5.0 Accreditation:

The programme shall be accredited by the National Board for Technical Education (NBTE) before diplomates can be awarded the diploma certificate.

Details of the process of accrediting a programme are available from the NBTE

NID in Multimedia Technology (Draft)

3

6.0 Conditions For The Award Of The National Diploma

6.1 Conditions for the award of the diploma include:

(a) Satisfactory performance in all prescribed course work, which may include class work, tests, quizzes, laboratory work.

(b) Supervised industrial work experience for one semester

(c) Satisfactory performance at all semester examinations.

(d) Satisfactory completion of final year project work. Continuation assessment should contribute 40% while semester examinations are

weighted 60% to make a total of 100%. The industrial training is rated on the basis of pass or fail.

7. 0 Guidance Notes for Instructors Teaching the Programme

7.1 The new curriculum is drawn in unit courses.

7.2 In designing the units, the principle of modular approach by end product has been adopted, thus making each of the professional modules, when

completed to provide the students with professional operative skills, which can be used for employment purpose, self and otherwise.

7.3 As the success of the credit unit system depends on the articulation of programmes between the institutions and industry, the curriculum content

has been written in behavioural objectives, so that it is clear to all, the expected performance of the student who successfully completed some of

the course of the programme. This is a slight departure in the presentation of such performance-based curriculum, which requires that the

conditions under which the performance is expected to be carried out and the criteria for the acceptable levels of performance to be stated. It is a

deliberate attempt to further involve the staff of the department teaching the programme to enrich their own curriculum by stating the conditions

existing in their institution under which performance can take place to follow that with the criteria for determining an acceptable level of

performance.

7.4 The teaching of the theory and practical work should, as much as possible, be integrated. Practical exercise, especially those in professional

courses and laboratory work should not be taught in isolation from the theory.

8. Guidelines on SIWES Programme

For the smooth operation of the SIWES, the following guidelines shall apply:

Institutions offering the National Diploma programme shall arrange to place the students in industry.

The placement officer should discuss and agree with industry on the following:

NID in Multimedia Technology (Draft)

4

Evaluation of Students during SIWES: In the evaluation of the student, cognizance should be taken of the following

1. Punctuality.

2. Attendance.

3. General Attitude to work.

4. Respect for Authority.

5. Interest in the field/technical area..

6. Technical competence.

SIWES as a Component of the Curriculum: The completion of SIWES is important in the final determination of whether the student is successful in

the programme or not. Failure in the SIWES is an indication that the student has not shown sufficient interest in the field or has no potential in his

field. The SIWES should be graded as in other courses. Where a student has satisfied all other requirements but failed SIWES, he may only be

allowed to repeat another four months’ SIWES at his own expense

9.0 Final Year Project Final year students in this programme are expected to carry out a project work. This should be on individual basis or group

work. The project reports should be properly supervised and well presented.

The department should make their own arrangement of schedules for project work.

10.0 Job Description

� Multimedia Developer/Specialist/Technician

� Instructional Design Technician

� Computer Graphics Artist

� 3D Computer Animator

� Multimedia Illustrator

� Desktop Media Publisher

� Interface Designer

� Animator

� Script Integrator

� Digital Journalist

� Presentation Artist

� Audio – Visual operator/technician

� Motion Graphics Specialist

� Digital Video Editor

NID in Multimedia Technology (Draft)

5

NATIONAL INNOVATIVE ENTERPRISE DIPLOMA (NIED)

IN DIGITAL MULTIMEDIA TECHNOLOGY

CURRICULUM TABLE

1ST

SEMESTER

COURSE CODE COURSE TITLE T p CH

GNS 101 Use of English I 2 2 4

GNS 128 Mathematics 2 - 2

BAM 111 Introduction to Business I 2 2 4

ART 111 Art History I 2 2 4

MMP 111 Introduction to Computer 2 2 4

MMP 112 Multimedia Foundation Concepts 1 9 10

MMP 113 Digital Print and Publishing 1 9 10

TOTAL 14 26 38

2nd

SEMESTER

COURSE CODE COURSE TITLE T p CH

GNS 201 Use of English II 2 2 4

BAM 126 Introduction to Entrepreneurship 1 2 3

ART 121 Art History II 1 1 2

MMP 121 Critical Thinking 2 1 3

MMP 122 Multimedia Techniques 1 9 10

MMP 123 Introduction to Web Design and Authoring 1 9 10

MMP 124 Multimedia Management and Policy I 2 2 4

MMP 125 Principles of Programming 2 2 4

TOTAL 12 28 40

NID in Multimedia Technology (Draft)

6

3RD

SEMESTER

COURSE CODE COURSE TITLE T p CH

MMP 211

4TH

SEMESTER

COURSE CODE COURSE TITLE T p CH

MMP 221 Multimedia Management and Policy II 2 2 4

MMP 222 Multimedia Programming 2 10 12

MMP 223 Digital Film Animation 2 10 12

BAM 224 Small Business Management 1 1 2

Project

TOTAL 7 23 30

NID in Multimedia Technology (Draft)

7

PROGRAMME: ND DIGITAL MULTIMEDIA

DESIGN

Code: BAM 111 Credit Hours: hours 3

Course: INTRODUCTION TO BUSINESS I Theoretical: 1 hours/week - 33 %

Semester: 1st

Pre-requisite:

Practical: 2 hours/week - 67 %

Course Main Aim/Goal

This course is designed to assist the student to develop fundamental knowledge in the theory and practice of general business organization and to examine

the Nigerian business environment

GENERALOBJECTIVES

1.0 Understand the framework of business

2.0 Know different types of business organizations and ownership

3.0 Understand the basic organization structure

4.0 Know different functional activities of business

5.0 Understand business in the society

6.0 Understand the role of government in business

7.0 Understand the roles of international organizations in business

8.0 Understand small-scale industries and their impact on the Nigerian economy

NID in Multimedia Technology (Draft)

8

PROGRAMME: ND DIGITAL MULTIMEDIA

DESIGN

Code: BAM 111 Credit Hours: hours 3

Course: INTRODUCTION TO BUSINESS I Theoretical: 1 hours/week - 33 %

Semester: 1st

Pre-requisite:

Practical: 2 hours/week - 67 %

Theoretical Content: 33% Practical Content: 67%

General Objective 1: Understand the framework of Business

Week Specific Learning Outcomes Teacher’s Activities Resources Specific Learning

Outcomes

Teacher’s Activities Resources

1 1.1 Define the meaning of the word

“Business”.

1.2 State the concept of Business and

Administration.

1.3 Define profit and its importance.

1.4 Define the environment of

business.

1.5 State the environmental factors.

- Explain the meaning

of Business,

Administration, profit

and business

environment

- Use diagrams to

illustrate the above

concepts.

Textbooks

Diagrams

1.1 Define business

environment and

environmental

factors

1.2 State the

environmental

factors.

- Use diagram to

illustrate the

environment of

business.

- Evaluate

Internet and the

use of relevant

business

websites

Week General Objective 2: Know different types of business organizations and ownership

2 2.1 State the various forms of

business ownership such as:

2.2 Sole proprietorship, partnership,

cooperatives, corporations etc.

- Explain the various

forms of business

ownership with

examples.

- Give assignment to

students on the

above.

Textbooks

2.1 Sole

proprietorship,

partnership,

cooperatives,

corporations etc.

- Advice about sole

proprietorship,

partnership,

cooperatives,

corporations etc using

case histories.

Assignment on setting

up a business enterprise

- Evaluate

Internet and the

use of relevant

business

websites

Week General Objective 3: Understand the basic organization structure

3 3.1 Define organization and

organizational structures

3.2 Draw simple organizational charts:

Line Staff, Line and Staff,

functional etc.

3.3 State the advantages and

disadvantages of each type in 3.2.

- Explain with diagrams

the different types

of organizational

structure

Textbooks

Diagrams

3.1 Define

organization and

organizational

structure.

3.2 Draw simple

organization charts,

live staff functional.

- Explain with

diagrams the

different types

of

organizational

structure.

- Evaluate

Internet and the

use of relevant

business

websites

NID in Multimedia Technology (Draft)

9

Week General Objective 4: Know different functional activities of business.

4 4.1 Identify the various organic

functions of a business

such as, finance, personnel,

production, marketing and R and

D.-+

4.2 Identify the functions of each of

the areas identified.

4.3 Analyze the relationship among

the various functional areas of a

business.

- Explain the various

functional areas of

business and their

relationships

Textbooks

Diagrams

4.1 Explain the

functions of each of

the areas identified.

4.2 Explain the

relationship

among the

various

functional

areas of a

business.

- Guidance for students

on the functional areas

of a business.

- Use group work

to examine

previously

developed org.

charts to

identify the

functional

responsibilities

in a business

- Evaluate

Internet and the

use of relevant

business

websites

Week General Objective 5: Understand business in the society

5-6 5.1 Describe the relation between

business and society.

5.2 State what society expects from

business.

5.3 State what business expects from

society.

5.4 State environmental constraints to

business and how it could cope

with such constraints e.g. cultural,

technological,

governmental/political, etc

- Explain the concepts

of social

responsibility of

business.

Conduct test

Internet and

the use of

relevant

business

websites

5.1 Explain the

concepts of social

responsibility of

business.

Conduct test

5.2 Analyze

environmental

constraints to

business and how it

could be coped

with such

constraints,

5.3 Conduct test

Using diagram and films

to examine the

environmental

constraints.

Consider relevant

business case studies

based on oil and natural

gas industries etc.

- Evaluate

Internet and the

use of relevant

business

websites

Week General Objective 6: Understand the role of government in business

7-8 6.1 State government regulation of

businesses.

6.2 State the Nigerian Enterprises

Promotion Decree.

- Explain the various

government

regulations and their

agencies, such as

Textbooks

Publications

Brochure/Journ

als

6.1 State

government

involvement in

business.

- Guidance on the

privatization of

particular industries.

The role of government

Guest speakers

on the role of

government and

the need for

NID in Multimedia Technology (Draft)

10

6.3 State the effect of the Nigerian

Enterprises Promotion Decree.

6.4 State government involvement in

business.

6.5 Define privatization and

commercialization.

6.6 Explain the need for the privatiz-

ation and commercialisation Decrees.

NIPC, NEPZA,

NEPC, NEXIM,

BPE, etc

Gazette 6.2 State the need

for the

privatization and

commercialization

Decrees

agencies

- Evaluate

privatization.

Assignment on

the strengths

and weaknesses

of privatization.

General Objective 7: Understand the roles of international organizations in business

9 7.1 State the functions of international

organizations

such as ECOWAS, OPEC, EEC,

ECA, etc.

7.2 State the contributions of these

international organizations to

business enterprises in Nigeria

- Explain their inter-

relationships and

contributions to

business enterprises in

Nigeria.

Textbooks

Publications

Journals

Internet

7.1 Identify the

contributions of

these international

organizations to

business

enterprises in

Nigeria

- Guidance on the role

of international

organisations.

- Students to

work in pairs to

research and to

present

information

bout each

relevant

organisation.

- Evaluate

Internet and the

use of relevant

business

websites

General Objective 8: Understand small-scale industries and their impact on the Nigerian economy

10 – 11 8.1 Define industrialization and

development.

8.2 Define small-scale enterprises.

8.3 Identify the factors that enhance

industrial development.

8.4 Identify the functions of industrial

estates and industrial layouts.

8.5 Identify the role of institutions

such as the IDCs, NBCI, CIRD,

CMD, ASCON, polytechnics and

universities promoting small scale

businesses.

- Explain the concepts

of Industrialization

and Development.

- Explain the role of

such institutions that

promote small-scale

businesses.

- Conduct test.

Textbooks

Publications

Gazette

8.1 Examine

small-scale

enterprises.

8.2 Explain the

factors that

enhance industrial

development.

- Advice and guidance

for a case study to

examine web based

small business

enterprises and the

growth of the e based

business culture.

- Evaluate

Guest speakers

on the role of

small business

enterprises and

the role of

government

institutions

NID in Multimedia Technology (Draft)

11

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Art History I CODE: ART 111 CREDIT HRS: 4

DURATION: 2 Years THEORY: 80%

SEMESTER: 1st Semester

Pre-requisite:

PRACTICAL: 20%

GOAL: The course is designed to provide the student with an understanding of Nigerian Art as an expression of our culture and its

relationship to world cultural heritage.

General Objectives:

On completion of this course the student should be able to:

1.0 Know the rationale for teaching history

2.0 Understand the role of the Artist in the traditional societies

3.0 Understand some Nigerian Art traditions – Benin, Ife, Nok and Igbo Ukwu, etc.

4.0 Understand Nigerian Art and crafts

5.0 Understand the relationship between Art, History and society

6.0 Know the contribution of Nigerian Artists to the development of Art in Nigeria

NID in Multimedia Technology (Draft)

12

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Art History COURSE CODE: ART 111 CONTACT HOURS: 4 Hours

GOAL: This course is designed to acquaint the student with the characteristics and influence of Western Arts on Nigerian Arts

COURSE SPECIFICATION: Theoretical Contents: 80% Practical Contents: 20%

General Objective: 1.0 Know the rationale for teaching history

Week Specific Learning

Objective

Instructors Activities Learning Resources Specific Learning

Objective

Instructors

Activities

Learning Resources

1 1.1 Define Art history

1.2 State relationship

between Art History

and Art

1.3 State the values of Art

History in creative as

well as cultural

activities

- Explain Art history

- Explain the relationship

between Art History

and Art

- Explain the values of

Art History in creative

as well as cultural

activities

General Objective: 2.0 Know the role of the Artist in the traditional societies

2 2.1 Discuss the role of the Artist in the traditional

circles

2.2 Describe the utility and

aesthetic purposes of

arts

2.3 State the difference

between African art and crafts

2.4 Analyse the factors

- Explain he role of the Artist in the traditional

circles e.g. as recorder of

history, as decorator, etc

- Explain the aesthetic

purposes of arts

- Explain the difference

between African art and crafts

- Explain the factors

NID in Multimedia Technology (Draft)

13

which led to the demise

of artists

which led to the demise of

artists

General Objective: 3.0 Understand some Nigerian art traditions: Benin, Ife, Nok, Igbo-Ukwu, etc.

3 - 4 3.1 State the origin of

various Nigerian traditional art

3.2 State contributions of

each art tradition to

development

3.3 State the similarities

and differences

between the art traditions

3.4 Relate the contributions

of each art tradition to

development

3.5 Analyse its effect to the

growth of Art and

design practice 3.6 Carry out comparative

studies of Nigerian Art

tradition

- Explain the origin of

various Nigerian traditional art, e..g. Nok,

Benin, Ife, etc.

