office: [email protected] t: +43 1 71133 2640 www...
TRANSCRIPT
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PRESS CONTACT / INFORMATION
Prof. Ruth Schnell
University of Applied Arts Vienna
Department of Digital Art
Sterngasse 13, A-1010 Vienna
Office: [email protected]
T: +43 1 71133 2640
www.digitalekunst.ac.at
PRESS IMAGES
www.digitalekunst.ac.at/bits-press
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A PROJECT BY THE FACULTY MEMBERS OF THE DEPARTMENT
OF DIGITAL ARTS, UNIVERSITY OF APPLIED ARTS VIENNA
5th MOSCOW BIENNALE OF CONTEMPORARY ART – SPECIAL PROJECT
ARTISTS
Wolfgang Fiel with Florian Rist and Denizhan Sezer,
Katharina Gsöllpointner, Margarete Jahrmann, Nicolaj Kirisits,
Peter Koger, Bernd Kräftner, Martin Kusch, Jan Lauth, Max Moswitzer,
Niki Passath, Tom Schneider, Ruth Schnell, Roland Schöny, Franz Schubert,
Romana Schuler, Rini Tandon, Peter Weibel, Stefanie Wuschitz
ORGANISERS
Wolfgang Fiel and Ruth Schnell
CENTRAL HOUSE OF ARTISTS
PREVIEW: September 17 2013, 7 p.m.
OPENING: September 18 2013, 2 p.m.
DURATION: September 18 – October 1 2013, daily from 2 to 8 p.m.
ADDRESS: Krimsky Val, 10/14, Moscow, Russia, 119049
Supported by
the University of Applied Arts, Vienna
and the Austrian Cultural Forum, Moscow
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Bits To PiecesDR. GERALD BAST
RECTOR
The opening of new spaces for discovery and design for creative researchers has minimized
the old opposition between art and science both with respect to the methods of these two
areas of design and their foundations. The focus in either area turns on the resources of the
new and the innovative. It is not paths followed along the beaten track in already developed
mountain landscapes, but new paths across new peaks of the mountains of truth, which are
now discovered and traversed with such pioneering elan. Generally speaking, the encounter
with new technologies as a source of design and as means of developing new artistic fields
is of elementary importance for the further development of art. This principle is practiced
to the full in the Department for Digital Art at the Angewandte [University of Applied Arts
Vienna].
The present exhibition is the next step of an ongoing research project in which teachers
from associated disciplines close to the Department of Digital Art at the University of
Applied Arts Vienna have entered a field that has until now found little attention in the
practice of fine art. With the use of generative manufacturing practices – generally known
under the term “Rapid Prototyping” (3D printing methods), and until know applied chiefly
in architecture and product design – new forms of design and work have opened up in
the sphere of digital art. Through the three-dimensional representation of experimental
and research processes, which go beyond visualization on the computer screen, there
now emerge extremely fascinating and, above all, new forms and extensions of collective
work and design. Such works are very much in accord with the guiding principles of the
Angewandte as a site of free artistic and scientific articulation – as a place for open discourse
and dispute, and as a developmental laboratory of artistic vision.
In complex and heterogeneous societies, now more than ever it is the task of art academies
to establish important connections and synergies between diverse scientific and artistic
disciplines, between theory and practice and artistic techniques, and between artistic
production and mediation.
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Printing Sculptures and Objects? From 2D to 3D Printing: A Revolutionary TechniquePETER WEIBEL
The technological foundations for mass-production and mechanical reproduction have
been in place since the nineteenth century. Art has also been affected by this. While art
theory has acknowledged this impact (see Walter Benjamin, “The Work of Art in the Age
of Technological Reproduction”, 1936), the art world has taken a long time to recognize it,
denying, for example, the artistic character of photography for about 100 years (see Man
Ray, La Photographie n’est pas l’art, 1937). And yet, beginning with photography, the media
arts of film, video, and computer have so radically researched the technological foundations
for a potential new art that art as a whole was transformed.
