partnering with key stakeholders in ux strategy

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Partnering with Key Stakeholders in UX Strategy Troy Parke http://uxhow.com/stakeholders @uxhow @LavaCon

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Before your work will ever reach the end users you are designing for, there is another audience: stakeholders. As a User Experience (UX) professional, you need to partner effectively with product owners, engineers, executives and other key stakeholders.

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Page 1: Partnering with Key Stakeholders  in UX Strategy

Partnering with Key Stakeholders in UX Strategy

Troy Parke !

http://uxhow.com/stakeholders

@uxhow @LavaCon

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@uxhow | http://www.uxhow.com

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Who are you?

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Ever heard (or said)…

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“We don’t need UX right now.”“We don’t need UX right now.”

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“I’m not a designer, but could you just…”“I’m not a designer,

but could you just…”

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“I’m the target audience.”“I’m the target audience.”

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Stakeholder

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Stakeholders: Decision Makers & Influencers

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Creator…Creator…

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Customer…Customer…

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Stakeholder?Stakeholder?

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The objective of ______ is to solve problems.

Business

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Engineering

DesignProduct

BusinessBusinessBusiness

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Better. Together.Better. Together.

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We will need some power-ups.

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Here we go!Here we go!

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“I’m the target audience.”“I’m the target audience.”

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Everyone has an opinion

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Strong opinions on the familiar. (Mistake superficial knowledge for in-depth.)

Drunk Tank Pink - Adam Alter

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Illusion of Explanatory DepthIllusion of Explanatory Depth

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How does a zipper work?

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How does this car go?

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How achieves customer’s goals? (Not just what it does)

How achieves customer’s goals? (Not just what it does)

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One-Pager Research PlanOne-Pager Research Plan

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- Author & Stakeholders - Background / Goals - Research Questions - Methodology - Participants - Schedule

The UX Research Plan That Stakeholders Love - Tomer Sharon

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A Guerilla Usability Test on Dropbox Photos - Francine Lee

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PersonasPersonas

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PrototypingPrototyping

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- Early & often - All have failure of imagination - Collective group activity - Develops shared understanding

Prototype: How to Pre-visualize the Experience - Troy Parke

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Paper and sketching works great.

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Higher fidelity is even better.

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Observe customer behavior…

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…the highest value UX activity.

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“UX is User Experience - Not Use Your Experience”“UX is User Experience - Not Use Your Experience”

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“I’m not a designer, but could you just…”“I’m not a designer,

but could you just…”

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Show how to give feedbackShow how to give feedback

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- It’s not art - Does this meet our goals? - Be respectfully direct - Be able to answer “Why?” - Ask questions

Giving Better Design Feedback - Mike Monteiro

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Empathy & UnderstandingEmpathy & Understanding

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Engineering

DesignProduct

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ROI Shipping

Usable Integrated

Scale Manage Risk

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Surviving a Design ReviewSurviving a Design Review

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- Don’t understand design. - Focused on individual needs. - Concerns in terms of solutions.

Surviving a Design Review - Charlie Kreitzberg

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Trailer before the movieTrailer before the movie

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The back pocketThe back pocket

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Combination is human natureCombination is human nature

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Same story different waysSame story different ways

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Whatever worksWhatever works

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Everyone has an impact on the user’s experience

Everyone has an impact on the user’s experience

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“We don’t need UX right now.”“We don’t need UX right now.”

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Not a deliverable User Experience is a business strategy

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Speak the languageSpeak the language

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Luc Legay - Linkedin maps data visualization

Be on the hook for performanceBe on the hook for performance

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Be part of the processBe part of the process

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Reframe the problem

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Design a vaseDesign a vase

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Design a way to experience flowersDesign a way to experience flowers

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- Unusable at small size - Core business value was “No Ads” - Value of a non-paying customer - How to show a better experience?

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Tell users what they are getting

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Best experience first

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Integrated advertising

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Ratings and feedback

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Delay account creation

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Marry the problem, not the solutionMarry the problem, not the solution

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UX amplifies the challengesUX amplifies the challengesUX amplifies the challenges

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If you want to go fast, go alone. If you want to go far, go together.If you want to go fast, go alone.

If you want to go far, go together.

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Go further, together.

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Thank you.

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ReferenceUnlabel: Selling You Without Selling Out - Mark Ecko

!Drunk Tank Pink - Adam Alter

!The UX Research Plan That Stakeholders Love - Tomer Sharon

!Prototype: How to Pre-visualize the Experience - Troy Parke

!Giving Better Design Feedback - Mike Monteiro

!Surviving a Design Review - Charlie Kreitzberg

!The Experience Design Process - Andrea Nelson

All registered trademarks or trademarks are property of their respective owners.

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Troy Parke | @uxhow | http://www.uxhow.com

Partnering with Key Stakeholders in UX Strategy