nintendo investment thesis before the launch of switch

40
Nintendo (7974 JP / NTDOY) before Switch launch Yui Nausicaa 2017/2/21, Last update 4/22 Reminder: this is an intellectual exercise [email protected] Updates: Feb.26; Mar.8,10,13, 14,15,16,18,23,24,25 29,30; Apr.6,9,22 Time Late March Late April Early May June Summer Event TestFire FY17 Earnings release E3 Nintendo Title Android SMR FEE(3DS) & MK8 Deluxe Splatoon 2 ARMS Schedule (as of 3/15)

Upload: yui-nausicaa

Post on 13-Apr-2017

1.826 views

Category:

Business


0 download

TRANSCRIPT

Nintendo (7974 JP / NTDOY) before Switch launch

Yui Nausicaa

2017/2/21, Last update 4/22

Reminder: this is an intellectual exercise

[email protected]

Updates: Feb.26; Mar.8,10,13, 14,15,16,18,23,24,25 29,30; Apr.6,9,22

Time Late March Late April Early May June Summer

Event TestFire FY17 Earnings release E3

Nintendo Title Android SMR FEE(3DS) & MK8 Deluxe Splatoon 2ARMS

Schedule (as of 3/15)

Thesis Nintendo Switch

Concerns/risks

• Less powerful and less price competitive than other home console competitors

• Software lineup at launch • Shrinking game console

market • Production/supply issue

• Bet on Nintendo Switch • The stage of first year

install base buildup is very rewarding for financial investors

• Improvements in smart device business after the release of FEH

Tracking

• 3 play modes with Joy-Con -> new user experience

• The mobility and physical interaction-> local network effect

• Unit per household might be higher than those of other home consoles

• Software lineup expansion since mid-January

• Better third party software support

• Better pipeline mgmt • TVCMs target demographic

groups suitable for initial adopters

• Nintendo: 2M shipment in 1Q17

• Won’t sell at loss

• Users’ feedback • Hardware and

software sell-through

• Information about supply/production

• Re-estimate TAM once results come in

Other

• Boom/bust?

Why Nintendo

Revenue/profit contribution

• Has experimented different gaming styles w/ different monetization methods

• Mario Run: huge downloads but less favorable conversion • FEH has decent downloads and grossing in JP and US -> show

capability to utilize its IP • 2-3 games on smart devices per year

Console Type Life cycle Install base (M) Plan Concern

Switch Hybrid About to start ??? Difussion

3DS Handheld PostMain/Later 65.3 Extension

Wii U Home About to end 13.56 Phase out

FC/NES Home End NM Fullfil demand

Cannibalization

• Product still has room to diffuse • Large install base to distribute software

Stable rev stream w/ growth potential

Sm

art

de

vic

e b

iz

Ga

me

co

ns

ole

biz

1-3QFY16 1-3QFY17 YoY

20.5 6.5 -68.3%

amiibo Figure Sell-In (M units) • Need time to destock? • Might be fueled by BotW

Nintendo Switch

Shrinking market size Features: Hybrid X Jon-Con Other players in the market

Software lineup has been expanding

3 play modes

Development

Dev kits: $450

Sharing/social/face-to-face

Potential demand side network effect driven by “local network”

Switch: less powerful and probably less price competitive than other home console competitors

Platform, network and product diffusion

1st Party 3rd Party

Nintendo Switch

Player

Star

t-u

p o

r

Ch

icke

n-e

gg p

rob

lem

Software

NX

NX NX

NX NX Global & virtual

Local & physical due to mobility

Co

nn

ecti

vity

Custom acquisition and initial diffusion

Young adults

• Reasonable to choose this demographic group as initial adopter

• TVCMs are aligned with diffusion plan

Age

Things to do 0. Start-up problem 1. Install base build-up 2. Software distribution

Characteristics unseen on other home consoles

1. Higher penetration per house hold . In other words, the average number of NX might be higher than those of other home consoles with statistical significance 2. Higher contact rate in diffusion due to mobility 3. Additional demand side network effect due to physical interaction in local network

Gaming console is a platform

1. Nintendo is a platform builder/governor 2. Control of hardware is key

What is the most lucrative part in the market for financial investors of a gaming platform builder?