- Explain contributions of

each art tradition to

development

- Explain the similarities

and differences between the art traditions

- Explain the

contributions of each art

tradition to development

- Explain the effects of 3

– 4 to the growth of Art

and design practice - Explain how to carry out

comparative studies of

Nigerian Art tradition

- Explain the

various traditional arts

by examples

- Explain the

similarities and

differences

between the art

traditions using examples

- Guide students to

carry out

comparative

studies of

Nigerian Art

tradition

General Objective: 4.0 Understand Nigerian art and crafts

5 4.1 State the significance of

traditional forms and

symbols

4.2 Analyse the functions

of art in the development of early

kingdoms

- Explain the

significance of

traditional forms and

symbols

- Explain the functions of

art in the development

of early kingdoms

- Use forms and

symbols to

explain African

arts and crafts

- Explain the functions of art in

the development

NID in Multimedia Technology (Draft)

14

4.3 State the reasons for

lack of appreciation for

African art objects

4.4 Layout simple

comparative studies of

Nigerian crafts

- Explain the reasons for

lack of appreciation for

African art objects

- Explain how to carry out

simple comparative

studies of Nigerian

crafts

-

of early kingdoms

- Guide students to

carry out

comparative

studies of

Nigerian arts

General Objective: 5.0 Understand the relationship between Art History and society

6 5.1 State the socio-cultural

values of art 5.2 Describe the historical

development of African

Arts

5.3 Relate art objects to the

needs of the society

5.4 State its impact on

individuals in society

- Explain the socio-

cultural values of art - Explain the historical

development of African

Arts

- Explain art objects to the

needs of the society

- Explain the impacts on

individuals in society

General Objective: 6.0 Know the Contribution of Nigerian Artists to the development of art in Nigeria

7 6.1 Identify popular

Nigerian artists in

their areas of

specialization

6.2 Name existing

schools of art in

Nigeria

6.3 Appraise the

contributions of 6.2

above to the artistic

development

6.4 Layout comparative

studies of schools of

Art in Nigeria

- Guide students to

identify Nigerian

artists

- Explain the

contributions of

schools of art to

artistic

development

- Guide students

to identify

popular

Nigerian artists

- List existing

schools of art

in Nigeria e.g.

Zaria School,

Oshogbo,

Abayomi

Barber School

and some

Polytechnics

- Explain schools’

contributions to

artistic

NID in Multimedia Technology (Draft)

15

development

- Guide students

to do

comparative

study of

schools of art

in Nigeria

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: INTRODUCTION TO

COMPUTERS

CODE: MMP 111 CREDIT HOURS: 4

DURATION: 2 Years THEORY: 70%

SEMESTER: 1ST

Semester

Pre-requisite:

PRACTICAL: 30%

COURSE : This course is designed to expose students to computers

General Objective:

1.0 Understand the history, classification and impact of computers

2.0 Know the concept of computer hardware

3.0 Know the concept of computer software

4.0 Understand computer data processing systems

5.0 Know the procedures for computer and data preparation method

6.0 Understand security and safety procedures within a computer environment

7.0 Understand the concept of a computer network

8.0 Know the concept of the internet.

NID in Multimedia Technology (Draft)

16

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY COURSE: INTRODUCTION TO COMPUTERS CODE: MMP 111 CONTACT HOURS: 1 – 0 – 2 GOAL: TO INTRODUCE THE STUDENTS TO COMPUTERS

COURSE SPECIFICATION: THEORETICAL CONTENT: 70% PRACTICAL CONTENT 30%

GENERAL OBJECTIVE 1: UNDERSTAND THE HISTORY, CLASSIFICATION AND IMPACT OF COMPUTERS. Week Specific Learning

Outcomes

Instructor’s

activities

Learning

Resources

Specific Learning

Outcomes

Instructor’s

activities

Learning

Resources

1 1.1 Define the computer

1.2 Describe the

development of

computers, in particular

abacas, Pascal,

Babbage, Hollerith and

ENIAC.

1.3 Classify computers

according to

generations from 1st –

5th generation (any

subsequent generation)

- Define computer

- Trace the history

of computer.

- Classify the

computer according

to generations

White Board.

PC loaded with

Power point and

connected to

Over Head

Projector (OHP)

1.1 Classify computer systems. - Guide

students to

classify

computer

systems

- Evaluate

Networked PCs

loaded with

software packages.

NID in Multimedia Technology (Draft)

17

2 1.4 Distinguish between

analogue, digital, and

hybrid computers

1.5 Identify the social

implication of

computers on society in

particular privacies and

quality of life.

1.6 List the benefits of

computers to the

society.

- Distinguish

between types and

classes of

computers.

- Highlight the

implications of

computers to the

society.

- Outline the

benefit of computer

to the society.

White Board.

PC loaded with

Power point and

connected to

OHP

1.2 Differentiate between

different types of computers

- Guide students

to classify

computer

systems

- Evaluate

Networked PCs

loaded with

software packages.

Week GENERAL OBJECTIVE 2: KNOW THE CONCEPT OF COMPUTER HARDWARE

3 2.1 Describe computer

hardware configuration.

2.2 List some input and

output devices

2.3 Describe the function

of the input/output

devices

- Discuss the

meaning of

hardware.

- Discuss the

various components

and functions of

various hardware

units.

- Discuss computer

software

programming

languages and

differentiate

between the levels.

White Board.

PC loaded with

Power point and

connected to

OHP

2.1 Identify the various

components of a computer

system

- Guide the

students on how

to identify the

various

components of a

computer system

- Evaluate

A DEMO PC

showing its

components

NID in Multimedia Technology (Draft)

18

4 2.4 Describe the function

of C.P.U.

2.5 Describe some

auxiliary computer

Units.

2.6 Describe the function

of the auxiliary

memory

2.7 Define bits, byte,

nibble, and word and

storage size.

- Discuss the

various components

and functions of

various hardware

units.

- Discuss computer

software

programming

languages and

differentiate

between the levels.

White Board.

PC loaded with

Power point and

connected to

OHP

2.2 Identify the various

components of a computer

system

- Guide the

students on how

to identify the

various

components of a

computer system

- Evaluate

A DEMO PC

showing its

components

Week GENERAL OBJECTIVE 3: KNOW THE CONCEPT OF COMPUTER SOFTWARE.

5 3.1 Identify software and

its various types

3.2 Distinguish between

the low-level and high–

level languages.

3.3 Identify source and

object programmes.

- Discuss software

and its various

types.

- Explain computer

packages and its

various types.

White Board.

PC loaded with

Power point and

connected to

OHP

3.1 Load computer

packages on computer

system

- Demonstrate

how to load

various

computer

packages on

computer

systems

- Evaluate

Networked PCs

loaded with

different computer

packages

6 3.4 Define a translator.

3.5 Identify types of

translators: assembler,

compiler, and

interpreter.

- Discuss software

and its various

types.

- Explain computer

packages and its

White Board.

PC loaded with

Power point and

connected to

OHP

3.2 Load computer

packages on computer

system

- Demonstrate

how to load

various

computer

packages on

computer

Networked PCs

loaded with

different computer

packages

NID in Multimedia Technology (Draft)

19

3.6 Explain the use of

package programs.

various types. systems

- Evaluate

NID in Multimedia Technology (Draft)

20

Week GENERAL OBJECTIVE 4: UNDERSTAND COMPUTER DATA PROCESSING SYSTEMS.

7 4.1 Identify different

processing modes.

4.2 Describe batch

processing, real time

sharing and distributed

processing

4.3 Give examples of

different processing

modes

- Explain offline and

online concepts

- Define batch

processing, real

time, time sharing

and distributed

processing

- Differentiate

between batch

processing, real time

processing, time-

sharing and

distributed

processing system.

White Board.

PC loaded with

Power point and

connected to OHP

4.1 Recognize life problems

requiring the application of

the various modes

4.2 Operate in processing modes

environment

Guide the students

on how to identify

real life problems

requiring the

various data

processing

techniques

- Evaluate

Networked PCs

loaded with different

computer packages

Week GENERAL OBJECTIVE 5: KNOW THE PROCEDURES FOR COMPUTER AND DATA PREPARATION METHOD.

8 5.1 Describe the operation

of a computer system

- Discuss the

principles and

procedures of

operating the

computer system

(booting and shut

down)

White Board.

PC loaded with

Power point and

connected to OHP

Diskettes

5.1 Boot and shut down

computer system

5.2 Format diskettes

- Guide the

students on how to

operate the

computer.

- Show different

storage media

to students

- Evaluate

Networked PCs and

storage media such

as diskette.

9 5.2 Describe the

initialization and

formatting of storage

media.

- Discuss initialization

and formatting of storage

devices such as disks and

diskettes

White Board.

PC loaded with

Power point and

connected to OHP

Diskettes

5.3 Boot and shut down

computer system

5.4 Format diskettes, flash disks

and other temporal storage

devices

- Guide the

students on how to

operate the

computer.

-Show different

storage media to

students

- Evaluate

Networked PCs and

storage media such

as diskette.

NID in Multimedia Technology (Draft)

21

Week GENERAL OBJECTIVE 6:: UNDERSTAND SECURITY AND SAFETY PROCEDURES WITHIN A COMPUTER ENVIRONMENT.

10

11

6.1 Describe data control

techniques, operating

procedure of a computer

installation, safety

regulation in computer

installation, method of

preventing hazards such as

fire, flooding and sabotage

6.2 Identify security

methods in computer

installation and the need

for users passwords

- Explain data

control techniques.

- Describe standard

operating procedures

of a computer

installation.

- Explain the need

for computer room

security.

- Explain computer

system auditing

- Explain methods

of preventing

hazards such as

fire, flooding

sabotage etc.

- Describe file

security methods

in computer

installations.

- Explain the need

for file security

in computer

installation.

- Explain the user

passwords and

user name.

White Board

PC loaded with

relevant software

packages and

connected to OHP

White Board

PC loaded with

relevant software

packages and

connected to OHP

6.1 Formulate passwords.

6.2 Formulate and apply

passwords.

- Guide students

on how to

formulate simple

password that they

could easily

remember

- Evaluate

- Guide students

on how to

formulate simple

password that they

could easily

remember

- Evaluate

Networked PCs and

storage media such

as diskette.

Networked PCs and

storage media such

as diskette.

Week GENERAL OBJECTIVE 7: UNDERSTAND THE CONCEPT OF A COMPUTER NETWORK

12

7.1 Explain network,

7.2 Describe different types

of network organization

such as star, ring and

bus.

- Define computer

network.

- Explain different

types of network

organization such as

star, ring, bus etc.

White Board

PC loaded with

power point and

connected to OHP

7.1 Identify various computer

topologies

7.2 Identify different

organizations using the

different topologies.

- Guide the

students on how to

identify various

network

topologies.

- Evaluate

Networked PCs and

storage media such

as diskette.

NID in Multimedia Technology (Draft)

22

13 7.3 Study LAN, MAN and

WAN.

- Describe different

types of network:

LAN, WAN

White Board

PC loaded with

power point and

connected to OHP

7.3 Identify various computer

topologies

7.4 Identify different

organizations using the different

topologies.

- Guide the

students on how to

identify various

network

topologies.

- Evaluate

Networked PCs and

storage media such

as diskette.

Week GENERAL OBJECTIVE 8: UNDERSTAND THE USE OF THE INTERNET

14 8.1 Explain internet and its

resources

8.2 Describe the processes

involved in searching the

internet for materials.

Define internet

- Describe resources

of internet

- Explain the

processes involved

in browsing and

searching the

internet.

- Explain the

meaning of Internet

Service Provider

(ISP).

White Board.

PC loaded with

power point and

internet browser

and connected to

OHP

8.1 Surf the Internet

8.2 Search for materials on the

internet.

Guide students on

how to search for

materials on the

internet.

- Evaluate

Networked PCs

connected to the

internet.

15 8.3 Explain E-mail - Explain the concept

of e-mail address.

- Describe the

processes of

acquiring an e-mail

address.

- Describe the

process of sending

and receiving an e-

mail.

White Board.

PC loaded with

power point and

internet browser

and connected to

OHP

8.3 Compose and send E-mail

messages Demonstrate how

to compose and

send E-mail.

Networked PCs

connected to the

internet.

NID in Multimedia Technology (Draft)

23

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Foundation

Concepts

CODE: MMP 112 CREDIT HOURS: 4

DURATION: 2 Years THEORY: 80%

SEMESTER: 1ST

Semester

Pre-requisite:

PRACTICAL: 20%

Goal: This course is designed to enable the student understand the concepts, tools, techniques and methods of working in print and

publishing, websites development and various multimedia jobs

General Objective:

1.0 Understand the concept of Multimedia

2.0 Know how to create prints items

3.0 Know how to explore image editing application

4.0 Understand the enhancement of Visuals

5.0 Understand the creation animation sequences

6.0 Know how to create a simple Web page

7.0 Know how to package the Portfolio

8.0 Know multimedia presentations

NID in Multimedia Technology (Draft)

24

PROGRAMME: NATIONAL INNOVATIVE DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Foundation Concepts COURSE CODE: MMP 112 CONTACT HOURS:

GOAL:

COURSE SPECIFICATION: Theory: 20% Practical Contents: 80%

General Objective: 1.0 Understand the concept of Multimedia

WEEK Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors

Activities

Learning Resources

1 1.1 Identify multimedia

technologies

1.2 List multimedia file

formats

1.3 Describe compression

techniques

1.4 Describe video

conferencing

- Explain

multimedia

uses and

application

- Multimedia

Studio

- Visual

Communication

Industries

1.1 Identify multimedia

architecture

1.2 Operate video

conferencing

1.2 Perform compression

techniques

1.4 Apply multimedia

file formats

- Demonstrate single

and multi-user

architecture

- Demonstrate video

over a LAN

- Demonstrate video

camera technology

- Demonstrate

multimedia file

formats (MPEG,

MP3, UPEG, etc)

- Evaluate

- Multimedia Studio

- Visual

Communication

Industries

Week General Objective: 2.0 Know how to create print items

2

2.1 Format texts and

graphics

2.2 Apply styles and

effects to objects

2.3 Identify changes of

objects

2.4 Differentiate between

cut and copy of

objects

- Revise

Formatting in

Microsoft office

- Explain

formatting

- Multimedia

Studio

- Visual

Communications

Industries

2.1 Select good

margins

2..2 Change object size

and colours

2.3 Apply styles and

effects to objects

2.4 Copy formats

2.5 Clear formats

2.6 Find and replace

formatting

- demonstrate

formatting

- Illustrate page set

up

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

25

General Objective: 3.0 Know how to explore image editing application

WEEK Specific Learning

Objective

Teachers

Activities

Learning

Resources

Specific Learning

Objective

Teachers Activities Learning Resources

3 – 4

3.1 Identify Multimedia

Applications

3.2Explore the internet

3.3 Produce movie from

pictures

3.4 Identify shockwave on

the web

- Explain

various

multimedia

applications

- Explain the

internet

- Multimedia

Studio

- Visual

Communications

Industries

3.1 Practice a multimedia

application, i.e. adobe

photoshop

3.2 Produce video files

and animation for the

web

3.3 Explore the internet

3.4 Demonstrate internet

application

- Demonstrate

photoshop

environment

- Demonstrate

sound recorder

- Demonstrate video

editing and

animation for web.

