pathfinder draconians

6
 DRACONIANS IN PATHFINDER  

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An adaptation of the draconian into Pathfinder rules.

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  • DRACONIANS IN PATHFINDER

  • DRACONIAN TRAITS

    Disease Immunity (Ex) All draconians possess immunity to disease.

    Dragon Sight All draconians possess darkvision 120 ft., low-light vision, blindsense 60 ft., and scent.

    Glide (Ex) Winged draconians (all draconians except for auraks) can use their wings to glide, negating any

    damage from a fall of any height. They can also travel horizontally up to four times the vertical distance

    they descend.

    Inspired by Dragons (Ex) Draconians are drawn to evil dragon and revere theme. When under the command of

    a dragon, draconians receive a +1 morale bonus on all attack rolls and saving throws.

    Low Metabolism (Ex) Draconians can survive on one-tenth the food and water it takes to sustain a human.

    DRACONIAN, AURAK CR 9

    XP 6,400 Draconian, Aurak

    LE Medium dragon

    Init +5; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, scent; Perception +11

    DEFENSE

    AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)

    hp 52 (8d12)

    Fort +6, Ref +7, Will +6

    Immune disease, magic sleep, paralysis; SR 20

    OFFENSE

    Speed 30 ft. (6 squares)

    Melee 2 claws +8 (1d4), bite +8 (1d6)

    Ranged 2 energy rays +9 touch (1d8+2 force)

    Spell-Like Abilities (CL 8th

    ; Concentration +10, or +14 with Combat Casting)

    At-will greater invisibility, suggestion (DC 15) 3/day dimensional step (as 60-ft. range dimension door), disguise self (perfectly imitate only known humanoids, 2d6+6 minute duration)

    1/day dominate person (DC 17) Sorcerer Spells (CL 8

    th; Concentration +10, or +14 with Combat Casting)

    4th

    (3/day) wall of fire 3

    rd (5/day) blink, lightning bolt

    2nd

    (7/day) blindness/deafness, mirror image, scorching ray 1

    st (7/day) magic missile, shocking grasp, shield, sleep, true strike

    0 (at will) dancing lights, daze, flare, ghost sound, light, mage hand, open/close, read magic Special Attacks breath weapon (3/day, 5-foot cone, 1d4 Str damage plus blind for 1d4 rounds, Fort DC 16

    negates), death throes (adjacent targets take 3d6 damage, Ref DC 16 half), energy ray (60-ft. range,

    1d8+2 force damage)

    STATISTICS

    Str 10, Dex 12, Con 10, Int 14, Wis 10, Cha 14

    Base Atk +8; CMB +8; CMD 19

    Feats Combat Casting, Improved Initiative, Point Blank Shot, Spell Focus (evocation)

    Skills Diplomacy +13, Intimidate +13, Knowledge (arcana +13), Perception +11, Spellcraft +13, Use Magic

    Device +13

    Languages Common, Draconic, two others

    SQ change shape (3/day, any small or medium animal, beast shape I), inspired by dragons, low metabolism

    ECOLOGY

    Environment Any land

    Organization solitary or pair

    Treasure double standard

  • DRACONIAN, BAAZ CR 2

    XP 600 Draconian, Baaz

    CE Medium dragon

    Init +0; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, scent; Perception +4

    DEFENSE

    AC 17, touch 10, flat-footed 17 (+4 armor, +3 natural)

    hp 18 (2d12+5)

    Fort +4, Ref +3, Will +2

    Immune disease, magic sleep, paralysis; SR 8

    OFFENSE

    Speed 30 ft. (6 squares); Run 5

    Melee 2 claws +2 (1d4), bite +2 (1d6) or

    lonsgword 2 (1d8/19-20), claw 3 (1d4), and bite 3 (1d6) or lonsgword +2 (1d8/19-20)

    Ranged by weapon +2

    Special Attacks death throes (turns to stone for 1d4 minutes and traps piercing or slashing weapon that killed it,

    Ref DC 12 negates)

    STATISTICS

    Str 11, Dex 11, Con 13, Int 8, Wis 8, Cha 10

    Base Atk +2; CMB +2; CMD 12

    Feats RunB, Toughness

    Skills Bluff +5, Disguise +5, Intimidate +5, Perception +4, Survival +4

    Languages Common, Draconic

    SQ glide, inspired by dragons, low metabolism

    ECOLOGY

    Environment Any land

    Organization section (2-5), troop (20-40 plus 1 leader of 3rd

    to 6th

    level), or squadron (40-60 plus 2 troop

    commanders of 3rd

    to 6th

    level and 1 commander of 4th

    to 10th

    level). Baaz draconians serve with

    draconians of other types, which may be included in the above organization.

    Treasure NPC gear (chain shirt armor, longsword, other treasure)

  • DRACONIAN, BOZAK CR 5

    XP 1,600 Draconian, Bozak

    LE Medium dragon

    Init +4; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, scent; Perception +7

    DEFENSE

    AC 18, touch 10, flat-footed 18 (+8 natural)

    hp 26 (4d12)

    Fort +4, Ref +4, Will +4

    Immune disease, magic sleep, paralysis; SR 14

    OFFENSE

    Speed 30 ft. (6 squares); Run 5

    Melee 2 claws +5 (1d4+1), bite +5 (1d6+1) or

    short sword +1 (1d6+1/19-20), claw +0 (1d4), bite +0 (1d6) or

    short sword +5 (1d6+1/19-20)

    Ranged longbow +4 (1d8/3)

    Sorcerer Spells (CL 4th

    ; Concentration +5, or +9 with Combat Casting)

    2nd

    (3/day) scorching ray 1

    st (7/day) magic missile, obscuring mist, shocking grasp

    0 (at will) detect magic, mage hand, mending, read magic, resistance Special Attacks death throes (10-foot radius burst upon death, 1d6 damage, Ref DC 14 half)

