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NIGHT'S BLACK AGENTS demo by kevin kulp A Vampire Spy Thriller Game by Kenneth Hite Based on the GUMSHOE System by Robin D. Laws

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NIGHT'SBLACK

AGENTSdemo by

kevin kulp

A Vampire Spy Thriller Game by Kenneth Hite

Based on the GUMSHOE System by Robin D. Laws

Publisher: Simon Rogers

Author: Kevin kulp

Layout: Chris Huth

Artwork: Alessandro Alaia, Phil reeves

GUMSHOE System: Robin D Laws

excess baggage is designed as a short demo game and introduction to the

Night's black agents world. the core rules and supplements are available from

www.pelgranepress.com

©2012 Pelgrane Press Ltd. All rights reserved. Night’s Black Agents is a trademark of Pelgrane Press Ltd.

night's black agents - Demo Game

EXCESSBAGGAGE

Demo goal Your job is to give new players a fast 20 minute experience that feels like it could have been torn from the best James Bond, Jason Bourne or Mission Impossible movies. This requires a cinematic demo that stays rules-light, even as it explores some of the game’s major mechanics and themes. A quick game like this gives the player the cinematic feel of “we’re badass spies!” lets them save the day against high stakes, and lets them see how general and investigative skills work.

Ignore all extraneous rules and skills and only focus on the relevant ones. Don’t explain any rule until it actually becomes necessary in the demo. When the players ask for something, your default answer should be “Yes, and...” instead of “No.”

Demo Summary The PCs chase a terrorist through the

streets of Krakow Poland. The car they are chasing contains Nikolai Limrovich, a sleazy Russian arms dealer. The car is driven by his bodyguard. The players believe that Nikolai stole a suitcase-sized nuclear device from a secret Polish military facility. The PCs have to stop him before he and his bodyguard escapes with the goods.

What the PCs don’t know is that Limrovich is also a Renfield, the hand-picked assistant of a vampire. This makes

him tougher and more resilient than most people; despite looking cadaverously thin, he has enough unnatural strength to rip a man in two.

During the demo the players will stop his car (probably by crashing it), kill or capture Limrovich and his bodyguard, and recover the nuclear device.

Setup � 2 players: Use Oliver “Ashcan” Quinn (driver) and either Felix DuBois (assassin) or Gabriella Castellanos (thief).

� 3 players: Use Oliver “Ashcan” Quinn (driver), Felix DuBois (assassin) and Gabriella Castellanos (thief).

� 4 players: Use Oliver “Ashcan” Quinn (driver), Felix DuBois (assassin), Gabriella Castellanos (thief) and Jackson Lee (hacker).

� 5 players: Use Oliver “Ashcan” Quinn (driver), Felix DuBois (assassin), Gabriella Castellanos (thief), Jackson Lee (hacker) and Persephone Cardiff (analyst).

You’ll need several index cards to track the chase distances. No other miniatures or battlemap are needed for combat. You’ll need 1d6 and a pencil.

A map of Krakow is included to show how the Wisla River snakes back and forth across the city. The PCs will be racing along these roads and bridges at

the game’s start. Describe the roadway and make up any detail you want; the players aren’t going to know Krakow any better than you do.

Chase Rules This is a perfect opportunity to use the

Thriller Chase rules (page 53), although it seems a little odd in a demo to use a non-typical rules mechanic. You can either use the Thriller rules (if you’re familiar and comfortable with them) or handle driving checks traditionally and have Limrovich crash when he fails his driving check. In either case, have the driver (Oliver “Ashcan” Quinn) make driving checks while the other characters in the car take offensive actions to stop or slow Limrovich down. The chase should be dramatically narrated, so allow the players to add detail as needed.

night's black agents - Demo Game

Nameless bodyguard destined to be messily killed (4+ PCs):General Abilities: Athletics 8,

Driving 8, Hand-to-Hand 6, Health 9, Shooting 8, Weapons 8

Hit Threshold: 4 Alertness Modifier: +0Stealth Modifier: -1Damage Modifier: -2 (fist), -1

(blackjack, knife), +0 (club), +1 (9mm Makarov PMM pistol)

Hit Threshold: 3 Alertness Modifier: +0Stealth Modifier: -1Damage Modifier: -2 (fist), -1

(blackjack, knife), +0 (club), +1 (9mm Makarov PMM pistol)

Note that the strength of both Limrovich and his bodyguard increase if there are more than 3 players.

Nikolai Limrovich (4+ PCs): A Vampiric Renfield (p. 152)General Abilities: Aberrance 9,

Explosive Devices 5, Hand-to-Hand 8, Health 12, Shooting 5, Weapons 7

Hit Threshold: 4Alertness Modifier: +1Stealth Modifier: +1Damage Modifier: -1 (fist), +0 (knife),

+1 (9mm Makarov PMM pistol)Power: Vampiric strength - each 2

Aberration spent add +1 melee dmg

The Villains Nikolai Limrovich (2 or 3 PCs)A Vampiric Renfield (p. 152)General Abilities: Aberrance 7,

Explosive Devices 5, Hand-to-Hand 6, Health 9, Shooting 5, Weapons 7

Hit Threshold: 4Alertness Modifier: +1Stealth Modifier: +1Damage Modifier: -1 (fist), +0 (knife),

+1 (9mm Makarov PMM pistol)Power: Vampiric strength - each 2

Aberration spent add +1 melee dmg

Nameless bodyguard destined to be killed messily (2 or 3 PCs): General Abilities: Athletics 6,

Driving 6, Hand-to-Hand 4, Health 6, Shooting 6, Weapons 6

Excess Baggage5

Stage 1: The Chase Questions to Ask

� Ask the players what time of day or night it is.

� Ask the players if they have the faster or the more maneuverable car (their choice).

� Ask the players to describe their car, which must be able to hold all of the PCs. They’re welcome to have anything from a stolen bread truck to an armored SUV to an expensive sports car.

Setting the SceneDescribe an aerial view of the city,

as if from a camera on a helicopter at the start of a movie. Describe the choked highways. As the camera moves in, describe the flashing lights of emergency vehicles and the multiple accidents choking traffic. Finally, tell the players that they’re responsible for those accidents, and that they’re racing after a terrorist who has stolen a suitcase-sized nuke from a local military arms depot. Time to get it back before he can escape.

Typical General Abilities used: � Athletics (to climb onto the car roof or leap from car to car)

� Digital Intrusion (to hack into OnStar or the traffic light network)

� Driving (to catch up) � Hand-to-Hand (once the car is stopped)

� Mechanics (for use as Preparedness by Quinn)

� Network (to have a local friend in law enforcement)

scenesdoubt, describe whatever you’d expect to see in a Bourne movie. Encourage the players to add detail.

If Jackson Lee is one of the characters, feel free to give the player the option of his character participating via remote quadrotor drone while his character lounges somewhere in a coffee shop simultaneously playing MMOs.

This scene ends when the PCs stop the terrorists’ car, either by blowing out a tire, otherwise crashing it, or killing the driver. This will probably injure but not kill Limrovich, who will then fight for his life and threaten to detonate the device.

Stage 2: The Fight

Limrovich is a sleazy, backstabbing Renfield who is in thrall to his vampiric master (a man named Viktor Eschenko, not that it matters for the purposes of this scenario.) Limrovich is unwashed and heroin-thin, but is astoundingly and unnaturally strong. He could rip a man in half if he wanted to.

Limrovich may threaten to explode the bomb on the spot, and it’s not a bluff; if the car chase is going badly he’ll set the bomb to a short (one to five minute, your decision, whatever makes for the most excitement) countdown that he can cancel once the PCs let him go. He’s use this as a bargaining chip to try and escape. Of course, the PCs are likely to just kill him and disarm the bomb themselves.

Ideally, describe the area where the car grinds to a shuddering halt as one that has some interesting tactical options. This could be a children’s playground, a local street market, a traffic jam, or a square full of statues

� Preparedness (to have extra weapons or countermeasures already in place)

� Shooting (for obvious reasons) � Weapons (once the bad guys manage to close, or vice versa)

Typical Investigative Abilities used:

� Architecture (to know old bridges or alleys that may be a natural, narrow trap)

� Cop Talk or Intimidation (to keep away or manipulate local law enforcement)

� Electronic Surveillance (to tap into the traffic camera network)

� Notice (miscellaneous advantages by noticing local features that may be fun to include. “Look! A local amusement park to our right!”)

� Traffic Analysis (to know local traffic patterns)

In playtest, Quinn typically drives offensively to catch up while other PCs lean out of the window to shoot (with the target number raised based on the distance and difficulty of what they’re trying to shoot; if the default number is 4, target numbers could climb as high as 8 with many distractions and impediments), or clamber onto the car roof (Athletics checks) in preparation for jumping onto Limrovich’s car. It’s also common for Jackson Lee to hack traffic lights (Digital Intrusion or a spend from Traffic Analysis), or for any PC to use their Network (or Preparedness) to control the flow of traffic.

Meanwhile, the chasing cars weave in and out of traffic, plunge through crowded market squares, speed through narrow back alleys or along pedestrian paths, and cause numerous accidents from other nearby vehicles. When in

night's black agents - Demo Game6 dedicated to Polish war heroes. The PCs

may need to use their skills to delay or re-route Polish law enforcement officers in order to give themselves some privacy as they take Limrovich out.

Stage 3: Conclusion

Wrap up the demo by having the PCs cinematically defeat Limrovich and disarm the ticking nuclear device. The bomb can be easily disarmed using Quinn’s MOS, which makes the roll automatic, or he can roll for it at Target Number 8 if he’s already used his MOS during the demo. Ideally the bomb will be in its final few seconds when he makes the attempt.