Demonstrate the

concept of the

internet

Demonstrate the

concept and

applications of the

internet world),

e-mail, news group,

search engines,

messaging, etc.

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

26

General Objective: 4.0 Understand the enhancement of Visuals

WEEK Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors Activities Learning

Resources

5

4.1 Plan Video projects

4.2 Analyze Video projects

4.3 Produce shockwaves

4.4 Select sound for the

visuals

- Plan template

- Explain video

editing

- Prepare a sound

evaluation plan

- Multimedia

Studio

- Visual

Communications

Industries

4.1 Produce plan templates

4.2 Create screen design

4.3 Edit sheets

- Discuss plan

templates

- Demonstrate

screen design and

editing

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

General Objective: 5.0 Understand the creation of animation sequences

WEEK Specific Learning

Objective

Teachers

Activities

Learning

Resources

Specific Learning

Objective

Teachers Activities Learning

Resources

6

5.1 Identify Animation

5.2 Produce animation

5.3 Apply animation

5.4 List types of

animations

- Explain

Animation

- Multimedia

Studio

- Visual

Communications

Industries

5.1 Create 2D modeling

and Animation

5.2 Design 3D modeling

and Animation

- Demonstrate 2D

modeling and

Animation

- Demonstrate 3D

modeling and

Animation

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries; like

film

Studios,

animation

houses corporate

websites,

advertising

agencies

NID in Multimedia Technology (Draft)

27

General Objective: 6.0 Create a simple Web Page

WEEK Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors Activities Learning

Resources

6

6.1 Identify website-design

fundamentals

6.2 Define HTML

6.3 Apply frontpage dream

weaver

6.4 Select images from

coreldraw

- Explain website

design application

(HTML)

- Explain website

design application

(frontpage dream

weaver)

- Multimedia

Studio

- Visual

Communications

Industries

6.1 Design simple web

pages using web

applications (HTML)

6.2 Design simple web

pages using web

applications

(frontpages, etc.)

6.3 Import image and

video files

- Demonstrate the

design of web pages

- Demonstrate

Imports/exports

- Demonstrate links

- Demonstrate forms

- Evaluate

- Multimedia

Studio

- Visual

Communication

Industries

General Objective: 7.0 Know how to Package the portfolio

WEEK Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors Activities Learning

Resources

7

1.1 Identify package

concepts

1.2 Apply package

concepts

1.3 Produce a portfolio

package

- Explain various

package techniques

- Multimedia

Studio

- Visual

Communication

Industries

7.1 Produce a portfolio

package

- Demonstrate

packaging a

portfolio on storage

media

- Evaluate

- Multimedia

Studio

- Visual

Communication

Industries

General Objective: 8.0 Know Multimedia presentations

WEEK Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors Activities Learning

Resources

8 8.1 Apply applications for

presenting information

8.2 Identify slides in

powerpoint

8.3 Produce slide shows

8.4 View images

- Explain

applications for

presenting

information in

a multimedia

format

Multimedia Studio

Visual

Communications

Industries

9.1 Practice Microsoft

power point

9.2 Practice importing

and exporting

- Demonstrate

importing and

exporting directly

and indirectly

- Demonstrate

creating a

Multimedia Studio

Visual

Communicatio

n Industries

NID in Multimedia Technology (Draft)

28

presentation in

power point

- Illustrate creating

and modifying

graphic objects in

power point

- Illustrate, creating,

viewing and

managing power

point slides

- Illustrate slide shows

- Evaluate

NID in Multimedia Technology (Draft)

29

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Digital Print and Publishing CODE: MMP 113 CREDIT HOURS: 10

DURATION: 2 Years THEORY: 80%

SEMESTER: 1ST

Semester

Pre-requisite:

PRACTICAL: 20%

COURSE: This course is designed to develop the students ability to convert designs to finished products

General Objective:

1.0 Know the basic application packages and its versions

2.0 Understand terms and concepts used in, layout and design, Image creation, typography, grids Color Types of printing

3.0 Understand page layouts from a sketch for products like stationery, posters, books, brochures, newsletters/dailies

4.0 Know touching up and editing of visuals

5.0 Understand pre-press tasks like, creating camera-ready artworks, using imposition, creating dummies, Creating files for printing.

6.0 Understand digital image technology

NID in Multimedia Technology (Draft)

30

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Digital Print and Publishing COURSE CODE: MMP 113 CONTACT HOURS: 10

GOAL: This course is designed to develop the student’s ability to convert designs to finished products

COURSE SPECIFICATION: Theoretical Contents: 20% Practical Contents: 80%

General Objective : 1.0 Know the basic application packages and its versions General Objective:

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors

Activities

Learning Resources

1 1.1 Identify the packages

needed

1.2 Apply n f the packages

1.3 Produce multimedia

applications with the

package

- Explain with

clarity the versions,

definitions of

packages and its

versions i.e.

CorelDraw,

Publisher, Page

Maker/Microsoft

Word, etc.

Writing Board and

Materials

Multimedia Studio

1.1 Identify with clarity the

versions, definitions of

packages and its versions

with sketches i.e.

CorelDraw, Publisher, Page

Maker, Microsoft Word,

etc.

- Demonstrate

with clarity the

versions of

various

packages i.e.

CorelDraw,

Publisher, Page

Maker, and

Microsoft

Word, etc.

- Evaluate

Writing Board;

Multimedia Studio

General Objective: 2.0 Understand terms and concepts used in layout and designs: image creation , etc

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors

Activities

Learning Resources

2-3

2.1 Identify terms and

concepts used in layout

and design

2.2 Produce layout and

designs

2.3 Describe layout and the

designs

- Explain terms

and concepts

- Explain a layout

and design format

- Multimedia

Studio

- Visual

Communications

industries

2.1 Implement terms and

concepts in layout and

design.

2.2 Create layout and

designs

- Explain terms

and concepts

in layout and

design

- Demonstrate

layout and

designs

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

31

2.4 Identify color theory

Explain color

theory

- Multimedia studio

- Visual

Communications

Industries

2.3 Communicate in colors

2.4 Identify basic colors

2.5 Identify color systems

2.6 Identify contrast and

dominance

2.7 Identify color

combination

2.8 Identify proportion and

intensity

2.9 Identify shades and tints

- Demonstrate color

effects

- Evaluate

- Multimedia

studio

- Visual

Communications

Industries

General Objective : 3.0 Understand page layouts from a sketch for

products like stationery, posters, books, etc

General Objective:

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors

Activities

Learning Resources

4

3.1 Identify page layouts

from a sketch for

products like

Stationery, Posters,

Books Brochures,

Newsletters, Dailies

3.2 Apply page layouts

3.3 Produce page layouts

- Explain page

layouts

- Multimedia

Studio

- Visual

Communications

Industries

Create page layouts from

sketches

Produce page layouts

- Demonstrate page

layouts

- Demonstrate how

to create page

layout

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

32

General Objective: 4.0 Know touching up and editing of visuals

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors

Activities

Learning Resources

5 4.1 Identify visuals

4.2 Apply visuals to sound

4.3 Move visuals

4.4 Select visuals for

motion

- Explain how to

change and edit

visuals

- Multimedia

Studio

- Visual

Communication

industries

4.1 Change visuals

4..2 Edit visuals

- Demonstrate

how to:

1. Change visuals

2. Edit visuals

- Evaluate

- Multimedia

Studio

- Visual

Communication

Industries

General Objective: 5.0 Take Pre-press tasks like creating camera-ready

artworks

WEEK Specific Learning

Objective

Teachers

Activities

Learning Resources Specific Learning

Objective

Instructors

Activities

Learning Resources

6 – 7 5.1 Identify pre-press tasks

5.2 Perform the

respective application

5.3 Perform Page Setup:

- Apply page orientation,

such as landscape and

portrait

- Select paper size, such

as A4, A3, etc.

- Explain pre-press

tasks

- Multimedia

Studio

- Visual

Communications

Industries

5.1 Know pre-press tasks

5.2 Create camera using

imposition

5.3 Create dummies

5.4 Create files for printing

- Demonstrate pre-

press tasks

- Demonstrate

artworks

- Demonstrate

how to create

dummies

- Demonstrate

creation of files

for printing

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

33

General Objective: 6.0 Understand digital image technology

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors

Activities

Learning Resources

8 - 12 6.1 Identify historical

background and other

forms of Digital

Imaging

6.2 Identify the

techniques in Digital

Imaging in the 21st

century

6.3 Compare Digital

Imaging technology

output with other

forms of printing

- Explain historical

background and

other forms of

Digital Imaging

- Explain the

techniques in

Digital Imaging in

the 21st century

- Explain the

comparison

between Digital

Imaging

technology output

and other forms of

printing

-

-

5.1 State the historical

background and other

forms of Digital

Imaging

5.2 State the techniques in

Digital Imaging in the

21st century

5.3 Identify the difference

between Digital

Imaging technology

output and other forms

of printing

- Illustrate with

relevant

reference the

historical

background and

other forms of

Digital Imaging

- Illustrate with

example

techniques in

Digital Imaging

- Demonstrate

with clarity the

difference

between Digital

Imaging output

and other forms

of printing

- Evaluate

NID in Multimedia Technology (Draft)

34

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: : Introduction To Entrepreneurship CODE: BAM 126 CREDIT HOURS: 3

DURATION: 2 Years THEORY: 33%

SEMESTER: 2nd

Semester

Pre-requisite:

PRACTICAL: 67%

Course Main Aim/Goal

This course is designed to create general entrepreneurship awareness in the student with a view to inculcating in him the

spirit of self-reliance

General Objectives:

At the end of this module, the student should be able to:

1.0 .Understand the basic concept of entrepreneurship

2.0 Understand the roles of entrepreneurship in personal and national growth and development

3.0 Know how to set business goals

4.0 Know how to identify business opportunities

5.0 Know how to draw simple business plans.

NID in Multimedia Technology (Draft)

35

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: : Introduction To Entrepreneurship CODE: BAM 126 CREDIT HOURS: 3

DURATION: 2 Years THEORY: 33%

SEMESTER: 2nd

Semester

Pre-requisite:

PRACTICAL: 67%

General Objective 1: . Understand the basic concept of Entrepreneurship Week

Specific Learning Outcomes Teacher’s Activities Resources Specific Learning

Outcomes

Teacher’s Activities Resources

1 1.1 Explain the terms:

- Entrepreneurship

- Entrepreneur

- Enterprise

- Self Employment

- Wage Employment

1.2 Compare:

- Wage Employment and

Entrepreneurship

- Self Employment and

Entrepreneurship

1.3 Identify the facilities and

opportunities available for self

employment.

Explain the terms

related to

entrepreneurship.

i. Compare wage

employment and self

employment with

entrepreneurship.

ii. Identify

opportunities for self

employment

iii. State the role of

entrepreneurship in

wealth creation.

Textbooks 1.1 Identify the

facilities and

opportunities

available for self

employment.

1.2 Identify

successful

entrepreneurs in

Nigeria

1.3 Evaluate the

role of

entrepreneurship in

wealth creation.

Guide students to

research and identify

criteria for a

successful

entrepreneur –

Establish competitive

groups.

Students to make

formal presentations

of their findings

- Evaluate

Guest Speakers

on the role and

importance of

entrepreneurs’

Internet and

relevant web

sites

Guest speakers

from successful

businesses

NID in Multimedia Technology (Draft)

36

1.4 Identify successful

entrepreneurs in Nigeria

1.5 Evaluate the role of

entrepreneurship in wealth

creation.

iv. Give assignment

v. Organize a visit to

an entrepreneur’s

organization.

Week General Objective 2: Understand the roles of entrepreneurship in personal and national growth and development 2.1 Explain how entrepreneurship

leads to the creation of:

i. Self confidence

ii. Self Expression

iii. Wage

Employment for

others

iv. Self

Employment

2.2 State resources and constraints

of entrepreneurship.

2.3 State how entrepreneurship

leads to import substitution and

utilization of local resources.

2.4 State how entrepreneurship

leads to equitable distribution

of industries.

2.5 State the spirit of Achievement

Motivation Test

(A.M.T.)

- Explain the role of

entrepreneurship to

national development.

- Explain resources

and constraints of

entrepreneurship.

- Explain the spirit of

Achievement

Motivation Test

(AMT).

Textbooks 2.1 State the role

of computer and

information

technology in

entrepreneurship

- Explain with the

aid of a computer

and application

packages:-

E-mail

Internet, website

- Create:

Spreadsheet

Invoice

Purchase order etc.

- Students to

examine web

based

organisations and

the importance of

information

technology

- Evaluate

Computer and

accessories

Internet and

relevant web

sites

Dbase

Internet facility

NID in Multimedia Technology (Draft)

37

Week General Objective 3: Know how to set business goals

3 1.1 Evaluate strengths, weaknesses

opportunities and threat

(SWOT Analysis).

1.2 State the personal

characteristics of an

entrepreneur.

1.3 State the Entrepreneurial

Tasks:

i. Leadership

ii. Decision-making

iii. Business

Planning

iv. Time

Management

v. Self

Management

- Explain SWOT

analysis and relate it

to the organization

visited.

- Explain

characteristics of an

entrepreneur.

- Explain the

entrepreneurial tasks.

- Conduct Test

) Textbooks - Demonstrate, using

appropriate

application package:

- Business planning

Time Management

etc.

- Set up student

groups with an initial

starting capital of

£10,000 and the task

of setting up a small

business enterprise.

Set business goals

Computer and

accessories

Internet and

relevant web

sites

Text Books

On-Going

Project

NID in Multimedia Technology (Draft)

38

Week General Objective 4 Know how to identify business opportunities 4 4.1 Define business opportunity.

4.2 Identify the process of

product/service selection.

