noaa ss viz outline arcmap to maya (+ shake) animating a better surge in maya

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NOAA SS Viz Outline NOAA SS Viz Outline ArcMap to Maya (+ Shake) ArcMap to Maya (+ Shake) Animating a Better Surge in Animating a Better Surge in Maya Maya

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Page 1: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

NOAA SS Viz OutlineNOAA SS Viz Outline

ArcMap to Maya (+ Shake)ArcMap to Maya (+ Shake)

Animating a Better Surge in MayaAnimating a Better Surge in Maya

Page 2: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

Questions for ArcMap to MayaQuestions for ArcMap to Maya

What files do we need from ArcMap?What files do we need from ArcMap?How are these files going to be used?How are these files going to be used?What limitations do the RGB & Z files What limitations do the RGB & Z files have? have? Geospatial vs Artistic License?Geospatial vs Artistic License?

Page 3: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

The first step in this process is to isolate the area we are planning on demonstrating. Hurricane Ivan affected the two Alabama counties and four Florida counties below.

Page 4: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

After isolating the specific area, the next step is to obtain the DEM in a raster format. The DEM below was exported at 96 DPI into a grayscale TIFF. For demonstrative purposes this file was extruded @ 96 dpi as a TIFF. This file was then edited so it is 1024 pixels square.

Page 5: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

A satellite raster is also exported with the same exact spatial scope. This file texture will be projected onto the extruded polygon. For demonstrative purposes this file was extruded @ 96 dpi as a TIFF. This TIFF was then edited in Photoshop so it is 1024 pixels square.

Page 6: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

Once the DEM and RGB TIFFs have been obtained, the DEM is applied to a polygon plane (bottom) as a displacement map. The grayscale range of the displacement map is then referenced to used to build 3D polygon of DEM TIFF.

Page 7: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

The bottom polygon in this screen grab is a 2D plane with the DEM as a texture map. The top has been extruded into a 3D shape.

Page 8: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

Once the top has been extruded, the Vertical (Y) scale must be adjusted. In this example, the ScaleY is increased by a factor of 10. This is done so the water level change can be animated without any fear of occlusion.

Page 9: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

In this image, the RGB raster is applied as a texture to the extruded polygon. Because the RGB and DEM images were aligned within ArcMap, we don’t have to worry about changing the projection of the RGB image.

Page 10: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

Now that the Land has been developed, the next step is to introduce the water special fx. Below you see the NURBS circle which represents the water plane. The bounding box behind the circle shows the scope of the environmental fog. In this case, a blue haze.

Page 11: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

This image was rendered in 2 minutes with Mental Ray. The Maya render farm software which uses 8 CPUs. Notice the reflection of the hills in the waves. This is a software effect and is the main reason entire renders take so long.

Page 12: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

This is the same data with a water level much higher than the prior image. Notice the black squares in the top left. These blocks result when render satellites drop data when transferring the render data from one computer to another.

Page 13: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

The last step is to place the camera for animation. Its initial location is near the south west point of this data.

Page 14: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

The final location of the camera is the eastern edge of this data set. After setting the animation path, the last step is to render. In this example, the time difference between the foreground location and background location is 100 frames or 3 seconds.

Page 15: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

New Approach - ArcGISNew Approach - ArcGIS

Need Land BoundaryNeed Land BoundaryStorm Surge Levels (no surge + 5 surge Storm Surge Levels (no surge + 5 surge levels)levels)DEM Data DEM Data

– large scale/low detail && (20large scale/low detail && (2022 miles miles22))– small scale/high detail (1 kmsmall scale/high detail (1 km22 ?) ?)

Road Layouts & housing lots for small Road Layouts & housing lots for small scale/high detail materialscale/high detail material

Page 16: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

New Approach - MayaNew Approach - Maya

Wind Vectors via DynamicsWind Vectors via DynamicsSurge Muscle Surge via DynamicsSurge Muscle Surge via DynamicsMultipass RenderingMultipass Rendering

– 11stst pass, geometry pass, geometry– 22ndnd pass, water pass, water– 33rdrd pass, dynamics pass, dynamics– This keeps us from having to do one massive render with all material.This keeps us from having to do one massive render with all material.– Requires compositing software.Requires compositing software.– Allows for hardware and software strengths to compliment each Allows for hardware and software strengths to compliment each

other.other.– Easy to go back and fix problems or add more geometry… (houses, Easy to go back and fix problems or add more geometry… (houses,

trees, etc) without having to re-render EVERYTHING.trees, etc) without having to re-render EVERYTHING.Multi-modeling. Have Kyle/Kristin/Sean…. put together a few Multi-modeling. Have Kyle/Kristin/Sean…. put together a few house, car, etc models I can then use in the render as well.house, car, etc models I can then use in the render as well.

Page 17: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

New Approach – Shake New Approach – Shake (compositing)(compositing)

5 Surge Levels (+1 for tide level)5 Surge Levels (+1 for tide level)– Shake allows me to make a smooth Shake allows me to make a smooth

transition for the water level increasetransition for the water level increase– Gives us the gradual and more realistic Gives us the gradual and more realistic

transition during the surge progression.transition during the surge progression.

Allows me to piece together multipass Allows me to piece together multipass renders. I can easily go back, rerender renders. I can easily go back, rerender something and add it back to the something and add it back to the compositing stack.compositing stack.

Page 18: NOAA SS Viz Outline ArcMap to Maya (+ Shake) Animating a Better Surge in Maya

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