nicholas lambert week 04: the medium and the message
TRANSCRIPT
Week 04: The Medium And The Message
Marshall McLuhan (1911-‐1980)
Ambient touchscreen appsBrian Eno’s iPhone/iPad apps: soothing music for children too
Connec;ons from Eno to the iPad
Brian Eno: pioneer ofambient music and artstudent in 1964
Roy AscoH: developed ideasabout interacJvity andfeedback in the visual artsfrom late 1950s
Surrounded by digital media from birth?Toddler using iPad -‐ an “early adopter”?
Computers simple enough for children
Images from Alan Kay’s 1968 paper on the DynabookhHp://www.edibleapple.com/2010/04/30/from-‐alan-‐kays-‐dynabook-‐to-‐the-‐apple-‐ipad/
Developing a computer for Third Worldchildren: the OLPC
The One Laptop Per Child project, developed by NicholasNegroponte at MIT Media Lab from 2005. Strong input fromcomputer language and interface pioneer Seymour Papert (1970sLOGO turtle on the right)
Development of the brain in atechnological environment
One area where the research is particularlystrong is what is popularly known asmultitasking. Plugged-in kids have gaineda reputation for being masters at togglingbetween, say, a homework assignmentand instant-messaging classmates,downloading music and texting on the cellphone, surfing the Internet while updatingFacebook pages, and so on.
A 2006 survey by the Kaiser FamilyFoundation1 found that middle and highschool students spend an average of 6.5hours a day hooked up to computers orotherwise using electronic devices, andmore than a quarter of them are routinelyusing several types of media at once. Italso found that when teens are “studying”at the computer, two-thirds of the time theyare also doing something else.http://www.dana.org/media/detail.aspx?id=13126
Image fromhttp://neuroanthropology.net/2008/08/30/culture-on-the-teen-brain/
Possible cogni;ve benefits of gaming
One of the earliest and most noted studies in the field was conducted back in 1992 byneuroscientist Richard Haier at the University of California at Irvine, who looked at howfrequent sessions with the Tetris video game changed the players' brains. The gamerequires players to fit colorful puzzle pieces together at a quickening pace as they fall fromthe top of the screen.
Back then, Haier used brain scans to discover that some parts of the brain actually usedless glucose as the players became more skilled at the game. The "Tetris effect"illustrated how video-game training could make brains work more efficiently - an idea thateventually led to a whole host of brain-training games.From http://cosmiclog.msnbc.msn.com/_news/2009/09/01/4350065-how-games-change-your-brain
The Medium And The Message
Marshall McLuhan is perhaps one of the bestknown media theorists and critics of this era. Aliterary scholar from Canada, Marshall McLuhanbecame entrenched in American popular culturewhen he felt this was the only way to understandhis students at the University of Wisconsin.
[His] best known and most popular works [are] TheGutenberg Galaxy: the Making of Typographic Man(1962) and Understanding Media: the Extensions ofMan (1964)
[…] McLuhan's outspoken and often outrageousphilosophies of the "electric media" roused apopular discourse about the mass media, societyand culture. The pop culture mottoes "the mediumis the message (and the massage)" and "the globalvillage" are remnants of what is affectionately (andotherwise) known as McLuhanism.[From http://www.museum.tv/eotvsection.php?entrycode=mcluhanmars ]
Understanding Media (1964)
"In a culture like ours, long accustomed tosplitting and dividing all things as ameans of control, it is sometimes a bit ofa shock to be reminded that, inoperational and practical fact, themedium is the message. This is merely tosay that the personal and socialconsequences of any medium - that is, ofany extension of ourselves - result fromthe new scale that is introduced into ouraffairs by each extension of ourselves, orby any new technology.”
