nick's test presentation

43
Captain Hindsight Presents: Neil’s Career

Upload: maiden1988

Post on 19-Jan-2015

49 views

Category:

Technology


0 download

DESCRIPTION

This is just a test.

TRANSCRIPT

Page 1: Nick's Test Presentation

Captain Hindsight Presents:

Neil’s Career

Page 2: Nick's Test Presentation

INTRO

So… what’s the point?

Page 3: Nick's Test Presentation

Confucius on Wisdom By three methods we may learn wisdom:

First, by reflection, which is noblest;

Second, by imitation, which is easiest;

and third by experience, which is the bitterest.

Page 4: Nick's Test Presentation
Page 5: Nick's Test Presentation

1. Introduction 5 min

• Introduction to Captain Hindsight, who was bitten by a retroactive spider...

Page 6: Nick's Test Presentation
Page 7: Nick's Test Presentation

SPLINTER CELL

Developer: UBISOFT Montreal Publisher: UBISOFT Platforms: Xbox, PC, PS2*

Released: November, 2002

Page 8: Nick's Test Presentation

SPLINTER CELL

The Unskippable Scripted Cinematic

Page 9: Nick's Test Presentation

2. Splinter Cell 6 min

• Video of scripted cinematic

Page 10: Nick's Test Presentation

SPLINTER CELL

The Unskippable Scripted Cinematic

Modular scripting = WIN “It’s a marathon, not a sprint” It’s all about the player

Page 11: Nick's Test Presentation

SPLINTER CELL

Nuclear Power Plant

Page 12: Nick's Test Presentation
Page 13: Nick's Test Presentation

SPLINTER CELL

Nuclear Power Plant

Balance is good

Page 14: Nick's Test Presentation

SPLINTER CELL

Artist Geometry

Page 15: Nick's Test Presentation
Page 16: Nick's Test Presentation

SPLINTER CELL

Humility is a virtue Usability is your friend and ally

Artist Geometry

Page 17: Nick's Test Presentation

SPLINTER CELL

The Unskippable Scripted Cinematic Modular scripting = WIN “It’s a marathon, not a sprint” It’s all about the player

Nuclear Power Plant Balance is good

Artist Geometry Humility is a virtue Usability is your friend and ally

Page 18: Nick's Test Presentation

SHADOW OPS

Developer: Zombie Studios Publisher: Atari Platforms: Xbox, PC Released: June, 2004

Page 19: Nick's Test Presentation

SHADOW OPS

The Sniper Rifle Story

Page 20: Nick's Test Presentation
Page 21: Nick's Test Presentation

SHADOW OPS

Again, modularity can be a life-saver An LD’s relationship with Gameplay

Programmers can be key

The Sniper Rifle Story

Page 22: Nick's Test Presentation

DUKE NUKEM FOREVER

Developer: 3D Realms Publisher: 2K Games Platforms: 360, PS3, PC Released: June 2011 Announced: April, 1997

Page 23: Nick's Test Presentation

DUKE NUKEM FOREVER

July, 2004

“6-9 months”

Page 24: Nick's Test Presentation

DUKE NUKEM FOREVER

Do your homework

Page 25: Nick's Test Presentation

KILLZONE 2

Developer: Guerrilla Games Publisher: Sony Platform: PS3 Released: February, 2009

Page 26: Nick's Test Presentation

KILLZONE 2

1st Person Cover System

Page 27: Nick's Test Presentation
Page 28: Nick's Test Presentation
Page 29: Nick's Test Presentation

KILLZONE 2

Killzone: Liberation Sony PSP

Page 30: Nick's Test Presentation
Page 31: Nick's Test Presentation

KILLZONE 2

Tools are critical to LDs It’s all about the player

1st Person Cover System

Page 32: Nick's Test Presentation

BRINK

Developer: Splash Damage Publisher: Bethesda Platforms: 360, PS3, PC Release: May, 2011

Page 33: Nick's Test Presentation

BRINK

SMART Smooth Movement Across Random Terrain

Page 34: Nick's Test Presentation
Page 35: Nick's Test Presentation

BRINK

Geometry has to work with gameplay systems Balance is good Modular geometry = WIN Balance is great!

SMART Smooth Movement Across Random Terrain

Page 36: Nick's Test Presentation

DIRTY BOMB

Developer/Publisher: Splash Damage Platform: PC Announced: November, 2012 Status: Closed Alpha

Page 37: Nick's Test Presentation

DIRTY BOMB

Classic Inspiration, Modernized

Page 38: Nick's Test Presentation
Page 39: Nick's Test Presentation

DIRTY BOMB

Classic Inspiration, Modernized

Know your production and distribution model

Page 40: Nick's Test Presentation

So, 11+ years later…

Page 41: Nick's Test Presentation

REPEATED THEMES?

Modular scripting = WIN “It’s a marathon, not a sprint” It’s all about the player

Balance is good

Humility is a virtue Usability is your friend and ally

Modularity can be a life-saver Relationship with Gameplay

Programmers can be key Know your production and

distribution model

Geometry has to work with gameplay systems

Balance is good Modular geometry = WIN

Tools are critical to LDs It’s all about the player

Do your homework

Page 42: Nick's Test Presentation

• So much in Level Design is about being flexible, and balance puts you in a great position to deal with change

• A positive mindset... turn disadvantage into advantage

• Those who forget history are condemned to repeat it

• Never stop learning

• Stay humble, or be humbled

META-LESSONS

Page 43: Nick's Test Presentation

CONTACT INFO

Neil Alphonso Lead Designer

[email protected]

@thrmoptc

www.splashdamage.com

@splashdamage