The demo ends as the PCs escape with the disarmed nuclear device, just before Polish law enforcement authorities arrive on the scene.

When the demo finishes, answer any questions for the players and tell them where they can buy the book. Be sure to mention supplements and adventures as well.

Exposed: -1

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ase

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Filc

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pend 1

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to-H

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pend 3

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nd

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d a

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2 H

ea

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gain

st a

diffe

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hre

shold

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ases b

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l Arts

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per fig

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f your c

om

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ctio

ns.

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ok S

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ld: (p

76) S

pend 3

Hand-to

-H

and p

oin

ts to

make a

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ck a

gain

st a

mook in

Poin

t-Bla

nk

ran

ge

(+2

Ath

letic

s p

oin

ts fo

r Clo

se

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ge

). If

su

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sfu

l, th

e

mo

ok

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es C

ove

r an

d A

rmo

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ain

st

incom

ing fire

.

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t: (p74) S

pend u

p to

3 H

and-to

-H

and p

oin

ts to

reduce a

n o

pponent’s

Hit T

hre

sh

old

by th

e s

am

e a

mo

un

tu

ntil th

e e

nd

of y

ou

r actio

n in

the

follo

win

g ro

und.

Sm

as

h o

r Th

row

: (p7

6) S

pe

nd

2H

an

d-to

-Ha

nd

po

ints

to S

ma

sh

or

Th

row

an

op

po

ne

nt in

Po

int B

lan

kR

an

ge

. Sm

ash

ing

into

so

me

thin

ghard

or b

reakable

deals

-1 d

am

age;

hard

and p

roje

ctin

g d

eals

+0 d

am

age.

Thro

win

g d

eals

1 le

ss d

am

age, b

ut

the o

pponent la

nds a

t Clo

se R

ange

and m

oves to

the e

nd o

f the c

om

bat

rank o

rder.

Op

en

Se

sa

me

: (p3

1) A

uto

ma

tica

llyp

ick

o

r b

yp

as

s

an

y

no

rma

l,co

mm

erc

ial d

oo

r lock o

r ala

rm (o

nbuild

ings o

r vehic

les) w

ithout a

test.

Extra

Sh

oo

ting

Atta

cks: (p

74) S

pend

4 S

ho

otin

g a

nd

1 S

tab

ility a

fter a

succe

ssful a

ttack to

make

an a

dditio

nal

atta

ck. (A

gain

st a

diffe

rent o

pponent,

Hit T

hre

shold

incre

ases b

y 2

.)

Tw

o P

isto

ls: (p

74) S

pend 3

Shootin

ga

nd

2 A

thle

tics to

atta

ck w

ith tw

opis

tols

. Again

st tw

o ta

rgets

, choose

one to

gain

a +

2 to

Hit T

hre

shold

.

Sn

ipin

g: (p

76) Ta

ke a

round to

aim

with

a rifle

to re

duce ta

rget's

Hit T

hre

shold

by 1

, or b

y 2

if the ta

rget is

unaw

are

.

Su

pp

res

siv

e F

ire: (p

77

) Ma

ke

aS

ho

otin

g te

st

with

a

n a

uto

ma

ticw

eapon to

disco

ura

ge o

pponents fro

mcro

ssin

g a

line.

Tech

no

thrille

r Mo

no

log

ue: (p

77) O

nce

per fig

ht, g

ain

a 3

-poin

t Shootin

g re

fresh

by u

tterin

g a

brie

f narra

tive d

escrip

tion o

fyo

ur a

ctions w

ith te

chnica

l jarg

on.

Po

int-B

lan

k R

an

ge: (p

67) A

ll firearm

sdeal +

2 d

am

age a

t Poin

t Bla

nk R

ange.

Calle

d S

ho

ts: (p

72) W

ith a

firearm

(be

yo

nd

p

oin

t-bla

nk

ra

ng

e)

or

weapon, a

ttackin

g th

e h

ead o

r thro

at

(+3 H

it Thre

shold

) or c

hest (+

2 if ta

rget

is fa

cin

g) a

dds +

2 d

am

age; a

ttackin

gth

e h

eart (+

3 H

it Thre

shold

) adds +

3dam

age. U

narm

ed, jo

int o

r thro

at (+

3H

it Thre

shold

) adds +

2 d

am

age, e

ye

(+4 H

it Thre

shold

) adds +

3 d

am

age.

Exposed: -1

Full C

over: +

1

Accountin

g

Arc

haeolo

gy

Arc

hite

ctu

re

Art H

isto

ry

Crim

inolo

gy

Dia

gn

osis

His

tory

Hum

an T

erra

in

Languages

La

w

Milita

ry S

cie

nce

Occult S

tudie

s

Re

se

arc

h

Vam

piro

logy

Astro

nom

y

Ch

em

istry

Cry

pto

gra

phy

Data

Recovery

Ele

ctro

nic

Surv

eilla

nce

Fore

nsic

Path

olo

gy

Forg

ery

Notic

e

Outd

oor S

urv

ival

Ph

arm

acy

Photo

gra

phy

Tra

ffic A

naly

sis

Urb

an S

urv

ival

BS

Dete

cto

r

Bu

rea

ucra

cy

Cop T

alk

Fla

ttery

Flirtin

g

Hig

h S

ocie

ty

Inte

rrogatio

n

Intim

idatio

n

Negotia

tion

Re

assu

ran

ce

Stre

etw

ise

Tra

decra

ft

8

1022244

10

1586

10

Englis

h

Fre

nch

Cze

ch

Oliv

er Q

uin

n

Mace H

unte

r

Hung-K

e L

ee

Now

here

Els

e T

o G

o

Sym

bol:

So

lace

:

Safe

ty:

Self-C

ontro

lled

Pre

cis

e

Dis

pa

ssio

na

te

Pe

rfectio

nis

t

Op

timis

tic

Asexual

Fre

nch A

ssa

ssin

-12

-11-1

0-9

-8-7

-6-5

-4-3

-2-1

01

23

45

67

89

10

1112

13

14

15

-12

-11-1

0-9

-8-7

-6-5

-4-3

-2-1

01

23

45

67

89

10

1112

13

14

15

Ath

letic

s

Co

nce

al

Cover

Dig

ital In

trusio

n

Dis

gu

ise

Driv

ing

Explo

siv

e D

evic

es

Filc

h

Gam

blin

g

Hand-to

-Hand

Infiltra

tion

Mechanic

s

Medic

Netw

ork

Pilo

ting

Pre

pa

red

ne

ss

Sense T

rouble

Shootin

g

Shrin

k

Surv

eilla

nce

Weap

on

s

4

Self-c

ontro

lled. O

thers

see e

xactly

what y

ou w

ant th

em

to s

ee, a

nd n

o m

ore

.

Pre

cis

e, d

ispassio

nate

, perfe

ctio

nis

t, and s

om

eth

ing o

f an o

ptim

ist. A

sexual,

except w

hen y

ou n

eed s

om

eone to

thin

k o

therw

ise.

Alw

ays g

room

ed, d

apper a

nd s

elf-a

ssure

d. B

lack h

air, b

lack m

usta

che, d

ark

eyes. L

ong p

ianis

t's fin

gers

– "s

trangle

r's h

ands," y

our g

randm

oth

er c

alle

d

them

– a

nd a

reassurin

g little

sm

ile.

You a

lready h

ad q

uite

the s

uccessfu

l medic

al c

are

er w

hen y

ou w

ere

recru

ited

by th

e D

GS

E. T

hey'd

learn

ed th

at y

ou la

cked c

erta

in... s

cru

ple

s... a

bout e

lderly

patie

nts

who w

ere

alre

ady in

ill health

. With

their e

vid

ence h

angin

g o

ver y

ou

it was a

sim

ple

decis

ion to

go in

to p

rofe

ssio

nal, g

overn

menta

l wetw

ork

. To

your s

urp

rise, y

ou v

ery

much e

njo

yed it. Y

ou w

ere

good a

t it, and fo

r the firs

t

time in

your life

you fo

und th

at y

ou w

ere

carin

g a

bout s

om

eth

ing o

ther th

an

yours

elf o

r pla

yin

g th

e p

iano. It w

as a

revela

tion.

We

ll, yo

u m

ay h

ave

ch

an

ge

d, b

ut th

e g

ove

rnm

en

tal b

lackm

ail d

idn

't, an

d

you'v

e b

een s

huttle

d a

round o

n a

ny n

um

ber o

f mis

sio

ns. Y

ou w

elc

om

e a

nd

ap

pla

ud

the

ch

alle

ng

e. Y

ou

dre

am

of a

time

tha

t yo

ur w

ork

lea

ds y

ou

to

actu

ally

care

with

all y

our h

eart a

nd s

oul a

bout a

noth

er c

reatu

re, b

ut it h

asn't

happened y

et. Y

ou a

re c

urre

ntly

with

a s

uperb

UN

anti-te

rroris

t team

who h

as

mostly

welc

om

ed y

ou. Y

ou're

fairly

sure

this

ple

ases y

ou.

Oliv

er "

As

hc

an

" Qu

inn

, Irish

Exp

losiv

es/W

heelm

an

. This

man b

ew

ilders

an

d p

lea

se

s y

ou

. Yo

u d

on

't un

de

rsta

nd

him

at a

ll. He

's a

raw

me

ss o

f

em

otio

ns a

nd n

eeds, b

ut h

e s

eem

s to

have m

ade it w

ork

for s

o lo

ng th

at h

e's

finally

on th

e b

rink o

f retire

ment. A

s u

nlik

ely

as it m

ay s

eem

, you m

ay h

ave

actu

ally

becom

e frie

nds. T

hat's

never h

appened b

efo

re.

