natural game design: how to birth games without cloning

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Natural Game Design Creating Games Without Cloning Greg Costikyan gcostikyan@bossfightenterta inment.com Casual Connect 2015

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Page 1: Natural Game Design: How to Birth Games Without Cloning

Natural Game Design

Creating Games Without Cloning

Greg [email protected] Connect 2015

Page 2: Natural Game Design: How to Birth Games Without Cloning

As Markets Mature, They Become More Conservative

Financial Risk…. Design Risk….

Page 3: Natural Game Design: How to Birth Games Without Cloning

But Cloning is a Mug's Game

• Market Leader Has Great Data• They've Tuned Their Game Carefully• They Have a High LTV• You are Competing for the Same Players• Your Customer Acquisition Costs: Sky-High

Page 4: Natural Game Design: How to Birth Games Without Cloning

Genre

• “Genre is the name we give to one hit game and its imitators.”• – Dan Scherlis

Page 5: Natural Game Design: How to Birth Games Without Cloning

New Play Patterns Create Hits

Page 6: Natural Game Design: How to Birth Games Without Cloning

Innovative Design

High (Potential) RewardHigh Risk….

Page 7: Natural Game Design: How to Birth Games Without Cloning

Our Usual Methods Don't Innovate

• As designers we:• Tweak numbers in spreadsheets• Document stuff• Iteratively Refine.• ...none of this will get us there.

Page 8: Natural Game Design: How to Birth Games Without Cloning

Methodologies...

• ...for blue-ocean innovation.

Page 9: Natural Game Design: How to Birth Games Without Cloning

1. Agile Design

• We pretend to be agile, but…• Set budgets.• Set time frame.• Develop to spec.

• Actually, it's waterfall, with a bit of agile frosting.

Page 10: Natural Game Design: How to Birth Games Without Cloning

Stage 1: Find a Novel Core Mechanic

Dream up aCore Mechanic

Prototype andtest

Is it fun yet?On to Stage 2! Does it havepotential?Yes No

YesNo

Page 11: Natural Game Design: How to Birth Games Without Cloning

Stage 2: Is the Possibility Space Big Enough?

Build more stuff

Test(with users!)

Are we convinced?On to Stage 3! Does it have

potential?Yes No

Yes

No

Start Over

Page 12: Natural Game Design: How to Birth Games Without Cloning

Stage 3: Scale Up

Staff Up Planning &Preproduction

Build thisGame!

Page 13: Natural Game Design: How to Birth Games Without Cloning

Basic Rules

• Tiny team at start.• Stages 1 & 2 take as long as they take.• Don't be afraid to throw away work.• Gear up only when you've found the fun.

Page 14: Natural Game Design: How to Birth Games Without Cloning

This Seems to be How These Guys Work:

Page 15: Natural Game Design: How to Birth Games Without Cloning

Pros & Cons

• Likely to work best for mechanically simple games.• Casual, ahem.

• No guarantee of success.• But then… nothing guarantees success

Page 16: Natural Game Design: How to Birth Games Without Cloning

2. Recombinant Game Design Patterns

• “...patterns are simply conventions for describing and documenting recurring design decisions within a given context, be it game design or software engineering.”

• – Bernd Kreimeier

Page 17: Natural Game Design: How to Birth Games Without Cloning

Game Design Patterns?

• Essentially, mechanics orcollections of mechanics/UI/visual expression. Staffan Björk & Jussi• Holopainen

Jussi was my boss at Nokia.

Page 18: Natural Game Design: How to Birth Games Without Cloning

Games in a Genre

• Vary in theme and detail, of course, but• ALL adopt the same game play patterns.

• With almost never any deviation.

Page 19: Natural Game Design: How to Birth Games Without Cloning

Real-Time Strategy Patterns

• Fog of war• Resource gathering• Building & unit construction• Two or more races/civs/whatever with

asymmetric capabilities and differing dominant strategies

• Early game build up/end game battle• Speed & interface mastery key to victory

Page 20: Natural Game Design: How to Birth Games Without Cloning

Innovate by….

• Taking play patterns that haven't been used together before and…

• Figuring out how to put them together in a way that feels fun.

Page 21: Natural Game Design: How to Birth Games Without Cloning

Spelunky

• Platformer• Levels always fixed.

• Rogue-like• Levels always algorithmically

• generated• Platformer with

algorithmically• generated levels

• Infinite replayability!

Mario Bros. + Rogue =

Page 22: Natural Game Design: How to Birth Games Without Cloning

Portal

Quake + weird physics + puzzles =

• It's an FPS• Where you don't kill things.

• Instead it's all nav puzzles...• With bizarro-word physics

• FPS, physics, puzzles:• All well-understood play

• patterns.• Never seen together before.

Page 23: Natural Game Design: How to Birth Games Without Cloning

Minecraft

• Sandbox world-construction• Typically single player

• Survival horror elements• Crafting

• A new genre: survival crafting.

Second Life + Legos =

Page 24: Natural Game Design: How to Birth Games Without Cloning

Pros & Cons

• You're starting with proven mechanics.• We know they work in some context

• But not everything works with everything else.• Less whole-cloth innovation than agile design• … but maybe better suited to more complex

• games (ahem, midcore).

My current game is a mid-core build & battle game that replacestimers with a different mechanic.

Page 25: Natural Game Design: How to Birth Games Without Cloning

3. Trope Inversion

• Take one aspect of a genre that everyone knows is core and essential to the form.

• Do exactly the opposite.• Defy the common wisdom.

Page 26: Natural Game Design: How to Birth Games Without Cloning

“Player cooperation is essential in tabletop roleplaying.”

Paranoia: A light-hearted game of terror,death, bureaucracies, mad scientists,mutants, dangerous weapons, and insanerobots, which encourages players to lieto, chat, and backstab each other atevery turn.

– 2nd

edition backcover copy

Maybe not.

Page 27: Natural Game Design: How to Birth Games Without Cloning

“Permadeath in an MMO is Always Bad.”

Die? Start over from level 1,• buster.• The game ends. MMOs • never do that! And then –• it resets.

Guess not.

Page 28: Natural Game Design: How to Birth Games Without Cloning

Pros & Cons

• It's so simple!• And you're leaving everything else

unchanged, pretty much, and you know this play pattern works.

• But…. Conventional wisdom exists for a reason.• You may utterly fail.

Page 29: Natural Game Design: How to Birth Games Without Cloning

Get Out of Your Rut

• Yes, making games is hard (even without innovation)

• Yes, being innovative is hard.• But it's not THAT hard• And there are proven ways to do it.• No more excuses, please. Just do it.

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That's Three Ways to Innovate

• I'm sure there are more.

“There are four and twenty ways Of writing tribal lays• And every single one of them is right.”• – Rudyard Kipling

Page 31: Natural Game Design: How to Birth Games Without Cloning

Sadly, you may never get the chance..

Financial Risk…. Design Risk….

Game designers and suits are class enemies, I fear.