paper simulations of digital games steve librande blizzard north

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Paper Simulations Paper Simulations of of Digital Games Digital Games Steve Librande Steve Librande Blizzard North Blizzard North

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Page 1: Paper Simulations of Digital Games Steve Librande Blizzard North

Paper SimulationsPaper Simulationsofof

Digital GamesDigital Games

Steve LibrandeSteve Librande

Blizzard NorthBlizzard North

Page 2: Paper Simulations of Digital Games Steve Librande Blizzard North

Take a digital game…Take a digital game…

Page 3: Paper Simulations of Digital Games Steve Librande Blizzard North

……remove the remove the controller…controller…

Page 4: Paper Simulations of Digital Games Steve Librande Blizzard North

……remove the remove the controller…controller…

Page 5: Paper Simulations of Digital Games Steve Librande Blizzard North

……the sound and music…the sound and music…

Page 6: Paper Simulations of Digital Games Steve Librande Blizzard North

……the sound and music…the sound and music…

Page 7: Paper Simulations of Digital Games Steve Librande Blizzard North

……and the graphicsand the graphics

Page 8: Paper Simulations of Digital Games Steve Librande Blizzard North

……and the graphicsand the graphics

Page 9: Paper Simulations of Digital Games Steve Librande Blizzard North

What’s left?What’s left?

Page 10: Paper Simulations of Digital Games Steve Librande Blizzard North

Exercise #2Exercise #2

• Simulate a video game using Simulate a video game using only pencils, index cards and only pencils, index cards and dice.dice.

Page 11: Paper Simulations of Digital Games Steve Librande Blizzard North

Exercise #2Exercise #2

• Simulate a video game using Simulate a video game using only pencils, index cards and only pencils, index cards and dice.dice.

• Use it as a tool to help Use it as a tool to help understand the game’s understand the game’s fundamental design principles.fundamental design principles.

Page 12: Paper Simulations of Digital Games Steve Librande Blizzard North

Exercise #2Exercise #2

• Simulate a video game using Simulate a video game using only pencils, index cards and only pencils, index cards and dice.dice.

• Use it as a tool to help Use it as a tool to help understand the game’s understand the game’s fundamental design principles.fundamental design principles.

• Don’t sweat the details.Don’t sweat the details.

Page 13: Paper Simulations of Digital Games Steve Librande Blizzard North

Example GameExample Game

• Tony Hawk’s Pro SkaterTony Hawk’s Pro Skater

Page 14: Paper Simulations of Digital Games Steve Librande Blizzard North

Example GameExample Game

• Tony Hawk’s Pro SkaterTony Hawk’s Pro Skater

Page 15: Paper Simulations of Digital Games Steve Librande Blizzard North
Page 16: Paper Simulations of Digital Games Steve Librande Blizzard North
Page 17: Paper Simulations of Digital Games Steve Librande Blizzard North
Page 18: Paper Simulations of Digital Games Steve Librande Blizzard North
Page 19: Paper Simulations of Digital Games Steve Librande Blizzard North

Warcraft: The Board GameWarcraft: The Board Game

Page 20: Paper Simulations of Digital Games Steve Librande Blizzard North

Doom: The Board GameDoom: The Board Game

Page 21: Paper Simulations of Digital Games Steve Librande Blizzard North

Age of Mythology: The Board GameAge of Mythology: The Board Game

Page 22: Paper Simulations of Digital Games Steve Librande Blizzard North

DefenderDefender

Page 23: Paper Simulations of Digital Games Steve Librande Blizzard North

ZaxxonZaxxon

Page 24: Paper Simulations of Digital Games Steve Librande Blizzard North
Page 25: Paper Simulations of Digital Games Steve Librande Blizzard North

ExerciseExercise

• Select a digital gameSelect a digital game• Make a paper prototypeMake a paper prototype• What aesthetics survive the What aesthetics survive the

change in medium?change in medium?

Page 26: Paper Simulations of Digital Games Steve Librande Blizzard North

Break Into GroupsBreak Into Groups

• Select a digital gameSelect a digital game Write 3 ideas down on paperWrite 3 ideas down on paper Mix your group’s ideas togetherMix your group’s ideas together Lay them out, discussLay them out, discuss

• Some Example Games:Some Example Games: Grand Theft AutoGrand Theft Auto The SimsThe Sims Command and ConquerCommand and Conquer Virtua FighterVirtua Fighter

CentipedeCentipede Mario BrothersMario Brothers Prince of PersiaPrince of Persia HaloHalo

Page 27: Paper Simulations of Digital Games Steve Librande Blizzard North

Break Into GroupsBreak Into Groups

• Select a digital gameSelect a digital game Write 3 ideas down on paperWrite 3 ideas down on paper Mix your group’s ideas togetherMix your group’s ideas together Lay them out, discussLay them out, discuss

• Break down its aestheticsBreak down its aestheticsMake sure you have something by Make sure you have something by

5:005:00

Page 28: Paper Simulations of Digital Games Steve Librande Blizzard North

TomorrowTomorrow

• Return to your groups at Return to your groups at 10:00am10:00am

• Start your prototypeStart your prototype

Page 29: Paper Simulations of Digital Games Steve Librande Blizzard North

Welcome BackWelcome Back

• Find your Exercise 2 group...Find your Exercise 2 group... If you haven’t chosen a game to If you haven’t chosen a game to

replicate, finish that up.replicate, finish that up. Break down the aesthetics of the gameBreak down the aesthetics of the game