4.3 State the process of exploring

opportunities

- Explain business

opportunities and

process of exploring

them.

- Explain the process of

product/service

selection

Textbooks 4.1 State the

process of

exploring

opportunities

- Demonstrate using

appropriate

application package.

- Product selection

product tracking order

tracking

- Use the on-going

business project to

encourage students to

identify business

opportunities

Computer and

accessories

Dbase

Text Book

Internet and

relevant web

sites

Week General Objective 5: Know how to draw simple business plans 5 5.1 Define the concept of business

plan.

5.2 Prepare preliminary project

proposals

5.3 Prepare a detailed business

plan.

5.4 Conduct a modest business plan

on a selected venture (The

written business plan should

be assessed as part of the

continuous assessment).

- Explain the concept of

business plan and project

proposal.

- Guide students in

preparing a modest

business plan.

Give final presentation

Textbooks 5.1 Process a

preliminary

project

proposal.

5.2 Process a

detailed

business plan.

- Guide students in

preparing preliminary

project.:

On going Business

Project to complete a

Business Plan and to

present it to a panel of

successful

entrepreneurs.

Sales forecasting

Business plan

Time sheet analysis

Employee tracking

Computer

complete with

accessories and:

Dbase

Internet

connection

Text book

NID in Multimedia Technology (Draft)

39

5.3 Conduct a

modest

business plan

on a selected

venture

Loan Amortization

etc.

Explore internet for:

Company profile

Product catalogue

Product information

URL Management

Internet and

relevant web

sites

NID in Multimedia Technology (Draft)

40

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Art History II CODE: ART 121 CREDIT HRS: 4

DURATION: 2 Years THEORY: 50%

SEMESTER: 2nd

Semester

Pre-requisite:

PRACTICAL: 50%

COURSE MAIN AIM/GOAL: This course is designed to acquaint the student with the characteristics and influence of Western Arts on

Nigerian Arts

General Objective:

On completion of this course, the student should be able to:

1.0 Know the main characteristics of Egyptian Art

2.0 Understand the main characteristics of the Greek and Roman Arts Traditions.

3.0 Know the socio-economic contributions of art during the Renaissance.

4.0 Understand the 19th Century main art movements.

5.0 Know the main movement in the 20th Century art.

6.0 Understand art in the wake of Science and Technology

7.0 Appreciate digital arts

NID in Multimedia Technology (Draft)

41

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Art History II COURSE CODE: ART 121 CONTACT HOURS: 4 Hours

GOAL: This course is designed to acquaint the student with the characteristics and influence of Western Arts on Nigerian Arts

COURSE SPECIFICATION: Theoretical Contents: 80% Practical Contents: 20%

General Objective: 1.0 Know the main characteristics of Egyptian

Art.

WEEK Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors

Activities

Learning Resources

1.

1.1 Define Egyptian/Aegean

Art

1.2 Describe the

characteristics of

Egyptian style/painting

1.3 Compare Egyptian Art

and Nigerian Art.

1.4 Identify the

contribution of some

Egyptian kings to the

development of

Egyptian art.

1.4 Make a comparative

analysis of the Aegean

and Egyptian Art

traditions

- Explain Egyptian

Art

- Explain Aegean

- Explain Nigerian

art

- Painting clips

- Works of arts

- Multimedia

studio

- Visual

communication

tools

1.1 Identify the history of

art in various

civilizations

-

- Review the

history of art

under various

civilizations

- Evaluate

- Printing clips and

Works of Art

- Multimedia

studio

- Visual

communication

tools

NID in Multimedia Technology (Draft)

42

Week General Objective: 2.0 Understand the main characteristics of the

Greek and Roman Arts Traditions.

Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors

Activities

Learning Resources

2.

2.1 Identify the factors

which led to the

development of both art

traditions.

2.2 Describe the

development stages of

Greek Art

Geometric/Archaic

periods.

2.3 Describe the

developmental stages of

Roman art.

2.4 Make comparative

analysis of Greek and

Roman Art traditions.

- Explain the

contributions of

Greek and Roman

art traditions.

- Paintings clips

- Works of art.

2.1 Identify the

contributions of Greek and

Roman art tradition

- Demonstrate the

contributions of

Greek and Roman

civilization art in

general

- Evaluate

Printing clips and

Works of Art

NID in Multimedia Technology (Draft)

43

Week General Objective: 3.0 Know the socio-economic contributions of

art during the Renaissance.

Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors

Activities

Learning Resources

3.

3.1 Define Renaissance

3.2 Name early renaissance

artists

3.3 Compare 15th and 16

th

century artists –

Leonado da Vinci,

Raphael, Michelanelo,

Corregio and their areas

of contributions

3.4 Relate the contributions

of the renaissance

artists to the

development of art

- Explain

Renaissance

- Discuss early

Renaissance

artists

- Discuss with

students, a

comparison of

15th

and 16th

century artists

- Explain the

contributions

Renaissance

artists

- Painting, clips,

Works of art.

3.1 State socio-economic

contributions of art during

renaissance

- Explain the

socio-economic

contributions of

art during

renaissance

Printing, clips, and

Works of Art

General Objective: 4.0 Understand the 19th

Century main art

movements.

WEEK Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors

Activities

Learning Resources

4. 4.1 Define Romanticism.

4.2 Outline the main

characteristics of

Realism and

Impressionism

4.3 Appraise Post

Impressionism.

4.4 Determine the effects

of the movements

-Explain the 19th

century main art

movements.

- Painting clips

- Works of arts,

- Photographs, etc

4.1 Identify the 19th

century main art movement

- Review the 19th

century main art

movement

- Evaluate

- Painting clips

- Works of arts,

- Photographs

NID in Multimedia Technology (Draft)

44

General Objective: 5.0 Know the main movement in the 20th

Century art.

WEEK Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors

Activities

Learning Resources

5 5.1 Outline the

characteristic of

Cubism, Dadaism and

Surrealism.

5.2 Explain the work of the

20th century artists-

Pablo Piccasso, Rodin,

Van Gogh, Ganguin,

Henry Matisse.

5.3 Evaluate the transition

from impressionism to

Expressionism.

5.4 Relate these

movements to

contemporary art.

- Explain the main

movements in the

20th century art

- Painting clips

- Works of arts,

- Photographs, etc

5.1 Identify the main

movements in the 20th

century art

- Review the main

movements in

the 20th century

art

- Evaluate

- Multimedia

Studio

- Visual

Communication

Industries

- Painting clips

- Works of arts,

- Photographs

NID in Multimedia Technology (Draft)

45

Week General Objective: 6.0 Understand art in the wake of Science and

Technology

Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors Activities Learning Resources

6 6.1 Identify art in the 21st

century

6.2 Identify works of art in

the 21st century

6.3 State impact of arts in

the wake of science

and technology

- Explain art in the

21st century

- Explain works

of art in the

21st century

- Explain the

impact of arts

in the wake of

Science and

Technology

- Painting clips

- Works of arts,

- Photographs, etc

6.1 Identify art in the 21st

century

- Review art in the

21st century

- Multimedia

Studio

- Visual

Communication

Tools

- Painting clips

- Works of arts,

- Photographs

General Objective: 7.0 Appreciate Digital Art

Week Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors Activities Learning Resources

7 - 11 7.1 Define digital art

7.2 Apply digital design

- Explain the

basics of digital

art

- Explain core

art and media

program

- Explain

Identify and

bending

- Explain

interactive art

and design

- Explain digital

video art

- Multimedia

Studio

- Visual

Communication

Tools

7.1 Identify digital art

under the

following areas:

1. Design

2. Techniques

3. Critical

7.2 Identify core art

and media

programs

7.3 Identify the core areas

of digital design and

how to apply them

- Classify digital art

into:

a) Design

b) Techniques

c) Critical

- Evaluate

- Demonstrate the use

of core art and

design program

- Review the core area

of digital design

- Evaluate

- Multimedia

Studio

- Visual

Communication

Tools

-

NID in Multimedia Technology (Draft)

46

7.3 Identify digital

techniques

- Explain site

specific design

- Explain digital

techniques

such as www

programming,

interactive

media, field

production and

editing,

multimedia

authoring tools,

etc.

7.4 Identify the various

digital techniques

- Demonstrate the

various digital

techniques

NID in Multimedia Technology (Draft)

47

7.4 Identify critical

approach to digital art

7.5 Identify religion and

contemporary media

7.6 List recent innovations

in mass

communication

7.7 Outline the scope of

telecommunications

and internet

economics

- Explain critical

approach to

digital art

- Explain

religion and

contemporary

media

- Explain the

innovations in

mass

communication

- Explain

telecommunica

tion and

internet

economics

7.5 Identify critical

approach to digital art

7.6 Identify religion and

contemporary media

7.7 Identify innovations in

Mass communication

7.8 Outline the scope of

telecommunications

and internet

economics

- Demonstrate critical

approach to digital

art

- Review Religion and

contemporary

media

- Demonstrate the

innovation in mass

communication

- Demonstrate

telecommunication

and internet

economics

- Evaluate

NID in Multimedia Technology (Draft)

48

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Critical Thinking CODE: MMP 121 CREDIT HOURS: 3

DURATION: 2 Years THEORY: 70%

SEMESTER: 2nd

Semester

Pre-requisite:

PRACTICAL: 30%

COURSE MAIN AIM/GOAL: The module is designed to improve the thinking skills of the students and prepare them to

succeed in the field of multimedia

General Objectives:

1.0 Understand the concept and skills of critical thinking

2.0 Understand the relationship of critical thinking to science

3.0 Understand problem solving

4.0 Understand mathematical problems with critical thinking

5.0 Understand barriers to critical thinking

6.0 Know how to use critical thinking in the organisation

NID in Multimedia Technology (Draft)

49

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY COURSE: Critical Thinking

CODE: MMP 121 CONTACT HOURS: 3

GOAL: TO IMPROVE THE THINKING SKILLS OF THE STUDENTS AND PREPARE THEM TO SUCCEED IN THE FIELD OF MULTIMEDIA

COURSE SPECIFICATION: THEORETICAL CONTENT: 70% PRACTICAL CONTENT: 30%

General Objectives: 1.0 Understand the concept and skills oof

critical thinking

Week Specific Learning

Outcomes

Instructor’s

activities

Learning

Resources

Specific Learning

Outcomes

Instructor’s

activities

Learning

Resources

1 – 2 1.1 Define critical

thinking

1.2 State the concept of

critical thinking

1.3 Identify critical

thinking skills

1.4 State the uses of the

skills in multimedia

- Explain critical

thinking

- Explain the

concept of

critical

thinking

- Skills –

reflection,

self

regulation,

influence,

etc.

- Explain the

uses of such

skills in

multimedia

- Rorschach Test

- Tachistoscope

- Slide Projector

and Screen

1.1 Identify critical thinking

1.2 State the concept of

critical thinking

1.3 Develop critical

thinking skills

1.4 State the uses of the

skills in multimedia

- Review critical

thinking

- Demonstrate

critical thinking

skills e.g.

reflection, self

regulation,

inference,

interpretation,

explanation, etc.

- Explain the uses

of such skills in

multimedia using

examples

- Evaluate

- Rorschach Test

- Tachistoscope - Slide Projector And

Screen

NID in Multimedia Technology (Draft)

50

Week General Objective: 2.0 Understand the relationship of critical

thinking to science

Specific Learning

Outcomes

Instructor’s

activities

Learning

Resources

Specific Learning

Outcomes

Instructor’s

activities

Learning

Resources

3 - 4 2.1 Define the

relationship of critical

thinking to science

2.2 State the effects of

critical thinking to

science

2.3 Identify formal critical

thinking programs

- Explain the

relationship of

critical thinking

to science

- Explain the

effects of critical

thinking to

science

- Explain the use

of critical

thinking

programs

- Rorschach Test

- Tachistoscope

- Slide Projector

and Screen

2.1 Identify the

relationship of critical

thinking to science

2.2 State the effects of

critical thinking to science

2.3 Identify formal

critical programs such as

CORT

- Demonstrate

the role of

critical thinking

to science

- Explain the

effects of

critical thinking

to science, using

examples

- Demonstrate

the use of

formal critical

thinking

programs such

as CORT

- Evaluate

- Rorschach Test

- Tachistoscope - Slide Projector And

Screen

NID in Multimedia Technology (Draft)

51

Week General Objective: 3.0 Understand problem solving

Specific Learning

Outcomes

Instructor’s

activities

Learning

Resources

Specific Learning

Outcomes

Instructor’s

activities

Learning

Resources

5 3.1 Identify problem

solving skills

3.2 Identify professional

problems

3.3 Identify personal

problems

3.4 Identify civic

problems

- Explain

professional

problem

- Explain

personal

problem

- Explain civic

problem

- RORSCHACH

TEST

-

TACHISTOSCOPE

- SLIDE

PROJECTOR AND

SCREEN

3.1 Develop problem

solving skills i.e. problem

orientation, problem

definition, decision

making, etc.

3.2 Identify professional

problems

3.3 Identify personal

problems

3.4 Identify Civic

problems

- Demonstrate problem

solving skills

- Review professional

problems

- Review personal

problems

- Review Civic

problems

- Evaluate

- RORSCHACH

TEST

-

TACHISTOSCO

PE

- SLIDE

PROJECTOR AND

SCREEN

Week General Objectives: 4.0 Understand Mathematical Problems

with Critical Thinking

6 - 8 4.1 State the relationship

of critical thinking

and mathematics

4.2 Solve basic

mathematical

problems

4.3 Apply mathematics

in solving

multimedia problems

- Explain the

relationship

of critical

thinking and

mathematics

- Explain basic

mathematical

problems

- Explain how

mathematics

can be used

in solving

multimedia

problems

- Rorschach Test

- Tachistoscope

- Slide Projector

and Screen

4..1 State the relationship

of critical thinking and

mathematics

4.2 Solve basic

mathematical

problems e.g. basic

elements of:

- Algebra

- Calculus

- Logic

- Set theory

- Celsius temperature

to Fahrenheit

temperature, etc.

- Use mathematics in

solving multimedia

problems

- Explain the

relationship of

critical thinking

and mathematics

- Explain with

examples some

basic problems in

mathematics as

in 4.2

- Guide students in

solving

mathematical

problems in the

multimedia

organization

-

RORSCHAC

H TEST

- TACHISTOSC

OPE - SLIDE

PROJECTOR

AND SCREEN

NID in Multimedia Technology (Draft)

52

Week General Objective: 5.0 Understand barriers to critical thinking

9 5.1 Identify the barriers to

critical thinking, e.g.

perceptions, poor

reading, etc.

