papersynth: distributed orchestra using mobile devices

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PaperSynth: Distributed Orchestra Using Mobile Devices Pramod Verma Johns Hopkins University Baltimore, MD, 21218, USA [email protected] Figure 1. A prototype of a system for creating distributed orchestra using mobile devices. ABSTRACT Today we are living in the age of handheld computing de- vices, equipped with powerful processing power, networking capabilities, and rich input-output interfaces such as camera, microphone, speaker, touch screen etc. In OzCHI24 design challenge, we propose a system for creating real-time dis- tributed orchestra using smart phones. Author Keywords Mobile HCI, Cloud-Computing, Orchestra DESIGN REQUIREMENTS We set following requirements for the concepts. 1. Users (Artists) are located at various places across the globe. 2. They need a system or interface to play a synchronized or- chestra. 3. System should not cost additional resources, means it should be designed using personal computing devices or gadgets such as iPhone or iPad. PROTOTYPE Our prototype consists a pair of hand-held devices equipped with camera and internet. For example users may use one iPhone and one iPad. Two cameras (in two devices) are used to detect depth information. For the visual assistance, we need a piano keyboard layout that can be affixed on a table or any surface. Paper layout also provides a tangible interac- tion. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. OZCHI’12, November 26-30, 2012, Melbourne, Victoria, Australia. Copyright 2012 ACM 978-1-4503-1438-1/12/11...$10.00. Figure 2. Multiple users across different locations can collaboratively create orchestra with the help of communication and sharing using cloud computing. Software, running on devices, uses a computer vision based algorithm to tack location of fingers on the paper layout, and plays related musical notes. User hears sound as a feed- back as soon as keys are touched. Multiple systems can be connected with the help of cloud and data (musical sound) is shared in real-time with multiple users performing at dis- tributed places. System also has some additional features such as recording of any particular performance, music or orchestra, communi- cation for the preparation and sharing. Because some device has front and backside camera, we can use front camera for finger detection and screen to display notes or real-time view of other artists. CONCLUSION In this design concept, we used mobile devices, cloud- computing and high speed internet to design a system for creating a distributed orchestra. Our solution is easy to im- plement without an additional cost. Demo of design concept is available at http://www.cs.jhu.edu/ ˜ pramod/ozchi2012

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Page 1: PaperSynth: Distributed Orchestra Using Mobile Devices

PaperSynth: Distributed Orchestra Using Mobile DevicesPramod Verma

Johns Hopkins UniversityBaltimore, MD, 21218, USA

[email protected]

Figure 1. A prototype of a system for creating distributed orchestra using mobile devices.

ABSTRACTToday we are living in the age of handheld computing de-vices, equipped with powerful processing power, networkingcapabilities, and rich input-output interfaces such as camera,microphone, speaker, touch screen etc. In OzCHI24 designchallenge, we propose a system for creating real-time dis-tributed orchestra using smart phones.

Author KeywordsMobile HCI, Cloud-Computing, Orchestra

DESIGN REQUIREMENTSWe set following requirements for the concepts.

1. Users (Artists) are located at various places across theglobe.

2. They need a system or interface to play a synchronized or-chestra.

3. System should not cost additional resources, means itshould be designed using personal computing devices orgadgets such as iPhone or iPad.

PROTOTYPEOur prototype consists a pair of hand-held devices equippedwith camera and internet. For example users may use oneiPhone and one iPad. Two cameras (in two devices) are usedto detect depth information. For the visual assistance, weneed a piano keyboard layout that can be affixed on a tableor any surface. Paper layout also provides a tangible interac-tion.

Permission to make digital or hard copies of all or part of this work forpersonal or classroom use is granted without fee provided that copies arenot made or distributed for profit or commercial advantage and that copiesbear this notice and the full citation on the first page. To copy otherwise, orrepublish, to post on servers or to redistribute to lists, requires prior specificpermission and/or a fee.OZCHI’12, November 26-30, 2012, Melbourne, Victoria, Australia.Copyright 2012 ACM 978-1-4503-1438-1/12/11...$10.00.

Figure 2. Multiple users across different locations can collaborativelycreate orchestra with the help of communication and sharing using cloudcomputing.

Software, running on devices, uses a computer vision basedalgorithm to tack location of fingers on the paper layout, andplays related musical notes. User hears sound as a feed-back as soon as keys are touched. Multiple systems can beconnected with the help of cloud and data (musical sound)is shared in real-time with multiple users performing at dis-tributed places.

System also has some additional features such as recordingof any particular performance, music or orchestra, communi-cation for the preparation and sharing. Because some devicehas front and backside camera, we can use front camera forfinger detection and screen to display notes or real-time viewof other artists.

CONCLUSIONIn this design concept, we used mobile devices, cloud-computing and high speed internet to design a system forcreating a distributed orchestra. Our solution is easy to im-plement without an additional cost. Demo of design conceptis available at http://www.cs.jhu.edu/˜pramod/ozchi2012