normal mapping

16
From texture mapping to parallax mapping — Normal Mapping Bruce Tsai

Upload: yi-lung-tsai

Post on 15-Jul-2015

107 views

Category:

Software


1 download

TRANSCRIPT

Page 1: Normal mapping

From texture mapping to parallax mapping — Normal Mapping

Bruce Tsai

Page 2: Normal mapping

Texture Mapping• Add surface texture to 3D model

2

Page 3: Normal mapping

Normal Mapping

• Dot3 bump mapping

• Technique used for faking lighting of bumps and dents

• Only affect shading rather than surface

• An implementation of bump mapping

3

Page 4: Normal mapping

LightingPhong Reflection Model

4

Page 5: Normal mapping

Dot3 Lighting

• Per-pixel lighting

• Dot = Nx * Lx + Ny * Ly + Nz * Lz

5

Page 6: Normal mapping

Bump Mapping• Want more details on

object surface

• NOT want to increase polygons

Page 7: Normal mapping

Bump Map (Height Map)• Invented by Blinn

• Simulate surface displacement yielding modified normal

1. Look up height in height map

2. Calculate surface normal (finite difference)

3. Combine calculated surface normal with geometric surface normal

4. Calculate interaction of new “bumpy” surface with lights in the scene

7

Page 8: Normal mapping

Height MapBlack and white grayscale image

8

Page 9: Normal mapping

Normal Map• Contain modified normal of surface directly

• Lead more predictable results

• (R, G, B) -> (X, Y, Z)

9

Page 10: Normal mapping

Normal Map

10

Page 11: Normal mapping

Two Type Normal Maps• Tangent space

• Store normals relative to surface

• Use on models to be deformed

- Animated character

• Object space

• Store all normals on a unit sphere

• Use on model to be rotated without deformed

- Weapons, vehicle, building

11

Page 12: Normal mapping

Tangent space normal map

Object space normal map

Page 13: Normal mapping

Tangent Space• Pros

• Reuse map

• Tile or mirror map

• Overlay painted details

• Use image compression

• Cons

• Smoothing problems from low-poly vertex normals

• Slower performance

13

Page 14: Normal mapping

Object Space• Pros

• Generate high-quality curvature

• Slightly better performance

• Cons

• Cannot easily reuse map

• Difficult to tile or mirror

• Harder to overlay painted details

• Cannot be compressed well

14

Page 15: Normal mapping

What is a Normal Map?

Page 16: Normal mapping

Reference• www.cs.brandeis.edu/~cs155/Lecture_17.pdf

• http://graphics.cs.williams.edu/papers/SteepParallaxI3D05/

• http://en.wikipedia.org/wiki/Normal_mapping

• http://en.wikipedia.org/wiki/Bump_mapping

• http://www.3dkingdoms.com/tutorial.htm

• http://docs.cryengine.com/display/SDKDOC4/Tangent+Space+Normal+Mapping

• http://gamedevelopment.tutsplus.com/articles/gamedev-glossary-what-is-a-normal-map--gamedev-3893

• http://youtu.be/yHzIx41eiD4

• https://en.wikipedia.org/wiki/Heightmap

• www.falloutsoftware.com/tutorials/gl/normal-map.html

• www.bencloward.com/tutorials_normal_maps1.shtml

• http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter05.html

• https://en.wikipedia.org/wiki/Phong_reflection_model