Mace H

un

ter, A

meric

an

Co

n M

an

. He's

a s

ocio

path

who c

are

s to

o m

uch,

and it's

driv

ing h

im in

sane. Y

ou're

not s

ure

if anyone e

lse s

ees th

is o

r not. It'll

be fa

scin

atin

g to

watc

h. H

unte

r assum

es ro

le a

fter ro

le, a

nd h

e's

never a

ble

to fu

lly d

isengage fro

m th

e o

nes w

here

he's

supposed to

feel. Y

ou

un

de

rsta

nd

him

well e

nough to

trust h

im.

Hu

ng

-Ke

Le

e, A

me

rica

n H

ac

ke

r. Th

e b

oy is

so

pro

ud

of h

is e

ve

ry

accom

plis

hm

ent. H

e's

afra

id o

f you, b

ut y

ou u

nders

tand h

ow

to m

anip

ula

te

him

well e

nough th

at y

ou tru

st h

im in

the fie

ld. H

is ta

lent is

nota

ble

.

Pers

ep

ho

ne C

ard

iff, Britis

h A

naly

st. C

ard

iff likes y

ou, e

ven w

hen y

ou're

not

tryin

g to

be lik

ed, a

nd it u

nnerv

es y

ou. Y

ou d

on't u

nders

tand w

hy. S

he's

excelle

nt

to w

ork

with

, but w

hat is

she h

idin

g? W

hat's

her g

am

e?

Gab

riella

Caste

llan

os, C

olo

mb

ian

Sn

eak T

hie

f. This

girl fe

ars

you a

lthough

you'v

e g

iven h

er n

o c

ause. S

he's

the re

vers

e o

f you in

many w

ays: p

assio

nate

,

stu

bborn

and v

indic

tive. W

hile

you d

on't c

are

about th

is a

t all, y

ou w

orry

it may

make it h

ard

for h

er to

work

with

you p

rofe

ssio

nally. Y

ou a

re re

serv

ing ju

dgm

ent

until y

ou d

ecid

e fo

r yours

elf.

Ju

mp

In: (p

75) S

pend 4

Ath

letic

s o

r 3S

hootin

g, W

eapons, o

r Hand-to

-Hand

po

ints

a

t th

e

en

d

of

an

y

oth

er

chara

cter’s a

ction to

take

the n

ext a

ction.

(A co

mbat sp

end re

quire

s an a

ttack.)

Park

ou

r: (p58) O

nce

per fo

ot ch

ase

, gain

a 3

-poin

t Ath

letic

s re

fresh b

y u

tterin

ga b

rief, e

vocativ

e n

arra

tive d

escrip

tion

of y

our a

thle

tic e

ndeavours

.

Su

pp

ort M

ove: (p

76) M

ake

an A

thle

ticsm

aneuver to

gra

nt a

com

rade a

bonus

on a

com

bat ro

ll.

Bre

akfa

ll: (p80) -2

from

fallin

g d

am

age.

Extra

Sh

oo

ting

Atta

cks: (p

74) S

pend

4 S

ho

otin

g a

nd

1 S

tab

ility a

fter a

succe

ssful a

ttack to

make

an a

dditio

nal

atta

ck. (A

gain

st a

diffe

rent o

pponent,

Hit T

hre

shold

incre

ases b

y 2

.)

Tw

o P

isto

ls: (p

74) S

pend 3

Shootin

ga

nd

2 A

thle

tics to

atta

ck w

ith tw

opis

tols

. Again

st tw

o ta

rgets

, choose

one to

gain

a +

2 to

Hit T

hre

shold

.

Sn

ipin

g: (p

76) Ta

ke a

round to

aim

with

a rifle

to re

duce ta

rget's

Hit T

hre

shold

by 1

, or b

y 2

if the ta

rget is

unaw

are

.

Su

pp

res

siv

e F

ire: (p

77

) Ma

ke

aS

ho

otin

g te

st

with

a

n a

uto

ma

ticw

eapon to

disco

ura

ge o

pponents fro

mcro

ssin

g a

line.

Tech

no

thrille

r Mo

no

log

ue: (p

77) O

nce

per fig

ht, g

ain

a 3

-poin

t Shootin

g re

fresh

by u

tterin

g a

brie

f narra

tive d

escrip

tion o

fyo

ur a

ctions w

ith te

chnica

l jarg

on.

Qu

incy M

orris

' Bo

wie

Kn

ife: (p

35) Y

ou

can th

row

any b

ala

nced h

and w

eapon

at a

targ

et w

ithin

Ne

ar ra

ng

e a

t no

penalty

to D

ifficulty

or d

am

age.

Extra

Weap

on

Atta

cks: (p

74) S

pend

3 W

ea

po

ns a

nd

2 H

ea

lth a

fter a

succe

ssful a

ttack to

make

an a

dditio

nal

atta

ck. (A

gain

st a

diffe

rent o

pponent,

Hit T

hre

shold

incre

ases b

y 2

.)

Martia

l Arts

: (p75) O

nce

per fig

ht, g

ain

a 3

-poin

t Weapons re

fresh b

y u

tterin

ga b

rief, e

vocativ

e n

arra

tive d

escrip

tion

of y

our c

om

bat a

ctio

ns.

Fein

t: (p74) S

pend u

p to

3 H

and-to

-H

and p

oin

ts to

reduce a

n o

pponent’s

Hit T

hre

sh

old

by th

e s

am

e a

mo

un

tu

ntil th

e e

nd

of y

ou

r actio

n in

the

follo

win

g ro

und.

Sm

as

h o

r Th

row

: (p7

6) S

pe

nd

2H

an

d-to

-Ha

nd

po

ints

to S

ma

sh

or

Th

row

an

op

po

ne

nt in

Po

int B

lan

kR

an

ge

. Sm

ash

ing

into

so

me

thin

ghard

or b

reakable

deals

-1 d

am

age;

hard

and p

roje

ctin

g d

eals

+0 d

am

age.

Thro

win

g d

eals

1 le

ss d

am

age, b

ut

the o

pponent la

nds a

t Clo

se R

ange

and m

oves to

the e

nd o

f the c

om

bat

rank o

rder.

Firs

t Aid

: (p62) R

esto

re 2

Health

toanoth

er a

gent fo

r each M

edic

poin

t you

spend (o

r 1 H

ealth

to y

ours

elf). O

nce

per s

cene, y

ou c

an re

sto

re 1

Health

even if y

our M

edic

pool is

at 0

.

Po

int-B

lan

k R

an

ge: (p

67) A

ll firearm

sdeal +

2 d

am

age a

t Poin

t Bla

nk R

ange.

Calle

d S

ho

ts: (p

72) W

ith a

firearm

(be

yo

nd

p

oin

t-bla

nk

ra

ng

e)

or

weapon, a

ttackin

g th

e h

ead o

r thro

at

(+3 H

it Thre

shold

) or c

hest (+

2 if ta

rget

is fa

cin

g) a

dds +

2 d

am

age; a

ttackin

gth

e h

eart (+

3 H

it Thre

shold

) adds +

3dam

age. U

narm

ed, jo

int o

r thro

at (+

3H

it Thre

shold

) adds +

2 d

am

age, e

ye

(+4 H

it Thre

shold

) adds +

3 d

am

age.

Exposed: -1

Full C

over: +

1

Accountin

g

Arc

haeolo

gy

Arc

hite

ctu

re

Art H

isto

ry

Crim

inolo

gy

Dia

gn

osis

His

tory

Hum

an T

erra

in

Languages

La

w

Milita

ry S

cie

nce

Occult S

tudie

s

Re

se

arc

h

Vam

piro

logy

Astro

nom

y

Ch

em

istry

Cry

pto

gra

phy

Data

Recovery

Ele

ctro

nic

Surv

eilla

nce

Fore

nsic

Path

olo

gy

Forg

ery

Notic

e

Outd

oor S

urv

ival

Ph

arm

acy

Photo

gra

phy

Tra

ffic A

naly

sis

Urb

an S

urv

ival

BS

Dete

cto

r

Bu

rea

ucra

cy

Cop T

alk

Fla

ttery

Flirtin

g

Hig

h S

ocie

ty

Inte

rrogatio

n

Intim

idatio

n

Negotia

tion

Re

assu

ran

ce

Stre

etw

ise

Tra

decra

ft

83

10

10224

10

152429

Englis

h

Spanis

h

Ch

ine

se

Pers

ephone C

ard

iff

Mace H

unte

r

Oliv

er Q

uin

n

Thrill-S

eeker

Sym

bol:

So

lace

:

Safe

ty:

Funny

Insig

htfu

l

Brillia

nt

Inve

ntive

Adre

nalin

e J

unky

Cre

ativ

e

Ath

letic

A L

ittle N

eedy

Am

eric

an

Ha

cke

r

-12

-11-1

0-9

-8-7

-6-5

-4-3

-2-1

01

23

45

67

89

10

1112

13

14

15

-12

-11-1

0-9

-8-7

-6-5

-4-3

-2-1

01

23

45

67

89

10

1112

13

14

15

Ath

letic

s

Co

nce

al

Cover

Dig

ital In

trusio

n

Dis

gu

ise

Driv

ing

Explo

siv

e D

evic

es

Filc

h

Gam

blin

g

Hand-to

-Hand

Infiltra

tion

Mechanic

s

Medic

Netw

ork

Pilo

ting

Pre

pa

red

ne

ss

Sense T

rouble

Shootin

g

Shrin

k

Surv

eilla

nce

We

ap

on

s

4

Ris

k-s

eeker a

nd a

dre

nalin

e ju

nky. F

unny, in

sig

htfu

l, brillia

nt, in

ventiv

e, c

reativ

e,

ath

letic

. A little

too n

eedy –

for fa

me, fo

r recognitio

n, fo

r pra

ise, fo

r excite

ment,

for lo

ve a

nd c

lose frie

ndship

.