Fiscal year 7-Mar 8-Mar 9-Mar 10-Mar 11-Mar

eps 1.45 2.5 2.79 2.46 0.93

Fiscal year 12-Mar 13-Mar 14-Mar 15-Mar 16-Mar

eps -0.51 0.07 -0.22 0.37 0.15

Nintendo's eps w/o non-recurring items

Probably not for value investor The build-up of install base in first year looks lucrative

Difficult to estimate

• Heavily depends on product cycle • Requires assumptions such as TAM, adoption

pattern , tie ratio … for console business and MAU, ARPPU, paying user… for mobile gaming

• Switch just about to launch and mobile gaming just about to take off : might be too early

• DCF-based or earnings multiple-based valuation method, timeframe will be relatively long

Installment Year1: lucrative and less risky to bet on the success of NX

Built up installed base or platform => gaining shares from other home console s

Avg eps last 10 years 0.999

P/E 20.0x

=Earnings power value 19.98

+Net cash per shr 6.78

Equity value per shr 26.76

Obsession w/ valuation? Some analysts maintain detailed models.

Multiple expansion / trading “at premium”

Diffusion and total addressable market A

co

nce

ptu

al c

ausa

l lo

op

dia

gram

Total Addressable Market : Methods to Estimate a Company’s Potential Sales by Mauboussin and Callahan

A s

imp

le w

ay: B

ass

mo

de

l

0

20

40

60

80

100

120

4Q

06

2Q

07

4Q

07

2Q

08

4Q

08

2Q

09

4Q

09

2Q

10

4Q

10

2Q

11

4Q

11

2Q

12

4Q

12

2Q

13

4Q

13

2Q

14

4Q

14

2Q

15

4Q

15

Mill

ion

inst

alle

d b

ase

Wii Model Training

Wii installed base Estimate Wii installed base

0

2

4

6

8

10

12

14

16

4Q

12

1Q

13

2Q

13

3Q

13

4Q

13

1Q

14

2Q

14

3Q

14

4Q

14

1Q

15

2Q

15

3Q

15

4Q

15

1Q

16

2Q

16

3Q

16

4Q

16

Mill

ion

inst

alle

d b

ase

Wii U Model Training

Wii U installed base Estimate Wii U installed base

0

50

100

150

200

4Q

04

3Q

05

2Q

06

1Q

07

4Q

07

3Q

08

2Q

09

1Q

10

4Q

10

3Q

11

2Q

12

1Q

13

4Q

13

3Q

14

Mill

ion

inst

alle

d b

ase

DS Model Training

DS installed base Estimate DS installed base

0

10

20

30

40

50

60

70

Mill

ion

inst

alle

d b

ase

3DS Model Training

3DS installed base Estimate 3DS installed base

Home console Handheld console

Internal reference model to estimate p & q

Model Type p* q* Lifecycle Note

Wii Home 0.027 0.186 End

Wii U Home 0.000 0.236 End Weak p

DS Handheld 0.009 0.207 End

3DS Handheld 0.042 0.048 PostMain/Later TAM 80m assumed

Switch Hybrid 0.03 0.20 Initial stage Arbitrary p q

Seed 1Q17 2m Forecast by Nintendo

p 0.03

q 0.20

Assumptions in the model

* Assume no supply issue

Benchmark TAM 1st year 2nd year Growth

Wii U 13 4.2 3.4 -19.5%

20 5 5.1 2.2%

40 7.2 9.6 33.8%

60 9.3 14.0 50.5%

80 11.5 18.3 59.3%

Wii 100 13.6 22.6 66.3%

125 16.2 28.0 72.7%

PS2 155 19.4 34.4 77.4%

200 24.1 44.0 82.7%

Current street

estimates implied

TAM range

Implied TAM

1st year 8-10m 45-65m

By end of 2020 40m 47.5m

Analyst forecasts

Some results

Insights from this exercise Post-investment management: tracking

• If traction of NX to be : 2m/3m/3m/5m in 1Q/2Q/3Q/4Q17 -> very promising

• Local network effect might be detected by exponential growth and weak seasonality

• One year might be enough to determine TAM • Key risk: supply/production issue

• Get actual result to check p, q and TAM • Get user experience feedback and check social part

of news about NX after launch • Focus on information about supply/production if any • If it delivers better than expect, be prepared for a

boom-bust cycle

Stuffs not discussed in detail

Yui Nausicaa

Update 2017/2/26

Reminder: this is an intellectual exercise

[email protected]

Home-based Mobile-based

Gam

e co

nso

le

Spec

Tech

Teardown

Game

Even look into NVDA

Software lineup BOTW, GOTY???

