new product and the net 7a
TRANSCRIPT
Marketing ProcessesThat Can Be Digitized
Understand Markets
& Customer
s
Involve Customer
s in Design Process
Market & Sell
Products &
Services
Deliver Value
Through Distributi
onProvide
Customer Care
Manage Customer Informati
on
High-Tech BattlesThe Browser Wars
The browser battles started with a strong showing from Netscape. From a startup in 1995, Netscape became a billion-dollar company, the fastest-growing software
company ever.
Four generations of browser technology took Microsoft… from sideline player to
browser lead. The battles also led to controversy, anti-Microsoft newspaper editorials, and governmental antitrust
attention.
The Need for Speed
Internet time refers to rapid change and evolution of Internet tools The marketplace Business practices
An entire industry created in < 5 years Internet time also refers to acceleration of
New product development Competitive activity Business tactics
Using the Net’s communication & research capabilities to bring new products to market quickly is essential
Speed and Profits
High profits from a successful early market entry can be plowed back into next generation products
Slow entry and lost profits lead to erosion of a company’s fortunes
Figure 8.3
Profits and Speed to Market
3x
2x
1xX
06 months early 6 months late
Time of Market I ntroduction Relative to Competitors
Speed and Innovativeness
Slowness to market erodes consumers’ positive perceptions of a company
Best-in-class companies use time pacing to govern new product activity
Rapid product introduction is critical in high-tech markets Market leaders can count on high consumer interest,
feedback and free advice Speed to market leads to learning
Companies that use customer feedback have an important advantage over rivals
Speed and Alliances
Early market entrants attract leading-edge partners Third-party suppliers approach market leaders with
enhancements and improvements Allies fill in product and marketing gaps to provide a
complete solution for customers
For the market leader, money and talent are too scarce to “go it alone”
Distribution partnerships are key to getting product to market
Speed and Standards
Market leaders often play a key role in setting standards
Companies that define standards can be in a strong strategic position for decades
Rivalries between competing standards don’t usually last long Once a standard is established, the marketplace
swings dramatically toward it The losing standard sinks quickly VHS vs. Beta Max
When standards matter, success breeds success
Traditional New Product Development
Too slow for Internet time Two main goals
Uncover unmet customer needs
Eliminate design mistakes before too many resources are committed
Many new ideas enter the new product process
Only a few new products emerge
This process is expensive and time consuming
Figure 8.5
General Product Design Funnel
Rapid New Product Development
• Internet time forces firms to find new ways to identify user needs and rapidly launch new products
• The keys– Maintain flexibility as long as possible– Accelerate the process of market feedback
• These methods work especially well for online products
• But they are spreading to the rest of the economy
Figure 8.6
Sensing the Market
Specifi cation
Design
Testing
I ntegration
Stabilization/ Ramp-Up
Modularity in Design
Modular design breaks a new product into subsystems or modules Each module can be designed and tested separately Teams can work in parallel, rather than wait for a
preceding group to finish its work
Parallel efforts reduce dramatically the total time to launch new products
Enables firms to handle speed and complexity in new product development
Modularity in Design Modularity requires two design features
Visible design rules Hidden design parameters
Visible design rules: define the ways that modules interact with each other and describe how they should fit together
Hidden design parameters: define how each module works internally Each team has full control over the hidden design parameters of its
module Enables the team to delay final design choices as long as possible,
to reflect marketplace feedback and to accommodate changing technologies
Early Feedback Flexible new product development relies on the
ability to get meaningful and rapid feedback from customers Identify new opportunities React to new designs Spot declining interest in existing products
E-mail enables low-cost, rapid access to customers Can speed up feedback from lead users Faster and cheaper method of conducting surveys
Using the Net to release early prototypes also permits valuable learning and testing
Rapid Prototyping and Testing
