ork 3000

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Cr eated wi th Ar my Buil de - Copyri ght (c ) 1997 -20 11 Lo ne Wolf Development, Inc. Al l ri ghts reserv ed. Download it for FREE at ht tp:// www.wol fl ai r.com! 3000 Pts - Codex: Orks Name # Grp WS BS S T Wo I A Ld Save Cost HQ: Mega-armo ured Warboss (1 , 130 pts )  Mega-armou red Warbo ss 1 5 2 5/10 5 3 4/1 4/5 9 2+/5 (i) 130 (C:Orks, pp. 32 & 97); Unit Type: Infantry; Mega Armour; Stikkbombs; Attack Squig; Bosspole; Cybork Body; Power Klaw; Twin Linked Shoota; Furious Charge; Indepe ndent Character ; Mob Rule; Waaag h! HQ: Big Mek (1 , 90 pts )  Bi g Mek 1 4 2 4 4 2 3 3 8 4+ 90 (C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; 'Eavy Armour; Kustom Force Field; Choppa; Furious Charge; Independent Character; Mob Rule; Waaagh! Elite: Burna Boyz (10 , 150 pts)  Burna Boyz 10 4 2 3 4 1 2 2 7 6+ 150 (C:Orks, pp. 45 & 100); Unit Type: Infantry; Burna; Furious Charge; Mob Rule; Waaagh! Elite: Lootas (12 , 180 pts)  Lootas 12 4 2 3 4 1 2 2 7 6+ 180 (C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge; Mob Rule; Waaagh! Elit e: Nobz (10 , 395 pts )  Nobz 1 395 (C:Orks, pp. 34 & 98); Unit Type: Infantry; Nobz; Nobz; Nobz; Feel No Pain; Furious Charge; Mob Rule; Waaagh!  Painboy 1 4/5 2 4 4 2 3 3 7 6+ [55] (C:Orks, pp. 40 & 100); Dok's Tools; 'Urty Syringe; Grot Orderly  Nobz 1 4/5 2 4 4 2 3 3/4 7 4+ [45] 'Eavy Armour; Bosspole; Waaagh! Banner; Choppa; Slugga  Nobz 3 4/5 2 4/8 4 2 3/1 3 7 4+ [150] 'Eavy Armour; Slugga; Power Klaw  Nobz 4 4/5 2 4 4 2 3 3/4 7 4+ [100] 'Eavy Armour; Choppa; Slugga  Trukk 1 Grp: BS: 2 FA: 10 SA: 10 RA: 10 [45] (C:Orks, pp. 41 & 100); Unit Type: Vehic le (Fast, Open-to pped); Transport Capacity: 12 models; Grot Rigger; Red Paint Job; Big Shoota; Ramshackle Troops: Boyz (30 , 225 pts)  Boyz 29 4 2 3 4 1 2 2/3 7 6+ 225 (C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!  Bo yz No b 1 4 2 4/8 4 2 3/1 3 7 4+ [51] (C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh! Troops: Boyz (30 , 225 pts)  Boyz 29 4 2 3 4 1 2 2/3 7 6+ 225 (C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!  Bo yz No b 1 4 2 4/8 4 2 3/1 3 7 4+ [51] (C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh! Troops: Boyz (30 , 225 pts)  Boyz 29 4 2 3 4 1 2 2/3 7 6+ 225 (C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob Rule; Waaagh!  Bo yz No b 1 4 2 4/8 4 2 3/1 3 7 4+ [51] (C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power Klaw; Furious Charge; Mob Rule; Waaagh! Heavy Su pport: Batt lewag on (1 , 125 pts)  Battlewagon 1 Grp: BS: 2 FA: 14 SA: 12 RA: 10 125 (C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank, Open-topped); Transport Capacity: 20 models; Deff Rolla; Grot Rigger; Red Paint Job; Big Shoota (x1)

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8/7/2019 ork 3000

http://slidepdf.com/reader/full/ork-3000 1/4

Created with Army Builder® - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

3000 Pts - Codex: Orks

Name # Grp WS BS S T Wo I A Ld Save Cost

HQ: Mega-armoured Warboss (1 , 130 pts)  Mega-armoured Warboss 1 5 2 5/10 5 3 4/1 4/5 9 2+/5(i) 130

(C:Orks, pp. 32 & 97); Unit Type: Infantry; Mega Armour; Stikkbombs; Attack Squig;

Bosspole; Cybork Body; Power Klaw; Twin Linked Shoota; Furious Charge;

Independent Character; Mob Rule; Waaagh!

