north kitsap little league umpire introduction to umpire basics 101

31
NORTH KITSAP LITTLE LEAGUE UMPIRE Introduction to Umpire Basics 101

Upload: kathryn-stevens

Post on 25-Dec-2015

234 views

Category:

Documents


0 download

TRANSCRIPT

  • Slide 1
  • NORTH KITSAP LITTLE LEAGUE UMPIRE Introduction to Umpire Basics 101
  • Slide 2
  • PHILOSOPHY Its not about you Its not about the parents Its not about the manager or coach Its not even really about baseball Its about kids and character development using baseball as a tool Rule 1.01: Baseball is a game
  • Slide 3
  • YOU ARE THE ROLE MODEL Be a professional Dress Decisions https://m.youtube.com/watch?v=soy8ppBkvsE Be helpful and instructive https://m.youtube.com/watch?v=WEp7JBcDwQE Set the example and enforce the rules, keep your eyes open https://m.youtube.com/watch?v=utBBCHBozpI https://m.youtube.com/watch?v=9UywRu8QPXA
  • Slide 4
  • OUTLINE What you need to do before a game How to make calls correctly how to tell everyone what you decided How to make correct calls where to stand as you decide Leaving early the runners, not you
  • Slide 5
  • SOME TERMS Batter Runner (R1, R2, R3) Batter-Runner (BR) Fielder (F1-F9) Protest Appeal (Gripe)
  • Slide 6
  • PREGAME: GEAR Plate Umpire Hat Shirt Slacks Belt Indicator Water Ball bag Mask Chest Protector Shin Guards Cup Plate shoes Base Umpire Hat Shirt Slacks Belt Indicator Water Cleats/Turf shoes Red Flag Plate gear in the car!
  • Slide 7
  • PREGAME: PARTNER Meet 30 minutes before the game. Discuss your game plan: Coveragewhos looking for what. Signs: Infield fly, #outs, count, 1 st -to-3 rd, etc. What youre working on improving; ask your partner to help you watch. Do this every single game. Be done by 15 minutes before game time.
  • Slide 8
  • WHY THE PARTNER MEETING IS IMPORTANT: We want to have an odd number of 1 umpire making a call. We really dont like it when this happens: The pre-game meeting to review responsibilities can avoid this
  • Slide 9
  • PREGAME: EQUIPMENT Bats Baseball bats for baseball, softball bats for softball BPF 1.15 (1.20 for softball) unless wood Composite bats must be on the approved list The manager must supply the list No bat rings, (donut style bat weights), sleeves OK Batting helmets: look for cracks Catchers gear Long model chest protector no longer required Dangling throat guard Gloves Uniforms Jewelry: watches, bracelets, earrings, necklaces, etc.
  • Slide 10
  • PREGAME: FIELD Bases... Double first? Foul lines Live ball/dead ball territory Pitchers mound/rubber Home run fence
  • Slide 11
  • PREGAME: TEAMS Adults may not warm up pitchers Before a game During a game After a game Players standing near the bat during fielding practice must wear a catchers helmet. Teams should leave their gear out of bags ready for inspection while they take infield practice.
  • Slide 12
  • PREGAME: PLATE MEETING Umpires and 2 managers (only!) Quick! Start 5 minutes before game time. Collect lineups Umpires control the game starting at this point You are THE Little League Representative now Only you can stop a game once you take the home team lineup Brief synopsis of ground rules (specific to the field) Get game balls Confirm that all players are legal and properly equipped Expectations: Hustle between innings (warmup catchers!) Respect for players and umpires Warm-up areas
  • Slide 13
  • PREPARATION MATTERS! Be ready, speak carefully and confidently. Know the rules. https://m.youtube.com/watch ?v=Qu9p9ykT8r8 https://m.youtube.com/watch ?v=hhoWM42StvM
  • Slide 14
  • BETWEEN INNINGS Quick drink of water Quick chat between umpires if needed NEVER after a controversial call, it gives the appearance of a lack of confidence in the call. Just to clarify a signal or rotation. Anything more can wait until postgame. Control the time Returning pitcher only needs 5 pitches, allowed up to 8 By rule, teams have 1 minute from the last out of the half inning to get ready.
  • Slide 15
  • STARTING THE GAME 9 or more players on each team. Fielders (except catcher) in fair territory. Batter in the box. No one on deck. All other offensive players in dugout. Base coaches Can be players! With helmets! One adult in the dugout always! 3-coach limit Defensive manager location
  • Slide 16
  • LIVE BALL/DEAD BALL Ball becomes live when the umpire points at the pitcher and says Play! Wait until the pitcher has the ball on the rubber. Wait until fielders are in fair territory. Wait runners are on the correct bases. Usually wait for a batter to be ready. Ball becomes dead when the umpire says Time or Foul. Sometimes its implied or obvious, stadium calls, hard off backstop Nothing can happen when the ball is dead. Almost. No one except the umpire can call time. The offense will not be granted time-out to confer with a player more than once per inning (except for injury). 16
  • Slide 17
  • BALLS AND STRIKES Its a strike if: The batter attempts to hit the ball and misses. The batter hits a foul with less than two strikes. Any part of the ball crosses any part of the strike zone before hitting the ground. Otherwise, its a ball
  • Slide 18