AAA…

Positioning/Customer acquisition & reactivation

No

n-

con

sole

Supply-chain

Bu

dge

t

Number of developer

Pro

du

ct

per

form

ance

Time

High-end

Low-end

Performance demand/supply & constrain on software development

Advertising Pricing

Competitors

Most popular: tech/game/pricing

Valuation in concept

Yui Nausicaa

Update 2017/3/10

Reminder: this is an intellectual exercise

[email protected]

“Peripherals”

“Console” gaming

Online service

Nindies

Subscription

Console Software

1st Party

3rd Party

Mobile gaming

IP portfolio

NWC

Intangible

“Idle” “cash”

NPPE

LT-Investment

Talent

Brand & history

Fan base

Acc

ou

nti

ng

valu

e Ec

on

om

ic v

alu

e

“No

rmal

ized

” va

lue

of

op

erat

ing

asse

t

Other opportunities (just for example)

Growth opportunity from underlying biz

Val

ue

fro

m “

futu

re”

(str

ateg

ic)

Val

ue

pal

y w

/ ca

ll

So… What’s the value of Nintendo???

• Valuation for this company is difficult if possible

• Target price is possible, just check with your favorite analyst

• No TP for this thesis but a target horizon • Some might try to estimate private market

value, liquidation value or rebuild value. Nice exercise if you think those events will happen in the foreseeable future or you have a way to unlock the value …

• Value estimated above (liquidation value…) should only be used as upside potential rather than downside protection ( might become a value trap)

Mkt price close to or below NAV: value

investment for patient capital provider

Mobility & sharing: real life example

Yui Nausicaa

Update 2017/3/8

Reminder: this is an intellectual exercise

[email protected]

Mobility & sharing: higher contact rate with user experience

Next step: local network effect…

Tracking

Yui Nausicaa

Last update 2017/4/22

Reminder: this is an intellectual exercise

[email protected]

Initial sales result

Weekly traction: Japan only

3/3-3/5 3/6-3/12 3/13-3/19 3/20-3/26 3/27-4/2 4/3-4/9

Famitsu Week 1 Week 2 Week 3 Week 4 Week 5 Week 6

a Hardware sold 330,637 63,420 50,821 79,493 32,262 45,271

a_1 Cumulative HW sold 330,637 394,057 444,878 524,371 556,633 601,904

b Software sold within Top30 only 363,546 90,762 59,224 72349 42483 41671

c Nintendo software 275,452 70,387 46,382 57434 32750 32532

d=c/b 1st Party ratio 75.8% 77.6% 78.3% 79.4% 77.1% 78.1%

e Software ASP (before tax) Top30 only 6,340$ 6,274$ 6,255$ 6,036$ 6,243$ 5,994$

f Nintendo software ASP (before tax) 6,382$ 6,342$ 6,316$ 6,034$ 6,260$ 5,969$

g=(f*c)/(e*b) 1st Party sales % 76.3% 78.4% 79.1% 79.4% 77.3% 77.7%

h=sum(b)/a_1 Attach rate or Tie ratio (est only, only incl. top 30) 1.1x 1.2x 1.2x 1.1x 1.1x 1.1x

4/10-4/16

Week7

a Hardware sold 42,700

a_1 Cumulative HW sold 644,604

b Software sold within Top30 only 28,140

c Nintendo software 20,998

d=c/b 1st Party ratio 74.6%

e Software ASP (before tax) Top30 only 6,217$

f Nintendo software ASP (before tax) 6,285$

g=(f*c)/(e*b) 1st Party sales % 75.4%

h=sum(b)/a_1 Attach rate or Tie ratio (est only, only incl. top 30) 1.1x

Weekly traction: Sell-through Japan only

Source: ?

