nokia talk - values in technology design and use: ethnography's contribution

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Tricia Wang | www.triciawang.com Values in technology design and use: ethnography's contribution | June 9, 2010 IDEA Team | Nokia Research Center, Palo Alto FarmVil le Inventive leisure practices Nokia’s Mexican and North American Market My Research in China!

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Values in technology design and use: ethnography’s contribution As a sociologist, I’ve been trained to ask macro questions about underlying social conditions. As an ethnographer, I’ve been trained to ask more grounded questions about the everyday lives of people and how they experience underlying social conditions. While incredibly illuminating for society, sociological findings do not readily appear relevant for industry and people outside of academia. My talk today is about how I came into the research internship at Nokia wanting to answer the question: how can ethnographers contribute to the product design process of a mobile device? Ethnographically grounded research on technology use is a method that aims to reveal users’ values, beliefs, and ideas. Nokia was one of the first mobile companies to concertedly hire ethnographers as part of its design process. I discovered while working here that more specifically, I wanted to find out how could ethnography be part of the Nokia’s transition from a company that produces hardware to software. I discuss how working at Nokia these past three months have initiated a critical shift in my research practices from being an ethnographer in the clouds to an ethnographer on the ground. I provide two examples of how I’ve reframed my research in terms of how values influence technology design and use: China and Mexico. First, I share my analysis on how my research on Mexican migration and migrants’ use of technologies in Mexico and in the US had led me to believe that Nokia already has an American market with a strong brand connection but unfulfilled technology needs. Second, I provide examples for how I will conduct fieldwork in China around four central themes: gaming and leisure, value clashes, social connections, and communication needs. I will be interviewing Chinese entreprenuers of failed copy-cat social networking technologies and conducting one year of ethnography on how Chinese rural-urban migrants use mobiles and internet cafes. I also review the following projects I worked on while at Nokia that have helped me re-envision and re-frame how my ethnographically minded research can contribute to technology use: 1.) Inventive Leisure Practices: I worked with Jofish Kaye to interview local hackers to better understand how they form communities around their practice. We see leisurely hacking communities as critical, yet understudied sites of innovation. 2.) Farmville: Liz Bales, Jofish Kaye, and I did some preliminary surveying to gain insight the popularity of this Facebook game. Liz and I were most interested in understanding how Farmville supported less-meangingful social ties. 3.) The Dream House: this is a project that Janet Go, Liz Bales, and I initiated as a collaboration between 19 Entertainment, Simon Cowell’s company and Nokia Research Labs. The If I Can Dream House is the first “post-reality entertainment” production. As the show is only available online through a 24/7, 60+ camera live stream and weekly Hulu releases, we wanted to better understand how audiences connect with this new form and content of interactive media and how we could use these insights to rethink mobiles device as the primary interactive device.

TRANSCRIPT

Page 1: Nokia Talk - Values in technology design and use: ethnography's contribution

Tricia Wang | www.triciawang.comValues in technology design and use: ethnography's contribution | June 9, 2010 IDEA Team | Nokia Research Center, Palo Alto

FarmVille Inventive leisure practices

Nokia’s Mexican and NorthAmerican Market

My Research in China!

Page 2: Nokia Talk - Values in technology design and use: ethnography's contribution

How do onl ine casual games suppor t less-meaningfu l soc ia l t ies?

Page 3: Nokia Talk - Values in technology design and use: ethnography's contribution

Stronger social ties

Less meaningful social ties

Not all ties are equalwe know this, but our technologies don’t!

How can mobile devices be designed in such a way that it enables users to effortlessly engage with various degrees of social ties?

Page 4: Nokia Talk - Values in technology design and use: ethnography's contribution

Why casual games such as Farmville are appealing

easy enough to want to learn, difficult enough to easily learn

offers a form of low stake engagement with contacts

people like to share - practicing reciprocity

balances incentive motivated play and ethic motivated play

structured play

Practicing socialness: activities that map onto familiar social interactions (reciprocity, giving, work-time management, budget rationalization and etc.)

Page 5: Nokia Talk - Values in technology design and use: ethnography's contribution

How do members of hacking communi t ies make sense of the i r pract ices?

Page 6: Nokia Talk - Values in technology design and use: ethnography's contribution

Hacker ethic

Information should be free

Computers and free-information improves quality of life

Computer access should be free

Mistrust of any form of authority decentralization

Information should be shared

Page 7: Nokia Talk - Values in technology design and use: ethnography's contribution

Users as creators, consumers as producers

Knowledge sharing as a form of gifting

Hacking as productive sites of leisure and innovation

What are the major commonalities among hacking communities?

