netex webinar | gamification, how to excite and engage your learners in 2016 [en]
TRANSCRIPT
1. About us 2. Benefits of Gamification 3. Review of the current landscape in L&D 4. Design Principles 5. learningPlay 6. Content Demos 7. The Future
We have got the
EXPERIENCE
18 years learning…and counting.
We breathe
INNOVATION
+100 PROFESIONALS
+10 COUNTRIES
+1.5M FINAL USERS
We are a
STRATEGIC & LEARNING TECHNOLOGY
Partner.
What is Gamification?
02
Gamification applies game-like elements to non-game situations
Some stats….
Transforming a subway staircase into a set of piano keys-each step producing a musical note
increased its use 66 percent…
26 % of people playing games are over fifty, which is an
increase from a mere 9 % in 1999…
When player reaches the maximum prize level, dopamine is released in the same amount,
regardless of the nature of the prize…
55% of people would work for a company that offered games as a way to increase productivity…
56 % showed no difference between games and conventional instruction.
32 % favoured games against 5 %
What is NOT Gamification?
• Adding learning content inside a game and ask learners to play the game and learn at some random intervals
• Just ranking system, scoreboards and badges. All these should mean something in real life for the learners
• Creating elaborate Games without context to the content.
……"Gamification is the cover to add the interactivity, engagement and immersion that leads to good learning". Karl Kapp – Gamification Guru
What is happening In L&D Now?
03
“Your learners eagerly engage with courses, classes or content to improve their work performance..
80% said the are not eagerly engaged
“You have milestones for each level of skill or content knowledge that your learners can achieve.”
Only 13% said “Yes”
“Your learners have a way of comparing themselves to others in their teams or learning cohort to assess their own performance.”
40% said they don’t
“Your learners have clear and defined learning pathways to follow so that they can easily understand the route to mastery within your content.”
67% - Sometimes True to Not True
Challenges….
Readiness….
Gamification Design Principles
04
Understand the objective Build around your people
“Want to” Environment Deploy & Measure
Identify root cause relating to challenge. Drive conversation and set clear objectives around specific business outcomes
Identify your target audience. Capture pain points to evaluate motivations. Identify which behaviors are valuable.
Describes incentive/reward approach. Integrate into solutions, platforms, and technologies where action happens.
Less “perfection”. More learning from results. Manage and evaluate what is working. Gather feedback from players to evolve.
Incentive Framework
1 2
3 4
Play
05
TV is the centre of entertainment We turn it on to watch movies, the news, sports, series, to play video games…
We want you to turn to learningCloud when you think of learning, courses, “serious games”, to watch videos, to ask experts
Choose the channels that you need
From any device Do you need to add a new
channel to your offer?
learningPlay
06
learningStories
07
learningStories
• Phase 1 – Wordpress (Services) approach
• Phase 2 – Product based approach, build your own learning stories in learningPlay
• Can be deployed to any LMS
Gamified Portal : Tech
Tracking: • Video (youtube,
vimeo) • Pages, sections,
activities • xAPI learning objects
(learningMaker, Articulate Storyline,…)
• H5P
Gamified portal for learning Stories
Enables: • Gamification rules
with activities • Gamification logic • API
Wordpress gamified portal
learningPlay
Gamification
Engine
Learning Challenges
Learning Challenges
Gamification Design Solution Approach
learningCloud
Consultancy
Learning Objectives
Delivery Learning Challenges
Templates Resources
• Metaphors/Themes • Rewards and Badges • Game Engine • Scoring and Ranking
System
• Video • Interactivities • Quizzes
Custom Standard
Leader Boards, Ranking, Scoreboards
New Development
Existing Content/ Catalogue
LMS PORTALS
Gamified learning modules specific to each learning challenge/objective
Author
Choose among the existing templates with preset narrative, images, badges, etc.
Create custom themes, images, badges, as per narrative.
Create/ Add Select
Leader Boards, Ranking,
Scoreboards +
Cumulative Analytics
Training Needs Analysis, Target Learning Profile, Identification of core Learning Objectives,
CONGRATS!
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