Bla

ck h

air, d

ark

eye

s, a

thle

tic b

uild

, me

diu

m h

eig

ht. G

rea

t sm

ile. C

on

tact

len

se

s. L

oo

ks m

ore

like

an

ath

lete

tha

n a

ha

cke

r, with

ha

nd

s th

at s

ho

wsig

ns o

f tool u

se.

Yo

u w

ere

recru

ited

ou

t of M

IT a

s a

Sophom

ore

and y

ou h

aven't lo

oked b

ack

once. Y

ou w

ere

CIA

until it g

ot b

orin

g. T

hey p

ushed b

ack w

hen y

ou a

sked fo

rm

ore

hands-o

n w

ork

. Th

e U

N T

ask F

orc

e fo

r Inte

rnatio

nal T

erro

rism

(UN

IT)

pro

ved to

be a

lot m

ore

am

enable

. You h

acked th

eir s

yste

ms to

put y

ours

elf

at th

e to

p o

f their re

cru

itment lis

ts, a

nd th

e re

st is

his

tory.

Yo

u w

ere

bo

rn in

Sa

n D

ieg

o to

pa

ren

ts ra

ise

d in

Ho

ng

Ko

ng

. Th

ey th

ink

you're

an a

ccounta

nt. It's

tough n

ot m

ain

tain

ing c

onta

ct w

ith o

ld frie

nds a

nd

fam

ily; y

ou

're in

this

line

of w

ork

be

ca

use

the

re's

no

thin

g e

lse

mo

reexhila

ratin

g, a

nd y

ou w

ish y

ou c

ould

tell th

em

the tru

th. T

hat'll n

ever h

appen,

tho

ug

h. Y

ou c

an't ta

ke a

risk o

f gettin

g b

urn

ed a

nd fo

rced o

ut o

f the tra

de.

You're

a little

lonely, th

ough. It's

tough n

ot b

ein

g a

ble

to m

ake c

lose frie

nds.

You ta

ke g

reat p

ride in

your s

kill a

s a

hacker a

nd e

lectro

nic

cra

ftsm

an. Y

ou

pe

rso

na

lly c

on

stru

cte

d m

ost o

f the

tea

m's

ele

ctro

nic

eq

uip

me

nt, a

nd

yo

uknow

how

to w

ield

data

like a

sw

ord

. You a

lso k

now

how

to w

ield

a s

word

...and a

knife

, and a

clu

b, a

nd a

garro

te. T

hat's

half th

e fu

n.

Pers

ep

ho

ne C

ard

iff, Britis

h A

naly

st. S

he's

the u

nto

uchable

ice q

ueen, a

ll-know

ing a

nd u

p o

n a

pedesta

l. She s

ees p

atte

rns in

data

that e

ven y

ou m

iss.

You'v

e n

ever m

et a

nyone q

uite

like h

er, a

nd th

e fa

ct th

at s

he w

ants

no

thin

g to

do w

ith in

timacy m

akes h

er a

ll the m

ore

inte

restin

g. Y

ou tru

st h

er c

om

ple

tely.

Ma

ce

Hu

nte

r, Am

eric

an

Infiltra

tor a

nd

Co

n M

an

. You n

ever h

eard

about h

imw

hile

yo

u w

ere

in th

e C

IA, b

ut h

e's

asto

nis

hin

g to

wa

tch

wo

rk –

bo

thpro

fessio

nally

and o

n w

om

en. H

e c

an c

hange a

ppeara

nces a

nd p

ers

onalitie

sin

seconds. Y

ou tru

st h

im, b

ut h

e's

pro

bably

not s

o s

ure

about y

ou. Y

ou're

not

sure

why. P

erh

aps y

ou n

eed to

pro

ve y

ours

elf.

Oliv

er "

As

hc

an

" Qu

inn

, co

mp

lete

ly in

san

e Iris

h E

xp

losiv

es/W

heelm

an

.O

llie's

gre

at. H

e's

like y

our g

randdad, if y

our g

randdad lik

ed to

drin

k h

eavily,

driv

e c

ars

at 1

10 M

PH

and b

low

thin

gs u

p o

n a

lark

. He's

pro

bably

not th

esanest a

gent y

ou'v

e e

ver m

et –

he h

as s

upers

titions a

nd p

reju

dic

es -- b

ut h

e's

a p

rofe

ssio

nal a

nd a

friend. Y

ou'll m

iss h

im w

hen h

e fin

ally

retire

s n

ext m

onth

.

Ga

brie

lla C

as

tella

no

s, C

olo

mb

ian

Bla

ck

Ba

gg

er a

nd

Cle

an

er. S

he

'sgorg

eous, s

ure

, but s

he's

cre

epy. Y

ou'll n

ever fo

rget w

akin

g u

p to

find h

er

hangin

g fro

m th

e c

eilin

g o

f your b

edro

om

, sta

ring a

t you. If s

he w

as try

ing to

psyche o

ut th

e n

ew

mem

ber o

f the te

am

, it work

ed. Y

ou h

ave tro

uble

trustin

ga w

om

an w

ho c

an p

ick a

lock in

the tim

e it ta

kes y

ou to

get y

our k

eys o

ut.

Dr. F

elix

du

Bo

is, F

ren

ch

Assassin

. He's

a p

rofe

ssio

nal in

every

sense o

f the

word

: a m

edic

al d

octo

r who k

ills p

eople

in c

old

blo

od. H

e's

just s

o... s

o b

lasé

about it. H

e tre

ats

it like a

borin

g jo

b ta

sk. Y

ou c

an't u

nders

tand a

man lik

e th

at.

Ju

mp

In: (p

75) S

pend 4

Ath

letic

s o

r 3S

hootin

g, W

eapons, o

r Hand-to

-Hand

po

ints

a

t th

e

en

d

of

an

y

oth

er

chara

cter’s a

ction to

take

the n

ext a

ction.

(A co

mbat sp

end re

quire

s an a

ttack.)

Park

ou

r: (p58) O

nce

per fo

ot ch

ase

, gain

a 3

-poin

t Ath

letic

s re

fresh b

y u

tterin

ga b

rief, e

vocativ

e n

arra

tive d

escrip

tion

of y

our a

thle

tic e

ndeavours

.

Su

pp

ort M

ove: (p

76) M

ake

an A

thle

ticsm

aneuver to

gra

nt a

com

rade a

bonus

on a

com

bat ro

ll.

Bre

akfa

ll: (p80) -2

from

fallin

g d

am

age.

Cra

cker's

Cry

pto

: (p28) Y

our te

am

'se

lec

tron

ic

co

mm

un

ica

tion

s

are

encry

pte

d.

Sw

iss

Arm

y P

rep

: (p3

1) Y

ou

ca

nsp

en

d M

ech

an

ics p

oo

l po

ints

for

Pre

pa

red

ne

ss te

sts

with

a ja

un

tyexpla

natio

n. A

ltern

ativ

ely, a

dd 1

poin

tto

anoth

er a

gent's

Pre

pare

dness te

st

for e

ach

2 M

ech

an

ics p

oin

ts y

ou

sp

en

d.

Qu

incy M

orris

' Bo

wie

Kn

ife: (p

35) Y

ou

can th

row

any b

ala

nced h

and w

eapon

at a

targ

et w

ithin

Ne

ar ra

ng

e a

t no

penalty

to D

ifficulty

or d

am

age.

Extra

Weap

on

Atta

cks: (p

74) S

pend

3 W

ea

po

ns a

nd

2 H

ea

lth a

fter a

succe

ssful a

ttack to

make

an a

dditio

nal

atta

ck. (A

gain

st a

diffe

rent o

pponent,

Hit T

hre

shold

incre

ases b

y 2

.)

Martia

l Arts

: (p75) O

nce

per fig

ht, g

ain

a 3

-poin

t Weapons re

fresh b

y u

tterin

ga b

rief, e

vocativ

e n

arra

tive d

escrip

tion

of y

our c

om

bat a

ctio

ns.

Fein

t: (p74) S

pend u

p to

3 H

and-to

-H

and p

oin

ts to

reduce a

n o

pponent’s

Hit T

hre

sh

old

by th

e s

am

e a

mo

un

tu

ntil th

e e

nd

of y

ou

r actio

n in

the

follo

win

g ro

und.

Po

int-B

lan

k R

an

ge: (p

67) A

ll firearm

sdeal +

2 d

am

age a

t Poin

t Bla

nk R

ange.

Calle

d S

ho

ts: (p

72) W

ith a

firearm

(be

yo

nd

p

oin

t-bla

nk

ra

ng

e)

or

weapon, a

ttackin

g th

e h

ead o

r thro

at

(+3 H

it Thre

shold

) or c

hest (+

2 if ta

rget

is fa

cin

g) a

dds +

2 d

am

age; a

ttackin

gth

e h

eart (+

3 H

it Thre

shold

) adds +

3dam

age. U

narm

ed, jo

int o

r thro

at (+

3H

it Thre

shold

) adds +

2 d

am

age, e

ye

(+4 H

it Thre

shold

) adds +

3 d

am

age.