One aspect of mass-production is the division of labor, the separation between conception
and implementation. When considering the period from Marcel Duchamp’s readymades
through to the Concept art of the 1960s, we witness the consequences of such an extended
framework in the division of labor.
One further aspect of mass-production is the democratization of the means of production,
also observed in culture as a whole, namely, the search for a cultural democracy, as this
first become noticeable in the revolutionary art of the 1920s in Russia. New materials,
new practices, new media, new spaces reaching out beyond the confines of the individual
author and feudalistic galleries or museums were developed. The expansion of the
technical foundations of art, its production (as in photography) and distribution (as in wall
newspapers, magazines), served the ends of cultural democratization.
In the main, the history of art has been read as a history of production, namely, the production
of less for the few. (Note the example of court painters, who produced portraits for royal
families.1) In reality, this history was always accompanied by a side story, a sub-history of
reproduction and multiplication. The few, for example, Albrecht Dürer had already sought
to work for the many. The technical printing process, from the letterpress through to
screen printing, from woodcut to copperplate engraving, from etching to offset printing,
from lithography to photography, are all early examples of the technical foundations on
which artists attempt to achieve production, a shift away from the unicum towards the
distribution of multiplicates, namely, not only to think in terms of technical production, but
also the technology of distribution. This is because distribution requires the availability of
many multiplicates, requiring mass-production for the masses.
From a historicizing perspective, these main streams and tributary streams have been falsely
read as a history of the original and the copy. With photography, where originals no longer
existed, but rather the negative from which many copies of equal value can be made, multiple
image media began to take the lead. Through photography, film and video, the status of
the copy began to change, and art entered into an age of universal reproduction. However,
reproduced art does not amount to an encounter between original and reproduction.
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One switched the terms original and unicum. Technical advances in reproduction, from
handcrafted serigraphy and the photo-mechanical printing press through to the digital
series production, from the copy to the clone, have altered the character of art itself setting
a series of transformation processes in motion that rendered historical categories and
criteria for the definition of the work doubtful and ambivalent. Through the emancipation
of collective rather than individual, and industrial, instead of hand crafted processes, the
multiple, edition art, brought about fundamental transformations in twentieth century
art. These multiple objects have nothing to do with the concept of original and copy.
Multiples are not multiplicates of originals, but multiplicates without originals. Multiples
are originals, but not unicums. It is in these that the democratic claims of modernity are
realized as aesthetic.
Thus, an art of multiplication has long been in existence, not only in painting and graphics,
but also in sculpture. From a contemporary perspective, multiplication means nothing more
than that the emphasis has now shifted from art production to art distribution. Multiplicates
are the beginnings of a new art of distribution. The idea of distribution led to reproduction
methods of the two-dimensional art of the surface, such as graphics and drawing. But with
the method of casting the three-dimensional art of space, the plastic arts and sculpture,
developed into reproduction. Sculpture is one of the oldest arts of production in cultural
history. The scope of the materials applied extends from classical materials, such as stone,
wood, ivory, metal, clay and plaster, wax, glass through to diverse synthetic materials
and to textiles and paper. Here, the artistic process often appeared as follows: the artist
elaborated his idea on paper in the form of a drawing. He concluded by working out a form,
then modeled it or formed a model from which he then produced a cast or print – since
the sculptor also thought about the distribution of his work. Rapid prototyping is nothing
other than an extended form of this sculptural process. The only difference here, being that
the artist does not produce his drawing on paper but on the computer, as digital model.
The model can also be based on a scan, which is, for all intents and purposes, a digital cast.
He can then shape the model either by way of a sculptural, subtractive process, or print
it three-dimensionally by way of a plastic, additive method, through successive layering.
Whereas the artist would have formerly chiseled his idea by hand in stone, today, with the
aid of algorithmically controlled machines, he is able to realize his idea directly from the
drawing to the sculpture.
