objects and components
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Objects and Components. The adaptive organization. The competitive environment of businesses continuously changing , and the pace of that change is increasing at an accelerating rate. - PowerPoint PPT PresentationTRANSCRIPT
Objects and Components
The adaptive organization
The competitive environment of businesses continuously changing , and the pace of that change is increasing at an accelerating rate.
Where it was once possible for a company to stake out its marketing turf and defend its position for years, static positioning is now viable only in a few isolated industries.
For most companies today, the only constant is change.
Object Orientation
Basic building blocks of a system are the OBJECTSblack boxes encapsulating data and proceduresmessages can be send and received by objectsobject libraries and templates
Importance reusability maintainability flexibility
But OO languages needed not enough object libraries available training
Why objects ?
Grady Booch:
simply because there appears to be no other way to economically produce an enduring and resilient programming system.
David A. Taylor
objects are the enabling technology for adaptive business systems
Planning !!!
The waterfall model
projectdefinition
system study
design
programming
Installation
Post Imple-mentation
Project proposal report
Functional specifications
Feasibility report
design specifications
program specscode
tests of system performance
audit , feed-back
- intermediate reports
- go/nogo intervals
Number of problems
time
System reliability evolution
Why OO ? Good reasons
With the increasing complexity of the systems,the traditional techniques suffer from two
illusions:
The analyst knows everything and understands the problem completely before implementation starts
The users read the system analysis report and approve it
Project management
Iterative styledevelop a series of solutions to a problem ,each of them closer to satisfying the requirements( also called : evolutionary development )
Incremental styleBuilds system functionality a little at a time.The results are not entire solutions.
Matthew Pittman proposes iterative analysis and design combined with incremental development
OO - Life cycle
Facts:System requirements are not fully known at the startknowledge of the system grows during developmentbetter develop a system incrementallystart with some core functions
object modeling
analysis
design
construction
fullsystemdefinition
coordination and reuse
OMGLife Cycle
Database Evolution
File System Database OO - system
What is an object ?
An object is a software package that contains a collection of related procedures ( methods ) and data ( variables )
An object is a data abstraction with a state, a behavior and an identity
whereby operations are encapsulated together with the data structures on which they are defined
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The object paradigm
Five principles:
Abstraction
Encapsulation
Object communication , message passing
Inheritance
Polymorphism
Abstraction
an abstraction is a simplified view of some part of reality, focusing on some aspects , suppressing others
good abstraction emphasizes on those details that are important for the actual observer
the use of abstraction makes it possible to postpone decisions regarding details
an object is an abstraction of both data and functionality, with a focus on the outside view , separating the implementation of the object from the essential
Abstraction focuses upon the essential characteristics of some object, relative to the perspective of the user
From: Grady BoochAbstraction
EncapsulationFrom: Grady Booch
Encapsulation hides the details of the implementation of an object
Encapsulation
Encapsulation is the mechanism by which an object is made to look like a black box to an external observer
It is the packaging of a set of ideas into one logical unit, which can be referred to as a single unit
Good encapsulation hides design decisions .
An external observer sees what the object does, not how it does it.
It is the basis for reusability
Classes
A Class is a software template that defines the methods and variables to be included in a particular kind of object.
objects of the same structure and behavior belong to the same class
an object belongs to a class or is an instance of a class
objects only exist at run-time classes are set up at design time
a class can contain rules that all instances must satisfy
Messages passing
A message starts an operation on an object
A message is simply the name of an object, followed by the name of the method the object knows how to execute, and eventually followed by parameters
Objects can pass messages to other objects
Signature: The message signature contains the stipulation of the message format
a message consists of the name of a method and the required arguments
the set of messages to which an object responds is the behavior of the object
Message passing
The task of software development is to engineer the illusion of simplicity.
Message Interface
Message interface
The set of messages an object commits to respond to.