Exposed: -1

Full C

over: +

1

Accountin

g

Arc

haeolo

gy

Arc

hite

ctu

re

Art H

isto

ry

Crim

inolo

gy

Dia

gn

osis

His

tory

Hum

an T

erra

in

Languages

La

w

Milita

ry S

cie

nce

Occult S

tudie

s

Re

se

arc

h

Vam

piro

logy

Astro

nom

y

Ch

em

istry

Cry

pto

gra

phy

Data

Recovery

Ele

ctro

nic

Surv

eilla

nce

Fore

nsic

Path

olo

gy

Forg

ery

Notic

e

Outd

oor S

urv

ival

Ph

arm

acy

Photo

gra

phy

Tra

ffic A

naly

sis

Urb

an S

urv

ival

BS

Dete

cto

r

Bu

rea

ucra

cy

Cop T

alk

Fla

ttery

Flirtin

g

Hig

h S

ocie

ty

Inte

rrogatio

n

Intim

idatio

n

Negotia

tion

Re

assu

ran

ce

Stre

etw

ise

Tra

decra

ft

Ath

letic

s

Co

nce

al

Cover

Dig

ital In

trusio

n

Dis

gu

ise

Driv

ing

Explo

siv

e D

evic

es

Filc

h

Gam

blin

g

Hand-to

-Hand

Infiltra

tion

Mechanic

s

Medic

Netw

ork

Pilo

ting

Pre

pa

red

ne

ss

Sense T

rouble

Shootin

g

Shrin

k

Surv

eilla

nce

We

ap

on

s

88

12

10246

15484

Englis

h

Spanis

h

Ru

ssia

n

Dr. F

elix

duB

ois

Pers

ephone C

ard

iff

Gabrie

lla C

aste

llanos

Ato

nem

ent

Sym

bol:

So

lace

:

Safe

ty:

Engagin

g

Ch

arm

ing

Extro

verte

d

Convin

cin

g

Seductiv

e

Cham

ele

on-L

ike

Hollo

w

Haunte

d

Am

eric

an C

on M

an

-12

-11-1

0-9

-8-7

-6-5

-4-3

-2-1

01

23

45

67

89

10

1112

13

14

15

-12

-11-1

0-9

-8-7

-6-5

-4-3

-2-1

01

23

45

67

89

10

1112

13

14

15

4

En

ga

gin

g, c

ha

rmin

g, e

xtro

ve

rted

, co

nvin

cin

g, s

ed

uctiv

e, c

ha

me

leo

n-lik

e,

hollo

w, h

aunte

d. Y

ou're

so g

ood a

t actin

g a

nd th

inkin

g o

n y

our fe

et th

at a

lmost

no o

ne k

now

s h

ow

dead y

ou a

re in

sid

e.

Whate

ver y

ou w

ant it to

be. Y

ou're

a m

aste

r of d

isguis

e. N

atu

rally, h

ow

ever,

you're

ruggedly

handsom

e w

ith b

row

n e

yes a

nd a

square

chin

.

Your tim

e w

ith th

e C

IA w

as w

ell s

pent. T

hey to

ok a

n a

mbitio

us, n

aiv

e s

tage

acto

r and tu

rned h

im in

to a

cham

ele

on w

ho w

ould

infiltra

te te

rroris

t gro

ups,

earn

their tru

st, a

nd th

en b

etra

y th

em

. It sta

rts to

wear o

n y

ou a

fter a

while

, you

know

? T

he w

ors

t was th

e IR

A c

ell w

here

you tu

rned th

e g

roup in

and th

e B

rits

flubbed th

e ta

kedow

n. 2

8 p

eople

dead, in

clu

din

g th

e w

om

an w

ho lo

ved y

ou

and h

er th

ree c

hild

ren. T

hat's

when y

ou s

hut m

ost o

f yours

elf o

ff and w

alk

ed

aw

ay.

Not fo

r long, th

ough. T

he

UN

Task F

orc

e fo

r Inte

rnatio

nal T

erro

rism

(UN

IT)

conta

cte

d y

ou a

nd d

ragged y

ou o

ut o

f your s

elf-im

posed e

xile

in th

e F

lorid

a

Keys. Y

ou're

back in

the jo

b a

gain

, but n

ow

you're

makin

g a

big

ger d

iffere

nce

.

Ma

yb

e it w

ill he

lp. Y

ou

do

ub

t it. Still, th

ere

's n

o re

ason to

worry

your te

am

; with

them

you're

all a

mbitio

n a

nd s

mile

s, c

reativ

ity a

nd c

om

pete

nce. T

hey b

uy it,

of c

ours

e. It's

what y

ou d

o. A

nd m

aybe y

ou'll fin

d a

way to

salv

e y

our c

onscie

nce.

Dr. F

elix

du

Bo

is, F

ren

ch

Assassin

. You u

nders

tand h

im a

nd y

ou tru

st h

im.

He's

a d

octo

r who tu

rned to

sta

te-m

andate

d a

ssassin

atio

n, b

ut h

e's

good to

talk

to. Y

ou c

onsid

er h

im a

friend.

Pers

ep

ho

ne C

ard

iff, Britis

h A

naly

st. S

he's

cold

, hard

, beautifu

l and ru

thle

ssly

effic

ien

t. Sh

e's

als

o g

oo

d fu

n to

drin

k w

ith. If c

om

pe

ten

t wo

me

n a

re s

exy,

she's

a k

nockout, a

nd y

ou tru

st h

er p

rofe

ssio

nally.

Gab

riella

Caste

llan

os, C

olo

mb

ian

Bla

ck B

ag

ger. S

he c

an in

filtrate

dam

n

near a

nyth

ing, a

nd y

ou w

ork

well e

nough to

geth

er th

at y

ou tru

st h

er. Y

ou're

not s

ure

she th

inks m

uch o

f you, th

ough. Y

ou s

hould

n't h

ave tre

ate

d h

er lik

e

all th

e o

ther fa

cele

ss w

om

en w

ho b

riefly

meander th

rough y

our life

. Gabrie

lla's

specia

l, and n

ot ju

st fo

r her fie

rce te

mper.

Hu

ng

-Ke L

ee, A

meric

an

Hacker. H

e h

ero

-wors

hip

s y

ou, a

nd o

nly

you k

now

what a

horrib

le id

ea th

at is

. You're

not w

orth

y o

f idola

try. So y

ou p

ush h

im

aw

ay, e

ven if y

ou'd

oth

erw

ise b

e g

ood frie

nds.

Oliv

er "

As

hc

an

" Qu

inn

, Irish

Exp

losiv

es/W

heelm

an

. The w

ors

t possib

le

pers

on to

have o

n th

e te

am

. He's

form

er IR

A fro

m b

efo

re y

our in

cid

ent, b

ut h

e

seem

s to

know

every

one. D

oes h

e s

uspect?

Will h

e ta

ke v

engeance if h

e

does? Y

ou c

an't b

e s

ure

, and s

o y

ou c

an't le

t him

get c

lose, a

lthough y

ou c

an't

let it s

eem

as if y

ou a

ren't le

tting h

im g

et c

lose. U

gh. H

e's

about tw

o w

eeks

from

retire

me

nt, th

ou

gh

, so

yo

u ju

st h

ave

to g

et th

rou

gh

this

mis

sio

n a

nd

you're

good.

Ju

mp

In: (p

75) S

pend 4

Ath

letic

s o

r 3S

hootin

g, W

eapons, o

r Hand-to

-Hand

po

ints

a

t th

e

en

d

of

an

y

oth

er

chara

cter’s a

ction to

take

the n

ext a

ction.

(A co

mbat sp

end re

quire

s an a

ttack.)

Park

ou

r: (p58) O

nce

per fo

ot ch

ase

, gain

a 3

-poin

t Ath

letic

s re

fresh b

y u

tterin

ga b

rief, e

vocativ

e n

arra

tive d

escrip

tion

of y

our a

thle

tic e

ndeavours

.

Su

pp

ort M

ove: (p

76) M

ake

an A

thle

ticsm

aneuver to

gra

nt a

com

rade a

bonus

on a

com

bat ro

ll.

Bre

akfa

ll: (p80) -2

from

fallin

g d

am

age.

Perfe

ct H

old

ou

t: (p27) H

ide a

sm

all

item

on y

our p

ers

on o

r in y

our c

loth

ing

that c

annot b

e fo

und w

ithout a

n X

-ray

or s

trip s

earc

h.

Co

nn

ecte

d C

over: (p

28) Y

ou c

an u

se

Cover p

ool p

oin

ts d

urin

g p

lay to

cre

ate

a c

onnecte

d c

over id

entity, p

ers

onally

know

n to

a g

iven N

PC

.

Extra

Sh

oo

ting

Atta

cks: (p

74) S

pend

4 S

ho

otin

g a

nd

1 S

tab

ility a

fter a

succe

ssful a

ttack to

make

an a

dditio

nal

atta

ck. (A

gain

st a

diffe

rent o

pponent,

Hit T

hre

shold

incre

ases b

y 2

.)

Tw

o P

isto

ls: (p

74) S

pend 3

Shootin

ga

nd

2 A

thle

tics to

atta

ck w

ith tw

opis

tols

. Again

st tw

o ta

rgets

, choose

one to

gain

a +

2 to

Hit T

hre

shold

.

Sn

ipin

g: (p

76) Ta

ke a

round to

aim

with

a rifle

to re

duce ta

rget's

Hit T

hre

shold

by 1

, or b

y 2

if the ta

rget is

unaw

are

.

