pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ithp)....

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Page 1: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do
Page 2: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do
Page 3: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do
Page 4: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do
Page 5: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do
Page 6: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do
Page 7: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do
Page 8: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do
Page 9: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do
Page 10: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do
Page 11: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do
Page 12: Pathway...viewer's behavior, and do not praise viewers for doing something anti-social (ITHP). As you can see, violent games directly reward violent behavior. Type of paragraph: Do