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Next Generation Flash Gaming: Lessons from Console Development Justin Lambros, General Manager, Kabam

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Justin Lambros (general manager, Kabam) discusses how his own experiences in the console gaming world have influenced him, and what the takeaways are for Flash game developers.

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Page 1: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

Next Generation Flash Gaming: Lessons from Console Development

Justin Lambros, General Manager, Kabam

Page 2: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

My Background

Page 3: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

Overview• Came to web/mobile to learn– Balance innovation & best practice– Never just go with “this worked for

console”– But don’t forget what worked in console– Learn & use new tools effectively

Page 4: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

Team size matters• Bigger not always better

• 30-40+ means more management

• ~20 optimal with high performers

• Build process around team members

Page 5: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

Invest in tools• Don’t need to be

perfect, just functional

• Free up engineers for new features

• Web vs. Console Engineering

Page 6: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

Fully embrace monetization• Giving players the ability to

invest more in your game

• Micro transactions can help subscription games

• A thoughtful design built upon meaningful expansion

Page 7: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

Product Management vs. Design• Player empathy vs.

monetization optimization

• Healthy tension, like Quality vs. Schedule & Budget

• Have specialists, teach them other skills

Page 8: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

Embrace the right aesthetic• Pick the right

technology for your design & world

• Use 3D to its strengths

• 3D requires an entirely new control scheme

Page 9: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

2D to 3D transition• Remember back to the

3D transition in consoles?

• Most successful weren’t full 3D

• Biggest eye sores were

Page 10: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

Understand long term engagement

• Create a place they want to stay – world building

• Plan seasons of TV, not a feature film

Page 11: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

Do the beginning last• Learn the core loop

first, iterate

• Deliver the FTUE/Tutorial once you understand what’s cool about your game

Page 12: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

Polish matters

• In small ways, at specific times

• Don’t fall into an endless loop

• Take advantage of the time you have, when you have it

• Look for ways to fit it in, and plan for it before launch

Page 13: Next Generation Flash Gaming: Lessons from Console Development by Justin Lambros, General Manager, Kabam

Questions?

Contact info:Justin Lambros

[email protected]