nete05101 nete0510 network and protocol architecture supakorn kungpisdan
TRANSCRIPT
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Switched Network (cont’d)
Circuit-switched network: telephone system Establish a dedicated circuit across a sequence of links
Packet-switched network: data network Store-and-forward Packet or message
Efficiency of circuit-switched VS packet-switched networks
Cloud: any type of network e.g. point-to-point, multiple access, switched
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Internetwork (cont’d)
Internet VS internet Router or gateway:
a node connecting to two or more networks Address:
a byte string that identifies a node; used to distinguish a node from others
Routing A process of determining systematically how to forward
messages toward the destination node based on its address
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Unicast, Multicast, Broadcast
Unicast: a source node sends a message to a single destination node
Broadcast: a source node sends a message to all the nodes on the network
Multicast: a source node sends a message to some subset of nodes
Network: two or more nodes connected by a physical link, or Two or more networks connected by a node
A large message is divided into packets Why?
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Cost-effective Resource Sharing Efficiency How do all the hosts that want to communicate at the
same time share the network? Multiplexing : a system resource is shared among multiple
users Analogous to time sharing computer: CPU is shared among
multiple job Multiplexing Techniques
Synchronous Time-Division Multiplexing (STDM) Frequency-Division Multiplexing (FDM)
Same concept as TV transmission Statistical Multiplexing
Share physical link only when more than one node transmit data at the same time
Transmit data on demand rater than during a predetermined time slot
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Switch Multiplexing Packets (cont’d)
Switch makes decision on a packet-by-packet basis FIFO Round robin STDM Quality of Service (QoS)
Congestion Switch receives packets faster than the share link can
accommodate need a buffer Running out of buffer packet loss
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Additional Benefits of Statistical Multiplexing
Cost effective for multiple users to share network resources Define the packet as the granularity with which the links
of the network are allocated to different flows Decide the flow with per packet basis Fairly allocating capacity to different flows Dealing with congestion when it occurs
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Support for Common Services
Network supports application-level processes to communicate with each other Viewed as logical “channel”
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Support for Common Services (cont’d)
What functionality the channels should provide to application programs? Delivery guarantee? In-order delivery? Secure from eavesdropping? Etc.
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Identifying Common Communication Patterns
Two general types of channels Request/reply channel
Used in file transfer and digital library apps Need security/privacy protection
Message stream channel Used in video-on-demand and videoconferencing apps No 100% delivery guarantee, but in-order Unicast/multicast/broadcast
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Reliability
3 classes of failures Bit errors or burst errors
Occurred from outside forces e.g. lightning strikes, power surges, and microwave ovens
Rare 1/106-107 bits on copper-based cable and 1/1012-1014 bits on optical fiber
Packet errors Packet loss because there are bit errors Congestion Software error e.g. forward packet to the wrong link
Node and link errors Physical link is cut, computer crashes by software, power failure Need time to fix
Need to understand application’s requirements and recognize limitations of underlying technology
Semantic gap: the gap between that application expects and what the underlying technology can provide
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Network Architecture
A network must provide general, cost-effective, fair, and robust connectivity among a large number of computers
Network architecture: a general blueprint that guide design and implementation of networks OSI and Internet (TCP/IP) architecture
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Layering and Protocols
When the system gets complex, abstraction is needed Abstraction leads to layering Start by services offered by the underlying hardware and
then add a sequence of layers of services The services provided at the higher layers are
implemented in terms of the ones provided by the low layers
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Protocols
Protocols: abstract objectives that make up the layers of a network system
Protocol provides a communication service that higher-level objects use to exchange messages
Each protocol defines two different interfaces: Service interface to other objects on the same computer Peer interface to another computer
Indirect communications: protocol in each layer passes a message to lower layer-protocol which in turn deliver the message to its peer
Multiple protocols provide a different communication service Protocol graph: a suite of protocol that make up a network
system
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OSI Architecture (cont’d)
Physical layer: handle the transmission of raw bits over a communications link
Data-link layer: collect a stream of bits into a large aggregate called a frame
Network layer: handle routing among nodes within a packet-switched network.
