nmc online conference on educational gaming panel discussion: exploring the intersection of gaming...
TRANSCRIPT
NMC Online Conference onEducational Gaming
Panel Discussion: Exploring the Intersection of Gaming and Education
December 7, 2005
PanelistsKatrin Becker
Brett Bixler
Jessica Bayliss
not pictured:Steph Belsky
Mike Potter
Carl Heine
Pat Youngblood
Phillip Harter
James Ferolo
Kim Gregson(as she appearsin Second Life)
moderated by Rachel Smith
Panel Topics:
• What happens when gaming and education mix?
• How can learning be assessed when gaming is involved?
• Do students benefit in measurable ways from learning through games?
Pat Youngblood and Phillip Harter
Assessing Learning in a MMORPG
Pat Youngblood
Stanford University Medical Media and Information Technologies
Phillip Harter
Stanford University School of Medicine
Kim Gregson, Steph Belsky, andMike Potter
How Students React to Online Games
Kim Gregson
Steph Belsky
Mike Potter
Ithaca College
Kim Gregson’s Second Life avatar
Carl Heine
Improving Information Fluency Through Gaming
Carl Heine
Illinois Mathematics and Science Academy
Brett Bixler
Serious Games and Motivation:
A Visible Crossroads?
Brett Bixler
The Pennsylvania State University
Jessica D. Bayliss
RAPT: Reality and Programming Together
Jessica D. Bayliss
Rochester Institute of Technology
Rachel Smith
Rachel Smith, Moderator
NMC: The New Media Consortium
Rachel’s World of Warcraftalter ego, Narila
Panel Question:
Let’s start by having the panelists share some stories about their own observations about educational gaming. What are some of the interesting things you have seen?
Panel Question:
What are some of the common pitfalls encountered when games are used educationally? Put another way, what do you advise not to do?
Panel Question:
Assessment is so important, and so challenging even with traditional educational activities. What are some ways that learning through games can be assessed?