5.2 State the implications

of such barriers

5.3 State an ideal

situation devoid of

barriers

- Explain the

barriers to

critical

thinking

- Explain the

implications

- Explain an

ideal

situation

devoid of

barriers

- RORSCHACH

TEST

-

TACHISTOSCOPE

- SLIDE

PROJECTOR AND

SCREEN

5.1 Identify the barriers to

critical thinking such as

perception, poor reading/

listening skills, lack of

information, superstition,

fear of change, etc

- Demonstrate

the barriers

to critical

thinking

- Explain the

implications

giving

examples

- Give

examples of

an ideal

situation

- RORSCHACH

TEST

-

TACHISTOSCOP

E - SLIDE PROJECTOR

AND SCREEN

Week General Objective: 6.0 Know how to use critical thinking in the

organisation

10 - 11 6.1 Identify problems

6.2 Analyse problems

using critical

thinking

6.3 Proffer solutions

using critical

thinking

- Give students

practical

exercises on

critical thinking

and lead them to

a solution

- RORSCHACH

TEST

-

TACHISTOSCOPE

- SLIDE

PROJECTOR AND

SCREEN

6.1 Identify problems

6.2 Analyse problems

using critical thinking

6.3 Proffer solutions

using critical thinking

- Review the

practical

exercises given

to students

- Give students

practical

exercises and

use a step by

step method to a

solution

- RORSCHACH

TEST

-

TACHISTOSCOP

E - SLIDE PROJECTOR

AND SCREEN

NID in Multimedia Technology (Draft)

53

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Techniques CODE: MMP 122 CREDIT HOURS: 11

DURATION: 2 Years THEORY: 80%

SEMESTER: 2nd

Semester

Pre-requisite:

PRACTICAL: 20%

General Objective:

1.0 Understand the general overview of a network

2.0 Understand analysis document

3.0 Know how to create storyboard for interactive presentation

4.0 Know how to create an video log and edit video footage

5.0 Understand graphical user interface

6.0 Know how to Integrate media with lingo programme

7.0 Know how to record and edit sound for presentation

8.0 Understand interactive shockwave games

9.0 Know how to create animation for the presentation

NID in Multimedia Technology (Draft)

54

PROGRAMME: NATIONAL INNOVATIVE DIPLOMA IN DIGITAL MULTIMEDIA DESIGN

COURSE: Multimedia Techniques COURSE CODE: MMP 122 CONTACT HOURS: 11

GOAL: This module is designed to upgrade students with digital age skill like 2D animation, 3D text, video editing, etc

COURSE SPECIFICATION: Practical Contents: 80%

General Objective: 1.0 Understand the general overview of a Network

WEEK Specific Learning

Objective

Instructor’s Activities Learning Resources Specific Learning

Objective

Instructor’s

Activities

Learning Resources

1 1.1 Explain the following

terms:

- Network

- LAN

- MAN

- WAN

- Client

- Server

1.2 Identify the types of

Network

1.3 Identify IP addresses

1.4 Identify Networks

protocols and

topology

- Explain the advantages

of a Network

- Explain the difference

between LAN, MAN,

WAN.

- Explain point to point,

peer to peer, server

based types of network

- Explain the classes of

IP addresses

- Explain TCP/IP

NETBEUI

- Explain lonear bus,

star, ring topologies

Marker and Board

OHP, PC

1.1 Plan and create a

Network diagram

based on LAN

1.2 Plan and create a

Network diagram

based on WAN

1.3 Use IP addresses in a

LAN, MAN, WAN

1.4 Use protocols in a

LAN, MAN, WAN

1.5 Draw network

diagrams to indicate

topologies

- Demonstrate the

use of cables

connectors in a

LAN, MAN,

WAN

- Demonstrate

assigning IP

addresses on a

LAN, MAN,

WAN

- Demonstrate

how to

configure

protocols in the

various types of

Network

- Evaluate

LAN cables

(Cat 5)

Operating system

software

PC

NID in Multimedia Technology (Draft)

55

General Objective: 2.0 Understand analysis document

Specific Learning

Objective

Instructor’s Activities Learning Resources Specific Learning

Objective

Instructor’s

Activities

Learning Resources

2.

2.1 Identify analysis

Documents

2.2 Select analysis

documents

2.3 Prepare analysis

documents

2.4 Produce analysis

documents

- Explain analysis

documents

- Multimedia

Studio

- Visual

Communications

Industries

2.1 Work with analysis

documents

2.2 Select analysis

documents

2.3 Prepare analysis

documents

- Explain analysis

documents

- Demonstrate

analysis

documents

- Evaluate

- Multimedia

- Visual

Communications

Industries

General Objective: 3.0 Know how to create storyboards for interactive

presentation

WEEK Specific Learning

Objective

Instructor’s Activities Learning Resources Specific Learning

Objective

Instructor’s

Activities

Learning Resources

3.

3.1 Identify storyboards

for interactive

presentations

3.2 Select where to create

storyboard

3.3 Produce storyboards

- Explain how to

create

storyboards

- Multimedia

Studio

- Visual

Communications

Industries

3.1 Select where to create

storyboard.

3.2 Specify use of

storyboards

- Demonstrate

how to create

storyboards

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

General Objective:4.0 Know how to create a Video log and edit video footage

WEEK Specific Learning Objective Instructor’s

Activities

Learning Resources Specific Learning

Objective

Instructor’s

Activities

Learning Resources

4

4.1 Identify video log and

edit video footage

4.2 Select video log

4.3 Prepare video footage

4.4 Produce video log

- Explain how to

create a video

log and edit video

footage

- Multimedia

Studio

- Visual

Communications

Industries

4.1 Create video log

4.2 Edit video footage

- Demonstrate how

to create an video

log and edit video

Footage

- Explain how to edit

Video footage

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

56

General Objective: 5.0 Understand graphical user interface

WEEK Specific Learning

Objective

Instructor’s

Activities

Learning

Resources

Specific Learning

Objective

Instructor’s

Activities

Learning Resources

5.

5.1 Identify graphical user

interface

5.2 Select graphical user

5.3 Prepare graphical user

interface

- Explain how to

develop graphical

user interface

- Multimedia

Studio

- Visual

Communications

Industries

5.1 Develop graphical user

interfaces

- Demonstrate how to

develop graphical

user interface

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

General Objective: 6.0 Know how to Integrate Media with lingo

programme

WEEK Specific Learning

Objective

Teachers

Activities

Learning

Resources

Specific Learning

Objective

Teachers Activities Learning Resources

6

6.1 Identify Multimedia

with lingo programme

6.2 Integrate Multimedia

with lingo programme

6.3 Write lingo scripts

6.4 Produce the multimedia

objects

- Explain how to

integrate media

with lingo

programme

- Multimedia

Studio

- Visual

Communications

Industries

6.1 Know how to

integrated media with

lingo programme

6.2 Integrate media with

lingo programme

- Demonstrate how to

integrate media

with lingo

programme.

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

57

General Objective: 7.0 Know how to record and edit sound for presentation

WEEK Specific Learning

Objective

Instructor’s

Activities

Learning

Resources

Specific Learning

Objective

Instructor’s

Activities

Learning Resources

7

7.1 Identify sounds for

presentation

7.2 Edit sounds for

presentation

7.3 Select recorded sounds

for presentation

7.4 Produce sound for

presentation

- Explain how to

record and edit

sounds for

presentation

- Multimedia

Studio

- Visual

Communications

Industries

7.1 Record sounds for

presentation

7.2 Edit sounds for

presentation

- Demonstrate how to

record and edit

sound for

presentations

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

General Objective: 8.0 Understand interactive shockwave games

WEEK Specific Learning

Objective

Instructor’s

Activities

Learning

Resources

Specific Learning

Objective

Instructor’s

Activities

Learning Resources

8

8.1 Identify interactive

shockwave games

8.2 Write scripts for

shockwave games

8.3 Move scripts to form

video

8.4 Produce shockwave

games on the web.

- Explain how to

develop

interactive

shockwave games

- Multimedia

Studio

- Visual

Communications

Industries

8.1 Develop interactive

shockwave games

8.2 Produce interactive

shockwave games

- Demonstrate how to

develop interactive

shockwave games.

- Evaluate

- Multimedia

Studio

- Visual

Communication

Industries

NID in Multimedia Technology (Draft)

58

General Objective: 9.0 Know how to create animation for the presentation

WEEK Specific Learning

Objective

Instructor’s

Activities

Learning

Resources

Specific Learning

Objective

Instructor’s

Activities

Learning Resources

9

9.1 Identify animation for

presentation

9,2 Identify animations

(2D and 3D)

9.3 Apply animations in

industries music,

films,

communicating

complex ideas,

cutout, etc

9.4 Apply step by step

method using

photoshop and

Adobe ImageReady

9.5 Produce animation

for presentation

- Explain how to

create animation

for presentation

- Multimedia

Studio

- Visual

Communications

Industries

9.1 Create animation

9.2 Create animation for

presentation

- Demonstrate how to

create animation

for presentation

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

59

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Introduction to Web Design and

Authoring

CODE: MMP 123 CREDIT HOURS: 11

DURATION: 2 Years THEORY: 80%

SEMESTER: 2nd

Semester

Pre-requisite:

PRACTICAL: 20%

COURSE: This course will enable the student to create simple web pages using HTML codes and other web application softwares.

General Objective:

1.0 Know simple Websites

2.0 Understand graphic elements

3.0 Understand Web animation

4.0 Know Interactive shockwave websites and applications

5.0 Know how to create websites using forms and active links

NID in Multimedia Technology (Draft)

60

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Introduction to Web Design and

Authoring

COURSE CODE: MMP 123 CONTACT HOURS: 11

GOAL: The module will enable students to create simple web pages using HTML codes and other web application softwares.

COURSE SPECIFICATION: Practical Contents:

General Objective: 1.0 Know simple websites

WEEK Specific Learning

Objective

Instructors Activities Learning

Resources

Specific Learning

Objective

Instructors Activities Learning Resources

1.

1.1 Describe simple

website

1.2 Identify simple

website

1.3 Create simple

website

- Explain how to

create

simple

websites

- Multimedia

Studio

- Visual

Communicati

on

Industries

Create simple

websites

- Demonstrate

simple website

creation

- Evaluate

- Multimedia

Studio

- Visual

Communication

Industries

General Objective : 2.0 Understand web graphic elements General Objective:

WEEK Specific Learning

Objective

Instructors Activities Learning

Resources

Specific Learning

Objective

Instructors Activities Learning Resources

2.

2.1 Describe web

graphic

2.2 Identify web

graphic

2.3 State uses of

web graphic

2.4 List criteria

2.5 Create web

graphic

- Explain how to

create web

graphics

- Multimedia

Studio

- Visual

Communication

industries

2.1 Create web graphics

- Demonstrate how

to create web

graphics

- Evaluate

- Multimedia

Studio

- Visual

Communications

- industries

NID in Multimedia Technology (Draft)

61

General Objective: 3.0 Understand web animation

WEEK Specific Learning

Objective

Teachers Activities Learning Resources Specific Learning

Objective

Teachers Activities Learning Resources

3.

3.1 Identify web

animation

3.2 Describe web

animation

3.3 Create web

animation

3.4 Use web

animation

3.5 List the

importance of

web animation

- Explain how to

create web

animation

- Multimedia

Studio

- Visual

Communications

industries

3.1 Create web

animation

- Demonstrate

how to create

web

animation

- Evaluate

- Multimedia

- Studio

- Visual

Communications

industries

General Objective : 4.0 Know interactive shockwave websites and applications

WEEK Specific Learning

Objective

Instructors Activities Learning Resources Specific Learning

Objective

Instructors Activities Learning Resources

4 – 5

4.1 Identify

interactive

shockwaves

websites and

applications

4.2 Describe

interactive

shockwaves

4.3 Create

interactive

shockwaves

4.4 Apply

interactive

shockwaves to

web sites

- Explain how to

create

interactive

shockwave

websites and

applications

- Multimedia

Studio

- Visual

Communications

industries

4.1 Create

interactive

shockwave

websites and

applications

- Demonstrate how

to create interactive

shockwave

websites and

Applications

- evaluate

- Multimedia

Studio

- Visual

Communications

industries

NID in Multimedia Technology (Draft)

62

General Objective: 5.0 Know how to create websites using forms

and active links

WEEK Specific Learning

Objective

Instructors Activities Learning

Resources

Specific Learning

Objective

Instructors Activities Learning Resources

6.

5.1 Identify

websites with

forms and active

links

5.2 Create forms

5.3 Produce links

for the forms

5.4 Apply the links

and make them

active

- Explain how to

create websites

with forms and

active links

- Multimedia

Studio

- Visual

Communications

industries

- Create forms

- Import files

- Link forms

5.1 Discuss forms

Creation, import

and link files

5.2 Demonstrate

5.3 Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

63

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Management and Policy I CODE: MMP 124 CREDIT HOURS: 4

DURATION: 2 Years THEORY: 70%

SEMESTER: 2nd

Semester

Pre-requisite:

PRACTICAL: 30%

GOAL: This module is designed to expose and equip students with managerial skills needed to excel and to be conversant with the policies

guiding the multimedia industry

General Objective:

1.0 Know the history of multimedia development

2.0 Understand basic management concepts

3.0 Appreciate the basics of human behaviour

4.0 Understand decisions planning for multimedia products

5.0 Know international policies on multimedia

6.0 Know the regulatory bodies for multimedia products in Nigeria

NID in Multimedia Technology (Draft)

64

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Management and

Policy I

COURSE CODE: MMP 124 CONTACT HOURS: 4

GOAL: The course is designed to expose and equip students with managerial skills needed to excel and to be conversant with the policies guiding the multimedia

industry

COURSE SPECIFICATION: Practical Contents:

General Objective: 1.0 Know the history of multimedia

development

WEEK Specific Learning

Objective

Instructors Activities Learning

Resources

Specific Learning Objective Instructors Activities Learning

Resources

1 1.1 State the history of

multimedia development

1.2 State the history of

multimedia development

in:

- Britain

- U.S.A.

- Japan

- South Africa

- Nigeria

- Explain the

history of

multimedia

development - Explain the

history of

multimedia

development in

the various

countries

1.1 State the history of

multimedia

development

1.3 State the history of

multimedia

development in

countries such as: - Britain

- U.S.A.

