outcomes from jisc anytime learning literacies environment (alle) project
DESCRIPTION
Whilst there is a wealth of experience across the sector in supporting digital and information literacies with our learners, it is often dispersed and difficult for students most in need to access at the appropriate point in their studies. They need the very skills they are searching for before they can find them. Using the LLiDA findings (http://www.academy.gcal.ac.uk/llida/) our response was the development of a digital learning literacy environment (http://alle.uwl.ac.uk/). The literacy environment is comprised of a series of learning objects organised in three parts: the Academic Journey, the Library Learning Journey and Digital Tools for Learning. The literacy environment has been used and evaluated by over 200 first-year business students (http://hermes.uwl.ac.uk/learnerjourney/). As well as creating new resources, existing interactive materials customised for generic reuse were brought together in a cohesive and structured framework enclosed in a wraparound shell (http://www.glomaker.org/). We will share how we made effective use of ‘best’ pedagogy knowledge and resources to maximise OER potential.TRANSCRIPT
Anytime Learning Literacies Environment (ALLE)
A JISC Funded LTIG project
Presenting team:
Lyn Greaves, Claire Bradley,
Prof Tom Boyle and Andy Turner
Learning Journeys: Resourceful solutions for learner digital literacy acquisition
Our Aim was -
To fully scaffold all digital literacy activities in a UWL module with interactive Learning Objects that ‘explain’ the concept and house them in a single user interface – the Learner Journey
To design and build our Learner Journey using the JISC LLida project framework categories
http://www.academy.gcal.ac.uk/llida/outputs.html
Use materials from the OER community to ensure maximum reuse of our ‘Learner Journeys’ across the sector and maximum flexibility
Why did we want to do this?
Already had some success with building in Learning Objects from the RLO CETL (JISC RePurpose Project BL4ACE, 2009)
Had learnt a great deal about our learners and our institution from participating in the JISC LLiDA audit, 2009
Had experienced the benefits for our learners (and tutors!) of Learning Objects strategically built in to the curriculum
The GLO Maker Tool was at a development stage to customise/repurpose Learning Objects
Context: UWL West London Business School
First year core module dedicated to preparation for study and PDP. Carefully designed curriculum to support learner progression and success.
drawing together the processes, encounters and engagements that make for good learning
making explicit digital and information literacy processes that underpin critical thinking
immersing learners in weekly activities that practise digital and information literacy processes
building up to a final written artefact (essay)
Delivery approach
1 hour large group lecture (300) concept explained e.g. ‘Searching on a topic’
7 hours Independent task execution
1 hour peer & tutor supported sharing discussion in BB during the week
1 hour small seminar (25) peer and tutor feedback on task processes
An example of weekly activity:
Concept scaffold framework for Module Professional skills for Business and Finance
The Challenge – support non f2f activities
After contact session learners are left to identify and select suitable support materials to reach an understanding of how to tackle the task
Might have missed the concept explanation Support is often dispersed and difficult for
students most in need to access Personalised learning approaches mean
students arrive at ‘understanding/s’ at different points in time/study
Merging the personal and the technical
Enabling and supporting the learner to acquire their understanding at a pace, place and time of their own choosing.
Meeting the Challenge - Support for our learners
To fully scaffold all digital literacy activities with interactive Learning Objects that ‘explain’ the concept and house them in a single user interface – the Learner Journey
Ensure the materials were designed for reuse across the sector
Designing the Learner Journey
RePurposed the LLiDA Framework Agreed a shared understanding of each
component Storyboarded each component into a stand
alone Learning Object Searched for OER materials to reuse or
created new materials Involved students at each stage of the design
process Students designed and created Learning
Objects
Designing the Learner Journey
RePurposed the LLiDA Framework Agreed a shared understanding of each
component Storyboarded each component into a stand
alone Learning Object Searched for OER materials to reuse or
created new materials Involved students at each stage of the design
process Students designed and created Learning
Objects
Designing the Learner Journey
RePurposed the LLiDA Framework Agreed a shared understanding of each
component Storyboarded each component into a stand
alone Learning Object Searched for OER materials to reuse or
created new materials Involved students at each stage of the design
process Students designed and created Learning
Objects
Magpie activity
Examples of the sources we scavenged from:
http://web2practice.jiscinvolve.org/wp/ http://www.rlo-cetl.ac.uk/ http://www.phrasebank.manchester.ac.uk http://www.glomaker.org/community.html
http://www.phrasebank.manchester.ac.uk/conclusions.htm
Designing the Learner Journey
RePurposed the LLiDA Framework Agreed a shared understanding of each
component Storyboarded each component into a stand
alone Learning Object Searched for OER materials to reuse or
created new materials Involved students at each stage of the design
process Students designed and created Learning
Objects
The GLO Maker Tool was used to create the Learning Objects to populate the interface
Website:
http://www.glomaker.org
Wiki:
http://glomaker.wetpaint.com
Ease of transferability
GLO Maker: The GLO Maker allows for
rapid easy transferability and customisation across sector and educational contexts
The website has tutorials; examples and a thriving community of academics, developers and librarians
One of the project outputs is how we can transfer to different contexts: workplace learning; study, home, but also is suitable for specialist customisation, as the example GLO here shows
http://www.glomaker.org/samples/MarketingFemaleForm/GLO_Player.html
The learner journey
The learner journey is in 3 parts:
The Academic journey
The Library learning journey
Digital tools for learning
‘The learner journey’ is a resource designed for repurpose and use across a range of contexts (e.g. workplace, community or placement).
Students can access it via mobile phones
The Learner Journey encourages anytime, anyplace user engagement
Has it been Effective?
The Learner Journey was implemented at the University of West London and London Metropolitan University.
What did the students and the tutors think about it? Interviews with tutors at both institutions Focus groups with students
What did students like?
‘Wordle’ visualisation of comments from 80 students
http://www.wordle.net
What did students like?
“They are a valuable resource and have helped me with my out of contact work.”
“It was very helpful. It helped me develop my skill and broadened my knowledge horizon.”
“It helped to develop my reading and writing skills. It gave me support to complete my portfolio.”
“It enhances learning, making available the right materials needed for any kind of assignments.”
“Very good, passed the link on to friends who found it useful as well.”
“Nicely organised and easy to use.”
Our evaluation suggests yes…
We’ve had positive reactions to the learner journey from both students and tutors
Initial analysis of the data indicates that students’ digital skill levels have increased, although it is difficult to isolate the impact that the learner journey has had in this
Students at UWL who were heavily scaffolded show a higher increase in their digital literacy skills
Benefits and Reuse :
Benefits Locates existing essential resources
for learners in an authentic context e.g. workplace, home, prior to university, point of entry, within the curriculum designed for their needs
Staff can have confidence in using the resource drawing upon research based practice
Reuse Can be used in a variety of contexts
across the disciplines; or individual sections as required
Easy to locate resources in current academic practice, e.g. websites, Virtual Learning Environments, on memory stick or DVD
Potential to use as part of cloud tagging and other web 2.0 technologies
An important generic resource at cash constrained times for academics and students to use immediately
We would like you to use the Learner Journey with your students
It’s free (Creative Commons) and it’s easy to use
Contact us for access to the files:
To repurpose the materials:
http://www.glomaker.org/
Questions?
Contact details
Learner Journey: http://hermes.uwl.ac.uk/learnerjourney/
Project Wiki: http://alle.uwl.ac.uk
Lyn Greaves: [email protected]
Claire Bradley [email protected]