nottingham trent symposium on games and gamification

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Post on 12-Aug-2015




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  1. 1. Game-Based Learning and Gamification in Higher Education Professor Nicola Whitton Manchester Metropolitan University
  2. 2. What is a game? the voluntary attempt to overcome unnecessary obstacles (Suits, 1978)
  3. 3. Why games and learning? Games are motivating ... ... and digital natives want to learn with games so that learning is so much fun they dont even know theyre learning! (This is not a good argument for games and learning)
  4. 4. A better argument Engagement PlayAction
  5. 5. Game mechanics are engaging Challenge Visible progression CompletionCommunity Suspension of disbelief Creativity
  6. 6. Games create flow (Schell, 2008, based on Csikszentmihalyi, 1992)
  7. 7. Active Learning Environments Communities of Practice (Lave & Wenger) Experiential Learning (Kolb) Affinity Groups (Gee) Situated cognition (Brown, Collins, Duguid) Problem-based Learning (Boud; Savery & Duffy) Zone of Proximal Development (Vygotsky) Social constructivism Authentic learning Problem- based learning
  8. 8. Playful learning: the magic circle Freedom to make mistakes make believe make choices make things
  9. 9. What is gamification?
  10. 10. Game mechanics
  11. 11. So whats the problem?
  12. 12. Gaming the game
  13. 13. The Spirit of Play Creativity Storytelling Mystery Exploration Puzzle-solving Fun
  14. 14. Thank you for listening