HQ: Big Mek (1 , 90 pts)  Big Mek 1 4 2 4 4 2 3 3 8 4+ 90

(C:Orks, pp. 34 & 97); Unit Type: Infantry; Mek's Tools; 'Eavy Armour; Kustom Force

Field; Choppa; Furious Charge; Independent Character; Mob Rule; Waaagh!

Elite: Burna Boyz (10 , 150 pts)  Burna Boyz 10 4 2 3 4 1 2 2 7 6+ 150

(C:Orks, pp. 45 & 100); Unit Type: Infantry; Burna; Furious Charge; Mob Rule;

Waaagh!

Elite: Lootas (12 , 180 pts)  Lootas 12 4 2 3 4 1 2 2 7 6+ 180

(C:Orks, pp. 43 & 100); Unit Type: Infantry; Deffguns; Furious Charge; Mob Rule;

Waaagh!

Elite: Nobz (10 , 395 pts)  Nobz 1 395

(C:Orks, pp. 34 & 98); Unit Type: Infantry; Nobz; Nobz; Nobz; Feel No Pain; Furious

Charge; Mob Rule; Waaagh!  Painboy 1 4/5 2 4 4 2 3 3 7 6+ [55]

(C:Orks, pp. 40 & 100); Dok's Tools; 'Urty Syringe; Grot Orderly  Nobz 1 4/5 2 4 4 2 3 3/4 7 4+ [45]

'Eavy Armour; Bosspole; Waaagh! Banner; Choppa; Slugga  Nobz 3 4/5 2 4/8 4 2 3/1 3 7 4+ [150]

'Eavy Armour; Slugga; Power Klaw  Nobz 4 4/5 2 4 4 2 3 3/4 7 4+ [100]

'Eavy Armour; Choppa; Slugga  Trukk 1 Grp: BS: 2 FA: 10 SA: 10 RA: 10 [45]

(C:Orks, pp. 41 & 100); Unit Type: Vehicle (Fast, Open-topped); Transport Capacity:

12 models; Grot Rigger; Red Paint Job; Big Shoota; Ramshackle

Troops: Boyz (30 , 225 pts)  Boyz 29 4 2 3 4 1 2 2/3 7 6+ 225

(C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob

Rule; Waaagh!  Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 4+ [51]

(C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power

Klaw; Furious Charge; Mob Rule; Waaagh!

Troops: Boyz (30 , 225 pts)  Boyz 29 4 2 3 4 1 2 2/3 7 6+ 225

(C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob

Rule; Waaagh!

  Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 4+ [51](C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power

Klaw; Furious Charge; Mob Rule; Waaagh!

Troops: Boyz (30 , 225 pts)  Boyz 29 4 2 3 4 1 2 2/3 7 6+ 225

(C:Orks, pp. 40 & 100); Unit Type: Infantry; Choppa & Slugga; Furious Charge; Mob

Rule; Waaagh!  Boyz Nob 1 4 2 4/8 4 2 3/1 3 7 4+ [51]

(C:Orks, pp. 40 & 100); Unit Type: Infantry; 'Eavy Armour; Bosspole; Slugga; Power

Klaw; Furious Charge; Mob Rule; Waaagh!

Heavy Support: Battlewagon (1 , 125 pts)  Battlewagon 1 Grp: BS: 2 FA: 14 SA: 12 RA: 10 125

(C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank, Open-topped); Transport

Capacity: 20 models; Deff Rolla; Grot Rigger; Red Paint Job; Big Shoota (x1)

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Name # Grp WS BS S T Wo I A Ld Save Cost

Troops: Gretchin (11 , 45 pts)  Gretchin 10 2 3 2 2 1 2 1 5 - 45

(C:Orks, pp. 50 & 100); Unit Type: Infantry; Gretchin Blasta; It's a Grot's Life  Runtherd 1 4 2 3 4 1 2 2/3 7 6+ [15]

(C:Orks, pp. 50 & 100); Unit Type: Infantry; Squig Hound; Slugga; Grot-Prod (x1);

Furious Charge

Fast Attack: Deffkoptas (2 , 90 pts)  Deffkoptas 2 4 2 3 4/5 2 2 2 7 4+ 90

(C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Choppa; Twin Linked Rokkit Launcha