Su

pp

res

siv

e F

ire: (p

77

) Ma

ke

aS

ho

otin

g te

st

with

a

n a

uto

ma

ticw

eapon to

disco

ura

ge o

pponents fro

mcro

ssin

g a

line.

Tech

no

thrille

r Mo

no

log

ue: (p

77) O

nce

per fig

ht, g

ain

a 3

-poin

t Shootin

g re

fresh

by u

tterin

g a

brie

f narra

tive d

escrip

tion o

fyo

ur a

ctions w

ith te

chnica

l jarg

on.

Po

int-B

lan

k R

an

ge: (p

67) A

ll firearm

sdeal +

2 d

am

age a

t Poin

t Bla

nk R

ange.

Calle

d S

ho

ts: (p

72) W

ith a

firearm

(be

yo

nd

p

oin

t-bla

nk

ra

ng

e)

or

weapon, a

ttackin

g th

e h

ead o

r thro

at

(+3 H

it Thre

shold

) or c

hest (+

2 if ta

rget

is fa

cin

g) a

dds +

2 d

am

age; a

ttackin

gth

e h

eart (+

3 H

it Thre

shold

) adds +

3dam

age. U

narm

ed, jo

int o

r thro

at (+

3H

it Thre

shold

) adds +

2 d

am

age, e

ye

(+4 H

it Thre

shold

) adds +

3 d

am

age.

Exposed: -1

Full C

over: +

1

Accountin

g

Arc

haeolo

gy

Arc

hite

ctu

re

Art H

isto

ry

Crim

inolo

gy

Dia

gn

osis

His

tory

Hum

an T

erra

in

Languages

La

w

Milita

ry S

cie

nce

Occult S

tudie

s

Re

se

arc

h

Vam

piro

logy

Astro

nom

y

Ch

em

istry

Cry

pto

gra

phy

Data

Recovery

Ele

ctro

nic

Surv

eilla

nce

Fore

nsic

Path

olo

gy

Forg

ery

Notic

e

Outd

oor S

urv

ival

Ph

arm

acy

Photo

gra

phy

Tra

ffic A

naly

sis

Urb

an S

urv

ival

BS

Dete

cto

r

Bu

rea

ucra

cy

Cop T

alk

Fla

ttery

Flirtin

g

Hig

h S

ocie

ty

Inte

rrogatio

n

Intim

idatio

n

Negotia

tion

Re

assu

ran

ce

Stre

etw

ise

Tra

decra

ft

84

10

10828

174482

Englis

h

Gaelic

Ru

ssia

n

Gabrie

lla C

aste

llanos

Hung-K

e L

ee

Dr. F

elix

duB

ois

Co

mra

de

sh

ip

Sym

bol:

So

lace

:

Safe

ty:

Pro

ud

Jovia

l

Ris

k T

aker

Mis

chie

vous

Su

pe

rstitio

us

Sto

ryte

ller

Thrill-S

eeker

Irish

Exp

losiv

es/W

he

elm

an

-12

-11-1

0-9

-8-7

-6-5

-4-3

-2-1

01

23

45

67

89

10

1112

13

14

15

-12

-11-1

0-9

-8-7

-6-5

-4-3

-2-1

01

23

45

67

89

10

1112

13

14

15

Ath

letic

s

Co

nce

al

Cover

Dig

ital In

trusio

n

Dis

gu

ise

Driv

ing

Ex

plo

siv

e D

ev

ice

s

Filc

h

Gam

blin

g

Hand-to

-Hand

Infiltra

tion

Mechanic

s

Medic

Netw

ork

Pilo

ting

Pre

pa

red

ne

ss

Sense T

rouble

Shootin

g

Shrin

k

Surv

eilla

nce

We

ap

on

s

4

Pro

ud, jo

via

l, risk ta

ker, m

ischie

vous, s

upers

titious, s

tory

telle

r, thrill-s

eeker.

Inn

oc

en

t loo

kin

g, b

ald

ing

, ne

atly

trimm

ed

wh

ite b

ea

rd, s

pa

rklin

g e

ye

s,

burn

-scarre

d h

and.

Your d

aughte

r and th

ree g

randchild

ren d

ied y

ears

ago. Y

ou're

alo

ne e

xcept fo

r your

team

.

Oth

er p

eople

thin

k y

ou'v

e p

erh

aps g

one a

bit s

oft ju

st b

ecause y

ou in

terro

gate

folk

sby a

skin

g th

em

questio

ns n

icely, p

olite

ly, all w

hile

sm

iling a

t the d

eto

nato

r in y

our h

and

an

d th

eir h

astily

wire

d n

ew

ve

st. O

r ma

yb

e it's

be

ca

use

yo

u k

no

w th

ere

are

so

me

ho

rrible

thin

gs th

at lu

rk in

the

nig

ht, o

ut a

t the

co

rne

rs o

f wh

at m

ost p

eo

ple

se

e.

You'v

e h

eard

them

, seen th

em

. No o

ne b

elie

ves y

ou. S

o s

cre

w 'e

m. Y

ou lo

ve to

driv

elik

e a

madm

an, y

ou lo

ve to

make th

ings g

o b

oom

, and y

ou'll d

am

n w

ell b

e d

oin

g b

oth

for a

s lo

ng

as y

ou

ca

n.

It's b

ee

n a

lon

g tim

e s

ince

yo

u s

et b

om

bs a

nd

dro

ve

ca

rs fo

r the

IRA

, bu

t yo

u're

still

be

tter a

t it tha

n a

nyo

ne

els

e y

ou

've

eve

r me

t. Yo

u d

o th

ing

s O

ld S

ch

oo

l, an

d th

at

me

an

s p

rofe

ssio

na

lism

. Yo

u're

no

t eve

n s

ure

if yo

ur u

pco

min

g re

tirem

en

t is a

go

od

idea. Y

ou h

ave th

e fe

elin

g th

at y

ou're

goin

g to

mis

s th

e life

sty

le. W

ill you w

ake u

p o

ne

morn

ing a

nd w

ire C

4 to

your n

eig

hbor's

york

ie b

ecause it w

on't s

top b

ark

ing? W

ill you

be

racin

g y

ou

r ele

ctric

sco

ote

r do

wn

the

sid

ew

alk

of w

ha

teve

r ars

e-s

uckin

g"re

tirem

en

t co

mm

un

ity" y

ou

ge

t stu

ck in

? N

ah

, un

less it's

fun

. Do

ing

the

UN

's d

irtyw

ork

ag

ain

st te

rroris

ts h

as m

ad

e y

ou

a ric

h m

an

. Yo

u c

an

affo

rd a

lot o

f wh

iske

y to

drin

k o

n th

e p

riva

te b

ea

ch

yo

u p

lan

to b

uy. M

ayb

e it's

no

t a b

ad

ide

a a

fter a

ll.

Bu

t for n

ow

, yo

u're

no

sta

lgic

. Tre

asu

re th

ese

mo

me

nts

an

d m

ake

the

mo

st o

f yo

ur

last m

issio

n. Y

ou'll b

e re

mem

berin

g th

ese m

em

orie

s fo

r years

to c

om

e.

Ga

brie

lla C

as

tella

no

s, C

olo

mb

ian

Sn

ea

k T

hie

f. Sh

e's

the

clo

se

st th

ing

to a

da

ug

hte

r yo

u h

ave

, an

d p

erh

aps s

he

fee

ls th

e s

am

e w

ay. G

irl's h

ad

a d

rea

dfu

l life.

Giv

e h

er a

hand, m

ake h

er s

ee jo

y, and s

he'll p

robably

do ju

st fin

e o

nce y

ou're

off th

ete

am

.

Hu

ng

-Ke

Le

e, A

me

rica

n H

ac

ke

r. Ga

brie

lla h

as a

bit o

f a c

rush

on

him

, bu

t he

ha

sn

't lea

rne

d to

ap

pre

cia

te h

er q

uirk

s y

et. S

ee

wh

at y

ou

ca

n d

o to

pla

y C

up

id.

Hung-K

e's

good a

t com

pute

ring b

ut n

ot s

o g

reat a

t keepin

g frie

nds. W

ith a

ny lu

ck th

etw

o o

f yo

u w

ill wo

rk s

om

eth

ing

ou

t.

Dr. F

elix

du

Bo

is, F

ren

ch

As

sa

ss

in. Y

ou

trust h

im to

be

go

od

at h

is jo

b –

he

's a

co

nsu

mm

ate

pro

fessio

na

l if yo

u'v

e e

ve

r me

t on

e –

bu

t he

's a

lso

a h

igh

-fun

ctio

nin

gso

cio

pa

th. H

e ju

st h

ide

s it w

ell. Y

ou

wo

nd

er s

om

e tim

es if h

e's

actu

ally

hu

ma

n, o

r ifth

ere

's s

om

eth

ing e

lse h

idin

g u

nder th

at s

kin

.

Pe

rse

ph

on

e C

ard

iff, Britis

h A

na

lys

t. Ah

, little M

iss "D

on

't blo

w u

p th

e ta

xi c

ab

,"a

nd

little M

iss "A

ug

gh

12

0 m

ph

thro

ug

h R

eg

en

t Circ

le is

a b

ad

ide

a." P

fft. Th

ew

om

an

ha

s n

o s

en

se

of s

tyle

.