A class must specify the messages that objects of this type will make available to other objects
Interfaces
protect objects from being corrupted by other objects
protect other objects from depending on its internal structure
Interfaces may be segmented by combining them into composite interfaces
Anatomy of a message
A message consists of three parts
1. A receiver object2. A method the receiver knows how to execute3. An ordered set of parameters that this method
requires to carry out this function (optional)
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receiver method parameter
Messages conform to signatures
Inheritance
the ability of an instance of a class C to use not only the methods and variables defined for C but also those designed for an ancestor of C
Inheritance allows new classes to be build incrementally on existing classes
Message interfaces are also inherited students and staff members
are sub-classes of person
Person
changeaddress
student
grade
Staff member
pay
Composite objects
Objects can contain other objects(Composite objects)
Collection class is a special kind of class
Benefits of Composition
even a deeply nested structure can be treated as a single, unified object
this helps manage complexity
Delegation
when an object assigns a task to another object
Method overriding
it is possible to override methods
Polygon
Give area
HexagonTriangle
Give area
Rectangle
Give area
Attention
Person
Head Leg
This is not inheritance (but Aggregation)
Polymorphism
The ability of different objects to respond differently to the same message is called POLYMORPHISM
e.g. DRAW NEW
A variable can point to an object whose class is not absolutely known
Number of problems
time
OO-System Reliability
With OO development techniquesA system is never replaced entirelycontinuous evolution lower implementation risk
More about objects
Components
Connecting objects through interfacesOMG: Object Management Group IDL: Interface Definition LanguageCORBA: Common Object Request Broker Architecture
The IDL specification allows objects from different vendors, written in different languages to interact without any knowledge of one another's classes.
The use of interfaces can eliminate most class dependencies.Exception made for inheritance where class references remain unavoidable.
Microsoft COM technology for ActiveX objects does not includes inheritance.
Distributing Objects
ORB
Message
Object Request Broker channel of communications
between remote objects message bus CORBA industry standard
IIOP Internet Interoperability ORB
protocol DCOM Microsoft
Distributed Component Object Model
RMI Sunsoft Remote Method Invocation JAVA
Messaging Services
Location transparency location service with ORB
Remoteness transparencyhides the fact that an object is located on another machine
PROXY objects
• local representative of a remote object
• the proxy presents the object’s interface to other objects on the local machine
• it forwards requests for services to the real object
• proxies allow objects to be moved without affecting any of the systems since they can be replaced by a new proxy
• Proxies can talk to other proxies
Mobile Objects
The ideal solution for distributed object systems is to allow objects to move themselves freely from machine to machine within a virtual object space.
JAVA offers the ability to define objects that can move themselves over a network.
Mobile objects support load balancing
Mobile objects permit flexible architectures.
Remote Messaging
Location Transparency
Remoteness Transparency
Mobile Objects
The Need for Rules
Objects contain methods for executing procedures and they have variables to hold the inputs and outputs of those procedures
Objects lack a good mechanism for capturing rules that determine when and how these procedures should be carried out.
Policies can be hard-coded into objects but that makes them rigid and hard to modify and not adaptive.
Apart from procedures and data, objects need rules to make them adaptive and intelligent.
Rules address the “when” and “whether” questions.
Design Business Rules
Business rules should remain visible and modifiable to managers instead of hiding them in the code of a method.
The business rules should be encapsulated within the objects and not be stored in a separate rule base.
This facilitates the integration of knowledge from different human experts (rules from marketing and from production)
Rules can also be designed as separate objects invoked from other object methods.
Rule Objects
Simplest form of a Rule class
1. Condition: variable or method that evaluates to true or false
2. Action: method defined within the class that contains the rule
Composite rules can be usefulthey can be made dynamic because they can
manage lists of other rulesit is possible to build rule classes that perform
automatic code generation (facilitated by dynamic languages like Smalltalk or JAVA)
Objects as Agents
If objects are mobile and use rules to guide their actions, they can take on a great deal of responsibility within a business system.
An object becomes an active agent, representing and guiding the actions of its real-world object.
Agent objects can :monitor the information systemswatch for changesscan the internet for useful informationcarry out routine business transactions….
Agent technology can be seen as an alternative for object technology, but it is better seen as an extension