Alpha release: limited release to trusted lead users and company employees May be asked to sign NDA The goal is to shape the product and understand how functional it is The competitive clock starts ticking with the alpha release
Beta release: public release to widely test and to continue to refine the feature set Key goals are reliability, compatibility, and fixing user interface
problems Beta-testing is a form of advertising and sampling A valuable substitute for extensive testing
Rapid Release
Rapid product development sets the stage for profitability
The ability to go to market quickly is a final key to success
Time lost in the distribution cycle is even more damaging than time lost in development
Once the product design is frozen and has been released to manufacturing, all time lost is pure cost
Standards Marketing
Standards are a defining feature of high-tech markets
Standards determine How hard drives, floppy disks, screens, keyboards, and
memory communicate with each other How computers connect to the Internet How files and messages are turned into packets How packets reach their destination
Conventions are also important General practices that designers expect Not formally set by a standards body
Two Types of Standards
Open standard: based on an official process of debate, consensus, and voting by an official standards body
De facto standard: established when a product or approach is so widely adopted that it becomes expected
De facto standards are controlled by a single company – open standards are not Sun Microsystem’s has submitted Java to the ISO for
acceptance as an open standard Microsoft’s Active X: a proprietary standard owned and
controlled by Microsoft
Creation of an Open Internet Standard
Figure 8.9Write
Specifi cation
Plausible?
Clear?
Proposed Standard
At least two independent
working versions?
Draf t Standard
Technically mature
consensus exists?
I nternet Standard
Rewrite
Wait f or working
code
Wait f or
resolution
NO
YES
YES
NO
NO
Standards Strategy
High-tech companies often have formal staff positions that set standards strategy Participate in the standards bodies Project which standards seem to be winning
Managers need to decide which standards to deploy in their products Should base their products on open standards? Or should they try to win a battle in the marketplace
with a proprietary standard? In high-tech markets, a single standard generally
emerges and the winner takes all
Standards Competition Leading to Domination
Figure 8.12
Unstable
sharing of
market
Market share of standard A in time t
0% 50%
100%
50%
100%
0%
A loses
A wins
Information Acceleration Systems
Place consumers in a virtual buying environment IA systems simulate the information that’s
available to consumers when they make a purchase decision Virtual showroom visits Advertising (TV, magazines, newspapers) Review articles and consumer-oriented reports Word of mouth
Are these virtual environments realistic enough to accurately measure behavior? Early evidence is positive, but mixed
Solving Problems Online
Lower customer support costs
Improved online value for customers
Companies and consumers benefit Lower costs improve profit
margins Savings can be passed
through to consumersFigure 6.3
Provides Strong Justification for Investing in the Web
Cost Savings
Q: Where do these cost savings come from? Online publishing saves the cost of printing and
shipping manuals Software updates can be downloaded, saving
the cost of burning and shipping CDs Virtual problem solving Inexpensive communication
Traditional Customer Service Methods Are Expensive
• Sales calls and call centers – Require expensive, assisted, real-time interactions– Are labor intensive
Customer ServiceMethod
Agent:CustomerRatio
Type ofInteraction
Type ofService
Sales Force 1:1 Real- time Assisted
Call Center 1:1 Real- time Assisted
Headline
Insert excerpts from a current article out of the business press (e.g. Wall Street
Journal, Wired News, Business 2.0, or Fast Company) that talks about the importance of online customer support. I usually take excerpts out of the lead paragraph, and highlight keywords. There have been a
number of articles talking about increased investments in online customer support.
Name of Publication - Date
The ADR FrameworkAcquisitionSupported
DevelopmentSupported
RetentionSupported
Web Advertising E- mail accounts Free trials Amazon partners Edmund's QFN
Community andpersonalizationspending
I nformationcollection
Syndication expenses
Customer support Enhancement
spending Eff ectiveness
spending
• Acquisition: the cost of bringing in new customers• Development: costs incurred expanding the share-
of-customer that firms receive from existing customers
• Retention: costs to keep the business and loyalty of current customers