Global traction: different sources

NX shipment target Note

Nintendo 2m

Rumor 2.5m+

NX sell-through Zelda Date in press Source

SuperData 1.5m 1.34m 2017/3/14 gamesindustry.biz

SuperData 2.4m 2017/4/14 venturebeat.com

Ace Research Institue 2.3m 2017/4/14 WSJ

NX sell-through Zelda Date in press Sourse

NPD 906,000 925,000 2017/4/13 businesswire.com

US traction

by end of Mar17

Global traction

by end of Mar17

Google trend comparison as of 2017/4/9

E3

Holiday season

Chart

Yui Nausicaa

Last update 2017/3/29

Reminder: this is an intellectual exercise

[email protected]

For those who love charts

• If Nintendo does nothing and stays at 25000 Yen, MA25 will reach MA75 on 3/29

• Information and events during this period that might make price depart from 25000 Yen: • Sell-through • Management interview • Splatoon 2 Global TestFire 3/24-26 • Restock at My Nintendo Store 3/27

Revisit after 3/29

Fund flow from specific firm

Yui Nausicaa

Update 2017/3/23

Reminder: this is an intellectual exercise

[email protected]

LT confidence enhancement from established investor

Next day: mkt participants taking profit?

ADR was relatively strong

Comment

• Large long position from active management firm (are they?) is generally positive • As they need more time to accumulate and then to distribute, they are more likely to focus on longer term • The stock should be well researched (hopefully) before building meaningful position so it might be an

opportunity to free ride their work • However, large position might be viewed as stock price driver before disclosing so stock price might be volatile once

specific manager’s position is reported. This might attract more buyers or signals short term profit taking opportunity to sellers

Beginning of TAM consensus revision

Yui Nausicaa

2017/3/18, Last update 4/6

Reminder: this is an intellectual exercise

[email protected]

WSJ as the first one to report the “production expansion”

• Apr17-Mar18 Production plan: 8m->16m at least Suggesting Nintendo believes to sell significantly

more than 10m in this period First year 10m is regarded a threshold Production plan beats most analysts’

expectation • Mar17 shipment might be 2.5m or more

Takeaway

Comment

• “First year”(depending on definition) estimation ranges from 5m-10m clustering around 8m-10m

• First year sales consensus gets moved by this news. After incorporating positive sell-through and business briefing in April, consensus will quickly gravitate to a new one. Might be described as following the Wii path and eventually leading to TAM consensus revision

• Information sources -> first year consensus -> TAM consensus. Upward revision is more likely but should focus on actual execution and adoption

DIGITIMES gets information from TW supply chain makers

Potential supplier and assembler

• Hon Hai Precision Industry • Misumi Electronics • Hosiden • Advanced Semiconductor Engineering • Jentech • Delta Electronics • Nanya PCB • Foxlink • Realtek • Alps Electronic • Richwave • STMicroelectronics • Cypress Semiconductor • Macronix • Nvidia • JDI • Toshiba • Samsung • Maxim • Broadcom • MegaChips Corporation • Pericom Semiconductor (Diodes) • Texas Instruments

Fomalhaut estimates Nintendo Switch to sell 30M by 2018

Color from retailer

Yui Nausicaa

2017/3/24, Last Update 2017/3/30

Reminder: this is an intellectual exercise

[email protected]

GameStop's (GME) Q4 2016 Results - Earnings Call Transcript

GameStop's (GME) Q4 2016 Results - Earnings Call Transcript

GameStop's (GME) Q4 2016 Results - Earnings Call Transcript

Note: Vu should be Wii U

Game Digital’s (GMD) Interim Results – Presentation

Before earnings release

Yui Nausicaa

2017/4/15

Reminder: this is an intellectual exercise

[email protected]

@yuinausicaa pinned tweets

@yuinausicaa pinned tweets

@yuinausicaa pinned tweets

Tools used

Yui Nausicaa

Update 2017/3/10

Reminder: this is an intellectual exercise

[email protected]

For those who are interested in business theory

Note: Nintendo is NOT a value investing target for me