(x2); Furious Charge; Hit & Run; Mob Rule; Scouts

Fast Attack: Deffkoptas (2 , 90 pts)  Deffkoptas 2 4 2 3 4/5 2 2 2 7 4+ 90

(C:Orks, pp. 48 & 101); Unit Type: Jetbikes; Choppa; Twin Linked Rokkit Launcha

(x2); Furious Charge; Hit & Run; Mob Rule; Scouts

Heavy Support: Killer Kans (3 , 150 pts)  Killer Kans 3 Grp: WS: 2 BS: 3 St: 5/10 In: 2 At: 2 FA: 11 SA: 11 RA: 10 150

(C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW; Rokkit

Launcha (x3)

Heavy Support: Killer Kans (3 , 150 pts)  Killer Kans 3 Grp: WS: 2 BS: 3 St: 5/10 In: 2 At: 2 FA: 11 SA: 11 RA: 10 150

(C:Orks, pp. 53 & 102); Unit Type: Vehicle (Walker); Dreadnought CCW; Rokkit

Launcha (x3)

Heavy Support: Battlewagon (1 , 130 pts)  Battlewagon 1 Grp: BS: 2 FA: 14 SA: 12 RA: 10 130

(C:Orks, pp. 55 & 102); Unit Type: Vehicle (Tank, Open-topped); Transport

Capacity: 20 models; Deff Rolla; Grot Rigger; Red Paint Job; Big Shoota (x2)

Formation: Super-heavy Spearhead (1 , 0 pts)  Super-heavy Spearhead 1 Format 0

Spearhead; Large Target

Legendary: Stompa (1 , 600 pts)  Stompa 1 Grp: Legendary Units WS: 4 BS: 2 St: 10 FA: 13 SA: 13 RA: 12

In: 1 At: 4 Structure: 4 PowerField: -600

(Apocalypse, pg. 130); Unit Type: Vehicle (Super-Heavy Walker); Transport Capacity:

20 models; Access Points: 1; Fire Points: 3; Big Shoota (x2); Deth Kannon w/ co-ax

Supa-Gatler; Supa-Rokkit (x3); Supa-scorcha; Titan CCW; Twin Linked Big Shoota;

Big Shoota; Effigy

Total Cost: 3000

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Option Footnotes

Special Rules

Effigy All Ork mobs within 12 " gain the Fearless special rule.

Feel No Pain If wounded on a D6 roll of 4+ may ignore the wound, conditions apply (p75 WH40K 5E)

Furious Charge Add +1 to strength and initiative, conditions apply (p75 WH40K 5E)

Hit & Run May move 3D6" after combat, conditions apply (p75 WH40K 5E)

Independent Character (See WH40k, pg. 50.)

It's a Grot's Life If crossing a minefield remove 3D3 Gretchin and the minefield (p50 C:O)

Large Target If the Super-heavy does not start in reserve, apply the effect of one penetrating hit prior to the first turn.

Mob Rule May use number in mob instead of leadership (p31 C:O)Ramshackle If a Trukk suffers a Vehicle Destroyed! or Vehicle Explodes! (wrecked) result, roll on the Ramshackle

table below and apply the result instead of the usual effects. If the Trukk suffers more than one result,

roll one die per result on the Ramshackle table , but only apply the lowest dice roll:

1 - 2: Kaboom! Truck Destroyed, all passengers and models within D6" take a S3 hit. surviving

passengers must disembark and take a Pinning test.

3 - 4: Kareen! Move the Trukk 3D6" in a random direction, then apply the Kaboom! resul above. If the

Trukk would careen into enemy models or terrain, stop it 1" away.

5 -6 Kerrunch! Truck is wrecked, Ork passengers take no damage but must immediately disembark.

Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)

Spearhead Units within 4" of another unit in the same Spearhead benefit in the shooting phase: Non-Walker

Vehicles may fire one more weapon than normally allowed, at any target. Walkers and Monstrous

Creatures may fire one weapon after they run.

Waaagh! All friendly units have 'fleet of foot' for one turn (additional rules apply p31 C:O)

Unit Type

Unit Type: Infantry Unit Type: Infantry (p.54 WH40k)

Unit Type: Jetbikes Unit Type: Jetbikes (p.53 WH40k)

1.) Move up to 12" over terrain. If end of move is in Diff Terr, do Dangerous Terrain test. Can land on

top of Diff Terr, is without cover, and is as tall as the Terr for LOS. Can move though Diff Terr, take

test. Get Cover.

2.) Turbo boosters special rule (p.76 WH40k)

3.) Shoot 1 weapon per rider. can Move and fire, RF and Heavy and still assault.

4.) Assault 6" affected by Diff Terr. Eldar Jetbikes: Can move 6" in assault phase.