What we now experience is a combination of these two methods, namely, of graphic
typography and the plastic casting; in other words, the possibility to print or to mill
three-dimensionally. With personal printers (for example, Makerbots) and FabLabs2 rapid
prototyping is available to everyone as artistic form of expression. On a home 3D printer,
everyone can now plastically materialize ideas, designs, and models. Data, models and scans
of persons, products, works of art etc., are freely available on the Net, are shared and thus
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undergo vast multiplication. Consequently, a democratization of technology takes place,
which then completes the shift from the analog age to the age of digital distribution.
We live in an age of digital distribution. Authors, such as Jeremy Rifkin, Neil Gershenfeld
and Chris Anderson even refer to a new, third industrial revolution. They proclaim the
end of mass-production, since new technologies, such as rapid prototyping, are destined
to define the future.3 In the case of rapid prototyping, everyone can digitally draw on
computer models or download and manipulate already existing data from scans, or digital
models distributed worldwide in the Net. Afterwards, with the aid of 3D printers and laser
cutters, everyone can then produce individual, three-dimensional objects. Furniture and
items of clothing from synthetic materials, dental implants and metal machine parts, food
and human tissue can be produced.
Until now, the means of industrial production were only available to big companies.
However, if everyone can produce three-dimensional objects, and if the designs for these
are freely available on the Internet, as is taking place with 3D printers, FabLabs and Direct
Digital Manufacturing in the “Maker movement”, then the economic structure of our society
will change. Chris Anderson thus maintains that the third industrial revolution will become
a combination of digital, computer-controlled and personalized, manual production and
atoms and new bits, namely, that an industrialization of the Maker Movement will take
place whereby the circle of potential producers will be considerably extended.4
Jeremy Rifkin is of the view that the Maker Movement is not a cause but rather the
consequence of the transformation of the communication structure and the energy
generation of our society. In his assessment, the third industrial revolution will replace the
conventional top-down organization, which characterizes society based on a fossil fuelled
industry, with a decentralized, collaborative networking in an era of renewable energies.
The distribution of data and decentralized production will inevitably lead to a change in the
hierarchal distribution of power to a lateral power structure.5
As can be seen, it is through new technologies such as the 3D printer or rapid prototyping
in the age of distribution that we find ourselves at the threshold of new social possibilities,
and thus also of new challenges. It is now the task of contemporary art to grapple with
these new technologies and the subsequent social consequences which emerge as a
consequence.
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FOOTNOTES:
1 Martin Warnke, Hofkünstler. Zur Vorgeschichte des modernen Künstlers,
DuMont, Köln, 1985; Ursula Frohne, Maler und Millionäre. Studie zur sozialen
Stellung des amerikanischen Künstlers im späten neunzehnten Jahrhundert
(1860–1910), Freie Univ., Diss., Berlin, 1993.
2 Die FabLabs entwickelten sich aus dem Center for Bits and Atoms, das 2001
von Neil Gershenfeld im MIT Media Lab gegründet. Mittlerweile sind die
FabLabs eine globale, soziale Bewegung (frühe FabLabs wurden beispielsweise
in Ghana und Indien gegründet).
3 Jeremy Rifkin, Die dritte industrielle Revolution. Die Zukunft der
Wirtschaft nach dem Atomzeitalter, Campus Verlag, Frankfurt, New York,
2011; Neil Gershenfeld, Fab. The coming revolution on your desktop – from
personal computers to personal fabrication, Basic Book, New York, 2005;
Chris Anderson, Makers. Das Internet der Dinge: die nächste industrielle
Revolution, Hanser, München, 2013.
4 Vgl. Chris Anderson, Makers. Das Internet der Dinge: die nächste
industrielle Revolution, Hanser, München, 2013, S. 53.
5 Vgl. Jeremy Rifkin, Die dritte industrielle Revolution. Die Zukunft der
Wirtschaft nach dem Atomzeitalter, Campus Verlag, Frankfurt, New York, 2011.
