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NMC Online Conference on Educational Gaming Panel Discussion: Exploring the Intersection of Gaming and Education December 7, 2005

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NMC Online Conference onEducational Gaming

Panel Discussion: Exploring the Intersection of Gaming and Education

December 7, 2005

PanelistsKatrin Becker

Brett Bixler

Jessica Bayliss

not pictured:Steph Belsky

Mike Potter

Carl Heine

Pat Youngblood

Phillip Harter

James Ferolo

Kim Gregson(as she appearsin Second Life)

moderated by Rachel Smith

Panel Topics:

• What happens when gaming and education mix?

• How can learning be assessed when gaming is involved?

• Do students benefit in measurable ways from learning through games?

Pat Youngblood and Phillip Harter

Assessing Learning in a MMORPG

Pat Youngblood

Stanford University Medical Media and Information Technologies

Phillip Harter

Stanford University School of Medicine

James Ferolo

Game Design as an Instructional Approach

James Ferolo

Bradley University

Kim Gregson, Steph Belsky, andMike Potter

How Students React to Online Games

Kim Gregson

Steph Belsky

Mike Potter

Ithaca College

Kim Gregson’s Second Life avatar

Carl Heine

Improving Information Fluency Through Gaming

Carl Heine

Illinois Mathematics and Science Academy

Katrin Becker

The Pedagogy of Commercial Games

Katrin Becker

University of Calgary

Brett Bixler

Serious Games and Motivation:

A Visible Crossroads?

Brett Bixler

The Pennsylvania State University

Jessica D. Bayliss

RAPT: Reality and Programming Together

Jessica D. Bayliss

Rochester Institute of Technology

Rachel Smith

Rachel Smith, Moderator

NMC: The New Media Consortium

Rachel’s World of Warcraftalter ego, Narila

Panel Question:

Let’s start by having the panelists share some stories about their own observations about educational gaming. What are some of the interesting things you have seen?

Panel Question:

What are some of the common pitfalls encountered when games are used educationally? Put another way, what do you advise not to do?

Panel Question:

Assessment is so important, and so challenging even with traditional educational activities. What are some ways that learning through games can be assessed?

Panel Question

Questions from the audience:

Panel Question:

What closing thoughts do you have that we can take with us into the rest of the conference?