- Japan

- South Africa

- Nigeria

- Explain the history

of multimedia

development with

examples

- Explain the history

of multimedia

development in the

various countries,

with examples

General Objective: 2.0 Understand basic management concepts

2 – 3 2.1 Identify basic

management concepts

2.2 Define management

process and structure and

how it can be applied in the

environment

- Explain the basic

concept of

management theory

and its application

- Explain

- Multimedia

studio

- Visual

communication

industries

2.1 State the basic concept

of management theory

and their applications

2.2 State management

process and structures

and its application in the

society

- Articulate basic

concept of

management and

their applications

- Explain management

process and

- Multimedia

studio

- Visual

communication

industries

NID in Multimedia Technology (Draft)

65

management process

and structures and its

application in the

society

structures and its

application in the

society

- Illustrate

- Evaluate

General Objective: 3.0 Appreciate the basics of human behaviour

4 - 5 3.1 Identify key terms of

human behaviour,

definition and

behaviour development

process

3.2 State the principles of

personality

development, learning

process, human

memory and emotions

3.3 Identify the

psychological process

of attitude formation

and basis of

management models in

industries and

organisations

- Explain key terms

of human

behaviour,

definition and

behaviour

development

process

- Explain the

principles of

personality

development,

learning process,

human memory

and emotions

- Explain the

psychological

process of attitude

formation and

basis of

management

models in

industries and

organisations

- Rorschach

texts

- Bio-feed

back

Tachis to

scope

- Slide

projector

and screen

- Flip chart

- Board

3.1 Identify the key term of

human behaviour definition

and behaviour development

process

3.2 State the principles of

personality development,

learning process, human

memory and emotions

3.3 Identify the

psychological process of

attitude formation and

basics of management

models in organizations

and industries

- Explain with

illustration the key terms

of human behaviour,

definition and behaviour

development process

- Explain with

illustration the

principles of

personality

development,

learning process,

human memory and

emotions

- Explain with

illustration the

process of attitude

formation and basics

of management

models in

organizations and

industries

- Rorschach

texts

- Bio-feed

back Tachis

to scope

- Slide

projector

and screen

- Flip chart

- Board

NID in Multimedia Technology (Draft)

66

General Objective: 4.0 Understand decisions planning for

multimedia products

6 4.1 Identify basic concepts

in planning and decision

making

4.2 Identify various

multimedia products

- Explain basic

concepts in

planning and

decision making

- Explain the

various

multimedia

products

4.1 Know the process of

planning for decision making

4.2 Identify the various

multimedia products

- Explain with

illustration the process of

planning for decision

making

- Explain with

illustration various

multimedia products

- Evaluate

General Objective: 5.0 Know international policies on multimedia

7 - 11 5.1 State historical policies

of multimedia industries in:

- USA

- Britain

- Japan

- India

- Ghana

- Kenya

- South Africa

- Nigeria

5.2 Compare countries

history and policies e.g.:

- U.S.A. – Britain

- Japan – India

- Ghana – Kenya

- South Africa - Nigeria

- Explain historical

policies of

multimedia

industries

- Explain the

differences in the

countries history

and policies of the

multimedia

industry

5.1 State historical policies of

multimedia industries in:

- USA

- Britain

- Japan

- India

- Ghana

- Kenya

- South Africa

- Nigeria

5.2 Compare the differences

in the countries policies of

the multimedia industry

- Explain historical

policies of

multimedia

industries

- Explain with

examples the

differences in the

countries policies of

the multimedia

industry

NID in Multimedia Technology (Draft)

67

General Objective: 6.0 Know the regulatory bodies for multimedia

products in Nigeria

12 6.1 State the history of

multimedia

development in Nigeria

6.2 Identify areas of

multimedia application

in Nigeria

6.3 Identify major

multimedia houses in

Nigeria

6.4 Identify regulatory

bodies for multimedia

products in Nigeria

6.5 State the regulations

that govern multimedia

practice in Nigeria

6.6 Compare multimedia

regulations in Nigeria

with that of the

international

community

- Explain history of

multimedia

development in

Nigeria

- Explain

multimedia

applications

- Explain

multimedia

houses in Nigeria

- Explain

regulatory bodies

for multimedia

products

- Explain

regulations that

govern

multimedia

practice

- Explain the

comparison

between Nigeria

and other

international

communities

6.1 Outline the history of

multimedia development in

Nigeria

6.2 Identify areas of

multimedia application in:

- Education

- Health

- Entertainment

- Commerce

- Agriculture, etc.

6.3 Identify major

multimedia houses in

Nigeria, e.g. Printing,

media, etc.

6.4 Identify regulatory

bodies for multimedia

products in Nigeria, e.g.

6.5 State the regulations that

govern multimedia practice

in Nigeria

6.6 Compare multimedia

regulations in Nigeria with

that of the international

community

- Explain history of

multimedia

development in

Nigeria

- Explain areas of

multimedia

applications, giving

examples

- Give examples of

major multimedia

houses in Nigeria

- Give examples of

regulatory bodies

- Explain the

regulations

- Explain the

comparisons in

multimedia

communities, giving

examples

NID in Multimedia Technology (Draft)

68

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Principles of Programming CODE: MMP 1 25 CREDIT HOURS: 4

DURATION: 2 Years THEORY: 70%

SEMESTER: 2nd

Semester

Pre-requisite:

PRACTICAL: 30%

GOAL: This course is designed to acquaint students with the basic principles of programming.

General Objectives:

1.0 Understand the basis of programming

2.0 Understand the concept of algorithm and flow charting

3.0 Understand the principles of designing algorithms for common programming problems

4.0 Understand the general modular program design principles

5.0 Understand the procedure in solving programming problems

6.0 Understand the various levels of programming languages

7.0 Understand the concept of debugging and managing programs

8.0 Understand the good programming practices

9.0 Understand the concept of object oriented programming

NID in Multimedia Technology (Draft)

69

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY COURSE: Principles Of Programming COURSE CODE:

MMP 125 CONTACT HOURS:

General Objective: 1.0 Understand the basis of Programming

Week Specific Learning

Objective

Instructor’s activities Resources Specific Learning

Outcomes

Instructor’s

activities

Resources

1 1.1 Define a program

1.2 Identify the features of

good program

(Accuracy,

maintenance,

efficiency, reliability,

etc).

1.3 Write simple

programs

1.4 Produce output of the

programs

1.5 Identify the syntax

and semantics of the

programming

- Define and explain

program with

concrete illustration.

- Explain in details

the various feature of

a good program.

PC loaded

with

traditional

languages

such as Basic,

Cobol,

Fortran etc

and OO

languages

Such as VB,

OO-COBOL,

OO-Pascal in

a LAN

1.1 View some

programming

languages in

computer

- To assist

student view

some

programming

languages in

computer

- Evaluate

PC loaded with

traditional

languages such as

Basic, Cobol,

Fortran etc and OO

languages Such as VB, OO-

COBOL, OO-Pascal in

a LAN

NID in Multimedia Technology (Draft)

70

Week GENERAL OBJECTIVE 2: Understand The Concept Of Algorithms And Flowcharting

2 – 4 2.1 Define algorithm on a

general basic.

2.2 Define features of an

algorithms (e.g. please,

effective, finite)

2.3 Describe the methods

of algorithm

representation of

English language,

flowchart, pseudo

code, decision table,

etc.

2.4 Describe main ANSI

flowcharts.

2.5 Draw flowcharts to

implement some

simple programming

tasks

- Describe the

concept of algorithm

with its features.

- Give concrete

examples of

algorithms.

- Teach the various

methods of

oppressing algorithm

with examples.

PC loaded

with

traditional

languages

such as Basic,

Cobol,

Fortran etc

and OO

languages

Such as VB,

OO-COBOL,

OO-Pascal in

a LAN

2.1 Draw flowcharts

for simple

programming

problems.

- To assist students

in drawing

flowcharts for

simple

programming

problems.

- Evaluate

PC loaded with

traditional

languages such as

Basic, Cobol,

Fortran etc and OO

languages Such as VB, OO-

COBOL, OO-Pascal

in a LAN

NID in Multimedia Technology (Draft)

71

Week General Objective 3: Understand The Principles Of Designing Algorithms For Common Programming Problem

5 – 6 3.1 Design algorithm for

problems involving.

3.2 Design sequence

control structure

3.3 Explain selection

control structure

3.4 Explain Iteration

control structure

Show the Structure

and how to develop

simple programming

problem involving

each of basic control

structure.

Correct the algorithm

developed by the

students.

PC loaded

with

traditional

languages

such as Basic,

Cobol,

Fortran etc

and OO

languages

Such as VB,

OO-COBOL,

OO-Pascal in

a LAN

3.1 Write simple

programs using

different control

structure

- To assist

student in

writing simple

programs using

different

control

structure

- Evaluate

PC loaded with

traditional

languages such as

Basic, Cobol,

Fortran etc and OO

languages Such as VB, OO-

COBOL, OO-Pascal

in a LAN

Week General Objective 4: Understand General Modular Program Design Principles.

7 – 8 4.1 Explain modular

programming concept.

4.2 Explain top-down

design technique.

4.3 Illustrate program

design with program

structure charts,

hierarchical Network.

Discuss the concept

and advantage of

modular

programming

Discuss and illustrate

with like programs

e.g. payroll, student

records, etc.

Top-down design

principles.

PC loaded

with

traditional

languages

such as Basic,

Cobol,

Fortran etc

and OO

languages

Such as VB,

OO-COBOL,

OO-Pascal in

a LAN

4.1 Design a

program using

top-down

technique

- To assist student

to design a program

using top-down

technique

- Evaluate

PC loaded with

traditional

languages such as

Basic, Cobol,

Fortran etc and OO

languages Such as VB, OO-

COBOL, OO-Pascal

in a LAN

NID in Multimedia Technology (Draft)

72

Week General Objective 5: Understand The Procedure In Solving A Programming Problems

9 5.1 Identify the problem

and confirm it

solvable.

5.2 Design algorithm for

the chosen method of

solution with

flowcharts or pseudo

codes.

5.3 Code the algorithm by

using a suitable

programming

language.

5.4 Test-run the program

on the computer.

Discuss the stages

involved in

developing program.

Demonstrate the

stages above with

real life program

possible.

PC loaded

with

traditional

languages

such as Basic,

Cobol,

Fortran etc

and OO

languages

Such as VB,

OO-COBOL,

OO-Pascal in

a LAN

• Code A Simple

Algorithm Using

Any Suitable

Language.

To assist student in

coding a simple

algorithm using

any suitable

language.

PC loaded with

traditional

languages such as

Basic, Cobol,

Fortran etc and OO

languages Such as VB, OO-

COBOL, OO-Pascal

in a LAN

Week General Objective 6: Understand The Various Levels Of Programming Languages

10 –11 6.1 Explain machine language,

low-level language and

High level languages

6.2 State examples of the

languages stated above.

6.3 Explain the distinguishing

features of languages in 6.1.

6.4 Distinguish between system

comments and program

statements.

- Discuss the feature

of machine language,

low level language,

and high level

language.

- High light the

advantages and

disadvantage of level

of programming

layout

PC loaded with

traditional

languages such

as Basic,

Cobol, Fortran

etc and OO -

languages

Such as VB,

OO-COBOL,

OO-Pascal in a

LAN

6.1 Code a very

simple high level

language and

translate it to

assembly language.

- To assist

student code a

very simple

high level

language and

translate it to

assembly

language.

- Evaluate

PC loaded with

traditional

languages such as

Basic, Cobol,

Fortran etc and OO

languages

Such as VB, OO-

COBOL, OO-

Pascal in a LAN

NID in Multimedia Technology (Draft)

73

Week General Objective 7: Understand The Concept Of Debugging And Maintaining Program:

12 7.1 Define debugging.

7.2 Identify sources of

bugs in a program

7.3 Explain syntax, run-

time and logical errors.

7.4 Identify techniques of

locating bugs in a

program

Discuss various

methods of

debugging aids.

Differentiate between

debugging and

maintenance.

Discuss sources of

bugs in program

PC loaded

with

traditional

languages

such as Basic,

Cobol,

Fortran etc

and OO

languages

Such as VB,

OO-COBOL,

OO-Pascal in

a LAN

7.1 Create a simple

bug in a simple

program and correct

it

Assist student

create a simple bug

in a simple

program and

correct it

- Evaluate

PC loaded with

traditional

languages such as

Basic, Cobol,

Fortran etc and OO

languages

Such as VB, OO-

COBOL, OO-

Pascal in a LAN

Week General Objective 8: To understand good programming practices

13 –14 8.1 Employ structured

approach to both

flowcharting and

program development.

8.2 Employ program

documents technique

HIPS, data flow

diagram, pseudo-cal.

8.3 Explain graphic user

interface, GUI

8.4 Define interactive

processing.

- Discuss structured

approach to

flowcharting and

programming.

PC loaded

with

traditional

languages

such as Basic,

Cobol,

Fortran etc

and OO

languages

Such as VB,

OO-COBOL,

OO-Pascal in

a LAN

1.6 Write simple

structured

program

- To assist student

write simple

structured program

- Evaluate

PC loaded with

traditional

languages such as

Basic, Cobol,

Fortran etc and OO

languages

Such as VB, OO-

COBOL, OO-

Pascal in a LAN

NID in Multimedia Technology (Draft)

74

Week General Objective 9: Understand The Concept Of Object Oriented Programming.

15 9.1 Explain the concept of

OO programming.

9.2 Describe the features

of OO programming.

9.3 Describe the concept

of properties, events,

objects and classes.

- Explain object

oriented (00)

program.

- State the features of

OOP

- Explain the concept

of properties

- Know the obstacles

to internet growth in

Nigeria.

- Discuss writes,

methods, events,

objects and classes.

- List various objects

oriented

programming

languages

- State The

advantages of OOP

PC loaded

with

traditional

languages

such as Basic,

Cobol,

Fortran etc

and OO

languages

Such as VB,

OO-COBOL,

OO-Pascal in

a LAN

9.1 Identify

properties, events,

objects and class in a

running OOP

- To assist students

identify properties,

events, objects and

class in a running

OOP

- Evaluate

PC loaded with

traditional

languages such as

Basic, Cobol,

Fortran etc and OO

languages

Such as VB, OO-

COBOL, OO-

Pascal in a LAN

NID in Multimedia Technology (Draft)

75

3RD

SEMESTER

COURSE CODE COURSE TITLE T p CH

Flash Animation

211

TOTAL

NID in Multimedia Technology (Draft)

76

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Management and Policy II CODE: MMP 221

CREDIT HOURS: 4

DURATION: 2 Years THEORY: 70%

SEMESTER: 4th

Semester

Pre-requisite:

PRACTICAL: 30%

COURSE MAIN AIM/GOAL: This module is designed to expose and equip students with the managerial skills needed to excel and to be

conversant with the policies guiding the multimedia industry.