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WOLFGANG FIEL
Born in Alberschwende, in 1973, studied architecture in Vienna and in
London. He is co-founder of tat ort, and has realised numerous exhibitions,
publications and projects both within Austria and abroad, since 2002.
www.tat-ort.net
KATHARINA GSÖLLPOINTNER
Is a university lecturer and freelance scholar in the field of media art
and aesthetic communication with a special focus on the cybernetics of
art and media aesthetics. Since the 1990s, she has carried out several
research projects on the above topics, e.g. ‘AESTHETIC KNOW-HOW. Language
– Technology – Media’ (2007 – 2009) or ‘Digital Synesthesia’ (2013 – 2016)
(together with R. Schnell & R. Schuler). From 1991 to 1995, she was the
manager of Ars Electronica Festival in Linz (together with P. Weibel). Since
1985, she has published internationally on digital art and media theory, as
well as on the trans-disciplinary character of the arts and sciences. She is
also an active artist – when time permits.
MARGARETE JAHRMANN
Works at the interface of game, arts, performance and arts based research.
She publishes and exhibits internationally. Exhibitions, among others are:
Prix Ars Electronica 2003 and 2012 (Linz); A Maze. Games Culture Circle
(Berlin); ISEA Game, fashion performance, 2011 (New Mexico); Electronic
Avenue, installation with livestream (Vienna); interactive performance with
coded fashion, Galapagos Art Club (NYC).
www.ludic.priv.at
NICOLAJ KIRISITS
Born in Vienna, in 1967; studied architecture at the TU Vienna and electro-
acoustic music at the University for Music and Performing Arts Vienna;
works freelance on architectural projects and projects on the interface of
space, sound performance and generative forms; part-time lecturing at the
University of Applied Arts Vienna since 2002; realised architectural and
media art projects.
www.nicolajkirisits.at
PETER KOGER
Born in 1968, the trained sound engineer has been working since the
beginning of the 1990s as visualist, programmer, and interaction and
animation designer in numerous art projects; in recent years his work has
increasingly focused on video and performing arts. His most recent works
are: Interesse: Toys to Enter the World (performance with Otmar Wagner),
BodyParcours (performance mediaOpera with Akos Hargitay and Gammon), live
visualisation at the opening celebration of the Austrian pavilion at the
Biennale di Venezia 2011.
BIOGRAPHIES
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BERND KRÄFTNER, SHARED INC.
Artist and researcher. He has realised numerous transdisciplinary research
projects on the interface of science, society and art. He is founder of the
research group SHARED INC. [Research Centre for Shared Incompetence] and
teaches at the University of Applied Arts Vienna in the Deptartments of Art
& Science and Digital Art.
www.sharedinc.net
MARTIN KUSCH (KONDITION PLURIEL)
Martin Kusch is a media artist; he lives and works in Berlin and Montreal,
and studied art history, painting and philosophy in Berlin, and media art
under Peter Weibel at the University of Applied Arts Vienna, where he
has taught since 1997. He is founder and artistic director of the group
kondition pluriel, which he directs together with Marie-Claude Poulin since
1999. Installations and performances, among others are: Ars Electronica
(Linz); transmediale (Berlin); ISEA (Nagoya und Helsinki); Transcodex
(Rome); SAT (Montreal); CynetArt (Dresden); ZKM | Center for Art and Media
Karlsruhe; Curtis R. Priem Experimental Media and Performing Arts Center
(EMPAC, Troy); Neue Ruine (Okayama); ZAIM (Yokohama); Interatividades (São
Paulo); Institute of Contemporary Arts (London); ménagerie de verre (Paris)
and Galerie Winter (Vienna).
www.konditionpluriel.org
JAN LAUTH
Initiator and co-founder of the mediaOpera.org, organisation for the
development of a permanent venue for media art; founder of the collective
for a visual music pool; co-curator of the exhibition V_port at the so-
called MuseumsQuartier Wien. Developer of the events series of the Wiener
Visualisten equalEYES. Founding of the formation eYeM. Co- coordinator of
the frameOut festival and the Parliaments of ARTS; staging and performances,
among others at Amerling Galerie (Vienna); Ars Electronica (Linz); Burning
Man; CynetArt (Dresden); Life Ball (Vienna); MAK – Austrian Museum of
Applied Arts / Contemporary Art (Vienna), paraflows – Festival for Digital
Art and Cultures (Vienna); sound:frame Festival (Vienna); teaching since
2000: University of Applied Arts Vienna, Department of Digital Art under
Ruth Schnell. Numerous additional teaching activities, among others at
Donau- University Krems, SAE-International. Jury member at departure.