Transport layer: implement a process-to-process channel Session layer: provide a name space used to tie together the
potential different transport streams Presentation layer: concern with the format of data exchanged
between peers Application layer: include network applications
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OSI Model Analogy
Create document (paper + pen, pencil, etc, used for separate rooms)
Translate, arrange format (dictionary, translator)
Doorman, enter and leave the room Check document condition and bring
document to each room (port number) living room (80), dining room (21), art studio (23)
Postal address (IP address) front door , post office
How to deliver document trucks, ships, planes (ID card = MAC address))
Street, ocean, air
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TCP/IP Layers
no official model but a working one Application layer Host-to-host, or transport layer Internet layer Network access layer Physical layer
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concerned with physical interface between computer and network
concerned with issues like: characteristics of transmission medium signal levels data rates other related matters
Physical Layer
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exchange of data between an end system and attached network
concerned with issues like : destination address provision invoking specific services like priority access to & routing data across a network link between
two attached systems
Network Access Layer
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routing functions across multiple networks for systems attached to different networks using IP protocol implemented in end systems and routers routers connect two networks and relays data
between them
Internet Layer (IP)
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Transport Layer (TCP)
common layer shared by all applications provides reliable delivery of data in same order as sent commonly uses TCP
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Application Layer
provide support for user applications need a separate module for each type of
application
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Addressing Requirements
two levels of addressing required each host on a subnet needs a unique global
network address its IP address
each application on a (multi-tasking) host needs a unique address within the host known as a port
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Transmission Control Protocol (TCP)
usual transport layer is (TCP) provides a reliable connection for transfer of
data between applications a TCP segment is the basic protocol unit TCP tracks segments between entities for
duration of each connection
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an alternative to TCP no guaranteed delivery no preservation of sequence no protection against duplication minimum overhead adds port addressing to IP
User Datagram Protocol (UDP)
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TCP/IP Applications
have a number of standard TCP/IP applications such as Simple Mail Transfer Protocol (SMTP) File Transfer Protocol (FTP) Telnet
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Features of Internet Architecture
Does not imply strict layering Free to bypass the defined transport layers and directly use IP or
one of the underlying networks Hourglass shape
IP serves as the focal point of the architecture – common method for exchanging packets among a wide collection of networks
(According to IETF) If someone propose a new protocol to be included in the architecture, they must produce both a protocol specification and representative implementation of the specification Ensure that the protocols can be efficiently implemented
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Bandwidth
Bandwidth: the number of bits that can be transmitted over the network in a certain period of time Bandwidth of a single physical link Bandwidth of a logical process-to-process channel
At the physical level, transmitting 1 bit of data on a 1-Mbps link takes 1 µs
For logical process-to-process channels, bandwidth is also influenced by other factors
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Latency
Latency: time taken a message to travel from one end of a network to the other E.g. transcontinental network has a latency of 24 ms.
Round-trip Time (RTT): time taken to send a message from one end of a network to the other and back
Components of latency: Speed-of-light propagation delay:
3 x 108 m/s in a vacuum, 2.3 x 108 m/s in a cable, 2 x 108 m/s in a fiber
Transmission delay: time taken to transmit a unit of data Queuing delay
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Latency (cont’d)
TotalLatency = Propagation + Transmit + Queue Propagation = Distance/SpeedOfLight Transmit = Size/Bandwidth
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Delay X Bandwidth Product
A channel where latency is the length of the pipe and the bandwidth is diameter of the pipe Then the product gives the volume of the pipe the number
of bits it holds
E.g. a transcontinental channel with a one-way latency of 50 ms and a bandwidth of 45 Mbps is able to hold 50 x 103 s x 45 x 106 bps = 2.25 x 106 bits or approx 280 KB
Important when constructing high performance networks because it tells how many bits the sender must transmit before the first bit arrives at the receiver.
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Delay X Bandwidth Product (cont’d)
The sender sends 2 delay X bandwidth of data before hearing from the receiver
The bits are said to be “in flight” If the receiver tells the sender to stop transmitting, it will
takes up to a delay X bandwidth before the sender can respond. Takes 5.5 x 106 bits (671 KB) of data