General Objectives:

1.0 Understand how to run a Multimedia Company

2.0 Know opportunities in the Multimedia industry

3.0 Know how to build a reputable image for Multimedia Companies

4.0 Know concepts for Multimedia products

5.0 Know the techniques for marketing and branding Multimedia products.

NID in Multimedia Technology (Draft)

77

PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Management and Policy II COURSE CODE: MMP 221 CONTACT HOURS: 4

GOAL: This module is designed to expose and equip students with the managerial skills needed to excel and to be conversant with the policies guiding the

Multimedia Industry

COURSE SPECIFICATION: Theory: 70% Practical Contents: 30%

General Objective: 1.0 Understand how to run a multimedia company

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors Activities Learning

Resources

1 1.1 Define leadership

1.2 List the attributes of

leadership

1.3 Identify styles of

leadership

1.4 Identify the skills

needed to run a

multimedia company

- Explain

leadership

- Explain the

attributes of

leadership

- Explain

leadership styles

- Explain skills

needed to run a

multimedia

company

- 1.1 Define leadership

1.2 List attributes of

leadership, e.g. loyalty,

knowledge,

decisiveness, creativity,

etc.

1.3 Identify leadership

styles e.g. autocratic,

democratic, lassies-faire,

charismatic, etc.

1.4 Identify skills needed to

run a multimedia

company

- Explain various

definitions of

leadership

- Explain attributes

of leadership,

giving examples

- Explain leadership

styles, giving

examples

- Explain with

relevant reference

the various skills

needed to run a

multimedia

company

-

NID in Multimedia Technology (Draft)

78

General Objective: 2.0: Know opportunities in the Multimedia Industry

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors Activities Learning

Resources

2 2.1 Identify the various

opportunities in the

Multimedia Industry

2.2 State the requirements

for careers in the

multimedia industry

2.3 Identify the job

description in the

multimedia industry

- Explain the

opportunities in

the Multimedia

Industry

- Explain the

requirements for

careers in the

multimedia

industry

- Explain the job

description in the

multimedia

industry

2.1 Identify the various

opportunities in the

Multimedia Industry

2.2 State the requirements

for careers in the

multimedia industry

2.3 Identify the job

description in the

multimedia industry

- Explain the

opportunities in the

Multimedia Industry

e.g. ICT companies,

Media houses,

Advertising,

Marketing

organizations, etc

- Explain the

requirements for

careers in the

multimedia

industry e.g.

creativity, style,

etc.

- Explain the job

description in the

multimedia

industry, e.g.

NID in Multimedia Technology (Draft)

79

General Objective: 3.0 Know how to build a reputable image for

Multimedia Companies

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors Activities Learning

Resources

3 - 4 3.1 Define image

building

3.2 Identify the

importance of

image for

Multimedia

Organizations

3.3 Identify the vision

and objective of

Multimedia

Organization

- Explain image

building

- Explain the

importance of

image for the

Organization

- Explain how the

vision of the

Multimedia

Organization

will build its

image

3.1 Define image building

and its importance for

the Multimedia

Organization

3.2 Identify the importance

of image for

multimedia

organizations

3.3 State what the vision of

a Multimedia

Organization should be

and how it can build the

organizational image

- Explain with

example and

relevant reference

what image

building is and its

importance

- Explain with

illustrations the

importance of

image for the

organization

- Explain with

example and

relevant references

how the vision of a

Multimedia

Organization can

build its image

General Objective: 4.0 Create concepts for multimedia products

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors Activities Learning

Resources

5 - 6 4.1 Identify the various

concepts for

multimedia

products

4.2 Identify softwares

to be used for the

products

Explain the various

concepts for

multimedia products

Explain the various

softwares and their

flexibilities

4.1 Create one of the

vision concepts for

multimedia products,

(e-learning, Tutorial

software, T.V.

Promo Softwares, etc).

4.2 Practice with Camtesia

software

- Demonstrate how to

create an e-learning

software using

Camtesia software

- Evaluate

NID in Multimedia Technology (Draft)

80

General Objective: 5.0 Know the techniques for marketing and branding media products

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors Activities Learning

Resources

7 - 9 5.1 Define branding

5.2 Identify various forms

and types of branding

5.3 Relate branding to

marketing

5.4 State techniques for

marketing products

5.5 State techniques for

branding products

5.6 Identify laws that

affect branding in

Nigeria and the

international market

- Explain branding

- Explain various

forms and types

of branding

- Explain branding

as it relates to

marketing

- Explain

techniques for

marketing

products

- Explain

techniques for

branding

products

- Explain laws that

affect branding

in Nigeria and

the international

market

5.1 Define branding

5.2 Identify various forms

and types of branding

5.3 Relate branding to

marketing

5.4 State techniques for

marketing products

5.5 State techniques for

branding products

5.6 Identify laws that

affect branding in

Nigeria and the

international market

- Explain branding

- Explain various

forms and types of

branding

- Explain branding as

it relates to

marketing

- Explain and give

examples of

techniques

- Explain and give

examples of

techniques

- Explain laws that

affect branding in

Nigeria and the

international

market

NID in Multimedia Technology (Draft)

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PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Programming CODE: MMP 222 CREDIT HOURS: 12

DURATION: 2 Years THEORY: 20%

SEMESTER: 4th Semester

Pre-requisite:

PRACTICAL: 80%

COURSE MAIN AIM/GOAL: This course is designed to equip students with programming and scripting skills required to develop special

purpose multimedia softwares

General Objectives:

1.0 Understand the basics of programming languages and scripting skills

2.0 Know visual basic programming codes

3.0 Know how to use action scripts for interactive flash programming

4.0 Know how to use Java scripts for building special motion graphics and animations

5.0 Know how to use scripts for Adobe effects programing

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PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Multimedia Programming COURSE CODE: MMP 222 CONTACT HOURS: 12

GOAL: This module is designed to equip students with programming and scripting skills required to develop special purpose multimedia softwares

COURSE SPECIFICATION: Practical Contents: 80% Theory: 20%

General Objective: 1.0 Understand the basics of programme languages

and scripting skills

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors Activities Learning Resources

1 - 2 1.1 Identify programming

1.2 Identify Java

programming

1.3 Distinguish between

programming and

multimedia authoring

1.4 Identify frames with

lingo

Explain basic

programming,

the types and

their purpose

Explain the various

multimedia

programming

languages

1.1 Practice basic

programming using

basic, Qbasic, etc.

1.2 Practice multimedia

programming using

action scripts and

Javascripts

- Demonstrate how to

use Basic, Qbasic,

etc.

- Demonstrate how

to use simple

Javascripts and

Action scripts

codes to generate

animations

- Evaluate

General Objective: 2.0 Know visual basic programming codes

3 2.1 Identify visual basic

programming

2.2 Write visual basic

codes

2.3 Select visual basic

codes for multimedia

2.4 Apply the codes with

their scripts

- Explain visual

basic, its flexibilities

and application

2.1 Practice visual basic

codes using the visual

basic application

- Demonstrate how to

use visual basic with

the visual basic

application

NID in Multimedia Technology (Draft)

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General Objective: 3.0 Know how to use Action Scripts for interactive

flash programming

4 - 6 3.1 Identify the various

action scripts for

different animations

3.2 Identify action scripts

for picture and text

animation

3.3 Apply scripts in

shockwaves

3.4 Produce interactive

flash programming

- Explain the various

action scripts for

animations

- Explain the action

scripts for picture

and text animation

3.1 Practice and create

action scripts for animation

using Adobe macromedia

flash environment

3.2 Practice actions for

picture and text

animations using Adobe

or macromedia flash

- Demonstrate how to

use action scripts for

animation using Adobe

macromedia flash

- Demonstrate using

macromedia or Adobe

flash on how to use

action script for

picture and text

animation

General Objective: 4.0 Know how to use Java scripts for building

special motion graphics and animation

7 - 8 4.1 Identify the Java

scripting codes for

motion graphics and

animations

4.2 Write the Java scripts

4.3 Apply Java scripts

4.4 Produce multimedia

scripts

- Explain the Java

script codes for

motion graphics and

animations

4.1 Practice Java script

codes used for motion

graphics and animation

using Java Applet

Demonstrate how to

use Java script codes

used for motion

graphics and animation

using simple text

editor

General Objective: 5.0 Know how to use scripts for Adobe effects

programming

9 - 10 5.1 Identify scripts needed

to create video effects

and text/picture

animation

5.2 Write the scripts

5.3 Apply the scripts to

create video effects

5.4 Produce scripts to create

video effects

Explain the action

scripts for video

effects and

text/picture

animation

5.1 Practice scripts

needed for video effects

and text/picture quality

animation using Adobe

effects or Adobe Premier

Pro

-Demonstrate how the

scripts can be used for

video effects and

text/picture animation

using Adobe or Adobe

Premier Pro

NID in Multimedia Technology (Draft)

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PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Digital Film Animation CODE: DFA 223 CREDIT HOURS: 12

DURATION: 2 Years THEORY: 20%

SEMESTER: 4th Semester

Pre-requisite:

PRACTICAL: 80%

COURSE MAIN AIM/GOAL: This course will enable the student to create and execute a planned animation project.

General Objectives:

At the end of this course, the student should be able to:

1.0 Understand various kinds of animation techniques used in the industry

2.0 Know basic skills in drawing

3.0 Know how to characters based on human and animal anatomy

4.0 Understand animated sequence

5.0 Understand background and scene composition

6.0 Know how to write a script for the animation and transform it to storyboard

7.0 Understand 3D models and apply them to photo realistic textures

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PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Digital Film Animation COURSE CODE: MMP 223 CONTACT HOURS:

GOAL: This course will enable the student to create and execute a planned animation portfolio

COURSE SPECIFICATION: Practical Contents: 80%

General Objective: 1.0 Understand various kinds of animation techniques

used in the industry

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors Activities Learning Resources

1. 1.1 Identify animation

projects

1.2 List animation projects

1.3 Select animation

projects

1.4 Write animation

projects

1.5 Demonstrate the

projects

- Explain kinds of

animation projects

- Multimedia

Studio

- Visual

Communication

Industries

1.1 Produce kinds of

animation projects

- Demonstrate

various kinds of

animation project

of a portfolio

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

General Objective: 2.0 Know basic skills in drawing

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors Activities Learning Resources

2.

2.1 Identify basic drawing

techniques.

2.2 Produce some drawings

2.3 Move the drawings

2.4 Apply the drawings in

shockwaves

- Explain basic

drawing skills

- Multimedia

Studio

- Visual

Communications

Industries

2.1 Apply basic drawing

skills

- Demonstrate basic

drawing skills

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

86

General Objective: 3.0 Know how to create characters based on human

and animal anatomy

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors Activities Learning Resources

3.

3.1 Identify characters

based on human and

animal anatomy

3.2 Define the characters

3.3 Itemize some of these

characters

3.4 Write the characters

- Explain how to

create characters

based on human

and animal

anatomy

- Multimedia

Studio

- Visual

Communications

Industries

3.1 Create characters

based on human and

animal anatomy

- Demonstrate how to

create characters

based in human

and animal

anatomy

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

General Objective: 4.0 Understand animated sequence

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors

Activities

Learning Resources

4.

4.1 Describe animated

sequence

4.2 List animated sequence

4.3 Apply animated

sequence

4.4 Produce animated

sequence

- Explain how to

create animated

sequence

- Multimedia

Studio

- Visual

Communications

Industries

4.1 create animated

sequence

- Demonstrate

how to create

animated sequence

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

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General Objective: 5.0 Understand background and scene composition

WEEK Specific Learning

Objective

Instructors

Activities

Learning Resources Specific Learning

Objective

Instructors

Activities

Learning Resources

5.

5.1 Identify background

and scene composition

5.2 Select good

background

5.3 Apply the background

5.4 Move the background

- Explain

background and

scene composition

- Multimedia

Studio

- Visual

Communications

Industries

5.1 Apply background

and composition.

5.2 Apply scene

composition

- Demonstrate

background and

scene composition

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

General Objective 6.0 Know how to write a script for the animation

and transform to storyboard

WEEK Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors

Activities

Learning Resources

6.

6.1 Write script for

animation

6.2 Move scripts to story

board

6.3 Identify the scripts

6.4 Produce story board

with scripts

- Explain how to

write a script for

animation and

transformation to

story board

- Multimedia

Studio

- Visual

Communications

Industries

6.1 Write a script for the

animation

6.2 Transform to

storyboard

- Demonstrate how

write a script for

animation and

transformation to

story board

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

General Objective: 7.0 Understand 3D models and apply them to

photo realistic textures

WEEK Specific Learning

Objective

Instructors

Activities

Learning

Resources

Specific Learning

Objective

Instructors

Activities

Learning Resources

7.

7.1 Apply 3D models to

photo realistic textures

7.2 List the steps to 3D

models

7.3 Produce 3D models

7.4 Describe 3D models

7.5 Demonstrate 3D models

- Explain how to

apply 3D models to

photo realistic

textures

- Multimedia

Studio

- Visual

Communications

Industries

- Produce 3D

Modeling

- Demonstrate

3D modeling

- Evaluate

- Multimedia

Studio

- Visual

Communications

Industries

NID in Multimedia Technology (Draft)

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PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Small Business Management CODE: BAM 218 Credit Hours: 4 hours 3

DURATION: 2 Years Theoretical: 80 %

SEMESTER: 4th Semester

Pre-requisite:

Practical: 20 %

COURSE MAIN AIM/GOAL: To provide the student with the basic knowledge on the various tools used in the management of small-scale businesses

General Objective:

At the end of this course, the student should be able to:

1.0 Understand the nature of small-scale enterprises

2.0 Understand the legal framework for small-scale enterprises

3.0 Understand the role of governments in small-scale enterprises in Nigeria

4.0 Understand Business plan for a small-scale business enterprises

5.0 Understand marketing management in a small business enterprises

6.0 Understand the general concept of production management

7.0 Know human capital needs for an enterprise

8.0 Understand the financing of small business enterprises

9.0 Understand financial management in a small business enterprise

10.0 Understand credit control in small business enterprises

NID in Multimedia Technology (Draft)

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PROGRAMME: NATIONAL INNOVATION DIPLOMA IN MULTIMEDIA TECHNOLOGY

COURSE: Small Business Management CODE: BAM 218 Credit Hours: 4 hours 3

DURATION: 2 Years Theoretical: 80 %

SEMESTER: 4th Semester

Pre-requisite:

Practical: 20 %

General Objective 1: Understand the nature of small scale enterprises.