Creation of a study entitled Wiener VisualistInnenkultur (2011).
MAX MOSWITZER
Max Moswitzer lives and works in Vienna and Zurich. He works as an artist
on collaborative virtual worlds, exhibitions (among others at the Centre
Pompidou, 2012 (Paris); Prix Ars Electronica, 2003 (Linz)) and the
construction of playful situations. Dérive and détournement represent a
method for the rededication and change of networked computer games
and art systems.
mosmax.wordpress.com
NIKI PASSATH
In his work Niki Passath focusses on the relationship between man, machine
and the surrounding natural environment. Born in Graz, in 1977, he lives
and works in Vienna and teaches at the University of Applied Arts Vienna.
Passath studied violoncello, architecture and gained his degree in
digital art.
BIOGRAPHIES
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TOM SCHNEIDER
Painting and film studies in Linz and Vienna, Stadtwerkstatt Linz 1978–85,
exhibitions, presentations and media projects in Africa, Australia, China,
Europe, the Middle East, the Russian Federation, and the USA. Fields of
work: painting, video, film, communication.
RUTH SCHNELL
She is a media artist, head of the Department of Digital Art at the
University of Applied Arts Vienna. Exhibitions, among others at: Aperto, 44.
Biennale di Venezia, 1990; Artec, Biennale of Nagoya, 1991; 46. Biennale
di Venezia, Austrian Pavilion, 1995; mumok: museum moderner kunst stiftung
ludwig wien, 2000; Kunsthaus Bregenz, 2002; California Science Center,
2004 (Los Angeles); Akademie der Künste, 2004/05 (Berlin); ZKM | Center
for Art and Media Karlsruhe, 2008 and 2010; Bienal Internacional de Arte
Contemporáneo de Sevilla, 2009; Moscow Biennale of Contemporary Art, 2011.
www.ruthschnell.org
ROLAND SCHÖNY
He is a cultural scientist, author and curator of contemporary art. Between
2004–07 implemented Kunst im öffentlichen Raum Wien (now KÖR); 2002–05
curator at the O.K. Centrum für Gegenwartskunst Linz; numerous exhibitions,
among others: sounds&files – visuelle Aspekte elektronischer Musik, k-haus
Vienna 2000; publications in springerin, Spike Art Quaterly, skug, IDEA,
artmagazine.cc.
FRANZ SCHUBERT
Studied at the University of Applied Arts Vienna; teaching position at the
University of Applied Arts Vienna and at St. Pölten Polytechnic. Exhibitions
and projects at home and abroad. In his works Franz Schubert reflects on the
mechanisms of medial constructability by way of interventions in digital
media. Lives and works in Vienna.
www.schbrt.com
ROMANA SCHULER
Lecturer at the Deptartment of Digital Art at the University of Applied
Arts Vienna. Studied art history, philosophy, and aesthetics in Innsbruck
and Vienna; main focus of research is the artistic research of apparative,
experimental perception and synaesthetic phenomena in digital art.
www.romana-schuler.at
RINI TANDON
Born in India, has lived and worked in Vienna since 1978. Her unique
position in approaching sculptural space has taken her to noteworthy
exhibitions at institutions such as the Kunsthalle Oslo (1986); Aperto,
Venice Biennial (1988); Anina Nosei Gallery, New York (1989); Austrian
Sculpture, Generali Foundation/ Secession, Vienna (1990); Visionary
Positions, Fundacao Calousto Gulbenkian, Lisbon (1998); Positions of Women
Artists from 1945 till Today, Kunsthalle Krems (2003); Lentos, Kunstmuseum,
Linz (2006); The Content of Form, Generali Foundation (2013), or to solo
exhibitions, such as at Grita Insam Gallery, Vienna (1986); Mindy Oh
Gallery, Chicago (1993); Chemould Gallery, Bombay (1993); Landesmuseum
Joanneum, Graz (2000); Nature Morte Gallery, Berlin (2009), and Raum Mit
Licht Gallery, Vienna (2010).