Marshall McLuhan, introduction toUnderstanding Media
The Medium And The Message
Many people presume the convenJonalmeaning for "medium" that refers to themass-‐media of communicaJons -‐ radio,television, the press, the Internet. And mostapply our convenJonal understanding of"message" as content or informaJon.Puang the two together allows people tojump to the mistaken conclusion that,somehow, the channel supersedes thecontent in importance, or that McLuhan wassaying that the informaJon content shouldbe ignored as inconsequenJal.http://individual.utoronto.ca/markfederman/article_mediumisthemessage.htm
Innova;on and its consequences
Whenever we create a new innovation -be it an invention or a new idea - many ofits properties are fairly obvious to us. Wegenerally know what it will nominally do,or at least what it is intended to do, andwhat it might replace. We often knowwhat its advantages and disadvantagesmight be. But it is also often the casethat, after a long period of time andexperience with the new innovation, welook backward and realize that therewere some effects of which we wereentirely unaware at the outset. Wesometimes call these effects "unintendedconsequences," although "unanticipatedconsequences" might be a more accuratedescription.http://individual.utoronto.ca/markfederman/article_mediumisthemessage.htm
Innova;on and its consequences
McLuhan tells us that a "message"is, "the change of scale or pace orpaHern" that a new invenJon orinnovaJon "introduces intohuman affairs."
Note that it is not the content oruse of the innovaJon, but thechange in inter-‐personal dynamicsthat the innovaJon brings with it.http://individual.utoronto.ca/markfederman/article_mediumisthemessage.htm
Motorola DynaTAC 8000TX, firstcommercial handheld cellphone,launched in 1983 for $3995 dollars -‐with its inventor Dr MarJn Cooper
The meaning of “medium”
A 3D snapshot of 30% of the Internetfrom 2005, tracing connecJons andmajor sites.From http://opte.org/maps/
At the beginning of Understanding Media,[McLuhan] tells us that a medium is "anyextension of ourselves." Classically, hesuggests that a hammer extends our armand that the wheel extends our legs andfeet. Each enables us to do more than ourbodies could do on their own. Similarly, themedium of language extends our thoughtsfrom within our mind out to others.
[…he] always thought of a medium in thesense of a growing medium, like the fertilepotting soil into which a seed is planted, orthe agar in a Petri dish. In other words, amedium - this extension of our body orsenses or mind - is anything from which achange emerges.http://individual.utoronto.ca/markfederman/article_mediumisthemessage.htm
“Hot” and “Cool” media
"There is a basic principle that distinguishes ahot medium like radio from a cool one like thetelephone, or a hot medium like the movie froma cool one like TV. A hot medium is one thatextends one single sense in "high definition.'High definition is the state of being well-filledwith data. . . . Hot media are low inparticipation, and cool media are high inparticipation or completion by the audience. . .. The hot form excludes, and the cool oneincludes.” [from Understanding Media]
McLuhan associated "hot media" with specializedknowledge, industrial economies and individualisticsocieties, and "cool media" with oral traditions, agrariancultures and tribal societies. Which is precisely how hearrived at the ironic idea that TV, though ostensibly anadvanced technology, was also giving birth to a globalvillage. He didn't mean that it was bringing us all closertogether; he meant it was changing our urban, industrialWestern society into a culture that reproduces the tribalcharacteristics of a village on a global scale.
From http://www.wordyard.com/dmz/digicult/mcluhan-5-3-95.html
“Hot”
“Cool”
The Internet: “Hot” or “Cool”?
Where would the Internet fall on McLuhan'stemperature meter? It remains almostexclusively a medium that transmits andreproduces vast quantities of text at highspeeds. McLuhan interpreted the evolution ofwriting from ideograms and stone tablets toalphabetic characters and print reproductionas a "hotting up" "to repeatable printintensity." By that standard, the Net is boiling.
On the other hand, its functionalcharacteristics match those McLuhanidentified as cool. There's no question thatthe Internet is among the most participatorymedia ever invented, like the cool telephone.And its cultural patterns -- with its oral-tradition-style transmission of myth and itscollective anarchy -- match those ofMcLuhan's tribal global village.
From http://www.wordyard.com/dmz/digicult/mcluhan-5-3-95.html
“Hot”