  • HIT BY A PITCH The ball is always dead (Time!) Usually, the batter goes to first If the batter swung, its a strike If the ball was in the strike zone, its a strike If the batter didnt attempt to avoid the ball, its a ball The batter was born with hands. The bat wasnt. If it hits the hands it is dead ("Time") No runners may advance even if stealing
  • Slide 19
  • FAIR OR FOUL? If the ball is in flight until after 1 st /3 rd, it depends on where it first touches a person, an object or the ground. If the ball settles or is touched before it passes 1 st /3 rd, it depends on where it is touched or settles. Touched means by a person or a foreign object. There are no foreign objects in fair territory. If the ball bounces before 1 st /3 rd, but passes the base before its touched, it depends on where the ball is when it passes the front edge of the base.
  • Slide 20
  • FAIR OR FOUL?
  • Slide 21
  • CATCH OR NO-CATCH? Its a catch when the ball is in flight and the fielder shows: Secure possession of the ball in the hand or glove. Complete control of the ball. Voluntary release of the ball. Its a no-catch once the ball is no longer in flight: It has hit the ground. It has hit the fence or any other object. It has touched any person other than a fielder. When its a catch, the batter is out. It can be a catch in foul territory (ball stays live).
  • Slide 22
  • HOW TO CALL SAFE AND OUT Order is important! 1.Play is about to happen: stop moving. 2.Play happens: watch. 3.Think about what you saw. 4.Find the ball. Make sure its where you think it is. 5.Decide what your call is going to be. 6.Announce the result to everybody It aint nothing til I call it.
  • Slide 23
  • BASIC 6 Some calls are rare: once per season, or once per career 6 calls happen over and over again every game: Ball Strike Safe Out Time Foul
  • Slide 24
  • HOW A RUNNER CAN BE PUT OUT Runner is tagged while off a base. Runner or next base is tagged when runner is forced. Runner passes a preceding runner. With a fielder waiting to make a tag, runner goes more than 3 feet to the side of a line from the runner to the base. Runner abandons the bases. Runner slides headfirst while advancing Runner fails to either slide or attempt to get around a fielder waiting to make a tag Missed touching a base (appeal play: later). Failing to retouch after a catch (appeal play: later). Interference (later).
  • Slide 25
  • FORCE PLAYS A force starts when a batter hits a fair ball. A runner is forced if he must advance to make room for the BR going to 1 st, or for another runner who is himself forced. A force ends when the runner in question reaches the next base or when a following runner is put out. Example: R1, R3. When the batter hits the ball, R1 is forced to 2 nd, but R3 is not forced. If the BR tries for 2 nd, R1 is not forced to 3 rd. If the BR is put out at 1 st, the force on R1 is removed. A forced runner can be put out either by tagging the runner or by tagging his next base. To tag the base, the fielder needs possession of the ball (in hand or glove) and contact with the base.
  • Slide 26
  • TAG PLAYS Unless forced, runners can only be put out by being tagged. A tag requires control of the ball by the fielder. A tag may be made with the ball itself or with the glove when the ball is inside. If the ball comes out during the tag, the fielder didnt have control.
  • Slide 27
  • SCORING RUNS Usually, a run scores when a runner touches 1 st, 2 nd, 3 rd and home in order. No runs can score on a play involving the 3 rd out on the batter before reaching 1 st or a force play. Tagging a forced runner is a force play. If the 3 rd out is not a force, runs count if the runner touches the plate before the tag happens. Appeals covered later
  • Slide 28
  • LEAVING EARLY On 60 diamonds, runners must maintain contact with their bases during a pitch. Requirement starts when ALL of these are true: Pitcher has ball and is in contact with the rubber (softball: in the circle, not threatening to make a play) Catcher has his mask on and is behind the plate facing the pitcher The runner is not currently advancing. Requirement ends when EITHER: The pitcher disengages the mound The pitch reaches the batter Or in softball, on the release by the pitcher
  • Slide 29
  • LEAVING EARLY: SOFTBALL Immediate dead ball ("Time!", no pitch). The runner is out. If two or more runners left early, you can only call one out. Pick the most advanced runner. Majors and higher: Runners may leave when the pitcher releases the ball
  • Slide 30
  • LEAVING EARLY: BASEBALL If any runner leaves early, all runners left early. When the play is over and nothing else is going to happen, call time. If the batter hit the ball, the plate umpire judges the base value of the hit. Dont give the batter extra bases because of errant throws or because he advanced while a play happened. Be guided by where the batter was when the ball was thrown back to the infield. All outs stand. Return all runners to their starting bases unless this would push the batter further back than the value of his hit.
  • Slide 31
  • QUESTIONS? Credits WA-D9 and Drew Carlson without which this would not have been possible. D9ump.org