parametricism and generative design
DESCRIPTION
ARCHITECTURETRANSCRIPT
What is parametricism?
Parametricism implies that all architectural elements and complexes
which are parametrically malleable.
Parametric, within the context of digital architecture, as a type of geometric
model whose geometry is a function of a finite set of parameters. While a
parametric model is a representation tool,
Evolution Of parametricism
Frederick Kiesler with model for “Endless House,” c. 1960, photograph by
Irving Penn, © 2010 Austrian Frederick and Lillian Kiesler Private
Foundation, Vienna
The form of the house is not amorphous, not a free for all form. On the contrary, its construction has strict boundaries according to the scale of your living. Its shape and form are determined by inherent life processes.
Research
There are many studies have been done in the architectural works of famous architects such as
Le Corbusier An Analysis of Form
Meis Van Der Rohe Form Follow Function
Frank Lloyd Wright Organic Architecture
Patric Schumacher Parametricism
Zaha Mohammad Hadid Neo-futurism
Negative principles
• Avoid rigid forms (lack of malleability)
• Avoid simple repetition (lack of variety)
• Avoid collage of isolated, unrelated elements (lack of order)
• Avoid rigid functional stereotypes
• Avoid segregative functional zoning
Positive principles
• All forms must be soft
• All systems must be differentiated (gradients) and interdependent (correlations)
• All functions are parametric activity scenarios
• All activities communicate with each other
Parametricism claims universal validity
• It cannot be dismissed as eccentric signature work that only fits high-brow cultural icons
• Parametricism is able to deliver all the components for a high-performance contemporary life process.
• All moments of contemporary life become uniquely individuated within a continuous, ordered texture.
Patrik Schumacher
Patrik Schumacher
Dr.-Phil., Dipl.-Ing., Architect, RIBA, ARB.
Partner at Zaha Hadid Architects (ZHA)
Co-director AA Design Research Lab (AADRL
Source :petrickschumacher.com
Parametricism by Patrik Schumacher-“It’s important to give a conceptual definition of parametricism in terms of parametric malleability, but there is also an operational definition of parametricism. When I first started to talk about parametricism I was talking about formal heuristics, but now I find it necessary to also talk about functional heuristics, because a style is not just a matter of form and formalisms. Each style also introduces a particular attitude and way of comprehending and handling functions and program. Any serious style must take a position on these issues, and I think we have a different attitude and position with respect to function than the modernists. We need both functional heuristics and formal heuristics.”
GENERATIVE DESIGN Generative design is a design method in which the output – image, sound, architectural models, animation – is generated by a set of rules or an Algorithm, normally by using a computer program.
• Most generative design is based on
parametric modelling. • It is a fast method of exploring
design possibilities that is used in various design fields such as Art, Architecture, Communication Design, and Product Design.
• It is majorly inspired from natural design process, but are further worked under mutation and crossover.
GENERATIVE DESIGN
Definition by Celestino Soddu, 1992: "Generative Design is a morphogenetic process using algorithms structured as not-linear systems for endless unique and un-repeatable results performed by an idea-code, as in Nature"
Definition by Sivam Krish 2013: " Generative Design is the transformation of computational energy into creative exploration energy empowering human designers to explore greater number of design possibilities within modifiable constrains"
Artists all to often define Generative art as being most like the work that is
closest at hand, namely their own generative art.
There is no agreed definition of Generative Design.
Generative design has:
• A design schema
• A means of creating variations
• A means of selecting desirable outcomes
GENERATIVE DESIGN PROCESS
Procedure(s) capable of (trans-)forming, resulting in possible solutions instead of one design result
This is generally referred to as generator.
ELEMENT OF A GENERATOR
• A starting condition • (trans-)forming algorithm • Defined parameters • Defined relations and constraints • Some sort of input source • A stopping condition
example : scaled table
o Starting condition : given geometry o Transforming algorithm : scaling operation o Defined parameters :width, depth, height
example : scaled table
o Input source : random numbers o Stopping condition : amount of transformed tables
SOFTWARE Script engines in applications
•autocad : autolisp / autocad vb
•Sketchup : paracloud GEM
•ideas : ideasscript
•3dsmax : maxscript
•alias wavefront maya: MEL(maya embedded language)
•rhinoceros : rhinoscript
Custom software
•archipel ontwerpers: artificial
•celestino soddu : argenia
•genestics : objecter