• If you were not here yesterday, If you were not here yesterday, or you can’t find your groupor you can’t find your group Please come up frontPlease come up front

Page 30: Paper Simulations of Digital Games Steve Librande Blizzard North

Welcome BackWelcome Back

• By Now you have...By Now you have... Chosen a game to prototypeChosen a game to prototype Broken down aestheticsBroken down aesthetics

Page 31: Paper Simulations of Digital Games Steve Librande Blizzard North

Build a Paper VersionBuild a Paper Version

Page 32: Paper Simulations of Digital Games Steve Librande Blizzard North

Build a Paper VersionBuild a Paper Version

• What To DoWhat To Do Communicate the core design.Communicate the core design.

Page 33: Paper Simulations of Digital Games Steve Librande Blizzard North

Build a Paper VersionBuild a Paper Version

• What To DoWhat To Do Communicate the core design.Communicate the core design.

• What Not to DoWhat Not to Do Don’t sweat the details.Don’t sweat the details.

Page 34: Paper Simulations of Digital Games Steve Librande Blizzard North

Build a Paper VersionBuild a Paper Version

• What To DoWhat To Do Communicate the core design.Communicate the core design.

• What Not to DoWhat Not to Do Don’t sweat the details.Don’t sweat the details.

Don’t try to duplicate the entire Don’t try to duplicate the entire gamegame

Page 35: Paper Simulations of Digital Games Steve Librande Blizzard North

Build a Paper VersionBuild a Paper Version

• What To DoWhat To Do Communicate the core design.Communicate the core design.

• What Not to DoWhat Not to Do Don’t sweat the details.Don’t sweat the details.

Don’t try to duplicate the entire gameDon’t try to duplicate the entire game

Don’t focus on simulating computer Don’t focus on simulating computer functions (math, AI, etc.)functions (math, AI, etc.)

Page 36: Paper Simulations of Digital Games Steve Librande Blizzard North

Build a Paper VersionBuild a Paper Version

Coffee at 11:00Coffee at 11:00

Give your game to another group at Give your game to another group at 11:4511:45

Page 37: Paper Simulations of Digital Games Steve Librande Blizzard North

DiscussionDiscussion

Let’s share results.Let’s share results.• What aesthetics survived the What aesthetics survived the

translation?translation?

• What didn’t?What didn’t?

Page 38: Paper Simulations of Digital Games Steve Librande Blizzard North

Using Paper PrototypesUsing Paper Prototypes

Page 39: Paper Simulations of Digital Games Steve Librande Blizzard North

Using Paper PrototypesUsing Paper Prototypes

• Good for understanding existing Good for understanding existing gamesgames

Page 40: Paper Simulations of Digital Games Steve Librande Blizzard North

Using Paper PrototypesUsing Paper Prototypes

• Good for understanding existing Good for understanding existing gamesgames

• Use these techniques for games in Use these techniques for games in progressprogress

Page 41: Paper Simulations of Digital Games Steve Librande Blizzard North

Using Paper PrototypesUsing Paper Prototypes

• Good for understanding existing Good for understanding existing gamesgames

• Use these techniques for games in Use these techniques for games in progressprogress

• Process is quick and cheapProcess is quick and cheap

Page 42: Paper Simulations of Digital Games Steve Librande Blizzard North

Using Paper PrototypesUsing Paper Prototypes

• Good for understanding existing Good for understanding existing gamesgames

• Use these techniques for games in Use these techniques for games in progressprogress

• Process is quick and cheapProcess is quick and cheap

• You don’t need programmers or You don’t need programmers or artistsartists

Page 43: Paper Simulations of Digital Games Steve Librande Blizzard North

Using Paper PrototypesUsing Paper Prototypes

• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting

Page 44: Paper Simulations of Digital Games Steve Librande Blizzard North

Using Paper PrototypesUsing Paper Prototypes

• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting

• Can give you a head start and keep Can give you a head start and keep you focusedyou focused

Page 45: Paper Simulations of Digital Games Steve Librande Blizzard North

Using Paper PrototypesUsing Paper Prototypes

• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting

• Can give you a head start and keep Can give you a head start and keep you focusedyou focused

• Can give you a vocabulary to use Can give you a vocabulary to use when discussing your gamewhen discussing your game

Page 46: Paper Simulations of Digital Games Steve Librande Blizzard North

Using Paper PrototypesUsing Paper Prototypes

• Can’t replace Can’t replace actual gameplayactual gameplay testingtesting

• Can give you a head start and keep Can give you a head start and keep you focusedyou focused

• Can give you a vocabulary to use Can give you a vocabulary to use when discussing your gamewhen discussing your game

• Can be used as a tool to educate Can be used as a tool to educate programmers. Have them play, too!programmers. Have them play, too!

Page 47: Paper Simulations of Digital Games Steve Librande Blizzard North

LunchtimeLunchtime

• Sign up for today’s electivesSign up for today’s electives• Come here at 2pmCome here at 2pm