Ma

ce

Hu

nte

r, Am

eric

an

Co

n M

an

. You d

on't lik

e h

im a

nd y

ou d

on't k

now

why. T

he

basta

rd b

roke G

abrie

lla's

heart, b

ut it's

more

than th

at. H

e re

min

ds y

ou o

f som

eth

ing

that y

ou'v

e n

ever b

een a

ble

to p

lace. H

ad y

ou m

et h

im b

efo

re? Is

he a

hollo

w s

hell o

fa

ma

n p

osse

sse

d b

y th

e g

ho

sts

of th

e d

ea

d?

Is it h

is p

olitic

s?

Do

n't tru

st h

im. K

ee

ph

im o

ff ba

lan

ce

. On

e d

ay h

e'll b

rea

k.

Ju

mp

In: (p

75) S

pend 4

Ath

letic

s o

r 3S

hootin

g, W

eapons, o

r Hand-to

-Hand

po

ints

a

t th

e

en

d

of

an

y

oth

er

chara

cter’s a

ction to

take

the n

ext a

ction.

(A co

mbat sp

end re

quire

s an a

ttack.)

Park

ou

r: (p58) O

nce

per fo

ot ch

ase

, gain

a 3

-poin

t Ath

letic

s re

fresh b

y u

tterin

ga b

rief, e

vocativ

e n

arra

tive d

escrip

tion

of y

our a

thle

tic e

ndeavours

.

Su

pp

ort M

ove: (p

76) M

ake

an A

thle

ticsm

aneuver to

gra

nt a

com

rade a

bonus

on a

com

bat ro

ll.

Bre

akfa

ll: (p80) -2

from

fallin

g d

am

age.

Gra

nd

Th

eft A

uto

: (p2

9) S

pe

nd

1D

rivin

g p

ool p

oin

t to s

teal a

nd s

tart

any s

tandard

civ

ilian o

r polic

e v

ehic

leth

at y

ou c

an d

rive.

Gear D

evil: (p

56) O

nce

per ch

ase

, gain

a 3

-poin

t Driv

ing re

fresh b

y u

tterin

g a

brie

f na

rrativ

e d

escrip

tion

of y

ou

ractio

ns in

transportiv

e d

eta

il.

Big

ge

r Ba

ng

: (p2

9, p

67

) Sp

en

d 3

Explo

siv

e D

evic

es p

oin

ts to

add a

nextra

die

of d

am

age to

an e

xplo

siv

echarg

e th

at y

ou s

et, o

r 6 p

oin

ts to

add

2 e

xtra

dic

e o

f dam

age.

Sw

iss

Arm

y P

rep

: (p3

1) Y

ou

ca

nsp

en

d M

ech

an

ics p

oo

l po

ints

for

Pre

pa

red

ne

ss te

sts

with

a ja

un

tyexp

lanatio

n. A

ltern

ative

ly, add 1

poin

t toanoth

er a

gent's

Pre

pare

dness te

st fo

reach 2

Mechanic

s p

oin

ts y

ou s

pend.

Extra

Sh

oo

ting

Atta

cks: (p

74) S

pend

4 S

ho

otin

g a

nd

1 S

tab

ility a

fter a

succe

ssful a

ttack to

make

an a

dditio

nal

atta

ck. (A

gain

st a

diffe

rent o

pponent,

Hit T

hre

shold

incre

ases b

y 2

.)

Tw

o P

isto

ls: (p

74) S

pend 3

Shootin

ga

nd

2 A

thle

tics to

atta

ck w

ith tw

opis

tols

. Again

st tw

o ta

rgets

, choose

one to

gain

a +

2 to

Hit T

hre

shold

.

Sn

ipin

g: (p

76) Ta

ke a

round to

aim

with

a rifle

to re

duce ta

rget's

Hit T

hre

shold

by 1

, or b

y 2

if the ta

rget is

unaw

are

.

Su

pp

res

siv

e F

ire: (p

77

) Ma

ke

aS

ho

otin

g te

st

with

a

n a

uto

ma

ticw

eapon to

disco

ura

ge o

pponents fro

mcro

ssin

g a

line.

Tech

no

thrille

r Mo

no

log

ue: (p

77) O

nce

per fig

ht, g

ain

a 3

-poin

t Shootin

g re

fresh

by u

tterin

g a

brie

f narra

tive d

escrip

tion o

fyo

ur a

ctions w

ith te

chnica

l jarg

on.

Po

int-B

lan

k R

an

ge: (p

67) A

ll firearm

sdeal +

2 d

am

age a

t Poin

t Bla

nk R

ange.

Calle

d S

ho

ts: (p

72) W

ith a

firearm

(be

yo

nd

p

oin

t-bla

nk

ra

ng

e)

or

weapon, a

ttackin

g th

e h

ead o

r thro

at

(+3 H

it Thre

shold

) or c

hest (+

2 if ta

rget

is fa

cin

g) a

dds +

2 d

am

age; a

ttackin

gth

e h

eart (+

3 H

it Thre

shold

) adds +

3dam

age. U

narm

ed, jo

int o

r thro

at (+

3H

it Thre

shold

) adds +

2 d

am

age, e

ye

(+4 H

it Thre

shold

) adds +

3 d

am

age.

Exposed: -1

Full C

over: +

1

Accountin

g

Arc

haeolo

gy

Arc

hite

ctu

re

Art H

isto

ry

Crim

inolo

gy

Dia

gn

osis

His

tory

Hum

an T

erra

in

Languages

La

w

Milita

ry S

cie

nce

Occult S

tudie

s

Re

se

arc

h

Vam

piro

logy

Astro

nom

y

Ch

em

istry

Cry

pto

gra

phy

Data

Recovery

Ele

ctro

nic

Surv

eilla

nce

Fore

nsic

Path

olo

gy

Forg

ery

Notic

e

Outd

oor S

urv

ival

Ph

arm

acy

Photo

gra

phy

Tra

ffic A

naly

sis

Urb

an S

urv

ival

BS

Dete

cto

r

Bu

rea

ucra

cy

Cop T

alk

Fla

ttery

Flirtin

g

Hig

h S

ocie

ty

Inte

rrogatio

n

Intim

idatio

n

Negotia

tion

Re

assu

ran

ce

Stre

etw

ise

Tra

decra

ft

Ath

letic

s

Co

nce

al

Cover

Dig

ital In

trusio

n

Dis

gu

ise

Driv

ing

Explo

siv

e D

evic

es

Filc

h

Gam

blin

g

Hand-to

-Hand

Infiltra

tion

Mechanic

s

Medic

Netw

ork

Pilo

ting

Pre

pa

red

ne

ss

Sense T

rouble

Shootin

g

Shrin

k

Surv

eilla

nce

We

ap

on

s

8

10222242

1588

108

Mace H

unte

r

Gabrie

lla C

aste

llanos

Dr. F

elix

duB

ois

Pa

triotis

m

Sym

bol:

So

lace

:

Safe

ty:

Brillia

nt

Sa

rca

stic

Pro

fessio

na

l

Cold

-Blo

oded

Thoro

ugh

Su

sp

icio

us

Britis

h A

naly

st

-12

-11-1

0-9

-8-7

-6-5

-4-3

-2-1

01

23

45

67

89

10

1112

13

14

15

-12

-11-1

0-9

-8-7

-6-5

-4-3

-2-1

01

23

45

67

89

10

1112

13

14

15

4

Englis

h

Spanis

h

Fre

nch

Ru

ssia

n

Germ

an

Sw

ed

ish

Brillia

nt, s

arc

astic

, pro

fessio

nal, c

old

-blo

oded, th

oro

ugh, w

ith a

n u

nexpecte

d

tale

nt fo

r impro

vis

atio

n a

nd le

aders

hip

when y

ou c

an g

et p

ast y

our n

atu

ral

suspic

ion. T

he e

nds ju

stify

the m

eans.

Pale

blo

nd h

air. H

ard

, pale

blu

e e

yes. L

ight c

om

ple

xio

n. C

an u

sually

pass a

s

Scandin

avia

n; n

o a

ccent in

any o

f the s

ix la

nguages y

ou s

peak.

Yo

u w

ere

an

MI5

Thre

at A

naly

st, a

nd a

dam

n g

ood o

ne. T

he m

om

ent y

ou

were

pro

mote

d to

the U

NIT

task fo

rces (U

nite

d N

atio

ns In

tern

atio

nal T

erro

rism

)

was th

e p

roudest m

om

ent o

f your life

, not th

at y

ou c

an te

ll any o

f your o

ld

friends. T

hey a

ll thin

k y

ou w

ere

burn

ed a

nd b

ounced o

ut o

f the s

erv

ice. It

doesn't m

atte

r; serv

ing B

ritain

and h

er in

tere

sts

giv

es y

ou a

reason to

put

your life

on th

e lin

e.

You're

what th

ey c

all a

n "a

ctiv

e" a

naly

st, w

hic

h m

eans y

ou're

usually

in th

e

field

and ta

kin

g fire

. You d

on't a

lways h

ave to

figure

out w

hat q

uestio

ns to

ask,

but y

ou're

usually

the o

ne w

ho c

om

es u

p w

ith th

e a

nsw

ers

. You ta

ke a

cold

,

savage p

ride in

deliv

erin

g b

ad n

ew

s a

nd s

ucceedin

g a

nyw

ays.

Your o

ne v

ice is

a te

ndency to

drin

k to

excess, e

ven if y

ou o

ften d

on't s

how

it.

Alc

ohol - e

specia

lly g

ood s

cotc

h - te

nds to

make y

ou w

arm

er a

nd frie

ndlie

r to

your c

om

rades th

an y

ou n

orm

ally

are

, and m

ore

hostile

to e

very

one e

lse.