Week

Specific Learning Outcomes

Teacher’s Activities Resources Specific Learning

Outcomes

Teacher’s Activities Resources

1 1.1 Define the range and scope of a small

business.

1.2 State the importance of a small

business.

1.3 Describe the problems associated with

small business operations.

1.4 Describe types of businesses that

could be run on a small scale

1.5 .Describe the merits and demerits of

being self-employed

1.6 .Identify the starting problems and

signs of failure of a small business

Explain range, scope and

importance of a small

scale business. ii. Explain types of

businesses that could be

run on small scale, their

associated problems and

signs of failure during

operations.

iii. Explain wage

employment and self

employment.

iv. Explain the merits and

demerits of self

employment.

Text Books

- Journals

- Publications

1.1 Define range, scope

and importance of a

small scale business. 1.2 Explain types of

businesses that could

be run on small scale,

their associated

problems and signs of

failure during

operations.

- Select a small business

enterprise and indicate its

signs of success and

failures.

- Use case studies based

on local organizations

- Evaluate

Internet and

relevant websites

Guest speaker on

small businesses

General Objective 2: Understand the legal framework for small scale business

2 2.1 Identify the types of business

organization.

2.2 Identify the legal form of business.

2.3 Describe the environmental factors of

business – law of sales, licenses,

failure signs, etc.

2.4 State regulatory status and formation

of small business.

Explain the types of

business organization

ii. Explain legal formation

and regulatory

status of small business.

iii. Explain environmental

factors of

business.

Text Books

- Journals

-Publications

2.1 Identify legal

formation and

regulatory

status of small

business.

2.2 State the

environmental factors

of business.

- Use CAMB to explain

the regulatory frame work

of small business. Group work to set up a small

business – realistic scenarios

- Use of relevant

documentation taken from the

internet.

Internet and

relevant websites

NID in Multimedia Technology (Draft)

90

Week General Objective 3: Understand the role of government in small scale enterprises in Nigeria

3 3.1 State government policies for small

enterprises development.

3.2 Explain the effects of government

policies on direct and indirect

assistance to small businesses

3.3 State the role of the following

institutions in promoting small

enterprises:

- State Export Promotion Committees.

- Centre for Management Development

(CMD)

- National Directorate of Employment

(NDE)

- NAPPEP

- CIRD

- NERFUND

- NACRDB,

- NEPC

- NASSI, NASME, etc

- Explain government

policies for small

enterprises development

and effects of the policies

on direct and indirect

assistance to these

enterprises.

- Explain the following

institutions and their roles

in promoting small scale

enterprises.

- IDC, State Ministries of

Commerce,

- State Export Promotion

Committees,

- CMD, NDE, NAPPEP,

CIRD

- NERFUND,

NACRDB, NEPC

NASSI, NASME, etc

- Give assignment

Text Books

- Journals

- Publications

3.1 Identify

government policies

and their effects on

small scale business.

3.2 Identify and explain

beneficiaries of the

bodies. Promotion

SME in Nigeria.

Evaluate the contributions

of the promoting bodies

(IDC, NASA, NERFUND,

NDE, NAPEP etc to the

growth of small business

in Nigeria.

Internet and

relevant websites

General Objective 4: Understand business plan for a small business enterprise

4 4.1 Identify business plan.

4.2 State the purpose of business plan

4.3 Identify the components of a

business plan from project

development up to project cost.

4.4 State the necessary steps in carrying

out financial analysis and planning

for a small business

- Explain business Plan,

its purpose and

components from

project development

to project cost. - Explain steps in carrying

out financial analysis

and planning for a small

business.

Text Books

- Journals

- Publications

- Entrepreneur

4.1 Identify

business plan.

4.2 Identify how

to plan in small

business.

Use Web based

information to determine a

plan for a business

proposal.

Working in pairs to

develop a relevant

business plan.

Internet and

relevant websites

NID in Multimedia Technology (Draft)

91

4.5 Compare personal goal and business

goals.

4.6 Identify influences of family goals

in business goals

- Explain personal

goals and business

goals.

- Explain influences of

family goals an

business goals

- .Invite a successful

entrepreneur to give a

talk.

- Conduct a test.

4.3 Formulate a

business plan for

a particular

project.

Refer to business planning

information on the internet

Presentations of the plans

and justification of the

goals

Week General Objective 5: Understand marketing management in small business enterprises

5 5.5 Identify the basic concept of

marketing.

5.6 Identify the steps in conducting

market surveys to determine

demand and supply for

particular products.

5.7 Identify markets for specific

products.

5.8 Identify channels of distribution

for a selected product or service.

5.9 State the promotional and sales

activities for a selected product

or service

5.10 State appropriate pricing

strategies

- Explain basic concepts of

marketing.

- Explain steps in

conducting marketing

survey to determine

demand and supply for

particular products.

- Explain how to identify

markets for specific

products.

- Explain channels of

distribution for a selected

product or service.

- Explain promotional and

sales activities for a

selected product or service

- Explain appropriate

pricing strategies

- Text Books

- Journals

- Publications

- Product

Posters

5.1 Identify the

process of

conducting a

marketing survey.

5.2 Identify

appropriate

training strategies

for products

produced on a

small scale.

Use internet to identify the

marketing needs of small

business enterprises.

Internet and

relevant websites

NID in Multimedia Technology (Draft)

92

General Objective 6: Understand the general concepts of production management

6.4 State the basic concepts of

production

6.5 State choice of appropriate

technology

6.6 Identify types and sources of

machinery and equipment.

6.7 State the installed capacity.

6.8 State the utilized capacity.

6.9 Identify sources of raw

materials.

6.10 Describe factory location and

factors in the selection of site.

6.11 Describe factory layout.

6.12 State plant and machinery

maintenance.

6.13 State Plan and scheduling.

6.14 State quality control issues.

6.15 State factory safety measures.

6.16 Identify problems of

production in the Nigerian

situation.

6.17 Explain how to cope with

production problems in

Nigeria.

i. Explain the basic

concepts of production

ii. Explain choice of

appropriate

technology

iii. Explain types and

sources of machinery

and equipment, their

installed and utilized

capacity.

iv. Explain sources of

raw materials.

v. Explain factory

location, its layout

and safety measures.

vi. Explain Plant and

machinery maintenance.

vii. Explain plan and

scheduling.

viii. Explain quality

control.

ix. Explain problems of

production in the

Nigerian situation

and how to cope with

them.

- Text Books

- Journals

- Publications

- Business

establishment

6.1 Identify

appropriate

technology for

different types

of SME.

6.2 Identify

sources of

machinery and

material from

the internet.

6.3 Identify

appropriate

locations and

their problems

for SMES

Use web based

information to identify

appropriate technology

And machinery.

Case Study on the

location of industry and

factory layout Group

work and reference to

relevant web sites

- Organise a field trip to

a successful small

business establishment.

Internet and

relevant

websites

NID in Multimedia Technology (Draft)

93

Week General Objective 7: Know human capital needs for an enterprise

7 8.4 dentify human capital needs

for an enterprise.

8.5 tate recruitment procedures.

8.6 tate need for training of

workers.

8.7 tate how to motivate workers.

8.8 tate how to compensate

workers.

8.9 tate organization of work

force, organizational chart.

8.10 tate problems of human capital

management in small business

enterprises.

8.11 tate how to cope with the

problems of human

capital management.

Explain human capital

management

and its needs for small

business enterprises.

ii. Explain recruitment

procedures

iii. Explain need for

training of workers.

iv. Explain how to

motivate. and

compensate workers

v. Explain organization

of work force.

vi. Guide students to

prepare

organizational, chart for a small

business enterprise.

vii. Explain problems of

human capital

management in small

business enterprises and

how to cope with them.

- Text Books

- Journals

- Publication

- Cardboard

Identify the

recruitment

compensation

and training

procedures of

workers in

SMES.

Identify

problems of

human capital

management and

how to solve

them in SMEs

Guide students to

prepare organizational

charts for SME and how

to forecast their

employment needs.

Internet and

relevant

websites

General Objective 8: Understand the financing of small business enterprises

8 - 9 6.7 Estimate the capital needs of a

selected small business.

6.8 State sources of finance for

small business.

6.9 State the roles of specialized

institutions in financing small

businesses.

Explain sources of

capital and how to

estimate needed

capital for a small

business.

Explain short-term and

long term credits and

their sources.

- Text Books

- Journals

- Publications

8.1 Prepare a

financing plan.

8.2 Identify

various sources

of funds and

their costs.

From one the

beneficiaries of the

institutions handling

SME, describe the

learning outcomes.

Internet and

relevant

websites

NID in Multimedia Technology (Draft)

94

6.10 how to source short-term and

long-term credits

6.11 the various reasons for

borrowing.

6.12 Describe costs of borrowing

with some examples.

6.13 State how to approach lenders.

6.14 State reasons for financial

plans.

Explain the roles of

specialized institutions

in financing small

businesses in the areas

of:

- Provision of

SME equity

- .Provision of

term loan

opportunities

for SMEs

investment

schemes.

- Provision of

working capital

facility for

SMEs

- Financing

SMEs through

leasing.

- Financing

SMEs for non-

oil export.

- Financing

SMEs through

the capital

market.

- General

requirements/co

nditions for

market

financial

assistance to

SMEs

8.3 Describe

how to approach

tenders.

NID in Multimedia Technology (Draft)

95

- Explain various

reasons for

borrowing.

- With some

examples,

explain cost of

borrowing.

- Explain reasons

for financial

plan and how

to approach a

lender

General Objective 9: Understand financial management of small business enterprises

10 - 11 9.1 State the need for sound

management in small business

8.5 .Prepare the basic financial

records required for small

business enterprises and their

operation.

8.6 Prepare key financial statements

– cash flow, profit and loss

account and balance sheet.

8.7 Prepare depreciation schedule.

8.8 Determine gross margin and net

profit.

8.9 Prepare loan repayment schedule

(AMORTIZATION)

8.10 Determine break-even-point

(BEP).

8.11 State problem of financial

management in small enterprises.

Explain the need for

sound financial

management in

small businesses

ii. Explain basic

financial records

iii. Explain key

financial statements.

iv. Explain

depreciation.

v. Explain gross margin

and net profit and

break-even-point

(BEP).

vi. Explain the various

types of loan

repayment and their

application.

vii. Guide students to

prepare a depreciation

schedule for a

selected business,

Text Books

- Journals

- Publications

- Formats of

Prime books

of accounts.

9.1 Describe the

various records

require to

operate SME’s

9.2 Describe key

financial

statements and

how to prepare a

depreciation

schedule.

9.3 Use

appropriate

application

packages to do

amortization.

Guide students to

prepare the records,

extract key financial

statements to determine

BEP, loss or gain.

Internet and

relevant

websites

NID in Multimedia Technology (Draft)

96

extract its cash flow,

profit and loss and

balance sheet to

determine its break –

even- point, gross

margin and net profit.

viii.Explain problems of

financial management

in small enterprises.

Week General Objective 10: Understand credit control in small business enterprises

12 10.1 Define credit control

10.2 State the various

steps in extending

credits to customers.

10.3 Identify sources of

information on

credits.

10.4 Define consumer

credit and credit

cards.

10.5 State reasons for

credits to small

business enterprises.

10.6 Identify cost of credit

i. Explain credit control

ii. Explain the 3c’s of

credit (character,

capacity and

condition).

iii.Explain where and

how to get information

on credits.

iv. Explain consumer

credit and credit card.

v. Explain reasons for

credit to small

business enterprises

and their costs.

vi. Conduct a test.

- Text Books

- Journals

- Publications

10.1 Identify

how credits can

be extended to a

small business

man, sources

and costs of the

credits (s)

10.2 Identify

credits cards and

reasons for

credits

Identify the CS of credit.

Use internet to get

information on credits

Internet and

relevant

websites

NID in Multimedia Technology (Draft)

97

LIST OF EQUIPMENT

Computers

Magnetic Board

Flip Chart Board

Software Packages

Digital Camera

Interactive Television systems

Animation Packages

Virtual Video Editing

Projector

Radio

A Dual Processor VAX11/780

CAD Tools, etc.

Rorschach test

Bio-feed back Tachistoscope

Slide projector and screen

Secondary storage devices

Networking tools

Scanner

Copier

Digital Camera/Web cams

Video CD recorder

Video cassette recorder (VCR)

Blue Tooth

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98

Software Utilized In the Program

Adobe After Effects

Adobe Dream weaver

Adobe Flash

Adobe Illustrator

Adobe Image Ready

Adobe In Design

Adobe Photoshop

Apple Compressor

Apple Final cut pro

Apple Live type

Apple Motion

Apple soundtrack Pro

Autodesk Maya

Autodesk Media Cleaner

Quark Xpress

Sorenson Squeeze

NID in Multimedia Technology (Draft)

99

SUGGESTED BOOKS

Understanding Business, Nickel, Mchugh & Mchugh (1997)

An Introduction to Multimedia Authoring, A. Eliens

Secrets of successful Multimedia Design, Addison-Wesley, 2000

Principles of Multimedia Databases, Morgan Kaufman, 1998

Understanding Networked Multimedia-Applications and Technology, Prentice Hall, 1995

Digital Multimedia, Prentice Hall/Pearson 2004

Fundamentals of Multimedia, Prentice Hall/Pearson 2004

The Handbook of Multimedia Information Management, Prentice hall, 1997

The Computer in the Arts, Addison-Wesley, 1999.

Notes on History of Art by Supo, Adewusi (2002)

Using Information Technology, Williams, Sawyer, Hutchinson, 2000

NID in Multimedia Technology (Draft)

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LIST OF PARTICIPANTS

S/NO NAME ADDRESS 1. Daniel F. C. Ezimadu Global Web ICT Inst. Gwagwalada, Abuja

2. Rev. Alex. Waniko Global Web ICT Inst. Gwagwalada, Abuja

3. Utuyorume Nyerhovwo NIIT, 22 Road, Damilola Plaza (Festac), Lagos

4. Egerega Ese Afrihub ICT Institute, 1st Floor, AP Plaza, Adeto. Ademola Cres., Wuse II, Abuja

5. Engr. Dr. Nuru A Yakubu,OON Executive Secretary, NBTE Kaduna

6. Dr. M S Abubakar Director of Programmes NBTE, Kaduna

7. Mr. O E Okafo HOD Agric. & Science, Division, NBTE, Kaduna

8. Engr. A D K Muhammad D O VEI/IEI, NBTE Kaduna

9. Mr. John Onyebuchi NBTE, Kaduna

10. Mrs J. Otobo NBTE, Kaduna