participatory design

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Participatory design Denis Gillet & Adrian Holzer & Dave Kirk The copyright of images belong to their authors. I will remove them on demand. Contact me at adrian.holzer@epfl.ch

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Page 1: Participatory design

Participatory design

Denis Gillet & Adrian Holzer & Dave KirkThe copyright of images belong to their authors. I will remove them on demand. Contact me at [email protected]

Page 2: Participatory design

actively involve users as members of the design team from the start of the design process

Participatory design

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Contrasts with experimental approaches where users are treated as passive subjects

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Why include users in the design team ?

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Because they are the experts in the

‘work’ activities the system is

being designed to support

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They can teach

us a great deal about what the system should do

mutual learning process

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What are the participatory design principles ?

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=Users, designers & developers are equal partners

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Continuous communication among stakeholders accelerates design

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Stakeholders gain a shared understanding of design goals, opportunities, and constraints

Users and other stakeholders contribute their unique expertise

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User actively participates in the design of the system

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Prospotentially more accurate information about the tasks

more opportunity for users to influence the design decisions

buy-in from sense of participation

potential greater acceptance of final system

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Consmore costly

lengthier development period

antagonism from those whose suggestion are not incorporated

force designers to compromise

exacerbate conflicts between designers and users

highlight organizational politics

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Supporting Methods

Collaborative prototyping Scenarios Use cases

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Collaborative prototyping

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Two key requirements

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Understanding the current organization of work (ethnography helps out)

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Envisioning the future (users help out)

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Develop quick and dirty prototypes ‘Low tech’ or ‘low fidelity’ prototypes

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Iterative cooperative development of prototypes

Minimum Viable Products

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Supporting Methods

Collaborative prototyping Scenarios Use cases

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Scenariosdescriptions of

the various episodes that

constitute ‘use’ from the users’

point of view

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May be ‘current’ (and draw on ethnography) or ‘future’ (and be developed with users)

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Scenarios specify...

User goals

The role of artifacts, tools & other

resources

Usage context Activities involved

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Supporting Methods

Collaborative prototyping Scenarios Use cases

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Use cases

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Descriptions of the system’s responses to specific use scenarios and sequences of interaction

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Participatory design & social media

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Stakeholders

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Online communities Users, Groups and Facilitators Share common interests and services

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Online services Designers, Developers and Providers

Provide services and added values Targeted business models and

customers

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Social Media Platforms Designers, Developers and Providers Aggregate users and services Market ads and social data

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Example of designing collaborative services for an

online community

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Build a team

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or members of the online community

representative of the users

Facilitator

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Collaborative service developer

knowing what can be done

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knowing what has a value for the provider

Collaborative service manager

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Designer

knowing if the interaction will

be efficient

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helping in eliciting the objectives and knowing if the collaboration will be effective

Psycho-sociologist

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A mediator should be nominated

Designer DeveloperPsycho-sociologist FacilitatorManager

Participatory design team

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(independent or integrated)

Design in use

Design for use

Participatory design stages

1

2

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initial design of services & their scenarios of uses.

Design for use

It generates prototypes of new artifacts as well as scenarios of uses to be trialled during a “design in use” phase

1

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(independent or integrated)

Design in use2

Design for use1

Participatory design stages

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Trialling the prototypes in use cases

Validate and refine scenarios & services

Design in use2

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Participatory design approach

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Iterative negotiation process between heterogeneous actors

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Participatory design principles

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Negotiation & consensual decision making

Negotiation and consensual

decision making

Sharing cultural

backgrounds,

ideas and needs

Ongoing reflection on process with the designers

Mutual necessity to work together

Construction of a shared language and vocabulary

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In social media

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One scenario / feature is designed at a time

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Fast update pace (new feature)

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Design iterations are done online

First on test servers then on exploitation servers

First test users and then real users

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Implicit (use or not use) / explicit implication of users

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Implicit / explicit direct (customer relationship) or indirect (social media) conversation between users and providers

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Teachers

Pedagogy

HCI

Computer Science

Community

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Inquiry Learning

Investigation

Conceptualisation

Conclusion

Discussion

Orientation

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Mockup task force

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Evaluations

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Prototype design

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Pedagogical content creation

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Evaluations

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… an so on

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