BIOGRAPHIES
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PETER WEIBEL
Born in Odessa in 1944, Peter Weibel studied literature, medicine, logic,
philosophy and film in Paris and Vienna. Since 1984 he has been professor
at the University of Applied Arts Vienna. From 1984 to 1989 he was
head of the digital arts laboratory at the Media Department of New York
University in Buffalo, and in 1989 he founded the Institute of New Media
at the Städelschule in Frankfurt am Main, which he directed until 1995.
Between 1986 and 1995, he was in charge of Ars Electronica in Linz, and
he commissioned the Austrian pavilions at the Venice Biennale from 1993
to 1999. From 1993 to 1998 he was chief curator at the Neue Galerie Graz,
Austria, and since 1999 he has been chairman and CEO of the ZKM | Center
for Art and Media Karlsruhe. In 2002 he was awarded the Große Ehrenzeichen
für Verdienste um die Republik Österreich, in 2007 an honorary doctorate by
the University of Art and Design Helsinki, and in 2008 he was awarded the
French Order Officier dans l’Ordre des Arts et des Lettres (order of Arts and
Literature). In 2008 Peter Weibel was the artistic director of the Biennial
of Sevilla (Biacs3), and in 2011 the artistic director of the Fourth Moscow
Biennial of Contemporary Art.
STEFANIE WUSCHITZ
Born in 1981, researcher, teacher and artist in Vienna. Graduated with
honours from the Department of Transmedia Art, at the University of Applied
Arts Vienna between 2008 and 2010. MA program ITP, New York University
(USA). Digital Art Fellow of the HUMlabs in North Sweden. Founded the
feminist hacker space Miss Baltazar’s Laboratory in 2009. University
research assistant at the Department of Digital Art at the University
of Applied Arts Vienna. Johanna- Dohnal Prize, 2011. Participation in:
Harvestworks, 2010 (NYC); Ars Electronica, 2010 (Linz); trans- mediale,
2011 (Berlin); Taipei Artist Village, 2011; Coded Cultures, 2011 (Vienna);
TEDx 2011 (Bratislava); Platform 4, 2011 (Aalbor); Frankfurter Kunstverein,
2012; Schauraum MuseumsQuartier Wien, 2012; Sinopale, 2012 (Istanbul)
among others.
www.grenzartikel.com
www.mzbaltazarslaboratory.org
BIOGRAPHIES
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MOCKUP MODEL
RUTH SCHNELL / VERONIKA SCHNELL
Polymer Plaster, 23 Carat Gold Leaf
3D Plaster Print
200 x 120 x 120 mm
2012
ИГРУШЕЧНАЯ МОДЕЛЬ
РУФЬ ШНЕЛЬ И ВЕРОНИКА ШНЕЛЬ
Гипсовый Полимер, 23-кратное сусальное золото
Послойное Распределение Клеящего Вещества по
Гипсовому Порошку
200 х 120 х 120 mm
2012
DARWIN’S EYE
KATHARINA GSÖLLPOINTNER
White polymer plaster, milled walnut wood
3D-print on wooden pedestal
200 x 200 x 250 mm
2013
ГЛАЗ ДАРВИНА
КАТАРИНА ГСОЛЬПОИНТЕНЕР
Белый гипсовый полимер, измельчённое ореховое дерево
3D объект на деревянной подставке
200 x 200 x 250 mm
2013
EXHIBITED WORKSSelection
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HYPERMEMORY
WOLFGANG FIEL AND SOPHIE-CAROLIN WAGNER
Cooling Box, Membrane Air Pump, Acrylic Glass Vitrine,
Plaster Print, “Bristle Bot”
200 x 300 x 350 mm
2012
СУПЕРПАМЯТЬ
ВОЛЬФГАНГ ФИЕЛЬ + СОФИ-КЕРОЛИН ВАГНЕР
Охладительная коробка, Оболочка Насоса, Акриловый Шкаф
со Стеклянной Дверью, Послойное Распределение Клеящего
Вещества по Гипсовому Порошку, «вибророботы».