    STATISTICS

    Str 12, Dex 10, Con 10, Int 12, Wis 10, Cha 12

    Base Atk +4; CMB +5; CMD 15

    Feats Combat Casting, Improved Initiative, RunB

    Skills Bluff +8, Diplomacy +8, Intimidate +8, Knowledge (arcana) +8, Perception +7, Spellcraft +8, Survival

    +7

    Languages Common, Draconic, one other

    SQ glide, inspired by dragons, low metabolism

    ECOLOGY

    Environment Any land

    Organization band (2d6)

    Treasure NPC gear (short sword, longbow, other treasure)

  • DRACONIAN, KAPAK CR 4

    XP 600 Draconian, Kapak

    LE Medium dragon

    Init +1; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, scent; Perception +4

    DEFENSE

    AC 15, touch 11, flat-footed 14 (+2 armor, +1 Dex, +2 natural)

    hp 18 (2d12+5)

    Fort +4, Ref +4, Will +2

    Immune disease, magic sleep, paralysis; SR 11

    OFFENSE

    Speed 30 ft. (6 squares); Run 5

    Melee bite +2 (1d6 plus poison) or

    short sword +1 (1d6 plus poison/19-20) or

    short sword 2 (1d6 plus poison/19-20), bite 3 (1d6) Ranged shortbow +3 (1d6/3)

    Special Attacks death throes (turns into a 5-ft. radius pool of acid that deals 1d6 acid damage to all creatures

    and objects per round of exposure, dissipates in 1d6 rounds), poison (males only), sneak attack +1d6

    STATISTICS

    Str 11, Dex 13, Con 13, Int 8, Wis 8, Cha 11

    Base Atk +2; CMB +2; CMD 12

    Feats RunB, Toughness

    Skills Heal +4, Intimidate +5, Perception +4, Stealth +6 (+14 to move silently), Survival +4; Racial Modifiers

    +8 Stealth checks to move silently

    Languages Common, Draconic

    SQ glide, healing saliva (females only), inspired by dragons, low metabolism

    ECOLOGY

    Environment Any land

    Organization section (2-5), troop (20-40 plus 1 leader of 3rd

    to 6th

    level), or squadron (40-60 plus 2 troop

    commanders of 3rd

    to 6th

    level and 1 commander of 4th

    to 10th

    level). Kapak draconians serve with

    draconians of other types, which may be included in the above organization.

    Treasure NPC gear (leather armor, shortbow, short sword, other treasure)

    SPECIAL ABILITIES

    Healing Saliva (Ex) A female kapak draconian may lick another creatures wounds as a standard action and provide 2d6 hit points of healing. A given creature can benefit from healing saliva only once every four

    hours. This saliva does not heal wounds when delivered via a bite attack.

    Poison (Ex) bite or licked bladeinjury, save Fort DC 12, frequency 1/round for 6 rounds, effect 1d6 Dex/paralysis 2d6 minutes, cure 1 save; It takes a full round action to lick a weapon with poison and the

    poison lasts for 3 rounds or until it strikes a victim. All kapak draconians are immune to this poison.

  • DRACONIAN, SIVAK CR 6

    XP 2,400 Draconian, Sivak

    LE Large dragon

    Init +4; Senses blindsense 60 ft., darkvision 120 ft., low-light vision, scent; Perception +9

    DEFENSE

    AC 21, touch 9, flat-footed 21 (+8 armor, +4 natural, 1 size) hp 51 (6d12+12)

    Fort +7, Ref +5, Will +5

    Immune disease, magic sleep, paralysis; SR 16

    OFFENSE

    Speed 30 ft. (6 squares), fly 60 ft. (poor); Run 5

    Melee 2 claws +8 (1d6+3), bite +8 (1d8+3), tail +6 (1d8+1 plus trip) or

    greatsword +5/+1 (3d6+4/19-20), bite +6 (1d8+1), tail +6 (1d8+1 plus trip), or

    greatsword +9/+4 (3d6+4/19-20)

    Ranged by weapon +5

    Special Attacks death throes (see below), trip (tail)

    STATISTICS

    Str 16, Dex 10, Con 14, Int 10, Wis 10, Cha 10

    Base Atk +6; CMB +10; CMD 20

    Feats Improved Initiative, Multiattack, RunB, Weapon Focus (greatsword)

    Skills Bluff +9, Climb +5, Diplomacy +9, Disguise +9, Intimidate +9, Perception +9; Armor Check Penalty

    7 Languages Common, Draconic

    SQ blend (females only), glide, inspired by dragons, low metabolism, shapeshift (males only; small to large

    humanoids, as alter self or giant form I, see below)

    ECOLOGY

    Environment Any land

    Organization band (2d6)

    Treasure NPC gear (large half plate armor, large greatsword, other treasure)

    SPECIAL ABILITIES

    Blend (Ex) Sivak females have a chameleon-like ability to blend in with their surroundings. This gives sivak

    females a +10 circumstance bonus on Stealth checks and allows her to disguise self at will.

    Death Throes (Su) When a male sivak dies, it changes shape, assuming the form of the humanoid that killed it.

    The death shape lasts for three days, and then the entire body decomposes into black soot. If the sivaks slayer is larger than the sivak, or not humanoid, or if the sivak is female, the sivak instead bursts into

    flame, dealing 2d4 points of fire damage to all creatures within a 10-foot radius (DC 17 Reflex save

    negates).

    Shapeshift (Su) This ability functions as change shape. However, it only allows the male sivak to perfectly

    duplicate a large or smaller humanoid that it has just killed, provided it spends a standard action to do so

    within one round of having made the kill.