Mace H

un

ter, A

meric

an

Infiltra

tor a

nd

Co

n M

an

. Yo

u tru

st h

im fu

lly. Ag

en

t

Hunte

r is a

form

er A

meric

an s

tage a

cto

r who u

sed h

is ta

lent fo

r impro

vis

atio

n

with

gre

at s

uccess fo

r the C

IA, b

ut s

om

eth

ing h

e d

id d

rove h

im in

to re

tirem

ent.

It doesn't m

atte

r what; h

e h

as y

our b

ack a

nd h

e's

good in

a p

inch.

Ga

brie

lla C

as

tella

no

s, C

olo

mb

ian

Sn

ea

k T

hie

f. Yo

u tru

st h

er. A

ge

nt

Caste

llanos ra

ised h

ers

elf fro

m p

overty

on th

e s

treets

of M

edellin

by b

ecom

ing

a s

uperb

burg

lar. S

he w

as re

cru

ited b

y th

e D

AS

for b

lack b

ag o

pera

tions u

ntil

she fa

ked h

er o

wn d

eath

to jo

in U

NIT

. She h

as s

ecre

ts, b

ut w

ho d

oesn't?

You

suspect s

he h

as a

cru

sh o

n H

ung-K

e L

ee. If s

o, it's

unpro

fessio

nal.

Dr. F

elix

du

Bo

is, F

ren

ch

Assassin

. You lik

e h

im a

nd tru

st h

im. D

r. duB

ois

is

suave, d

ebonair a

nd a

mass m

urd

ere

r many tim

es o

ver, b

ut h

e's

your m

ass

murd

ere

r. He h

andle

d w

et w

ork

for D

GS

E fo

r more

than a

decade b

efo

re y

ou

met h

im. H

e's

good a

t it.

Hu

ng

-Ke

Le

e, A

meric

an

Hacker. Y

ou d

on't e

ntire

ly tru

st h

im. A

gent L

ee is

a

cow

boy, a

thrill s

eeker a

ll too re

ady to

show

off o

r thro

w h

imself in

to p

eril. H

is

tale

nts

and in

tellig

ence a

re u

narg

uable

, but h

is ju

dgm

ent is

suspect.

Oliv

er "

As

hc

an

" Qu

inn

, Irish

Exp

losiv

es/W

heelm

an

. Clo

se to

a s

ecurity

risk. A

gent Q

uin

n is

weeks a

way fro

m re

tirem

ent, fo

rmer IR

A, a

nd is

pro

bably

insane. A

s fa

r as y

ou c

an te

ll he's

on y

our te

am

to h

ang o

ut, s

ip d

rinks a

nd te

ll

sto

ries. T

o b

e fa

ir, he's

als

o th

e b

est e

xplo

siv

es e

xpert y

ou'v

e e

ver s

een, a

nd

his

driv

ing

is s

up

erb

. Co

nsid

erin

g h

ow

mu

ch

he

se

em

s to

ha

te H

un

ter,

though, y

ou're

just n

ot s

ure

where

his

loyaltie

s lie

.

Ju

mp

In: (p

75) S

pend 4

Ath

letic

s o

r 3S

hootin

g, W

eapons, o

r Hand-to

-Hand

po

ints

a

t th

e

en

d

of

an

y

oth

er

chara

cter’s a

ction to

take

the n

ext a

ction.

(A co

mbat sp

end re

quire

s an a

ttack.)

Park

ou

r: (p58) O

nce

per fo

ot ch

ase

, gain

a 3

-poin

t Ath

letic

s re

fresh b

y u

tterin

ga b

rief, e

vocativ

e n

arra

tive d

escrip

tion

of y

our a

thle

tic e

ndeavours

.

Su

pp

ort M

ove: (p

76) M

ake

an A

thle

ticsm

aneuver to

gra

nt a

com

rade a

bonus

on a

com

bat ro

ll.

Bre

akfa

ll: (p80) -2

from

fallin

g d

am

age.

In th

e N

ick o

f Tim

e: (p

33) R

etro

active

lypla

n a

surp

rise w

ith a

Pre

pare

dness

test a

nd a

narra

ted fla

shback.

Co

mb

at In

tuitio

n: (p

34

) Use

yo

ur

Sense T

rouble

ratin

g, in

ste

ad o

f pool,

to d

ete

rmin

e y

our o

rder o

f actio

n.

Extra

Sh

oo

ting

Atta

cks: (p

74) S

pend

4 S

ho

otin

g a

nd

1 S

tab

ility a

fter a

succe

ssful a

ttack to

make

an a

dditio

nal

atta

ck. (A

gain

st a

diffe

rent o

pponent,

Hit T

hre

shold

incre

ases b

y 2

.)

Tw

o P

isto

ls: (p

74) S

pend 3

Shootin

ga

nd

2 A

thle

tics to

atta

ck w

ith tw

opis

tols

. Again

st tw

o ta

rgets

, choose

one to

gain

a +

2 to

Hit T

hre

shold

.

Sn

ipin

g: (p

76) Ta

ke a

round to

aim

with

a rifle

to re

duce ta

rget's

Hit T

hre

shold

by 1

, or b

y 2

if the ta

rget is

unaw

are

.

Su

pp

res

siv

e F

ire: (p

77

) Ma

ke

aS

ho

otin

g te

st

with

a

n a

uto

ma

ticw

eapon to

disco

ura

ge o

pponents fro

mcro

ssin

g a

line.

Tech

no

thrille

r Mo

no

log

ue: (p

77) O

nce

per fig

ht, g

ain

a 3

-poin

t Shootin

g re

fresh

by u

tterin

g a

brie

f narra

tive d

escrip

tion o

fyo

ur a

ctions w

ith te

chnica

l jarg

on.

Firs

t Aid

: (p62) R

esto

re 2

Health

toanoth

er a

gent fo

r each M

edic

poin

t you

spend (o

r 1 H

ealth

to y

ours

elf). O

nce

per s

cene, y

ou c

an re

sto

re 1

Health

even if y

our M

edic

pool is

at 0

.

Po

int-B

lan

k R

an

ge: (p

67) A

ll firearm

sdeal +

2 d

am

age a

t Poin

t Bla

nk R

ange.

Calle

d S

ho

ts: (p

72) W

ith a

firearm

(be

yo

nd

p

oin

t-bla

nk

ra

ng

e)

or

weapon, a

ttackin

g th

e h

ead o

r thro

at

(+3 H

it Thre

shold

) or c

hest (+

2 if ta

rget

is fa

cin

g) a

dds +

2 d

am

age; a

ttackin

gth

e h

eart (+

3 H

it Thre

shold

) adds +

3dam

age. U

narm

ed, jo

int o

r thro

at (+

3H

it Thre

shold

) adds +

2 d

am

age, e

ye

(+4 H

it Thre

shold

) adds +

3 d

am

age.

Fein

t: (p74) S

pend u

p to

3 H

and-to

-H

and p

oin

ts to

reduce a

n o

pponent’s

Hit T

hre

sh

old

by th

e s

am

e a

mo

un

tu

ntil th

e e

nd

of y

ou

r actio

n in

the

follo

win

g ro

und.

Sm

as

h o

r Th

row

: (p7

6) S

pe

nd

2H

an

d-to

-Ha

nd

po

ints

to S

ma

sh

or

Th

row

an

op

po

ne

nt in

Po

int B

lan

kR

an

ge

. Sm

ash

ing

into

so

me

thin

ghard

or b

reakable

deals

-1 d

am

age;

hard

and p

roje

ctin

g d

eals

+0 d

am

age.

Thro

win

g d

eals

1 le

ss d

am

age, b

ut

the o

pponent la

nds a

t Clo

se R

ange

and m

oves to

the e

nd o

f the c

om

bat

rank o

rder.

Exposed: -1

Full C

over: +

1

Cre

ativ

e C

om

mo

ns

Attrib

utio

ns

for P

ho

tog

rap

hs

Ga

brie

lla C

as

tella

no

s

Ph

oto

gra

ph

"KA

M L

IN" is

copyrig

ht (c

) 2011

GE

RA

RD

OK

an

d m

ad

e a

va

ilab

le u

nd

er a

n A

ttribu

tion

-Sh

are

Alik

e 2

.0 lic

en

se

(CC

BY

-SA

2.0

).

http

://ww

w.flic

kr.c

om

/ph

oto

s/g

era

rdo

k/6

77

92

13

83

0/

Dr. F

elix

du

Bo

is

Photo

gra

ph "m

ousta

che p

ortra

it" is c

opyrig

ht (c

) 2005 te

lmah.h

am

let a

nd m

ade a

vaila

ble

under a

n A

ttribu

tion

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Alik

e 2

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BY

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ng

-Ke

Le

e

Photo

gra

ph "E

D (#

22)" is

copyrig

ht (c

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im7chord

and m

ade a

vaila

ble

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n A

ttribu

tion

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om

me

rcia

l-Sh

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Alik

e 2

.0 lic

en

se

(CC

BY

-NC

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ce

Hu

nte

r

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oto

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ph

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el_

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erw

e-7

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copyrig

ht (c

) 2012 E

nriq

ue_L. a

nd m

ade a

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ble

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n A

ttribu

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nC

om

me

rcia

l 2.0

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nse

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BY

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er 'A

sh

ca

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uin

n

Ph

oto

gra

ph

"Pig

i, risto

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osta

Azzu

rra" is

copyrig

ht (c

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rsora

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ttributio

n 2

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eh

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e C

ard

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oto

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ph

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t hom

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copyrig

ht (c

) 2012 L

atin

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ble

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ttribu

tion

-No

nC

om

me

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l-Sh

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Alik

e 2

.0 lic

en

se

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BY

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