Page 8: Nokia Talk - Values in technology design and use: ethnography's contribution

I conducted 3 years of research in a migrant sending community in Oaxaca, Mexico

Remittances: migrants in the US send a portion of their income to their families in Mexico

Page 9: Nokia Talk - Values in technology design and use: ethnography's contribution

How can Nokia strengthen its South American market?

Page 10: Nokia Talk - Values in technology design and use: ethnography's contribution

Nokia has a strong brand in Mexicocross promotion with local operators

Page 11: Nokia Talk - Values in technology design and use: ethnography's contribution

Nokia already has an American Market(it just doesn’t know it yet!)

user needs

•Cellphone 24/7•Remittances•Constant cross-border connection with family•Protect documentation status•babysitting

Design features

•secure financial transactions•ubiquitous communication•gaming to support transnational communication•Family friendly cellphone

user profile

•Relatively young•Low-income•Have families•Little education•Varying identification•No insurance

statistics

•10.6 million migrants from Mexico living in the US (projected to be 22.2 million in 2050)•6 – 7 million undocumented•500,000 undocumented arrive each year

Page 12: Nokia Talk - Values in technology design and use: ethnography's contribution
Page 13: Nokia Talk - Values in technology design and use: ethnography's contribution

Strategy

Design awesome and affordable phones for low-income users

Page 14: Nokia Talk - Values in technology design and use: ethnography's contribution

Where do we start?

Page 15: Nokia Talk - Values in technology design and use: ethnography's contribution

East Palo Alto!

East Palo Alto

16.2% of residents have income below the poverty line (CA 14.2%)

$54,115 median household income(CA $61,021)

Palo Alto

4.8% of residents with income below the poverty line (CA 14.2%)

$108,020 median household income(CA $61,021)

Page 16: Nokia Talk - Values in technology design and use: ethnography's contribution

Moving to China for 1 year of fieldwork!

Rural to urban migrants families, cellphones, internet cafes, consumption

Education/schools

Page 17: Nokia Talk - Values in technology design and use: ethnography's contribution

clash in values

tech failures as a result of differing values

cultural values on transparency of social connections

How values are designed into technologies

Page 18: Nokia Talk - Values in technology design and use: ethnography's contribution

1. gaming, leisure 3. social connections

2. value clashes 4. communication needs

Page 19: Nokia Talk - Values in technology design and use: ethnography's contribution

1. gaming, leisure 3. social connections

2. value clashes 4. communication needs

Page 20: Nokia Talk - Values in technology design and use: ethnography's contribution
Page 21: Nokia Talk - Values in technology design and use: ethnography's contribution

1. gaming, leisure 3. social connections

4. communication needs2. value clashes

Page 22: Nokia Talk - Values in technology design and use: ethnography's contribution

access to information

Page 23: Nokia Talk - Values in technology design and use: ethnography's contribution

Hacker ethic

Information should be free

Computers and free-information improves quality of life

Computer access should be free

Mistrust of any form of authority decentralization

Information should be shared

Page 24: Nokia Talk - Values in technology design and use: ethnography's contribution

20th-21st

century17th-18th

century

The Enlightenment

Page 25: Nokia Talk - Values in technology design and use: ethnography's contribution

Confucianism

20th-21st

century17th-18th

century200 BCE

The Enlightenment

Page 26: Nokia Talk - Values in technology design and use: ethnography's contribution

How can technology be designed in such a way that is sensitive to value(s)?

What values do people bring to the table as users, consumers or citizens of these

technologically mediated spaces?

Page 27: Nokia Talk - Values in technology design and use: ethnography's contribution

1. gaming, leisure

4. communication needs

3. social connections

2. value clashes

Page 28: Nokia Talk - Values in technology design and use: ethnography's contribution

Address Book Model

Social network model

Experience model

Nokia moving from hardware to softwareCultural orientations towards services & solution

Page 29: Nokia Talk - Values in technology design and use: ethnography's contribution

EXPLICIT

United States

IMPLICIT

China

Cultural orientation towardssocial connections/guanxi

Page 30: Nokia Talk - Values in technology design and use: ethnography's contribution
Page 31: Nokia Talk - Values in technology design and use: ethnography's contribution

guanxi

China

How can services/apps be designed for communities with alternative orientations towards transparency?

Page 32: Nokia Talk - Values in technology design and use: ethnography's contribution

1. gaming, leisure 3. social connections

4. communication needs2. value clashes

Page 33: Nokia Talk - Values in technology design and use: ethnography's contribution

How can Nokia design technologies that respond to differing communication paradigms?

China - QQ messenger US - Gmail

Page 34: Nokia Talk - Values in technology design and use: ethnography's contribution

Thank you Nokia!

See you all in 2012 when I return from my fieldwork!

www.triciawang.com