200 x 300 x 350 mm
2012
EXHIBITED WORKSSelection
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REFLECTION BOARD
RINI TANDON
ABS, wood, metal, rubber. FDM Print and mixed techniques
550 x 400 x 200 mm
2013
ОТРАЖАЮЩАЯ ДОСКА
РИНИ ТАНДОН
АБС-пластик, дерево, металл, резина. Печать при помощи
моделирования расплавленным пластиком и смешанные техники
550 х 400 х 200 mm
2013
EXHIBITED WORKSSelection
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WHITE NOISE 2.0
MAX MOSWITZER
Polymer Plaster and Epoxy Infiltrate
3D Plaster Print
250 x 250 x 250 mm
2012
БЕЛЫЙ ШУМ 2.0
МАКС МОСВИЦЕР
Гипсовый Полимер и Заливка Эпоксидной
Смолой, Послойное Распределение Клеящего
Вещества по Гипсовому Порошку
250 х 250 х 250 см
2012
CYBERNAUTIC SAIL
MARGARETE JAHRMANN
Silver/Stainless Steel Selective Laser Sintering (SLS)
210 x 160 x 40 mm
2012
КИБЕРНАВТИЧЕСКАЯ ФЛОТИЛИЯ
МАРГАРЕТ ЯРМАН
Серебро/Нержавеющая Сталь, Селективное Лазерное Спекание (СЛС)
210 x 160 x 40 mm
2012
EXHIBITED WORKSSelection
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THE MOLLUSC
FRANZ SCHUBERT
Polymer plaster, hardened
3D plaster print
265 x 136 x 163 mm
2013
МОЛЛЮСК
ФРАНЦ ШУБЕРТ
Уплотнённый гипсовый полимер
Послойное Распределение Клеящего Вещества по Гипсовому Порошку
265 х 136 х 163 mm
2013
EXHIBITED WORKSSelection
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DAS “ZÖLLNER” CHAMÄLEON
ROMANA SCHULER
Polymer plaster, infiltrate,
polished 3D plaster colour print,
American linden
1x 240 x 200 x 140 mm
2x 303 x 215 x 140 mm
2013
DAS “ZÖLLNER” CHAMÄLEON
РОМАНА ШУЛЕР
Гипсовый полимер, цветовая,
отшлифованная печать при помощи
моделирования расплавленным пластиком,
американская липа
1x 240 x 200 x 140 mm
2x 303 x 215 x 140 mm
2013
EXHIBITED WORKSSelection
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INEVITABLE BEAUTY
MARTIN KUSCH (KONDITION PLURIEL)
Polymer Plaster, Infiltrated with Polyurethane,
White, UV Resistant 3D Plaster Print
236 x 93 x 97 mm
2012
НЕИЗБЕЖНАЯ КРАСОТА
МАРТИН КУШ (KONDITION PLURIEL)
Гипсовый Полимер, Пропитанный Полиуретаном,
Устойчивое к Ультрафиолетовым Излучениям
Послойное Распределение Клеящего Вещества по
Гипсовому Порошку
236 х 93 х 97 mm
2012
EXHIBITED WORKSSelection
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SCANNED SCULPTURES
PETER WEIBEL
ABS, untreated
FDM Print
6-part Object
Variable dimensions
2013
ОТСКАНИРОВАННЫЕ СКУЛЬПТУРЫ
ПЕТЕР ВАЙБЕЛЬ
АБС-пластик, Необработанные Материалы, Печать
при Помощи Моделирования Расплавленным Пластиком
6-частный объект
2013
EXHIBITED WORKSSelection