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Web 2.0 Overview What makes a product Web 2.0?

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Web 2.0 Overview What makes a product Web 2.0?

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Web 2.0 Overview

The combination of online social networks, folksonomies, web content, and content hackability / reuseability

Buzzwords: Wiki, blogs, RSS, Open / web APIs, perpetual beta, tags, some rights reserved, the long tail, badges, network effects, ratings, OpenID

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Definitions

Social network – online social structure made of nodes which are individuals

Folksonomy - collaboratively generated tags that categorize Web content

Hackability / reuseability – content viewed in one online location but created / hosted elsewhere; components of a mashup

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Definitions (con’t)

Wiki - a website that allows visitors to easily add, remove and edit content

Some rights reserved – allow hackability and remixability without allowing pure resale

Network effects – the value to a potential customer of the number of customers already using a service

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Definitions (con’t)

Ratings – Content valuation based on explicit (member provided) and implicit (centrality eigenvector) scores

OpenID - a decentralized digital identity system

RSS - a simple XML-based system that allows users to subscribe to online content

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The Long Tail

A statistical distribution where the low amplitude population outnumbers the high amplitude population

Many small groups can be more profitable than a few large groups assuming a low group acquisition and maintenance cost

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Web 2.0 Examples

Google Maps, Google Adsense, MySpace, YouTube, Zillow, Zebo, Jobster, Vimeo, Del.icio.us, Digg, Skype, Feedburner, LinkedIn, Frappr, HousingMaps, Odeo, Facebook, Wikipedia

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Traditional development

Waterfall Spiral

Design

DevelopTest

Requirements

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Web 2.0 (Perpetual Beta)

Design &Develop

Test &Release

Feedback &Requirements

Waterfall

Perpetual Beta

Development Costs

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Perpetual Beta (con’t)

Bug

New Feature

New Feature

Enhancement

Bug

Enhancement

Enhancement

Enhancement

New Feature

Bug

Maintain a queue of bugs, new features and enhancements and operate on a fast (every two to four weeks) release cycle

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Typical Systems

Software Linux, Apache, MySQL, PHP

(LAMP) Alternatives – PostgreSQL, Java

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Software Development

Offshore Agile development Product management in U.S. Target Platforms - Web, Email,

RSS and mobile UIs

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Contact

Andy [email protected]

703 201 4269