5.) Fall back 3D6" over terrain.

6.) Increase stat +1T. (not vs Instant death.)

Unit Type: Vehicle

(Fast, Open-topped)

Unit Type: Vehicle (Fast, Open-topped) (WH40k, pg. 70)

Unit Type: Vehicle(Super-Heavy Walker)

Unit Type: Vehicle (Walker) (Apocalypse, pg. 92)

Unit Type: Vehicle

(Tank, Open-topped)

Unit Type: Vehicle (Tank, Open-topped) (WH40k, pp. 68-70)

Unit Type: Vehicle

(Walker)

Unit Type: Vehicle (Walker) (WH40k, pp. 72-73)

Wargear

'Eavy Armour p91 C:O

Attack Squig (p92 C:O)

Bosspole May re-roll failed Morale test but unit takes a wound (p92 C:O)

Cybork Body (p91 C:O)

Deff Rolla Reroll Dangerous Terrain tests. Tank shock causes D6 S10 hits. If Death or Glory then an additional

D6 S10 hits occur (p55 C:O)

Dok's Tools (p38 C:O)Grot Orderly Reroll one failed Feel No Pain roll (p38 C:O)

Grot Rigger Negate Immobilised on a 4+ (p93 C:O)

Kustom Force Field 5+ cover save, obscures vehicles (p34 C:O)

Mega Armour Slow and Purposeful; (p39 C:O)

Mek's Tools When repairing on a 4+ the damage result is negated. On a 1 the vehicle is shaken (p34 C:O)

Red Paint Job + 1" to maximum move, no penalties for the additional movement (p93 C:O)

Squig Hound Reroll failed Morale test, remove D3 Gretchin (p50 C:O)

Stikkbombs Models with these do not suffer the initiative penalty for assaulting enemies through cover (p36 WH40K

5E).

Waaagh! Banner (p33 C:O)

Weapons

'Urty Syringe Poisoned weapon (p38 C:O)

Big Shoota R36"; S5; AP5; Assault 3 (p89 C:O)Big Shoota (x2) R36"; S5; AP5; Assault 3 (p89 C:O)

Burna Template; S4; AP5; Assault 1; Flamer or PW (p45 C:O)

Choppa If used with another close combat weapon, +1 attack in close combat.

Choppa & Slugga R12"; S4; AP6; Pistol (p91 C:O)

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Deffguns R48"; S7; AP4; Heavy D3 (p43 C:O)

Deth Kannon w/ co-ax

Supa-Gatler

Range: 72"; S10; AP1; Ordnance 1; 7" Blast; Primary Weapon.

Range: 48"; S7; AP3; Heavy 2D6, psyco-dakka-blasta! Co-axial mount (additional rules apply p130)

Dreadnought CCW

Gretchin Blasta R12"; S3; AP-; Assault 1 (p50 C:O)

Grot-Prod Poisoned weapon (p50 C:O)

Power Klaw Ignores armour saves, increases strength in close combat.

Rokkit Launcha R24"; S8; AP3; Assault 1 (p89 C:O)

Slugga 12 " Range; S4; AP6; Pistol (p91 C:O).

Supa-Rokkit (x3) Unlimited Range; S8; AP3; Heavy 1, One-shot, Hits on 2+

Supa-scorcha Template; S6; AP3; Assault 1 (additional rules apply p130)

Titan CCW Primary Weapon (p96)

Twin Linked Big Shoota R36"; S5; AP5; Assault 3; Linked (p89 C:O)

Twin Linked Rokkit

Launcha

R24"; S8; AP3; Assault 1; Linked (p89 C:O)

Twin Linked Shoota 18" Range; S4; AP6; Assault 2, Linked (p91 C:O)

Roster Design Information

Waaagh! (C:O, pg. 31)

 Mob Rule! (C:O, pg. 31)

Furious Charge (on selected units) (WH40K, pg. 75)

Validation Report

b-2. Apocalypse Allies: Trusted Allies only; c-1. File Version: 1.15 For Bug Reports/www.ab40k.org; 1. Army: Codex: Orks; b-1. Roster Options: Apocalypse, Non-Codex Materials, Spearhead; a-1. Scenario: Normal Mission

Warning: The current roster or units within it may need opponents's permission to use.

Roster Statistics

% Elite: 24.2

% Fast: 6

% Heavy: 18.5

% HQ: 7.3

Model Count: 148

% Troops: 24

% Wargear: 0

Files version: 1.15

Group Min Max Used

Formation - 0 1

Other Units - 0 15

Legendary Units - 0 1